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Innovative Ways to Jack Your Creative Productivity and Sell What you Write
by Larry Brooks
www.storyfix.com
Introduction
As I begin this modest little tome of writing tips and tricks and I do hope that you, as a writer, noticed the schnazzy alliteration within that opening phrase I can assure you of only two things: 1) there will be pearls here of which you are already quite aware, in which case Ill attempt to cast them in a new and compelling light; and 2) there will be ideas here that are completely new to you. I know this because I made them up. Mostly, though, these value-adding strategies should make sense and, if vaguely familiar, have been skewed to better connect to the desired result: more effective, more efficient writing of your novels and screenplays. And who knows, maybe a few blogs, letters and press releases. Writing is writing, and the means by which it finds wings is still the product of, for better or worse, a process. This book is all about empowering that process. There are no magic pills here. Only vitamins and antidepressants. Credibility is important. At some point you may begin to wonder who came up with all this stuff. If Ive done my job, you shouldnt care (I wouldnt), since chances are youll recognize something of value that you can plug into your own writing process. And if, after that, youre just plain curious, Ill toss an obligatory bio in at the end, where its not in the way. These 101 tips and dare I say, there are many more out there, but Im hoping for a sequel are deliberately presented in random order with no hierarchy or sequential logic whatsoever. I considered lumping them into categories of affinities finding ideas, building stories, creating characters, finding an agent, drinking games, etc. but that seemed a bit too obvious, and obvious is boring.
Rather, I looked at the process of writing itself random, chaotic, scattered a thing often done with no hierarchy or logic whatsoever and concluded that this should be experienced in a similar fashion. Along the storys path the writers mind leaps from thing to thing; one minute you can be pondering your heros backstory and, at any unforeseen moment, be interrupted by the irresistible urge to look up agents or sports trivia on the web. And so it goes here. May you find at least one idea that helps you move toward the birthing of the best story you can write. If I can deliver that, then you wont ask for your money back and well both be delighted with the outcome. Thats any writers dream. If you can touch one heart outside of your own, you have succeeded. Larry Brooks July 2009
whatever works for you, romance-wise. Those are the best sex scenes anyhow. My favorite writing music: the soundtrack from The Cider House Rules. A mood for everything under the literary sun. The soundtrack from Once Upon a Time in the West a classic film, by the way is great for suspenseful moments. And in case you think Im speaking only to screenwriters here, youre wrong. Novelists need visualization and emotional resonance every bit as much. In fact, because novelists have to paint the sky with words instead of stage direction, music can be an even more powerful tool for getting there. Another hint: learn to use the repeat button on your CD player. When you find just the right cut, wear it out.
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#84). Youll experience how the writer followed standard story structure, and what scenes represent specific story milestone. And, you just might find a generic roadmap for your own story that is better than the one youd planned. You could even fill in the blanks with your own story points and have the bases covered. Which wont happen, of course, but at a minimum youll see how your story could work.
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Name characters after real people who represent what youre going for.
Once you name a character after someone real, you cant help but picture them in your mind as you write. It could be because of looks, their place in the world or their character. If it helps the character come alive for you, if it leads you somewhere and establishes descriptions and limits for your characters, even before youve come to know them, this becomes a powerful technique. It could be a friend or a public figure, like a movie star. In fact, movie stars are good candidates for this because you can imagine how theyd inhabit the role. If Clint Eastwood is your character placeholder, for example, and you cant imagine him saying a particular line of dialogue youve written (like, sorry to bother you, kind sir, but could you please pass the butter knife?) then it just might not be the right line. When youre finished with the draft you can change the name (thank the Geek Gods for word processing software). Lets face it, Clint probably doesnt want to appear in your masterpiece anyhow. Which conveniently leads us to the next tip
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Copy something. Dissect and then emulate a story that is similar to yours.
That one may not go down easy. But dont shoot the messenger just yet. Its a tip, not a mandate. We writers need all the angles we can find. This is similar to Tip #2, but with a different agenda. That was to study and understand story architecture in a way you can apply to your own story. This one is more about getting unstuck. We all write ourselves into dark little corners. Usually we have to backtrack a ways and, in the next draft (or, if youre blueprinting before you write, then in your story sequence) make a different choice. In that case youre looking for and interviewing choices, and one of the ways to inventory your options is to find a similar story and see how those situations have been handled by someone else. It isnt really copying, because youll have to adapt what you see to what you apply. Its like watching a cooking show we all gotta eat. By the way, doesnt matter if youre working on a novel or screenplay, you can use either as a deconstruction tool. In fact, novelists can find quick access to story examples by renting a DVD and sitting down with a pad of legal paper and a pen.
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Stuck? Verbally tell your story to a friend. Just be careful who you pick on.
Try this and feel the magic happen. Its never failed me yet. Chances are you feel very alone with your storytelling problem. Sure, youve told others about your project using broad strokes. But now here you are, staring at the screen and considering all sorts of unpleasant things to do to it because youre frozen tighter than Ted Williams. (Dont get that one? Google him with the word corpse). Instead, do this. Find a warm pulse and go for a walk. Or sit down with someone, anyone you trust, anywhere youre comfortable and not distracted. Ask permission to tell them your story. If they know you well, so much the better. Tell that person your story, beat by beat. Pause to set things up as necessary, to create context that adds clarity. Dont skip anything, but stick to the high points (see Tip #96; this becomes your script for this telling). Theres no explanation for what will happen next. Dont expect your listener to come up with the Big Idea that will solve your story problem. Nope, the solution will come from you. Every time. Why? Because you already know the context of each story point and if you dont, thats your story problem right there and whatever has caused your problem resides in the hidden shadow of context, nuance and execution. When you say it out loud, any holes and illogic in your story will scream out at you. Itll just happen, a bolt of orgasmic storytelling lightning, and youll recognize it the solution when it comes. Which it will. If it doesnt, tell the story to someone else until it does. Hey, you created this story problem, and only you can fix it. Because the fix relies on the nature of the creation, which only you understand. Trust me, this works. Then just hug the person listening, tell her or him they are a genius, and get back to work. 11
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Study screenwriting books if youre a novelist, novel writing books if youre a screenwriter.
Take a trip to the dark side and regard the craft of storytelling from another point of view. Some novelists tend to look down their noses at screenwriters, yet they suck up screenwriting books like valium for the literary soul. Why? Because nothing says structure quite as clearly as a screenplay, and screenwriting books (especially Screenplay, by Syd Field) make it clear and accessible. Viewed through a slightly different and more liberal lens, the structure taught to screenwriters directly applies to novelists. Only without the fascist inflexibility Hollywood demands. And yet, screenwriters steer clear of novel-writing books like a literary plague. Why? Because screenwriters dont care all that much about sentences, and they perceive (inaccurately) that novelwriting books are all about active verbs and dangling participles. They do care about dialogue, certainly frankly, theyre better at it than most novelists but grammar and writing elegance isnt in the game for them. Story is. And nothing defines story quite as well as the fundamentals of screenwriting.
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Play what if? with your initial idea, see where it takes you.
This is huge. Because what if? can help you land on a killer idea that becomes the landscape for a rich story. It can also help you develop your storyline in creative and unexpected ways (the death of a killer idea is a predictable sequence of execution). The what if? concept is simple. Just ask the question about anything and everything, and then apply it to genre. For example, if youre a mystery writer, ask what if? a murder happened, and then wrap it in context and circumstance. If youre a thriller writer, ask what if? the unthinkable is about to happen. It works for romance, erotica, historical any genre you can name. What if? is, in essence, the immediate introduction of stakes and conflict, the two most essential elements of fiction. You can play what if? anywhere, anytime. If youre in a museum, ask what if? someone steals a painting before your eyes? What if? security guards pounce you and accuse you of stealing a statue? What if? you get to your car and a piece of art is inexplicably there in the back seat? What if? you were seduced by the security guard at closing time? What if? he looked just like Brad Pitt? What if?, in that case, your name is Frank and you sort of liked the idea? What if? the doors bolted shut and you couldnt get out of the place? The possibilities are endless. Anywhere, anytime. Lets say you already have a creative idea as a starting point for a story, and youre having trouble moving it forward, struggling to deepen and layer it into a compelling story. What if? is a tool that can unblock you. Use your initial what if? as a starting point, and then begin sequencing subsequent what ifs from there. Youll find yourself traveling down different story paths, each with its own thread of what if?-inspired emerging storylines. From there you can branch off the branches, all keeping an eye on your pulse rate to sense which options excite you.
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To prove to yourself this works, take a finished work either yours or a book or movie you know well and tell the story with a series of what if? scenarios. For example: What if Air France Flight 800 was really bombed out of the sky, instead of the fuel-tank explosion accident that the FAA would have us believe? What if someone caught it on videotape? What if they were making love on the beach in front of a video camera? What if they took it to authorities, who later deny it? What if the couple mysteriously disappear shortly thereafter? What if a few years later the rumor of the tape reaches a cynical ex-military investigator who is already suspicious of government cover-ups based on firsthand knowledge? And on it goes, until a fully realized story takes place. As you play the game, you make creative choices about what to keep and what to discard, building on the keepers. This story was the #1 New York Times bestseller Night Fall, by Nelson Demille, the first book to knock The DaVinci Code out of the top spot. As a side note, Demilles solution for his ending what if all the players are gathered to finally out the truth, and the meeting happens to be in the North tower of the World Trade Center on the morning of September 11th, 2001 might have been the undoing of the book, which quickly faded and allowed DaVinci to again assume the throne. (Note: deus ex machina see Tip #61 never works as a story device, and bestseller lists reflect author brand fame more than story quality.) Try it. This is one of the most powerful techniques available to writers at the story development stage.
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It is also (see Tip #98) a technique that is far more useful as a preplanning and blueprinting tool than a draft-writing tool. Organic writers who commit to one thread of what ifs? from the outset miss the opportunity to explore different and perhaps better ideas as the story unfolds. Or if they do sense a better option mid-draft, theyll have to either start over and trash the draft-in-progress, or revise what they have to an extent that anything they attempt to rescue may find itself force-fed into the mix. Such is our hesitance to give up that which we have already created. Which is puzzling, because organic writers who argue against the pre-planning of story architecture do so in the name of stifled creativity. Precisely the opposite is the case. Get downright whacky with your what if?-ing. There are no rules, only ideas. Inject the unexpected. Watch what happens to your story.
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Looking for a plot? Kick around your starting point with a bunch of friends. The drunker the better.
Remember that old childhood game where one kid whispers something into the ear of the next, who then whispers it to the next, and then on down the line to see what the last kid says and have a laugh about how the story changed? Out of the mouths of babes. This can work for you, too. Try this at your next writing group meeting, or during a break from playing cards. Determine a sequence of exchanges, usually just going around the room. Throw out your initial story idea, or the story point youre struggling with. Then the next person uses it to create the next story point in the narrative. Then the next. There are no rules other than no criticism allowed and no limits. See where it goes. It might lead you to a breakthrough.
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My unproduced (but optioned twice) screenplay became a detailed outline for what would become a minor bestseller. This works. Its the most productive way to outline your story imaginable. And by learning about screenwriting, youll tip your novelist learning curve to the nearly vertical.
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Seek out every adjective or adverb in your manuscript, then hit Delete.
Just after I sold my first novel to Penguin Putnam in 1999, I attended a Big Daddy annual conference for mystery and thriller writers, called Bouchercon (after some dude named Boucher, of whom I had never heard). The keynote speaker at the banquet was Elmore Leonard of whom I had certainly heard, and read who presented his own personal Ten Rules of writing. Frankly I cant remember them all, but one stuck in my head like a misplaced catheter: eliminate each and every adjective and adverb from your manuscript. At a glance this seemed a rather radical approach. In reading Leonard, one quickly observes that he follows his own advice, and when a descriptor does appear, which they do, you can imagine him lighting his 63rd Marlboro of the day and staring at the screen for an hour before reluctantly going there. I didnt, and havent, and wont, follow that advice. But it did create an acute awareness of the risk of too many adjectives and adverbs, and a subscription to the Less Is More belief system (see Tip #88). If youve been told you overwrite, or if you sense it, or if you just want to see what happens, go back and clean out all the adjectives and adverbs you can find. See how it streamlines things, and how it forces you to use more active descriptions that crank up the volume in your scenes. When you ask your readers to sense and feel the story, rather than telling them what to sense and feel, they are sucking into the action in a way that makes the story sensual and rich.
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Go there. Personally.
Get a firsthand feel of the setting of your story. You can find virtually anything and everything on the internet these days, including pictures and videos of the setting for your story. But sometimes the vivid, sensual reality of a place cannot be translated to the page unless you actually feel the sand between your toes. If youre stuck, try going there. If the ambiance of where your story unfolds cant unblock you, then you have a bigger issue, because blocks are, at their heart, the fruit of a broken story. And besides, if you file a Schedule C as a writer, the trip could be at least partly tax deductible. But dont tell the I.R.S. you got that from me.
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Forget most of what your high school creative writing teacher told you.
They meant well, but the rules of writing publishable fiction have evolved. No longer is a lengthy description of the setting of each scene and the wardrobe of each character required. The more common and disconnected to the plot these factors are, the less words you should devote to them. Assume your readers know what the interior of a taxi smells like and get on with it. Another classroom myth debunked: sentence fragments are permitted. If you handle them right. As in, artfully. There are no Queens rules of English when it comes to dialogue. None whatsoever. In fact, the less your characters sound like your high school English teacher, the better. Nothing says amateur like stiff, overly written exchanges between folks with absolutely no sense of humor, irony, sarcasm or edge. Who think the word hip refers to a joint next to their pelvis. Someone along the writing road has probably told you to avoid writing in first person. That its best left to the more experienced. Not true. Choose the voice that best fits your tastes and the demands of the story. Slang is not only permissible in dialogue in fact, its encouraged its welcome in narrative exposition, too. But only so far as it fits the stylistic context of the storys narrative voice. This issue falls into the its art after all category. Which means, rules dont apply. You get to make them up, and you get to live with the consequences. So choose your violations carefully.
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23. Actually write out the backstory of your main characters. Then psychoanalyze them.
Backstory is tricky in the hands of the unenlightened. It can weigh your story down like a pair of concrete swim flippers. Or, it can imbue the work with texture and empathetic energy. Definition of backstory: the life experiences, good and bad, that have created the programming, preferences, tastes and belief systems that drive the decisions, actions and feelings of the characters in the story you are telling. With backstory the iceberg analogy always applies: what you see above the surface is only ten percent of what exists hidden below the surface. Hidden is the operative word here too much backstory is not only unnecessary, itll put the brakes on your narrative pacing. Just give us a glance. Keep the iceberg on the horizon of your story, but never on the main stage unless it surfaces as a major story point. Avoid scenes that are entirely backstory (this being one of the rules that you can break when called for thats the art of storytelling, you get to make that call). When writing in first person, backstory is easily revealed through snap flashes of character memory. Such as: When I saw her face it reminded me of my mother when she was drunk, which was every Friday through Sunday, including church. Flashbacks are not for the purpose of illustrating backstory. Flashbacks are for inserting the requisite groundwork for plotting not character, as a rule that occurred prior to the timeline of your story. Dialogue is a great backstory tool have one character briefly tell about something from their past even as a thinly veiled reference that illuminates their current behavior and thinking.
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Schedule yourself.
In Tip #24 we looked at finding the time to write each and every day. But your days are busy, and its a good idea to dedicate a specific block of time to write. If you have to sacrifice some sleep, ask yourself how important your writing is to you. James Patterson got out of bed at 4:00 am every day to work on his novels. Now thats dedication and discipline. Why did he do this? Because he happened to have a day job as CEO of the worlds largest advertising agency (J. Walter Thompson), the youngest head cheese ever in that firm, which consumed the rest of his waking hours. Turned out pretty good for him, I think. Behind every enduring writing superstar is a work ethic that rarely gets air-time. Same for great athletes and entrepreneurs. Sleep is optional. Find your sweet spot during the day or night and make it sacred. Inject some serious discipline in your writing life.
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The writing forums and blogs are full of commiseration about works-in-progress and a writing process that is totally organic and therefore lengthy and imprecise. Trust me on this the only organic process that is completely efficient notice I didnt say effective, Im not dissing that is one executed by someone who already has complete command of the basics of storytelling structure, content and form. People like Stephen King or Dennis Lehane or Michael Connelly. If you own it like they do, then start drafting, you don't need a plan. It all flows out of your head like sonnets from Shakespeare. Those of us with lesser command of the craft are, by definition, using the drafting process to discover the story, which is like trying to learn to fly an airplane without ground school first. The temptation to settle can be overwhelming, or worse, insidiously transparent. Good isnt good enough to get published. Editors desks are piled high with good manuscripts. You need a story and an execution that sparkles with originality, craft, thematic and emotional resonance and, most of all, commercial appeal. Even if you consider yourself the most literary of writers. Literature is just a story that really, really works. Is your concept wildly original and inherently appealing? Is your hero worthy of empathy and hope? Are the varied technical milestones of story pacing and construction all in the right place, rendered with just the right touch? Does the story evolve, do the characters arc in a way that touches the heart and mind of the reader? Does the ending strike just the right cord? Is the writing efficient, sparkling with personality and wit and warmth and unique voice? Maybe this isnt as easy as it looks after all. By raising the bar, I mean refusing to write a story that doesnt hold the inherent potential to achieve the greatness required to grab that editor by the throat. Or, one that wont get the story architecture process it deserves.
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Many newer writers set off down the storytelling path on the strength of a sparkling idea, without regard or thought to the myriad criteria and multiple dramatic elements that go into a successful story. Or, story architecture. But for the writer who is willing to invest in that process - whether the road is organic or blueprint-driven - the rewards are great. Orgasmic, even. So how do you know what the story architecture criteria and elements are? The quest for that answer defines the writing life itself. Another book, another time.
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Its not wrong to dream of money and fame, but without some inner drive to tell a story and a sense of ecstasy and release as you do, itll never happen. The only people who should write for money are already published.
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theres your problem youll trip over your blockage and be able to toss it aside. Baring that, if you are still in love with your story and are sure it is structurally sound, and youre still stuck, there remains one thing to do: Something. Write anything. Literally sit down and try to write your way out of the corner youve written yourself into. Force it. The reason you havent been writing is that you dont have anything worthy to write. So there you sit, waiting to be sure your time isnt wasted writing something that doesnt fit. Well, sitting there wasting time waiting for that Epiphany doesnt fit, either. Proactive is always better than waiting where writing is concerned. Heres the miracle of this tip: you wont write crap for long. This is like loosening up a stiff muscle after a short time the creative juices will begin to flow and youll either realize what you need to fix after all, or like someone who has veered off the path and wanders aimlessly until they stumble back to it, youll find yourself back in the groove. Maybe thats the Epiphany youve been waiting for.
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38. Double filter criticism of your ideas and outlines, versus your finished manuscripts.
Nobody will understand your story from an outline as well as you do. Nobody. You know that old saying, opinions are like assholes and elbows, everybody has em? Well, that was written by an author who showed his outline to someone, and then went out and did it again. The thing about criticism is that eventually youll know in the deepest part of your intellect (commonly known as your gut) if the feedback is on the mark or not. Subconsciously you may have already been aware of a potential flaw when you handed over the manuscript, and hearing it validates that instinct. When that happens, or even if it doesnt just as often the feedback comes as a complete surprise get a second opinion. Never make a change to your story based on one opinion. Unless its a typo. Or unless its something you already knew was broken. The best reason to get a second opinion, though, is also one of human nature yours, as the author. Because theres a high probability that youll try to fight off negative input that violates your preconceptions and hopes. Youll make it wrong, youll rationalize. And then, a few days later days you can buy simply by asking someone else to look at the work in the meantime you may find yourself begrudgingly realizing that the input you rejected or even resented has a kernel of truth in it. When that happens, then you can no longer doubt that youre a real writer. Real writers know that the truth, or at least the best creative option, doesnt always have to come from within. The universe speaks to us, sometimes through the mouths of others. Where outlines and concepts are concerned, this goes double. Because outlines and concepts are virtually impossible to critique by anyone who isnt a seasoned writer. And even then, its risky.
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Asking for feedback on an outline or an idea is like evaluating the lifes work of an infant or teenage. The page is still blank. Analyze what you hear, but know that the critic cant possibly understand the true nature of your story at this stage. Heck, chances are you dont, either.
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But the real kicker is when I finally reveal that the problem is unsolvable. Some laugh, some get angry, and others the writers who wont just walk away from a story that isnt working keep their head down trying to solve the unsolvable as the workshop moves on without them. The central concept of your story, often described in what if? terms, is only one of the Six Core Competencies of Successful Storytelling (using caps here because thats the name of my story development model, as well as the title of the book Im writing about it). There are five others, and all of them are equally important. Omit or be weak in any one of the six and the story will tank. Concept is no exception. Its just the beginning of the process, and sometimes its not even that, it can come later. How do you know when to walk away? Thats easy. When you begin to fall out of love with a story you cant make work. (Email me if youd like to see the exercise, or if you think youll be the first person in history to get it right.)
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Bring a notepad and pen. And dont worry about borrowing someone elses creativity with only seven stories available, every book in the place is borrowed to some degree.
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48. Understand that all successful stories share certain characteristics and criteria.
Writers tend to reject the notion that there is, or should be, a formula for the writing of a novel. But there absolutely is. You need a hero, someone to root for. You need to put that hero into the middle of a quest, journey, need or desire. You need to create opposition to that goal. You need to have the hero battling some inner demon along the way, as well as an antagonistic force from the outside world. You need to have the hero be the catalyst that brings about the ending of the story. You dont need a happy ending. You need a satisfying ending. If your reader came for the creeps, then by all means creep them out. You need a beginning, middle and an ending. If you dont, you have a short story no matter how long it is and not a novel. If this sounds too basic to be considered a tip, consider this: one or more of these missing or broken elements is often the rationale behind a rejection slip. And as you know, there are more rejection slips floating through the U.S. postal system than there are book contracts.
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That hurts more than a broken story because its almost impossible to fix. Agents and editors are looking for home runs. Almost exclusively. Yep, you need to be better than good, more compelling than solid, more professional than the pros. To get published in todays market, your story needs to have one or two of the following: a conceptual hook so outrageous or original that the editor forgets to breath; a protagonist so compellingly fresh that they remember why they majored in literature; a thematic tapestry so rich and textured that the reader finds themselves questioning what they thought was true; a writing voice touched by God herself.
While you must be solid in all of the elements of storytelling, you only need one or two of these to be off-the-charts amazing to land a contract, and it is the rare book indeed that delivers them all. Even The DaVinci Code only had two out of these four, and look what happened to it. (And if youre about to point out that The DaVinci Code wasnt Dan Browns first book, youre right but heres whats interesting: the same criteria applies to writing a breakout book as it does to publishing a first novel and The DaVinci Code is nothing if not the poster child for breakout novels everywhere.) Again, a high bar. To break into the business you need to go way above the standard good, solid, entertaining set for previously published name-brand authors. To get published, you need to be better than they are. If your perfectly good book was rejected and you finally conclude that your story and your writing really are perfectly okay, this might very well be the reason. Okay just doesnt cut it.
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before and thats because theyve written it so naturally and believably. Short and snappy exchanges are always good. People dont speak in soliloquies unless theyre in a Mamet play or a Tarantino flick. The real key to crackling dialogue is to listen to real people talk to each other. Im just sayin.
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Dont model your work after bestsellers or their authors. Different rules apply.
Im not saying dont read them. By all means, do read them, and have a good time. Even better, use them to school yourself. But if youre assuming that these stories and especially hit movies -- are bestsellers in the first place because of some qualitative issue, that they are better written than books that arent bestsellers or movies that are hits then youre buying into a carefully constructed faade. Because it just aint so. Bestsellers are as often ordained as they are validly worthy of the term. Most bestseller lists are not based on sales to readers, but rather on wholesale orders from major distributors, chains and the collective whole of independent booksellers. Which means that a book that bears the name of a superstar writer, or one at which the publisher has thrown seven digits worth of promotional hype, will arrive on the shelves with a bestseller tag already in place. Thats why the occasional mediocre book hits the list. And why they dont stay there long if retail sales dont materialize. The best indicator of a true bestseller is a book that stays on the list for weeks. That means its being reordered, and that only happens when the stores sell out their stock. It means reviews and word-ofmouth (the tipping point) have kicked in to validate the original hype. But even then, you should never try to model a story or your writing style after a bestseller as a strategy to get it published. When The DaVinci Code broke out, publishers were besieged with religious conspiracy stories. All of them went down in flames. Any book that came out on the heels of The DaVinci Code craze was either already in the pipeline or there was a relationship already in place somewhere along the line. Go to school on that.
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Switch voices.
Now that you know that its perfectly okay, that the ghost of your old high school writing teacher really wont torment your nights at the keyboard, this is a great way to inject some life into a story that might otherwise feel flat to you. Im not talking about playing with first person (see Tip #52) as a creative lark. Im talking about completely changing voice to resurrect a story that isnt popping off the page. If your story is told in third person, play around with the notion of having your hero tell us the story in first person, or that of another character who might better narrate it. Notice how things come easier, expression and quick asides feel smoother, and humor isnt something you have to force. If first person isnt whats working for you in the first place, it may be because of shifting points of view are burdening you with limitations. Consider switching to third person omniscient narrative, or as suggested earlier, even mixing the two formats.
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If you know an arena well a profession, a place, a culture, etc. consider setting your story within the context of what you know, and then give the reader some steamy inside stuff that theyll find interesting, both separate from and also connected to the story in clever little ways that surprise and entertain. If the arena is strong enough, your story can skate by on simply being good instead of great. Shoot for great. But when you cant, arena makes a terrific backup strategy.
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56. Dont put limits or expectations on where your story idea will come from.
That miraculous little germ of an idea, the one that you will ultimately build into a multidimensional novel or screenplay, can come from any realm of the creative process. It can be conceptual, an exciting what if? question that intrigues you. It can be the need to explore an intriguing character (my first novel began exactly this way). It can be an issue or a theme that you feel you must address. It can be a sequence of events that, upon examination, seems like a worthy story to tell. The journey of your story from initial idea to executed story can come from any these four realms: concept, character, theme or the skeleton of a plot. Where you begin is far less important than where you end up, because all four will be there when that happens. Nobody knows how or where or when that seed of an idea seed, germ, flicker, whatever will descend upon you. It usually just shows up unannounced. In fact, those are the best ideas, because if you are frantically looking for an idea to turn into a novel you are more prone to forcing something unworthy into existence. Its the ideas that grab you by the throat that have the best shot at story survival. If the first idea, no matter which of the four labels it wears, is sufficiently energized, youll find yourself easily landing on one of the others. Maybe two. The rest youll have to grind out yourself. But know this. Nobody gets all four from the clouds. The real work of storytelling is taking that initial seed and adding the other remaining three elements to it in a magnificent way. The biggest mistake you can make is to think you can write a novel or screenplay by leveraging the power of your initial idea alone. Put 74
your creative energy into concocting the remaining three, whichever three they are, and then melding them into something that, when you look back at it upon completion, seems as if was meant to be. This is why beginning the drafting process with only one of the elements solidly developed is risky. Because each draft becomes an expedition to find and develop the others. And once you do, youll have to rewrite and rewrite and rewrite to flesh them all out. Or, you could just do all that development work ahead of time, before you write. Your call. Nobody will know -- in fact, nobody should know which of the four you started with. Doesnt matter. At the end of the writing day, all four must be actively in play.
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Just because its been done before doesnt mean it shouldnt be done again.
By you. We all know that George Lucas wanted to write a western set in outer space. He did, and it was a little ditty called Star Wars. In fact, recasting a beloved story in another time, place and genre can be a great creative idea. The acid test on this issue involves how and when your story idea was born. If you read The DaVinci Code and said to yourself, hey, this is fun, think Ill whip up some mythology about Jesus and get back at my priest in the process, then maybe set that idea aside for a few years. But if you had your idea separately, or prior to, your awareness of another story thats out there making money, stick to your guns and develop your story your way. It makes sense to investigate the proximity of the existing story to yours, and make changes accordingly. Storytelling is like singing: Sinatra and Perry Como sounded like the same guy, and they both had big careers. Sometimes they even sang the same classics. Put your stamp on your work, write your ideas, and let the rest take care of itself. You have no control over the rest, anyhow.
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58. Understand the difference between an idea, a concept, a premise, and a story.
This is a tough one, because sometimes the people you are talking to agents, publishers, other writers and workshop leaders dont care about the differences. Sometimes they dont even understand the difference. But you should. To make it more complicated, these terms sometimes actually can refer to the same thing: sometimes an idea is a concept, sometimes a concept is a premise. It all depends on how its presented. You need to master the differences, because each term contributes something unique to the creative identity of the underlying story. An idea is the starting point of a story. It requires nothing other than a spark of compulsion that leads somewhere. Idea: a story about the Titanic. Idea: wedding receptions are chaos. Idea: a story about religious mythology. A concept adds possibility to the idea: what if you could raise the Titanic from the bottom of the sea? What if two guys crashed weddings for the food and the girls? What if Jesus didnt die on the cross after all and married Mary Magdalene, and while were at it lets add about twelve other compelling what ifs and break every record known to publishing? See the difference? A concept is an extension of an idea. A premise adds character to concept, and uses a different format: A story about an undersea explorer asked to help raise the Titanic from the ocean and finds himself the pawn in a battle for corporate power and riches. A story about two guys who crash a wedding but get more than they bargain for when one of them falls for the blushing bride.
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A story about a symbologist called in to decipher clues at the scene of a priests murder and finds himself running for his life as ancient factions from the Catholic Church scramble to cover up a twomillennia old conspiracy.
I dont need to ask if you see the differences now, they are huge. It may not help you sell your work, but it will clarify the steps required to evolve your creative baby from an idea to a concept to a premise, and from there to a featured spot on the New Release rack at Borders.
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59. You may not have to have a strong theme in mind when you begin creating your story.
But you will have one in place when youre done. Whether that happens by chance or by design is up to you. When we talk about the art of writing a great novel or screenplay, the centerpiece of that discussion is theme. Other factors, when rendered with high levels of originality and style such as characterization, writing voice and structural excellence are often referred to as art, but theyre really examples of craft. Art and craft are different, yet the same. When craft is delivered in such a way as to make a story powerful, it becomes art. Like a car that becomes a classic its all craft, it only becomes art when it touches the hearts of people. When they remember it. Great thematic stories always embody both art and craft. And great stories are always thematic to some extent. There is no such thing as craft when it comes to theme. Theme is all art. Because like a painting or a statue that moves you to tears (and if you dont think that happens, try standing before Michelangelos David and see what happens) like a photograph you just cant get out of your head like an actor who inhabits roles to such a degree that you forget who they are in real life theme is more than craft. Theme is emotional power. Theme is how a story touches you, moves you, makes you feel, makes you think, makes you remember. Theme can also be nothing more than the cultural setting of your story. A love story, a war story, a political story, a legal story it is virtually impossible to tell any of them without theme coming to bear on the characters, moving them in directions that have consequences. Theme is what makes those settings so juicy. The degree to which theme becomes art in these cases is the degree to which the story moves the reader. Simply exploring an issue makes it thematic.
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The tip here is to at once adopt two seemingly contradictory approaches to theme. First, if you know what your story is about thematically before you begin to write it, then themes become part of the tapestry as a matter of intention. Youll need to decide how to handle the theme, whether to sell it or soft-peddle it, if youre going to objectively illuminate both sides of an issue, or tell the story from one dominant thematic point of view. Then you need to let it go. If you can put those thematic intentions in place, the best approach now is to just tell the stories through your characters. Let them tell the story, let them live it, and let the reader experience it through their own thematic lens. To handle it any other way is to risk propagandizing your story, making your story a thinly veiled platform for an issue. Or, to have no thematic resonance at all.
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Hes a world class storyteller by any measure, too but have you heard of him? My point exactly. Hes actually too good in the writing voice department. It limits his market niche. The trouble with hanging your hat on the fact that you write like someone famous, much less that you write as well, is that it spits in the face of what the publishing world says they want: a fresh new voice. Alice Sebold, for example, with her breakout novel The Lovely Bones. Youll be a lot better off shooting to be a fresh new storyteller.
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Because wrong notes are born from the unique creative sensibilities of the author and lets face it, many writers aiming for a mainstream audience are anything but mainstream -- theyre hard for writers to spot in their own work without outside help (if they sensed it was a wrong note in the first place it wouldnt be there). So when you ask others to read your work and you should ask them to be on the lookout for wrong notes, something that doesnt click or just strikes them as a little weird, contrary and distracting. Something thats intended to be cute, funny, hip or ironic but isnt. And when they point one out, hit the delete key.
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The stakes existed on multiple levels those that applied to Langdon himself, and those that would affect the entirety of civilization and the veracity of history and religion. As thematic as they are, Brown pounds those themes at us not through propaganda and preaching, but with the emotional and empathetic weight of the stakes as experienced vicariously through his characters. Nelson Demille blurbed The DaVinci Code as pure genius. This, in part, is why. Stakes are at the top of the list of the things your story must deliver in order to succeed. Without significant stakes, stories do not work well enough to sell.
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This one did: In the life of a real writer, nothing is ever lost, no word you write is a waste of your time or energy. The implications of this are stunning, not only for writing, but for living. Which to me are synonymous, by the way. It means everything you write moves you closer to your goal, including everything that results in yet another rejection slip. It means that writing, like life itself, is a cumulative experience, a whole in excess of its parts, a vehicle with momentum that must be maintained and fortified with energy, and that without noticing you will become the writer you hoped youd become. That challenge to evolve my skills has defined my writing journey. It is why I teach workshops, because I learn more with every class before which I stand. It is why this book exists. In his letters Mr. Wickenden made veiled references to his declining health. After my sixth unpublished novel I took a 20-year break to write screenplays and make a living writing corporate media, and I thought of him often during that time. But not as often as his kindness deserved. When I finally did publish in 2000, I tried to contact him and thank him for his gift of hope. But Harcourt Brace Jovanovich was gone, and I feared, so was Dan Wickenden. I still wonder how many naive, wide-eyed writers he saved from the junk heap of abandon, and if he knew how much his kindness and wisdom really mattered. I hope he did. I hope someone with more sense than me got to tell him that. Our heroes come unexpectedly, and often long after the moment they touch our lives. Dan Wickenden, wherever you are now, you remain in my heart, and I thank you from the bottom of it. If I can pay it forward with only a fraction of the impact you have made, I will die a successful writer.
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a spy while addressing the plot-of-the-day, save-the-innocent scenario that gets wrapped up after 58 minutes. The main plot is how Michael solves the days problem. The subplot is his love relationship with Fee, his trigger-happy sidekick, and/or whether the local police will stop him first. The sub-text is his on-going status as having been burned as a spy for some unnamed government agency. Sub-plot is a dramatic question that is answered over the course of the story: will they fall in love, will she get the job, will they be disinherited, will they live or die, etc. Sub-text is the existence of some social or economic or other situational pressure that defines and influences the characters, such as social class, political pressures, career factors, etc. The sub-plot of The Cider House Rules is Toby Maguires ability to connect to Charlize Theron romantically. Will they or wont they? Stay tuned as the main plotline unfolds. The sub-text of the story is the ever-present issue of right to life and abortion, and the pressures it puts on the characters. In Top Gun, the sub-plot was Tom Cruises budding relationship with flight instructor Kelly McGillis. Again, stay tuned as the main plotline unfolds. That main plot admittedly weak was some conglomeration of whether Cruise would wash out (this being the link between the main plot and the sub-text) before he could save the day before the impending attack by bad guys (which is the main plotline sort of). The sub-text, however, wasnt really a question at all, but an influencing pressure: Cruise lived under the dark shadow of a father who had failed, and it had pushed him toward irresponsibility and bravado. The tip here is to understand the difference, and master both.
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Be computer literate.
First reason: research. Master the use of search engines and you can accomplish in four minutes what it would take four hours in a library. Second reason: editing and revision efficiency. Never again need you touch a little jar of White Out. What used to take a half hour can now be accomplished in two or three seconds. But not if youre still pounding on that old Underwood. And if youre doing so to be cool and retro-hip (Joe Eszterhas, pay attention), nice try. You look like an idiot. Especially when you brag about it. Thats like bragging that you still use an outhouse in the backyard. Leave the curmudgeon-stubborn stuff to episodic television and get with the program. I mean, really. When was the last time you saw a document that wasnt from your grandparents that had White Out on it? Turning on a PC is simple. Learning how it works is simple. Microsoft Word is easy, and its the best invention since ketchup and the wheel. Theres nothing cool about unproductive nostalgia. Get with the program.
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Research is overrated.
Its always good to try to get things right. If you cant, just make it up. The paradox of this serves writers well. Because if its difficult to research and prove, then itll be obscure to most readers, and therefore less likely to be challenged and discredited. In my first novel I wrote something specific about a minor medical procedure undergone by my main character. No big deal, either to me or the reader. It was, however, to the doctor who showed up at a book signing, not for an autograph, but to demonstrate to me and whoever else was listening that I got it wrong. I was sorry. I really was. But it didnt matter. Not in the least. The tip here is to pick your spots for extensive sweat. If the story depends on veracity, go for it. When veracity is accessible, go for it. Otherwise, make something up that sounds believable and adds to the reading experience. One of the risks of too much research is the tendency to jam too much of what youve learned into your story. The days of James Michener providing the geological details of the ancient volcanic land-mass formation that would one day provide the terra firma upon which his story would unfold totally irrelevant to the story, by the way are long gone. Dont go there. If it isnt on a web page near you, and if it doesnt matter to anyone but your history or science teacher, dont sweat the details.
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There are five moments in your story that you absolutely need to understand before you can finish your book.
And in my opinion, you should know all about them before you start writing it. Once again, thats just me. Frankly, my opinion on this tends to piss some writers off. They are for the most part organic writers who prefer to use the drafting process as a means of discovery, as a story development exercise (see Tip #98). Or, who harbor a serious distaste for outlining, claiming it stifles creativity and spontaneity. Whatever. If it works its from God, more power to ya. But this much is true: organic writers, too, need to know all about these same five scenes before they can finish a final draft that works. A draft that might actually sell. They use the drafting process to discover and explore them, while others, like me, do it pre-draft, including the use of an outline to get it down on paper. The process is entirely your call. Potato, pototo, whatever. The end product is the same either way. The five scenes are: opening, closing, first plot point, midpoint scene, second plot point. If this is greek to you, then you dont really understand story architecture an affliction as common to outliners as it is to organic writers and the best tip in the world for you (think of it as Tip #102) is to stop writing and go back to square one for some form of writing bootcamp. And if that strikes you harsh, see Tip #47. There are certainly other scenes youll have to discover before you can finish your story successfully, but once you nail the five critical scenes mentioned above, these are more easily developed during the drafting phase, at least if thats your modus operandi. As for me, the more you know about your story beforehand specifically your key scenes the better youll write them the first time you try.
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Which means outlining is, for those so inclined, a very powerful development strategy. These five scenes define your story. The most important of them is the first and second plot points, because these introduce and launch the conflicting element that opposes the characters primary quest and need within the context of the story, and then trigger the concluding sequence based on everything you know about the inherent stakes related to that conflict. Spaced equally across a linear roadmap of the story, these scenes become the pillars upon which you build. They are the foundations that hold the weight of your structure. And most importantly, they separate and connect the scenes that unfold between them a total of four discrete sections of the story each of which has a succinct and different context and mission. Imagine having four shorter segments, each with its own mission, context and criteria, and each developed in context to the ones next to it. Sort of clarifies the nature of the journey, doesnt it. Welcome to story architecture, the most powerful thing in the writers bag of storytelling tools. No matter what process you employ.
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that much further along on the learning curve and able to avoid the pitfalls you just witnessed. Of course, that same grounding in the fundamentals will also enhance your reading of published work, at least from an analytical point of view. There youll see the basics of storytelling excellence in play or not, its always subjective, even in New York and, along with your reading pleasure, youll have been schooled in how its done.
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84. Deliver a richly layered and intense vicarious experience to the reader.
I know this is as obvious as it is difficult to pull off. But like parents pounding core values into their kids, we writers can never hear this enough. Its like saying a singer must carry a tune. But then, staying with that metaphor, how many successful singers can you name who really cant? Who compel us with the passion and unique inflection of their voice rather than melodic perfection? Bob Dylan, Willie Nelson, Axel Rose, Janice Joplin these singers move us. But, not a Josh Groban in the bunch. Thats the idea here. You can make it on style or you can make it on raw talent, but if you make it at all itll be because youve given the reader/viewer an experience imbued with emotion and vicarious thrills. The lack of a compelling reader experience is, along with technical lameness, perhaps the primary reason manuscripts get rejected. That and a feeling that the editor/producer has seen it all before. Sometimes a great story or movie is described as a great ride. Thats what you, as a novelist and/or screenwriter, are shooting for. Strap your reader into the seat of your story and take them somewhere. Make it intense, compelling and memorable. Take them to places theyll never go. Introduce them to people theyll never meet. Make them feel. Thrill them. Frighten them. Anger them. Entertain them. Make them laugh and cry. Make them fall in love. Break their hearts. Have them live the dream. Give them hope. Hope is the most compelling of all human emotions. It is the root of love, the very seed of fear. And it is the great greaser of storytelling engines. Ive read many manuscripts over the years that were technically sound, in which every story element was fully fleshed-out and was found in the right place. But the story itself, the reading experience, 112
was flat and unmoving. Like reading the biography of a perfectly nice but overwhelmingly boring person. How do you pull off a story that delivers a ride? By giving us characters that we care about, that we can root for. By putting them in situations to which readers can relate and will empathize with. By taking us to places and cultures and worlds wed never experience on our own, and find fascinating when we get there. Even if its fantasy, even if its in the distant past. Put us through a roller coaster of emotions. And then, take us home with an ending that we cant forget. That we feel. The level of reader satisfaction as they close the cover is the key to selling your work. A high bar, for sure. But if you want to know what separates the masters from the mundane, the published from the unpublished, this is it. Its what separates the karaoke bar from Carnegie Hall. Carrying a tune isnt the issue. Emotional power is. Its easy to focus on structure and character to an extent that you forget about the emotional juice of your story. Keep that goal front and center at all times as you craft your story.
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The ending of your story needs to be all about the readers emotions.
At the end of the day the game is all about manipulating the readers emotions. Satisfying endings sell books. If the ending is moving, shocking, profound or memorable enough, editors will consider a book that they can otherwise edit into an acceptable form. The reverse, however, is not true. A great story with a lousy ending will get rejected. Editors dont want to coach you through a rewrite (though they may suggest just that in their rejection, asking you to send it back when youve fixed the ending; but they wont buy it until you do). Endings dont have to be happy. They do need to be emotionally moving. They need to satisfy. And if that means shock, upset and otherwise defy belief, that can work, too. Thats why they call it art. There are no rules for endings other than the above. Some writers who develop their stories organically are at great risk of settling for an ending that simply ties up all the loose ends. This approach may compromise the delivery of a bombshell ending, something so satisfying that the editor will do whatever it takes to make the rest of the story work. The best endings are planned, or discovered early in the story development process. Even if you stumble upon it organically, youll need to retrofit it to optimize a fresh set-up for your new killer ending. A better approach, in my view, is to engineer your story so that it drives toward that ending from the get-go, allowing you to seed the journey like a diabolical puppet master along the way. Whatever your ending, the key question you must ask and answer is this: what is my reader feeling as they experience this conclusion? The deeper those feelings, the greater your story. Dont settle for logical or neat. Shoot for earth-shattering. 116
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ambition to become the next first lady, and because of her deep-seeded resentment of her lovers insistence they keep their relationship in the closet. The day after she confesses her intentions to both men she is found murdered, and the story goes on to expose a number of motivated suspects and a surprise ending that seemingly comes out of nowhere and exposes the lengths some will go to for power. Concept, character, theme and structure theyre all there. Notice how this pitch doesnt give much away. Yet it deepens the intrinsic appeal of the premise while introducing potentially fascinating characters. The listener should be moved to want to hear more. By the way, you should be able and willing to deliver all three of these versions either verbally or in written form. If you cant spit it out, then consider that you cant write it well, either. The last format, the longer pitch, is really a treatment that tells the story in abbreviated sequence, including the ending. Its interesting to note here that the same rules used to write the story apply to the telling of it in treatment form: you need -- a set-up; -- a compelling plot point; -- a response to that; -- a mid-story contextual turning point; -- a pro-active plan of attack by the hero; -- a huge final twist; -- and a killer ending that demonstrates character arc and delivers a high level of reader satisfaction. Fair warning, though: youll never be able to imbue this longer pitch with the same level of storytelling power and magic that the actual manuscript will deliver. Its all compression and summary, with leaps of faith and bridged sequencing essential. Which means, the reader may not completely get it. Even if theyre an agent, publisher or producer. Sometimes those nametags dont come with a high level of story comprehension, and this is doublytrue of treatments and story summaries. 119
That is why its critical to understand that all three pitches are sales tools, with a primary goal of getting the reader/listener to want more. One more tip here: conclude the pitch with a summary of the themes of the story (see the two-minute pitch above). Do that, and if your manuscript delivers the goods, youre golden.
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90. Understand how and why your story is a gift to the world.
Heres a novel thought (no pun intended). Ask yourself why youre writing your story. I ask this at the beginning of every workshop not to mention at the beginning of my own storytelling process and the answers are illuminating. Sometimes the answer is that the writer has always wanted to write a novel, or that theyve just finished one story and are ready to begin the next. Their need to write trumps their need to tell a specific story in essence, any story will do. Some say they just love to write, to create, to live in an imaginary world with characters of their own creation. Same deal. A better answer is that their story haunts them and intrigues them and wont let them sleep. That it demands to be told. All well and good. But heres the next question in either case: whats in it for the reader? All of those answers point inward, toward some return to be gained by the writer. Sure they want to deliver entertainment, maybe even enlightenment. But whats the primary goal? Who are you writing your story for? Your reader, or yourself? The answer, once you own it, can be the catalyst for a subtle but empowering shift in your work. Because the best books, the most enduring stories, the beloved classics, are all gifts to the world. Is your story a gift to the world? To anyone but yourself? And if so, can you articulate how and why? When you can, youre on to something magical. Then it really is a gift to yourself, because the greatest gift you can bestow on yourself is that of being a giver to others. Even if the objective is just to scare the living shit out of them.
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92. Dont go overboard describing how things look or how they function.
Remember earlier when I said to forget most (I think I said everything; everything is optional) of what your high school writing teacher told you? This is an example. Opening a scene with paragraph after paragraph of place virtually stops the pacing of the story. Cold, in its tracks. Most seasoned readers skip it anyway, skimming until they sense something is actually happening. Never describe how someone is dressed, the appearance of a room (beyond a simple adjective, like messy or trashed), or any other place or visual in great detail unless its: a) critical to plot and/or character exposition, or b) its something unusual enough that the reader wont understand what it looks like unless you tell them. Like an alien. Or the inside of Angelina Jolies bedroom. Give the reader credit for knowing what a business suit looks like, even an Armani, how a nice restaurant appears, or how a sunset on Maui makes you feel (sleepy, after a day of climbing Mt. Haleakala). Weve all been there.
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Story architecture can be quite intuitive. The more you know about it the more intuitive it gets. Once you wrap your head around the concept you may or may not need to use an outline to weave your story over the infrastructure it provides. You just will as you write it. The term story architecture refers to the sequence of an unfolding story according to an accepted and expected sequence, complete with certain milestones, timing and criteria. In effect, a blueprint. Mess with it and your story will suffer. As will your readers. Music has architecture. Sculpting and painting have architecture, even the most obscure pieces. All art is based on some form of structure, even if the lack of structure is what defines the art. Just as airplanes are designed according to basic aeronautical principles they all have wings, they all require power, and they all must adhere to the principles of Bernoullis law of aerodynamics even if they dont look quite the same as other airplanes. Cessnas and Boeings, fighters and tankers, crop dusters and aerobatic aircraft they all look different, yet they are all built from the same basic blueprint. So it is with story telling. Violate the basic laws and the story will never get off the ground. Not sure whos law it is, but it is enforced every time an agent, editor or producer turns down a project. Learning story architecture is like learning to play the piano. Some people many in fact learn to play by ear. By instinct. They never learn to read music, they just listen and then they play. It sucks at first, but if they do it long enough they may turn themselves into a competent pianist. If they compose, they do so with a reliance upon that same instinct. Again, so it is with storytelling. Some writers pick it up through reading and not much else, and it becomes second nature. Stephen King writes this way. But when he recommends that everyone should just begin writing when a story idea descends upon them which he does in his book On Writing hes pitching a dangerous
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and wrong approach to the vast majority of new writers. Because hardly anyone especially newer writers knows what he knows. Whether you outline your story or just begin writing it without a plan, either way you are engaging in a process of exploring and developing an architecture a sequence of narrative, dramatic events that makes the story as solid and effective as it can be. If you do it through writing drafts, each draft takes you closer to that goal. If you do it through outlining, you are applying the principles of story architecture before you write the story itself. If you dont accept that there is a templated expectation for how stories unfold, then a) youre kidding yourself, b) neither Hollywood nor New York will buy your manuscript, and c) you are destined for frustration until you do. The tip here isnt to outline. The tip is to write your stories from a solid understanding of story architecture. Its more than a tip. Its the ante-in.
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95. At any point in the story you need to be able to answer this question: what is the reader rooting for and caring about?
The central question in drama concerns whats at stake. And with stakes comes reader and viewer positions are they rooting for or against a particular outcome? Stakes are the consequences that may or may occur, depending on what decisions and actions your characters take. On the level of their courage, resourcefulness and strength of will. When stakes are something readers can relate to, when we can feel them in our bones, then well find ourselves rooting for certain outcomes. Thats the writers ultimate goal. To get the reader emotionally invested to the point where they are rooting for and/or against certain outcomes in the story. The tip here is to make sure those stakes are clear and always visible, not only to you, but to the characters that will be affected by them. Too often they are not. Too often the story comes of as episodic and experiential, rather than dramatic. The other thing that must be abundantly clear at all times is the state and nature of the storys dramatic tension. This again is a question of stakes when they are clear, the dramatic tension surrounding those stakes is fully in play. Ask yourself this question before and after every scene you write: what are the stakes, are they clear, how am I advancing them, and what is the reader rooting for or against in this scene? If you know the answer, your reader will, too.
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Which, by the way, if you really know your stuff, can quite possibly be the one you submit. After all, if youve really explored and made the right creative choices in your planning, and if youve solved every conceivable story problem along the way problems that would come up anyway even if you used the aforementioned organic drafting method then your draft wont require a rewrite. Itll always require a polish, but thats not a new draft at all. Its not even a revision.
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Many writers advocate the former approach drafting and they vehemently defend it as the only gratifying and effective process there is. I cant outline is their battle cry. Too bad, because the blueprinting process defined above is much more involved than simple outlining, and chances are theyve never tried it. It requires patience and the mindset of an engineer, not something a lot of writers possess on either count. Other writers including me advocate and practice the latter. Ive sold three first drafts doing it, so I know it works. (Unless you define a draft as any new keystrokes applied to the manuscript; of course I tweak and polish my manuscripts daily who doesnt; by a draft Im referring to substantive changes to the infrastructure of the plot and the characters. Things that require a rewrite.) The fact is, successful writers using the first method are actually applying their innate knowledge of storytelling as they go, so its irresponsible to advocate this for a newer writer who doesnt have that same learning curve. Stephen King can do it and he does the rest of us could use a little planning first. Every novel, no matter how its written, begins with the search for ideas, elements, angles, and answers. Only when those answers are discovered, explored and implemented will the novel be successful. Or put more clearly, will it stand a chance at publication. How you do it is entirely up to you. But like I said if you write organically (approach #1 above) and youve found yourself unable to finish, or worse, unable to sell your work, then consider a more left-brained, engineering approach next time. I promise you, the creative process will be every bit as wonderful, rewarding, effective and excruciating. I also promise you it will take you to the finish line in orders of magnitude less time. But fair warning: dont try this in fact, stop writing right now if you dont have complete command over the criteria for conceptualization building character theme 132
If you dont, neither approach will get you to the promised land.
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99. As you strive to master the basics, strive also to grow your U.S.P. Unique Selling Proposition as a writer.
When Simon Cowell he of the obnoxious feedback from American Idol evaluates an unknown singer, he says he is looking for the it factor. So are publishers. In any avocation, especially the arts and athletics, there are two dimensions of performance. One is technical proficiency, the other is art. Both rely on a complete mastery of the basic mechanics of the craft in our case, conceptualization (killer ideas leading to killer stories), character, theme, story structure, scene construction (narrative skill) and writing voice. Thats it. There is nothing else. Virtually anything you can identify about writing can be put into one of these six buckets. I call them The Six Core Competencies of Successful Storytelling. They cover the technical side of things. Art is what separates the mundane from the immortal. It is something that defies description and explanation. It is Simon Cowells it factor. Stephen King has it. Dennis Lehane has it. Michael Connelly has it. In fact, a lot of the names you recognize from the bookstores and many that you dont have it in spades. In sports, they say you cant coach speed. With writing, you cant coach the it factor. You cant bleed art from a tech manual. Art cannot be taught. It must be discovered. It must be cultivated and evolved. Only you can make that happen, somehow summoning it from somewhere within. And it will only happen after you master the technical side The Six Core Competencies of Successful Storytelling, or however you prefer to break them down and define them. What is it? Its what makes a writer a delight to read. Its what sets that writer apart from a sea of generic storytellers (many of whom, 134
we must acknowledge, have successful careers I wont name names, but it doesnt take a rocket scientist to know who they are). Is it referencing their linguistic prowess or their storytelling skill? Well, those folks I just mentioned, the ones who have successful careers without any apparent earth-shattering stylistic skills, are writers who have mastered the craft of storytelling. Others who are blessed with the opposite gifts great style, not so great stories might be headed for an academic literary house, but youll be hard pressed to find them in Barnes & Noble. And then, like King and Lehane and Demille and Connelly, some get it all. How do you find the it factor in you? Especially when it cant be taught? I have only two recommendations in that regard: first, you have to find your natural writing voice. How you do that remains a mystery, but you wont have a shot at it unless you play with different styles and allow yourself to evolve. If youre lucky, you may click into a mode that just soars and imbues your work with, well it. and, you can study writers you admire, those with a definite it factor, and try to get your head around what makes their work so fascinating and gratifying. Its a personal thing, an aesthetic, but if you can begin to notice it, then perhaps you can begin to, if not emulate, then shoot for your own version of it in terms of quality and uniqueness.
The it factor is rare, so dont set yourself up for disappointment if the publishing community doesnt validate your suspicion that its you. Superstars in writing, as in other arts, are few and far between. But you can seek greatness as a storyteller who brings solid style and aesthetics to your work, and when you do, youll find yourself in the hunt for an agent, a publisher and an audience.
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We take the basic tenets of story for granted because everything we read, good and otherwise, at least meets this definition. Other criteria kick in beyond the definition without becoming the definition itself. Most of them are qualitative, the things that make a story effective and publishable. Like a hook, a theme, character arc and backstory, structure and pacing (story architecture), setting, subplot, a satisfying and credible ending. But none of these elements define story. Rather, they empower a story. Within the above definition, then, what does the hero need? Thats your call as the author: truth, survival, love, money, revenge, enlightenment, validation, vindication, redemption, forgiveness, a home, a family, a career, to find something that has been lost, to help someone else the list is ancient and endless. Notice, though, that each of these needs have stakes attached to them. For a story to work, it must have stakes. You can have character and plot without stakes stakes are what makes the reader care but if you do, what you wont have is a book contract or a movie deal. So do you truly understand, at its most basic, elemental and essential level, the definition of story? If not, then this is the most important tip youll ever hear about writing novels and screenplays. Except, perhaps, the next one.
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And finally, the most powerful and universal writing tip I have ever heard (assuming #100 is covered): 101. It really is about the journey.
There is only one thing you have complete control over in the business of writing for publication or sale: the work itself. Sanity and peace depends on your acceptance of that truth. You have little to no control over whether or not your work will actually sell. You do control how much effort you put into the selling process, but if your priority and validation centers on the selling and not the writing, you may find yourself frustrated. Writers have been known to kill themselves for this reason alone. It is perhaps why so many writers are drunks. You have little or no control over what agents and editors and producers will do with your project once they accept it. Whether it becomes a hard cover or a paperback, an art film or a tent pole picture, how its marketed (or not), how the cover looks or what the dust cover or back copy or preview says. None of this will be your business. Of course, you can say no at any time. But then, thats a bit counter-productive to the goal of selling, isnt it. And if you do, the agent or publisher is likely to throw you under the bus. And there youll be, alone again with your manuscript. Once your book is on the shelves or your screenplay is in the hands of a producer, your job is done. Little you say or do will make the slightest bit of difference as to what happens to it from there. Let me say it again: the only thing you have complete control over is the work itself. So focus your energies and your hopes there. Work hard for, and dream about, creating the best work thats in you. The best story that can possibly be told. Hopefully, if youve been paying attention, a story that must be told. 138
Published writers and produced screenwriters all pretty much agree on one thing: what seemed like a dream come true book signings, openings, interviews, talking to readers and fans quickly becomes something less than advertised. For some, a nightmare. Very soon in the process the writer realizes that the best part of the journey was the writing itself. Our work is our offspring. And like children, we sent them out into the world with great hope and little control over their destiny. Oh, we do try, and as we find ourselves unheard and useless we often regret that we didnt try harder back when we were raising them. Back when what we said and did really mattered. So it is with our writing. Nurture it. Shape it. Discipline it. Give it your dreams and your highest hopes. Give it wings and a compass heading. Love it. Finish it. Then let it go. If youve done your work well while it resided in your hands which is all that you can do trust that what happens when it leaves you will be something wonderful. And if it doesnt, at least you had those moments when it was. And thats more than folks who dont write will ever know.
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