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Bertrand the Gold -

Gold Dragon (Human-Formed) (Pivotal Event Transformation) Cavalier 12- Valiant Cavalier Player: Lizzie Shupe Male; Age: 9999; Height: 6' 6"; Weight: 180lb.; Hair: Blonde; Eyes: Gold; Skin: Bronzed; Alignment: Lawful Good; Deity: Primus; Total XP: 32000 Initiative
Score Dex 1/2 Lvl Misc

+11
Score

Initiative
Ability

+1
Ability Mod

+6

+4

Psionic Defenses 10 + Power Defense 1/2 Lvl Armor / Class Feat Score Ability 0 Points 28 AC 16 +2 - +7
Conditional Bonuses:

Movement
Score Enhance Misc Base Item Armor Misc

+3

Attributes
Mod + 1/2 Lvl

6 Speed Special Movement: squares


Score Passive Sense

Senses 28 Fort 16 +4 +1 +2 +3 +2
Base Skill Bonus Conditional Bonuses:

18 13 12 15 15 18
Max HP

STR CON DEX INT WIS CHA


Bloodied (1/2 HP)

+4 +1 +1 +2 +2 +4
Surge Value (1/4 HP)

+10 +7 +7 +8 +8 +10
Surges per Day

28 16 +2 +1 +2 +3 +4 24

Passive Insight
Passive Perception

10 10

+18 +14

28

Ref

Conditional Bonuses:

Special Senses: Low-light

28

Will 16 +4 +1 +2 +3 +2

Attacks
Basic Melee +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 1d10+6 Basic Ranged +7 [Dex] vs. AC; +7 vs. Armor Class, 1[W] +1 (Dex) +1 Valiant Strike +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 1d10+6 Vengeance Strike +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 1d10+6 Beacon of Valor +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 2d10+6 Avatar of Virtue +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 5d10+6 Burden of Valor +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 5d10+6 Fiery Smite +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 3d10+6

Conditional Bonuses:

Hit Points

Action Points 1 Action Points


Milestones, +1 AP each:

94

47 hp

25 hp

11 Race Features
Draconic Lore You can substitute a Draconic Lore check (Int + 1/2 level + 2) for any other knowledge check you make. Draconic Origin You are a dragon temporarily trapped in human shape, so you are considered a draconic creature for the purpose of effects that relate to creature origin. Evil Seeker You see Evil-aligned creatures as emitting a visible red aura. If it is too concentrated (Bright Red, signifying an AV ([Any] Vile) alignment, you feel compelled to attack and destroy the offending creature or group of creatures at once. You will not stop until unconscious, dead, or victorious.

Current HP / Surges:

Second Wind (1 / encounter)


Temporary HP:

Death Saving Throw Failures


Saving Throws: 8+ Resistances: Current Conditions and Effects:

Skills
Score Skill DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX Abil + Trained Armor 1/2 Lvl (+5) Penalty Misc

+5 Acrobatics +8 Arcana +14 +10 +10 +8 +11 +8 +8 +18 +20 +8 +14 +8 +5 +10 +5
Athletics Bluff Diplomacy
Dungeoneering

+7 +8
+10 +10 +10

Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

+8 +7 +8 +8 +8 +10 +8 +8 +8 +7
+10

+7

-2 -2 -2 -2 -2

+1 +1 +5 +5 +1 -

You may resist this compulsion with a Hard Thundering Smite Wisdom check for the level of the creature/group +15 [Str] vs. AC; (Monodrone Hammer) +15 vs. AC, 3d10+6 in question. Your allies can, once a are first Gold Dragon Outburst When you day, substitutein anequivalent Diplomacy checkthe that Wand of Paralysis bloodied an encounter, you must use for level toGold Dragon Outburst as a free action in power calm your rage. If the creature/group and +11 [Int] vs. Will; +11 vs. Will, question changes alignment or successfully turn into a Young Gold Dragon. While in this simulates having done soof the encounter powers form, you can use ONE to you, your compulsion Feats instantly fades. Noxious Cloud. Fire Breath and Blessing of Badir The Dead God Badir has Retreating Flamethe following bonuses for each gently brushed you with the remnants of his This check gains All enemies that start their turn adjacent to you take 5 fire damage and are power. Gain a +1 bonus to all defenses. such creature or group: pushed 1 creature/group is stronger than you +2 if the square. Blessing of the Dream Well The Well of Scale Affinity Gain proficiency in scale mail. If +2 if the creature/group is non- hostile Navinas has blessed you with insight through a your class is already proficient in scale mail, gain red gem embedded smoothly in your forehead. +2 if the creature/group is actively negotiating a +1 bonus to with the party AC while wearing it. You gain a permanent 2 points of Wisdom and -2 if the creature/group is weaker than you +1 to Fortitude, Reflex and Will. You also gain -2 ifClass, Path & Destiny Features the creature/group is attacking or otherwise expert proficiency in all forms of dancing. Once harming the innocent You gain a bonus to your per month, by drawing a doorway on any flat Enduring Champion -1 for every successful save to resist the ongoing surface, you can unlock a portal into the Infinite healing surge value equal to your Charisma compulsion (only make one save per creature) Staircase. The first time you die with this feat modifier. active, the gem shatters, restoring you to life but You may automatically resist the compulsion for removing the feat and Youits benefits. feat bonus Bludgeon Expertise all gain a +1 the first number of such creatures you see per to weapon attack rolls you make with a hammer day equal to your level/3. Creatures that present or a mace. This bonus increases to +2 at 11th themselves as hostile do not count towards this level and +3 at 21st level. total. You also gain a +1 feat bonus to the number of squares you push or slide creatures with weapon attacks you make with a hammer or a mace.

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At-Will Powers
Basic Melee . . . . . . . . . . . . . . . . . . . . Basic Ranged . . . . . . . . . . . . . . . . . . Righteous Radiance . . . . . . . . . . . . . . Valiant Strike . . . . . . . . . . . . . . . . . . . Vengeance Strike . . . . . . . . . . . . . . . .
? ?

Magic Items
Dream Well Gem Elixir of Flying (L11)
Armor Arms

Personal Details
B.E.R.T. R.A.N.D., an adorable Rogue Modron Artificer, was caught by the cunning snares of unscrupulous Jannic Ortansson and compelled to touch an altar to Chaos which transformed it... ...into a female Gold Dragon Paladin. Unfortunately, the universe responded to this sudden shift with an initial backlash - unable to fully control her new form, Bertrand is trapped, except for moments of extreme danger, in the form of a tall and notably well built human woman. Sometimes riding a giant ant. This sensate's ongoing journey of discovery just took a radical turn, as questions of sex, gender, emotion, and eating - followed by its inevitable aftermath - rise like eagles of distraction to flap about the head of the previously unflappable seeker after truth. Still, her sensate stone has never been in hotter demand. For Primus! And the logically- informed Pursuit of Goodness! Away!

Encounter Powers
Beacon of Valor . . . . . . . . . . . . . . . Channel Belief: Sensory Touch . . . . Fire Breath . . . . . . . . . . . . . . . . . . Gold Dragon Outburst . . . . . . . . . . . Holy Smite . . . . . . . . . . . . . . . . . Noxious Breath . . . . . . . . . . . . . . .

Alchemical Defense Nodes Gith Plate Armor +3 Bracers of Archery (L6) Command Circlet (L5)

Head

Neck

Safewing Amulet +3
Rod

Rod of Runic Resistance +2


Weapon

Learning Superior crossbow +2


Wondrous Item

Daily Powers
Avatar of Virtue . . . . . . . . . . . . . . . Burden of Valor . . . . . . . . . . . . . . . Fiery Smite . . . . . . . . . . . . . . . . . . Summon Cacofiend . . . . . . . . . . . . Summon Monsters II . . . . . . . . . . . Thundering Smite . . . . . . . . . . . . . . Wand of Paralysis . . . . . . . . . . . . .

Attuned Sensory Stone (L1)


Wondrous Item

Bertrand's Modron Prison (L21)


Wondrous Item

Black Leaf (L16)


Wondrous Item

Expanding Cube (L8)


Wondrous Item

Lillendi Mask (L11)


Wondrous Item Wondrous Item

Utility Powers Banner of Valor . . . . . . . . . . . . . . . Beacon of Penance . . . . . . . . . . . . Defender Aura . . . . . . . . . . . . . . . . Restore Vitality . . . . . . . . . . . . . . . Righteous Shield . . . . . . . . . . . . . . Shared Valor . . . . . . . . . . . . . . . . . Spirit of the Virtuous Charger . . . . . Wrath of the Gods . . . . . . . . . . . . . Gear (Cash: 9000 gp)
Alchemical Defense Nodes Gith Plate Stone (L1) Attuned SensoryArmor +3 Bertrand's Modron Prison (L21) Black Leaf (L16) Bracers of Archery (L6) Command Circlet (L5) 100xCrossbow Bolts Dream Well Gem Elixir of Flying (L11) 2x Expanding Cube (L8) Heavy Shield Learning Superior crossbow +2 Lillendi Mask (L11) Monodrone Hammer Revealing Underthings Ritual Book Rod of Runic Resistance +2 Safewing Amulet +3 Scroll of Two Spells - Monster Wand of Paralysis Cacofiend (L10) Summoning II / (L16)

Scroll of Two Spells - Monster Summoning II / Cacofiend (L10) Wand of Paralysis (L16)

Daily Magic Item Uses


Paragon (2 uses) +1 per Milestone

Magic Item Powers


Bracers of Archery (Daily) . . . . . . . . Command Circlet (Daily) . . . . . . . . . Rod of Runic Resistance (Daily) . . . .

Class, Path & Destiny Features


Extra Holy Smite You gain one more use of holy smite per encounter, but you can still use it only once per turn. Level 4:PACE OF THE VIRTUOUS CHARGER While you are riding a mount, that creature and each allied mount within 20 squares of you gain a +2 power bonus to speed. This bonus applies only outside combat. Level 5:LEVEL 5 CAVALIER DAILY POWER Pace Of The Virtuous Charger While you are You gainmount, that creature and each of your riding a one of the following powers allied choice. within 20 squares of you gain a +2 power mount bonus to speed. This bonus applies only outside combat. Level 5:LEVEL 5 CAVALIER DAILY POWER You gain one of the following powers of your choice. Sacrificial Action Whenever you hit with a paladin or warlord power, you may spend an action point to allow an ally within 5 squares of you to spend a healing surge and regain hit points equal to its surge value + your Strength modifier. Spirit Of Virtue: Spirit of Valor You gain a benefit associated with your virtue.

Class, Path & Destiny Features


Valorous Action When you spend an action point to take an extra action, allies you can see gain a +2 power bonus to all defenses until the end of your next turn. In addition, you regain the use of the encounter power you gained from your Dilettante racial feature if you have used it during this encounter. Virtuous Health You gain a +2 bonus to saving throws. You also gain immunity to diseases of your level or lower.

Validation Report (3 issues): Character Points: Unused CPs remain; Alchemical Defense Nodes Gith Plate Armor +3 - Gith Plate
Armor: Wrong type of magic item.; Alchemical Defense Nodes Gith Plate Armor +3 - Alchemical Defense Nodes: Wrong type of armor.
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Feats
Golden Scales When wearing cloth armour, your naturally tough skin grants it a Bonus to AC as if it were scale. You still gain magical effects from the cloth armour as normal, but it only weighs, encumbers and interferes with movement as much as cloth armour does. Greater Dragon Breath When you use your dragon breath or noxious cloud powers, you can choose to make it blast 5 instead of blast 3. Improved Defenses You gain a +1 feat bonus to Fortitude, Reflex, and Will. This bonus increases to +2 at 11th level and +3 at 21st level. Initiate of the Sensates Benefit: You gain training in Perception (or +3 to Perception if already trained) and the Sensory Touch power. In addition you gain an Attuned Sensory Stone. Level 5 Feature : You gain a +2 bonus to Insight checks. You are able to select feats from one other class. At 11th level this increases to two other classes. At 21st level this increases to three other classes. Mastered Dragon Breath D6s become D8s, D8s Level 10D10s and: D10s making any skill all become Feature After become D12 for check, you canbreath and noxious cloud powers. dragon declare you are focusing on recording it in your Sensory Stone. You may substitute the Requires Greater Dragon Breath. result of this skill check for any skill check of the Modron Anthropology You've one such skill same type. You can only store studied Modron society and usinginside, and can thus utilize their check, from the the substitution ability consumes devices (physically permitting) as if you were a it. At 16th level, you can store two such skill Modron. At 26th level, youmagicstore three such checks. This includes all can items typically only checks. skill equippable by Living Constructs. Power of Skill You gain a +1 feat bonus to trained skill checks. Joi de Vivre: A sensate will not say no to a You can use that poses no have that is new sensationany power you obvious, damaging associated with this feat as a basic attack. threat. Weapon Focus: Hammer Choose a weapon group, such as spear or heavy blade. You gain a +1 feat bonus to the damage rolls of weapon attacks that you make with a weapon from that group. This bonus increases to +2 at 11th level and +3 at 21st level. Special: You can take this feat more than once. Each time you select this feat, choose another weapon group.

Languages Known
Abyssal Celestial Common Draconic Modron

Weapons
Range Attack Damage

Monodrone Hammer . . . . . +5 1d10+2


Simple Hammer; Unerring, Versatile
Learning Superior crossbow +2 20/40

Superior 2- Handed Crossbow; Load minor, Non-Proficient; Crit Bonus Improvised Unarmed

+2 1d10+2

Unarmed Strike . . . . . . . . +0

1d4

Armor
Revealing Underthings, AC +0 Heavy Shield, AC +2 (Chk: -2)
Alchemical Defense Nodes Gith Plate Armor +3, AC +13 (Chk: -2, Spd: -1)

Activated Adjustments Bonus Feats +3

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Basic Melee
At-WillWeapon

D
Str vs. AC

Rod of Runic Resistance


Daily (Magic Item) -

Standard Action - Melee Weapon Target: One creature Attack: (Monodrone Hammer) +15 vs. AC, 1d10+6 (Strength vs. AC) A basic melee attack.

Minor Action Magic Item Daily (2 uses total) Area burst 1 within 10 squares. You and each ally in the burst chooses a damage type - acid, cold, fire, or lightning - and gains resist equal to 5 + your Constitution modifier against that damage type until the end of your next turn.

+10
1 [W] +4 (Str)+4

1[W]

Basic Ranged
At-WillWeapon

D
Dex vs. AC

Spirit of the Virtuous Charger


Daily (Paladin 8) - Divine

Standard Action - Ranged Weapon Target: One creature Attack: +7 vs. Armor Class, 1 [W] +1 (Dex)+1 (Dexterity vs. AC) A basic ranged attack.

Minor Action - Personal Effect : You gain a +2 power bonus to speed. You also gain a power bonus to damage rolls with charge attacks equal to your Charisma modifier. These effects last until the end of the encounter. Level 18: You also gain a fly speed equal to your speed. Level 28: This power can also target each ally within 2 squares of you. Appears In : Heroes of the Forgotten Kingdoms

+7
1 [W] +1 (Dex)+1

1[W]

Defender Aura
At-Will (Weaponmaster) -

Summon Cacofiend
DailyArcane, Implement

Minor Action - Personal Effect : You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Appears In : Heroes of the Fallen Lands

Standard Action - Close Burst 2 Magic Item Daily (2 uses total) Target: Any one square within the burst Effect: This spell summons an Unbound Balor to the caster's side, anywhere within the burst. Unless the caster is sheltered by a sufficiently powerful Protection From Evil ritual (capable of repelling level 21 creatures) and the Balor is locked within an equally strong Magic Circle it instantly attacks him or her for their temerity, or if unable to do so leaves to spread evil across the plane. If they are so restrained, the caster can attempt to win the creature's loyalty for any one service with either i) sufficient sacrifices, most probably of innocent lives in great quantities, to earn its favour ii) magical means of permanently binding or trapping the creature in some physical object, to use its power without its consent iii) knowledge of the creature's True Name (History and/or Arcana checks in well- stocked Planar libraries for a duration and of a difficulty at the DM's discretion.)

The Balor's statistics are as follows: Huge elemental humanoid (demon) Level 21 Solo Brute XP 16000 Initiative +15 Senses Perception +22; truesight 6 Flaming Body (Fire) aura 2 (aura 3 while the balor is bloodied); any enemy that starts its turn DailyArcane, Implement within the aura takes 5 fire damage (10 fire damage while the balor is bloodied). At-Will (Paladin) - Divine, Radiant HP 816; Bloodied -408 Standard Action AC 35; Item Daily (2 Reflextotal) Will 33 Opportunity Action - Melee 1 Magic Fortitude 35, uses 31, Immune fear; Resist 20 fire, 15 variable (3/encounter) Target: The triggering enemy Savingyou use this ability, you summon 1D4 +1 Ravenous Attack Dogs - in the form of When Throws +5 Speed 8, flydextrous bichon frises - from an unknown location deep within the Plane of surprisingly 12 (clumsy) Action Points 2 serve at your command until the end of the encounter, savagely tearing apart Puppies. They Effect : The target takes radiant damage equal to 3 + your Lightning Sword (standard, their abilities with Weapon your enemies to the best of at- will) Lightning, their adorable but razor-sharp puppy fangs. Charisma modifier. Reach 3; +24 vs AC; 3d10 + 5 lightning damage (crit 4d10 + 5), plus 5 lightning damage while bloodied. as follows: Their stats are Level 11: 6 + Charisma modifier radiant damage. Flame Whip beast Small natural (standard, at- will) Fire, Weapon Level 21: 9 + Charisma modifier radiant damage. Reach75; +22 vs Reflex; 2d8 + 5 damage, plus 5 fire damage while bloodied, the target Level Skirmisher takes ongoing 10 fire damage (save ends), and the target is pulled 4 squares to a space XP 300 adjacent to the unbound balor. Initiative +7 Senses Perception +3 Appears In : Heroes of the Forgotten Kingdoms Double Attack (standard, at- will) HP 80; Bloodied 40 The 21; Fortitude 19, Reflexa 18, Will 16 unbound balor makes lightning sword attack and a flame whip attack (in either order). AC Break 6 Speed Away (immediate reaction, when damaged by an attack from an enemy within 3 squares, at- will) at- will) Bite (standard, The balor makes a damage. sword attack against the triggering enemy, then flies half its +12 vs AC; 1d4+7 lightning speed without provoking opportunity )attacks. Tripping Lunge (standard, recharge Abyssal Shackles (minor, recharge the target +10 vs Reflex; 2d4+9 damage, and ) Necrotic is knocked prone. Ranged 10; +22 vs Will; 1d6 + 8 necrotic an adjacent opponent moves away, at-(save ends). Drag off Prey (immediate interrupt, when damage, and the target is restrained will) Aftereffect: The target takes 10 necrotic damage. attack dog slides 1 square, then slides +10 vs Fortitude; 1d4+3 damage, and the ravenous Death Burst ( when reduced to 0 hit points, slide adjacent to com the target 1 square. The target must end http://www.wolflair.the attack dog's new position. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at its encounter) +22 vsfor Circle Reflex; 5d10 fire damage. Miss: Half damage. close burst 10 Dungeons & Dragons and all other Wizards of the Coast product names are trademarksthe Kill (move; at- will) of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc. Wingclap (move, recharges when first bloodied) The ravenous attack dog shifts 2 squares. Close burst 3; no attack roll; the target is pushed 1d6 squares and knocked prone. If the Alignment Unaligned Languages unbound balor is bloodied, the target also takes ongoing 5 fire damage. Effect: The balor Skills Intimidate +6 flies13 (+4) Str its speed.. Dex 14 (+5) Wis 10 (+3) Wildfire Whip Int 2 (-1) Con 16 (+6) (standard, recharges 6 (+1) first bloodied)) Fire, Zone Cha when Appears Chaotic Equipment: Con 28 (+19) Dex 13 (+15) 3d8 whip 13 damage. Variation Str there takes 10evil Reflex; of Cha Abyssal, Alignment In : untilvs21 endPlanes+ The (+11) turn25 (+17)lightningfire the flame Wis fire(+17) of Effect: that enters the zone or starts abyssal flames +22Int sword, Languages 24 TempleCommon Close blast 5;Manual the damage.the encounter. Any creatureThe blast becomes a zone of its of (+11) Planes, 7

Righteous Radiance

Summon Monsters II

Valiant Strike
At-Will (Paladin 1) - Divine, Weapon

D
Str vs. AC

Thundering Smite
Daily (Paladin 9) - Divine, Weapon, Thunder

Standard Action - Melee Weapon Target: One creature Attack: (Monodrone Hammer) +15 vs. AC, 1d10+6 (Strength vs. AC. You gain a bonus to the attack roll equal to the number of enemies adjacent to you.) Hit: 1 [W] + Strength modifier damage. Level 21: 2 [W] + Strength modifier damage.

+10
1 [W] +4 (Str)+4

Standard Action - Melee Weapon Target: One creature Attack: (Monodrone Hammer) +15 vs. AC, 3d10+6 (Strength vs. AC) Hit: 3 [W] + Strength modifier thunder damage.

Str vs. AC

+10
3 [W] +4 (Str)+4

1[W]

Miss : Half damage. Effect : Each enemy within 2 squares of the target falls prone. Appears In : Heroes of the Forgotten Kingdoms

3[W]

Vengeance Strike
At-Will (Paladin 1) - Divine, Shadow, Weapon

D
Str vs. AC

Wand of Paralysis
DailyArcane, Implement

Standard Action - Melee Weapon Target: One creature Attack: (Monodrone Hammer) +15 vs. AC, 1d10+6 (Strength vs. AC) Hit: 1 [W] + Strength modifier damage. You gain a power bonus to the damage roll equal to twice the number of enemies adjacent to you (maximum of +8). Level 21: 2 [W] + Strength modifier damage. Appears In : Heroes of Shadow

+10
1 [W] +4 (Str)+4

Standard Action - Ranged 5 Magic Item Daily (2 uses total) Target: One creature that can see Attack: +11 vs. Will, (Intelligence +3 vs. Will) Attack Power (Charm) * Daily (Standard Action): Attack: Ranged 5 (one creature that can see); Intelligence +3 vs. Will Hit: The target is stunned (save ends). Aftereffect: The target is dazed (save ends).

Int +3 vs. Will

+11

1[W]

Beacon of Valor
Encounter (Valiant Cavalier 11) - Divine, Fear, Weapon, Radiant

D
Str vs. AC

Wrath of the Gods


Daily (Paladin 6) - Divine

Standard Action - Close Burst 1 Target: Each enemy in the burst Attack: (Monodrone Hammer) +15 vs. AC, 2d10+6 (Strength vs. AC) Hit: 2 [W] + Strength modifier radiant damage, and the target is immobilized until the end of your next turn. Effect : Each ally in the burst gains a +2 power bonus to attack rolls until the end of your next turn. Appears In : Heroes of the Forgotten Kingdoms

Minor Action - Close Burst 1 Target: You and each ally in the burst Effect : Until the end of the encounter, each target gains a power bonus to damage rolls equal to your Charisma modifier.

+10
2 [W] +4 (Str)+4

2[W]

Channel Belief: Sensory Touch


EncounterDivine, Healing, Implement

Attuned Sensory Stone (L1)


Magic Item

Minor Action - Melee Touch Touch Target: One creature Effect : The target regains hit points as if it had spent a healing surge or remove any condition. You take damage equal to one healing surge or take his condition. Appears In : Manual of the Planes

Item Slot : Wondrous Item The cornerstone of an adventuring Sensate. Without it, their unique experiences are limited to themselves and die with them. Level: 1 Price: 360 gp Cost: Weight: Property: This small crystal is capable of completely recording the memories and experiences of any Sensate who holds it, for later depositing and perusal in the Festhall. It is the key to all advancement within the Society of Sensation. Skilled Sensates can consult the stone to refine their sensory perceptions of current events in light of past experiences. Power * Encounter (Minor Action): Re-roll any Perception check. You may use this power only once per encounter, and only once daily per tier. Appears In : Manual of the Planes

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Fire Breath
EncounterArcane, Beast, Draconic, Weapon, Fire

Bertrand's Modron Prison (L21)


Magic Item

Standard Action - Close Blast 3 Greater Dragon Breath : You may increase the size of the attack from Blast 3 to Blast 5. Mastered Dragon Breath : All D6s become D8s, D8s become D10s and D10s become D12s. Special: Must be in Gold Dragon form. Choose one other unused encounter power. That encounter power is now considered used for this encounter. Attack: +16 vs. Reflex Hit: 2D8+7 fire damage and the target is weakened until the end of your next turn. Appears In : Manual of the Planes

Item Slot : Wondrous Item This box is covered with sparkling gears and almost identical patterns of etched sequences of complex functions. A small recess with a sharpened needle at its center marks one side. Level: 21 Price: 225000 gp Cost: Weight: This small, intricate puzzle box must be opened by a Modron after being anointed with a drop of Aberrant blood. Each pull and twist seems to bend and fold space around the object, shrinking the surroundings or enlarging the box in an uncertain manner until without warning it snaps into a medium- sized portal to a small demi-plane. This demi-plane consists of a small basalt cave, with a path leading down to an underwater pool of deep, lightless water. Puppies from the Plane of Puppies frolic about the shore of the pond, and a set of bottled Lurker Eggs are neatly tucked against one side of the entranceway out of paws' reach. A stone bridge extends out to a metal cage on an island in the pond's center, on which sits an immense iron cage, heavily warded. Further binding magics crackle about a set of enchanted shackles and restraints in the cage's middle, which currently hold an irate and blustering Dao slaver.

2D8 + 7

Gold Dragon Outburst


EncounterArcane, Beast, Draconic, Weapon

Black Leaf (L16)


Magic Item

Immediate Reaction - Personal Special : You must use this ability if you are able. Trigger: You are bloodied for the first time in an encounter. Effect: Until the end of the encounter, your size becomes Large and you gain fly speed of 8. You lose the ability to activate items and access to all at- will powers granted by your class. The bonuses granted by your equipment stay for the purposes of calculating Defenses and To-Hit, but all other properties cease to function. When the transformation occurs, gain a claw attack (Standard Action): {Attack +18 vs. AC, vs. 1 creature (Melee) Hit: 1d10+5 damage plus 1d6 fire damage. Additionally, when you transform you gain one use of one of the following Encounter powers: Fire Breath or Noxious Cloud. Appears In : Manual of the Planes

When Slot : Wondrous Item Item the box is closed, the portal dissipates and there is no way for any creature in the demi-plane to escape the cave without the ability to Plane Shift. Creatures in the restraints cannot Plane Shift or otherwise escape in any manner without the intervention of a Power or This jet-black leaf is a gift from the Friendly Stranger to those who have granted it other great planar entity.

significant aid.

Appears In : Manual of the Planes

Level: 16 Price: 45000 gp Cost: Weight:

This small, nondescript black leaf cannot be damaged or destroyed by any conventional means save at the will of its intended user. They can crumble it between their fingers at any time, summoning the Friendly Stranger within 24 hours. He will, upon arrival, undertake to answer any one question or kill any one individual for the player, as long as he is capable of the task in question. Appears In : Manual of the Planes

E
Free Action - Personal

Holy Smite
Encounter (Paladin) - 2 uses - Divine, Radiant

M
Item Slot : Arms

Bracers of Archery (L6)


Magic Item

These leather armbands enhance your potency with bows and crossbows.

Trigger : You target an enemy with an at-will weapon attack power. Effect : The target takes radiant damage equal to 2 + your Charisma modifier. If the triggering attack hits, the target is also dazed until the end of your next turn. Level 7: 4 + Charisma modifier radiant damage. Level 17: 7 + Charisma modifier radiant damage. Level 27: 10 + Charisma modifier radiant damage. Appears In : Heroes of the Forgotten Kingdoms

Rarity: Uncommon Level: 6 Price: 1800 gp Cost: Weight: Arms Slot Property: Gain a +2 item bonus to damage rolls when attacking with a bow or crossbow. Level 16: Gain a +4 item bonus to damage Level 26: Gain a +6 item bonus to damage Power * Daily (Minor Action): Ignore cover on your next attack this turn when using a bow or crossbow. Appears In : Adventurer's Vault

Noxious Breath
EncounterArcane, Beast, Poison, Weapon, Poison

M
Item Slot : Head

Command Circlet (L5)


Magic Item

Standard Action - Close Blast 3 Target: All creatures in burst Greater Dragon Breath : You may increase the size of the attack from Blast 3 to Blast 5. Mastered Dragon Breath : All D6s become D8s, D8s become D10s and D10s become D12s. Special : Must be in Gold Dragon form. Choose one other unused encounter power. That 1D8 + encounter power is now considered used for this encounter. Attack : +16 vs. Reflex Hit: 1D8+5 poison damage and the target takes 5 ongoing poison damage (save ends). Sustain Minor : The cloud of poison persists, and deals 1D8+5 poison damage to any creature that starts its turn within the cloud. Creatures can no longer be poisoned by the cloud if it is so sustained. Appears In : Manual of the Planes

Granted to the best warforged commanders during the Last War, the command circlet is a mark of distinction and honor. Rarity: Uncommon Level: 5 Price: 1000 gp Cost: Weight: Head Slot (attached component)1,000 gp Requirement: You must have the living construct racial trait to use this item. Property: You gain telepathy 20. You can communicate with any other creature that has a language and is within line of sight. Power * Daily (Immediate Reaction): Trigger: A living construct ally is hit by a fear effect that a save can end. Effect: The ally can make a saving throw against the triggering effect.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Appears In : Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Eberron Player's Guide 2008-2011 Wizards of the Coast, Inc. Wizards of the Coast.

Righteous Shield
Encounter (Paladin) - Divine

Dream Well Gem


Magic Item

Immediate Interrupt - Close Burst 3 Target: The triggering ally in the burst Effect : You take the damage of the triggering attack instead of the target. This damage ignores your immunities and resistances. In addition, you gain a +2 power bonus to attack rolls until the end of your next turn. Appears In : Heroes of the Forgotten Kingdoms

This red gem twinkles in the forehead of its bearer, promising creative insight and renewed power. Level: 0 Price: 360 gp Cost: Weight: Confers the Blessing of the Dream Well feat upon its bearer. Appears In : Manual of the Planes

Banner of Valor
Daily (Valiant Cavalier 12) - Divine

M
Item Slot : Wondrous Item

Expanding Cube (L8)


Magic Item

Minor Action - Personal Effect : You activate an aura 2 that lasts until the end of the encounter. Whenever you hit an enemy with an attack, each ally in the aura gains a +2 power bonus to attack rolls and all defenses until the end of your next turn. Appears In : Heroes of the Forgotten Kingdoms

This small featureless cube has a small raised button on one side, almost daring its holder to push it in. Level: 8 Price: 3400 gp Cost: Weight: When used, this small hand- held cube expands over the course of one round to a stone block of the dimensions 2 squares (10') x 2 squares (10') x 2 squares (10') and weighing ~2000 lbs. It has 80 HP, AC 4, Fortitude 12, Reflex 4, and no will to attack. This effect is slow enough that only creatures who are helpless and trapped against an unyielding surface are vulnerable to being harmed by the effect. They may still make a saving throw to be roused by the pressure and wiggle free. Creatures who fail are killed if they are Medium or smaller. Large Creatures suffer 10D12 damage. Larger creatures are typically too big to be affected. Each cube can only be used once.

Beacon of Penance
Daily (Paladin 10) - Divine, Healing

Appears In : Manual of the Planes

Lillendi Mask (L11)


Magic Item

Minor Action - Personal Effect : Once per round until the end of the encounter, you can take a minor action to restore 10 hit points to one ally within 2 squares of you. If you do so, you take 10 damage. This damage ignores your immunities and resistances. Appears In : Heroes of the Forgotten Kingdoms

Item Slot : Wondrous Item This featureless silver mask is inscribed only with the moon symbol of Selune. Level: 11 Price: 9000 gp Cost: Weight: This mask, when worn or carried, allows the bearer to ensure that while travelling on the Infinite Staircase the next landing is any one that they can accurately name. Appears In : Manual of the Planes

Bracers of Archery
Daily (Magic Item) -

M
Item Slot : Rod

Rod of Runic Resistance +2


Magic Item

Minor Action Magic Item Daily (2 uses total) Ignore cover on your next attack this turn when using a bow or crossbow.

The elemental runes on this thick baton mark it as an artificer's implement. It augments spells that protect against energy. Rarity: Uncommon Level: 8 Price: 3400 gp Enhancement : +2 attack rolls and damage rolls Critical : +2d6 damage Cost: Weight: Property: Affects artificers only. Resistance granted by your artificer powers that lasts until the end of your next turn instead lasts an extra round (until the end of your turn on the subsequent round). Power * Daily (Minor Action): Area burst 1 within 10 squares. You and each ally in the burst chooses a damage type - acid, cold, fire, or lightning - and gains resist equal to 5 + your Constitution modifier against that damage type until the end of your next turn. Appears In : Dragon Magazine

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.

Command Circlet
Daily (Magic Item) -

M
Item Slot : Neck

Safewing Amulet +3
Magic Item

Immediate Reaction Magic Item Daily (2 uses total) Trigger: A living construct ally is hit by a fear effect that a save can end.

This orange amulet reduces the damage you suffer when falling. Rarity: Common Level: 13 Price: 17000 gp Enhancement: +3 Fortitude, Reflex, and Will Cost: Weight: Property: When falling, you reduce the distance fallen (for the purpose of calculating damage) by a number of feet equal to 10 the amulet's enhancement bonus. You always land on your feet after a fall.
Scroll of Two Spells - Monster Summoning II / Cacofiend (L10)

Fiery Smite
Daily (Paladin 5) - Divine, Weapon, Fire

M
Str vs. AC

Magic Item
Item Slot : Wondrous Item This worn and weathered scroll contains an arcane chant upon both sides. One is surmounted by a picture of snarling monsters, the other with the visage of a hideous demon. Level: 10 Price: 5000 gp Cost: Weight: Upon using this scroll, if your power source is Arcane, pick one of the two summonings from the attached power. If it is from any other source, roll a D6. On a roll of 1-3, the Monster Summoning II power is used; on a roll of 4-6, the Cacofiend power is used. After two uses of any combination of these powers, the scroll crumbles into dust. Appears In: Manual of the Planes

Standard Action - Melee Weapon Target: One creature Attack: (Monodrone Hammer) +15 vs. AC, 3d10+6 (Strength vs. AC) Hit: 3 [W] + Strength modifier fire damage. Miss : Half damage. Effect : Each enemy adjacent to the target takes 5 fire damage. Appears In : Heroes of the Forgotten Kingdoms

+10
3 [W] +4 (Str)+4

3[W]

D
Minor Action - Melee 1 Target: One creature

Restore Vitality
Daily (Paladin 2) - Divine, Healing

M
Item Slot : Wand

Wand of Paralysis (L16)


Magic Item

This carefully inscribed wand is covered with figures of creatures ensnared in heavy chains. Rarity: Rare Level: 16 Price: 45000 gp Cost: Weight: Attack Power (Charm) * Daily (Standard Action): Attack: Ranged 5 (one creature that can see); Intelligence +3 vs. Will Hit: The target is stunned (save ends). Aftereffect: The target is dazed (save ends). Appears In : Manual of the Planes

Effect : The target regains hit points equal to your healing surge value and can make a saving throw. Appears In : Heroes of the Forgotten Kingdoms

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair. com Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. 2008-2011 Wizards of the Coast, Inc.

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