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Human Resource and Skill Requirements in the Media and Entertainment Industry
Studyonmappingofhumanresourceskillgapsin Indiatill2022
Human Resource and Skill Requirements in the Media and Entertainment Industry
Table of Contents
1. Environment Scanning and Competitiveness of Media and Entertainment Sector in India . 4 1.1. 1.2. 1.3. 1.4. 1.5. 1.6. 1.7. 2. Overview ................................................................................................................................. 4 Overview of the Film Segment ............................................................................................... 6 Overview of the Television Segment ...................................................................................... 9 Overview of the Print Segment ............................................................................................. 11 Overview of the Gaming Segment ........................................................................................ 13 Overview of the Animation Segment.................................................................................... 16 Key players in the Media and Entertainment sector ............................................................. 16
Human Resource and Skill Requirements in the Media and Entertainment Industry ........ 18 2.1. 2.2. 2.3. 2.4. 2.5. 2.6. Film and Television Segment ............................................................................................... 18 Animation Segment............................................................................................................... 26 Games Segment .................................................................................................................... 29 Radio Segment ...................................................................................................................... 30 Projected Industry Size and Human Resource Requirement ................................................ 33 Focus areas for Skill Building ............................................................................................... 35
List of Figures
Figure 1: Share of various segments in Media and Entertainment sector in 2009 (Estimates) ............... 5 Figure 2: Demand drivers of the domestic film segment ........................................................................ 7 Figure 3: Demand drivers of the overseas film segment......................................................................... 8 Figure 4: Key Success and Risk Factors in the Film Segment ............................................................... 9 Figure 5: Demand drivers in Television ............................................................................................... 10 Figure 6: Key Success and Risk Factors in the Television segment ..................................................... 11 Figure 7: Demand drivers in the Print Industry .................................................................................... 12 Figure 8: Demand drivers of the Gaming Segment .............................................................................. 14 Figure 9: Profile of persons engaged in the production of a movie ...................................................... 18 Figure 10: Profile of Persons in the Production of Film and Television Segment................................ 19 Figure 11: Profile of Persons in the Radio Segment ............................................................................. 30
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Human Resource and Skill Requirements in the Media and Entertainment Industry
List of Tables
Table 1: Size and growth of the Media and Entertainment Industry in India ......................................... 5 Table 2: Key players in the Media and Entertainment sector ............................................................... 16 Table 3: Skill Requirements and Skill Gaps Common to Film and Television segment ...................... 19 Table 4: Skill Requirements in other areas in the Film and Television Segment ................................. 25 Table 5: Application areas of Animation in the Media and Entertainment Industry ............................ 26 Table 6: Profile of persons employed in the Animation Segment ........................................................ 27 Table 7: Function-wise Distribution of Persons Employed in Animation Segment ............................. 27 Table 8: Skill Requirements and Skill Gaps in the Animation segment ............................................... 27 Table 9: Profile of People in Games Segment ...................................................................................... 29 Table 10: Skill Requirements and Skill Gaps Common to Games segment ......................................... 29 Table 11: Skill Requirements and Skill Gaps Common to Radio Segment .......................................... 31 Table 12: Skill Requirements in other areas in the Film and Television Segment ............................... 32 Table 13: Current employment in the Media and Entertainment Industry (in 000s) direct employment only .................................................................................................................................. 33 Table 14: Projected size of key segments in the Media and Entertainment Industry (Rs. billion) 2008 and 2022 ................................................................................................................................................ 34 Table 15: Projected human resource requirement 2008 to 2022 (in 000s) ....................................... 35 Table 16: Focus Areas for Skill Building in Media and Entertainment ................................................ 35
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Human Resource and Skill Requirements in the Media and Entertainment Industry
1.1.1. Size and Growth of the Indian Media and Entertainment Industry
The Media and Entertainment industry comprises of the following segments: Television Print Films Radio Music Animation Gaming Advertising Internet and Outdoor. The following table presents the size and growth recorded in this industry. It is estimated that the size of the industry in 2009 would amount to Rs. 628 billion.
Federation of Indian Chambers of Commerce and Industry (FICCI) Frames 2009 Report Page 4 of 40
Human Resource and Skill Requirements in the Media and Entertainment Industry
Table 1: Size and growth of the Media and Entertainment Industry in India Sector (Rs. billion) Television Print Film Radio Music Animation Gaming Internet Advertising Outdoor Total 10.0 384.7 11.7 445.3 14.0 519.7 16.1 584.3 17.7 628.0 15.3% 13.0% 163.3 117.1 66.9 4.9 8.3 10.0 2.2 2.0 182.5 138.6 81.7 6.0 7.8 12.0 3.0 2.0 211.3 160.4 96.4 7.4 7.4 14.5 4.4 3.9 240.5 172.6 109.3 8.4 7.3 17.4 6.5 6.2 262.7 183.9 109.2 9.2 7.5 20.0 9.4 8.4 2005 2006 2007 2008 2009(E) CAGR 2005-09
Though the Television, Print, and Film segments dominate the Media & Entertainment space in India, new segments such as gaming, animation, outdoor (Out of Home OOH) and internet advertising are gaining importance. The share of various segments in the Media and Entertainment sector are shown below.
Figure 1: Share of various segments in Media and Entertainment sector in 2009 (Estimates)
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Human R Resource and Skill Requirem ments in the M Media and Ent tertainment In ndustry
Print 29.5%
ming Gam 1% %
Television T 41.2%
In the fo following sec ction, we sh review th demand drivers in se hall he d elect segmen in the Media and nts M Entertain nment indust try.
Human Resource and Skill Requirements in the Media and Entertainment Industry
the share in revenue However, piracy is an important risk factor which can threaten the growth of this industry. The last four to five years have been characterised by several changes in the Indian film segment, such as reduction in the contribution of domestic theatrical from about 78% in 2005 to about 72% in 2008, over 100% increase in the number of multiplex screens, availability of organized funding.
Increasing disposable incomes: Disposable incomes have been rising at a CAGR (FY 20002007) of 10.3%. The share of recreation in disposable income is expected to increase at the rate of 8% annually. Hence, the spend on recreational activities such as film viewing has increased.
No. of screens Multiplex & single screen: The southern states of Tamil Nadu, Karnataka, Kerala and Andhra Pradesh account for 59% of the number of theatres of India, while servicing only 22% of the population. Across India, the number of multiplex screens is expected to increase from 1,350 in 2007 to around 5,000 by 2012. The number of single screens in the same time is expected to reduce from 8,841 to 7,500.
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Average ticket prices: Average ticket price in single screens is around Rs 13 while Rs 110 in multiplexes. Most of the new multiplexes are planned in Tier II cities (with lower ticket prices). Hence, multiplex ticket prices are expected to reduce from Rs 110 in 2007 to Rs 80 in 2012. Increase in the number of multiplexes is positively influencing the average ticket prices with the overall average ticket prices expected to rise from Rs 22 in 2007 to over Rs 35 in 2012.
Number of movies released: In 2007 alone 1,146 different films were released and this trend is increasing at around 8-10% YoY. The number of films has reached a stable state in terms of numbers and is expected to grow only at around 5% YoY. Also, the Indian film segment is no longer dominated only by Hindi movies. In 2007, 241 Telugu films and 76 Bhojpuri films were released.
Demand drivers of the overseas film segment Figure 3: Demand drivers of the overseas film segment Increased selling & marketing focus in the overseas market and more organised distribution plans
Increased selling and marketing focus in the overseas market and more organised distribution plans: Players such as Yash Raj Films, Adlabs and UTV have entered the overseas distribution business. Given their strong distribution as also ability to invest heavily in marketing of movies in the international market, Indian movies are witnessing higher overseas collections.
Growing popularity of Indian films overseas: Hindi movies are also finding increasing favour in non-US and non-UK markets. These markets, earlier accounting for 10% of the overseas revenues, now contribute 25-30% of a films total overseas revenues.
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Increase in number of television channels and niche segments: The number of television channels in India has been on the rise. There were about 120 channels available in 2003, which has now grown to over 450. Increasing number of channels increases the demand for content. Niche segments such as news channels, lifestyle, kids, reality shows, and spiritual shows are on the rise. Thus, the viewer now has greater choice in mass entertainment and niche segments.
Increasing disposable incomes: Disposable incomes have been rising at a CAGR (FY 20002007) of 10.3%. Hence the ability to spend on electronic goods such as televisions have increased for example, TV sales in India are growing at 12% annually by volume. The growth is as high as 25% in the rural India. The demand for TVs with flat panel display (FPD) terminals, such as LCD and Plasma, is expected to cross three million units by 2010-11. During fiscal 2007-08, it registered a growth of over 100 %. The number of households with TV are expected to rise from 11.9 crore in 2007 to 13.2 crore in 2012.
Emergence of digital mediums of distribution: There are currently three modes of television distribution, namely, DTH, Digital cable and IPTV. Digitization allows better picture and sound quality and thus commands greater viewership. Corporaterisation of the DTH sector is happening in India, leading to high growth of the sector the pay DTH market is now expected to have over 10 million subscribers. Digitization has been further enabled by the implementation of CAS in some metros. Penetration of IPTV, though in its nascent stages in India, is expected to increase.
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Human Resource and Skill Requirements in the Media and Entertainment Industry
segment. The most widely read vernacular newspapers are Dainik Jagaran, Dainik Bhaskar, Hindustan, Amar Ujala and Daily Thanthi and the most widely read English newspapers are Times of India, The Hindu, Hindustan Times, Deccan Chronicle and The Telegraph. Major players have launched tabloids and magazines to flank their market share and develop niche growth markets. Example: HTML Mint (Business daily), Metro Now (Tabloid), Nandan, Kadambini (Magazines). As regards magazines, the segment is dominated by General Interest and Women magazines. B2B magazines account for 3% to 4% of the market while B2C magazines account for 96%-97%. Key magazines in India include Saras Salil (Hindi), Kungumam (Tamil), Vanitha (Malayalam), India Today (English ), Grihashobha (Hindi), Kumudam (Tamil), India Today (Hindi), Malayala Manorama (Malayalam), Ananda Vikatan (Tamil) and Meri Saheli (Hindi).
Rising literacy rates: There exists a strong correlation between literacy rates and circulation. For example, literacy rates increased from 65% to 70% between 2001 and 2006. This has also driven up circulation of dailies to 88 million, a CAGR of about 8% during the same period.
Increase in ad spends: Indias ad spend as a % of GDP is only 0.34%, compared to the global average of 0.98%. This is set to increase - Indias ad spend market is expected to increase from Rs. 16,300 crore in 2006 to Rs. 32,000 crore in 2011, a CAGR of about 14% to 15%. Retail accounts for 48% of ad spend and if retailers spend 5% of their revenues in advertising, the portion from retail itself can touch Rs 7,200 crore.
Increase in penetration: The Print media has an 85% reach in the urban markets (SEC A and SEC B) and a low 33% reach in rural markets (SEC C, SEC D and SEC E). There is thus
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Human Resource and Skill Requirements in the Media and Entertainment Industry
further potential for demand in the rural sector. Also, the readership base of the print market in India is 250 million while the Indian population crosses over 1150 million, of which about 750 million are literate. There is thus a large population yet to be targeted.
Human Resource and Skill Requirements in the Media and Entertainment Industry
Rise of enablers like internet penetration: A greater number of people in India are expected to have access to the internet (broadband at home / usage in cyber cafes), thus in turn giving impetus to the online gaming sub-segment. India has around 40 lakh broadband subscribers and these are expected to increase to around 180 lakh by 2012. Around 5 crore people are already using internet in India - SEC A and B account for 77% of the internet users in India. The number of internet users in India is expected to increase to over 10 crore by 2012. Also the potential target segment8 for online gaming accessing the internet from cyber-caf is expected to grow at 20% CAGR till 2012.
Demographic profile of internet users: Gaming as a recreational occupation9 is more likely to attract the younger population. Currently around 2/3rd of the internet users in India are less than 35 years age and the demographic distribution has been stable over last couple of years.
Increase in the mobile subscriber base and high-end cell phones: Mobile gaming is through the usage of mobile phones. The mobile subscriber base has grown at a CAGR of 39% from 2005 to 2008 from 7.5 crore subscribers to 26.1 crore subscribers. The GSM subscribers base
Typically school kids, college students, young men [<35 years age, working / non-working] and non-working women, residing in top 8 metros, small metros and non-metros and who belong to SEC A and SEC B 9 Only 3% of the gamers in India are serious gamers with the remaining 97% being casual gamers. Page 14 of 40
Human Resource and Skill Requirements in the Media and Entertainment Industry
has reached 19.27 crore while the CDMA subscribers base has reached 6.837 crore in 2008. The rise in the mobile subscriber base which is primarily due to drop in call charges, cheaper handsets, wider range of handsets available, in turn supports the mobile gaming industry. Affordable pricing of mobile games: The effective end-user price of mobile games per game download is Rs. 35-40 for GSM networks and about Rs. 15 for CDMA networks (except Reliance BREW). The industry average price per download is around Rs. 30; around 50% of the game download occurs in the Rs. 30 Rs. 50 price range and around 30% of the game downloads happen in the Rs. 5 Rs. 10 price range. Marketing efforts of console makers and publishers: The console gaming has graduated from a cult group to a lifestyle product. The console makers are promoting games with indigenous appeal. For example, Cricket with Yuvraj Singh International Cricket 2007 by Xbox and subsidised by Microsoft. The trend is towards development of games that would involve all the members of the family Reduction in console prices: Currently, the consoles in India are imported and attract a steep duty of 35% which increases their retail price. Also, they do not come with preloaded games games are primarily imported and retailed in the range of Rs.1,500 - Rs.3,000 including the duty of 54% on imported games. Console makers are now aiming to reduce the recurring high costs of the games. For example, Sony Computer Entertainment is negotiating with game engine developers to reduce license fee for game developers which would reduce the price of the final game.
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Television
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Segment
Key Players Balaji Telefilms, BAG films, Cinevistas K Sera Sera Productions Times of India, The Hindu, Deccan Chronicle
Product of service offering Content Producers English Newspapers Vernacular Newspapers Magazines Multiplexes Films production Home Video segment FM radio stations Music production and distribution Game developers and distributors Gaming Portals Console gaming Animation studios OOH advertising OOH entertainment Internet Advertising Advertising portals
Dainik Jagran, Dainik Bhaskar, Hindustan India Today, Outlook, Femina, Business world Pyramid Saimira, Adlabs, Inox, PVR
Films
UTV Motion Pictures, Sahara One Media, Mukta Arts, K Sera Sera productions Saregama, Tips Industries, Moser Baer, T-series, Ultra
Radio Music
Radio Mirchi, Banyan Tree Communications, FM 97.1; and All India Radio Saregama India, Tips Industries, Times Music Indiagames Ltd., FXLabs Studio Zapak Digital Entertainment Ltd., Games2win
Animation Sony Playstations, Nitendo, Microsoft Xbox Crest Animations, Prime Focus, Famous Studios, Maya Entertainment Laqshya, OOH Media, V-Jive, Big Street OOH 360o Experience, Teamwork Film Pvt. Ltd., Unsual Entertainment Sify, Connect Turf, Tribal DDB Internet Yahoo, MSN, Rediff
Source: Various secondary sources
Having reviewed the current structure of the Media and Entertainment sector, we shall now proceed to understand the human resource and skill requirements in the industry.
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Human Resource and Skill Requirements in the Media and Entertainment Industry
2. Human Resource and Skill Requirements in the Media and Entertainment Industry
The skill requirements and gaps in the Media andEntertainment Industry are elaborated for the following segments: Films and Television Animation Gaming Radio. These select segments account for about 70% of the industry revenues.
Misc, 27%
10
This does not include Distribution and Exhibition activities and is limited to Film Production alone Page 18 of 40
Human Resource and Skill Requirements in the Media and Entertainment Industry
The following is the profile of persons employed by various production houses engaged in TV and Film production. Figure 10: Profile of Persons in the Production of Film and Television Segment
Stunt Coordinators Directors Dance Master Artist Editor Makeupman Producer Art Director Music Director Production Manager Costume Designers Set Designer Music Team Production boys
2.1.2. Skill Requirements and Skill Gaps in Film and Television Segment
The following table presents the skill requirements and gaps across various functions in Film segment and is largely applicable to the Television segment as well in terms of technical aspects. Table 3: Skill Requirements and Skill Gaps Common to Film and Television segment Function Development Level Producer Skills required Finalising and hiring of the crew including Directors, Cameramen, Artists, etc. Through understanding of the industry and various activities involved in film Skill gaps Insufficient organising skills Inadequate negotiation skills Lack of production designing skill. For
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
Skills required making. Ability to plan and perform filming activities in an organised / systematic manner Ability to take right decision at right time Negotiation skills Budgeting skills Marketing and distribution skills Knowledge on the evolving trends in society, fashion, etc.
Skill gaps example, in India a film is produced in 60 days (approx) which can be reduced to 15 days by having Unit Director Concept.
Writer
Ability to write an original story Creative skills Story telling skills Ability to undertake research Ability to include contemporary thoughts
Script writer
Ability to convert an idea into a film Ability to visualise the film. Ability to bring the story line alive Creativity Ability to use story board software
Concept Artist
Fine-art skills Ability to interpret ideas in a creative manner Ability to work within
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
Skills required deadlines Ability to make sketches Ability to use software such as Photoshop, Corel Painter, and other graphics software
Skill gaps
Production Manager
Assisting in hiring of crew including Directors, Cameramen, Artists, etc. Production budgeting skills Ability to prepare and manage production schedule Negotiation skills to negotiate with different persons for equipments, location, setting properties, hiring artist, hiring technicians, etc. Ability to coordinate with film financiers and the directors Obtaining permission from concerned authorities for shooting whenever required. Procuring, assembling and managing the required infrastructure for the set.
Inadequate production and budgeting skills Inadequate planning and execution skills
Director
Ability to visualise the script Ability to make a movie People management skills Ability to guide the technical team in terms of
Insufficient creative skills Inadequate ability to guide the technical team Inadequate ability to understand cinema and
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
Skills required camera angle, lighting, set design, etc Creative skills Ability to decide the look and of the film Ability to work with editor during post-production to ensure the mix of emotions with story line and the shots taken.
Skill gaps TV trends Lack of application knowledge of graphics and special effects, thereby increasing the production cost.
Assistant Director
Ability to manage shooting schedules Ability to manage the logistics of shooting Ability to execute work as assigned by the director
The following skills are inadequate: Planning skills Time Management skills Scheduling skills People management skills Insufficient knowledge on graphic works and its impact on art
Art Directors
Ensure smooth functioning of the department. Knowledge on set designing, graphic works, craft works Ability to oversee the aesthetic characters and textural details of the set Ability to manage the various functions including set, costumes, makeup, hairstyle etc.
Cinematographer
Photography skills Directing lighting and camera personnel Deciding on film guage selection
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
Skills required Ability to oversee lab work Ability to select lens, to decide the exposure level and focus. Ability to enhance the mood and look of the film Ability to use filters People management skills
Skill gaps
Editor
Ability to decide the take which goes into the final film along with the director Ability to keep the story line alive Familiarity with editing tools Sound editor prepares the dialogues, background sounds etc for the movie Proper synchronisation of sound track with the edited video and effects to make the final movie.
Inadequate ability to maintain the flow in the movie Inadequate knowledge of mixing, editing and animation techniques
Sound Editor
Ability to locate the correct audio for the take Ability to remove unwanted noise in the background from the selected sound tracks Ability to create sound effects in the film Ability to use sound editing software
Inadequate ability to use advance sound editing software to create rich sound effects
Distributors
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
Skill gaps number of cinema owners Inadequate ability to fix revenue sharing terms
Cinema Manager
Ability to spot upcoming trends industry management Strong leadership and in entertainment and provide to
Inadequate industry knowledge Inadequate problem solving skills Inadequate managerial skills to manage the operations of the theatre technical, maintenance, supervisory
recommendations
motivational skills Troubleshooting skills Carry out product launches with the help of manager and other associates Knowledge of organisation policy and ensuring and communication
operations of the centre Exhibition Cinema Programmer Ability to spot customer preferences and design movie schedules to achieve maximum occupancy Negotiation skills to interact with distributor and obtain content, which requires good understanding of cinema Lack cinema which scheduling of sufficient
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
upcoming movies
Source: Stakeholder interactions and IMaCS analysis
In addition to the above, the following are skills required in other related areas: Table 4: Skill Requirements in other areas in the Film and Television Segment Level Music Director and Assistants Skills required Ability to intensify the emotional content in the film Creativity Ability to use virtual instruments Set Builder Ability to build the set as per the requirement On-time completion work without delaying the shooting schedule Creativity Adequate knowledge of construction Knowledge of Plastic casting, Electronic works, etc. Cameraman Knowledge on techniques to set camera angle, lighting, etc Videography skills Visual Communication Video editing and photography skills
Costume Designers
Ability to understand the characters, their role, scene in the film Creativity skills Ability to use fashion designing software Knowledge on pattern development, fashion, textile, drafting the model etc. Ability to develop costumes to enhance the character personality, changing trends, etc.
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Level
Skills required Ability to design costumes in such a way that the characters can move freely without damaging the garments (especially during stunts).
Makeup man
Ability to improve the look/appearance of the artist Knowledge on advanced makeup techniques Time management
Choreographer
Ability to compose dance movements in relation to music Creativity Ability to teach dance movements Ability bring expressions out while dancing
Stunt Coordinator
Highly trained and professional stunt skills Creativity Knowledge to ensure safety of performers
10%-25% 10%-30%
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Table 6: Profile of persons employed in the Animation Segment Educational Level Fine-Arts with computer knowledge Technicians with computer knowledge Professionally qualified
Source: Primary Research and IMaCS analysis
Table 7: Function-wise Distribution of Persons Employed in Animation Segment Functions Pre-Production Production Post Production
Source: Primary Research and IMaCS analysis
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
Skills required Narrative skills Ability to imagine the interaction of the images with voice, music etc Deep understanding of scripts
Production
Modeller
Creative skills Ability to convert a simple object (primitives) into a refined and detailed output. An understanding of lighting and colour on the object Cinematography skills Ability to use the 3D modelling software such as 3DS Max, Maya, etc Drawing and Designing skills
Rigger
Develop tools for facial animation production process Ability to create and maintain animator friendly rigs Ability to work in software such as Maya, 3DS MAX Problem solving skills Ability to work with Mel/Python scripts
Inadequate problem solving ability Inability to create friendly rigs Insufficient knowledge to understand and work with Mel scripts
Animators
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level
Skills required Knowledge of camera angles and techniques Familiarity with related software.
Skill gaps
Postproduction
Compositor
Ability to blend the computer generated footage with live footage Ability to provide special effects during various situations such as explosions, etc.
2.3.1. Skill Requirements and Skill Gaps in Game Designing and Development Segment
The skill sets required for Game Designing and Development are the quite similar to that of Animation. In addition, the following skills are required: Table 10: Skill Requirements and Skill Gaps Common to Games segment Function Game designing Level Designer Skills required Ability to conceptualise characters and design the Skill gaps Inadequate knowledge of acting/cinematic
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Level
Skills required game Ability to incorporate the required expressions during the design of the character Knowledge on Art and design history
Skill gaps requirements during designing Insufficient knowledge on Art and design history Inadequate knowledge of gaming and graphics programming Inadequate aesthetic sense.
Programmer
Software engineering skills Behavioural modelling Graphics programming Network programming I/O programming.
Graduate / Post Graduate/ Professional qualification with over 10 years of experience Graduate/ Post Graduate, with over 3-5 years of experience Graduate / Post Graduate with 0-3 years of experience Producer
Head
Radio Jockey
Copy writers
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Human Resource and Skill Requirements in the Media and Entertainment Industry
communication
with a
language given
Inadequate understanding customer requirements and trends Inadequate ability to coordinate with technical and marketing team
Human Resource and Skill Requirements in the Media and Entertainment Industry
Function
Level with
Skill gaps
Jockey
Source: Stakeholder interactions and IMaCS analysis
In addition to the above, the following are skills required in the News section: Table 12: Skill Requirements in other areas in the Film and Television Segment Level News Editor Skills required Strong writing and editing skills A clear understanding of news and its emotive impact Ability to spot a story and make it a readable into an interesting piece. New Reporters Ability to collects news Ability to interact with people Ability to spot events that can be converted into news that which is news-worthy Ability to maintain a strong information network. News Readers Correct pronunciation Accent and modulation Proficiency in the language and in translation Knowledge of current affairs, both Indian and international Acquaintance with names of notable personalities both in Indian and abroad
Source: Stakeholder interactions and IMaCS analysis
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Production (comprising of directors, cameramen, actors, make-up men, technicians, lightmen) Distribution of TV content (cable operators) Distribution of Film content (multiplexes and single screen theatres) Print13
510 165
48% 16%
14-15
1%-2%
11 12
Compiled from data from Film Associations, discussions, CMIE, and IMaCS analysis Including Doordarshan and private TV channels and those engaged in Film production 13 Print: Limited to those employed in newspaper publication and excludes distribution and newspaper delivery men Page 33 of 40
Human Resource and Skill Requirements in the Media and Entertainment Industry
Source: FICCI Frames 2009, Primary Research, and IMaCS analysis based on long term projection of PFCE
14 15
Comprises of developers/programmers Comprises of developers/programmers 16 Including All India Radio and other Private Channels 17 Excluding the spend on Education from the category Recreation, Education, and Cultural Services 18 IMaCS analysis Page 34 of 40
Human Resource and Skill Requirements in the Media and Entertainment Industry
increase from about 1 to 1.1 million persons in 2008 to about 4 to 4.1 million persons in 2022, an incremental human resource requirement of about 3 million persons. The details of the total and incremental human resource requirements between 2008 and 2022 are shown in the following table. Table 15: Projected human resource requirement 2008 to 2022 (in 000s) Television and Films 974 1,311 2,473 3,705 2,731 Print 14 18 28 36 22 Radio 43 65 123 185 141 Animation Gaming 11 19 43 74 64 4 13 26 39 35 Total 1,046 1,425 2,692 4,040 2,994
2008 2012 2018 2022 Incremental (between 2008 and 2022, in 000s)
Source: IMaCS analysis
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Segment
Key skilled personnel in Broad areas for skill building demand/key function Editing styles Use of sound and music Directing actors to achieve natural and specific performances Cinematography Casting Soft skills Time management People management Communication skill Leadership qualities Cinematographer Technical skill Directing the team - camera operator, camera assistants, lighting technicians, electricians Usage of latest technology in cameras Visual effects techniques Camera and lighting techniques Soft skills Time management Communication skills Editing Usage of editing software Mixing techniques Editing techniques Script writer Story telling skills Narrative styles Creative skills Usage of related software Artist Basic acting techniques Developing characters Dance, fighting and stunt skills
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Segment
Key skilled personnel in Broad areas for skill building demand/key function Acting and presentation Producer Searching for scripts Developing original ideas Arranging finance Budgeting skills Marketing and distribution skills Market analysis Understanding the taste of viewers Tracking developments in the field Understanding legal/censor aspects Sound designer/editor Synchronisation of sound and motion Microphone techniques Digital sound recording Foley Sound editing Audio sweetening Familiarity software Sound recording and production with sound recording
Animation
Pre-Production
Technical skills Concept development Script writing Story boarding Artistic skills Art and design history Print and advertising graphics 2D graphics and animation Virtual set design (3DS MAX) 3D graphics and animation (MAYA) Compositing and Special effects Internet and web design
Animator
Technical skills
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Segment
Key skilled personnel in Broad areas for skill building demand/key function Observation skills TV graphics and animation Visualisisation Direction Cinematography Creativity Familiarity with 3D Software Print and advertising graphics 2D graphics and animation Virtual set design (3DS MAX) 3D graphics and animation (MAYA) Compositing and Special effects Soft skills Communication skills Professional skills Time management
Game
Design
Research towards character/concept development Modelling skills Story boarding concept Concept art
Development
Game Developer
Technical skills Programming skills Aesthetic sense Hardware skills Soft skills Communication skill Professional skill Time management
Radio
Radio Jockey
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Human Resource and Skill Requirements in the Media and Entertainment Industry
Segment
Key skilled personnel in Broad areas for skill building demand/key function Presence of mind Ability to speak multiple languages Diction and pronunciation Knowledge of current affairs and trends in relevant topic area.
The following areas also hold potential for skill development: Digital Camera Photography Videography Mass Communication. In conclusion, the above mentioned areas would cover a large portion of the need for skilled human resource in the Media and Entertainment sector and are possible areas for skill building initiatives to drive focus.
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Human Resource and Skill Requirements in the Media and Entertainment Industry
This report has been prepared by ICRA Management Consulting Services Limited (IMaCS). IMaCS is a multi-line management and development consulting firm headquartered in India. It has an established track record of over 15 years in consulting across various sectors and countries. IMaCS has completed over 950 consulting assignments and has worked in over 30 countries across the globe. Through the process of carrying out several assignments over the last decade and half, IMaCS has accumulated considerable analytical and consulting expertise, backed by the following capabilities: Deep understanding of policy formulation. Extensive and organised database on several sectors. Knowledge of key factors of success in different projects and programmes. Ability to research emerging trends in the economy, as well as in specific sectors. Insight into different programmes and organisational processes. Ability to carry out economic analysis, build quantitative and financial models to project future performance and identify imperatives. Ability to identify the various types of risks and suggest appropriate strategies to mitigate the same.
The Education and Skills practice at IMaCS focusses on identifying skill gaps, mapping future skill requirements, and formulating strategies to address them. Our service offerings encompass diagnosis, design and implementation of education and skill development interventions for government and private sector.
R. Raghuttama Rao Managing Director IMaCS 4th floor, Electric Mansion Appasaheb Marathe Marg, Prabhadevi Mumbai 400 025 Tel: 91 22 3047 0047, Fax: 91 22 3047 0081 Email: raghuttama.rao@imacs.in
M. Sairam Head Process Consulting IMaCS 5th floor, Karumuttu Centre 634, Anna Salai, Nandanam, Chennai 600 035 Tel: 91 44 2434 0043, Fax: 91 44 2434 3663 Email: sairam.m@imacs.in
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National Skill Development Corporation D-4, Clarion Collection, (Qutab Hotel) Shaheed Jeet Singh Marg New Delhi 11 0 016 Tel : 011 46 56 0414 Fax : 011 4656 0417 Email : nsdc@nsdcindia.org
www.nsdcindia.org