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Examples of commercially available HMDs Head-up displays Proposed solutions to existing problems Research prototypes
A bit of history
Image distance
object distance
Stereopsis
Static, binocular cue Each eye gets a slightly different image
Monocular cues from each image
Motion Parallax
Dynamic, monocular cue Near objects move faster than far objects Generally more important than stereo! head tracking is very important!
Oculomotor Cues
Based on information from eye muscles Accommodation: lens shape Convergence: gaze direction HMDs confuse the brain with oculomotor cues
Accommodation focuses eye at one distance Convergence says objects are at different distance
LMU Mnchen Medieninformatik Butz Augmented Reality WS2006/07 Folie 13
Rendering
Head tracker
3D scene
nVision Industries
The Datavisor 80 contains wide field of view optics modules integrated with high-resolution CRTs. Designed to be worn for extended periods of time, the Datavisor 80 is built with optical, mechanical, and electrical components distributed around the unit for better balance and ergonomics. ;-)
Datavisor HiRes:
Field of view: 72 deg Resolution: 1280x1024
LMU Mnchen Medieninformatik Butz Augmented Reality WS2006/07 Folie 17
Icuiti M920
Rendering
Head tracker
3D scene
Sony Glasstron
Initially built for watching DVDs Video resolution No longer manufactured Amount of see-through can be regulated
nVision Industries
Datavisor SeeThrough:
Field of view: 72 deg Resolution: 1280x1024
Rendering
Challenges of video-based see-through Lag between physical and virtual image can be compensated
by delaying the physical image Leads back to the cyber sickness problem
3D scene
Eyetap Technology
Rendering
Head tracker
3D scene
Head-Up Display
Currently mostly military use limited applications in cars Fixed Display Very exact head or eye tracking needed
Easy for jet pilots
Rendering
Head tracker
3D scene
LCD