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Talk presented at KEK Workshop Stability and Instability, Mar. 23, 2007 Copyright, T.Cheon & Associates, 2007
Why should we care about Game Theory? Introduction to game theory Game strategy in joint probability formalism Quantum strategy Bell inequality and quantum gain in certain games
1-P
0 1
1 0
0 3
(P ) = (1 P )(1 Q) + 3P Q
= (1 Q) (1 4Q)P
P = 0, P = 1,
P = ,
= 3/4
= 1 Q (Q 1/4)
(Q = 1/4)
= 3Q (Q 1/4)
Human can think independently Ai thinks that Bill also wants higher payoff
Ai\Bl
d 0
1 0
1-Q
0 3
Q
1-P
Best Response to Best Response: Nash Equilibrium (P , Q ) = (0, 0), Pareto Efficient N.E.
(P , Q ) = (1, 1),
=1 =3
Battle of Sexes
Men Women are obstinate Ai\Bl Rule of the game can be cruel Two conflicting Nash E.
(P , Q ) = (0, 0), (P , Q ) = (1, 1),
0 1
1\3 0
1-Q
0 3\1
Q
1-P
Rock-Scissors-Paper Game
No dominant strategy Ai\Bl No apparent Nash E. Random play is best for both
P0 = P1 = P2 = 1/3
0 1 2
=0
Calculating Payoffs
MAB
0 1 2
0
M00 M10 M20
1
M01 M11 M21
2
M02 M12 M22
PAB
0 1 2
0
P0Q0 P1Q0 P2Q0
1
P0Q1 P1Q1 P2Q1
2
P0Q2 P1Q2 P2Q2
Payoff Matrix
MAB
Payoff is calculated as
Ai =
A,B
(Strategy)
PAB MAB
Animals Play Games Uta Stansburiana: male behavioral types Guardian Usurper Sneaker Population ratio 1:1:1 irrespective to underlying genetics
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MAB
LAB
PAB = PA QB
Bl =
=0 =0
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One good choice for all occasion: Dominant strategy Bad Dominant Nash
(P , Q ) = (0, 0),
Ai\Bl
0 bd 1 gd go
1\1 0\5
5\0
3\3
(Ai , Bl ) = (1, 1)
Less than Pareto efficient (3,3) Conflict between Personal Gain & Public Good
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PD with Punishers
MAB
b=0 90%
b=1 10% 0
-20 0 0 0
A\B
a=0
90%
1
-25 3 -5 0
0 1 0 1
1 0
-1 0
5 3
0 0
a=1
10%
Multi-Sector Game
Type [a], [b] with mixtures S[a], T[b] Payoff Matrices for Ai and Bill
[ab] MAB , [ab] LAB
[ab] PAB
[a] [b] PA QB
[ab] Bl
=
A,B
=
A,B
Total Payoffs
[ab] =
a,b
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Understand System of Autonomous Agents Solve System Design Inefficiency ... Economics Sociology Political Sciences Magnagement Robotics Understand the Law of Unintended Consequences
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Aesthetic Ugly math with underlying probability vector and arbitrary matrix Technical Hard to include player correlation by its construction Nanotechnological Need eventually to handle quantum devices
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Many-body dynamics described indirectly with Matrix and Probability distribution : reminiscent of quantum mechanics la von Neumann Why assume a priori that Probability Distributions to be real P0+P1+..+PN-1=1, Q0+Q1+..+QN-1=1? Try Probability Distribution aus Unitary Vector! Sidestep Decision-Locality (no correlation) possible?
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PAB = | AB| |
| = U |0 = cos |0 + ei sin |1
| = (|00 |11 )/ 2
: Ai,
[b] QB
: Bill
[ab] PAB
[a] [b] PA QB
: Ai,
[b] V
: Bill
[ab] PAB
=|
[b]
| |2
When | = |00 , back to Classical w. identifications : Play Strategy PA (QB) = Adjust angle ()
[a] PA = | A| U |0 |2 and QB = | B| V |0 |2 [a] [b]
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Joint strategy with quantum actions U and V on [ab] [a] [b] 2 Sector Payoffs
[ab] Ai
PAB = | AB| U V | ) |
=
A,B [ab] [ab] PAB MAB [ab] Bl
=
A,B
Total Payoffs
[ab] =
a,b
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Aida
Nonlocality: Results of an action of Ai seems affected by action of Bill (et vice versa)
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[a]
B
[ b]
Bluebeard
|(, )
Rigoletto
Cereceda Game
A\B
a=0
50%
1
0 -3 \ -1 0 -1 \ -3
0 1 0 1
1\3 0 0 3\1
-1 \ -3 0 0 -3 \ -1
a=1
50%
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Distribute
Q0
[ab] PAB
V0
V1
P0 P1
0.2 0.8 0 1
0 0 0 0
U0 U1
0.43 0.07 0.07 0.43 0.07 0.43 0.43 0.07 0.07 0.43 0.07 0.43 0.43 0.07 0.43 0.07
PAB = P Q
Classical strategy
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Quantum strategy
PAB = | U V |2
1
0 0
0 0 0 0
1
0 0
0 0 0 0
1
0 0 0 0
1
0 0 0 0
PAB
[ab]
1
0
1
0
= 0, = 3, = 1,
=0 =1 =3
1
0
1
0
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1 2 = cos 2 8
1 2 = sin 2 8
PAB
[ab]
= 4 2 = 4
[00] Bl
=0.427 =0.073
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Bell Inequality
Gedanken experiment on dichotomic 2 x 2 system Ais spin measured in settings a = 0, 1, projection A = 0, 1 (sA=(-1)A) Bills spin measured in settings b = 0, 1, projection B = 0, 1 (sB=(-1)B) With Local Realism,
[00] P00 [00] P11
[ab] PAB
satisfy
[11] P11 [11] P00
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0 0
Cereceda
Bl
Positive payoffs are result of nonlocal strategy Never achieved with classical strategies
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1 [00] [10] [01] [11] = (P00 P00 P00 P11 ) 4 3 [00] [10] [01] [11] + (P11 P11 P11 P00 ) 4 3 [00] [10] [01] [11] = (P00 P00 P00 P11 ) 4 1 [00] [10] [01] [11] + (P11 P11 P11 P00 ) 4
1 -1
-1
-1
1 -1 -1
-1
Identify
[ab] P00 [ab] P10 [ab]
[a] P1
= sin ,
2 [a]
[b] Q1
= sin2 [b]
= cos = cos
[a] [b] P0 Q0 + sin2 2 [a] [b] P1 Q0 + sin2 2 [a] [b] P0 Q1 + sin2 2 [a] [b] P1 Q1 + sin2 2
[a] [b] P1 Q1 + cos sin 2 [a] [b] P0 Q1 cos sin 2 [a] [b] P1 Q0 cos sin 2 [a] [b] P0 Q0 + cos sin 2
P0 P1 Q0 Q1
[a]
[a]
[b]
[b]
P0 P1 Q0 Q1 P0 P1 Q0 Q1
[a] [a] [b]
[a]
[a]
[b]
[b]
[b]
(since
[ab] MAB
[ab] LBA )
[ab] Ai
[ab] Bl
1 = 2
=
A
[ab] MAA
cos ( ) +
2 [a] [b]
sin2([a] [b] )
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Some Observations
In joint probability formalism, Quantum Strategy is a natural extension of Classical Strategy Separation of control variable and probability -> Correlated and Nonlocal Strategies inclusive Concept of Control (strategy) and Gain (payoff) to Quantum Information and Quantum Metaphysics Mathematics mostly understood, now set for practical application!
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Do quantum game experiment! Dynamical (evolutionary) quantum game theory N player quantum games Application in auction, finance? Application in quantum information processing!
(proper 2-particle control to enhance desired phenomena)
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More general 2 player games (more C-ineq. exist) Other Schemes to generate quantum strategies Inclusion of mixed state (or already included?) General Hermitian game (or already in formalism?)
Aida
[ab] CT Scheme PAB
Rigoletto
J(1 , 2 )
Bluebeard
[a]
[b]
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References
T.Cheon Homepage http://www.mech.kochi-tech.ac.jp/cheon/ T.Cheon and A.Iqbal, Quantum strategies and Bell inequalities, in Proc. SPIE workshop Fluctuations and Noise, Firenze, May 2007. T.Ichikawa, I.Tsutsui and T.Cheon, arXiv.org, quantph/0702167. T.Cheon, Europhys. Lett. 69 (2005) 149-155.
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