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This Briefing
Welcome to the Warhammer tournament at Giant Fanatic 14. In this part of the tournament pack youll find the restrictions for building your armies and the rules for Scenarios, how to play them and how to determine the winner of your games.
Background
People attending Giant Fanatic year after year will know that we strive to challenge the players every year; new scenarios, new rules and restrictions, etc. Even veterans of Giant Fanatic should read the Tournament Pack carefully to avoid unpleasant surprises.
Restrictions
At this years Giant Fanatic fantasy tournament we have several restrictions affecting the game and the army construction. Giant Fanatic has almost always aimed for a lower power level than the one presented in the standard GW rulebook, and GF14 is no exception. Therefore there are some restrictions on how you can compose your army, and though we know they aren't entirely fair they are made to stop synergy effects and enforce variety. If you do have a really great idea that has been limited by these restrictions, remember to look under the section below called Breaking the System where such ideas can be allowed.
When you read the rules below some of you are bound to think what morons wrote these restrictions and why did they restrict my perfectly fluffy night goblin army with six night goblin units? And of course you are right, restricting that makes no sense! Hence we have made this thing called Breaking the System! Basically it means that you can send in your army list to us while it only follows the very basic GW rules, and its assigned points values. In essence you can bring anything you want to! Of course there is a catch... We will have to approve your list first, and we will try to do that based on the overall power level of the army. Hence as long as you want to Break the System by bringing something weaker, chances are you will get accepted! Unfortunately we can not promise you that we can give infinite feedback. We will strive to give any rejected lists suggestions for minor fixes that can be made to allow the list, but we simply can not guarantee so in advance. A soon as you are registered for the tournament you can submit a list. That means at the earliest on the 1 st of August and the latest on the 16 th of September as we need them two weeks prior to the event. Your submission will not be processed unless you include your registration no. in the subject title of the mail. Send your submission to: whfb@giantfanatic.dk
Victory points
Victory points scored as per the rulebook, with the exceptions that: units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected). units that are fleeing at the end of the battle yield 50% VP's to the opponent. In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below strength still only yield 50% VPs.
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General Restrictions
Monster Mash! The following monsters get a 100pts reduction: Abyssal terror, all Giants, Lammasu, Great Taurus, all Daemon Princes, Shaggoth, Zombie Dragon, Wyvern, Jabberslythe, Cygor, Ghorgon, Vermin Lord, Manticore, Carnosaur, Forest dragon, Arachnarork, Griffon, Dragon Mage, Hippogryph, Necrosphinx No additional restrictions High Elves (2400pts) Skaven (2400pts) Wood Elves (2600pts) Bretonnia (2600pts) Dogs of War (2700pts) Empire (2400pts) Steam Tank is 0-1, and Toughness 6 Chaos Dwarf (2400pts) Death rocket and earth shaker are 0-1 each Warriors of Chaos (2400pts) Max 12 Chosen
Dark Elves (2200pts) Max 25 repeater crossbows Shades are 5-8 Max one of the following: BSB, Cauldron or Hydra Black Guards are 0-1 Cloak of Hag Graef and Dawnstone can't be taken on the same character
Vampire Counts (2200pts) All rare choices are 0-1 Wraiths are 3-4 Blood Knights are 4-6 Helm of Commandment is 'Wight King only' Dwarfs (2400pts) Max two of the following: Anvil, Miners, Rangers Beastmen (2600pts) 25 Bestigors allowed per unit (50 per army) Ogre Kingdoms (2700pts) Can have Rhinox riders (Monstrous Cavalry)2
Lizardmen (2200pts) Max 2 Salamanders in total Max one of the following: BSB or Slann Skink skirmish units are 0-3 (chameleon skinks excluded) Tomb Kings (2400pts) Max 12 chariots allowed Max 6 chariots per unit Orcs & goblins (2600pts) 25 Black Orcs allowed per unit (50 per army) Night Goblin Shaman's extra dice count as power dice for all purposes
The armies mentioned here are the only armies that are allowed at GF14. The Chaos Dwarf list allowed is the Indy GT Chaos Dwarf list, which can be found here: http://www.giantfanatic.dk/download/42/ The 8th edition Chaos Dwarf Q&A can be found here: http://warmongers.ziggyqubert.com/wmbb/viewtopic.php?f=19&t=14931 The rules for Rhinox Riders can be downloaded here: http://www.giantfanatic.dk/download/9/
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Unit Sizes
In addition to the mentioned restrictions there are some restrictions on maximum unit sizes. When picking a unit you first need to look up how many you can have in the army in total, and secondly how many you can have in a single unit at once. You do this by looking in the index below:
Unit entry (check the examples below!) Unit Size Restrictions Infantry costing 3pts or less Infantry costing 4-5pts Infantry costing 6-9pts Infantry costing 10pts or more Cavalry Monstrous Inf/Cav/Beasts
The maximum models allowed in the army is always at the basic cost excluding equipment/upgrades. The maximum models allowed in a unit is at the cost of the model including all upgrades paid per model (excluding command models or other unit wide upgrades). Example 1: You can field 40 White Lions (15pts/model) in an army, but no more than 20 in a single unit. How many White Lions you bring does not affect how many other infantry models costing 10pts or more you can field. The restriction is solely aimed at each individual unit. Example 2: You can field 18 Knights of the Realm (Cavalry) in an army, but no more than 9 in a single unit. How many Knights of the Realm you bring does not affect how many other Cavalry models you can field. The restriction is solely aimed at each individual unit. So if you have 18 Knight of the Realm in your army you can still have 18 Knights Errant. Example 3: A unit of Marauders (4pts/model) would allow you to field 80 in the army regardless of any upgrades. If you buy light armour and shields for them (now 6pts/model), the maximum unit size would be 30 for that unit, though you would still be allowed 80 per army. Units of mixed models are restricted within each individual category of models, with the caveat that the combined amount of wounds can never exceed 40. Example 4: Skinks (5pts) and Kroxigors (Monstrous Inf) are restricted to respectively 40 and 6 models per unit, though the combined wounds can never exceed 40. The amount of Kroxigors brought in mixed units does not affect the amount of Kroxigors allowed outside mixed units. These unit size restrictions are in addition to the existing ones in the individual army books, and in any situation where there are different indicators, the most restrictive one is always used.
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Scenarios
At this years Giant Fanatic there will be 6 different scenarios pre-set on the tables across the hall. As such you do not know which scenario you will be playing each round. More over you are not guaranteed to play all scenarios either. We will try to strive for you not to play each scenario multiple times if possible, but unfortunately it will not be possible for all of you, so expect it to happen! The terrain will be pre-set by the referees to match the scenario, if anything looks out of place then feel free to call down a referee at the start of the game and they will help you rearrange it if needed. The games at GF14 use the following victory points (VP) table to convert VP into battle points (BP).
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Scenario 1 Battleline
Game Length: 6 turns Background: Your army will confront the enemy in a classic pitched battle Scenario rules: This game works exactly like the Battleline scenario from page 144 in the WHFB Rulebook Scenario Objective: The objective of this scenario is to crush your opponent into a bloody pulp, scoring as many VP as possible.
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