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Edward Zuric

Quote: I always knew Id die in New Orleans. Background: Edward is a musician, a guitarist who works his way around the country as a street performer. Sometimes, he stays in a city long enough to join a band, but it never seems to work out for long. Edward makes great first impression, but hes impulsive and sometimes volatilehard to be around for too long. Besides, the road always calls to him. This isnt the first time Edwards been to New Orleans. In fact, he hasnt missed Mardi Gras for the past three years (its much easier to attend when you dont have to worry about paying for a hotel, and Edward can always find someplace to sleep). Normally, he makes his best money during Mardi Gras. This year, of course, he wound up with a slightly different set of circumstances than sharing a coeds bed and making some quick cash. Description: Edward is a fit young man in his early 20s. He has nimble fingers and expressive eyes, red-blond hair that falls below his eyebrows, and a seductive smile. He carries what he owns in a backpack, but his guitar is his pride and joy. Equipment: Guitar, condoms, switchblade (+1 damage, inflicts lethal wounds), change of clothes, roll of gold dollars. Virtue/Vice: Edwards Virtue is Charity. Once per session of play, he regains all spent Willpower points when he helps another at the risk of loss or harm to himself. It isnt enough to share what he has in abundance. He must make a real sacrifice in terms of time, possessions or energy, or he must risk life and limb to help another. His Vice is Lust. He regains one Willpower point at the end of any scene in which he satisfies his lust in a way that victimizes others (though of course, he never sees it that way).
Merits

As a mortal, Edward has no access to Vitae, Disciplines or other vampiric advantages. He does have three Merits, however: Fast Reflexes (+1): This Merit adds 1 to Edwards base Initiative Modifier. This is already calculated on his character sheet. Inspiring: Edward is able to rally others in times of great distress, renewing their courage and determination in the face of adversity. Once per game session, he can exhort those around him to redouble their efforts in the face of great stress or danger. The player rolls Presence + Persuasion. If the roll succeeds, any individuals who actively assist Edward and who are within earshot regain one spent Willpower point (not to exceed their Willpower dots). The character may not use this Merit on himself, and may not use it on the same subjects more than once a day. Striking Looks (+1): Edward is rugged and handsome, so he gains one extra die on any Presence or Manipulation roll to entertain, seduce, distract or otherwise get his way by using his looks. Remember, though, that because Edward is attractive people tend to remember him.

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Name: Edward Zurich Age: mid20s Player:


Power Finesse Resistance

Concept: Muscian Virtue: Charity Vice: Lust Intelligence Wits Resolve

Chronicle: Danse de la Mort Faction: Group Name: Presence Manipulation Composure

ATTRIBUTES ooooo Strength ooooo ooooo ooooo


Dexterity Stamina

ooooo ooooo ooooo

ooooo ooooo

SKILLS Mental
(-3 unskilled)

Academics___________ooooo Computer___________ooooo Crafts_____________ooooo Investigation_________ooooo Medicine____________ooooo (urban legends) Occult_________________ooooo Politics________________ooooo Science____________ooooo

Physical
(-1 unskilled)

Athletics_______________ooooo Brawl__________________ooooo Drive__________________ooooo Firearms_______________ooooo Larceny________________ooooo Stealth________________ooooo Survival________________ooooo (knife) Weaponry_______________ooooo

OTHER TRAITS Health Merits Fast Reflexes (+1) ooooo oooooooooooo Inspiring ooooo Striking Looks (+1) ooooo Willpower ooooo ooooo oooooooooo ooooo ooooo Morality ooooo 10 o ooooo 9 o 8 o Flaws 7 o 6 o 5 o 4 o 3 o Size 5 2 o 10 Speed 1 o
Initiative Mod Defense Armor
6 2

Experience Dice Mod.


+1

Social
(-1 unskilled)

Animal Ken__________ooooo Empathy________________ooooo (guitar) Expression______________ooooo Intimidation_____________ooooo Persuasion______________ooooo Socialize________________ooooo Streetwise______________ooooo Subterfuge_____________ooooo

Weapons
Switchblade

Equipment

Dice Mod.

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the fifth dot in any area costs two points) Health = Stamina + Size Willpower = Resolve + Composure Size = 5 for adult humans Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity + Composure Speed = Strength + Dexterity +5 Starting Morality = 7

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