Sei sulla pagina 1di 198

The Complete 30 Stack Defensive Playbook

A Complete Guide to Designing and Installing an Attacking, Pressure Defense from Stacked Linebackers

Jerry Campbell Lyle Lansdell

Second Edition, January 2006 ISBN: 1-59205-090-5 Copyright 2006 by Jerry Campbell Sports All rights reserved. No part of this book may be reproduced or utilized in any form or by any means, electronic, mechanical, or other means, now known or hereafter invented, including photocopying, recording or by any information storage and retrieval system, without permission in writing from Jerry Campbell Sports. Jerry Campbell Sports books are available at special discounts for bulk purchase, including educational uses for faculty, staffs and schools. Special editions or book excerpts can also be created to meet specific needs. For details, contact Jerry Campbell Sports. Printed in the United States of America Jerry Campbell Sports Websites Jerry Campbell Football, its URL is http://www.jcfb.com Football For Kids, its URL is http://www.footballforkids.com Sports Media Technologies, its URL is http://www.sportsmediatechnologies.com Contact Jerry Campbell Sports 309 Northampton Circle Victoria, TX 79904 P 361.572.0151 E contact@jcfb.com Author The authors, Jerry Campbell and Lyle Lansdell, graciously accept your questions and comments about The Complete 30 Stack Defensive Playbook. They are available for consultation and clinics with coaches and players. You can contact them through Jerry Campbell Sports or directly at: contact@jcfb.com Distribution Jerry Campbell Sports 23232 Peralta, Dr., Suite 210 Laguna Hills, CA 92653 P 949.597.1022 E sales@jcfb.com Products Books, Manuals, Videos, Multi-media Presentations, Online Education, Discussion Boards, Camps and Clinics

ii

ACKNOWLEDGEMENTS
I have worked on the offensive side of the ball for most of my career. I prepared myself each year by researching, reading and listening to every defensive concept, scheme and technique being taught. In this quest for defensive knowledge I have come across three coaches that have had a profound impact on my defensive philosophy: Coach Paul Golla, Coach Dick Freeman and Coach Jerry Campbell. I had the privilege of working with Coach Golla in the production of his Defensive Line Play Video series. His enthusiasm and high energy, combined with his defensive knowledge made him my first call when it came time to designing a defense. He has always been available, and given me tremendous help. He has had a significant hand in designing our defense. Coach Dick Freeman was my head coach for many years when I was an offensive coordinator at Corona del Mar High School (Southern California). Every offseason, and each week during the season was spent in discussing offensive concepts, and how he would defend them. The information and approaches that he communicated made me a better offensive coach, but more importantly gave me insight to defensive approaches. Finally, my partner and co-author of this book, Coach CAmpbell is one of the finest football coaches in America. I have watched him not only work with players, but teach coaches in all aspects of the game. I have benefited from the thousands of hours that we have spent together, either listening to or discussing football. His ask me a football question is always an invitation to gain some additional knowledge. His patience and guidance with me is seen throughout this book, as Coach CAmpbells Multiple 40 Defense book included the 30 Stack. He has allowed me to use his concepts and teaching, while giving me the flexibility to develop my own defensive personality. Thank you guys. Coach Lyle

iii

When installing any defense, build it around putting pressure on your opponent.
Coach Campbell

Run to the ball with violence on the mind; bend at the knees, and club-up, seeing what you hit!
Coach Lyle

Though one may be overpowered, two can defend themselves. A cord of three strands is not quickly broken.
- ECCLESIASTES 4:12

iv

FOREWORD
If there is one thing that I have learned about the 30 Stack Defense as I have traveled around the country, is that nobody likes to give out any information on it. It is the best kept secret in football until now. Coach Campbell and Coach Lansdell have created a book that goes over every detail of the 30 Stack Schemes. They hold nothing back, covering the many different fronts and blitzes used versus a variety of formations and offenses. They have done their homework. You will obtain more information from this book than if you traveled to ten different schools. This past year in running the 3-3-5, our kids at Silverado High School (California) broke every defensive record in school history. They had fun with this defense, and loved playing in it, while our opponents feared it. If you are interested in learning about this defense, whether to completely install it or fine tune some of the things youre currently doing, then this book will help you. I highly recommend this book to any program that wants to implement the most secretive, yet most talked about defense in football. Paul Golla

vi

CONTENTS
Acknowledgements Foreword .. Introduction .. CHAPTER I DEFENSIVE STRATEGY Philosophy Scheme . Plan .. Player Recognition Strategy . DEFENSIVE ALIGNMENTS .. Defensive Basics .. System .. Huddle .................................................................................. Defensive Calls Alignments Personnel . DEFENSIVE TECHNIQUES .. Stimulus Response Defending the Run Keys to Success PRESSURE PACKAGES Dogs . Blitzes .. Stunts Games .. iii v ix 13 13 15 16 18 20 25 25 30 32 34 41 56 63 63 74 82 87 92 109 111 124

CHAPTER II

CHAPTER III

CHAPTER IV

vii

CHAPTER V

DEFENDING THE PASS Techniques Coverages

131 132 140 159 159 162

CHAPTER VI

INSTALLATION AND DRILLS Installation Drills

APPENDIX Glossary of Terms Installation Checklist

187 193

viii

INTRODUCTION
Want to stay young at heart? Then be a football coach. First and foremost, it requires the coach to be a teacher. The sport is in a constant state of change. You must not only work at staying abreast of new ideas and concepts, but it allows for individual creativity. It demands vision, and the 30 Stack Defense is a perfect example of this. The original defensive schemes, 7-1 evolved into the wide tackle six, which evolved into the 4-3, then the 4-4 and now the 4-2-5. The old Okie was part of this evolutionary process itself. The 5-2 gave way to the double eagle, then the bear. As offenses have evolved, defenses have changed to defend them. These defensive concepts have given way to the multiple schemes. Coach Campbells book, The Multiple 40 Defense was at the forefront of these schemes. His terminology, techniques and schemes can give an offense over 100 different looks, not to mention the various stunt packages. The two examples below show how the multiple 40 and 50 fronts can evolve into the 30 Stack. 40 Scheme: 31 Front 40 Scheme: 30 Stack

E S C

T M

T W

E R C C S

E M

T T

E W R C

50 Scheme

50 Scheme: 30 Stack

S R C

T MC

N MK

W C S

T MC C

N MK

T W R C

This book, The Complete 30 Stack Defensive Playbook is different from many of our previous manuals. This book is designed as a playbook, and as such contains a number of X & O diagrams.

ix

The first chapter, Defensive Strategy will be thought provoking as coaches think about and answer a series of questions. The answers will help each coach develop his own defensive philosophy, plan and strategy. The chapter includes our perspective of how the 30 Stack fits into each of these areas. Once the strategy has been developed, the defensive schemes can be designed. Chapter II will include the base 30 Stack scheme, and five variations off of the 30 Stack. The chapter includes a discussion of the personnel, alignments and huddle techniques, specifically the defensive call sequence. As mentioned previously, this book was written in a playbook style. As such it does not include many technique topics. However, we have included a brief chapter (Chapter III) to discuss the stimulus responses for all of the position players. The stimulus response is used through Coach Campbells defensive books, and in Coach Gollas Defensive Line Play Video Series. The stimulus response is a defensive players reaction (response) to every potential movement that the opponent may make. The heart of the 30 Stack is the pressure packages. These pressure packages, whether dogs, stunts, blitzes or games, will give the defensive coordinator a lot of flexibility in creating a defensive personality that will fit his personnel. We have included over 100 stunts in the book. These can be run at strength, openside (opposite strength), the field or the boundary, which allows this defense to meet all offensive tendencies. The 30 Stack has the reputation of having limited secondary packages. We hope that we can dispel this myth. We have included a variety of coverage packages that can be mixed with and/or matched with the pressure packages. The task of installing the 30 Stack can appear over whelming. However, Chapter VII provides an overview to installing the defense. The chapter touches on the spring through fall approaches, both for the coaches and players. The chapter includes a few of the every day drills used by our position coaches to reinforce the techniques and skills necessary for a player to be successful, as well. Finally, Coach Campbell and I have collaborated on this book. I am very grateful for the opportunity to work on our third book together. As Coach Campbell says, develop as base, and adjust from there. This playbook is exactly that. The 30 Stack is our base defense, and we adjust from there. As such, the readers of Coach Campbells defensive books (Multiple 40 Defense, Multiple 50
x

Defense and the Multiple 3-4 Defense) will find an occasional difference in terminology. The overall philosophy and approach of multiplicity remains the same, but Coach Campbell has been gracious enough to allow me to use our terminology throughout the book.

xi

xii

CHAPTER I
DEFENSIVE STRATEGY
Our program philosophy is based upon controlling the football and controlling field position. As such, we must play GREAT DEFENSE. We can do this when we stop the run and pressure the quarterback. Regardless of your system, you must believe in it and develop an attitude of always giving a great effort, regardless of the opponent, score or time on the clock.

PHILOSOPHY
The primary objective of the Defensive team is to score points, but at a minimum set up a score. It is not enough to stop or hold opponents; pressure them mentally and physically with speed and relentless play. This will lead to a physical dominance that will lead to take-aways. It is then that a defense begins to rally and score. As such, defensive football is all about discipline, both in physical and mental preparation. What are you going to force the offense to do run or pass? Are you going to stop the run? Most defenses are designed to stop the run, always with a gap-controlled approach; i.e., at least one defender assigned to each of the seven run gaps. The alignment of the defensive personnel will provide additional definition to this gap-control, either in the form of pressure or bend but dont break. This later approach is designed to stop the long run or pass first. This decision becomes the cornerstone of your defensive philosophy. What is your risk factor? There are some inherent risks in defensive football because the defense is forced to cover down all potential receivers, while maintaining a sound front (scheme) to control the run gaps as well as cover the nine pass zones. As a coach, you must decide how to deploy your personnel. There are three constants though: 1. Defense is a team effort each member must do his job because if one member goes off on his own, the entire defense fails. 2. Defense is pursuit execute the primary assignment, pursuit and play football. 3. Defense is hitting emphasize daily; gain a reputation for physical play.

30 STACK PHILOSOPHY This defense is designed to attack the offense and make things happen on their side of the line. The offense will NOT RUN the football and will be forced into pass situations. While there are some schemes that create a six-man box from tackle to tight end, this defense puts six defenders in the tackle-to-tackle box. The scheme will prevent the long run or pass with team play and great pursuit. This attacking approach will allow players to read their keys, execute techniques and run to the ball with violence on the mind. This relentless play will frustrate opponents and lead to turnovers, either fumbles or interceptions. When his happens, the defense will rally to the ball and score. The critical components to success include: Discipline perform as coached Alignment key to success Stance the ability to perform assignments begins with the stance Key gives you the quickest read to perform your assignment Tackle most important, overemphasize the club-up and wrap

Discipline means that athletes will do it the way they have been coached. They must be prepared both physically and mentally because this will give a team the strength to overcome adversity. Physical preparation for a season requires an incredible amount of discipline because the athletes are training nine months to play three. This takes a special person to understand the short-term efforts have long-term benefits. Also, a well-conditioned athlete is less likely to make mental mistakes. You cannot have mental mistakes. One mental mistake by one player can mean a touchdown or as in most cases, keep a drive going that results in a touchdown. Alignment means that the players know how to align and adjust, if necessary, to the offensive formations. This will help them eliminate all wasted movement, allowing them to play with speed. The 30 Stack is designed to defend virtually any offensive formation with a minimum of movement or adjustments. This will allow for a better recognition of offensive schemes, provide a maximum of repetitions so that assignments and techniques will be automatic. Stance each player must know their stance for their position. These must be drilled daily because the stance is the foundation for performance. The stance

must be perfected in order for the player to execute great technique. The players must be able to defeat-the-block. Keys players must know their keys on every play and concentrate on them. This is the only way that they will be able to read their keys, understand the type of play that is developing. When players understand their keys, they make plays or get into pursuit. Always talk quickness to the football, because quickness is of utmost importance. Tackling regardless of scheme, if you do not tackle, defense is pointless. When players are prepared, and conditioned to perform, they can execute their assignments, run to the ball and tackle. Proper tackling technique, as well as players arriving after the first hit, will create turnovers. When turnovers occur, the players must rally to score, because all eleven players should be in the proximity of the ball carrier.

SCHEME
A defense must be designed to control the seven (7) run gaps and cover the nine (9) pass zones, (see chart below). The scheme design must build off of a simple communication process to get your players properly aligned. Your players must know where to align and what technique(s) to use.

D 2 C

Flat

Curl

Hook

Hook

Curl

Flat

Outside 1/3

Middle 1/3

Outside 1/3

The 30 Stack is designed to stop the run. The scheme is built off of the 30 Front, which includes two ends and a nose. It is an 8-man front, in its base form, and includes a 6-man tackle-to-tackle box. This is an excellent scheme versus two-back offenses, and very simple to adjust to multi-formation offenses. This front will take

away the cutback and forces the ball to the perimeter, which allows the edge defenders to run to the ball. The scheme has unlimited approaches to pressure the quarterback and stop underneath throws on early downs. It has simple cover down responsibilities against a variety of formations. The coverage package is built off of 3-deep or man-free, but is easily adaptable to robber, rolls and 2-deep packages. This scheme accommodates stemming and / or disguises to the base. The base defense is very adaptable to a quick stem to a different look as the quarterback begins his cadence. Also, movements by the linebackers (second level defenders) and defensive backs (secondary) up and back, or side to side will create some questions in the offenses mind as to where the defenders will be at the snap of the ball.

PLAN
It is not enough to have a great philosophy and scheme. The key to a winning program is executing the plan. Execution requires organization, mastering the basics and work ethic. Organization will help prepare your team. The off-season is a terrific time to prepare because you can go through all of the components, in the smallest of detail to assure that you will not miss anything. These details include teaching progressions and techniques. If you feel inadequate in certain areas, you can find the resources to strengthen your knowledge and teaching abilities. The game is still based upon blocking and tackling. You must teach these skills and all of their nuances everyday, with variety and enthusiasm. Finally, do not let your opponent out work you or your players. If you set the example, your players will follow. Show them your passion for the game! Does you philosophy and scheme work in the worst-case scenario? You must ask yourself, can I out coach or maneuver my opponent every week to guarantee success? That is an awful lot of pressure! Technology has allowed coaches to gather, categorize and analyze defensive tendencies. Therefore, as you develop your plan, make sure that your scheme will work in the worst-case scenario. Does your base defense stop your opponents five favorite runs and passes? How does your goal line defense match-up with your opponents favorite goal line or two-point plays? Can you adjust to changing game situations with stunts or blitzes?

Do you have a systematic way to communicate your philosophy, teach your scheme and install the plan? Strategies and tactics may change from game-to-game, and certainly season-toseason, however the ability to teach is the most important characteristic a coach can have. Your scheme will come crashing down if your second and third team players cannot execute the proper fundamental techniques. Therefore, only add when your players have demonstrated an ability to execute what is in. The speed at which your players will comprehend and execute is directly related to your organization. Make sure that you have developed a systematic way to develop your players. The approach should include teaching in the classroom, coaching on the field and correcting with film. THE 30 STACK PLAN Develop your players, both physically and mentally. Defensive players must be warriors; reacting, running and hitting. They can do this with confidence when your approach is to teach in the classroom, coach on the field and let them play Friday night. Defenses must be good on first down and great on third down. Therefore, the first objective is to control the opponents running game. When successful, this forces them into long-yardage situations. A high risk, low percentage situation is a defensive advantage down, which puts the defense in control, and can lead to a take-away. The 30 Stack scheme allows the defense to determine where they want to align, not the offense dictating. This keeps the defense in advantageous match-ups. Regardless of the scheme, you must be able to tackle. As such, the plan is: Pursuit Tackle Take-aways Pursuit Team pursuit is a burning desire to have all eleven players to the football. You can evaluate team pursuit by freezing a video frame and counting the number of players around the football on any given play. You cannot be a turnoverproducing defense without great team pursuit. Also, pursuit will force the opponent to go the distance in order to score. Develop a reputation of punishing gang tackling from the front and backside by demanding team pursuit. The point is

four 160 pound players hitting a running back is the equivalent of a 640 pound collision. Tackle A tackle is a desired collision between the defensive man and the ball carrier. The defensive man must win end up on top with the ball carrier, making him go backwards! Tackling is 50% determination and 50% technique. It takes both aggressiveness and good technique to be a great tackler. Also, all defensive players must work for the assist (with pursuit) because it is just as important as the tackle. The second, third and fourth players to the ball carrier can deliver punishing blows, which can free the football. If the defensive players out-number the offensive players you have a good chance of coming up with the football. Again, four 160 pound players hitting a running back is the equivalent of a 640 pound collision. Take-aways Take-aways will allow your team to play for 48 minutes, because in a game of momentum, like a pendulum, it will always come back and a take-away is a great start. The defense must take the ball from your opponents offense. This has a demoralizing effect on them, as well as giving the defense a chance to score, but at a minimum providing the offense with field position. Since the 30 Stack Defense is designed to stop the run, and force everything east and west, the first tackler, and subsequent defenders running to the ball have the opportunity to create a take-away, scoop and score. Also, opponents will be forced into defensive advantage downs, which put them in throwing situations. This is when the 30 Stack Defenses attack packages can pressure the quarterback causing a fumble in the pocket, or hurrying a throw that creates an interception. Coverage personnel must break on thrown balls at 100%. Finally, a stop on 4th down is a take-away, because it creates field position and has a demoralizing effect on our opponents.

PLAYER RECOGNITION
The goals for our football program include: PLAY HARD PLAY SMART BE A CHAMPION. The Play SMART is directly related to a players desire due to motivation. As such, a system of rewards has been established to recognize a players contribution and effort. We recognize two players each week, a Player of the Week, and the Special Teams Player of the Game (Kamikaze Award). The Player of the Week is awarded to a player that has given the greatest effort

during the week to prepare, or help prepare the team for the current weeks game. The Kamikaze Award is given to the special teams player that made the biggest impact in special teams play during the game. It is the ONLY game award issued. Production Points Like most programs, the position coaches will grade each players game performance. However, we do not use a plus or minus system. Instead, we grade based upon a PRODUCTION POINT system. A player will earn Production Points for Special Teams, Defense and Offense based upon specific criteria. The Production Points will be posted in the Locker Room. The Defensive Production Points are based upon the following criteria: INDIVIDUAL DEFENSIVE PRODUCTION POINTS Positive Production Points Negative Production Points One Point Minus One Point Tackle or Assist Loaf QB Pressure Mental Error Missed Tackle Two Points Minus Two Points Tackle for Loss (TFL) Ignorant Penalty Extra Effort Avoid Collision Cause a Fumble Recover a Fumble Deflection Three Points Big Hit Sack Interception In addition to earning Production Points individually, a defensive player can earn them as part of a team effort. Team effort Production Points will be awarded to the players either on the field or who played based upon the following criteria:

DEFENSIVE TEAM PLAY PRODUCTION POINTS Positive Production Points Negative Production Points One Point Minus One Point Three or more take-aways Total Offense of 250 yards Set up an Offensive Score Opponent averages less than 3 yards on 1st down Two Points Offensive Score after a take-away No score after a Sudden Change (players on field) Keep opponent under 60% on 3rd down conversions No more than two Explosive Plays; 15+ yards on a run, or 20+ yards on a pass Three Points No more than three consecutive first downs Shut-out (players who played Defense) A Defensive Score (players on field) Goal line Stand (players on field) The players are given helmet decal awards based upon their Production Points. They receive one helmet decal award for every ten production points. Finally, they attain a special status (Golden Eagle) when they have earned fifty production points. This elite status is recognized with a gold game belt (which they get to keep) and patch for their lettermans jacket.

STRATEGY
The following is an outline of the 30 Stacks Defensive Strategy:

Score, but at a minimum set up a score Create three or more take-aways o Fumbles pursuit, effort, hitting, awareness o Interceptions pass rush, under cover, position, communication, break, catch o Ball on Downs stop the 4th down play or goal line stand Pressure the offense into mistakes Wear out ball carriers

Demoralize the offense Scoop and score

Control Field Position Be good on 1st down; be great on 3rd down Stop the offense inside their 40 Limit Explosive Play to 1 every 30 plays o Runs over 15 yards o Passes over 20 yards NO more than 3 consecutive first downs Team Effort Each defender executes his assignments trust one another Pursuit the ultimate team effort Assist just as important as the first hit Pressure stress the offense Make the offense react to the defense Mentally o Stem & disguise Prowl o Indecision slows down the offense o Make the offense change or at least read at the LOS Physically finish all tackles o Front will mirror step o Linebackers will move forward Blitz o Run blitz with gap responsibilities o Pass blitz, with all receivers covered down or zone drops Physical Dominance Out HIT our opponent consistent pounding Attack the LOS Dont just survive the punishment deliver it! o Off season preparation o In season effort Speed and strength Utilize proper tackling technique

o Club-up and grab cloth o See what you hit

Speed Pursuit all eleven players must get to the ball carrier Swarm the offense with numbers Productive speed o Execute assignment with proper technique o React to (read) keys Be Relentless Pursuit do not follow a teammate First player secures the tackle All additional players are stripping (pounding or pulling) the ball Demoralize ball carriers by surrounding them with more defenders than offensive players The Basics Discipline perform as coached Alignment key to success Stance the ability to perform assignments begins with the stance Key gives you the quickest read to perform your assignment Tackle most important, overemphasize the wrap Defensive Packages sound schemes Stop the run Force the ball to the perimeter Defend the cutback Pressure the quarterback Game Plan Front o Gap control with two-gap defenders in base o Gap control with one-gap defenders when stunting o Use proper technique stimulus response Second Level o Align and flow Communicate

Read keys Run to the ball HIT! o Use proper technique stimulus response Secondary o Align and react to keys Communicate o Use proper technique Zone Man Read

Win the Down & Distance Battles Be good on 1st down stop the opponent under 2 yards (game average less than 3 yards) Be great on 3rd down force the punt 60% o Conquer long yardage situations o Short yardage win the battle Special Situations Red Zone turn the offense away with no points Goal line turn the offense away with no points Two-minute preserving a victory Four-minute get the ball back

CHAPTER II DEFENSIVE ALIGNMENTS


The 30 Stack Defense is designed to attack the offense and make things happen on the offenses side of the line. It is occasionally referred to as a 3-5-3 or a 3-3-5. The 3-5-3 references an 8-man front, with three defensive linemen, five linebackers and three secondary defenders, whereas the 3-3-5 has three linebackers and five secondary defenders. The 3-3-5 will use nickel or dime package type players. The 30 Stack Defensive scheme is built off of the 30 Front, and includes a 6-man tackle-to-tackle box. The stacked linebackers are the identifying trademark for this defense, and what makes it so adaptable to different types of personnel. Smaller, quicker type players will have equal success to bigger athletes. A critical component to either type player is strength. The players, especially the defensive line must be strong, with a minimum 250 pound bench press. This is an excellent scheme versus two-back offenses, and very simple to adjust to multi-formation offenses. It is fundamentally sound versus Wing-T, Option and Spread type offenses. The stacked linebackers create problems for zone blocking schemes, and the movement actions (prowling) confuse man blocking schemes. This 8-man front will stop the run, take away the cutback and forces the ball to the perimeter, which allows the edge defenders to run to the ball. However, one of the most underrated aspects of the defense is the coverage packages. Since the scheme builds in stems and / or disguises, the secondary contours can easily confuse quarterback pre-snap reads. This forces the quarterbacks to read on the move after the ball is snapped advantage defense.

DEFENSIVE BASICS
The defense must defend the whole field; width (fifty-three and one-third [53 1/3] yards sideline to sideline) and depth (line of scrimmage [LOS] to goal line) to the extent that the offense threatens it. The defensive side of the football includes: nine (9) pass zones (six [6] underneath and three (3) deep) and seven (7) or eight (8) (in a double tight end set), run gaps (spaces between offensive lineman). A sound defense must defend (assign a player to) every gap and be able to cover all the pass zones. Therefore, a defense must defend sixteen (16) areas with eleven (11) players. It is the use of these eleven (11) defenders that define a defense; i.e., the use of defensive lineman (primarily run-gap responsible), linebackers (run and

pass responsible), and defensive backs (typically pass responsible). The number of defensive linemen is a common reference for a defense; i.e., four (4) defensive linemen is referred to as a 40 or three (3) defensive linemen a 30. DEFENSIVE TERMINOLOGY The deployment of defenders to stop the run is referred to as the Front. The Front has primary run N responsibility and can be 7-man, 8E LEVEL ONE E B S M W LEVEL TWO R man or 9-man. It is typically the C C down defensive linemen or ends LEVEL THREE F (Level One), and includes linebackers (Level Two) or defensive backs (Level Three). The Undercover refers to those defenders in the Front that also have pass responsibilities Level Two defenders. These are typically linebackers, but with a zone blitz can be down defensive lineman, or even defensive backs in some coverage packages. The Secondary defenders have primary pass responsibilities and are referred to as defensive backs or Level Three defenders. However, they can line-up in the front and have primary run responsibility, or even be part of the Undercover. Gaps Every space between offensive players on the LOS is a gap. A solid defense must have a defender assigned to every gap on the offensive line. The assigned gap responsibility can be to any defensive player, typically either a lineman or linebacker controls them. A defensive lineman is responsible for the run because they are the closest defenders to the gaps, however with the growing use of the zone blitz they (defensive linemen) could have an occasional pass responsibility. They are most effective when lined-up directly in front of an offensive lineman (head-up) because they can be assigned to the gap on either side of the offensive lineman. When a defender is lined-up in the gap, the defender is typically responsible for that gap, though a stunt (a move right or left) can change a defenders gap responsibility. A linebacker (occasionally a defensive Contain Contain back who is blitzing) also has gap Force Force responsibilities but is lined-up off D C B A A B C the ball because they must also defend against the pass. The Gap spaces are lettered A through D on both the right and left side of the offensive line:

A is the center/guard gap, B is the guard/tackle gap, C is the tackle/end gap, and D is outside the tight end (TE). Force and Contain The outside gaps, whether it is a C or D is controlled with either a Force or Contain technique. When a defender is assigned to Force, they must make the ball carrier commit wide or inside as soon as possible. The defender will attack the ball on an angle using his inside shoulder. The ball carrier may escape outside as long as they are forced to commit before crossing the C gap. The exception to this is that a defense will attempt to keep a Quarterback (QB) inside; i.e., if the ball carrier is the QB, the QB is not allowed outside the Force. A Contain approach is when the defender does not allow the ball to escape outside (leverage the ball). The defense will attempt to turn the ball carrier inside as soon as possible, except in the ball carrier is the QB, then they may attempt to string-out (slow play) the QB. PERSONNEL CALLS Personnel match-ups have a significant impact on games. In addition, offensive personnel when combined with formation recognition can give the defense an indication of they type of play that may be run. The approach is to first account for the number of running backs in the game (zero, one, two or three); then account for the number of tight ends (one or two). These two pieces of information, along with formation recognition will allow the defense to match-up its personnel with the offensive personnel. The following is a brief recap of the groupings: 31 Dogs is 3 backs, 1 tight end, 1 receiver 21 Pro is 2 backs, 1 tight end, 2 receivers 20 Twins is 2 backs, 0 tight end, 3 receivers 12 Ace is 1 back, 2 tight ends, 2 receivers 11 King is 1 back, 1 tight end, 3 receivers 10 Deuce is 1 back, 0 tight end, 4 receivers 1 Spread is 0 backs, 1 tight end, 4 receivers 5 Empty is 0 backs, 0 tight ends, 5 receivers (exception to numbering rule)

The Personnel Calls X & O diagrams follow:

Q Twins

Strength - Vegas

Field - Rip

Strength - Vegas

Field - Rip

"Rip - Vegas - 21 [Pro]"

"Rip - Vegas - 20 [Twins]"

Gun Queen E

King

Strength - Vegas

Field - Rip

Strength - Vegas

Field - Rip

"Rip - Vegas - 11 [Gun King]"

"Rip - Vegas - 11 [King]"

Trip

Gun Q Trips O

Strength - Vegas

Field - Rip

Strength - Vegas

Field - Rip

"Rip - Vegas - 11 [King]"

"Rip - Reno - 10 [Gun Deuce]"

Deuce

Ace

Strength - Vegas

Field - Rip

Strength - Vegas

Field - Rip

"Rip - Reno - 10 [Deuce]"

"Rip - Reno - 12 [Ace]"

Gun Flush

Spread

Strength - Vegas

Field - Rip

Strength - Vegas

Field - Rip

"Rip - Vegas - 5 [Gun Empty Flush]"

"Rip - Reno - 14 [Empty Spread]"

ALIGNMENT TERMINOLOGY The following information will provide you with alignment and responsibilities for defensive fronts. A number designates Level One defensive personnel alignments; any HEAD-UP alignment is assigned an EVEN number and all SHADED alignments with ODD numbers. The same numbers are used for Level Two, except a zero is added; i.e., linebacker aligned in a 70, or 40.

9 7 5 4i 3 2i 1 1 2i 3 4i 5 8 6 4 2 0 2 4
TECHNIQUE 0 1 2 2i 3 4i 4 5 6 7 9 8

7 6

9 8

DESCRIPTION Head-up alignment on the center in a balanced stance. Both Agaps; i.e., 2 gap defender. Shaded defender splitting the crouch of the center with his inside foot. Aligned as a shaded nose on the center. A-gap. Head-up alignment on the offensive guard in a balanced stance. A & B gaps, i.e., 2-gap defender. Shaded defender aligned on the inside eye of the offensive guard. The defender will align his outside foot to the inside foot. A-gap. Shaded defender aligned on the outside eye of an offensive guard, aligned with his inside foot to the outside foot of the guard. Bgap. Inside shade alignments on an offensive tackle. Defender aligns his outside foot to the inside foot of the tackle. B-gap. Head-up alignment on the tackle in a balanced stance. B & C gaps, i.e., 2-gap defender. Outside shade alignment on an offensive tackles. Defender will align his inside foot (up) to the outside foot of the tackle. C-gap. Head-up alignment on the tight end balanced stance. C & Dgaps; i.e., 2-gap defender. Inside shade alignment on the tight end. Defender will align his outside foot to the inside foot of the tight end. C-gap. Outside shade alignment on the tight end. Defender will align his inside foot to the outside foot of the tight end. D-gap, or outside. Outside alignment to the tight end or unbalanced side. Defender will align one yard off and one yard outside (1x1) with the inside foot up.

SYSTEM
The 30 Stack Defensive scheme is a multiple, disguised, pressure package, designed to put eight or nine in the box by moving the front and creating mismatches with varying alignments that can disrupt blocking assignments causing a negative play for the offense. The system is modular, creating multiple looks while simple to learn. This allows the players more time to focus on formations and plays that come off of them, using base or hit technique, pursuit and tackling skills. MULTIPLE The defense can present the offense with many different fronts and pressure packages, with different coverages behind them. This will force opponents to spend additional preparation time since they cannot predict what front, pressure package or coverage will be used versus their formations. The approach should keep the offense guessing, or in a state of confusion. DISGUISE The 30 Stack should force the opponents to deal with pre-snap reads as well as reading on the move (ROM). The defense will provide one look, and be in another at the snap of the ball. Stem and shift movements while a quarterback is in his cadence can be disruptive to an offense. These movements will keep and offense guessing. Also, since it is relatively new, in the current version, blocking schemes are still evolving. The reason is that the triple stack results in one of the stacked linebackers unblocked. As such, it is extremely difficult to game plan against. PRESSURE There are many ways to pressure an offense, but the result is that they all disrupt the rhythm. The basic pressure package starts with a game plan designed to take away the opponents best player and best plays. This will force them to do something that they are not accustomed to. The next component is to take the ball away strip, rip, knock it loose or intercept and then take it to the house. The pressure packages are a significant contributor to take-aways. The reason is that every offense player can be stressed: Offensive Line stunt them out of their aggression by complicating and confusing their blocking schemes.

Receivers stem and disguised of coverages will put defenders in a position to disrupt timing creating collisions and punishing them when they catch the ball. Running backs relentless, swarming tacklers can punish ball carriers. The front always has one unblocked defender, typically in the cutback lane. This will frustrate running backs as the game wears on. Quarterbacks are taught to make plays calls and throwing decisions based up pre-snap reads. The movements and pressure packages will not only disrupt the pre-snap read process, but put physical pressure on the quarterback sacks, hurries, knock downs, etc. The pressure packages are extremely flexible and personnel friendly. They can be implemented without disrupting the overall defensive scheme. The 8-man front is difficult to run against, yet stunt packages remain sound versus the option. While strong versus the run, the pressure packages allow for easy disguise of coverages. Since there are typically four or five defensive backs on the field, multiple coverage packages behind the pressure keeps the defense away from being predicable. POSITIONS Do you remember the Okie or 52 defense? Well today, its called the 34. Similarly, the 5-3 defense which was a popular defense in the 30s, has transformed itself into the 30 Stack. The modern version is dynamically flexible to the modern offensive sets. The following is a brief outline of the 30 Stacks defensives positions. Defense Line Depending upon the athletes in your program, you can either play with one or three defensive linemen. The nose may be your only true defensive linemen, with the ends as hybrid type players; i.e., closer to linebacker type players. Inside Linebackers Depending upon the athletes in your program, you can play with three to five linebackers. The defining characteristic of the defense is the three inside linebackers are typically stacked behind the defensive linemen. The Mike linebacker behind the nose, and the Sam & Will behind the ends. The Sam & Will are referred to as Stud backers. Outside Inverts Again, depending upon the athletes in your program, the outside inverts (Bandit & Rover, or Eagles) can be hybrid athletes; linebackers or strong safety type players.

Secondary The 30 Stack, in its base form has three defenders in the secondary. However, depending upon athletes in your program, there are surprisingly many coverage packages that can be used. It is the flexibility of these coverage packages that are contributing to the defenses popularity, as teams become down & distance oriented, the defense morphs from an 8-man front to a nickel package (5 defensive backs). The following is a diagram of the 30 Stack:

E B C F S

N M

E W R C

HUDDLE
The huddle establishes team discipline. It takes all eleven players acting as one when it comes to setting the huddle. Huddle discipline starts from when the defense takes the field. The attitude is the first message you sent to the offense. Don't allow the offense the opportunity to sense fatigue or confusion when lining up. When the defense takes the field or at the completion of a play, the Nose (N) will set the huddle. The N will position himself approximately three yards from the anticipated spot of the ball with both hands raised yelling "huddle" "huddle", this alerts the rest of the defense to rally back towards him so that the next play can get called. It is important to get in and out of the huddle as quickly as possible. The defense must have their huddle calls completed and be in their post huddle alignment before the offense breaks theirs. The huddle has two captains one being the "MIKE" linebacker (M) who is responsible for getting the call from the sideline and the "SAM" linebacker (S) who makes sure that the huddle is tight and everyone is in their proper huddle

position. In addition, SAM will be responsible for providing situational communication. This is done prior to the MIKE giving the Defensive Sequence call. SAM will be responsible for communication specific situational information, including field situation and opponent situation. The first communication, part of field situation, is to identify the wide side of the field (field); rip is to the right, and liz is to the left. Additional communication is shown in the table below: SAM Huddle Communication Field Call (Rip or Liz) Field Situation Down and Distance Red Zone Alerts and Tendencies Pass or Run Down Opponent Situation Screen and Draw 3rd Down Yardage Needed MIKE is responsible for getting the sideline call as such, always aligns to the bench, and SAM must align opposite him. The front row will have their hands on their knees and eyes looking straight ahead. Don't allow the offense to think you might be tired; this gives them a psychological advantage. The back row will position themselves between the players in the front row with their hands on their hips, backs erect and the eyes focused on MIKE for the call. The following is an example on how the huddle should look:
"Nose" sets huddle 3 yards from ball. "Sam" aligns away from bench' makes situational calls. "Mike" aligns to bench; gets call from the sideline.
DC

S M B T N TW C F RC

NO HUDDLE There will be situations, or even seasons when the defense will not huddle. A couple of reasons for a no huddle defense include: Avoid being caught off guard versus no huddle or quick tempo offenses

Helps keep the defensive players fresh, a significant benefit when there are two-way players More repetitions in practice Easier checks from the sidelines SAM will still make Field Situations and Opponent Situations calls after each play. All of the players will run to their preliminary alignments and turn to the sidelines for the defensive call sequence. Once the players have gotten the signal, and when the offense breaks the huddle, MIKE will make the Strength Call and Personnel call. All of the other player communication should be made as the offense approaches the line of scrimmage.

DEFENSIVE CALLS
As soon as the previous play is blown dead, MIKE should look to the signal caller on the sideline as soon as possible to get his next defensive call. If MIKE fails to get his call from the sideline, he can tap his hand on the top of his helmet to alert for the call to be repeated. MIKE must keep his composure at all times. Note: when utilizing the no huddle defense, all eleven players will turn to the sidelines to get the signals. The linebackers and secondary will make their appropriate calls as the offense breaks the huddle and approaches the line of scrimmage. Once the call from the sideline has been received MIKE will step into the huddle and give an "EYES" call. When the defensive huddle hears the "EYES" call, all eyes and attention should be focused on the signal caller. Under no circumstances will there be any talking beyond this point. MIKE must have complete concentration and cooperation from everyone. Talking in the huddle will not be tolerated. If anyone in the huddle doesn't get the call, they can yell "CHECK" and the call will be repeated. After making the huddle call, MIKE will give a verbal command of "READY." Once the defense hears the "READY" command they in turn will yell, "HIT", with a single clap. Upon breaking from the huddle the defense should get into their post huddle alignment and keep their eyes on the offense. The secondary personnel should be looking for the receivers leaving the huddle and the linebackers looking for the tight end. The first call that should be alerted is the Strength call, then a Personnel call to identify the offensive personnel in the game. As indicated above, there will be times when the defense functions without huddling. In those situations, all of the players will turn to the sidelines for the

Defensive Call Sequence signals. However, SAM will still make Field Situations and Opponent Situations calls. MIKE will still make a Strength call, echoed by the SAM & WILL (referred to as the STUDs), and then make a Personnel call to identify the offensive personnel. STRENGTH CALL The defensive scheme is based upon a balance look. However, certain movements and stunts will be based upon the strength call (Callside). As the offense breaks the huddle the MIKE will make a directional call "Reno" (to the right) or "Vegas" (to the left), depending upon the alignment of the tight end. The other inside linebackers (SAM & WILL) will echo the call. The "Reno" and "Vegas" call indicates the direction of the tight end. This call must be made as quickly as possible because it will set certain movements and stunts for the defense. There are certain defensive calls that are dependent upon the declaration of the offenses strength to the tight end. The direction call made by the MIKE will be given twice; it should be loud, clear, and concise. If there is no tight end, then MIKE will make his call to the two-receiver side. If the offense comes out with a balanced formation, his call then will be to the field, unless in the middle in which case the call is Vegas. In the huddle or after the ball is set ready for play, SAM will make a field call RIP (to the right) or LIZ (to the left). This sets the alignment of WILL, ROVER and FIELD CORNER (if you elect to set your Corners Field or Boundary) because they set to the field. SAM, BANDIT and BOUNDARY CORNER will set to the boundary, or opposite of the field call. Also, stunts, blitzes, dogs or games can be run based upon the field (wide) or the boundary (short), so as SAM & WILL (the STUDS) echo the strength call, they will add a field call. This is accomplished by indicating the wide side of the field with a Rip (right) or Liz (left) call. An example would be: RENO, LIZ, which would put the strength of the formation to the right, into the boundary; i.e., the field is to the left. The boundary (short side) is opposite the Rip or Liz call. Again, the strength and field calls are important because they not only set the alignments of the defensive players, but also key the pressure packages. These calls allow the defense to bring pressure based upon formation or field. The following is a chart for the strength and field calls.

Strength - Vegas Short

Field - Rip Open

Strength - Vegas Field - Liz

Open / Short

Open / Short

Strength - Reno Field - Rip


W

Field - Liz Open


W M

Strength - Reno Short


S

DEFENSIVE CALL SEQUENCE The basic defensive calls / signals will consist of two to five parts: 1. 2. 3. 4. 5. Movements: These are stems and disguises. Front: Identifies the alignment of the Ends. Variation: Modifies the base fronts. Attack: These are the pressure packages. Coverage: Secondary coverage.

The call from the sideline should be made in this order: Defensive Call Sequence Movement Front Variation Attack Coverage . Examples 44 Base Strong 35 Tilt 45 Push Full Eagle 10

The following is a brief summary of the Defensive Call Sequence components. Movements These are alerts to help the defenders coordinate their prowl. If there is no movement identified in the huddle, then the defenders will align in Base and execute their assignments from this position. The calls can be: Cheat Technique used to disguise coverage base upon initial alignments. Crash Technique used to create an illusion that the defense is sending everybody, but becomes a 5-man package. Party Technique used to create an illusion that the defense is sending everybody, which it does. Prowl Pre-snap movements designed to confuse the offense, blocking schemes and/or the quarterback. Show This is the opposite of cheat. The defenders will align or show their intentions. Sugar The defenders will show in an attempt to bait the offense, and move or bail to their proper alignment. See Chapter IV, Pressure Packages and Chapter V, Defending the Pass for a more detailed description of these movements and the techniques used in executing them. Front Identified by two numbers alerting the defensive Ends where to align. The first number aligns the End to the callside, and the second number aligns the openside End. This allows the defense to get into just about any front, however the base front in the 30 Stack is a 44 with both Ends aligned in 4-techniques. Here are a few examples:

STRENGTH CALL: VEGAS Front: "44" Front: "33"

E
40

N M

E
40 40

N M

E
40

Front: "45 - Ghost" E


70

Front: "55 - Ghost" E N E


40

70 40 M M STRENGTH CALL: RENO Front: "45 - Ghost" Front: "55"

E
40

N M

E
70

E
40

N M

E
40

Variations These are adjustments to the base alignments. The calls can set the defensive linemen and linebackers, or be used in conjunction with a front call. The variation calls, tilt and flex are used to set the noses techniques, while the stack and ghost calls set the linebacker techniques. Tilt The nose will align at a 45 angle to the center. This alignment is used to facilitate the nose either shooting the A-gap to the tilt, or the opposite Agap with a cross face technique. The tilt changes the nose from a two-gap player to a single gap defender. Flex This call moves the nose to 1 yards off the center in a two-point stance. The nose will flow to the ball. Stack This is an alignment that stacks the inside linebackers behind one another prior to the snap. The linebackers will execute their assignments from this look on ball movement.

Ghost This tag aligns the callside linebacker in a 70 technique. Full Ghost will align both linebackers in 70 techniques. If there is no tight end, then they will ghost where the tight end would have aligned. The base alignment will stack the linebackers directly behind 4-technique Ends and gives the Ends a two-gap responsibility. The Ends will employ hit technique, using a mirror step to play both gaps. The following variations are additional variations, and are diagramed with a strength call of Vegas, and a field call of Rip. Variation Description
This moves both outside inverts Bandit & Rover (collectively referred to as Eagles) to 9techniques, 1x1 off of the EMOL. Load moves one of the outside inverts (Eagle) to a 9technique, 1x1 off of the EMOL based upon callside (Load), openside (Open Load), boundary (Short Load) or field (Wide Load). Always Load a tight end when there is no receiver aligned outside (referred to as nub). The inside linebackers will slide, giving the 30 Stack an Arizona Flex type look. The callside linebacker will move to a 7technique, Mike in the callside Agap, and openside linebacker will flex at 1 yards in a 20 technique.

Example Variation: "54 Tight"

E S

N M

E R W

Tight

Variation: "44 Ghost Load" B S E N M E W R


Variation: "44 Tuff" S E B M
2 x 5 off EMOL vs TE

Tuff

E R

3 x 6 off EMOL to Open

Variation

Description
Double eagle front with the callside invert and linebacker bracketing the tight end with a 9 and 7-technique. The callside inside linebackers will align in a 40 technique and the openside linebacker with align in the Bgap. This is typically used in conjunction with a 33 front. This pulls the linebackers to the callside into a 34 look, aligned directly in over the guards in20techniques. The inside linebacker (Stud - to the callside) aligns in a 9-technique. The secondary may employ a Level look by bouncing one of the Eagles deep to align at the Free Safety level. Pushes the defensive linemen to the callside, and the linebackers to the weakside creating a 40 look, using a 31 scheme. The inside linebacker (to the openside) pushes to a 5technique, and the defensive linemen push to the callside aligning in 7, 3 and 1-techniques.

Example

Variation: "33 Bear" B S M E N E W R

Bear

Variation: "55 Pull" S B E M N W


3 x 6 off EMOL to Open

Pull

E R

2 x 5 off EMOL vs TE

Variation: "31 Push" E B2 x 5 off EMOL


vs TE

Push

N S

W R

3 x 6 off EMOL to Open

Attack These are coordinated packages that create 4-man (single defenders), 5man (two defenders), or 6-man (three defenders) pressure. There are illusion packages that give the offense the impression that 7-, 8- or 9-man pressure is coming. All of these pressure packages are based upon strength (callside), but can be changed to the weakside, also known as the openside (Open), or the wide side of the field (Wide) or into the boundary (Short). These pressure packages include Dogs, Stunts, Blitzes or Games, or commonly referred to as attack or stunts. 1. Dogs These are coordinated run through action by the inside linebackers. 2. Stunts These are coordinated movements by defensive linemen and linebackers;

3. Blitzes These are coordinated run through action by the secondary or outside inverts; and 4. Games These are coordinated movements by the defensive line. They are typically a full man slant, using a hit technique on the offensive linemen one man over from their original alignments. However these also include twist between defensive linemen. See Chapter IV, Pressure Packages for a more detailed description of these stunts. Coverage The pass coverage calls are based upon identifying how many defenders are in the 3-deep zones and the 6-underneath zones. The base coverage is cover 34, which is a 3-deep zone with four in the underneath zones. The pressure package calls (5- and 6-man) will require zero or man-free behind the fronts action. The 30 Stack is surprisingly flexible in the coverage packages, including zone and man combinations, as well as different contour looks; i.e., diamond (single safety look), umbrella (two safety look) and a Level four across look. The Defending the Pass section (Chapter V) includes a more detailed look at the coverage packages.

ALIGNMENTS
The defensive players must get off blocks, run to the ball and make the tackle. This can only occur when they play with confidence in alignment and technique. The 30 Stack Defense is designed to bring pressure from virtually every position. The alignment and technique used to execute assigned responsibilities are critical to success. Therefore, the scheme is simple enough to allow the players to focus on recognition of formations and plays that come off of them because the alignments do not have to change versus most formations that offenses typically use. The base alignment stacks the linebackers behind the 4-technique ends, and the 0technique nose, called 44 Base. The defense is designed to stop the run with eight defenders in the front and a 6-man tackle-to-tackle box. The defensive linemen use a two-gap approach with a read technique or mirror step, referred to as hit technique. It is this hit technique, using a mirror step that allows the Ends and Nose to play both gaps. The 44 Base alignment, depending upon personnel, can be susceptible to the veer option. As such, versus a tight end, the linebackers can be moved to a 70 alignment with a ghost call. Another choice in defending the veer option is to

move the Ends to 5-techniques, and leave the Stud linebackers in 40-techniques. A 5-technique End, with a 40 aligned linebacker can have trouble with a tight end crack block. In this situation, Load the tight end with an Eagle in an 8- or 9-technique. If the offense has 21 Personnel, the openside Eagle can move to create a Level look in the secondary. This will put the Free Safety closer to the alley to the strong side.
"44 Base" - "Hit Technique"
Boundary = Short Callside = Strength Field = Wide Away from Call = Open

E B
7-O; inside foot to outside foot

N
4 Stack

E
4 Stack

2 x 5 off EMOL vs TE

4 Stack

3 x 6 off EMOL to Open 9 to 12 A-gap vs 21

7 1/2-O; inside foot to outside foot

Field = Wide Callside = Strength

Boundary - Short Away from Call - Open

E R
7-O; inside foot to outside foot

N
4 Stack

E
4 Stack

2 x 5 off EMOL vs TE

4 Stack

3 x 6 off EMOL to Open 9 to 12 A-gap vs 21

7 1/2-O; inside foot to outside foot

The outside inverts Bandit and Rover (referred to as Eagles) will align: 2 x 5 versus a tight end, with their inside foot up; 3 x 6 versus the openside of the formation; 7i versus a slot receiver;

o This alignment is when the Eagles outside foot is back, aligned to the slot receivers inside foot, seven yards off the slot; not from the line of scrimmage. 1 x 1 off the end man on the line of scrimmage (EMOL) when Tight, Load or Open Load is called; and Level with the Free Safety, aligned on the hash at 9 yards when Level or Umbrella is added to a coverage call. The Corners can be aligned based upon boundary and field. They will align with a 7-O technique, which places the Corners inside foot (back) to the receivers outside foot. However, if a receivers split below the numbers, (or more than half between the hash and sideline), the corner will align between the hash and sidelines. The Corner to a nub into the boundary will align inside the Eagle or outside the Eagle when the nub is to the field. The Free Safety (Free) will align nine to twelve yards off of the line of scrimmage. The alignment will vary by down and distance, and formation. The Free will shade to the callside A-gap versus 21 personnel, and split the number ones versus all other sets.
"45 Ghost"
Boundary = Short Callside = Strength Field = Wide Away from Call = Open

E C
4 - 70 2 x 5 off EMOL vs TE

N
4 - Stack

E
4 - 40 7i; outisde foot to inside foot

7-O; inside foot to outside foot

C
7 1/2-O; inside foot to outside foot

9 to 12 Split #1's

As indicated above, there are additional variations. The responsibility charts are on the next pages, with X & O diagrams of the alignment versus formations following each of the charts.

Call: 44 BASE
Boundary = Short Callside = Strength Field = Wide Away from Call - Open

E B
7-O; inside foot to outside foot

N
4 Stack

E
4 Stack

2 x 5 off EMOL vs TE

4 Stack

3 x 6 off EMOL to Open 9 to 12 A-gap vs 21

7 1/2-O; inside foot to outside foot

Strategy 6-man box; stop the run and force it to perimeter; DL 2gap defenders using a hit lockout technique

Coaching Points Adjust LB based upon man (3 yards) or zone (4) blocking schemes; When outsized, move DL off the ball and use more games; treat unbalanced as a double tight end; a nub tight end alignment (no outside receiver) check Load

Rules 4-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to E maintain original technique; pass rush outside shoulder of the quarterback 0-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to N maintain original technique; pass rush straight to the quarterback 4-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to E maintain original technique; pass rush outside shoulder of the quarterback Stack directly behind nose 4 yards; balanced 2-point stance reading fullback through M the guard; shuffle to feet of defensive line Stack directly behind boundary End, 4 yards; balanced 2-point stance reading guard to S tailback; shuffle to feet of defensive line Stack directly behind field End, 4 yards; balanced 2-point stance reading guard to W tailback; shuffle to feet of defensive line Align to the boundary at 2x5 (TE), 3x6 (OT), 7i (slot); balanced 2-point stance reading B the EMOL; step with inside foot and react to EMOL Align to the field at 2x5 (TE), 3x6 (OT), 7i (slot); balanced 2-point stance reading the R EMOL; step with inside foot and react to EMOL Align to #1 receiver at 7 yards with inside foot (back) to outside foot; backpedal reading C QB for on or off LOS; adjust alignment versus wide splits or nub Align 9 to 12 yards; split #1s except shade A-gap to callside versus 21 personnel; bounce F steps reading QB for on or off LOS; fill alley from inside out position Align to #1 receiver at 7 yards with inside foot (back) to outside foot; backpedal reading C QB for on or off LOS; adjust alignment versus wide splits or nub

"Rip - Vegas - 21 [Pro]"

"Rip - Vegas - 21 [Pro]"


Nub = Load

E C B S F
"Rip - Vegas - 11 [King]"

N M

E W R C

1x1

B C

E S

N M F

E W R
7-i

"Rip - Vegas - 11 [King]"

E C B S

N M F

E W
7-i

E R C C
7-i

N M F

E W R C

"Rip - Vegas - 11 [King]"


Nub = Load 1x1

Also: Slide

"Rip - Reno - 10 [Deuce]"

Also: Slide Slide , Level

B C

E S

N M

E W
2x8

R
7-i

E S

N M

E W
2x8 7-i

"Rip - Reno - 10 [Deuce]"

"Rip - Reno - 12 [Ace]"

E C B
7-i

N M F

E W
7-i

B C C

E S

N M F

E W

R C

"Rip - Vegas - 5 [Empty]"

Also: Slide

"Rip - Vegas - 1 [Spread]"

E C
7-i

N M

E W
7-i

E R C C
7-i

N M F

E W
7-i

S
2x8

Call: 44 Tight
"Tight" is an alert tag to the Eagles to align 1x1; i.e., load both edges.

1x1 EMOL

E
4 - Stack

N
4 Stack

E
4 Stack

1x1 EMOL

7-O; inside foot to outside foot 9 to 12 A-gap vs 21

7 1/2-O; inside foot to outside foot

Strategy 6-man box; stop the run and force it to perimeter; DL 2gap defenders using a hit lockout technique

Coaching Points Adjustment to Offense using TE to block linebacker; Move OLB up if they are late to force; Load is an alert for one of the OLB to align tight to Callside unless Open, Wide or Short added to call Rules 4-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to E maintain original technique; pass rush outside shoulder of the quarterback 0-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to N maintain original technique; pass rush straight to the quarterback 4-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to E maintain original technique; pass rush outside shoulder of the quarterback Stack directly behind nose 4 yards; balanced 2-point stance reading fullback through M the guard; shuffle to feet of defensive line Stack directly behind boundary End or 70 versus TE at 4 yards; balanced 2-point S stance reading guard to tailback; shuffle to feet of defensive line Stack directly behind field End or 70 versus TE at 4 yards; balanced 2-point stance W reading guard to tailback; shuffle to feet of defensive line Align in 9-technique 1x1 on EMOL; balanced 2-point stance reading the EMOL; step B with inside foot and react to EMOL; 7i versus slot receiver Align in 9-technique 1x1 on EMOL; balanced 2-point stance reading the EMOL; step R with inside foot and react to EMOL; 7i versus slot receiver Align to the boundary at 7 yards with inside foot to outside foot; backpedal reading QB C for on or off LOS; adjust alignment versus wide splits or nub Align 9 to 12 yards; split #1s except shade A-gap to the callside versus 21 personnel; F bounce steps reading QB for on or off LOS; fill alley from inside out position Align to the field at 7 yards with inside foot to outside foot; backpedal reading QB for C on or off LOS; adjust alignment versus wide splits or nub

"Rip - Vegas - 21 [Pro]"

"Rip - Vegas - 21 [Pro]"

B C

E S F

N M

E R W C

B C

E S

N M F

E W
7-i

"Rip - Vegas - 11 [King]"

"Rip - Vegas - 11 [King]"

B C

E S

N M F

E W
7-i

E R C C
7-i

N M F

E R W C

"Rip - Vegas - 11 [King]"

"Rip - Reno - 10 [Deuce]"

B C

E S

N M

E W
2x8 7-i

B R C C

E S

N M

E W
2x8 7-i

"Rip - Reno - 10 [Deuce]"

"Rip - Reno - 12 [Ace]"

E C
7-i

N M F

E W
7-i

B R C C

E S

N M F

E W

R C

"Rip - Vegas - 5 [Empty]"

"Rip - Vegas - 1 [Spread]"

E C
7-i

N M

E W R
7-i

E C C
7-i

N M F

E W
7-i

B
2x8

S F

Call: 44 Tuff
Note: "Tuff" is an alert tag for the "STUDS" to align in 7-technique to the callside, and flexed at 1 in a 2-technique to the openside.

Consider a 35 Front with this Call

7-tech 2 x 5 off EMOL vs TE

S T
4 - 20

N M

Flex, 1 3 x 6 off EMOL to Open

T R C
7 1/2-O; inside foot to outside foot

7 1/2-O; inside foot to outside foot

9 to 12 A-gap vs 21

Strategy Coaching Points Stop the run; perimeter; flex Adjust LB based upon man (3 yards) or zone (4) blocking & slide Studs 1-man to the schemes; Tuff is an adjustment to control the running game Callside to the tight end, while keeping excellent backside positioning. Rules E 4-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to maintain original technique; pass rush outside shoulder of the quarterback N 0-technique off LOS at 2 yards; balanced 2-point stance with 2-gap responsibility; will use a mirror step to maintain original technique; pass rush straight to the quarterback E 4-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to maintain original technique; pass rush outside shoulder of the quarterback M Slide one man to callside over guard, 4; balanced 2-point stance reading fullback through the guard; shuffle to feet of defensive line S Callside: 7-tech; balanced 2-point stance reading guard to tailback; Openside: Slide one man to callside over guard, flexed at 1; balanced 2-point stance reading fullback through the guard; shuffle to feet of defensive line W Callside: 7-tech; balanced 2-point stance reading guard to tailback; Openside: Slide one man to callside over guard, flexed at 1; balanced 2-point stance reading fullback through the guard; shuffle to feet of defensive line B Align to the boundary at 2x5 (TE), 3x6 (OT), 7i (slot); balanced 2-point stance reading the EMOL; step with inside foot and react to EMOL R Align to the field at 2x5 (TE), 3x6 (OT), 7i (slot); balanced 2-point stance reading the EMOL; step with inside foot and react to EMOL C Align to the boundary at 7 yards with inside foot to outside foot; backpedal reading QB for on or off LOS; adjust alignment versus wide splits or nub F Align 9 to 12 yards; split #1s except shade A-gap to the callside versus 21 personnel; bounce steps reading QB for on or off LOS; fill alley from inside out position

Align to the field at 7 yards with inside foot to outside foot; backpedal reading QB for on or off LOS; adjust alignment versus wide splits or nub

"Rip - Vegas - 21 [Pro]"

"Rip - Vegas - 21 [Pro]"


Nub = Load

S E B C

M F

N W E R C

B S E C

N W E
7-i

F
"Rip - Vegas - 11 [King]"

"Rip - Vegas - 11 [King]"

S E B C F
"Rip - Vegas - 11 [King]"
Nub = Load

N M

E
7-i

S E R C C
7-i

N M F

E R C

"Rip - Reno - 10 [Deuce]"

B S E M C

E
7-i

B C C

E S N

E W
7-i

2x8

2x8

"Rip - Reno - 10 [Deuce]"

"Rip - Reno - 12 [Ace]"

E S N B C
7-i

EW
7-i

B R C C

E S N

EW R C

F
"Rip - Vegas - 5 [Empty]" "Rip - Vegas - 1 [Spread]"

S E C
7-i

N M F

E
7-i

S R C C
7-i

N W E
7-i

R C

Call: 33 Bear

1 x 1 - EMOL 2p, 7-tech to callside 4 - 40

E
4 - gap

1 x 1 - EMOL to openside

C
7-O; inside foot to outside foot 9 to 12 A-gap vs 21

7 1/2-O; inside foot to outside foot

Strategy Coaching Points 6-man box; stop the run; Pressure package, can be zone behind front, but typically man; force it to perimeter; Double versus 1-back sets M stack behind N and both inside Eagle look linebackers will be up Rules 3-technique; balanced 3-point stance with B-gap responsibility; will use a mirror step to E maintain original technique; pass rush outside shoulder of the quarterback 0-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to N maintain original technique; pass rush straight to the quarterback 3-technique; balanced 3-point stance with B-gap responsibility; will use a mirror step to E maintain original technique; pass rush outside shoulder of the quarterback Versus 2-backs, 40-tech to callside, 4; or stacked behind N versus 1-back sets; 2M point stance reading fullback through the guard; shuffle to feet of defensive line Callside: 7-tech, or Openside B-gap or 5-tech on LOS; balanced 2-point stance reading S guard to tailback; hit lock out and read feet Callside: 7-tech, or Openside B-gap or 5-tech on LOS; balanced 2-point stance reading W guard to tailback; hit lock out and read feet Callside align in 9-technique on LOS balanced 2-point stance reading the EMOL or B Openside: 5-tech; read guard to tailback, possibly adjust to 7i versus #2 receiver Callside align in 9-technique on LOS balanced 2-point stance reading the EMOL or R Openside: 5-tech; read guard to tailback, possibly adjust to 7i versus #2 receiver Align to the boundary at 7 yards with inside foot to outside foot; backpedal reading QB C for on or off LOS; adjust alignment versus wide splits or nub Align 9 to 12 yards; split #1s except shade A-gap to the callside versus 21 personnel; F bounce steps reading QB for on or off LOS; fill alley from inside out position Align to the field at 7 yards with inside foot to outside foot; backpedal reading QB for C on or off LOS; adjust alignment versus wide splits or nub

"Rip - Vegas - 21 [Pro]"

"Rip - Vegas - 21 [Pro]"

B C

S M

E R W C

B S C

N E M F

W
7-i

F
"Rip - Vegas - 11 [King]" "Rip - Vegas - 11 [King]"

B S C

N M F

E W
7-i

S R C C
7-i

E M

E W

R C

F
"Rip - Reno - 10 [Deuce]"

"Rip - Vegas - 11 [King]"

B S C

E N M

E W
7-i

B S E N M C C

W
7-i

2x8

2x8

"Rip - Reno - 10 [Deuce]"

"Rip - Reno - 12 [Ace]"

S C B
7-i

E N M F

W
7-i

B S R C C

N M

W R C

F
"Rip - Vegas - 1 [Spread]"

"Rip - Vegas - 5 [Empty]"

S C
7-i

B
2x8

N E M

W
7-i

S R C C
7-i

N E W M F

7-i

Call: 55 Pull

Consider a 35 Front with this Call

2p, 9-tech

E
4 -20

N M
4 -20

E W
3 x 6 off EMOL to Open

2 x 5 off EMOL vs TE

7 1/2-O; inside foot to outside foot

9 to 12 A-gap vs 21

7 1/2-O; inside foot to outside foot

Strategy Coaching Points 6-man box; stop the run; 34 look with the inside Lbers aligned head-up on the guards, force it to perimeter. with the Openside OLB dropped off. Consider Level from this look. Rules 5-technique; C-gap; will use a Base, Inside or Outside slant technique; pass rush outside E shoulder of the quarterback 0-technique; balanced 3-point stance with 2-gap responsibility; will use a mirror step to N maintain original technique; pass rush straight to the quarterback 5-technique; C-gap; will use a Base, Inside or Outside slant technique; pass rush outside E shoulder of the quarterback Slide one man to callside over guard (20), at 4; balanced 2-point stance reading M fullback through the guard; shuffle to feet of defensive line Callside: 7-tech; 2-point stance, inside foot up reading guard to tailback; Openside: Slide S one man to callside over guard (20), at 4; balanced 2-point stance reading fullback through the guard; shuffle to feet of defensive line Callside: 7-tech; 2-point stance, inside foot up reading guard to tailback; Openside: Slide W one man to callside over guard (20), at 4; balanced 2-point stance reading fullback through the guard; shuffle to feet of defensive line Align to the boundary; align of EMOL at 2x5 vs TE, 6x3 vs End, 7-O vs Slot; balanced B 2-point stance reading the EMOL; step with inside foot and react to EMOL Align to the field; align of EMOL at 2x5 vs TE, 6x3 vs End, 7-O vs Slot; balanced 2R point stance reading the EMOL; step with inside foot and react to EMOL Align to the boundary at 7 yards with inside foot to outside foot; backpedal reading QB C for on or off LOS; adjust alignment versus wide splits or nub Align 9 to 12 yards; split #1s except shade A-gap to the callside versus 21 personnel; F bounce steps reading QB for on or off LOS; fill alley from inside out position Align to the field at 7 yards with inside foot to outside foot; backpedal reading QB for C on or off LOS; adjust alignment versus wide splits or nub

"Rip - Vegas - 21 [Pro]"

"Rip - Vegas - 21 [Pro]"

S B C

E M

N W F

E R C

B S E M C

N W F

E
7-i

"Rip - Vegas - 11 [King]"

"Rip - Vegas - 11 [King]"

S E B C M

N W F

E
7-i

S E R C C
7-i

N M F W

E R C

"Rip - Vegas - 11 [King]"

Also: Push

"Rip - Reno - 10 [Deuce]"

Also: Push Push, Level

B S E M C

N W

E
7-i

S E R B C C M

N W

E
7-i

2x8

2x8

"Rip - Reno - 10 [Deuce]"

"Rip - Reno - 12 [Ace]"

S E B C
7-i

E
7-i

S R B C C

E M

N W

R C

F
"Rip - Vegas - 5 [Empty]" "Rip - Vegas - 1 [Spread]"

B C

2x4

S E

M F

E
7-i

S R C C
7-i

E M F

N W

E R
7-i

7-i

Call: 71 Push

E B C
2 x 5 off EMOL vs TE 7 1/2-O; inside foot to outside foot

N
4, A-gap

E S M

2p, 5-tech

4, B-gap

3 x 6 off EMOL to Open

C
7 1/2-O; inside foot to outside foot

9 to 12 A-gap vs 21

Strategy Coaching Points 6-man box; stop the run; 44 look by sliding the defensive line to the callside, and force it to perimeter. pushing the Lbers to the Openside. Rules Callside 7, Openside 1; Staggered 3-point stance, with gap responsibility; will use a mirror step to maintain original technique; pass rush outside shoulder of the quarterback 3-tech, staggered 3-point stance, using technique called with gap responsibility; will use a mirror step to maintain original technique; pass rush straight to the quarterback Callside 7, Openside 1; Staggered 3-point stance, with gap responsibility; will use a mirror step to maintain original technique; pass rush outside shoulder of the quarterback Slide 1 techniques opposite callside, with B-gap responsibility, at 4; balanced 2point stance reading fullback through the guard; shuffle to feet of defensive line Callside: Slide 1 techniques opposite callside, with A-gap responsibility reading guard to tailback, shuffle to feet of defensive line; Openside: Move to 5-technique in a balanced 2-point stance Callside: Slide 1 techniques opposite callside, with A-gap responsibility reading guard to tailback, shuffle to feet of defensive line; Openside: Move to 5-technique in a balanced 2-point stance Align to the boundary; align of EMOL at 2x5 vs TE, 6x3 vs End, 7-O vs Slot; balanced 2-point stance reading the EMOL; step with inside foot and react to EMOL Align to the field; align of EMOL at 2x5 vs TE, 6x3 vs End, 7-O vs Slot; balanced 2point stance reading the EMOL; step with inside foot and react to EMOL Align to the boundary at 7 yards with inside foot to outside foot; backpedal reading QB for on or off LOS; adjust alignment versus wide splits or nub Align 9 to 12 yards; split #1s except shade A-gap to the callside versus 21 personnel; bounce steps reading QB for on or off LOS; fill alley from inside out position Align to the field at 7 yards with inside foot to outside foot; backpedal reading QB for on or off LOS; adjust alignment versus wide splits or nub

E N E M S W B R C F C

"Rip - Vegas - 21 [Pro]"

"Rip - Vegas - 21 [Pro]"

B C

S F

W R C

B C

N S

E M F

W
7-i

"Rip - Vegas - 11 [King]"

"Rip - Vegas - 11 [King]"

E B C

N S

E M F

W
7-i

E R C C
7-i

S F

W R C

"Rip - Vegas - 11 [King]"

"Rip - Reno - 10 [Deuce]"

B E

N S

E M

W
7-i

B R C

E N S C

E M

W
7-i

C
"Rip - Reno - 10 [Deuce]"

2x8

2x8

"Rip - Reno - 12 [Ace]"

E N C
7-i

E S F M

W
7-i

E R B C C

S F

E M

R C

"Rip - Vegas - 5 [Empty]"

"Rip - Vegas - 1 [Spread]"

E N C
7-i

E S M

W
7-i

E R C C
7-i

B F

S F

W
7-i

PERSONNEL
As noted above, the 30 Stack is based upon a balanced look, with linebackers (invert and inside) and corners based upon field (wide) and boundary (short). In general, put your best eleven football players on defense, regardless of size because it is not the scheme that will determine your success, but the players. Here is a brief list of what defensive players must do to be successful:

Attitude be positive, with a relentless approach on every play, regardless of the situation; Alignments align correctly on every play and use the proper technique to take care of their responsibility on every snap; Pursuit 100% effort on every down, get to the ball; Tackling outstanding form, club-up and see what you hit, no missed tackles; and, Take-aways make them happen!

The following is a brief outline of the defensive positions. ENDS The ends (E) will align in 4-techniques (Base) head-up on the offensive tackles. The 3-point stance is balanced which allows the ends to mirror step and execute the Hit technique. When the end aligns in a 5-technique, the stance should have a slight stagger, with the inside foot up, aligned on the offensive tackles outside foot when there is no Tight End; and splitting the crouch of the offensive tackle when there is a potential Tight End combination block. Left Ends Alignments

4-Technique, or Hit The end should use a balanced step when using Hit technique. This requires are mirror step to allow the defender to play two gaps.

5-Technique, No Threat The end should use an inside foot, to outside foot alignment when there is no Tight End, or threat of a combination block. The inside foot is up, keeping the outside leg and arm free.

5-Technique, Threat The end should use an inside foot to crouch alignment when there is a threat of a combination block. The inside foot is up, keeping the outside leg and arm free.

The base responsibilities include: Run to: C-gap if blocked by the tackle Run away: Squeeze B-gap and chase if EMOL. If Chase responsibility (last defender on the LOS) he will pursue the ball at ball depth until he reaches the opposite B-gap, the get into pursuit. Pass: Contain quarterback When in Base or 4-technique, the stance should be balanced, placing them approximately twelve inches off the ball. The Ends will use a hit technique (3point punch, see Defensive Techniques) that has their first step attacking the line of scrimmage (LOS) mirroring their opponents step; i.e., maintaining their 4technique positioning after the first step. When the Ends are in a shade, or playing a gap, they will react to the ball and movements of the offensive tackle (OT). The End will key the OTs outside shoulder. His first step is with his inside foot, attacking the OTs down hand. When the tackle blocks inside, the ends will squeeze the OT and close the B-gap. When the OT blocks the End, he must defeat the block and secure the C-gap. If the OT attempts to reach or hook him, he must not get hooked and secure the Cgap. The ends must be strong physical athletes, who are capable of controlling the offensive tackles, and have the ability to pressure and contain the quarterback. Additional qualities include:

Good speed, quickness and strength (minimum 250+ bench press) Excellent size Ability to play one-on-one Ability to rush the passer Ability to contain and / or force Ability to chase Ability to come up with the big play

NOSE The nose (N) will align head-up on the center in 0-technqiue. The 3-point stance should be balanced, placing them approximately twelve inches off the ball. They will use a hit technique that has their first step attacking the LOS mirroring their opponents step; i.e., maintaining their 0-technique positioning after the first step.

The Nose will control both A-gaps, unless they are slanting to a specific gap. The nose can be tilted or flexed based upon a variation call. A strong nose is important, with a minimum 250+ bench press. The Base responsibilities include: Run: Playside A-gap Pass: Rush keeping the quarterback head-up The Nose must attack the center to drive him backward. This is accomplished by attacking his snap hand to gain an inside lookout position. The Nose must use a short jab stab to mirror the centers step while maintaining his shoulders square to the LOS. The Nose must prevent the scoop (backside guard over taking the center from the backside) by not allowing the center to reach him. The Nose must also defeat the double (guard / center combo) by attacking the guard staying low, not giving any ground. The Nose must prevent the either the center (scoop) or guard (combo) from working to Level Two. The Nose must be physical enough to hold his ground and not get driven back into the linebackers. The Nose must have:

Enough size to be able to play one-on-one and also defeat a double team The speed, quickness and strength to rush the passer The reactions to enable him to counter offensive blocking patterns Extra toughness and aggressiveness

SAM & WILL Sam and Will (S & W) are inside linebackers (also referred to as STUD linebackers) that will stack 4 yards (versus zone schemes or 3 versus man schemes) behind the defensive ends, with SAM aligned to the boundary (short) and WILL aligned to the field (wide). Their 2-point stance should allow them to execute their read steps (toe to heel shuffle step & replace) to the feet of the defensive linemen. They are keying the guard tailback quarterback triangle for flow. If the Studs are getting blocked by a tight end consider moving them to a 70technique, or move the Ends to a 5-technique. This will give the linebacker better leverage to defeat a tight ends block. Also, when playing a cutback runner, consider moving the openside Stud to a 70-ghost.

The Base responsibilities include: Run to: B-gap if the OT blocks the T. If the OT blocks inside, the C-gap. Run away: Attack the LOS downhill and pursue the ball from an inside out position. If Stud is Chase (last defender on the LOS) he will pursue the ball at ball depth until he reaches the opposite B-gap, the get into pursuit. If the Stud is Collapse, he will be slow until he has secured the cutback (to the opposite A-gap) before he gets into pursuit. Pass: Depends upon coverage. The linebackers must have the following characteristics:

Size and strength to enable him to take on runs directly at him Speed enough to get to the corner on wide runs Range, to enable him to get width and depth in the wide curl area 20 yards wide 18 to 20 yards deep Ability to pursue on action away from him

MIKE Mike (M) is the middle linebacker, and will stack 4 yards (versus zone schemes or 3 versus man schemes) behind the N. Their 2-point stance should allow them to execute their read steps (toe to heel shuffle) to the feet of the defensive linemen. MIKE is keying the fullback guard quarterback triangle for flow. Mike must attack with shoulders square to the LOS. When attacking, the Mike must attack a blockers outside shoulder with his outside leg back. This technique will allow him to keep his outside are arm and leg free. Mike should always pursue from an inside-out position. The Base responsibilities include: Run: Attack the LOS plugging any opening from B-gap to B-gap. Pass: Depends upon coverage. The middle linebacker must be football say, the toughest and most physical football player. Additional characteristics include:

Extra special strength, must be able to defeat more than one blocker Blind side attack must learn to roll with the block or fight through after the collision

Must be an excellent run defender first Must be super aggressive Have range to play pass defense at certain times Quickness to carry out stunts and dogs

BANDIT & ROVER Bandit and Rover (B & R) are outside inverts or linebackers (also referred to as EAGLE). The BANDIT aligned to the boundary (short) and ROVER aligned to the field (wide). Eagles will align: Versus Tight End two yards outside the end man on the line (EMOL) and 5 yards deep; Versus Tackle three yards outside the EMOL and six yards deep; Versus Slot seven yards off, with the inside foot back aligned the to receivers outside foot; and Level on the hash nine yards, or same depth as the Free. The 2-point stance should allow them to execute their read step (inside foot steps at the EMOL). They are keying the EMOL and attacking the LOS. The Base responsibilities include: Run to: attack the EMOL to secure the D-gap; has pitch on option Run away: they have cutback and reverse, known as COLLAPSE. Collapse is slow until he has secured the cutback (to the opposite A-gap) before he gets into pursuit. Pass: Depends upon stunt and coverage. The Eagles are both linebackers and defensive backs. The must read and react the EMOL movement instantly. The Eagle must keep his shoulders square to the LOS keeping his outside leg back and unblocked. He must meet all blockers at the LOS, and not to deep so as to create running lanes. When a TE releases to block and Eagle, the Eagle must attack and control the outside shoulder, containing the run. The Eagles must have the following characteristics:

Excellent range both on pass defense and versus run Ability to filter through blocking patterns and tackle cutback runs on flow away Speed to cover the field from one hash mark to the opposite sideline Ability to make open-field tackles

CORNERS Corners (C) will align either boundary or field on the number one receiver to their side 7 yards off, aligned outside of the receiver; i.e., inside foot aligned to receivers outside foot. Their 2-point stance should be a narrow heel to toe stagger, with the outside foot up, shoulders over the toes and weight on the toes. This alignment will allow the C to key (look at) the quarterback because the shoulders are opened to the inside. The C will use either a slow back pedal or a 3-step slide back technique reading the quarterback for on or off the LOS. The corners must have the following characteristics:

Quick feet (ability to break on thrown ball) capacity to play man-to-man Speed (ability to run with a wideout on an up pattern) Aggressiveness (open-field tackling ability) Size (ability to take on fullback or pulling guards, and sometimes both)

FREE SAFETY Free Safety (F) will align 9 to 12 yards, favoring the Callside A-gap versus 21 personnel. The F will split the number ones versus all other sets. The 2-point stance should be a narrow heel to toe stagger, with the shoulders over the toes and weight on the toes. The F uses a bounce or 3-step slide back technique reading the quarterback for on or off the LOS. They will fill the alley on run from an inside out position. The free safety should have the following characteristics:

Strength for run support and enough athletic ability to play pass defense Good football sense Excellent open-field tackling ability Create big collisions Ability to play a tight end man-to-man

CHAPTER III DEFENSIVE TECHNIQUES


As we discussed in the introduction, this playbook is predominantly scheme oriented. The 30 Stack Defense is about pressuring the opponent, getting your players to the football and score, or get it back in the offenses hands. Remember, the game is all about the football: When your opponent has it, get it back, and when you have it keep it until you score. As such, each coach will add his own personality to his defensive approach, which is reflected in the techniques that are taught. The scope of this playbook is not intended to cover these techniques; however we have included a couple short sections, covering Stimulus Response, Defending the Run and Keys to Success.

STIMULUS RESPONSE
Have you caught yourself yelling at players, Youre too high? Have you overheard coaches giving verbal dissertations as they correct players? You can be sure that every one of your players wants to do things correctly. So help them perform correctly. Teach them through positives by helping them recognize, and the visualize performing correctly. For example, youre too high can be corrected with V of the neck. The concept is to teach your players how to execute the correct techniques while creating a vocabulary that paints a picture to reinforce them doing it correctly. This allows you to tell them what they need to do, not what they are doing wrong. A system of stimulus response can be used to help reinforce learning and assignment understanding. The technique, read key, and reaction being taught should be a stimulus that triggers a response. The stimulus response is used as a descriptive term by the coach that triggers an alert word from the player; i.e., coach calls out an offensive players action, the defensive player should give the appropriate response. It is the players response that should trigger the appropriate technique to defeat his opponent. DEFENSIVE LINEMEN This defense is designed to bring pressure, but each player must be disciplined in reading his keys, using his hit or jet technique and get to the football. A system of stimulus and response has been developed to help players recognize what is happening, and how they should respond the technique they should use. For example, when a coach says Base (stimulus) he should hear Squeeze from his

player (response). This technique aids players by helping then to master, learn and understand what is required on any given situation. A good time to use this type of learning and reinforcement is during team and in warm-ups when the coach has time to walk around and talk with his position players. The following are the Stimulus Responses for the defensive linemen. They can be broken down into three categories: STIMULUS RESPONSE COMMON BLOCKS Base Squeeze Down Trap Reach Push / Pull Pass Bull COMBINATION BLOCKS Double Hip Scoop Rip Pull Collision Wash Spin COWARD BLOCKS Influence Back Cut Hands Cut-off COBRA As you develop your verbal stimulus and responses, the objective is to reinforce and to confirm that your players understand what you are teaching. But, more importantly, it allows you to reinforce proper techniques because the players can visualize doing things correctly. The following tables include X & O Diagrams for the three categories of blocks that defensive linemen will face. The defensive linemen will always start off playing Hit Technique, unless a Jet (go get the passer) is alerted. The defensive linemen must get off the ball and lead with the hands and hips getting into the Dominant Position. The Hit Technique creates a dominant lean, using a 3-point punch to stay square to the LOS, and only coming off when they see ball. The 3-point punch (dominant lean) puts the defensive linemen in a Dominant Position that allows them to defeat the blocker. The 3-point punch (dominant lean) is: 1. Hands Thrust both hands to the breastplate just outside the jersey number, striking with the palms, and thumbs up grabbing cloth. There is a natural grabbing place or handle bars on the shoulder pads, so get the palms with

thumbs up, grabbing jersey on the offensive linemans pads. This hand placement is critical to defeating a blocker. 2. Hips The hips must explode forward or up. The hips must be aligned with the defensive linemans shoulders, not back. If the butt is behind the shoulders the defensive lineman is not in balance; i.e., weight is forward putting the defensive lineman out of balance. 3. Eyes The eyes to the V of the neck. The eyes should never be higher than the V of the neck. The defensive linemen will always stay square to the LOS until they see ball. They can then rip off to make the play. The rip technique is: Grab the back pocket the defensive lineman reaches the arm back as though pulling something out of their back pocket; Rub the body as the defensive lineman swings the arm through, it should rub the body because this action forces the shoulders to reduce; i.e. the near shoulder points to the ground; and, Kiss the bicep the arm must come violently all the way through the blockers front surface, clearing the blocker. This clubbing action is executed properly if the defensive lineman can kiss the bicep as they clear the blocker. Common Blocks The Common Blocks are those most often faced by the defensive linemen: Base Squeeze: The blocker steps directly at the defensive lineman, then use Hit Technique staying square to squeeze the gap down (inside) or maintain your initial alignment position; i.e., start in a 4-technique, stay in a 4-technique. Down Trap: The blocker steps down (or crosses the face) without making contact with the defensive lineman, then mirror step to take the down block away protecting the linebackers. This allows the defensive lineman to hide behind the down block and trap the trapper. The eyes should go inside looking from the fullback to guard, coming underneath the down block with an outside rip. Reach Push/Pull: The blocker is trying to attack the outside shoulder, then the defensive lineman will push the outside shoulder (offensive linemans) to lock their arm out, pulling the inside shoulder (offensive linemans) to them. This technique will open the offensive lineman to allow the defensive lineman to rip

through when they see ball. The defensive lineman will stay square, stretching the block until they see ball, then rip off. Pass Bull: The blocker pass sets, then the defensive lineman will use their Hit Technique pushing the blocker back toward the quarterback (bull rushing). The defensive lineman will use their dominant lean, keeping the eyes to the quarterback, maintaining their rush lane. They may add a pass rush move once they have determined pass; i.e., eliminated screen or draw possibilities.
Common Blocks
Stimulus
Base Down Reach Pass

E
Response
Squeeze

E
Trap

E
Push/Pull

E
Bull

Combination Blocks Combination Blocks are typically when two offensive linemen are working together. Technique is critical to the success of defeating these types of blocks. Double Hip: There are two blockers working together to move the defensive lineman, then use Hit Technique on the near blocker, but drive the hip to the ground using the cloth (grabbed) to pull between the blockers. This is referred to as skinny in the hole, because you do not give the blockers any surface to block. The defensive lineman must fight to get through, and will keep fighting as long as they are getting penetration. However, when penetration stops (or the momentum is moving backwards) then the defensive lineman will drop to the ground, and push themselves back up, under the blockers; i.e., similar to diving underneath a wave. Pull Collision: The blocker pulls behind the LOS in either direction, then be prepared for some type of down block coming from the opposite direction. The eyes must go inside, as the defensive lineman must anchor down (with the outside leg) and blow up (collision) the blocker with the forearm, staying square until they see ball. Scoop Rip: The block starts off as a reach, but a second blocker gets to the defensive linemans inside shoulder, then use the push/pull technique described under the reach, rip off as soon as you see ball. The defensive lineman is going

through either the front door (playside) or the back door (behind the play). The difference between a double and scoop is that a scoop starts off as a reach. Wash Spin: There are blockers pushing the defensive lineman down the LOS as they step with the down block (feeling pressure from the backside), then the defensive lineman must spin (ice pick) to get back into the play. The ice pick entails throwing yourself at the backside of the offensive lineman, using your weight to lean against the pressure of being washed down.
Combination Blocks
Stimulus
Double Pull Scoop Wash

N
Response
Hip
Skinny in the hole

E
Follow
Eyes inside - Collision

E
Rip
Front or back door

E
Spin
Ice Pick

Secondary Blocks Secondary or coward blocks are those blocks used least often by your opponents. This third phase deals with blocks that our linemen will face and how they will have to react to each particular situation. Influence Back: This is typically used to counteract a pass set, with very little effort (quick strike and release) to pass protect and deep dropping quarterback; i.e., deeper than 7 yards. The defensive lineman must stop and retrace their steps looking for a running back. This Stimulus Response can also be used versus influence trapping teams; i.e., pull occurs with no down block, then the eyes must go back ready to collision the trap from the backside. Cut Block Hands: This is when the blocker attacks the knees (offensive linemans head is down) of the defensive lineman, then throw the hands at the offensive linemans shoulders driving them into the ground, with the eyes up looking for the play. If the quarterback has a short drop, then get at least one hand up. Cut-off COBRA: This is an inside release by the blocker with the offensive flow away, then the defensive lineman must look for cutback, boot or reverse. This is used in conjunction with our chase or collapse technique.

Secondary Blocks
Stimulus
Influence Cut Cut-off

E
Response
Back

E
Eyes backside

E
Hands

E
Chase or Collapse

Back

Cobra

INSIDE LINEBACKERS This section will focus on the different run reactions that inside linebackers must key and understand. When we talk inside linebackers for the 30 Stack, we are talking about the most defining characteristic of the defense SAM, MIKE and WILL. The run stimulus provided in this section should carry right into our drill work at practice. Depending upon the area the offense is attempting to run the ball the linebackers should know what type of play they are defending. As you execute drills and verbal commands SAM, MIKE and WILL should always give a verbal response. The following will illustrate the different run reactions the linebackers should focus on when the running back to their side receives the ball. The stimulus response is diagramed below.
T o s s Outside S p e e d P o w e r C S c r a p e

Backs Path
I s o B S l o w D i v e A S t a y
M

Stimulus Gap Response

D i v e A S t a y

I s o B S l o w

P o w e r C

T o s s Outside S p e e d

Key

TB - G Flow Away: Check Counter

FB - G

S c r a p e TB - G Flow Away: Check Counter

The inside linebackers read a triangle. SAM and WILL key the tailback guard quarterback, and MIKE keys the fullback guard quarterback. On the snap of the football, the linebackers will take shuffle (step replace) to the heels of the defensive lineman, and react to the backs initial movement when run comes to them. When initial movement is away from the linebackers, they will freeze step to secure counter action, and then react to back's movement. The Collapse

technique will be discussed in the next section, Defending the Run, however, in certain situations, when flow is away, the Stud linebacker will not only check counter, but have cutback, boot and reverse responsibilities. A running back's movement is determined by the angle of his running lane and by the way he receives the ball. A running back's flow is broken down into 5 types of movement as shown above: dive, iso, power, toss and counter. The different angles and the way they receive the ball will effect a linebackers reaction. The information below makes up the run reaction situations based upon backfield movement. TECHNIQUES RUN TO RUN AWAY

Stay - A Gap Dive


M M

Counter

Counter

Slow - B Gap - ISO


M M

Counter

Counter

Scrape - C Gap - Power


M M

Counter

Counter

Speed - Outside Toss


M M

Counter

Counter

As noted above, the inside linebackers key a triangle, which includes the guard. The inside linebackers will take an inside track. The following are the basic guard movements.

Blocks Stimulus

Base, Reach

Double, Zone Trap, Influence

Fold, Combo Pull

Deep & Quick Sets Draw, Influence

Direct

Down / Pull

Outside

Pass

Response

Collision

Fill / Follow

Scrape

Back

OUTSIDE INVERTS The outside inverts or linebackers are BANDIT (B) and ROVER (R), or collectively referred to as Eagles. BANDIT aligns to the boundary (short) and ROVER aligns to the field (Wide). As such, either BANDIT or ROVER can be aligned to the strength call (callside) or the side away from the call (openside or open). These linebackers / strong safety type players will typically align Openside off the EMOL (typically an offensive tackle) 3 yards outside & 6 yards deep Tight End off the tight end 2 yards outside & 5 yards deep Slot Receiver off the slot receiver at 7i, this is 7 yards off, with the Eagles outside foot aligned to the receivers inside foot. The Eagles, however will prowl (moving back and forth) to disguise their alignments, or can have different alignments based upon Variation calls, such as Tight, Load, Open Load or Level. However, on the snap, they will always step with the inside foot keying the first uncovered lineman (UL) through to the backfield. Once they take their first step, they will bounce until they get a clear picture of the play. They are looking at the blocks of the UL and backfield flow. Their stimulus responses are very simple. UNCOVERED LINEMAN STIMULUS RESPONSE Down Anchor Reach Outside Away COBRA Seal Collapse Release Pass Pass Set Back BACKFIELD FLOW STIMULUS RESPONSE Direct Flow Iso Outside Flow Sweep Away Flow COBRA Split Flow Bounce

Uncovered Lineman Down Anchor: When the UL down blocks, the Eagle must close hard, at full speed and anchor down. Anchor requires the linebackers backside leg stretched at an angle to provide a brace and to get their pad level down to use the hips and forearm to blow-up the blocker. The Eagle must keep the outside arm free make a play! Reach Outside: When the UL reaches, or if EMOL arch releases, the Eagle must close hard one gap outside. However, if the quarterback is off, the Eagle must be aware of pass and ready to handle their coverage responsibilities, if any. Away COBRA: When the UL pulls, or TE inside releases, the Eagle must bounce and execute Collapse techniques. The next section, Defending the Run will discuss this is greater detail, but the Eagle must be aware of Cutback, Boot and Reverse Action COBRA. Seal Collapse: When the UL inside releases to seal, with flow away, the linebacker has Collapse. The Collapse defender will then begin to collapse down the LOS looking cutback, boot and reverse action. Once he reaches opposite A-gap he will take his proper pursuit angle to the ball carrier. Release Pass: When the tight end is the UL, and uses a release technique (swim, rip through) to escape off of the LOS with the quarterback off, then the linebacker must execute his pass coverage responsibilities. Pass Set Back: When the UL pass sets (high hat), then the linebacker must execute his pass coverage responsibilities. Backfield Flow Direct Flow Iso: When the back(s) are headed in a downhill direction, the Eagle will play Iso from an outsidein leveraged position. The Eagle cannot get caught inside incase the back bounces to the outside. Outside Flow Sweep: When the back(s) flow is wide, the Eagle will play sweep, which is one gap outside. Away Flow COBRA: The Eagle will execute a bounce technique after taking a read step with the inside foot. He must be aware of cutback, boot and reverse.

Split Flow Bounce: The bounce gives the Eagle an extra second to get his reads. However, the techniques main benefit is that it keeps the Eagle in position to execute Collapse technique. The combinations of UL and Backfield flow must be drilled daily. This will allow the Eagle to get proper reads off his keys, and put him in position to make plays. A more detailed description of Chase and Collapse will follow in the Defending the Run section, however, in certain pressure packages and / or variations, the Eagle will be in a Chase technique following the ball. In these situations, the Stud linebacker will secure Collapse. SECONDARY The secondary defenders include the Corners and Free Safety. These secondary players can be aligned in different techniques, however in zone coverage situations they will key the quarterback for moving down the line of scrimmage (on) or away from the line of scrimmage (off). The following are the stimulus responses: STIMULUS QB On QB Off C RESPONSE Hands Coverage FS RESPONSE Alley Coverage

On Hands: When the Corner reads the quarterback moving down the line of scrimmage, he must get his hands on the nearest receiver. The corner must work into position to attack the ball carrier once he has passed the line of scrimmage. The corner away from flow will use last man in pursuit technique. See the next section on Defending the Run for a detailed explanation. On Alley: When the Free Safety reads the quarterback moving down the line of scrimmage, they must run the alley. The alley is lane just outside the end man on the line of scrimmage. The Free Safety will work from and inside-out leverage position. The Free Safety has the quarterback on option. Off Coverage: When the secondary players read the quarterback moving away from the line of scrimmage, they must execute the Coverage. A secondary stimulus and response comes into play with a pass read. These secondary stimulus responses are meant to assist the secondary players with pattern recognition. Chapter V, Defending the Pass will discuss the secondary players reactions and keys in greater detail. The following are the Corners and Free Safetys stimulus response for pattern recognition with a coverage response.

STIMULUS Quick Push Deep Straight

RESPONSE Middle Slide Top Bang


Off

Quick Middle: Receivers running 3-step Screen routes will typically use a quick release, so Flat Hitch the stimulus is quick, and the response is C Slant middle. The reason is that on the quick F routes (hitch, slant, and flat) the middle of the receiver is the secondary players aiming point. This aiming point is the optimum spot because receivers can spin in or out. Push Slide: When a receiver releases to Off push (stimulus) a corner, the corner will attempt to maintain their cushion with a slide (response) and backpedal. When a Curl C Out corner is able to maintain their cushion, they F Dig think push slide with routes such as the out, dig or curl. The receivers shoulder height will give the defender clues as to which route is coming at them.
Off

Deep Top: When a receiver closes the cushion, with their head down, the stimulus is deep, and the defender is thinking stay over the top; i.e., dont get beat deep. The defender is thinking fade, post, go (seam) or corner.

C F

Corner Post Fade / Go

Straight - Bang: When a receiver release Off straight (stimulus) at a secondary defender, they will begin to chop their feet as they maintain a direct path. The defender must C Punch attack the receiver aggressively and punch F (response) them by getting their hands in leverage position remaining square to the line of scrimmage position. This is the optimum position for the defender to play run.

DEFENDING THE RUN


The 30 Stack Defense is designed to stop the run cold. This can only be accomplished when each defender uses proper technique that will allow them to react quickly to the ball carrier. The following are the techniques used in defending the run. CHASE AND COLLAPSE In order to play sound football from the backside, you must be aware of pursuit techniques. Three of the most important factors in this phase of football are defending the cutback zone, reverse, and backside leverage (bootleg). These responsibilities fall on the backside end and the backside invert or outside linebacker. However, certain pressure packages will require an inside linebacker to use one or more of these techniques. Chase and Collapse techniques are backside gap or area control, which does not go into effect until the ball is run away or the read is pass. The outer most rush defender is usually considered the Chase defender. Thus, look at the defensive scheme being used and always talk Chase and Collapse with your defenders. The defender who is assigned to the cutback will have "Collapse" responsibility and the defender who has reverse and bootleg will have "Chase" responsibility. These responsibilities will be defined as follows: Chase Technique: This is automatically built into the defense and is determined by the type of defensive scheme called. The last down defender on the LOS typically has the responsibility for backside reverse or bootleg and will incorporate chase technique. Once a chase defender reads pass he is responsible for outside contain of the quarterback. When a Chase defender reads ball away, he will pursue as deep as the ball, keeping the ball carrier or quarterback on his inside shoulder. Again, when the ball is run away keep ball on defenders inside shoulder and gaining depth by chasing as deep as the ball. A Chase defender continues to chase ball away until he reaches the opposite Bgap. It is usually decided that if the Chase defender reaches opposite B-gap the ball will truly be committed to running in that direction. Once the Chase defender reaches opposite B-gap he will then take his proper pursuit angle on the ball carrier or quarterback, looking to make the tackle down field. As Chase technique is worked at practice have the running backs change direction on occasion to see if

Chase defender is there waiting for change of direction of ball. Also, you can never work on the boot enough! Collapse Technique: The outside invert will typically have collapse. When the outside invert pursues the football on or behind the LOS he has Collapse responsibility. Collapse technique by a defender, puts him looking for any potential cutback by the running back or quarterback scramble. A Collapse defender is responsible for any type of cutback zone plays, when ball is run away. When Collapse defender reads ball away he will then begin to collapse down the LOS looking to see if ball cutbacks. Once the Collapse defender reaches opposite A-gap he will take his proper pursuit angle to the ball carrier. Work this on a daily basis because, it is extremely important for the Collapse defender to understand his responsibility. Whenever the chase and collapse responsibilities change due to pressure packages, the defenders must communicate. The Collapse defender will step up to the Chase defender and remind them that they have chase. This is very important in the 30 Stack because the pressure packages create many different combinations of Chase Collapse. Do not allow your defense to become vulnerable because your players forgot to handle the collapse responsibilities. FORCE The force player typically has pitch responsibility versus the option, and no pass responsibilities with a run at him. The force defender must make the play on any perimeter runs at him. His aiming point is the outside jersey number of the ball carrier. If the force defender is crack-blocked, the secondary force or secure defender will become the primary force. SECURE The secure defender, also referred to as secondary force, becomes the primary force defender on a crack block. They are responsible for halfback pass, stop & go routes, and should not support the run until there is no longer a threat of pass; i.e., the ball has crossed the line of scrimmage. ALLEY The alley defender checks #2 (versus 21 Pro Personnel) especially if he is a tight end, for dump pass in the seam as he runs the alley. He is checking #3 versus any three receiver sets. The alley defender has quarterback on the option, and his

aiming point is the inside jersey number of the ball carrier. The alley course is from an inside to outside track similar to a banana. LAST MAN IN PURSUIT (LMP) The LMP is typically the backside Corner; i.e., play run away from the Corner. The LMP is responsible for securing the backside #1 receiver. His pursuit angle is to save a touchdown, and not to allow the ball carrier to cut back, reverse or cross their face. The Corner does not cross the far hash unless it is to save a touchdown. The following diagrams will provide an overview of 30 Stack Defense, including the variations versus the run.
44 Base
Full Flow QB Off

Field

Boundary

E W C
Secure
Force

N M

Chase

Collapse

C
LMP

F
Alley

44 Ghost Open Load

Boundary
Full Flow QB Off

Field

E B C
Secure
Force

N M

E W

Chase "Switch" calls

Collapse

C
LMP

F
Alley

35 Tuff

Boundary

Field
Full Flow QB Off

Chase

E M

E R
Force

C
LMP

B
Collapse

C
Secure

F
Alley

33 Bear

Boundary
Full Flow QB Off

Field

Force

S M

E
Collapse

Chase "Switch" calls

C
Secure

C
LMP

F
Alley

55 Pull

Boundary
Full Flow QB Off

Field

S
Force

E M

N W

Chase Collapse

C
Secure

C
LMP

F
Alley

31 Push

Boundary
Full Flow QB Off

Field

E
Force

N S

Chase Collapse

C
Secure

C
LMP

F
Alley

DEFENDING THE OPTION The 30 Stack is outstanding versus the option because it creates a defensive triangle on the perimeter. As such, the veer option is defended (see diagram below), as well as the gun option, which keys the backside end. The midline option can be run, but the read is wide (4-technique) and the nose in a 0-technique creates additional scheme problems. The load option, whether from the center or gun has the best opportunity for success, however the offensive tackle must be able to reach block the End, and the tight end must be able to block a linebacker that is only one position removed. The option responsibilities are: Dive: B-gap defender Quarterback: C D-gap defender Pitch: Force defender Since option responsibilities are defined by gap, all of the pressure packages can be run. This is significantly different from most teams that stay away from pressure packages versus option teams. Whoever is blitzing inside to the B-gap has dive, and the outside blitzing defender, unless it is an Eagle, has the quarterback. The outside linebacker will always play pitch, however against true option teams you can change up this responsibility with the Eagles and Studs.

The rules are very simple, and responsibilities change based upon pressure packages, as such an option period must be run every day. The following are some examples of defending the option.
"44 Base"

Dive

N M F
Dive

Dive

Pitch

QB

W
QB

Pitch

QB

"44 Storm"

Dive

Dive

Chase Counter

Secure QB

Pitch

QB - Pitch

M F

Collapse

The gun option has become a very popular offensive play. However, discipline in executing option responsibilities makes the 30-Stack an effective scheme. Scouting and video study is important when preparing for a gun option team because you must determine whether the quarterback is running a true option by reading the backside EMOL. If the quarterback is making reads, it is important to change up the ends techniques. This will create confusion for the quarterback and create clear paths at the quarterback for defenders. Also, does your opponent run a triple option with two backs or by putting receivers in pitch relationship, or a

double option only? The answers to these questions will help you game plan your pressure packages.
"44 Base"

QB

N
QB - Pitch

Chase Counter

Secure QB

Pitch

QB - Pitch

Collapse

C
LMP

"44 Base"

Chase

Dive Dive

QB Dive - QB

LMP QB

Collapse

Counter

Pitch

Secure

"44 Open Storm"

Chase

Dive Dive

Pitch

LMP QB

Collapse

Counter

Dive

QB

Secure

The Open Storm package is shown as an example of changing responsibilities. This stunt creates a give read for the quarterback, because the EMOL is up field. However, there are three stacked linebackers keying on the give - dive. If the

quarterback misreads, or decides to keep, the Eagle is unblocked with a clear path at the quarterback. The pitch is covered by the End, so the quarterback will most likely keep because he will perceive there is a clear lane. DEFENDING THE WING-T The basic components to defending the wing-T include understanding the formations and the impact of motion. There are two schools of thought, (1) do not cover the guards, creating a clear line of sight for reads, and (2) covering the guards to create 3 on 3 in the middle while maintaining 3 defenders on each of the perimeters. We have found that covering the guards and creating a triangle of defenders on the perimeter has yielded terrific results. As, such, the Bear variation will play a significant role in the game plan versus a wing-T team. As with any scheme though, if you present only one look, your opponents offense will make adjustments. So adding another simple variation to the 30 Stack can give your defense another look. The diagram below is how we modify our 44 Pull to defend a Wing-T opponent.
Special - "44 Pull"

2 ft off ball 4 yards 7 yards

B C F

M R

E W C

When defending the wing-T from the 30 Stack, recognizing motion and using the correct stimulus responses are very important. For example, when the opponent motions to the right, (from the alignment shown below) they can run belly option, power, and sweep to the motion. Plays away from the motion include counter, reverse and trap. Here is a brief recap of the keys: 1. Defenders will yell reno indicating motion to the right. This will alert the players as to what potential plays may be coming at them, as well as the blocking schemes. 2. Ends, flow keying fullback. If fullback is down the midline and the guard pulls away, think trap, sweep or quarterback boot.

If fullback is down the midline and the guard pulls to, think boot or waggle pass. If fullback goes away, check opposite wing for the no pull reverse. If fullback goes away, with pull to, then think counter or reverse. Defending plays versus a reno motion: Nose is on an automatic slant to the right working to two yards from where the fullback was, and two yards deep to stop the sweep. Left End slants on an automatic slant to the guard. If guard pulls right, tackle the fullback on the trap. Right End slants outside the offensive tackle looking to stop power and sweep. ALIGNMENTS VERSUS THE WING-T
Special - "44 Pull"
33 Bear

Counter / Reverse

Waggle

Counter

M R

E W C

Counter / Reverse

E W

R C

Secure

Waggle

Counter

Secure

A recap of the keys includes: Defensive line will slant to strength call, unless motion, then they will slant to motion Inside Linebackers will key the guards and fill the holes EMOL (Eagle / Stud) will down anchor turning plays inside Free & Eagle (F / R) will key the guards; versus run flow to the ball, versus pass eyes to man. Like the option game, practice time must be allotted to defending the Wing-T if you are going to play a Wing-T team.

KEYS TO SUCCESS
It is not the scheme that will ultimately determine our success; it is the players what they know and their ability to execute. In the end, defense is about effort team effort and regardless of the scheme, the three things that every player can do

if they are giving 100% effort is: pursuit tackle create takeaways. These three things are about desire, commitment and effort. PURSUIT As we have discussed through this playbook, pursuit is a burning desire to get to the football, and team pursuit is all eleven players to the football. The 30 Stack, a pressure and attacking defense will create opportunities; however you cannot be a turnover-producing defense unless a defender is in position to capitalize. The following are some important points regarding pursuit. What it takes to pursue: Pursuit is a mental process. Visualize, pursuing and making great plays. NEVER assume a teammate is going to make the play. Physical conditioning is necessary in order to have great pursuit on every play. Speed - react quickly and pursuit with speed. How to Pursue: Play technique and gap responsibility first. Take correct course (pursuit angle) to the ball. Never follow the same colored jersey. You have to want to be first to the ball. Whoever is responsible for contain must keep the ball carrier inside into the pursuit. Everyone else works inside out to the ball. Once you arrive at the ball: Come to balance (come under control). Good bent knee-striking position. Step to and through the ball carrier (take one extra step). Club and wrap up, driving your numbers up through their numbers. What pursuit does: Eliminates the long touchdown. Discourages opponents during the course of a game. Promotes consistent team performance. Creates turnovers all over the field.

TACKLE You have to be willing to hit a moving target in order to be a great tackle and a great tackler will always end up on top with the ball carrier going backwards! It takes both aggressiveness and good technique to be a great tackler. Here is an outline to develop great tacklers. TECHNIQUE/FUNDAMENTALS: Meet the ball carrier in a good hitting position. Eyes should be focused on the ball carriers numbers. Don't give the ball carrier a two way cut. Keep butt low, keep head up, first contact should be made with the chest or numbers. As the chest or numbers makes contact, roll the hips. Do not leave your feet, wide base, short choppy steps, drive through ball carrier and take him backwards. On contact work arms from high to low, wrap viciously and pull the ball carrier toward you, squeeze and grab cloth. If you are caught in a poor hitting position, somehow make the tackle by grabbing arms, legs, or anything you can get hold of except the facemask. OPEN FIELD TACKLE: Gather yourself and come under control 3 to 4 yards from the ball carrier, feet chopping move toward ball carrier. Keep eyes on the belt buckle and get into a good hitting position. Make the Tackle. Give the ball carrier only one-way to go, and then take it away. Leave your feet only as a last resort. Use the sideline whenever possible. Force the ball carrier back into pursuit when possible.
TACKLING TECHNIQUE:

A correct tackle incorporates the fundamentals of the approach, contact, and finish. The tackling progression is: 1. Approach Place yourself in the ideal tackling position (knees bent, back flat, head-up). The teaching progression is contact, finish and the approach. Once the contact and the finish have been mastered, the approach must be mastered. As you approach the ball carrier breakdown - assume a good hitting position feet chopping, close the distance between you and the

ball carrier, concentrate on his belt buckle. Do not absorb the punishment; deliver a blow when you tackle. 2. Contact The pop is the coordinated skill of making contact in the correct position while rolling the hips, thrusting the arms, and utilizing the power of the legs and lower back. As contact is made thrust hips in an upward motion through the ball carrier. Club-up, because the action helps bring the hips forward Squeeze and grab cloth. Pull the ball carrier toward you. 3. Finish The combination of the contact and the leg drive allows the tackler to finish the action by placing the ball carrier on his back. Run through the ball carrier. MAKE HIM GO BACKWARDS! Always end up on top! The following Dos are critical to proper tackling: Keep your head up you must see what you hit Club-up squeeze and grab cloth. Keep a wide base. Keep your eyes open. Keep your feet, only leave them in desperation.

TAKE-AWAYS A defense cannot afford to let an offense get away with mistakes. Pressure, constantly attacking and moving in a disciplined manner will put our defenders in a position to take advantage of any offensive mistake. Also, it adds the burden to the offense of having to play completely mistake free. The 30 Stack Defense is not designed to wait for a mistake; instead it can pressure the offense into making one. The following is a list of ways to create take-aways: Put the facemask across the ball as the tackler clubs-up; even if a fumble is not created, the defender is still in a good position to bring the runner down.

The second or third man in on a tackle goes for the football. This applies when the first tackler has stopped the ball carriers momentum. Use a tomahawk swing or a punch to dislodge the football. If you are being contained by a blocker and cannot get a good shot at the runner, reach out for the football with both hands. Actually tackle the ball with both hands. If you are approaching the runner from behind and tackling him high you can sometimes club the ball loose by bring the arm closest to the football over the top. If you are approaching the runner from behind and you are the second or third man, go for the elbow. A lifting action on the elbow will sometimes force the runner to fumble. The ball carrier cannot maintain control of the football with a lifting motion on the elbow. When rushing the quarterback, force fumbles by stripping and hard tackling; this is effective when he is backpedaling. Linebackers who get in quickly are in good position to force fumbles in this manner. Keep in mind the ball carriers and receivers who are more prone to fumble. Try to know the characteristics of each. By way of illustration, a runner who is the type that spins, pivots, and twists a lot is the type who leaves them open to allow you to force a fumble. The best method of all to force fumbles is to gang tackle. Hitting a runner from different angles will often dislodge the football. In addition, it will take something out of the runner. There are times when deep backs can force fumbles due to the type of pass thrown. A technique that is very effective is to club the catch hand of the receiver after the catch has been made.

CHAPTER IV PRESSURE PACKAGES


Pressure can cause big football plays (BFP) because it disrupts the blocking schemes (sacks and tackles for loss), the ball carrier (taking multiple hits), and the passing game (hurries and interceptions). Pressure is not only running through gaps, but it is quickness in execution and arriving at the ball. When opposing coaches look at the 30 Stack Defense, the word pressure should come to mind. Not pressure by blitzing on every down, or with a 9-man front, but by execution on the field. Pressure is defined by a style of play: Look ready, prepared, confident physically dominant Alignment quickly, deliberately, eager, physically dominant Pursuit relentless, disciplined, passionate, physically dominant Tackling violent, in a pack, physically dominant Energy positive, constructive, optimistic, consistent Negative Sudden Changes come back strong, confident, disciplined

The 30 Stack allows you to attack the LOS on every play, however still have the ability to change or exchange defender responsibilities: 1. Dogs These are coordinated run through action by the inside linebackers; SAM, MIKE and WILL. Also, the SAM & WILL are referred to as Stud linebackers. 2. Blitzes These are coordinated run through action by the secondary or outside inverts (Rover and Bandit, also referred to as Eagles). 3. Stunts These are coordinated pressure packages that will typically require two instructions. 4. Games These are coordinated movements by the defensive line. They are typically a full man slant, using a hit technique on the offensive linemen one man over from their original alignments. However these also include twist and rub techniques used in conjunction with Dogs, Blitzes and Stunts. BASICS The attack packages are very flexible because they are based upon three components: (1) a direction call, (2) defenders call, and (3) the gaps to attack. The pressure packages include the ability to send one defender to a specific gap, or two or more defenders executing a coordinated attack. You can attack at any time,

because you will avoid tendencies (either by field position or down) if your approach is based upon each opponent. Direction Call The direction call is based upon the strength call (Reno [right] or Vegas [left]), referred to as the callside. However, this can be modified by game plan or signals. These are some of basic concepts that apply to all of the attacks and pressure schemes: CALLSIDE stunts are typically run to the strength call either right (reno) or left (vegas) unless otherwise designated. OPEN the attack will occur away from or opposite the strength call. WIDE the action will occur to the wide side or field, as designated by the Sam call of Rip (right) or Liz (left). SHORT the action will occur to the short side or boundary, opposite the field call. FULL the action that has similar defenders working together; i.e., both sides of the defense (Studs, Eagles, Corners), since the 30 Stack is a balanced defensive alignment. Defenders Call The pressure packages can be any defender or combination of defenders. The following are some of the defender designations used in attacking the offense. SAM inside linebacker aligned to the boundary executes the Dog or Stunt. WILL inside linebacker aligned to the field executes the Dog or Stunt. STUD refers to the inside linebacker aligned to strength (Callside). Note, because Sam & Will align based upon field and boundary, either of these defenders could be on an attack package based upon strength or openside. STORM identifies a pressure package that involves the Stud and Mike. If there is a crossing action, the Stud would hit his gap, and Mike would cross behind the Stud. MASH - identifies a pressure package that involves the Mike and Stud. If there is a crossing action, the Mike would hit his gap, and Stud would cross behind the Mike. MOSS identifies all three of the inside linebackers, Mike, Stud and Open Stud. BANDIT outside invert aligned to the boundary executes the Blitz or Stunt.

ROVER outside invert aligned to the field executes the Blitz or Stunt. EAGLE refers to the outside linebacker aligned to strength (callside). Note, because Eagles align based upon field and boundary, either of these defenders could be on an attack package base upon strength or openside. HAWK directs the field corner to execute the Blitz or Stunt. VULTURE directs to the boundary corner to execute the Blitz or Stunt. FALCON directs to the Free Safety to execute the Blitz or Stunt. Blitz Numbering System The gaps are designated by numbers, with the strength (Callside) or field (Wide side) using ODD numbers and the openside or short side using EVEN numbers. The pressure packages are Callside, however they can be changed, by game plan or signals to the Field (Wide) call. The system is easy to learn and very flexible. It allows you to designate a single defender or combinations of defenders to run through any gap or gaps.
CALLSIDE - Strength and / or FIELD - Wide
9 D 7 C 5 B 3 A 1
M

OPEN and / or SHORT


A 2 B 4 C 6 D 8

OPEN and / or SHORT


D 8 C 6 B 4 A 2
M

CALLSIDE - Strength and / or FIELD - Wide


A 1 B 3 C 5 D 7 9

MOVEMENTS The basic 30 Stack alignment gives the offense soft spots (bubbles) to attack. Movements are designed to disguise the defenses intentions and either invite or take-away the bubbles. A system of alerts helps the defenders to coordinate their movements. If there is no movement identified in the huddle, then the defenders will align in Base and execute their assignments (Dogs, Stunts, Blitzes and Games) from this position. We have found that once the players have mastered the different movements that they use them to fit within the defensive schemes without

a call. The position coaches must be spot and correct individual movement tendencies that become a defender specific tendency. Here is a brief recap of the reasons for movements: Create uncertainty in the offensive linemen's mind. This will reduce their effectiveness. Force the offensive linemen to change their blocking schemes at the line of scrimmage. Causes recognition problems for the offensive line. Force's the offensive linemen to think. To disguise secondary coverages. There is always some question as to when or how often to stem. We believe that some form of a stem should be done on every play. All the linebackers or outside inverts can be stemming or just one. Stemming is also a term that alerts defensive backs to possible movement. The advantage goes to the defense when they can hide their true alignments as long as possible; however, make sure the defenders are in the proper defensive coverage called when the ball is snapped. The movement calls can be: CHEAT Secondary and outside invert technique used to disguise coverage base upon an initial alignment by moving towards true alignment prior to snap of the football. CRASH This is used to create an illusion that the defense is sending everybody, but becomes a 5-man package. This illusion blitz drops three defender (Gumbo) into the underneath zones. See Chapter V, Defending the Pass for a more detailed description of Gumbo technique. PARTY Similar to Crash, this is used to create an illusion that the defense is sending everybody, which it does. The difference is that defenders not called into the package will attack their coverage responsibility if they are lined-up in the backfield using a Spy technique. This movement requires Cover 0 or Cover 10, based upon the offensive formation. See Chapter V, Defending the Pass for a more detailed description of Spy techniques.

PROWL Pre-snap movements designed to confuse the offense, blocking schemes and/or the quarterback. The movements can be up and back, or side to side by jumping into different gaps. SHOW This is the opposite of cheat. The defenders will align or show their intentions. SUGAR The defenders will show in an attempt to bait the offense, and move or bail to their proper alignment. This technique is also referred to as a bluff. Finally, the defensive players must use the proper technique, whether it is a run (hit technique) or pass (jet technique). The second level defenders must know which gap they are to hit, and recognize that it can change based upon the defensive line movements (games). A blitzer must react to his keys and the pressure of blocks to find daylight. The 30 Stack will have one penetration (player) per gap, and each player must understand their responsibilities if flow is to or away from them. The following is a brief summary of principles that a blitzing defender must be aware of: The less frequently a defender blitzes, the more important it is to disguise because it keeps the element of surprise in tact. The more frequently a defender blitzes, the less important it is to disguise because it adds the false key as a weapon. The false key or Sugar is to show one threat, but play another. A blitzer must still read keys, but he must now see on the run allowing his keys to take him to the ball; press darkness to find light. Whenever possible, a blitzing player should avoid blockers, again, press darkness to find light. A blitzing linebacker must maintain a low pad level; otherwise he has a target on his check. If a pressure package takes a player away from flow, he must give an extra effort to get himself into the play. When blitzing, never, never guess. Secure your gap by pressing to find light until you see the ball, and then go get it! The ball is the blitzers trigger. When it is snapped hit your assigned gap with speed, quickness and power.

DOGS
The reference DOGS means penetration of the LOS by an inside linebacker or a combination of linebackers based upon the blitz numbering system. Dogs are used: To create a big play. Get to the passer - sack him or pressure him into throwing an interception. Cause confusion in opponent's pass protection assignments Break up blocking combinations on running plays. Keep passing game of balance. Make opponents use maximum protection. A Dog will typically change a defensive lineman from a two gap player to a one gap player. Most Dogs have automatic scalp slant for the defensive linemen. The defensive linemen will execute a half-man slant technique to execute their technique; i.e., Scalp 44, the defensive linemen could line up in a 5, and use a half man slant to a 4-technique on the snap. The linebackers must communicate with the defensive linemen to let them know which gap they (the DL) will control. We have found the having our linebackers step into a gap and call out either the first or last name of the defensive player assigned to the gap has been effective. However, a linebacker can step into a gap and also make a me / you call, or call out a gap number that the defensive lineman is to control. Regardless of the method, it is important to self scout to make sure that your players do not get into habits and tendencies that give away gap responsibilities. The basic system of DOGS is classified by packages: Four Man Packages a single backer dog with any one of the three inside linebacker rushing the gap called by the blitz numbering system. Five Man Packages a double dog which is a combination of any two linebackers rushing the gaps identified by the blitz numbering system. Six Man Packages a triple dog has all three inside linebackers rushing the gaps identified by the blitz numbering system.

FOUR-MAN Sam Will Mike Stud Shoot

FIVE-MAN Full Stud Full Shoot Spike Storm Mash

SIX-MAN Full Storm Full Mash Moss

The three component system of calling Dogs creates an exponential number of blitz combinations. A coach can be as creative as his personnel will allow. The following, though not exhaustive of the combinations, are the X & O diagrams for basic Dog Packages. FOUR MAN PACKAGES: SINGLE BACKER DOGS The single backer dogs are run through a specific gap. The linebacker responsible for the dog will be identified, and told which gap to control by using the blitz numbering system. The defensive linemen will use a half-man slant technique (scalp) opposite the gap that the linebacker is running through. The linebackers must communicate with the defensive linemen by call stepping in a gap, calling out the name of the player who will secure the gap. Some teams have used the me / you to indicate which defender has the inside gap. This is an alternative approach. DESCRIPTION Call: Sam Sam is a boundary defender blitz using even numbers to the boundary and odd numbers to the field. The LB must communicate with the defensive lineman (DL) to indicate who has the inside gap. Call: Will Will is a field defender blitz using odd numbers to the field and even numbers to the boundary. The LB must communicate with the defensive lineman (DL) to indicate who has the inside gap.
Sam8

DIAGRAM
Sam4 - Me Sam1 - You Sam6- You Sam2 - Me Sam3 - Me

Will 2-Me Will 3 - Me Will 6-You Will 1-You Will 5-You Will 4-Me

Will 7

DESCRIPTION Call: Mike The middle linebacker, Mike will run through the gap number called, either to the callside (ODD) or openside (EVEN). A Wide designation changes the direction of the Dog based upon the field (Odd wide; Even short). The LB must communicate with the DL to indicate who has the inside gap. Call: "Stud 5" "Stud 5" is a callside "dog"; the inside linebacker ("Stud") to the strength call will control the C-gap, and the End will control the B-gap. "Open Stud 6 is the same dog to the open side. Call: "Stud 3" This is a callside "dog"; the inside linebacker ("Stud") to the strength call will control the Bgap, and the End will control the C-gap. The LB must communicate with the End to indicate he has the inside gap. "Open Stud 4" is the same dog to the open side. Call: Shoot This is a callside dog designed to bring pressure from the outside; same as "SHOW STUD 7". The Stud will creep and bring pressure off of the edge. Open Shoot is the same dog to the open side. Note: a "SHORT" or "WIDE" call can be added to put this Dog into the boundary or to the field.

DIAGRAM
Mike 2 - You Mike 5 - You Mike 1 - Me Mike 4 - Me Mike 3 - Me

STUD 5

N
M

OPEN STUD 6

N
M

STUD 3 E N
M

OPEN STUD 4

N
M

SHOOT

N
M

OPEN SHOOT

N
M

DESCRIPTION Call: "Stud 1" This is a callside "dog"; the inside linebacker ("Stud") to the strength call will control the Agap, and the Nose will control the weak A-gap. The End remains a two-gap defender. The LB must communicate with the Nose to indicate he has the weakside A-gap. A Twin tag can be added to create a stunt that has the Stud following the Nose through the same gap. "Open Stud 2" is the dog to the open side. The weakside Stud controls the weak A-gap, and the Nose controls the strong A-gap. The End remains a 2-gap defender. Call: Stud 2 This is a callside dog; the inside LB ("Stud") to the strength call runs through the 2 or openside A-gap. The LB must communicate with the Nose to indicate which gap the Nose will control. A "Twin" tag will indicate that the LB is to call the defensive linemen into the same gap. This creates a stunt that has the Stud following the Nose through the same gap. "Open Stud 1", the weakside Stud through the strong A-gap and the Nose weak A-gap. The LB must communicate with the Nose to indicate which gap the Nose will control.

DIAGRAM
STUD 1 E N
M

STUD TWIN 1 E N
M

OPEN STUD 2

N
M

STUD 2

N
M

STUD TWIN 2

N
M

OPEN STUD 1 E N
M

DESCRIPTION Call: Stud 4 This is a callside "dog"; the inside linebacker ("Stud") to the strength call will control the Openside B-gap with End in the C-gap ("6"). The Nose will remain a 2-gap defender. A "Twin" tag can be added to have two defenders run through the same gap. The Stud will follow the End through the strong B-gap. "Open Stud 3" is the same dog to the Callside (strong). The Open Stud controls the strong Bgap, and End has the strong C-gap.

DIAGRAM
STUD 4

N
M

TWIN OPEN STUD 3

N
M

OPEN STUD 3

N
M

FIVE MAN PACKAGES: TWO BACKER DOGS All of the Dogs, including the Two Backer Dogs use word calls that identify the defenders involved in the Dog and the blitz numbering system to identify the blitzgaps. The word call puts the strong side ("callside") defenders in the Dog. However, all of the Two Backer Dogs can be run based upon field by adding the word WIDE to the call. This changes the numbers with the odd numberings to the field, and even into the boundary. The two backer dogs are coordinated run through action by the linebackers. The defensive linemen may have an automatic scalp slant to a gap. The linebackers must know who is going first whenever there is a twisting or crossing type action. A Single Backer Dogs can add a second backer to the stunt by adding the word "FULL"; i.e., Full Stud. The first number refers to the callside Stud, and the second number to the Open Stud. STORM and MASH are two backer dogs that involve Stud and Mike. The first number on a Storm gives the callside Stud his gap, and the second number the Mike. This is reversed in Mash, with the first number identifying the Mikes gap, and the second number the callside Stud. A "TWIN" stunt is when either two linebackers are attacking the same gap, or a defensive lineman and linebacker are attacking the same gap. These stunts require timing to allow the first defender to attack; with the second defender arriving after the offensive lineman has been engaged by the first defender.

DESCRIPTION Call: Full Stud 56 Both "Stud" linebackers are on a "Dog"; the linebackers will control the C-gaps, and the Ends will control the B-gaps. The Studs should make a "YOU" call. Call: Full Stud 34 Both "Stud" linebackers are on a Dog; the linebackers on an inside "dog" to control the Bgaps, and the Ends will control the C-gaps. The Studs should make a "ME" call. Call: Full Shoot This is a two backer Dog. The "Stud" linebackers will creep, and bring pressure off of the edge. Also could be called as, "Show Full Stud 76". Call: Spike Both "Stud" linebackers are on a flow Dog; the Studs will read their keys, seeking a run through lane into the backfield based upon action. Call: Storm 31 This is a callside Dog, with straight ahead action by the callside linebackers. The callside Stud is in the B-gap and Mike is in the A-gap. The callside End, and the Nose are using a "scalp" slant into the opposite gaps. Stud and Mike should make a "ME" calls to tell the End and Nose that they (LB) have inside gaps. Call: Open Storm 42 The "Open Storm" is a weakside Dog, with straight ahead action by the Open Stud. The Open Stud is in the B-gap and Mike is in the A-gap. The openside End, and the Nose are using a "scalp" slant into the opposite gaps. The Stud ("ME") and Mike ("YOU") should make a "ME / YOU" call indicating who has the inside gaps.

DIAGRAM
FULL STUD 56
You You

N
M

FULL STUD 34
Me Me

N
M

FULL SHOOT

E
S

N
M

E
W

SPIKE

N
M

STORM 31
Me Me

N
M

Wide Storm 31 changes this to a field Dog.


OPEN STORM 42
You Me

N
M

Short Storm 42 changes this to a boundary Dog.

DESCRIPTION Call: Storm 52 This is a callside Dog, with straight ahead action by the callside linebackers. The callside Stud is in the C-gap and Mike is in the A-gap weak. The callside End, and the Nose are using a "scalp" slant into the opposite gaps. Stud and Mike should make a "YOU" calls to tell the End and Nose that they (LB) have inside gaps. Call: Open Storm 61 This is a weakside Dog, with straight ahead action by the openside linebackers. The openside Stud is in the C-gap and Mike is in the A-gap strong. The openside End and the nose are using a "scalp" slant into the opposite gaps. The Stud ("YOU") and Mike ("ME") should make calls. Call: Storm 32 This is a callside Dog, with straight ahead action by the callside Stud and Mike. The callside Stud is in the B-gap and Mike is in the weakside (open) Agap. The callside End and the Nose are using a "scalp" slant into the opposite gaps. Stud ("ME") and Mike ("YOU") should make "ME / YOU" calls to tell the End and Nose which gaps they have. Call: Open Storm 51 This is a weakside Dog, with straight ahead action by the openside Stud. The openside Stud is in the B-gap and Mike is in the A-gap weak. The openside End and the Nose are using a "scalp" slant into the opposite gaps. The Stud ("ME") and Mike ("ME") should make ME / YOU calls. Call: Storm 51 This is a callside Dog, with straight ahead action by the callside linebackers. The callside Stud is in the C-gap and Mike is in the A-gap strong. The callside End and the Nose are using a "scalp" slant into the opposite gaps. Stud ("YOU") and Mike ("ME") should make "ME / YOU" calls to tell the End and Nose which gaps that they have.

DIAGRAM
STORM 52
You You

N
M

Wide Storm 52 changes this to a field Dog.


OPEN STORM 61
Me You

N
M

Short Storm 61 changes this to a boundary Dog.


STORM 32
Me You

N
M

Wide Storm 32 changes this to a field Dog.


OPEN STORM 41
Me Me

N
M

Short Storm 41 changes this to a boundary Dog.


STORM 51
You Me

N
M

Wide Storm 51 changes this to a field Dog.

DESCRIPTION DIAGRAM Call: Open Storm 62 OPEN STORM 62 You You This is a weakside Dog, with straight ahead action by the openside linebackers. The openside Stud is in the C-gap and Mike is in the A-gap weak. The E N E M openside End and the Nose are using a "scalp" slant into the opposite gaps. The Stud and Mike should Short Storm 62 changes this to a boundary Dog. make "YOU" calls. Call: Storm 13 STORM 13 Me Me This is a coordinated Dog to strength. The Stud linebacker goes first through the A-gap (ME -DL to take C-Gap), Mike second through the B-Gap (ME E N E M - N to take weak side A-gap).
1st 2nd

Wide Storm 13 changes this to a field Dog.

Call: Mash 31 MASH 31 Me Me "Mash" is a coordinated Dog to strength, with the first number calling Mike and the second number calling Stud. Mike is first through the B-Gap (ME E N E N to take weak side A-gap). The Stud linebacker M 2nd 1st goes second through the A-gap (ME -DL to take CWide Storm 31 changes this Gap),
to a field Dog.

Call: Open Storm 24 This is a coordinated Dog to the "openside" of the formation (weak side). The Open Stud goes first through the A-gap (ME -DL to take C-Gap), Mike second through the B-Gap (YOU - N to take strong side A-gap). Call: Open Mash 42 This is a coordinated Dog to the "openside". Mike is first through the B-Gap (YOU - N to take strong side A-gap). The Open Stud goes second through the weakside A-gap (ME -DL to take C-Gap).

OPEN STORM 24
You Me

N
M

E
1st

2nd

Short Storm 24 changes this to a boundary Dog.


OPEN MASH 42
You Me

N
M

E
2nd

1st

Short Mash 42 changes this to a boundary Dog.

DESCRIPTION Call: Pinch, Storm 53 This is a callside Dog; the End (to the strong side) will slant to control the A-gap ("Pinch"). The Mike will scrape of off the End's slant to control the Bgap. The Stud will control the C-gap.

DIAGRAM
PINCH, STORM 53

N
M

Wide Pinch, Wide Storm 53 changes this to a field Dog.

Call: Open Pinch, Open Storm 64 OPEN PINCH, OPEN STORM 64 This is a weakside Dog; the End (to the weak ("openside") side will slant to control the A-gap E N E ("Pinch"). The Mike will scrape of off the End's M slant to control the B-gap. The Stud will control Short Pinch, Short Storm 64 the C-gap. Call: Storm 15 This is a callside Dog; the End and Nose are on a weak slant (End - You; Nose - Me calls) with a Stud / Mike twist. The Stud (goes first) and runs through the A-gap, with the Mike scraping off Stud to the C-gap.
STORM 15
Me

changes this to a boundary Dog.


You

E
1st

N
M

2nd

Wide Storm 15 or Wide "Mash 51" changes the order, Mike first, and Stud Mash 51 changes these to field Dogs.

second. Call: Open Storm 26 OPEN STORM 26 You You This is a weakside Dog; the End / Nose are on a strong slant (End - You; Nose - You calls) with a Stud / Mike twist. The Stud (goes first) and runs E N E through the A-gap, with the Mike scraping off Stud M 2nd 1st to the C-gap. Also, "Mash 62" changes the order, Short Storm 26 or Short Mike first, and Stud second.
Mash 62 changes to boundary Dogs.

Call: Pinch, Storm 35 PINCH, STORM 35 This is a callside Dog; the End will slant to the weak A-gap ("Pinch") with a strong Stud / Mike E N E twist. Stud will run through the B-gap and Mike M will scrape off Stud to the C-gap. The Nose will 1st 2nd remain a 2-gap defender. Also, "Mash 53" changes Wide Pinch, Wide Storm 35 the LB blitz order, Mike - first, Stud - second. This or Wide Pinch, Wide Mash

DESCRIPTION DIAGRAM is an excellent delayed Dog, as the Stud must 53 changes these to field Dogs. hold to like Mike cross first. Call: Open Pinch, Open Storm 46 OPEN PINCH, OPEN STORM 46 This is a weakside Dog; the openside End will slant to the strong A-gap ("Pinch") with a Stud / Mike E N E twist. Stud will run through the B-gap and Mike M will scrape off Stud to the C-gap. The Nose will 2nd 1st remain a 2-gap defender. Also, "Mash 64" changes Short Pinch, Short Storm 46 the LB blitz order, Mike - first, Stud - second.

or Short Pinch, Short Mash 64 changes these to boundary Dogs.


NOSE, STORM 17

Call: Nose, Storm 17 This is a callside Dog; the Nose will slant to the Bgap ("Nose") and the End remains a 2-gap defender. There is a Stud / Mike twist. Stud will run through the A-gap and Mike will scrape off Stud to the D-gap (outside). Also, "Mash 71" changes the LB blitz order, Mike - first, Stud second. Call: New, Open Storm 26 This is a weakside Dog; the Nose will slant to the weak B-gap ("New" call) and the End will remain a 2-gap defender. There is a Stud / Mike twist. Stud will run through the weak A-gap and Mike will scrape off Stud to the D-gap (outside). Also, "Mash 62" changes the LB blitz order; Mike - first, Stud second. Call: Mash 32 This is a callside Dog, with a twisting action between Mike and Stud. Mike goes first to the Bgap, and the callside Stud is in the opposite A-gap. The callside End (gets a "ME" call) and has the Cgap and the nose (gets a "YOU" call) and has the A-gap strong. The defensive linemen are using a "scalp" slant into their gaps.

E
1st

N
M

2nd

New, Wide Storm 17 or , New, Wide Mash 71 changes these to field Dogs.
NEW, OPEN STORM 26

N
M

E
1st

2nd

New, Short Storm 26 or New, Short Mash 62 changes these to boundary Dogs.
MASH 32
Me You

E
2nd

N
M

1st

Wide Mash 32 or Wide Storm 32 changes these to field Dogs.

DESCRIPTION Also, Storm 23 changes the LB blitz order; Stud first, Mike second. This is an excellent strong side delayed Dog.

DIAGRAM
STORM 23
Me You

E
1st

N
M

2nd

Call: Open Mash 41 OPEN MASH 41 Me Me This is an openside Dog, with a twisting action between Mike and Stud. Mike goes first to the Bgap, and the openside "stud" is in the opposite AE N E M gap. The openside End (gets a "ME" call) and has 1st 2nd the C-gap and the nose (gets a "ME" call) and has the A-gap weak. The defensive linemen are using a Short Mash 41 or Short Storm 14 changes these to "scalp" slant into their gaps.
boundary Dogs.
Me

OPEN STORM 14

Also, Open Storm 14 changes the LB blitz order; Stud first, Mike second.

Me

N
M

E
1st

2nd

Call: Full Stud 21 This is a middle Dog, with a twisting action between Studs to the opposite A-gaps. The strong Stud goes first and open Stud second. The defensive line will play a two-gap technique ("hit"). This can be a "TWIN" stunt with a "Nose" or "New" call. The "double rubber" technique is effective in passing situations. Call: Full Open Stud 12 This is a middle Dog, with a twisting action between Studs to the opposite A-gaps. The open Stud goes first and the strong Stud second. The defensive line will play a two-gap technique ("hit"). This can be a "TWIN" stunt with a "Nose" or "New" call. The "double rubber" technique is effective in passing situations.

FULL STUD 21

E
1st

N
M

E
2nd

FULL OPEN STUD 12

E
2nd

N
M

E
1st

SIX-MAN PACKAGES: THREE BACKER DOGS These dogs will have all three inside backers running through gaps, with coordinated action, either between backers, and/or defensive linemen. The defensive linemen may have an automatic scalp slant to gap, or can be called into a specific gap. These Dogs use word calls that identify the defenders involved and the blitz numbering system to identify the blitz-gaps. The word call identifies the defender gap order, based upon the strong side ("callside") defenders. This can be changed based upon field by adding the word WIDE to the call. The critical component is that the linebackers must know who is going first whenever there is a twisting or crossing type action. MOSS refers to Mike, Strong Stud, and the Open Stud. Therefore, on a stunt requiring a cross, such as Moss 321, Mike controls the strong B-gap, the Strong Stud crosses behind Mike to the open side A-gap, and the Open Stud crosses behind the Strong Stud to the strong A-gap. Wide Moss changes the number order to Mike, Open Stud and the Strong Stud. As such, Moss 321 looks significantly different as Mike controls the Field B-gap,

DESCRIPTION Call: Moss 154 The inside linebackers are on a straight callside (strong) Dog, one gap to the callside. The defensive line is on a "weak" game or will get "ME / YOU" calls; i.e., You, Me, Me. Wide can be added to change this to a field Dog. The number order designating the blitz is Mike, Will, Sam.

DIAGRAM
MOSS 154
You Me Me

N
M

WIDE MOSS 154


You Me Me

E
W

N
M

E
S

Call: Moss 156 MOSS 156 You Me You This is a full Dog with straight ahead action by the linebackers. Mike is in the A-gap strong, and the Studs are in the C-gaps. The E N E Ends and the nose are using a "scalp" slant M into the opposite gaps. The Studs ("YOU") Wide changes this to a field Dog. and Mike ("ME") should make calls. Call: Moss 134 MOSS 134 Me Me Me This is a full Dog, with straight ahead action by the linebackers. Mike is in the strong Agap, and the Studs are in the B-gaps. The E N E Ends and the Nose are using a "scalp" slant M into the opposite gaps. Studs and Mike should Wide changes this to a field Dog. make "ME" calls to tell the defensive linemen they have outside gaps. Call: Moss 136 MOSS 136 Me Me You This is a full Dog, with straight ahead action by the linebackers. Mike is in the A-gap, and Stud is in the B-gap, and Open Stud in the CE N E gap. The Ends and Nose are using a "scalp" M slant into the opposite gaps. Stud and Mike Wide changes this to a field Dog. should make "ME" calls, Open Stud a "You" call to tell the defensive linemen their gap responsibility.

DESCRIPTION DIAGRAM Call: Moss 234 MOSS 234 Me You Me This is full Dog; with straight ahead action by the linebackers. The Dog puts the Studs in the B-gaps, and Mike in the weak A-gap. The N E E defensive linemen are using a "scalp" slant M into the opposite gaps. The linebackers Wide changes this to a field Dog. should make a "ME / YOU" call to let them know who has inside gap responsibility. Call: Moss 256 MOSS 256 You Me You This is a full Dog; with straight ahead action by the linebackers. Mike is in the A-gap weak, and the Studs are in the C-gaps. The N E E Ends and Nose are using a "scalp" slant into M the opposite gaps. The linebackers should Wide changes this to a field Dog. make a "ME / YOU" call to let them know who has inside gap responsibility. Call: Moss 234 MOSS 234 Me You Me This is a full Dog; with straight ahead action by the linebackers. Mike is in the A-gap weak and Studs in the B-gap. The Ends and Nose E N E are using a "scalp" slant into the opposite M gaps. The linebackers should make a "ME / Wide changes this to a field Dog. YOU" call to let them know who has inside gap responsibility. Call: Moss 236 MOSS 236 Me You You The inside linebackers are on a weakside ("Open") Dog, one gap to the weakside. The defensive line is on a "Strong" game or will E N E get "ME / YOU" calls; i.e., Me, You, You. M
Wide changes this to a field Dog.

Call: Open Nab, Full Storm 132 OPEN NAB, FULL STORM 132 Me This is a Full Dog; the Studs have the A-gaps Me and Mike has the strong B-gap. The "Storm" indicates callside (strong) with strong Stud E N E first number, Mike second number; as such M 2nd 1st strong Stud goes first. Open Stud is controlled by the 3rd number. The Ends have Wide Nab, Wide Storm 132 or the C-gaps ("me" calls) and the Nose loops to Wide Nab, Wide Mash 312 bases

DESCRIPTION the weak B-gap ("Open Nab"). "Full Mash 312" is the same Dog, except Mike hits first and strong Stud second. Call: Nab, Open Full Storm 241 This is a Full Dog; the Studs have the A-gaps and Mike has the weak B-gap. The "Open Storm" indicates Open (weak) side with Open Stud first number, Mike second number; as such Open Stud goes first. Strong Stud is controlled by the 3rd number. The Ends have the C-gaps ("me" calls) and the Nose loops to the strong B-gap ("Nab"). "Full Mash 421" is the same Dog, except Mike hits first, and Open Stud second. Call: Open Nab, Full Storm 152 The inside linebackers are all on Dogs; Studs will secure the A-gaps and Mike C-gap. There is a twist to the strong side, with Stud first, Mike - second. The End will receive "ME / YOU" calls. The Nose will loop to the weak B-gap (Open Nab). "Full Mash 512" changes the order of the strong side backers; Mike - first, Stud - second. Call: Nab, Full Open Storm 261 The inside linebackers are all on Dogs; Studs will secure the A-gaps and Mike C-gap. There is a twist to the open side, with Stud first, Mike - second. The End will receive "ME / YOU" calls. The Nose will loop to the strong B-gap (Nab). "Full Open Mash 621" changes the order of the strong side backers; Mike - first, Stud - second. Call: Pinch, Moss 354 This is a Full Dog; the End (to the strong side) will slant to control the A-gap ("Pinch"). The Mike will scrape of off the End's slant to control the B-gap. The Stud will control the C-gap. The Open Stud is controlled by the 3rd number, and hits the openside B-gap. The

DIAGRAM
these Dogs on the field call.

NAB, OPEN FULL STORM 241


Me Me

N
M

E
1st

2nd

Short Nab, Short Storm 132 or Short Nab, Short Mash 312 bases these Dogs on the field call.

OPEN NAB FULL STORM 152


You Me

E
1st

N
M

2nd

Wide Nab, Wide Full Storm 152 or Wide Nab, Wide Full Mash 512 bases these Dogs on the field call.
NAB, FULL OPEN STORM 261
Me You

N
M

E
1st

2nd

Short Nab, Short Full Storm 261 or Short Nab, Short Full Mash 621 bases these Dogs on the field call.
PINCH, MOSS 354
Me

N
M

Wide changes this to a field Dog.

DESCRIPTION Nose remains a 2-gap defender. Call: Open Pinch, Moss 463 This is a Full Dog; the End (to the open side) will slant to control the A-gap ("Open Pinch"). The Mike will scrape of off the End's slant to control the B-gap. The Stud will control the C-gap. The Strong Stud is controlled by the 3rd number, and hits the strong B-gap. The Nose remains a 2-gap defender. Call: Full Pinch, Full Storm 354 The inside linebackers are all on Dogs; strong twist, with an Open Stud in the B-gap. Studs will run through the B-gaps and Mike will scrape off callside Stud to the C-gap. The Ends work to get to the A-gaps (Full Pinch). The Nose remains 2-gap defender. "Full Mash 534" changes the blitz order; Mike first, Stud - second. Call: Full Pinch, Full Open Storm 463 The inside linebackers are all on Dogs; open twist, with strong Stud in the B-gap. Studs will run through the B-gaps and Mike will scrape off callside Stud to the C-gap. The Ends work to get to the A-gaps (Full Pinch). The Nose remains 2-gap defender. "Full Open Mash 643" changes the blitz order; Mike first, Stud - second. Call: Nose, Full Storm 172 This is a Full Dog; the Nose will slant to the strong B-gap and the Ends remain 2-gap defenders. There is a Stud / Mike twist. Studs will run through the A-gaps and Mike will scrape off callside Stud to the D-gap (outside). "Nose, Full Mash 712" changes the blitz order; Mike - first, Stud - second.

DIAGRAM
OPEN PINCH, MOSS 463
Me

N
M

Wide changes this to a field Dog.

FULL PINCH, FULL STORM 354

E
1st

N
M

2nd

Full Pinch, Wide Full Storm 354 or Full Pinch, Wide Full Mash 543 bases these Dogs on the field call.
FULL PINCH, FULL OPEN STORM 463

N
M

E
1st

2nd

Full Pinch, Short Full Storm 463 or Full Pinch, Short Full Mash 643 bases these Dogs on the field call.
NOSE, FULL STORM 172

E
1st

N
M

2nd

Nose, Wide Full Storm 172 or Nose, Wide Full Mash 712 bases these Dogs on the field call.

DESCRIPTION DIAGRAM Call: New, Full Open Storm 261 NEW, FULL OPEN STORM 261 This is a Full Dog; the Nose will slant to the weak B-gap and the Ends remain 2-gap N E E defenders. There is an Open Stud / Mike M twist. Studs will run through the A-gaps and 2nd 1st Mike will scrape off Open side Stud to the C- New, Short Full Storm 261 or gap (outside). "New, Full Open Mash 621" New, Short Full Mash 621 bases changes the blitz order; Mike - first, Stud - these Dogs on the field call. second. Call: Moss 321 This is a three backer Dog, with a twisting MOSS 321 action between Mike and Studs. Mike goes first to the strong B-gap, and the callside "stud" is in the weak A-gap. The openside E E N M Stud will cross behind the strong Stud into the 2nd 1st 3rd strong A-gap. In its base form, the DL remain 2-gap players, however any number of "Games" can be added to create numerous Wide changes this to a field Dog. looks for the offense. Call: Open Moss 412 This is a three backer Dog, with a twisting OPEN MOSS 412 action between Mike and Studs. Mike goes first to the weak B-gap, and the open side "stud" is in the strong A-gap. The strong Stud E E N will cross behind the weak Stud into the weak M A-gap. In its base form, the DL remain 2-gap 3rd 1st 2nd players, however any number of "Game" can Wide changes this to a field Dog. be added to create numerous looks for the offense. Call: Open Tab, Moss 321 OPEN TAB MOSS 321 This is a three backer Dog, with a twisting action between Studs to the opposite A-gaps E E N and Mike to the strong B-gap. The DL will M execute a "Tab" game, Nose loops to weak B2nd 1st 3rd gap, and the End execute a scalp technique to Wide changes this to a field Dog. the outside (Tim).

BLITZES
The concepts of stunts and blitzes are often blurred, so we do not want to get bogged down with semantics. Therefore, within this section, we have only included blitz packages that involve the outside inverts, Bandit and Rover (or Eagles) and the secondary defenders; Corners (Hawk field and Vulture boundary) and Free Safety (Falcon). We have included all of the blitzes that require coordinating defender within the stunt section below. The blitzes below are coordinated run through action by secondary or outside inverts using the blitz numbering system. Coaches must be aware that when you are blitzing, you are taking a coverage player out of the coverage schemes. Therefore, your players must be aware of the voids being created by the blitzes. A system of categorizing pressure packages based upon 4-man, 5-man, 6-man, 7-man and 8-man packages is helpful as a reminder of the type of coverages that can be placed behind the attack. The next section Stunts will include coverage packages that can be run behind them, however see Chapter V, Defending the Pass for a more detailed description of the coverage packages. The following are the Blitzes X & O diagrams.

DESCRIPTION Rover is a field defender blitz to the gap called; oddfield, even boundary. Eagle is a callside defender blitz to the gap called; oddcallside, evenopenside.

DIAGRAM
ROVER or EAGLE
Boundary / Openside
Ball Ball

Field / Strength
Chase / Force

Ball / Chase

N M
Ball / Ball

Chase / Ball / Ball

S
Secure / LMP

W
Collapse / Ball Ball / Collapse / Force

Force / Collapse

Ball / Ball

LMP / Secure

Alley

DESCRIPTION Bandit is a boundary defender blitz to the gap called; oddfield, even boundary. Open Eagle is a blitz from the weakside; even open, odd callside.

DIAGRAM
BANDIT or OPEN EAGLE
Boundary / Openside
Force / Chase

Field / Strength
Ball Ball Ball

4 2

Ball / Ball / Chase

N M
Ball / Ball

Chase / Ball

S
Secure / LMP

W
Ball / Ball Collapse / Force

Ball / Collapse

LMP / Secure

Alley

Full Eagle sends both outside inverts, the first number is callside, second is openside.

FULL EAGLE - WIDE FULL EAGLE


76 - 74 - 72 - 56 - 54 - 52 - 16 - 14 - 12
Callside - Field

E E N Wide Full Eagle sends Ball / Ball Ball / Ball W M S both outside inverts; the Ball / Collapse Ball / Ball Collapse / Ball first number is the field Force / Chase Chase / Force C C defender (Rover) and Secure / LMP LMP / Secure F second is the boundary Alley defender (Bandit). A few of the combinations involving the Eagles are shown

above.

Falcon is a Free Safety blitz through the gap called, using a path of least resistance. Wide Falcon change the number system base from callside (odd callside), to field (odd wide).

FALCON - WIDE FALCON


Field Boundary

Ball / Chase

N M
Ball / Ball

Chase / Ball

W H
Alley / LMP Ball Force / Ball

S
Collapse / Ball Ball / Force

Ball / Collapse

V
LMP / Alley

DESCRIPTION Vulture refers to the boundary corner, and is a boundary blitz off of the edge. The blitz numbering system could be used, however keeping this an edge blitz allows the corner to maintain outside leverage on the ball. Hawk refers to the field corner, and is a field blitz off of the edge. The blitz numbering system could be used, however keeping this an edge blitz allows the corner to maintain outside leverage on the ball.

DIAGRAM
VULTURE

Boundary

Ball / Chase

N M
Ball / Ball

Ball / Ball

E S

W
Secure / LMP

Force / Collapse

Ball / Ball

Ball / Ball

Collapse / Ball

Chase / Force Alley

HAWK
Field

Ball / Ball

N M
Ball / Ball

Chase / Ball

E S

W
Force / Chase

Ball / Collapse

Ball / Ball

Ball / Ball

Collapse / Force

Chase / Force

F
Alley

STUNTS
Stunts are coordinated movements by the defensive that involve two or more defenders. Stunts are used to disrupt blocking responsibilities and used in both run and pass situations in an attempt to create a big play. Stunts can also change the rhythm of the defense. Some additional benefits included increasing the opponents preparation, as well as getting defensive players moving in the direction of the play based upon the offensive tendencies. The Stunts very flexible because they are called by combining the Dogs and Blitz calls. This creates an exponential number of stunt combinations. A coach can be as creative as his personnel will allow, but must be aware that stunts are creating voids and taking a coverage player out of the coverage schemes. Therefore, your players must be aware of the voids being created by the blitzes. A system of categorizing pressure packages based upon 4-man, 5-man, 6-man, 7-man and 8-man packages is helpful as a reminder to the defenders where the voids may

be, and how they need to be covered. The following, though not exhaustive of the combinations, are the X & O diagrams some of the basic Stunt Packages. FOUR-MAN PACKAGES The 4-man packages are the result of adding one additional defender to the front. They can be any of the single backer Dogs or Blitzes. All of the coverage packages can be used in 4-man packages; however offensive sets could require a coverage call change (check) at the line of scrimmage. DESCRIPTION DIAGRAM Call: Eagle 4 or Bandit 4 This is a combination, straight-ahead blitz to the callside (Eagle) or boundary (Bandit) by the outside invert. The Eagle attacks the B-gap and the End will use a scalp slant to the C-gap based upon a me call by the inside linebacker. The Eagle communicates with the inside linebacker to make the call to the End. Coverages: BANDIT 4 or EAGLE 3 Boundary - Callside All
Me

Ball / Chase

N M
Ball / Ball

Chase / Ball

S C
Secure / LMP Ball / Ball

W
Ball / Ball Collapse / Force

Force / Collapse

C
LMP / Secure

Alley

Call: Open Eagle 4 or Rover 3 This is a combination, straight-ahead blitz to the callside (Eagle) or boundary (Bandit) by the outside invert. The Eagle attacks the B-gap and the End will use a scalp slant to the C-gap based upon a me call by the inside linebacker. The Eagle communicates with the inside linebacker to make the call to the End.

DESCRIPTION Coverages: All

DIAGRAM
ROVER 3 or OPEN EAGLE 4
Field - Openside

Me

Ball / Chase

N M
Ball / Ball

Chase / Force

S C
Secure / LMP Force / Collapse

W
Collapse / Ball Ball / Ball

Ball / Ball

C
LMP / Secure

Alley

Call: Zig 3 or Short Zig 4 This is a zone blitz, an illusion 4-man pressure package. The callside (or boundary short) End will engage the offensive tackle controlling the C-gap. If the End reads pass they will drop into the hook-curl zone. The callside (Sam short) Stud will execute a run-through Dog in the B-gap. The linebacker makes a me/you call. Coverages: ZIG 3 - SHORT ZIG 4 35 Callside - Boundary 10 Tango
Me

Ball / Ball

E S

N M
Ball / Ball

Chase / Ball

W
Ball / Ball Collapse / Force

C
Secure / LMP

Force / Collapse

Ball / Chase

C
LMP / Secure

Alley

Call: Wide Zig 3 or Open Zig 4 This is a zone blitz, an illusion 4-man pressure package. The openside (or field Wide) End will engage the offensive tackle controlling the C-gap. If the End reads pass they will drop into the hook-curl zone. The callside (Sam short) Stud will execute a run-through Dog in the B-gap. The linebacker makes a me/you call.

DESCRIPTION Coverages: 35 10 Tango

DIAGRAM
OPEN ZIG 4 - WIDE ZIG 3
Open - Field

Me

Ball / Chase

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Collapse

W
Chase / Ball Collapse / Force

Ball / Ball

C
LMP / Secure

Alley

Call: Nag 1 or Short Nag 2 This is a zone blitz, an illusion 4-man pressure package. The Nose will engage the center controlling the weak (Nag) or field (Short) A-gap. If the Nose reads pass they will drop into the hook zone. The Mike will execute a run-through Dog in the callside (or Short) A-gap. The Mike makes a me/you call. Coverages: NAG 1 - SHORT NAG 2 35 Callside - Boundary 10 Tango Me
E N M
Ball / Ball

Ball / Ball

Chase / Ball

S C
Secure / LMP Force / Collapse

W
Ball / Ball Collapse / Force

Ball / Chase

C
LMP / Secure

Alley

Call: Nag 2 or Wide Nag 1 This is a zone blitz, an illusion 4-man pressure package. The Nose will engage the center controlling the strong (Nag) or boundary (Wide) A-gap. If the Nose reads pass they will drop into the hook zone. The Mike will execute a runthrough Dog in the openside (or Wide) A-gap. The Mike makes a me/you call.

DESCRIPTION Coverages: 35 10 Tango

DIAGRAM
NAG 2 - WIDE NAG 1
Callside Open - Field

Me

Ball / Chase

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Collapse

W
Chase / Ball Collapse / Force

Ball / Ball

C
LMP / Secure

Alley

FIVE-MAN PACKAGES The 5-man packages are excellent versus the run or to pressure the quarterback. The packages are the result of adding two additional defenders to the front. They can be any of the two backer Dogs or single backer Dogs plus a Blitzer. All of the coverage packages used in 5-man packages, except that the underneath zones will be covered using gumbo technique. Gumbo calls the remaining three undercover defenders to cover the hook and curls zones. The defense will give up the flats. This is explained in greater detail in Chapter V, Defending the Pass. Also, adding Crash (movement) can give the offense the impression that everybody is coming, but remain in a 5-man package. The following is a chart of some of the popular combination 5-man packages. Note, we do not repeat the inside linebacker 5-man packages (Dogs); see 5-Man Packages Two Backer Dogs in the DOGS section above. BALANCED
Full Eagle 34 Eagle 3, Falcon 2 Bandit 4, Wide Falcon 1 Open Shoot, Eagle 7 Wide Shoot, Bandit 8

CALLSIDE
Stud 7, Eagle 3

OVERLOADS OPENSIDE FIELD


Open Stud 6, Open Eagle 2 Will 5, Rover 1

BOUNDARY
Sam 8, Bandit 4 Sam 4, Bandit 8

Stud 3, Eagle 7 Open Stud 2, Open Eagle 4 Mike 1, Eagle 7 Mike 2, Open Eagle 6 Wide Mike 1, Rover 5 Will 1, Rover 3

Wide Mike 2, Bandit 8

DIAGRAM
FULL EAGLE 34
Callside

Me

Me

COVERAGE Coverages: 0 10 33 Gumbo


E

Force / Chase

N M
Ball / Ball

Chase / Force

S C
Secure / LMP Ball / Ball

W
Collapse / Ball Ball / Ball

Ball / Collapse

C
LMP / Secure

Alley

STUD 7, EAGLE 3 or SAM 8, BANDIT 4


Boundary - Callside

Me

Coverages: 0 10 33 Gumbo
N M
Ball / Ball Chase / Ball

Ball / Ball

S C
Secure / LMP Collapse / Ball

W
Ball / Ball Collapse / Force

Force / Chase

C
LMP / Secure

Alley

OPEN STUD 6, OPEN EAGLE 2 or WILL 5, ROVER 1


Field - Openside

Coverages: 0 10 33 Gumbo

Ball / Chase

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Collapse

Ball / Ball

W Chase / Force R

Collapse / Ball

C
LMP / Secure

Alley

DIAGRAM
STUD 3, EAGLE 7 or SAM 4, BANDIT 8
Callside - Boundary

Me

COVERAGE Coverages: 0 10 33 Gumbo


Chase / Ball

Ball / Ball

N M
Ball / Ball

S C
Secure / LMP Force / Chase

W
Ball / Ball Collapse / Force

Ball / Collapse

C
LMP / Secure

Alley

OPEN STUD 2, OPEN EAGLE 4 or WILL1, ROVER 3


Openside - Field

You

Me

Coverages: 0 10 33 Gumbo
Note: exampe would require a check to 0

Ball / Ball

N M

Chase / Force

S C
Secure / LMP Force / Chase

W
Ball / Ball Ball / Ball

Ball / Collapse Collapse / Ball

C
LMP / Secure

Alley

MIKE 1, EAGLE 7 or WIDE MIKE 2, BANDIT 8


Callside - Boundary

Me

Coverages: 0 10 33 Gumbo
Chase / Ball

Ball / Ball

N M
Ball / Ball

S C
Secure / LMP Force / Chase

W
Ball / Ball Collapse / Force

Ball / Collapse

C
LMP / Secure

Alley

DIAGRAM
MIKE 2, OPEN EAGLE 6 or WIDE MIKE 1, ROVER 5
Open - Field

You

You

COVERAGE Coverages: 0 10 33 Gumbo

Ball / Chase

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Collapse

W
Collapse / Ball Chase / Force

Ball / Ball

C
LMP / Secure

Alley

EAGLE 3, FALCON 2 or BANDIT 4, WIDE FALCON 1


Boundary - Callside

Me You

Coverages: 0 10 33 Gumbo
Note: Stunt best from a level look because R can get to the middle of the field easier.

Ball / Chase

N M
Ball / Ball

Chase / Ball

S C
Secure / LMP Ball / Ball

W
Ball / Ball Collapse / Force

Force / Collapse

C
LMP / Secure

Alley

OPEN SHOOT, EAGLE 7 or WIDE SHOOT, BANDIT 8


Callside - Boundary Field - Openside

Coverages: 0 10

Force / Chase

Ball / Ball

N M
Ball / Ball

Ball/ Ball

S C
Ball / Collapse Secure / LMP

W
Chase / Ball Ball / Force Alley

C
LMP / Secure

SIX-MAN PACKAGES The 6-man packages are excellent versus the run, but are primarily designed to put extreme pressure on the quarterback. The stunts require adding three additional defenders to the front. This can be any of the two backer Dogs with a blitzer, or the three backer Dogs. The coverage packages begin to be limited to primarily 0

or 10. Also, adding Party (movement) can give the offense the impression that everybody is coming, but allow certain defender to pull off into coverage responsibilities. The following are a couple popular combination 6-man packages. Note, we do not repeat the inside linebacker 6-man packages (Dogs); see 6-Man Packages Three Backer Dogs in the DOGS section above. DIAGRAM
STORM 31, EAGLE 7 or SHORT STORM 42, BANDIT 8
Callside - Boundary

Me Me

COVERAGE Coverages: 0 10

Ball / Ball Ball / Collapse

N M
Ball / Ball

Chase / Ball

W
Ball / Ball Collapse / Force

C
Secure / LMP

Force / Chase

C
LMP / Secure

Alley

PINCH, STORM 35, EAGLE 76 or SHORT PINCH, SHORT STORM 46, BANDIT 8
Callside - Boundary

Coverages: 0 10

Ball / Ball

N M
Ball / Ball

Chase / Ball

S C
Secure / LMP Force / Chase

W
Ball / Ball Collapse / Force

Ball / Collapse

C
LMP / Secure

Alley

DIAGRAM
FULL PINCH, FULL STUD 34, OPEN EAGLE 6 or FULL PINCH, WIDE FULL STUD 34, ROVER 7
Boundary Field

COVERAGE Coverages: 0 10

Ball / Ball

N M
Ball / Ball

Ball / Ball

S
Secure / LMP

W
Collapse / Ball Chase / Force

Force / Collapse

Ball / Chase

LMP / Secure

Alley

RUN PACKAGES These run pressure packages include 7-man and 8-man packages. These are designed to take away the bubbles; i.e., invite the offense to run at pressure. As such, they are excellent versus the run. Also, they can be effective in bring pressure on the quarterback, forcing decision errors. However, the coverages are limited to 0 and 10, so the secondary and outside inverts must be able to play man coverage. Movements can either be used to disguise (Prowl) or stress (Party) the offense knowing the pressure is coming. The coverage schemes are very limited in these run packages. As such, the coverage players must recognize their pass responsibilities. If the offensive player who they are responsible is aligned as a receiver (split or slot) the defender will not pressure, unless they are told to go by the Free Safety. The Free Safety can check coverage or defender responsibilities based upon the offensive formation. If the offensive player is aligned in the backfield, the defender will rush until the offensive player releases; snug-up technique. The run pressure packages can bring maximum pressure on the quarterback. The scheme must not confuse the defenders as to their pass responsibilities. The snugup technique can be defender specific. This helps to avoid confusion, especially in passing situations. The snug-up or spy technique can be tagged to any of the pressure packages, but is most effective the in 7-man and 8-man packages. Chapter V, Defending the Pass will discuss these techniques in greater detail. The following are a couple popular run packages.

DIAGRAM
FULL STUD 76, FULL EAGLE 32 or WIDE FULL STUD 58, WIDE FULL EAGLE 14
Callside Field

COVERAGE Coverages: 0 10

Me You

You

Ball / Ball

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Ball / Collapse

Force / Chase

W Chase / Force R

Collapse / Ball

C
LMP / Secure

Alley

STORM 35, FULL EAGLE 76 or WIDE STORM 46, FULL EAGLE 87


Callside Field

Coverages: 0 10

Ball / Ball

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Chase

W
Collapse / Ball Chase / Force

Ball / Collapse

C
LMP / Secure

Alley

FULL PINCH, FULL STUD 34, FULL EAGLE 76 or FULL PINCH, WIDE FULL STUD 34, FULL EAGLE 76
Callside Field

Coverages: 0 10

Ball / Chase

N M
Ball / Ball

Ball / Ball

S
Secure / LMP

W
Collapse / Ball Chase / Force

Force / Collapse

Ball / Ball

Note: Eagle or "B" uses a "snug up" technique..

LMP / Secure

Alley

DIAGRAM
MOSS 154, FULL EAGLE 76
Callside - Field

COVERAGE Coverages: 0 10
E S

Ball / Ball

N M
Ball / Ball

Ball / Ball

W
Secure / LMP

Force / Chase

Ball / Collapse

Collapse / Ball

Chase / Force

Alley

Note: Eagle or "B" uses a "snug up" technique..

LMP / Secure

ZONE BLITZES The concept of zone blitzes is becoming more and more popular. The technique is for the defensive lineman to engage to the blocker, distracting them, while a second level defender blitzes past them. If, a critical concept, the defensive lineman reads pass, they will then drop into coverage. The defensive linemen must understand that when they are called into a zone blitz, they must defend their run responsibilities first. A couple of the zone blitzes where included in the 4-man packages above. Here are a few more of the zone blitz packages. DESCRIPTION DIAGRAM Call: Full Zig 34 This is a zone blitz, an illusion 5-man pressure package. The Ends will engage the offensive tackles controlling the C-gap. If the Ends read pass they will drop into the hook-curl zone. The Studs will execute a run-through Dog in the B-gap. The linebackers make a me/you call. FULL ZIG 34 Coverages: 35 10 Tango Me Me
Ball / Ball

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Collapse

W
Chase / Ball Collapse / Force

Ball / Chase

C
LMP / Secure

Alley

Call: Zorro, Moss 134

DESCRIPTION DIAGRAM This is a zone blitz, an illusion 6-man pressure package. The Ends will engage the offensive tackles controlling the C-gap, and Nose controls the weak A-gap. If the Defensive linemen read pass they will drop into the curl-hook-curl zones. The Studs will execute a run-through Dog in the B-gap and Mike runs through the strong A-gap. The linebackers make a me/you call. ZORRO, MOSS 134 Coverages: 35 Callside - Boundary 33 Gumbo
Me Me Me

Ball / Ball

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Collapse

W
Chase / Ball Collapse / Force

Ball / Chase

C
LMP / Secure

Alley

Call: Zorro, Moss 134, Full Eagle 76 This is a 5-man illusion blitz package. It is an outstanding run blitz because it is an 8man package, assuming the defensive linemen execute their technique; defend run until they read pass. The scheme versus pass is effective, as most quarterback will read blitz and attempt to throw hot in the middle, where the defensive linemen are dropping. Coverages: ZORRO, MOSS 134, FULL EAGLE 76 33 Gumbo Callside - Boundary 0 Me Me Me 10

Ball / Ball

N M
Ball / Ball

Ball / Ball

S C
Secure / LMP Force / Chase

W
Collapse / Ball Chase / Force

Ball / Collapse

C
LMP / Secure

Alley

GAMES
The defensive linemen in the 30 Stack are two-gap defenders unless they are stunting or executing a game. Games are stunts and movements by the defensive

line. The following is a brief recap of some of the defensive linemen techniques used in conjunction with their games. Hit technique The defensive linemen will use 3-point punch and mirror step when they are not executing a game. Jet technique This is used in a passing situation. It is a technique that lets the defensive linemen loose, giving them the freedom to go get the quarterback. A jet call gives the defensive linemen the freedom to use their best move to get to the quarterback, without worrying about the run. Full man slant technique: When executing a full man slant, the defensive linemen will take a six inch banana step working to the V of the neck of the next offensive linemen. They will use a 3-point punch, and then execute their stimulus response reaction based upon the offensive linemans movements. Half man slant technique: The half man slant is typically to a gap. When executing a half man slant (or Scalp move), the defensive linemen will step with the slant side foot, executing a club and rip. This technique is designed to penetrate to a point six inches behind the heels of the offensive linemen. If the blocker moves into the slant, then use stimulus response to react to the blockers movement. If the blocker moves away from the slant, the defensive lineman will flatten his angle. If the blocker pulls, away, then vertically redirect the angle to pursue the ball carrier. Twist technique: A twisting style game is when one defensive lineman crosses behind another. The technique used is for the first defensive lineman to engage the offensive blocker, and the other defensive linemen will cut behind the first defensive linemen. This crossing action should be close to one another, not a wide looping action. Coaching Point: Do not worry about teaching techniques until you defensive linemen can align properly. Once they have mastered alignments, you can begin working on techniques.

DESCRIPTION Call: Nose This is a full man slant to strength (callside) by the Nose. This requires a six-inch banana step stepping to the V of the neck of the strong side guard. A Scalp can be added which would put the slant to the callside A-gap. Call: New This is a full man slant opposite strength (openside) by the Nose. This requires a six-inch banana step stepping to the V of the neck of the openside guard. A Scalp can be added which would put the slant to the openside A-gap. Call: Tim This is a full man slant inside by both Ends. A Scalp can be added which would put the slant to the inside gap, or back to a base position in a Scalp 55. Call: Tom This is a full man slant outside by both Ends. A Scalp can be added which would put the slant to the outside gap, or back to a base position in a Scalp 44i. Call: Strong or Lou This is a full man slant the defensive linemen to strength (callside) with a strong call or to the left with a Lou call. The slant in essence moves the front from a 44 to a 62. A Scalp can be added which would put the slants to the gaps. Call: Weak or Ron This is a full man slant to opposite strength (openside) with a weak call, or to the right with a Ron call. The slant in essence moves the front from a 44 to a 62. A Scalp can be added which would put the slants to the gaps. Call: Tab This puts all of the defensive linemen in a full man slant. The callside end and nose will execute a full

DIAGRAM

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

DESCRIPTION man slant to the callside, and the openside end (backside) will execute a full man slant outside. A Scalp can be added which would put the slant to the gaps, or back to a base position in a Scalp 44i. Call: Open Tab This puts all of the defensive linemen in a full man slant. The openside end and nose will execute a full man slant to the openside, and the callside end (backside) will execute a full man slant outside. A Scalp can be added which would put the slant to the gaps, or back to a base position in a Scalp 44i. Call: Sting Sting is a Stud / End game. The callside linebacker is the first penetrator, making contact with the offensive tackle. The End, double rubber, will scrape off of the Stud to their gap. This game is used with the single or double backer Dogs; i.e., Sting Sam 3 or Sting Stud 5. Call: Mean Mean is a Mike / Nose game. The Mike is the first penetrator, making contact with the center. The Nose, double rubber, will scrape off of the Mike to their gap. This game is used with the single or double backer Dogs; i.e., Mean Mike 2 or Mean Mike 1. Call: Tar This is a callside stunt for the End to engage the offensive tackle, and then stunt to the "A-gap". The Stud is a double rubber. This is typically used with "STUD" or STORM" dogs, as such the blitz numbering system provides the gap control instruction. Call: Open Tar This is an openside stunt for the End to engage the offensive tackle, and then stunt to the weak "Agap". The Open Stud is a double rubber. This is

DIAGRAM

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

E / Chase N Ball S

Chase / Ball

Ball / Chase

N M

Chase / Ball

E S

DESCRIPTION typically used with "OPEN STUD" or OPEN STORM" dogs, as such the blitz numbering system provides the gap control instruction. Call: Nut This is a twist, with the nose slanting or looping (depending upon alignment) to the callside B-gap engage the guard. The callside End cuts behind the Noses movement into the A-gap, using a double rub technique. Call: Open Nut This is a twist, with the nose slanting or looping (depending upon alignment) to the openside B-gap engage the guard. The openside End cuts behind the Noses movement into the weak A-gap, using a double rub technique. Call: Ton This is a twist, with the callside End slanting or looping (depending upon alignment) to the callside A-gap engage the guard. The Nose cuts behind the Ends movement into the B-gap, using a double rub technique. Call: Open Ton This is a twist, with the openside End slanting or looping (depending upon alignment) to the openside A-gap engage the guard. The Nose cuts behind the Ends movement into the weak B-gap, using a double rub technique. Call: Psycho The openside End is going to loop to the callside (strength) B-gap. The callside End and nose are going to execute full man slant to the openside. This stunt is used in a 33 front. Call: Open Psycho The callside End is going to loop to the openside

DIAGRAM

E W

Ball / Ball

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

Ball / Ball

Ball / Ball

Ball / Chase

Chase / Ball

Ball / Chase

Chase / Ball

Ball / Ball

Ball /Chase

Chase / Ball

DESCRIPTION (away from strength) B-gap. The openside End and nose are going to execute full man slant to the callside. This stunt is used in a 33 front. Call: Tex This is combination game to the callside by the end man, typically one of the Eagles, and the End. The End will execute a scalp slant outside, and the Eagle will dropstep with his inside foot, reducing his shoulder (dip & rip) behind the Ends movement. This game can only be executed from a Variation call; i.e., Tight, Load, Bear, etc. Call: Open Tex This is combination game to the openside by the end man, typically one of the Eagles, and the End. The End will execute a scalp slant outside, and the Eagle will dropstep with his inside foot, reducing his shoulder (dip & rip) behind the Ends movement. This game can only be executed from a Variation call; i.e., Tight, Load, Bear, etc. Call: Nab This is a callside Nose game, with looping action to the callside B-gap. This can be combined with other games, Dogs or Stunts. Call: Open Nab This is the same stunt by the Nose, only to the openside. Call: Pinch A callside angled slant by the End. The End slants hard to the A-gaps, through the B-gap, with an aiming spot of six-inches behind the guard in the strong A-gap. "Open", "Full", "Wide" and "Short" can change the defenders executing the "pinch". Call: Pinch, Nab This is a combination game, with both Ends executing a Pinch (hard slant to the A-gap), and the

DIAGRAM

Ball /Chase

Chase / Ball

Force / Chase

Chase / Ball

Ball / Chase

Chase / Force

E R

Ball / Chase

Ball / Ball

Chase / Ball

Ball / Chase

Ball / Ball

Chase / Ball

Ball / Ball

Ball / Ball

Chase / Ball

Ball / Ball

Ball / Ball

Ball / Ball

DESCRIPTION Nose executing a loop to the B-gap behind the callside Ends action. This creates a callside double rub.

DIAGRAM

CHAPTER V DEFENDING THE PASS


The 30 Stack coverage packages must be flexible enough to fit behind the hundreds of pressure packages. Also, how you teach your schemes and who you have running them are two critical components to success. The 30 Stack is designed for playmakers. Playmakers make plays when they can execute the schemes to perfection. So our coverage calls are based upon a simple zone chart: six underneath zones and three deep zones. As the offensive aligns in their formation, the coverage players must identify potential receivers. The receivers are number from the outside in on both sides of the formation, starting with number 1. Dont forget to number the players aligned in the backfield. Also, number 1 can become number 2 if the receivers routes cross. The coverage chart shown below includes the receiver numbers.
33 1 2 42 1

E S
Flat

N M F

E W
Hook

Curl

Hook

Curl

Flat

Under Zones may be stretched sideways depending on receiver action.

Outside 1/3

Middle 1/3

Outside 1/3

Deep Zones may be collapsed without vertical stretching by receiver routes.

The 30 Stack in its base form is an 8-man front pressure defense. As such, the base coverage packages stem from a diamond contour, or 3-deep look. However, the 30 Stack is dynamically flexible both in the pressure packages and the coverages behind them without compromising the fundamentals of the defense. The coverages are limited only by your personnel. There are additional contours that can be created

with tags; level, press, etc. Also, combination coverages are easily created by this three level defense. So whether man, zone or combination coverages, there are virtually no limits to the shells over the top of the pressure packages. The concepts of robber, zone and fire zone blitz are easily incorporated as well.

TECHNIQUES
As we have mentioned throughout, the scope of this playbook is directed toward scheme rather than technique. However, we have included a brief overview of some of the techniques required to play either zone coverage, or man coverage. STANCE AND ALIGNMENT The stance of a defensive back will vary depending on the coverage call (man or zone) and the type of assignment. In general, the defensive back stands in a two point ready position at a point of alignment defined by the type of coverage called. The stance should be with his knees dropped, knees slightly flexed and weight over the forward foot or thighs. The feet should be narrower than the width of the shoulders approximately 12 inches. Weight should be placed on the balls of the feet, never on the heels; i.e., the heel should be slightly raised off of the ground. The feet should be positioned to a toe-instep stagger (no more than a four inch stagger) with the inside foot back, when in a base alignment. This allows the defensive back to get the total picture, the quarterback, receiver and backfield without losing a squared position on the receiver. Coaching Point: We teach a 3-slide step prior to backpedaling. The defensive back should always push off the front foot, dragging the front cleats for three quick shuffles. During this time, the defensive back is reading his keys and will either get his hands on the receiver, or backpedal. The hands, arms, and shoulders should be relaxed and hanging free in a natural position. Bend slightly at the waist with the head relaxed and focused on the quarterback, with the receiver in the peripheral vision. Don't force the body to coil down into an unnaturally low stance, unless aligned in bump & run. Finally, an incorrect initial stance will lead to inefficient technique. Since, fractions of time mean so much in coverage, getting into and out of a stance cannot be practiced enough.

Outside Alignment This outside leverage position is generally used in zone coverage, or man with an inside bracket, or help over the top. The alignment point is determined by ability and assignment. However, the base is an alignment at 7 yard off of the receiver, with the Corners inside foot aligned to the receivers outside foot. Again, the depth may depend on the coverage and ability of the defensive back. For example, a Cover 20 alignment may be at two, four, five or seven yards off of a receiver or even on the L.O.S. in a press look. In man, a Corner will align at a depth he feels comfortable with. A defensive back should always disguise his coverage by alignment or stem to his alignment, timing his movement with the quarterback's cadence. A defensive back may show press and then bail to his coverage. The strategy of the game becomes a part of the alignment bluff. Therefore, keep this in mind when determining your drills. Inside Alignment The inside leverage position is generally used in man, whether off (soft) or up (bump & run). The alignment point is determined by the ability and assignment. However, there are a couple of reasons to establish inside leverage; (1) used in man coverage with no help over the top, or (2) into a boundary with restricted horizontal yardage. A corner should key a receivers splits. If a receiver is aligned 7 yards or closer to the boundary, always align on the inside. Also, if a receiver aligns wide anticipate, then inside release because he is making room for his route. Finally, if a receiver aligns tight then look for the outside release. ZONE TECHNIQUES When playing zone coverage your players must know their coverage responsibility and where their help is coming from, if any. The secondary defenders must recognize the field position, specifically receivers alignments because pass zones are stretch and contracted based upon whether the cover is to the boundary or field. This recognition is assisted by the field call by the SAM, and echoing by the inside linebackers. Finally, the secondary defenders must recognize formations, including strength, which is assisted by the MIKE call, and echoed by the SAM and WILL. The formation, combined with field alignments can give the Corner a pre-snap read to the types of routes to anticipate.

Pass drops should always be controlled by the secondary personnel, so that they can read patterns. This allows them to be ready to break and drive on the ball. Secondly, when the quarterback sets up and is ready to throw, the secondary player should be in a position to react. The secondary player must always be under control, so that he can break on the ball when it is thrown. Defenders should work to keep their shoulders square when reading the quarterback's eyes, shoulders and arm motion. In general, if you see the front elbow, the quarterback is throwing a longer pass, whereas if you only see the shoulder it is a short pass. Reaction to the ball is the ability to move at the proper angle in order to break up the pass. Don't round corners and angles the primary benefit of using the pro plant. Secondary drills must emphasize the ability to go to the ball and intercept it. Make the interception at the balls highest point. After making the interception return the ball to the nearest sideline and if in traffic cover up the football. If a teammate intercepts the football, block the intended receiver, if you are close enough. If a secondary player has underneath zone coverage, then they must get a piece of the receiver as he travels through his zone. While redirecting the receiver, if the defender gets turned around he must be quick to get his eyes back on the quarterback and squared up to play the football. Keep shoulders square to the line of scrimmage. Match-up Zone The concepts used in zone coverage have evolved from guarding areas to match up zones. A match up zone includes a combination of pattern recognition and coverage techniques. The defenders must first identify the offensive personnel and formation, then at the snap of the ball makes a run/read. Once the defenders have recognized pass, they begin to execute their zone drop techniques. The receivers routes will dictate the techniques. The following diagrams detail a few of the match-up zone concepts.

TWO RECEIVERS NO TIGHT END Corner uses divider technique versus vertical routes by #1 and #2; drop splits the verticals. Eagle uses a zone drop based upon the release of #2. His drop is into the curl to stop the slant, curl or dig, reacting to either #2 or #3 if their route takes them to the flat.

3 2 1

S C

B Carry, Wall, Turn


Zone Drop

Divider

Stud reacts to #2 using: Carry if #2 goes vertical Wall if #2 runs a shallow crossing route Turn if #2 runs a dig Mike drops hook, unless the Stud is on a Dog, in which case Mike replaces Stud. TWO RECEIVERS TIGHT END Corner cover #1; remember #2 can become #1 if they cross. Route recognition is crucial. Eagle buzz technique to get under #1, while maintaining outside leverage on #2. Stud reacts to #2 using: Carry if #2 goes vertical Wall if #2 runs a shallow crossing route Turn if #2 runs a dig Mike drops hook, unless the Stud is on a Dog, in which case Mike replaces Stud.
3 1 2

S C B
Buzz Cover

Carry, Wall, Turn

THREE RECEIVERS NO TIGHT END Corner uses divider technique versus vertical routes by #1 and #2; drop splits the verticals. 1 Eagle uses a zone drop based upon the release of #2. His drop is into the curl to stop the slant, curl or dig, reacting to either #2 or #3 if their route takes them to the flat.
C

42 2 3

S B F
Zone Drop Divider

Carry, Wall, Turn

Stud reacts to #3 using: Carry if #3 goes vertical Wall if #3 runs a shallow crossing route Turn if #3 runs a dig Stud must be aware of crossing routes, as either #1 or #2 can become #3 Mike drops hook, unless the Stud is on a Dog, in which case Mike replaces Stud. GUMBO Gumbo is a zone drop to cover the curl hook curl zones by three underneath defenders. The zone drops are referred to as LEE, MOH and RAY, for left, middle, right. This technique is used in 5-man pressure packages and Cover 33.

3 2 1

S C B

F
Cover Divider

Here is a list of some additional points and considerations in zone coverage. On the snap of the ball key quarterback, receiver and backfield action. Never allow a receiver to get behind a defender when he has deep zone coverage. A defender in zone coverage should go only as wide and as deep as he has to in order to cover his responsibility.

See the ball the defenders attention should be directed towards the passer and he should see the receivers. Keep head on a swivel and be able to shift your eyes referred to as melt to the quarterback. "Ball" - "Score" are calls used in the passing game. The sideline should be active yelling ball when the quarterback throws the football, and the defender intercepting, as well as the sideline should be yelling bingo to indicate an interception has been made. Most interceptions are made as the defender moves forward for the ball. A tipped ball should be an interception if defender is hustling ( 50% of all tipped balls are intercepted Intercept all passes at their highest point. Do not wait for the ball to come down. Go get it! Ball reaction is paramount to successful zone pass defense. Instill the importance of communication. Talk to your teammates; help each other. Calls such as in-in-in-in, out-out-out-out, cross-cross-cross, delay-delay-delay and crack-crack are very helpful to the team defensive approach. When responsible for a short zone, gamble for the interception. When responsible for deep zone, defender should never go in front of the intended receiver unless he can get both hands on the ball. Be aware of the red zone (20 yards and in), as the short defenders should be no closer than 7 yards to the sideline until the ball is thrown in that area. Interference results when a defender plays the receiver rather than the ball. The free safety in cover 3 and both safeties in cover 2 should keep all receivers in front of them. Corner's responsible for the outside 1/3 should never take an inside fake, because you will always have help on the post route from the deep 1/3 safety. Always remember when working drills that break on the ball to drive on a straight line not a circular one. MAN TECHNIQUES There are two man coverage techniques, one used when the defender is aligned off in a safe cushion with the receiver and the other when aligned close (bump & run) using aggressive, hard-nosed play. In either case, when playing man coverage the defender must play the ball aggressively. Coaching Point: Dont chastise your players if they get their early.

Here is a brief recap of some of the advantages to man coverage: Possible to get more men rushing the quarterback Get the most advantageous match-ups Assignments are clear and specific Keeps the defenders from being fooled by play-action Dont have defenders guarding grass You can bracket or get help in covering a specific receiver Permits aggressive play on the goal line Easy to stem and disguise

The defender must watch the receiver until he is sure that the receiver is on his last cut then snug up and watch the quarterback. The defender will still use his 3slide steps reading the key, and then get into the action. Never jump an initial outside fake, always take the initial inside fake. This can be accomplished when the defender maintains a separation, or is on top of the receiver. When the receiver straightens up, he is getting ready to fake, when the arms go up break on the ball. BANJO Banjo is when two secondary players (C, F, B, R) use an inside / outside approach to covering 2 receivers. Each defender will cover his assigned receiver until their routes cross, at which the defenders switch responsibilities. This technique helps avoid the rubs and picks that receivers use.

3 1 2

S C B

BRACKET There are certain pressure packages or game plan situations that bracketing a wideout or inside receiver is necessary. The corner or outside inverts (Eagles) will defender their man with outside leverage and the safety or outside inverts (Eagles) will defend the inside cut.

3 2 1

S C B
Bracket

M F

W R Bracket C

Here is a list of some additional points and considerations in man coverage. Total concentration must be on the receiver. Always keep the receiver in front. Never align or be driven to a head up position. Route recognition A receiver who is going to run an outside route will generally reduce his split. A receiver who is going to run a route inside will widen his split. When working drills that talk about stance, always mention butt up and chin in line with the toes. The best possible situation is for the defender to stay in his backpedal as long as possible or until the receiver breaks the cushion which puts him within 3 yards of the defender, when this happens turn and run with receiver. A receiver who is bent over and running with his head down cannot make a sharp cut, until he raises his shoulders and gathers himself under control. Therefore the defender should focus his attention on the receivers belt buckle and his shoulders. Playing bump and run Never allow an inside release by the receiver, make the quarterback make the long throw. Don't get your feet crossed over. If a pass is thrown to your receiver in front of you make all drills attack the up field shoulder. Never go in front of a receiver unless you think you can get both hands on the ball. If the defender gets beat deep, tell him to put his head down and sprint to catch the receiver. Do not look back at the quarterback until you have caught the receiver.

As long as the ball is behind the line of scrimmage and receivers are downfield, always maintain tight coverage. ATTACKING THE CATCH HAND The Catch Hand is the hand that will stop the ball with the only exception being the curl route. The catch hand will always be the hand that will stop the ball's momentum to catch the football. If the receiver is going to catch the ball and the defender cannot intercept or knock the ball down, then attack the catch hand with a closed fist and punch the ball to the ground. When a receiver is running away from the quarterback (i.e., out, post, dig, go) always attack the catch hand and punch the ball out. When a receiver is moving back to the ball, towards the quarterback, then attack the side the receiver is going to catch the ball on. Attack that side (of his body) by punching through the area between the elbow and his body or by punching from the top down. Finally, the defensive back should always, while punching the ball, lock one arm around the receiver's shoulders to maintain contact and so you will have the ability to tackle the receiver if you do not knock the ball loose. THE BOUNDARY CONCEPT In order to assist the coverage for all zones, the defender must attempt to squeeze his zones so that they overlap. The most practical areas to eliminate are those close to the boundary where time is on the defenses side. In order for the ball to enter these areas, the football must be in the air for a long period of time. This time should enable the defender to react to the ball and get to it. Therefore, a defender should never enter the boundary area until the ball is thrown in that area. If a defender is covering a deep zone, they should not be closer than 9 yards from the sideline unless the ball is thrown in that area. If they are covering an underneath zone, they should not be closer than 7 yards to the boundary unless the ball is thrown there.

COVERAGES
There are really only three zone coverages no matter how complicated or intricate a system. There are several variations of how to play the zones whether rolling corners or exchanging underneath responsibilities. Coaches are continually creating adjustments to the coverage schemes to adapt to offenses, as well the pressure packages used to attack them. Regardless, it still remains three basic zone coverages.

The three basic zone coverages are: 1. Two deep with five or six under; 2. Three deep with three, four or five under; and 3. Four deep with three or four under. The three deep schemes are historically those associated with the 30 Stack, however by moving the outside inverts to a level look, all three of the basic zone coverages can be used. The coverage calls are based upon a number system. The first number will identify how many players are in the three deep zones and the second number identifies how many players are in the six underneath zones. We have found that this approach has helped our players understand the concepts behind the coverages.

35
Defenders in the 3 Deep Zones Defenders in the 6 Underneath Zones

The following are the X & O diagrams for man-to-man, zone and combination coverages used in the 30 Stack Defense. Man Zone Cover 0 no help Cover 10 free safety on top Cover 20 two safeties on top Cover 25 Cover 26 Cover 35 Cover 34 Cover 33 Gumbo Cover 43 Cover 44 Combination Cover 121 Cover 21 Cover 24 Cover 211

Cover 42

COVER 0

3 1 2

2 1

E B C
3 2 1 2 1

N M

E W R C
42 2 1 3 1

S F

E S C B

N M F

E W R C C B F

E S

N M

E W R C

DESCRIPTION Cover 0 is a man-to-man coverage with no help. This coverage is used when sending one more than the offense can block; i.e., in conjunction with sending eight versus a two-back, tight end set (21). Further, it is characterized by cushioning, inside techniques by the Corners. Depending upon the offensive formation, the outside inverts (Eagles) are the first to make the adjustments, and come off their stunt to cover a receiver or running back. If a coverage defenders man is lined-up in the backfield they will use a snug up technique; i.e., rush or squeeze their man until they release in the pattern. This creates an illusionary blitz for the quarterback. Strengths: Weaknesses: Allows for maximum pressure big Possible mismatches; play potential; Players must think and change Can stem from a diamond or level responsibilities with motions and look; shifts; Forces the offense to throw short; and No help free safety is out of the middle; Clog up the running lanes inside. Poor perimeter run support; and Difficult to disguise versus motion

and shifts.

COVER 10

3 1 2

2 1

E B C
3 2 1 2 1

N M F

E W R C
42 2 1 3 1

E B C S

N M F

E W R C C B S

E M

N W

E R

Cover 10 is a man-to-man coverage with Free Safety (F) help. The F will help with the deepest receiver or can be used to help bracket a receiver. The linebackers will key the backs to their side, and must come off a stunt if the backs release into a route. This coverage is used when sending five rushers versus a spread set, or seven in versus a 21 set. Depending upon the offensive formation, the inside linebackers (Studs) are the first to make the adjustments, and come off their stunt to cover a receiver or running back. If a coverage defenders man is lined-up in the backfield they will use a snug up technique; i.e., rush or squeeze their man until they release in the pattern. This creates an illusionary blitz for the quarterback. Strengths: Weaknesses: Pressure defense, with deep middle Underneath coverages, particularly help while covering every potential the crossing routes; receiver; Perimeter running plays; Ability to crowd receivers and jump Possible mismatches; and outside breaking routes; and Difficult to disguise versus motion Excellent versus zone routes. and shifts.

COVER 20
33 1 42

E B
Flat Curl

N M

E W
Hook Curl Flat

S
Hook

Deep

Deep

33 1

42 1 2

42

E B
Flat Curl

N M

E W
Hook Curl Flat Flat Curl

E S B F
Hook

N M

E W
Hook Curl Flat

S
Hook

Deep

Deep

Deep

Deep

Cover 20 is a man-to-man coverage 2 safeties over the top to help. This coverage allows the underneath defenders to take chances because they know that they have help over the top. If a coverage defenders man is lined-up in the backfield they will use a snug up technique; i.e., rush or squeeze their man until they release in the pattern. This creates an illusionary blitz for the quarterback. Strengths: Weaknesses: Double all receivers Crossing Routes Bracket outside or inside receivers Fades Disguise Runs, especially the option Nickel or Dime package

COVER 25
3 1 2 2 1

E S
Flat Curl

N M

E W
Hook Curl Flat

B F

Hook

Deep

Deep

3 2 1 2 1 1 2 3

42

E S
Flat Curl

N M

E W
Curl Flat Flat Curl

E S B
Hook

N M

E W
Hook Curl Flat

B F

Hook

Hook

Deep

Deep

Deep

Deep

Cover 25 is a two deep zone, with five in the underneath coverage. This coverage is used with any of the 4-man pressure packages. The coverage is most effective from a level look, with the corners rolling up to cover the flat. The underneath defenders must be aware of who is pressuring as they must recognize who must work through 2 zones (zone drop). Strengths: Weaknesses: Perimeter play versus option and sweeps; Three sweet spots, approximately twentytwo yards along the boundaries, and deep Underneath coverage with five defenders in middle; the six zones; and Eliminates the 3-step game by taking away Two to cover the three deep zones, so deep routes, verticals, corners and smash; and the flat, stop and slant forcing the fade. Wide splits create lanes.

There are alterative approaches to putting the defenders in position to run Cover 25. The Corners can be the half field defenders and the Free Safety plays a middle robber to action or quarterbacks eyes, taking away vertical, curl and drag type routes. The Eagles (OLB) walk out to press the #1 receiver to the inside, and then sink to cover the flat. The Free Safety can blitz (falcon), in which case the Mike would become the robber. Also, versus a double slot (2x2) or trips, open set (3x1) the Studs (ILB) will need to bump out. The following is an X & O diagram with the Corners playing the half field. COVER 25 Press Robber
3 1 2 2 1

B
Flat Curl

E S C
Hook

N M

E W
Hook Curl

R
Flat

Deep

Deep

3 2 1 2 1 1 2 3

42

B S
Flat Curl

N M

E W
Hook Curl

R
Flat Flat

B S

E M
Hook

N W

R
Curl Flat

Hook

Curl

Hook

Deep

Deep

Deep

Deep

COVER 26
3 1 2 2 1

E S
Flat Curl

N M

E W
Hook Curl Flat

B F

Hook

Deep

Deep

3 2 1 2 1 1 2 3

42

E S
Flat Curl

N M

E W
Curl Flat Flat Curl

E S B
Hook

N M

E W
Hook Curl Flat

B F

Hook

Hook

Deep

Deep

Deep

Deep

Cover 26 is a two deep zone, with six in the underneath coverage. This coverage is used with a 3man rush. The coverage is most effective from a level look, with the corners rolling up to cover the flat. Excellent long yardage coverage package. Strengths: Weaknesses: Perimeter play versus option and sweeps; Only a 3-man rush, lots of time for the quarterback Underneath coverage with six defenders in the six zones; and Three sweet spots, approximately twentytwo yards along the boundaries, and deep Eliminates the 3-step game by taking away middle; the flat, stop and slant forcing the fade. Two to cover the three deep zones, so deep routes, verticals, corners and smash; and Wide splits create lanes.

COVER 35
3 1 2 2 1

E B
Flat

N M

E W
Hook

S
Hook

Curl

Curl

Flat

Outside 1/3

Middle 1/3

Outside 1/3

33 2 1 2 1 1 2 3

42

T B
Flat

N M F

T W
Hook

E
R
Curl

N M

E W
Hook

S
Hook

S
C
Flat Flat

Curl

Curl

B F

Hook

Curl

Flat

Outside 1/3

Middle 1/3

Outside 1/3

Outside 1/3

Middle 1/3

Outside 1/3

Cover 35 is a safe coverage, with three defenders in the three deep zones, and five in the six underneath zones. The Eagles will read the release of the nearest receiver (#2) dropping curl to flat, reading routes. The ILBs will drop in the middle zones, looking for receiver coming into or across these zones. The defensive backs cover the deepest receiver in their zones, reading quarterbacks eyes and breaking the receivers route. Man within zone techniques. Strengths: Weaknesses: The 3 deep zones are covered; Flood routes, more than two receivers in a zone; Strong versus the run; Easy adjustments to formations, including Four vertical routes; disguises with stemming action (i.e., press No leverage on the receivers, therefore easy bail align); and releases by them; and Eagles can get under outside breaking Only a 3-man pass rush. routes, as well as Studs under the curl.

CALL: 55 STUD 5 COVER 34 [Diagram versus Trips: 55Stud 5Level 34]


3 1 2 1 2

B C

E S

N M

E W R C

33 2 1 3 1 1 2 3

42

T S B C

N M

T W R C C B F

T S

N M

T W R C

Cover 34 is a safe coverage, with three defenders in the three deep zones, and four in the six underneath zones. It is the same as Cover 35 except that a 4-man pressure package is added. The undercover will drop through one zone to end up in their zone responsibility. The undercover must pattern read on their drops. Versus Trips, the "Level" look puts a defender over the top of #3, but the first inside linebacker not going has the pattern reads of "carry, wall, and turn". Also, from a level look, the schemes can be mixed by staying with 34 which is a safety invert, or adding a roll which puts the corner in the flat, and the Free or Outside Invert in the deep third. The strengths and weakness are the same as Cover 35, except that there is more pressure on the quarterback.

The undercover must pattern read on their drops in Cover 34. The "hook / curl" defender will read #2 or #3 (if trips) and use three techniques: (1) "carry" are vertical route, (2) "wall" a drag, and (3) "turn" on a dig. The "curl / flat" defender will be a "zone" player versus a #2 tight end, but a "buzz" player versus a #2 slot receiver The following are more examples of Cover 34 behind a couple 4-man pressure packages. 55 OPEN STUD 5 C 34
3 1 2 1 2 2 3 1

55 OPEN STUD 5 LEVEL 34


42 1

B C

E S

N M

E W R C

T S C B F

N M

T W R C

BASE SHOOT C 34
3 1 2 1 2

BASE - SHOOT LEVEL 34


42 2 3 1 1

B C F

E S

N M

E W R C C B

S F

N M

T W R C

55 OPEN EAGLE 6 C 34
3 1 2 1 2

55 OPEN EAGLE 6 LEVEL 34


42 2 3 1 1

B C

E S

N M

E W R C

T S C B F

N M

T W R C

CALL: 44 FULL STUD 56 33 GUMBO


3 1 2 1 2

B C

E S

N M

E W

R C

33 2 1 2 1 1 2 3

42

S C B

E R B

S C C F

E R C

Cover 33 is a coverage scheme behind pressure. There are three defenders in the three deep zones, and three defenders in the six underneath zones; i.e., generally giving up the flat zones. The "33" is used in conjunction with a 5-man package, so the remaining three undercover defenders will zone drop - LEE, MOH, RAY, which is left (curl), middle (hooks), right (curl). The undercover must pattern read on their drops. Strengths: Weaknesses: The 3 deep zones are covered; Flats are open 5-man pressure on the quarterback Four vertical routes; Excellent run blitz; No leverage on the receivers, therefore easy releases by them; and Easy adjustments to formations, including disguises with stemming action (i.e., press bail align); and

The 5-man packages are excellent in both run and pass situations. The pressure packages are equally effective as a run blitz or pressuring the quarterback. Man coverage packages have traditionally been the preferred scheme over the top of a 5-man package. However the growth of the fire zone blitzes has made these packages even more effective. The fire zone blitzes, which we refer to as gumbo, drops three defenders. These three defenders cover the four middle zones, leaving the flats. The zones are Lee to the left, Moh in the middle and Ray to the right. The corners have to be schooled to react to the hitch and flat routes. The flats are open in these packages. Here are a couple more examples of 5-man packages. 55 STORM 15 LEVEL 33 GUMBO
3 1 2 1 2 2 3 1 42

B C F

E S

N M

E W R C

S C B F

BASE STORM 13 LEVEL 33 GUMBO 3 2 CHECK MASH 31


1 2 1 42 2 1 3 1

B C F

E S

N M

E W C

S C B F

C R

COVER 44
3 1 2 2 1

E B
Flat

N M

E W
Hook

S
Hook

Curl

Curl

Flat

Deep

Deep

Deep

Deep

3 2 1 2 1 1 2 3

42

E S
Flat

N M

E W
Hook Curl R

E S

N M

E W
Hook

Curl

Hook

Flat

Flat

Curl

B F

Hook

Curl

C Flat

Deep

Deep

Deep

Deep

Deep

Deep

Deep

Deep

Cover 44, also known as quarters coverage, is excellent in 3rd and long situations, or late in a game when you want the offense to work for a score; i.e., burn time off of the clock. This scheme divides the deep zones into with four defenders covering them. The defensive backs must keep all of the receivers in front of them. Consider using a nickel (five defensive back by substituting defensive backs for Eagles) or a dime (six defensive backs, using nickel, plus and additional defensive back for an inside linebacker) package. It can be run from a level as well. Strengths: Weaknesses: Easy to disguise with a four across Flats are typically uncovered; and look; and Perimeter run plays. Defending the long pass so can be used in prevent type situations.

COVER 43 GUMBO
3 1 2 2 1

E B
Flat

N M

E W
Hook

S
Hook

Curl

Curl

Flat

Deep

Deep

Deep

Deep

3 2 1 2 1 1 2 3

42

E S
Flat

N M

E W
Hook Curl R

E S

N M

E W
Hook

Curl

Hook

Flat

Flat

Curl

B F

Hook

Curl

C Flat

Deep

Deep

Deep

Deep

Deep

Deep

Deep

Deep

Cover 43 is similar to Cover 44 except that an additional rusher is added. Since there are three in the six underneath zones, a gumbo call is added. This opens up both of the flat zones. However, in Cover 43, you can add robber and have one of the inside linebackers spy or rob. This is excellent versus screen and draws. It can be run from a level as well. Strengths: Weaknesses: Easy to disguise with a four across Tremendous stretch on the underneath look; and zones, unless a 3-man rush; Defending the long pass so can be Short crossing routes; and used in prevent type situations. Perimeter run plays.

The previous pages detailed man and zone coverages. The defense is easily adaptable to multi-formation looks, as well as a wide range of cover packages. We have detailed some of the combination coverages that fit easily with the 30 Stack, including: Cover 121 this is used versus a 3x1 set, and is a combination man on the #1 receivers, with a bracket on the inside receivers. This is an outstanding coverage, and gives the quarterback a pre-snap read look of quarter, quarter, half (42). Cover 21 this is a combination cover 25 to the callside, and man-to-man coverage on the backside. The tag press would move the Eagles to a press alignment on the two outside receivers. Cover 24 this is a cover 2 to the boundary, and quarters coverage to the field. Cover 211 this is combination coverage with a cover 2 on the #1 and #2 receivers to the callside with the Corner and Free Safety working together. The callside Eagle and Stud can use an inside-outside versus the #3 receiver (banjo technique). Further, it includes a man-to-man on the #1 backside receiver. Cover 42 this is quarter, quarter, and half coverage, with the quarters coverage to the callside. Cover 3 Press this is cover 3, except that the Eagles align to press the #1 receiver on both sides of the formation.

COVER 121
42 2 1 3 1

B
Flat Curl

E S

N M

E W
Hook

Hook

Curl

Flat

Pressure: 3-man with games 4-man dog packages 5-man dog packages Openside pressure

Also consider Press which aligns the openside Eagle pressing #1 backside receiver Deep Deep or Level which moves to the hash. Cover 121 provides man-to-man coverage on the outside receivers. The Corners can use a variety of stems, including press, bail, cheat and a normal alignment. The Eagle to the multiple receiver side will play cover 2; i.e., get a jam on #2, while reading #3. The Free Safety is the half field cover defender and is working with the Eagle to cover the two inside receivers. The Studs can help wall off underneath and crossing routes. Deadly versus the bubble type screens. COVER 21
42 1 2 3 1

B
Flat

E S F
Hook

N M

E W
Hook

Curl

Pressure: 3-man with games 4-man dog packages 5-man open dog packages
Flat

Curl

Deep

Deep

Also consider Press which aligns the openside Eagle pressing #1 backside receiver or Level which moves to the hash.

Cover 21 creates a cover two look to the callside and man-to-man on the backside #1 receiver. It is an excellent coverage versus; (1) two-back sets, (2) two wide receivers, including doubles type sets (2x2), and (3) even two wide receivers with a tight end (King set). However the coverage is not as strong versus a trips or trips open; depending upon the pressure package a formation could force a coverage check.

COVER 24
24 3 1 2 1

T B
Flat Curl

N S

T M
Hook Hook

Pressure Packages: 3-man with games 4-man dog packages


Flat

W
Curl

Deep

Deep

Deep

Cover 24 is cover 2 to the boundary, with quarters to the field. It is designed to put bracket coverage (short / deep) on the #1 receiver to the short side. The Eagle is in a level alignment. COVER 211
42 2 1 3 1

E S
Flat

N M

E W
Hook

Curl

B F

Hook

Pressure: 3-man with games 4-man dog packages 5-man dog packages
Flat

Curl

Deep

Deep

Cover 211 can be run from a 4 across look. It is a cover 2 on the #1 and #2 receivers to the callside with the Corner and Free Safety working together. The callside Eagle and Stud can use an inside-outside versus the #3 receiver (banjo technique). Further, it includes a man-to-man on the #1 backside receiver. Also consider Press which aligns the openside Eagle pressing #1 backside receiver. A level will put the Open Eagle and Corner in position to bracket the backside #1.

COVER 42
42 2 1 3 1

Pressure Packages: All Dogs

E S
Flat

N M

E W
Hook Curl Flat

Curl

Hook

Deep

Deep

Deep

Cover 42 is a quarter, quarter, and half coverage to the callside. This coverage is easy to stem and disguise. This coverage provides three defenders deep; however one defender (Open Eagle) has the field, with the callside Corner and Free Safety covering quarters. The underneath coverage can use four or five in the six zones. The callside Eagle can bump and the openside Eagle can press. The Free Safety will move from the middle of the field to shade the callside offensive tackle. However, there are a number of disguises and stems from and to this coverage. COVER 3 PRESS
3 1 2 2 1

Pressure: 4-man packages


Flat

B
Flat Curl

E S

N M

E W
Hook Curl

R C

Hook

Outside 1/3

Middle 1/3

Outside 1/3

Cover 3 Press is cover 3, except that the Eagles align to press the #1 receiver on both sides of the formation. This puts the Eagles into their zone much quicker, so they can get their hands on the #1 receiver to re-route them while watching #2.

CHAPTER VI INSTALLATION AND DRILLS


This manual is written in a playbook style. Jerry Campbell Sports (www.jcfb.com) has many resources that cover techniques, including Coach Campbells defensive manuals and Coach Gollas Defensive Line Play Video Series. These outstanding resources will enhance many of the concepts and schemes included in this manual. However, we felt that we needed to include a brief explanation to our installation approach and a few of our base drills.

INSTALLATION
Defensive football has evolved into multiple fronts. The 30-Stack is no different. The base 30 Alignment can be morphed into 40 schemes (43 or 44), to 50 schemes (50 or 34), Bear, Arizona Flex and any combination of the above. When you add the exponential attack schemes with pairing a fundamentally sound coverage behind these Dogs, Blitzes and Stunts the defense can be overwhelming. So, the beginning point of installation always starts with stance and alignments. We believe that you teach in the classroom, coach on the field, and letem play. When the players have mastered their stances, it is time to progress to alignments and then to their stimulus response recognition. These are the foundation upon which defensive players techniques are built. After the foundation has been laid, techniques and skills must be developed to allow the players to have success with the schemes. As the players grow in competence with the skills you can begin to layer in the schemes. OFF SEASON The off season is when coaches must school themselves to become better and more efficient teachers of the fundamentals and techniques required for the players to have success. Clinics and staff in-service visits can be overwhelming if a coach does not have a plan. We provide our coaches with two checklists that they can use as guides to help them during the off season. Defensive Positions This list includes the skills and techniques necessary for each position set. This checklist is used during the spring, summer and fall by the position coaches to make sure that they are properly preparing their players. (See installation Checklists in the Appendix)

Defensive Preparation This checklist is a buffet line; our defensive schemes. It is designed to create a comprehensive list of the terminology and schemes for installing the 30 Stack Defense. The list does not mean that the entire playbook gets installed each year. The coaches meet over the winter months (February April) preparing for the season. It is during this time period that the installation is discussed and practice plans prepared. (See installation Checklists in the Appendix) SPRING PRACTICE The off season is an excellent time to teach stances, alignments and work on specific skills. But, regardless of the off season work, spring and summer is where the foundation for the season is laid. The preparation process involves coaches, meetings and player evaluation, so that as you enter into the spring, you have a plan for the season that covers: Philosophy Front (s) Review, discuss and agree on the Defensive Philosophy Determine what fronts, alignments, packages our players can have success with. In general, we establish 3 to 4 schemes in each of our 4-man, 5-man, 6-man and 7-man packages. These will be modified and added through the season as we game plan for opponents Coverage (s) Can our players play man? Once we make this decision, we layer our coverages behind our pressure packages. Progression Schedule the installation into our practice time frame. The following is an example of a spring installation schedule.
Practice Fronts Coverage Variations Dogs Blitz / Stunts Games / Movements

1 2 3 4 5 6 7 8

44 55 71 (31) 44 - 45 44 33 44 45 - 55 44 45 55

10 10 35 34 33 Gumbo 10 25 Level 0 10

Load / Nub Pull Push 4-man 5-man Bear Slide

Tim / Tom SMW BR Stud-Storm Eagle Mash Moss Falcon Tab / Open Tex / Open Sting/Mean

Practice time is crucial, because it is so limited finite amount of it. When a minute is wasted, it is never recaptured. The position coaches will use the

installation schedule to schedule their teaching progressions. session, during the spring, will provide the position coaches with:

Every practice

Individual to be used for every day drills (EDD). Technique to be used to reinforce the individual techniques to execute the schemes for the practice session. Group these are position groups to execute the schemes in manageable sizes; run sessions would include defensive linemen and linebackers, a pass session could include linebackers and secondary players, etc. Team this session is primarily for the coaches to evaluate our players progress and areas where the staff needs to more time. SUMMER PRACTICE During the summer, our focus is primarily on conditioning. As such, we only practice on the field one day, typically Wednesday. The emphasis is primarily on the position skills and techniques. We will work on tackling any time we are on the field. Also, we incorporate our run responsibilities into a variety of pursuit drills. FALL PRACTICE Our pre-season coaches meetings are used to evaluate players, schemes and progress. We will use our checklist of the schemes, and corresponding techniques required to execute them to assist in the process. We will then work off of this checklist to install our season plan. We have found that checklists are an excellent way to confirm that we do not miss anything. The following table is an outline of how we structure our practices throughout the season.
DEFENSIVE PRACTICE FORMAT
MONDAY Fundamentals MEETING [ 20 min ] Review Previous Game Install Game Plan TUESDAY WEDNESDAY THURSDAY FRIDAY Turnovers Competitive Game Plan Finish Players watch opponent cut-ups on their own between classes, at lunch or after practice. MEETING [ 20 min ] MEETING [ 20 min ] MEETING [ 10 min ] MEETING [ 15 min ] Correct Previous Day Correct Previous Day Game Plan Review Game Plan Reviw Practice Schedule Reviw Practice Schedule Pursuit - Tackle - Turnovers PRACTICE [ 10 min ] Pride on the Line Offense versus Defense PRACTICE [ 50 min] Individual - 20 min Group - 10 / 10 min Pass Hull Run - Freeze Frame Team - Game Plan Walk-thru - 10 min PRACTICE [ 50 min ] Individual - 10 min Group - 10 / 15 min Pass Hull Run - Groups (Half) Team - 15 min Situations 5 Best Run & Pass Plays PRACTICE [ 50 min ] Individual - 5 min Group - 15 / 10 min Pass Hull Run - Groups (Half) Team - 20 min Situations - Goal line Situation - 3rd & Long PRACTICE Game Plan Walk-thru or Rehearsal Script [ 60 min]

DRILLS
The key to drill work is that you must reinforce the basic fundamentals everyday and refine the players skills to execute your schemes. This is easier said, than done. The primary reason is that coaches can lose enthusiasm and passion as each day passes. I call this the barnacle syndrome; that is where our players wear us out as we coach them up. Remember, if you continually have to correct a specific technique or skill, then you must evaluate how you are teaching it. What you see game night is what you are coaching! If you (the coach) are not sure about a fundamental or technique, get clarification from your coordinator or head coach. Then coach up your players with a positive approach always catch them doing it correctly and praise them. If necessary to correct, start with what they are doing correctly and build from that. Players will always respond to positive coaching because they want to be successful! However, the most important aspect to drill work is passion and enthusiasm. A coach must be passionate about improving his players, which can only happen in drill work. Be enthusiastic and have a number of drills to reinforce the same or similar techniques and skills. The following is a checklist of rules for drills: Establish a purpose for every drill agility, technique, conditioning, game reaction, situation recognition. Simulate game situations in drills; i.e., practice situations that will be repeated in the game. Require more than one reaction in each drill; reactions can be improved. Emphasize speed! Quick recognition and execution. This will assist the players in improving quickness and change of direction skills. Competitive drills are most effective because it raises the tempo. Variety, by varying drills or using multiple drills for similar techniques, you will get the maximum attention and effort from the players. Control of body movement must be included in drills. Balance keeps a player in position to execute their techniques. Techniques cannot be executed when a player is not in balance. Any drill over six seconds is a conditioning drill. Always emphasize football position. The players should always execute drills maintaining knee-flexion.

The coaches challenge is to cram as much teaching and game experience as possible into a limited amount of time. Psychologists say that for a player to execute a certain technique on game day, he must receive 16 daily repetitions technique specific. The following are some points to consider when conduction drills. Be enthusiastic and passionate about drill work. Create a healthy attitude for learning by teaching the drill in a classroom environment, and letting the players execute it on the field. Establish and maintain a positive attitude and atmosphere during a drill. If the enthusiasm drops, change drills. Catch your players executing drills properly. Drills are for learning and improving. Do not punish or yell at a player who has not previously demonstrated the ability to execute the techniques in the drill. Display a sense of humor at the right times. Make drill periods long enough for profitable learning but short enough to maintain interest and enthusiasm. Never belittle a player in front of his teammates by sarcasm. Do not get down on the group for an individuals behavior. Deal with the player separately. Do not keep an entire group after practice for drill work. Identify a couple of players and drill specific techniques and skills to help them improve. DEFENSIVE LINE The following is a list of techniques and skills that must be drilled daily. Stance Alignment (Fronts) Dominant Lean Hand Rolls Rip Technique Hit Technique o Read Feet Base, Down, Pull, To Slant Technique o Gap Over To, Down, Pull Shed Progression Blitz with Linebackers Pass Rush Moves (Half Line) Blitz Responsibilities o Versus Run Blitz Technique Pass Drops Zone Blitz Technique o Defending Run o Zone Drop

We have included a few of our every day drills (EDDs) below: Purpose Drill stances Equipment Football (Snap Stick) STANCE DRILL Defensive Linemens

Drill

Organize players in straight lines. Call out a cadence and move the ball. The players will execute a get-ff and run to the back of the line. The next group must jump into position lots of reps, no down time.

Teaching Progression: 1. Get into proper position stance (Ends and Nose) 2. Have the player(s) jump straight out landing on their bellies. This teaches explosion with the hips and the first step. The first step should be with the club hand. 3. Progress to 10 yard get off, with the players running 10 yards staying low. Key Points The coach must position himself where he can see all of the linemen and critique their stances. Reduce the number of lines if necessary. Make sure each and every player is in a proper stance. Next, make sure that the player(s) are getting off the ball with power. Make sure that the players are shooting their hands out as though striking a player. Coaching Point: The stance is the foundation and must be mastered if a player is going to have any chance of executing proper techniques. The feet are shoulder width apart, back flat, and butt higher than the shoulders.

Purpose Equipment

FRONT DRILL Drill Defensive Linemens alignments Six 55 gallon drums, or a line tape (Guideback), or stand-up dummies (Standback)

E E E

N N N

E E E

Drill

Stack your defensive linemen in front of the 55-gallon drums, with about 1 yard between them. The drill can be performed in groups (of three) after proper alignment and stance they rotate to the end (as shown above) or executed by all of the players at once. Establish the field (Rip or Liz) and strength (Reno or Vegas). The coach will make alignment calls, either verbally or by hand signal. For example: 44 22 45 33 55 71 Do not go any farther until the players can align properly! Make sure that the players are in a proper stance, correct foot stagger and hand down.

Key Points

Coaching Point: Do not worry about teaching techniques until you defensive linemen can align properly. Once they have mastered alignments, you can begin working on techniques. Use a broom stick to help teach reducing the shoulder.

Purpose Equipment

ATTACK DRILL Drill Defensive Linemens alignments and movements, including stunts and games. Six 55 gallon drums, or a line tape (Guideback), or stand-up dummies (Standback)

Chase

E E E

N N N

E E E

Drill

Football (Snap Stick) Stack your defensive linemen in front of the 55-gallon drums, with about 1 yard between them. The drill can be performed in groups (of three) after proper alignment and stance they rotate to the end (as shown above) or executed by all of the players at once. Establish the field (Rip or Liz) and strength (Reno or Vegas). The coach will make an alignment call and an attack call, either verbally or by hand signal. For example: 44 Tom 45 Strong 54 Weak 55 Tim 22 Nut 33 Open Ton 71 Lou 44 Tab

Key Points

Variation: You can progress this drill to add Chase responsibility by adding a running back that moves one direction or other to create the Chase technique for one of the Ends. Reinforce proper alignment and stance. Always use a ball (Snap Stick) to reinforce that defensive linemen move on the ball, not sound. Make sure defensive linemen are stepping with the proper foot. When you add the Chase responsibility, make sure that the End is yelling Chase to reinforce the stimulus / response.

Purpose

Equipment

DOMINATE LEAN DRILLS Drill Defensive Linemens proper hand positions in executing the Dominate Position 3 point punch None

Drill

Partner the players in straight lines across from each other. On the partners movement, not a command, the players will execute the drill. Teaching Progression: 1. Coach stands behind the defense to make sure that the players are grabbing the correct area use this time to talk players through the technique as they are executing it; i.e., there is a natural grabbing point that the shoulder pads make. 2. Progress to having the defensive man maintain their hand position and going to their knees. The offensive player steps backwards, dragging the defensive man. This will ensure that the defensive player has grabbed cloth. 3. Place the defensive man on his knees with his hands to his side. The offensive player takes 2 steps backwards and falls toward the defensive player. This will force the defensive player to strike a blow exploding his hips and locking his elbows (3-point punch). The player must grab the correct area, holding the position until the coach releases him. The coach must position himself where he can walk down the line making sure that all the players are grabbing cloth outside the

Key Points

DOMINATE LEAN DRILLS numbers with the thumbs pointed up. Make sure that the elbows are locked and the eyes are looking up at the V of the neck. The defensive linemen in the 30-stack schemes can be two-gap or one-gap defenders. However, in either case, keeping the shoulders square is important. Here are a few drills that can reinforce this skill. HAND ROLLS & SHOULDERS SQUARE DRILLS Purpose Reinforce the defenders maintaining a shoulders square position. This is accomplished by hand placement and controlling the offensive lineman. Equipment None Drill Partner the players in straight lines across from each other. On the offensive players movement, not a command, the players will execute the drills. Hand Rolls The defensive player, whose back is to the coach, will put his hands in the correct position grab cloth, thumbs up at the numbers. The offensive player places his hands on the shoulders of the defensive player. On the offensive players movement, the players will battle for inside hand position executing hand rolls. They continue to battle until the coach stops the drill.

HAND ROLLS & SHOULDERS SQUARE DRILLS Shoulders Square: This drills starts off the same as the hand rolls. The defensive lineman gets into a good hit position. The drill begins on the offensive players movement. The offensive player attempts to reach the defender any way he can by moving left and right. The defensive player must push / pull to maintain leverage on the offensive player keeping the shoulders square. The players continue to battle until the coach stops the drill. This drill requires about 20 yards of space Key Points The following skills are all working together to achieve success: Pad level 3-point punch; V of the neck grip strength leverage feet and hips These drills are designed to allow the players to compete. The Ends must master the club and rip technique. The progression in teaching the club and rip include: 1. Stance using a 3-point sprinters stance the player explodes to the belly on ball movement. 2. From the Knees Club club the elbow joint; using a dummy (dummy with attachable arms) strike a downward motion while grabbing the back of the jersey. 3. First Step Club the club must be a violent motion; the player should step with the same foot as the club hand.

4. From the Knees Rip grab the wallet, rub the side of the body, and kiss the bicep. 5. Bags Walk Through progressing to full speed a. Club left hand, step left foot b. Rip Right Hand, step right foot c. Lean into the bag during the rip screw your hip into opponents hip. Switch to the right side and repeat the process. CLUB / RIP DRILLS Reinforce proper lean that a defensive lineman must maintain as they execute a club and rip. Also, teaches the proper shoulder dip and foot to anchor with. Gilman hoop and cones, or paint circle on the field Pop up dummy (4) with arms Hand Shields (2) Football (snap stick) Set up the hoops (10 x 10 circles) with three feet in between them. Place a cone at the starting and finishing spots with dummies at 3 oclock and 9 oclock. A coach should be in each circle with a hand shield. Drill The player will start on ball movement. As the players execute the club and rip technique on each dummy, the coach should hit the players just after they have executed their technique. Teaching Progression: 1. At first have the players

Purpose

Equipment

CLUB / RIP DRILLS only run through one circle without the dummies. Make sure that they understand the lean. 2. The players should rip the air at the corners where their lean is the greatest. 3. Add the second circle to create a Figure 8 look. 4. Coach stands with a shield and attacks the players as they run the figure 8 course. Each player must rip and not get bounced back. If they get bounced, then they are not anchoring down with the opposite foot.

Key Points

The defensive lineman must rip with the same foot and arm and the anchor with the opposite foot, otherwise they will be off balance.

A defensive lineman must consider two factors when selecting his pass rush strategy. The factors are: 1. Does the scheme called dictate a Hit or Attack technique? a. Hit is employed in base and most run stunt schemes. b. Attack technique is used in passing situations or in jet type schemes. 2. Is the pass blocker sound, over aggressive or over passive? a. Sound balanced, moves feet well protecting the inside to maintain a half-man advantage. b. Aggressive attacks with the hands leading the shoulders. c. Passive uses kick slide to maintain a body position.

The following is a chart to show some of the possible pass rush choices based upon the criteria detailed above. Sound Hit Technique Attack Technique Bull Hook / Saw Club & Rip Arm Drag Wipers Aggressive Bull & Jerk Fake Ole Rip in / Rip out Club Punch Passive Bull Throw by

Note: You can get more information on each of these moves and the teaching progression in Paul Gollas Defensive Line Play Video Series. It is available through Jerry Campbell Sports at www.jcfb.com. Purpose Equipment PASS RUSH MOVES DRILLS Teach pass rush moves. Pop up dummy (4) with arms Cones Football (snap stick) Set up the dummies approximately three yards apart.

Drill

The defensive linemen should line up in a single file line. Demonstrate the offensive linemans block that they will show each defender. Start the drill with ball movement. As the defender nears the first dummy, should a sound, aggressive or passive block. The player will then execute the appropriate pass rush moves though the four

PASS RUSH MOVES DRILLS dummies. Teaching Progression: 1. Club / Rip until they have mastered it 2. Add fake, ole until they have mastered it 3. Add rip in / rip out until they have mastered it 4. Add wipers until they have mastered it 5. Add arm drag until they have mastered it 6. Add club / punch until they have mastered it 7. Add hook / saw until they have mastered it Have a player show the offensive linemans technique as the ball is snapped sound, over aggressive, over passive. Do not move to another pass rush move until the players have mastered the previous one. This is a good pre-practice drill. LINEBACKERS The following is a list of techniques and coaching points that must be drilled daily. Stance Stimulus Response o Direct Flow Fall out o Power Flow Shuffle and Hide (a Do Outside Flow Lines feet) o Flow Away Rocker Glide Blitz Responsibilities Keys Blitz Technique o Triangle Read Blitz with D-Line o Guard Read Pass Drops o Pass Man Technique The following are some of the coaching points to use with the linebackers when teaching stance. Establish a positive shin angle to enhance the linebackers ability to move o Feet just outside the shoulders o Knees in with the weight on the inside halves of the feet pound the arch

Key Points

Pre-snap pad level o Flat back o Chest over the quads o Arch the chest and look through the eyebrows o Wrists and hands back as if they were drawing in a gun fight.

Purpose Equipment

ALIGNMENT AND KEY DRILLS Teach linebacker alignment depths and reacting to primary and secondary keys. Six 55 gallon drums, or a line W tape (Guideback), or stand-up dummies (Standback) Use cones, or tires to represent the defensive linemen positions

Drill

Set up the barrels in an offensive front, and align the tires (or cones) in a front. The linebackers will then align based upon the call or signal. The coach should be behind the linebackers making sure that they take their proper read steps. Variations: Front the coach will call or signal a front. The linebackers will move the tires or cones to align the front and then align themselves getting into their stance. Attack Packages the coach will call or signal an attack and the linebackers will execute the attack. Always use tires or cones to simulate defensive fronts when working with the inside linebackers. The linebacker depths can change from week-to-week based upon your opponents offensive schemes: Versus man blocking 4 yards Versus option team 5 to 5 yards; this helps the linebackers vision Versus zone blocking 3 yards

Key Points

Purpose

Refine improve point punch Equipment 3-man low block with a liftback One-man sled, with a liftback mechanism; or a player with a hand shield

HIT AND SHED DRILLS and 3-

Drill

Football (snap stick) Begin this drill on a 3-man low block sled. Have the players get on all fours (six point stance) and on ball movement explode forward placing hands at the numbers with their thumbs up. The bodies should have a forward lean as they lock the sled out. Note: a variation of this drill would be to lock the sled bags and have the linebackers land on their bellies reinforce explosion. Have the players form a line behind the one-man sled. On ball movement they will and drive focusing on the 3-point punch and leverage.

Variation: Add a running back, having him run left or right. The linebacker must push/pull in the backs direction by ripping off and executing a form tackle. Key Points This drill is designed to teach the linebackers how to hit, extend, push/pull and rip off. Emphasize leverage, hand placement, reaction time; follow through with the hips and the -man principle.

HIT AND SHED, FORM TACKLE DRILL Purpose Filling gaps; footwork; recognition Equipment 5 stepover bags Football (snap stick)

Drill

Place the 5 stepover bags approximately 3 to 4 feet apart. Line the players up in two lines and establish a blocker / defender. The players will switch lines each time through. The defender moves on the blockers movement and turns up into each hole meeting the blocker with a 3-point punch. The linebacker will hit and shed, and then continue to the next hole. Teaching Progression: First walk through the drill stressing perfect technique. progress to half speed, and finally to full speed. Then

Variation: Change the blocker to a ball carrier, and now have the linebacker execute a form tackle as he meets the runner in each gap. Key Points Emphasize proper technique with hands, leverage and feet applaud perfect technique. Good drill from lots of repetitions. You can add a competitive edge to the drill by awarding points for technique. The winner does not have to clean-up the bags.

MACHINE GUN DRILL Purpose Improve rip and 3-point punch techniques Equipment Football

Drill

Place one linebacker in front of 3 blockers and a running back. The blocker will move toward the linebacker to block him. The linebacker will make contact with the blocker, then the next blocker will move out to block the linebacker, and again with a third blocker. Once the linebacker has engaged the final blocker (3rd) the runner will release so that the linebacker can execute a proper form tackle.

Teaching Progression: This drill should be walked through first explaining proper technique and procedures. First start the drill with the linebackers using the rip technique and then to having them use the 3-point punch technique. Always force them to hit and shed each block, working both left and right. Key Points This drill is designed refine Rip technique getting off blocks and making tackles 3-point punch hit, push/pull, rip off and make a tackle You can have the entire blockers move to the right or left, or they can mix up the directions. You can add a competitive edge to the drill by awarding points for technique. The winner does not have to clean-up the bags.

2 on 1 DRILL Purpose Rip technique, 3point punch, defeating a block and making the tackle

Iso = Collision; hit, shed and make a tackle Equipment 3 Stepover bags or 6 cones Football Whistle

Drill

Set up the bags with 3 to 4 feet in between them. Align the players on a cone 10 yards apart, with the bags in the middle (at 5 yards). The players will rotate so that the runner moves to fullback, fullback to linebacker, and linebacker to the end of the line.

Teaching Progression: This drill should be walked through, explaining the technique to be used; either 3-point punch or defeating the block maintaining -man with the outside arm free. Progress to full speed. Key Points The coach should be position behind the linebacker. The linebacker should take on the fullback with the inside shoulder. Be quick with the whistle if a player ends up in a compromised position. Add competition by keeping track of excellent technique, both shed and tackle (2 points). Winner does not have to clean up bags.

OUTSIDE INVERTS The following is a list of techniques and skills that must be drilled daily. Stance Alignment o Nub, Tight, Load o Bear o Level Read Steps Stimulus Response o Uncovered Linemen o Backfield Flow Man Technique o Tight o Off Purpose Zone Technique Run Responsibilities o Force o Collapse o Option Blitz with Linebackers Blitz Responsibilities o Versus Run Blitz Technique Pass Hull o 1 on 1 o 7 on 7

Teach linebackers alignment depths and B reacting to keys. B R Equipment Six 55 gallon drums, R B R or a line tape (Guideback), or stand-up dummies (Standback) Drill Call out a personnel group. Make a scheme call or signal it to the defenders. The defenders must align properly. Variation: Add a few offensive players running backs and end man on the line of scrimmage. The offensive players will execute a play and the Eagles take their reads steps and yell out their stimulus response. Key Points Make sure the outside inverts are in a proper stance, take a read step with the proper foot (inside foot) and react to their keys. Key End man on the line.

ALIGNMENT DRILLS outside

The outside linebackers are hybrid players; part linebacker / part secondary player. As such, they should participate in both the inside linebacker and secondary drills. SECONDARY The following is a list of techniques and skills that must be drilled daily. Stance Alignment o Bail Read Steps o Slide Man Technique o Tight o Off Zone Technique Pro Plant Rip Technique Escape Moves QB reads o 1-step; 3-step 5-step Stimulus Response o QB on o QB off o Quick Middle o Push Slide o Deep Top o Straight - Bang Route Recognition o Under routes o Push routes o Over routes Pass Hull o 1 on 1 o 7 on 7

We have included a few of our every day drills (EDDs) below:

Purpose

ALIGNMENTS DRILL Rep alignments and stance

Equipment Spotback (6) QB Tee Football Drill

C C

C F F F F

Set polyspots (Spotback) for the receiver splits: Used players to align on the various polyspots Call out a personnel grouping and down and distance; Have the defenders align on the receivers; and Rotate the players so that they work against the various receiver splits. Teaching Progression: Corners align 7 O versus normal splits with their inside foot (back) to the receivers outside foot. If there is a wide split the corner will move to 7 I, which places their outside foot to the receivers inside foot, unless the receiver is less than 7 yards from the boundary. The corners never align any closer than 7 yards from the boundary. Free Safety aligns at 9 to 12 yards based upon down and distance. They should favor the strong A-gap versus 21 (Pro) personnel, and split the number ones versus all other personnel groups.

Variation: 1. Add a quarterback who calls out a cadence. The secondary players will work on their show, cheat and bail techniques. 2. Add a quarterback, guards and a running back. Have the offensive players take their first couple of steps to represent run right or left and pass. The secondary players should yell out their stimulus response. 3. Add a quarterback and guards. Have the quarterback execute 1-step, 3-step, 5-step or boot action. The secondary players should yell out their stimulus response. Key Points Stance:

ALIGNMENTS DRILL Outside foot is up or inside is back o Narrow heel to toe stagger Eyes focused through the nearest uncovered lineman to the QB Shoulders over toes ; weight on the balls of the feet Depth do not be so rigid that you force a player to align in a position that will keep him from being successful. Once a player has learned their base alignments, give them the freedom to adjust it based upon the competition and their responsibilities. Coaching Point: The corners use a slide to facilitate their read and relationship to receivers. The coaching points for the 3-step slide back are: 1. All toes; heels off of the ground 2. Keep shoulders over the toes nose over the toes 3. Slide back turns into skip back with the inside foot 4. Steps are about 12 18 inches; get feet down quickly 5. Eyes remain on the quarterback through the uncovered lineman

FOOTWORK DRILLS Purpose Teach, improve and reinforce proper footwork Equipment QB Tee Football

F F F F C C C C

Drill

Pair up the secondary players, and align them across from one another. Have a player or coach simulate a quarterbacks drop.

Teaching Progression: Teach all footwork at walk, speed and then full speed. 1. Teach slide step with outside foot up; 2. Slide, crossover and run (chop, chop, step) 3. Slide, backpedal 4. Slide, backpedal, crossover turn and run 5. Slide, pro plant 6. Slide, backpedal and melt to the quarterback 7. Bounce, fill 8. Bounce, backpedal Key Points Give the players enough repetitions so that they become comfortable with all of the footwork movements. Make sure the players keep the Zs in the knees, with a good football position. Coaching Point: The pro plant requires the players to jack the knees to the ground with the back foot directly behind the front. This is a violent move. The coaching points include: 1. All toes; 2. Drive (jack) both knees in the ground; 3. Chest is over the quads; 4. Snap the belly button at the target; 5. Hands are active out of the break; and 6. Front foot remains the front foot, and the back foot stays behind.

Again, this book has been written in playbook style, so many of the techniques and skills to assist your players in being successful with the schemes are covered in other resources. Jerry Campbell Sports (www.jcfb.com) has many, many resources that are available that cover techniques in great detail. Coach Campbells defensive manuals and position drill books are outstanding resources for coaches. Also, the discussion forums at Jerry Campbell Sports give coaches and players access to other coaches, their ideas and approaches to techniques. ROUTE RECOGNITION DRILLS Purpose Teach, improve and 5-step reinforce secondary 3-step route recognition 1-step Screen Equipment Dummies or cones QB QB Tee Football
Hitch

Screen

Hitch

C
Slant Out Post Seam Fade Post Seam

C F
Slant Out

Fade

Drill

Set dummies, cones or players at the end of routes. The quarterback will execute the appropriate drop for the route, while the guards will give a pass read. When the quarterback sets, he will throw the ball at the target (dummy, cone or player).

Key Points This should be an every day drill covering your opponents favorite throws.

APPENDIX GLOSSARY OF TERMS


GLOSSARY OF TERMS
The following is a list of terms discussed throughout the manual. Alley This is a defender from the middle to the perimeter (inside-out) with responsibilities on the football - quarterback on option. Backside Area away from point of attack. Ball Call made when the, football is in the air or on the ground. This alerts total defense that the football has been thrown or fumbled. The entire sideline should be up yelling ball whenever a pass is thrown. Banjo Two defenders playing man-to-man coverage on two receivers using an inside-outside technique. Blitz A call that indicates a secondary or outside invert defender(s) will come (blitz) on the snap of the football. Typically, the remaining secondary personnel play man coverage. Blue Area These are no cover zones, areas that the defender does not enter until the ball is thrown. The areas are: (1) Underneath area, 5 yards from the LOS extending across the field, (2) Area into sideline; for a flat defender the area is 6 yards from the sideline and for a deep defender the area is 9 yards from the sideline. Boot Action by the quarterback away from full flow or pre-called play action away. Boundary Also referred to as the short, it references the direction that has the least amount of field from the ball to the sideline. This call is used to reference a direction in the defensive call sequence. Bracket Two defenders playing coverage based upon a specific receiver's release and / or route. One defender will play the receiver man to man and the other defender will execute a zone drop.

Break Term signifying defenders to break towards (or drive on) a thrown pass, immediately and at full speed. Bump and Run This is an alignment and technique where defensive back crowds the LOS taking away the inside by alignment and by controlling receivers inside shoulder. Chase Technique Pertains to a specific defender when the ball goes away, then defender must keep the ball on the inside shoulder. The backside pursuit responsibilities include (1) cutback, (2) boots, and (3) reverse. Cheat Technique of disguising coverage initially, but moving towards true alignment prior to snap of the football. Check Verbal call by the safety, indicating the possibility or a change in the coverage to another based on the opponent's formation. Club Alignment This alignment, typically used versus a wing-T or power-I aligns the defender at two yards outside of receiver and two yards deep. Collapse Technique Whenever a backside end or outside invert pursues the ball on or behind the LOS, he has collapse responsibility. This is a technique that has the defender looking for any potential cutback or quarterback scramble. Contain Defender must keep the ball on the inside shoulder on pass or run. This is typically the second force defender. Crack Call made by the corner alerting the defender(s) inside that an outside receiver is blocking back towards the football. The corner must replace the defender being cracked. Cross This is communication call (cross cross cross) indicating that a receiver is running a route across the formation. Cushion Relationship between the defensive back and receiver in which the defensive back maintains a three to five yard vertical depth relationship. Deep Half Deep pass zone that extends from sideline to an imaginary line bisecting the field.

Deep Middle Also referred to as the deep middle third, in this pass zone (from hash to hash), the defender must be deeper than all receivers. Deep Outside Also referred to as the deep third, in this pass zone (from hash to sideline), the defender must be deeper than all receivers. Delay Communication call that signifies a potential receiver has waited a count or two before releasing into his route. Dime This is a defensive personnel package that has six defensive backs in the game. Disguise The hiding of a coverage, stunt, blitz, dog, and or pre -snap alignment that is designed to confuse blocking schemes, or the quarterback. Dog Rush of an inside linebacker or combination of linebackers through a designated gap. Dominant Position This is the position that every defender must get to in order to defeat a blocker. The defender is square to the LOS, with their hands on the blocker (thumb up with cloth), hips under the shoulders, and the eyes no higher than the V of the neck. EMOL End man on the line of scrimmage. Fast When the offense goes into a two-minute offense or starts running plays without huddling, also called a fast or hurry-up offense. The M will look to the sideline for the calls, and make them without a huddle. If there is not enough time, we will align in our Base Defense. Field Also referred to as the wide, it references the direction that has the most amount of field from the ball to the sideline. This call is used to reference a direction in the defensive call sequence. Flow Backfield flow refers to the direction of the backs. Ball flow refers to the direction of the ball. Force Outside-in responsibilities on the football, immediate up field pressure from the secondary or linebackers on run plays. Pitch on option.

Full-flow The backs are going to the same side after snap of the ball. Funnel Technique used by corners to force receivers release to a certain direction. Ghost This tag aligns the callside linebacker in a 70 technique. Full Ghost will align both linebackers in 70 techniques. If there is no tight end, then they will ghost where the tight end would have aligned. Hang Corner settling in flat and squatting, usually used in cover two, will drop, or sag out of the blue area and react to the short throw. Hit Technique This is the 3-point punch technique used by the defensive linemen on every snap, unless jet is alerted. This technique creates a dominant lean, using a 3-point punch to stay square to the LOS, and only coming off when they see ball. The 3-point punch (dominant lean) puts the defensive linemen in a Dominant Position that allows them to defeat the blocker. The 3-point punch (dominant lean) refers to (1) hand placement, (2) hips, and (3) eyes to the V of the neck. In Call Call (in-in-in-in-in) made by a defender to indicate that his receiver has cut to the inside. Jam Defender squats at their alignment depth and collision a receiver (re-routes) or when a defensive back trying to hold up a receiver on the L.O.S. Jet Technique A technique used in a definite passing situation where the defensive front disregards the run and plays pass all the way. Key The reading of a focal point. What you concentrate on for your initial reaction on the snap of the ball. Leverage This is when a defender maintains an outside or inside position on an offensive player; i.e., defenders inside shoulder to offensive players outside shoulder. LMP This is the Last Man in Pursuit. The backside corner will only cross the far hash to stop a touchdown. The corner will open hips, step to middle of goal post and adjust angle of pursuit in accordance to ball carrier.

Lock This is an alert to that tells a linebacker to stay with their alignment and man, and the secondary will adjust and cover any motion to them by a running back. Nickel This is a defensive personnel package that puts a fifth defensive back in the game. Nub This identifies the side of an offensive formation with a tight end, but no receiver outside of them. In base, this is an automatic Load call. Open The side away from the strength call; typically away from the TE. Pick Sometimes referred to as a rub or mesh, it is an action by a receiver to screen (pick) a defensive back or linebacker to take him out of coverage. Pitch Man Running back or receiver who receives the football from the quarterback on any type of option or outside run. The force defender typically has pitch. POA Point of attack. Pursuit The defense must stay square to the LOS until they see ball. Once a defender sees the ball, they must run at 100% to make the play. They must take an angle to cut of the ball carrier. Rip Technique an action by a defensive player that is staying square to the blocker until they see ball. They will then rip off to make the play; (1) grab the back pocket, (2) rub the body, and (3) kiss the bicep. Score A call made to alert the defense that an interception is about to be made. The interceptor should try to work to the nearest sideline, and the defenders should work back toward the interceptor protecting the sideline; i.e., creating a pick line. Settle When a secondary defender stops gaining depth and/or width in an area and stays (squats) in that area, with the eyes focused on the quarterback reading the shoulders. The defender must be read to break on a thrown ball. Short Also referred to as the boundary, it references the direction that has the least amount of field from the ball to the sideline. This call is used to reference directions in the defensive call sequence.

Split flow The backs divide (go in different directions) on snap of the football, typically opposite directions. The linebackers and outside inverts must be aware of boot or counter with split flow. Stay A call made to indicate that we will stay in the coverage called. Strength Call This call is made to the tight ends side, however if there is no TE, then it is the multiple receiver side, or two the field versus a balanced set. Stunts Usually pertains to the defensive line and linebackers movements to stop the run game or changing gap or pass rush lanes. Support Describes angle of pursuit a player takes when he is a secondary pursuit man - may be inside or outside. Trail The responsibility of chasing the football from the backside looking for boot, reverses, and run away. Unbalanced When the offensive formation puts four linemen on one side of the center. We will treat this as a double tight end look, and move the defensive line one man over to the unbalanced side. Wall-Off When a linebacker hits or re-routes a receiver when running a crossing pattern. Walk Linebacker alignment midway between a receiver and the last man on the LOS. Wide Also referred to as the field, it references the direction that has the most amount of field from the ball to the sideline. This call is used to reference a direction in the defensive call sequence. You / Me This is an alert call used in conjunction with the chase and collapse technique. This is used when defenders are changing their base responsibilities. The me-me alert is called by the defender has collapse responsibilities, whereas the defender with the chase responsibilities signals you-you. Zone This refers to areas of the field than defenders cover.

INSTALLATION CHECKLISTS
The following are two checklists that used in installing the 30 Stack Defense. 1. Defensive Positions this checklist is used by the position coaches to make sure that they are properly preparation their players. This list includes the skills and techniques necessary for each position set. 2. Defensive Preparation this checklist is used by the defensive coordinator and position coaches. It is designed to create a comprehensive list of the terminology and schemes for installing the 30 Stack Defense. The checklist is more line a buffet line. Coaches attend clinics, meet with other staffs and study the techniques that must be taught in preparation for the season. The list does not mean that the entire playbook gets installed each year. The coaches meet over the winter months (February April) preparing for the season. It is during this time period that the installation is discussed and prepared for.

Defensive Line
STANCE Stance - Balanced Stance - Staggered

DEFENSIVE POSITIONS Inside Linebackers Outside Inverts ("Eagles")


STANCE Stance - Balanced Stance - Staggered Stance - Balanced Outside leverage Inside leverage TACKLING Football position Approach Contact Finish Open Field Tackle TURNOVERS Strip the QB Tomahawk Punch Recovering a fumble ("fetal") Scoop and Score STIMULUS RESPONSE Uncovered Lineman Down - Anchor Reach - Outside Away - COBRA Seal - Collapse Release - Pass Pass Set - Back Backfiled Flow Direct Flow - Iso Outside Flow - Sweep Away Flow - COBRA Split Flow - Bounce

Secondary
ALIGNMENTS Stagger Two-point - Base Balanced - Bump & Run Outside leverage Inside leverage Bail TACKLING Football position Approach Contact Finish Open Field Tackle TURNOVERS Strip the QB Tomahawk Punch Recovering a fumble ("fetal") Scoop and Score STIMULUS RESPONSE Corners QB On LOS - Hands QB Of LOS - Coverage Free Safety QB On LOS - Hands QB Of LOS - Coverage Quick - Middle Push - Slide Deep - Top Straight - Bang

TACKLING Football position Approach Contact Finish

TACKLING Football position Approach Contact Finish Open Field Tackle TURNOVERS Strip the QB Tomahawk Punch Recovering a fumble ("fetal") Scoop and Score STIMULUS RESPONSE Flow To Dive - Stay Iso - Slow Power - Scrape Toss - Speed Flow Away Flow Away - Check Counter Guard Movements Base, Reach = Direct Direct - Collision Double, Zone, Trap, Influence Down / Pull - Fill / Follow Fold, Combo, Pull = Outside Outside - Scrape Deep & Quick Set, Draw, Influence Pass - Back TECHNIQUES Chase Collapse Force Secure Strength Call Field Call Rip Hit Technique Jet Technique Twist Technique READ STEPS Step & Replace to DL Heels

TURNOVERS Strip the QB Tomahawk Punch Recovering a fumble ("fetal") Scoop and Score STIMULUS RESPONSE Common Blocks Base - Squeeze Down - Trap Reach - Push/Pull Combination Blocks Double - Hip Scoop - Rip Pull - Collision Wash - Spin Coward Blocks Influence - Back Cut - Hands Cut-off - COBRA

TECHNIQUES Chase Collapse Force HIT TECHNIQUE 3-Point Punch Dominant Position Rip Hit Technique Jet Technique Twist Technique READ STEPS Mirror Step

TECHNIQUES Chase Collapse Force Secure

TECHNIQUES Chase Collapse Force Secure Alley Last Man in Pursuit Rip Hit Technique Escape Moves READ STEPS 3-Slide Steps Bounce Pro Plant Shadow Drive to catch hand

Rip Hit Technique Jet Technique Twist Technique READ STEPS Inside foot steps Bounce Shadow Drive to catch hand PASS RUSH

Full Man Slant Half Man Slant ("scalp") PASS RUSH Out of Hit Technique Bull Hook Saw Bull Jerk Salute Pin Out of Jet Technique Wipers Arm Drag Club & Rip Rip In / Rip Out Club Punch Fake Ole' Long Arm Throw By

Drive to catch hand PASS RUSH

Hook Saw Bull Jerk Salute Pin Wipers Arm Drag Club & Rip Rip In / Rip Out Club Punch Fake Ole' Long Arm Throw By

Hook Saw Bull Jerk Salute Pin Wipers Arm Drag Club & Rip Rip In / Rip Out Club Punch Fake Ole' Long Arm Throw By

Defensive Line
COMMUNICATION Strength Call - "Reno / Vegas" Field Call - "Rip / Liz" Open - opposite strength Short- opposite field Wide - Field Full - all Blitz Numbering System ALIGNMENTS Base Alignment Techniques

DEFENSIVE PREPARATION Inside Linebackers Outside Inverts ("Eagles")


COMMUNICATION Strength Call - "Reno / Vegas" Field Call - "Rip / Liz" Open - opposite strength Short- opposite field Wide - Field Full - all Blitz Numbering System ALIGNMENTS Base Alignment Techniques Ghost Stack COMMUNICATION Strength Call - "Reno / Vegas" Field Call - "Rip / Liz" Open - opposite strength Short- opposite field Wide - Field Full - all Blitz Numbering System ALIGNMENTS Base Alignment Techniques

Secondary
COMMUNICATION Strength Call - "Reno / Vegas" Field Call - "Rip / Liz" Open - opposite strength Short- opposite field Wide - Field Full - all Blitz Numbering System ALIGNMENTS Base Alignment Techniques

Level VARIATIONS Tight Tuff Bear Pull Push Tilt Flex MOVEMENTS Cheat Crash Party Prowl Show Sugar DOGS Gap Calls - me/you or names Twin VARIATIONS Tight Load Tuff Bear Pull Push Tilt Flex MOVEMENTS Cheat Crash Party Prowl Show Sugar DOGS Gap Calls - me/you or names Twin Sam - Mike - Will Stud Storm Mash Moss Shoot Spike BLITZ VARIATIONS Tight Load, Nub Tuff Bear Pull Push Tilt Flex MOVEMENTS Cheat Crash Party Prowl Show Sugar DOGS Twin

Level VARIATIONS Tight Load Tuff Bear Pull Push Tilt Flex MOVEMENTS Cheat Crash Party Prowl Show Sugar DOGS Twin

BLITZ

BLITZ Bandit Rover Eagle Open STUNTS Blitz Numbering System Dogs Blitzes Games

BLITZ Vulture Falcon Hawk

STUNTS Blitz Numbering System Dogs Blitzes Games

STUNTS Blitz Numbering System Dogs Blitzes Games

STUNTS Blitz Numbering System Dogs Blitzes Games

Continued on next page,

Defensive Line
GAMES Slant Scalp Nose - New Tim - Tom Strong - Weak Ron - Lou Sting - Mean Tab Tar Nut - Ton Tex Nab Pinch Psycho COVERAGE Tango Gumbo Zig - Nag - Zorro

DEFENSIVE PREPARATION Inside Linebackers Outside Inverts ("Eagles")


GAMES GAMES

Secondary
GAMES

Sting - Mean

Tex

Tex

Zone Cover 25 Cover 26 Cover 35 Cover 34 Cover 33 - Gumbo Cover 42 Cover 43

COVERAGE Tango Gumbo Spy Zig - Nag - Zorro Man Cover 0 Cover 10 Cover 20 Zone Cover 25 Cover 26 Cover 35 Cover 34 Cover 33 - Gumbo Cover 42 Cover 43 Combinations Cover 21 Cover 24 Cover 121 Cover 211

COVERAGE Gumbo Banjo Zig - Nag - Zorro Man Cover 0 Cover 10 Cover 20 Zone Cover 25 Cover 26 Cover 35 Cover 34 Cover 33 - Gumbo Cover 42 Cover 43 Combinations Cover 21 Cover 24 Cover 121 Cover 211 Bail Press Bump Robber

COVERAGE Gumbo Banjo Zig - Nag - Zorro Man Cover 0 Cover 10 Cover 20 Zone Cover 25 Cover 26 Cover 35 Cover 34 Cover 33 - Gumbo Cover 42 Cover 43 Combinations Cover 21 Cover 24 Cover 121 Cover 211 Bail Press Bump Robber

Potrebbero piacerti anche