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5000 Pts - Blood Angels

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HQ: Astorath the Grim (1 , 220 pts) Astorath the Grim 1 6 5 4/6 4 3 5 3 10 2+/4 220 (C:BA, pg. 45); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades;(i) Artificer Armour; Jump Pack; Rosarius; Bolt Pistol; Executioner's Axe; Descent of Angels; Fearless; Honour of the Chapter; Independent Character; Liturgies of Blood; Shadow of the Primarch HQ: Captain in Power Armour (1 , 155 pts) Captain in Power 1 6 5 4 4 3 5 3/4 10 3+/4 155 Armour (C:BA, pg. 40); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades;(i) Iron Halo; Power Armour; Jump Pack; Plasma Pistol (x1); Power Sword (x1); And They Shall Know No Fear; Descent of Angels; Independent Character Elite: Sanguinary Priest (3 , 315 pts) Sanguinary Priest 1 315 (C:Ba, pg. 48); Unit Type: Infantry; Sanguinary Priest in Power Armour; And They Shall Know No Fear; Independent Character Sanguinary Priest in 3 5 4 4 4 1 4 2/3 9 3+ [315] Power Armour (C:Ba, pg. 48); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Blood Chalice; Power Armour; Jump Pack; Plasma Pistol; Power Sword; And They Shall Know No Fear; Descent of Angels; Feel No Pain; Furious Charge; Independent Character Elite: Sanguinary Guard (5 , 275 pts) Sanguinary Guard 1 275 (C:BA, pg. 50); Unit Type: Jump Infantry; Chapter Banner; Equip Unit with Death Masks; Sanguinary Guard; Sanguinary Guard; Descent of Angels; Fearless; The Red Thirst Sanguinary Guard 3 4 4 4 4 1 4 2 10 2+ [120] Frag Grenades; Krak Grenades; Artificer Armour; Jump Pack; Death Mask; Angelus Boltgun; Glaive Encarmine Sanguinary Guard 2 4 4 4 4 1 4 2 10 2+ [100] Frag Grenades; Krak Grenades; Artificer Armour; Jump Pack; Death Mask; Glaive Encarmine; Infernus Pistol Elite: Furioso Librarian (1 , 175 pts) Furioso Librarian 1 Grp: 175 WS: 6 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 (C:BA, pg. 29); Unit Type: Vehicle (Walker); Psychic Hood; Smoke Launchers; Blood Fist with Storm Bolter; Force Weapon; Psyker; The Red Thirst; Shield of Sanguinius; Wings of Sanguinius Elite: Furioso Librarian (1 , 175 pts) Furioso Librarian 1 Grp: 175 WS: 6 BS: 4 St: 6/10 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 (C:BA, pg. 29); Unit Type: Vehicle (Walker); Psychic Hood; Smoke Launchers; Blood Fist with Storm Bolter; Force Weapon; Psyker; The Red Thirst; Shield of Sanguinius; Wings of Sanguinius Elite: Furioso Dreadnought (2 , 185 pts) Furioso Dreadnought 1 Grp: 185 WS: 6 BS: 4 St: 6 In: 4 At: 2/3 FA: 13 SA: 12 RA: 10 (C:BA, pg. 29); Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun; Blood Talon with Storm Bolter; Magna-grapple; Blood Talons: Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks.; The Red Thirst; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45] (C:BA, pg. 32); Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Death Company (10 , 450 pts) Death Company 1 450 (C:BA, pg. 44); Unit Type: Jump Infantry; Jump Packs; Death Company; Death Company; Death Company; Black Rage; Descent of Angels; Fearless; Feel No Pain; Furious Charge; Rage; Relentless Death Company 5 5 4 4 4 1 4 2/3 8 3+ [250] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon Death Company 1 5 4 4/8 4 1 4/1 2 8 3+ [60] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Fist Death Company 4 5 4 4 4 1 4 2/3 8 3+ [140] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword
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Troops: Death Company (10 , 460 pts) Death Company 1 460 (C:BA, pg. 44); Unit Type: Jump Infantry; Jump Packs; Death Company; Death Company; Death Company; Black Rage; Descent of Angels; Fearless; Feel No Pain; Furious Charge; Rage; Relentless Death Company 4 5 4 4 4 1 4 2/3 8 3+ [200] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon Death Company 2 5 4 4/8 4 1 4/1 2 8 3+ [120] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Fist Death Company 4 5 4 4 4 1 4 2/3 8 3+ [140] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Chainsword Troops: Assault Squad (10 , 240 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 240 (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+/6 [58] (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades;(i) Jump Pack; Power Armour; Combat Shield; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Troops: Assault Squad (10 , 240 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 240 (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+/6 [58] (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades;(i) Jump Pack; Power Armour; Combat Shield; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Troops: Assault Squad (10 , 240 pts) Assault Squad 7 4 4 4 4 1 4 1/2 8 3+ 240 (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Bolt Pistol (x7); Chainsword (x7); Meltagun; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Assault Marine with 1 4 4 4 4 1 4 1 8 3+ [28] Meltagun (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Jump Pack; Power Armour; Chainsword; Meltagun; And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+/6 [58] (C:BA, pg. 25); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades;(i) Jump Pack; Power Armour; Combat Shield; Bolt Pistol; Power Fist (x1); And They Shall Know No Fear; Combat Squads; Descent of Angels; The Red Thirst
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Troops: Death Company Dreadnought (2 , 185 pts) Death Company 1 Grp: 185 WS: 5 BS: 4 St: 6 In: 4 At: 3/4 FA: 12 SA: 12 RA: 10 Dreadnought (C:BA, pg. 29); Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun: Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks.; Blood Talon with Storm Bolter: Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks.; Magna-grapple; Blood Talons; Fleet; Furious Charge; None Can Stay My Wrath; Rage; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45] (C:BA, pg. 32); Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Death Company Dreadnought (2 , 185 pts) Death Company 1 Grp: 185 WS: 5 BS: 4 St: 6 In: 4 At: 3/4 FA: 12 SA: 12 RA: 10 Dreadnought (C:BA, pg. 29); Unit Type: Vehicle (Walker); Smoke Launchers; Blood Talon with Meltagun: Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks.; Blood Talon with Storm Bolter: Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks.; Magna-grapple; Blood Talons; Fleet; Furious Charge; None Can Stay My Wrath; Rage; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [45] (C:BA, pg. 32); Unit Type: Vehicle (Open-topped); Transport Capacity: 10 models; Locator Beacon; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Fast Attack: Baal Predator (1 , 140 pts) Baal Predator 1 Grp: 140 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Heavy Flamers; Scouts Fast Attack: Baal Predator (1 , 140 pts) Baal Predator 1 Grp: 140 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Heavy Flamers; Scouts Fast Attack: Baal Predator (1 , 140 pts) Baal Predator 1 Grp: 140 BS: 4 FA: 13 SA: 11 RA: 10 Unit Type: Vehicle (Tank, Fast); Smoke Launchers; Flamestorm Cannon; Heavy Flamers; Scouts Fast Attack: Vanguard Veteran Squad (10 , 450 pts) Vanguard Veteran 1 450 Squad (C:BA, pg. 27); Unit Type: Jump Infantry; Equip with Jump Packs; Vanguard Veteran; And They Shall Know No Fear; Combat Squads; Descent of Angels; Heroic Intervention; The Red Thirst Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [45] (C:BA, pg. 27); Unit Type: Jump Infantry; Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Sword; And They Shall Know No Fear; Combat Squads; Descent of Angels; Heroic Intervention; The Red Thirst Vanguard Veteran 9 4 4 4 4 1 4 2/3 9 3+ [405] Frag Grenades; Krak Grenades; Power Armour; Jump Pack; Bolt Pistol; Power Weapon (x1) Heavy Support: Stormraven Gunship (1 , 215 pts) Stormraven Gunship 1 Grp: 215 BS: 4 FA: 12 SA: 12 RA: 12 (C:BA, pg. 38); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity: 1 Dreadnought; Access Points: 4; Ceramite Plating; Locator Beacon; 4x Bloodstrike Missiles; Twin-Linked Multi-melta; Twin-Linked Plasma Cannon; Assault Vehicle; Deep Strike; Power of the Machine Spirit; Skies of Blood Heavy Support: Stormraven Gunship (1 , 215 pts) Stormraven Gunship 1 Grp: 215 BS: 4 FA: 12 SA: 12 RA: 12 (C:BA, pg. 38); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 12 models; Transport Capacity: 1 Dreadnought; Access Points: 4; Ceramite Plating; Locator Beacon; 4x Bloodstrike Missiles; Twin-Linked Multi-melta; Twin-Linked Plasma Cannon; Assault Vehicle; Deep Strike; Power of the Machine Spirit; Skies of Blood

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Elite: Terminator Assault Squad (5 , 200 pts) Terminator Assault 1 200 Squad (C:BA, pg. 28); Unit Type: Infantry; Lightning Claws (pair); And They Shall Know No Fear; Combat Squads; The Red Thirst Terminator with 4 4 4 4 4 1 4 2/3 9 2+/5 [160] Lightning Claws (i) Terminator Armour; Lightning Claws (pair) Sergeant 1 4 4 4 4 1 4 2/3 9 2+/5 [40] (i) Terminator Armour; Lightning Claws (pair)
Total Cost: 5000

Option Footnotes Psychic Powers This power is used at the start of the enemy Shooting phase. The Librarian and any unit within 6" receive a 5+ cover save until the end of the phase. Wings of Sanguinius This power is used in the Librarian's Movement phase and lasts for the rest of the turn. It allows the Librarian to move as if he had a jump pack. A Librarian riding a bike that uses this power moves as if he was riding a jet bike. Special Rules And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:BA, pg 23). Fear Assault Vehicle Models disembarking from any access point can launch an assault on any turn they do so. A unit that Deep Strikes within a Land Raider cannot assault in the turn it arrives. Black Rage The Death Company is subject to the Rage USR. The Death Company never counts as a scoring unit. Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Descent of Angels A Blood Angels unit with this special rule can re-roll failed reserve rolls if arriving by Deep Strike. Also, it scatters D6" less. Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. Fearless Automatically pass all morale tests, conditions apply (p75 WH40K 5E) Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E) Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E) Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E) Heroic Intervention If equipped with Jump Packs and arriving by Deep Strike. may choose to use Heroic Intervention before the scatter dice are rolled. Honour of the Chapter This model, and all members of a squad he has joined are Fearless. Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilzed damage result. Independent Character (See WH40k, pg. 50.) Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. Liturgies of Blood On a turn in which this model assaults, he and all models in a squad he is joined can re-roll failed rolls to hit. Models in a Death Company can also re-roll failed rolls To Wound. None Can Stay My Wrath A Death Company Dreadnought ignores 'crew shaken' and 'crew stunned' results. Power of the Machine The vehicle can fire one more weapon than would normally be permitted. In addition, this weapon can be Spirit fired at a different target unit to an other weapons, subject to the normal rules for shooting. Therefore, a vehicle that has moved at combat speed may fire two weapons, and a vehicle that has either moved at cruising speed, or has suffered a 'Crew Stunned' or 'Crew Shaken' result can fire a single weapon. Psyker A Furioso Librarian is a psyker and has two psychic powers. He can use one power each player turn, and counts as being Leadership 10 for all psychic purposes. If he suffers the Perils of the Warp, treat it as a glancing hit. Rage In the Movement phase move as fast as possible towards the enemy, may choose to Run in the shooting phase, in the Assault phase must consolidate towards the enemy, conditions apply (p76 WH40K 5E) Relentless Count as stationary when firing rapid/heavy weapons, conditions apply (p76 WH40K 5E) Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) Shadow of the Primarch If Astorath is included in the Army, all Blood Angels units that have the Red Thirst special rule will succumb to its effects on a roll of 3 or less, rather than a roll of 1. Shield of Sanguinius

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Skies of Blood

If the Stormraven has moved flat out, passengers can still disembark, but they must do so as follows. Nominate any point over which the Stormraven moved over and deploy the squad as if it were deep striking onto that point. If the unit scatters, every model must immediately take a Dangerous Terrain test. Models ith jump packs do not make this terrain test and may use the Descent of Angels special rule. If any models cannot be deployed, the unit is destroyed as described in the 1-2 result on the Deep Strike Mishap table. Models that disembark in this manner cannot assault on the turn they do so. The Red Thirst After forces have been deployed, but before any Scout moves are taken and the first turn begins, roll a D6 for each unit in your army that has this special rule (includig units left in reserve). On a score of 1, one or more members of the squad have succumbed to the Red Thirst and the entire squad is treated as having the Furious Charge and Fearless special rules instead of the And They Shall Know No Fear special rule for the duration of the game. Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry 1) Move up to 12" over terrain, start or end of move in Diff Terr, reqs Dangerous Terrain test. 2) May enter play by Deep Strike. 3) Assault 6" affected by Diff Terr. 4) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. (p.52 WH40k) Unit Type: Vehicle Unit Type: Vehicle (Open-topped) (WH40k, pg. 70) (Open-topped) Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Fast) (WH40k, pp. 70-71) (Skimmer, Fast) Unit Type: Vehicle Unit Type: Vehicle (Tank, Fast) (WH40k, pp. 68-69) (Tank, Fast) Unit Type: Vehicle Unit Type: Vehicle (Walker) (WH40k, pp. 72-73) (Walker) Wargear Artificer Armour Confers a 2+ Armour save. Blood Chalice All firendly units within 6" are subject to the Furious Charge and Feel No Pain special rules. Ceramite Plating Melta weapons do not gain the extra D6 armour penetration. Chapter Banner All friendly units within 12" of the banner bearer re-rolls failed Morale and Pinning tests. In addition, all models in the same unit as the Chapter Banner have +1 Attack while the banner bearer is alive. Combat Shield 6+ Invulnerable Save. Death Mask An enemy assaulted by one or more units equipped with Death Masks must pass a Ld test or be reduced to a WS of 1 for the duration of the Assault phase. Equip Unit with Death An enemy assaulted by one or more units equipped with Death Masks must pass a Ld test or be reduced to Masks a WS of 1 for the duration of the Assault phase. Equip with Jump Packs Jump Infantry; May be held in reserve and arrive via Deep Strike. Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Iron Halo Confers a 4+ Invulnerable save. Jump Pack Jump Infantry; May be held in reserve and arrive via Deep Strike. Jump Packs Jump Infantry; May be held in reserve and arrive via Deep Strike. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Locator Beacon If a unit wishes to Deep Strike and chooses to do so within 6" of a model carrying a locator beacon, then it won't scatter. Note that the Locator Beacon must already be on the table at the start of the turn for it to be used. Power Armour Confers a 3+ Armour Save. Psychic Hood Allows Librarian to nullify Psychic attacks by opponent. Rosarius Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56. Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 4x Bloodstrike Missiles 72" Range; S8; AP1; Heavy 1, One shot. Angelus Boltgun 12" Range; S4; AP4; Assault2 Blood Fist with Storm Strength 10; Ignores armour saves in close combat. Bolter Blood Talon with Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For Meltagun every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks.

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Blood Talon with Storm Bolter

Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks. Blood Talons Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. For every unsaved wound caused, the Dreadnought immediately makes an additional attack. These additional attacks can generate further additional attacks. Bolt Pistol 12" Range; S4; AP5; Pistol Chainsword If used with another close combat weapon, +1 attack in close combat. Executioner's Axe Two-Handed Power Weapon. Strikes at S6. Successful Invulnerable saves taken against wounds caused by the Executioner's Axe must be re-rolled. Flamestorm Cannon Range: Template; S6; AP3; Heavy 1. Force Weapon Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) Glaive Encarmine Two-handed, Master-crafted Power Weapon. Heavy Flamers Template; S5; AP4; Assault 1 Infernus Pistol 6" Range; S8; AP1; Pistol; Melta. Lightning Claws (pair) Ignores armour saves in close combat. Re-roll failed 'to wound' rolls. +1 Attacks in close combat. Magna-grapple 12" Range; S8; AP2; Heavy 1, Grapple. Meltagun 12" Range; S8; AP1; Assault 1; Melta. Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot! Power Fist Ignores armour saves, increases strength in close combat. Power Sword Ignores armour saves in close combat (p42 WH40K 5E) Power Weapon Ignores armour saves in close combat (p42 WH40K 5E) Storm Bolter 24" Range; S4; AP5; Assault 2 Twin-Linked Multi-melta 24" Range; S8; AP1; Heavy 1 Linked Melta Twin-Linked Plasma 36" Range; S7; AP2; Heavy 1; Blast; Gets Hot! Cannon Roster Design Information Special Rules: And They Shall Know No Fear... (p74 WH40K) The Black Rage (p4 C:BA) The Death Company (p4 C:BA) Validation Report b-2. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.32 For Bug Reports/www.ab40k.org; b-1. Roster Options: Apocalypse, Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 26.5 % Fast: 17.4 % Heavy: 8.6 % HQ: 7.5 Model Count: 88 % Troops: 40.0 % Wargear: 0.0 Files version: 1.32 Group Formation Other Units Legendary Units Min 0 Max 0 0 0 Used 0 21 0

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