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O o O
O o O
TB PST SIFT.
Covered block man on, be aware of OLB coming underneath for Covered block man on, Uncovered MOLLY unless FAN call is
PSG made
Need to identify 5 most dangerous. Mike # call vs 4 Down C fronts. MOMBO call vs 3 Down fronts. We will block BASE for Mike until Alert call is made by either Tackle, then we will TURN the protection to his direction with a "R" or "L" call. (BS FIRST) Covered block man on. MOLLY vs 30 Front, be aware of FAN BSG call from Center
BST call, and block outside rusher when ALERT call is made. Set
Vertical do not chase out after him.
Covered block man on. With Man on Man outside make ALERT
6-MAN
O o O
O
T
O o O
O
T
TB PST PSG
Read Playside A - Gap out. Covered block man on. Uncovered block man outside Covered block man on. Uncovered make FAN call Covered block man on. Listen for FAN call and turn back and Covered block man on. Listen for FAN call. Uncovered turn Turn back in protection and block outside. Set to the widest
F1
GO-DROPOUT
F2
GO-BEND
F3
B1
GO-DROPOUT
B2
GO-FIX
PROGRESSION 2-SAFETY
BEND / DROPOUT / DUMP
2x2 4-VERT O Oo OO
F1 F2
### ###
GO-NUMBERS GO-FIX
1-SAFETY
BEND-FIX / DROPOUT / DUMP
B1 B2
### ###
20
15
10
MAN
BEND / DROPOUT / DUMP
T
IND-BEND FLD
WHEEL-DROPOUT
Outside wheel release (Best Vertical release (best release) release) to vertical route. At 12 to outside edge of #'s at full yds if you are hip to hip or past speed. DB, continue with go route on outside edge of #'s. If corner is deeper than you, convert to dropout at 15 yds.
GO-DROPOUT
Vertical release (best release) to 12 yds, if you are hip to hip with corner or past him continue with go route on outside edge of #'s. If corner is deeper than you then convert to dropout at 15 yds.
GO-BEND
ANGLE-BEND
Outside release and vertical push to 8-10 yds. Vs 1 safetystay fixed at +2. Vs 2 safetiesbend route off in front of safety.
ANGLE-FIX
Inside angle release to seam route with landmark of +2 outside hash. Stay fixed and use best release
Inside angle release to vertical Run seam route with land mark push at 8-10 yds. Vs 1 Safety - of +2 outside the hash. Stay Stay fixed at +2. Vs 2 Safeties - fixed and use best release. Bend route off in front of safety.seam route with landmark of +2 outside hash. Stay fixed and use best release
JIG
Sell pivot route (shake defender), get back on drag route. Zone-find window. Manbeat defender. Hot-cut route to 2-3 yd pivot.
2x2 4-VERT
SWING
20 20
DUMP
15
15
10
10
B1
B2
O O o O O
F2
F1
B1
B2
O O o O O
F2
F1
JIG
20 20
DRAG
15
15
10
10
B1
B2
O O o O O
F3
F2
F1
B1
B2
O O o O O
F3
F2
F1
2x2 4-VERT
SCREEN
20 20
BUBBLE
15
15
10
10
B1
B2
O O o O O
F3
F2
F1
B1
B2
O O o O O
F3
F2
F1
SWITCH - SWING
20 20
SWITCH - DUMP
15
15
10
10
B1
B2
O O o O O
F2
F1
B1
B2
O O o O O
F2
F1
2x2 4-VERT
SWITCH - SCREEN
20 20
SWITCH - BUBBLE
15
15
10
10
B1
B2
O O o O O
F3
F2
F1
B1
B2
O O o O O
F3
F2
F1
SWITCH - JIG
20 20
SWITCH - DRAG
15
15
10
10
B1
B2
O O o O O
F3
F2
F1
B1
B2
O O o O O
F3
F2
F1
F1
GO-DROPOUT
F2
GO-FIX
F3
GO-SEAM
B1
GO-DROPOUT
B2
PROGRESSION 2-SAFETY
SEAM / DROPOUT / DUMP SEAM-FIX / DROPOUT / DUMP
3x1 4-VERT O Oo OO
F3 F2
### ###
F1
GO-FIX ANGLE-SEAM
1-SAFETY MAN
B1
### ###
GO
20
15
10
T
GO-NUMBERS
GO-DROPOUT
Vertical release (best release) Vertical release (best release) to 12 yds, if you are hip to hip to outside edge of #'s at full with corner or past him speed. continue with go route on outside edge of #'s. If corner is deeper than you then convert to dropout at 15 yds.
Run seam route with land mark of +2 outside the hash. Stay fixed and use best release.
WHEEL-FIX
GO-SEAM
Width release behind F2 and get to land mark of +2 outside the hash. Stay fixed and use best release.
Push vertical for 8 yds stick to 20 yds seam on backside hash at +2. Vs 1 safety-look to flatten route off more. Vs Man coverage-Stick and get open.
Release inside to 8 yds on alignment of F3 stick to 20 yds seam on backside hash at +2. Vs 1 safety-look to flatten route off more. Vs Man coverageStick and get open.
GO-SPLIT
Speed release to MOF splitting the 2 hash marks.
JIG
Sell pivot route (shake defender), get back on drag route. Zone-find window. Manbeat defender. Hot-cut route to 2-3 yd pivot.
3x1 4-VERT
DUMP
20 20
JIG
15
15
10
10
B1
O O o O O
F3
F2
F1
B1
B2
O O o O O
F3
F2
F1
SCREEN
20 20
BUBBLE
15
15
10
10
B1
B2
O O o O O
F3
F2
F1
B1
B2
O O o O O
F3
F2
F1
3x1 4-VERT
SWING
20 20
DRAG
15
15
10
10
B1
O O o O O
F3
F2
F1
B1
B2
O O o O O
F3
F2
F1
QUADS - DRAG
20 20
QUADS - SCREEN
15
15
10
10
B1
O O o O O
F4
F3
F2 F1
B1
O O o O O
F4
F3
F2 F1
F1
WIDTH HITCH
F2
CORNER
F3
SAFETY SEAM
B1
WIDTH HITCH
B2
CORNER
PROGRESSION 2-SAFETY
HITCH / CORNER / SEAM
SMASH O Oo OO
F3 F2
### ###
F1
CORNER MIDDLE SEAM
1-SAFETY
HITCH / CORNER / SEAM
B1 B2
SMASH
### ###
20
15
10
MAN
HITCH / CORNER / SEAM
WIDTH HITCH
Run a 6 yard hitch route with 2 yds of width (6x2) from original alignment. Run a delay vs press man coverage.
BREAK
Sell the drag, angle inside to 4 yards over the original alignment of #2 and break flat back to sideline.
Protection release, vertical push to 10-12 yds and run a corner route with an aiming point of 25 yds on sideline. Must get open vs man coverage
CHOICE
SAFETY SEAM
Vertical push to 10 yds, make a Push vertical for 8-10 yds and decision to break to corner or to run a seam post to backside post by doing the opposite of hash vs 2 safeties. the near safety. Break route at 12 yds.
Best release thru LOS avoiding contact with LB's. Run seam route thru MOF.