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STAR WARS RPG SKILL LIST DEXTERITY

Archaic Guns Blaster Blaster Artillery Bowcaster Bows Brawling Parry Dodge Firearms Grenade Lightsaber Melee Combat Melee Parry Missile Weapons Pick Pocket

Languages

VE - dialect of Basic E- common language related to Basic M - common language, not related to Basic D - obscure language not related to Basic (moderate) VD - extrmly obscure lang. (dead/unpronounceable) -10 simple with common concepts or very simple -1-5 simple idea and many common concepts +0 intricate but common concepts +1-5 above average complexity idea +6-10 complex and not common idea +10 complex idea +11+ complex and difficult to translate (if 10 Difficult or greater rolls, character is fluent)

7-8 off course 9 mynocks, duration of journey is increased by 1D days 10-11 close call, travel completed, a ships system is damaged 12 collision, hvy dmg, rupt hull, M survival to get suits -1 extra hour on journey +1 hour saved on journey +5 (+5 hours) lightly damaged ship +10 (+10 hours) heavily damaged ship +30 (double duration) no nav computer or astromech +1-30 obstacles Double difficulty (double duration) hasty entry

Beast Riding

Law Enforcement Planetary Systems

knowledge of dealing with authorities VE - every one has heard of, knows something about E - most people know, only knows one thing or two M - most people knows, do not know nothing about D - very obscure, may be heard but with no interest VD - very few people knows beyond the name H - no one has heard of, maybe unexplored +0 information is common +1-5 info is common, requires observ. or investig. +5-10 info is obscure / visitors require observation +11-20 info not well known / natives dont know +21+ only selected individuals know this

if difficulty missed by 10 or more damage against himself

animal > rider 21+ if animal STR > rider DEX, thrown to the ground 16-20 animal bucks rider 11-15 animal refuses to follow commands, beat roll by 5 6-10 animal stops moving refuses to move rnd and nxt rnd 1-5 animal stops moving refuses to move rnd

Pick pocket > target 21+ notice until out of sight 16-20 notice after couple minutes 11-15 notice after 3 rounds 6-10 notice next round 0-5 object trapped, must roll next round Target > pick pocket 1-5 reaction next round 6-10 immediate reaction, pick pocket Easy to release 11-15 imm. reaction, pick pocket Moderate to release 16+ pick pocket caught, target can prepare -10+ major distr., huge crowd -5 crowd, minor distr., darkness +5 light crowd +10 small crowd

Capital Ship Gunnery Capital Ship Piloting Capital Ship Shields Communications

Scholar Streetwise

book-learning VE - things fairly easy to find E - things easy to find, with discretion or investig. M - risky service, things illegal and regulated D - skilled people, expensive things, dangerous, controlled VD - specific person, thing which possession causes death H - extremely rare item, meetings with selected individuals -10 no law enforcement, char. known by local underworld -5 character believed or known to work for associates -1-9 character is known or has some contacts +0 mod. law enforc., minor contact, some kno., or is local +1-9 character has no contacts +5 character believed or known to work for rivals +10+strict law enf., never been, no contacts, not trusted

VE - known, registed frequency E - specific private frequency (corps., low-sec) M - sensitive comms (govmnts, bussiness) D - secure channels VD - higher Imperial channels H - top secret frequencies coder >= decoder 6 nothing can be made out 1-5 decoder makes out wrong message decoder >= coder 0-3 one or two garbled passages 4-6 1/4 of the information 7-10 1/2 of the information 11+ entire message

Running Thrown Weapons Vehicle Blasters

KNOWLEDGE
Alien Species Bureaucracy
customs, societies, physical appearance, attitudes, philosophy, special abilities, etc. VE- available to all E- available to most people M - available to anyone who qualifies D- restricted VD- very restricted -5+ character well-known and well-liked -5 well-funded, good morale, truly dedicated bureaucrat +5-10 unusual request, poorly funded, corrupt or low morale bureaucrat +5+ character known as troublemaker

Survival

VE - intimately familiar with terrain E - familiar with terrain M - somewhat familiar with terrain D - unfamiliar, first time VD completely unfamiliar with situation H - completely unfamiliar and has no idea how to proceed

Ground Vehicle Operation Hover Vehicle Operation Jet Pack Operation Powersuit Operation Repulsorlift Operation Rocket Pack Operation Sensors

Tactics
military forces deploy

Value Willpower

Business Cultures Intimidation

market value of goods, their quality and other factors, capabilities and modifications if failed stamina, roll with one level higher, rests double length, suffers worse level of damage

knowledge of running, costs of production, information about business knowledge of behavior, own or other species -15 target totally at mercy of intimidator -10 intimidator much more powerful -5 threatening with physical violence +5 target has advantage +10 target is in a position of greater strength +15 target cannot conceive danger from intimidator

MECHANICAL
Archaic Starship Piloting Astrogation
If roll missed by 10+ cannot enter hyperspace, else roll 2D: 2 hyperdrive cut-out and damaged, moderate difficulty 3-4 radiation fluct., +1D hrs for each pnt roll was missed 5-6 hyperdrive cut-out, ship thrown to realspace

lifeforms, vehicles, energy readings, ld visuals, etc. one roll per round Sensor Mode Detect Identify passive M VD sweep E D scan E M focus VE E -30+ stellar object (star, nebula, black hole, etc.) -25+ basic information -20 planetary or moon size object -10+ following a trail left by a starship -10 capital, M size natural body, major sources of energy -10 (detect) jamming -5-15 looking for cities, lakes, mountains, etc. -5+ lifeform if many of equal or very different of the rest -5 small natural body +1D+ sensors mask +5 (identify) sensor decoys +5 target's sensors are in passive or running silent +5+ determining a specific lifeform among others +5-20 looking for energy emissions +10 (identify) jamming

+10 target behind massive body +10+ signal hidden amongst other signals +20 target hiding among other mass objects scanning planets: VE - area 1 km2 or less E - area 100 km2 or less M - area 1,000 km2 or less D - area 1,000,000 km2 or less VD - area 100 million km2 or less H - half a planet

Investigation Persuasion Search

H - super top-secret data

Demolition

Space Transports Starfighter Piloting Starship Gunnery Starship Shields Swoop Operation Walker Operation

VE - knows exact location E - knows approximate location M - vague info or general idea of what are they looking for D - broad search, not know what to look for, small objects VD - not know what to look for, extremely small objects H - microscopic object

Sneak

STRENGTH
Brawling Climbing/Jumping
grappling: difficulty +10 escape grappling: vs STR+1/each point grappling suceeded VE - ladders and rope walkways E - jumping rooftops if not very separated M - leaping and grabbing end of a rooftop D - swinging across a shaft VD - leap from one speeding vehicle to other

VE - plywood E - hard wood M - steel D - armor VD - heavy armor extra damage, roll>difficulty 1-5 +1D 6-10 +2D 11-15 +3D 16-20 +4D 21-30 +5D 31+ +6D

Droid Programming

PERCEPTION
Bargain
seller > buyer 21+ price 300% 16-20 price 200% 11-15 price 150% 6-10 price 125% 3-5 price 110% buyer > seller 3-5 price 90% 6-10 price 85% 11-15 price 75% 16-20 price 65% 21+ price 50% -5+ good relation, frequent client, item available / damaged +0 never dealt before +5+ problem customer, item not available, seller brags a lot +10+ merchants inflate prices bribes -10 bribe is much larger -5 bribe is larger +5 bribe is small (90-50%) +10 bribe is very small (50% or less)

VE - move and pile boxes E - patrol with a regular pattern M - solve some problems D - rudimentary skill use VD - non-linear thought H - override core programming

Lifting
difficulty VE E M D VD H H+10 H+20 H+30 H+40 H+50 difficulty (30 seg - +0) +1 diff level +2 diff level +3 diff level +4 diff level

Droid Repair

weight 10 kg 50 kg 100 kg 200 kg 500 kg 750 kg 1 ton 1.5 ton 2 ton 2.5 ton 3 ton time 1-6 rnd 7r-3min 4-10min 11-30m 31m-1hr

E - light damage D - heavy d VD - severe d H - almost obliterated

First Aid Ground Vehicle Repair Hover Vehicle Repair (A) Medicine Repulsorlift Repair Security

first aid on oneself, -1D

Command
25 +6D 40 +7D 60 +8D 100 +9D 150 +10D

2 +1D 4 +2D 6 +3D 10 +4D 15 +5D VE - every reason to obey E - reasons to obey M - no reason to disobey D - skeptical VD - suspicious H - no reason to obey

-1D for every check failed, if 3rd failed rest for double the time

Stamina

VE - standard lock E - regular security lock M - high-quality lock D - bank vault lock VD - super-security lock H - really top security lock

Space Transports Repair


cost craft 10% 15% 20% cost 10% 15% 20% 25% cost 5% 5% 5% 10%

Swimming

Drowning if fail, if roll 2D less than drowning rounds, character dies, other actions at 3D, to save drowning attempt swimming at a higher difficulty level (w/o -3D penalty)

TECHNICAL
Armor Repair
difficulty 15% M VD repair E M VD cost 25% 35% cost 15% 25% 35% damage Light E Heavy Severe

Con

-10+ victim has no reason to suspect -5+ victim likes character +0 will cause victim to do something he would do anyway +5+ person has their guard up +10+ will cause victim to do illegal or dangerous things

Blaster Repair

dam lightly heavily severely

Forgery

3 "sample" document, all necessary materials 5 experience w/document, inspector has little 5+ droid of computer assistance 10 extensive experience w/document, inspector has none

Capital Starship Repair Capital Starship Weapon Repair Computer Programming/Repair

drive, D, 35% craft hyperdrive repair with M man diff -1D E -2D M -3D+ D move diff -1 E -2 M -3 D -4 VD -5 destroyed shield diff -1D E -2D M -3D D -4D+ VD

Starfighter Repair Starship Weapon Repair Walker Repair

Gambling Hide

VE - public data E - public data but not easily available M - private data D - secret data VD - top-secret data

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