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entanglement

( personas / metaconstructs )

GEN001 // @gavinkeech

cba

*
*

instructions

GEN001 // @gavinkeech

( how to begin understanding this document )

1. do not read this document, language is irrelevant in the first instance ( a lexicon / glossary will be defined later ).

2. feel it. view the forms. let your mind experience emergent patterns into thought forms.

3. the representations are of aesthetic thought forms and experience parameters to engage your mind with.

4. an interface which is an environment comes from what is felt from these aesthetic thought forms.

5. to start absorbing what is in this document, first you must let go, of all your knowledge and schooling.

6. entanglement ( personas / metaconstructs ) will make sense in a level that is beyond the words.

//

?
?

entanglement

( personas / metaconstructs )

1. fluid framework defining constraints of unintentionality*

GEN001 // @gavinkeech

2. help activate awareness of entanglement: the deep level interplay of realities and their patterns

3. allowing higher operational functionality of our minds into hyperconsciousness

4. forming a basis for an emergent environment to grow polytopia as a digital hyperreality

//

!
!

premise

entanglement ( personas / metaconstructs )

mapping emotional tendencies and fluctuations, from and of, content produced online is an untouched informational currency. It can be data-mined for context sensitive delivery of human existence in combination with the digital presence. It is our digital body language, both collective and individual.

GEN001 // @gavinkeech

mapping it will bring about a merge of our reality into a cohesive representation of the chemicals, electricity released as the synapses fire – the unfolding of details which bring about change before it happens.

//

= vector is environment (

in state / mode as an interface )

GEN001 // @gavinkeech

X Y Z X Y X Y Z Z X Y Z X Y X
X
Y
Z
X
Y
X
Y
Z
Z
X
Y
Z
X
Y
X
Y
Z
Z
X
Y
Z
hyperphysics

x_axis = time’s affinity

Y Z Z X Y Z hyperphysics x_axis = time’s affinity hyperneurology y_axis = emotion’s affinity

hyperneurology

y_axis = emotion’s affinity

affinity hyperneurology y_axis = emotion’s affinity hyperbiology z_axis = projection’s affinity personas
affinity hyperneurology y_axis = emotion’s affinity hyperbiology z_axis = projection’s affinity personas

hyperbiology

z_axis = projection’s affinity

affinity hyperbiology z_axis = projection’s affinity personas operations resonance core frequency multiple

personas

operations

resonance core frequency multiple

entanglement

dynamics

nerve synapse neuron multiple

metaconstructs

utilisations

living cell

cell multiple

= metaconstructs information flowcycles ( hyperskywater )

GEN001 // @gavinkeech

organism ( 0 )

information infocycles ( infocology ) cybernetic / hybrid • human • animal • robotic environment
information infocycles ( infocology )
cybernetic / hybrid
• human
• animal
• robotic
environment encompasses with organism
organism consists of composition
environment ( 4 )
soft
composition ( 1 )
simple
reality / dream
raw / synthetic
illusory
real
• space
• natural
• earth
• artificial
• mind
• processed
information
macro
ignored
5
2
6
firm
communication permeates through environment
complex
composition forms into shape
g
z
!
q
9
r
(
p
h
f
k
n
a
enhanced
communication ( 3 )
x
micro
shape ( 2 )
:
)
a
+
&
4
.
b
abstract / precise
j
*
dense / loose
w
z
x
s
e
>
8
7
m
*
• words
v
1
• nets
d
=
i
• numbers
u
• blobs
y
3
• form ( sound + visual )
• spikes
0
<
y
t
%
?
l
c
x
-
b

shape conveys towards communication

0 < y t % ? l c x - b shape conveys towards communication entanglement

= entpm code creator ( syntax symbology for objectifications )

GEN001 // @gavinkeech

macro

object

objectifications ) GEN001 // @gavinkeech macro object = experience salience archetype = i n t e
objectifications ) GEN001 // @gavinkeech macro object = experience salience archetype = i n t e

= experience

salience

archetype

= interaction

salience archetype = i n t e r a c t i o n micro process

micro

process

observed

observer

result

personas
personas
t i o n micro process observed observer result personas = communicate information creation = emotion
t i o n micro process observed observer result personas = communicate information creation = emotion

= communicate

information

creation

=

emotion

metadata

information creation = emotion m e t a d a t a artificial natural processed metaconstructs

artificial

natural

processed

metaconstructs
metaconstructs
a d a t a artificial natural processed metaconstructs orientated + relational / databases / programming
a d a t a artificial natural processed metaconstructs orientated + relational / databases / programming

orientated + relational / databases / programming

code

= information metaconstructs ( symbiosis of scales and instances with freedoms )

GEN001 // @gavinkeech

scales

informations

instances

relative freedoms

cybernetic human organism animal soft hybrid robotic firm raw natural ignored composition artificial
cybernetic
human
organism
animal
soft
hybrid
robotic
firm
raw
natural
ignored
composition
artificial
synthetic
processed
enhanced
dense nets shape blobs micro loose spikes macro
dense
nets
shape
blobs
micro
loose
spikes
macro
abstract words complex communication numbers precise forms simple
abstract
words
complex
communication
numbers
precise
forms
simple
reality space environment illusory earth dream mind real
reality
space
environment
illusory
earth
dream
mind
real
simple reality space environment illusory earth dream mind real entanglement ( personas / metaconstructs )

= pulse pivots breathing dynamics for action ( building in thought )

GEN001 // @gavinkeech

monitor influence : establishment ( real ) + possibility ( virtual ) = actual

( real ) + possibility ( virtual ) = actual salience ( ratio ) + archetype
salience ( ratio ) + archetype ( potential ) identify experience filter notify information (
salience ( ratio )
+
archetype ( potential )
identify
experience filter
notify
information ( ratio )
+
creation ( potential )

= pressure forming emergence ( release builds flow and transfer )

GEN001 // @gavinkeech

atmosphere
atmosphere

core

builds flow and transfer ) GEN001 // @gavinkeech atmosphere core entanglement ( personas / metaconstructs )
builds flow and transfer ) GEN001 // @gavinkeech atmosphere core entanglement ( personas / metaconstructs )

= processes of substrates ( coordinating placement )

GEN001 // @gavinkeech

( coordinating placement ) GEN001 // @gavinkeech interface of restraint operating system trust influence
interface of restraint
interface of restraint
operating system trust influence communication
operating system
trust
influence
communication

value

creative productivity fluid / fractal / holographic
creative productivity
fluid / fractal / holographic

= definitions evolving for communication ( vnlft mode of meaning transfer )

GEN001 // @gavinkeech

emotional

of meaning transfer ) GEN001 // @gavinkeech emotional creative salience archetype visionary artist

creative

transfer ) GEN001 // @gavinkeech emotional creative salience archetype visionary artist immediate
transfer ) GEN001 // @gavinkeech emotional creative salience archetype visionary artist immediate

salience

archetype

visionary

artist

immediate

salience archetype visionary artist immediate transient evolve retained persistent realist information
salience archetype visionary artist immediate transient evolve retained persistent realist information

transient

archetype visionary artist immediate transient evolve retained persistent realist information informational
archetype visionary artist immediate transient evolve retained persistent realist information informational

evolve

archetype visionary artist immediate transient evolve retained persistent realist information informational critic

retained

visionary artist immediate transient evolve retained persistent realist information informational critic creation

persistent

realist

information

transient evolve retained persistent realist information informational critic creation destructive entanglement (

informational

critic

creation

persistent realist information informational critic creation destructive entanglement ( personas / metaconstructs )

destructive

= engage emergent understandings of communication ( living imagination )

GEN001 // @gavinkeech

speculate catalyse dimension
speculate
catalyse
dimension

open ended ongoing

integration

mode of communication language
mode of
communication
language
dimension open ended ongoing integration mode of communication language entanglement ( personas / metaconstructs )

= upgrade instigation set ( non complacency )

GEN001 // @gavinkeech

set ( non complacency ) GEN001 // @gavinkeech • what is your capacity? • what defines

what is your capacity?

what defines your capacity?

what way can you engage with your capacity?

( how do you process? )

interface of restraint / operating system

multiplexity

ignition / fusion

emotion

= diligence in opposing the imposed mind ( inspiration for relative freedoms )

GEN001 // @gavinkeech

inspiration for relative freedoms ) GEN001 // @gavinkeech instants of time for events are limited in

instants of time for events are limited in proximal suggestions.

a generation of birth or care, control all limits with what is to sense, nonsense.

how is this able to go further? be aware of suggestions and create these before they create more limits.

= evolution living experience filter ( blending parallels )

GEN001 // @gavinkeech

filter ( blending parallels ) GEN001 // @gavinkeech the interface of restraint is the speciational boundary

the interface of restraint is the speciational boundary for evolution to break, in order to diversify from complexity into simplicity.

phase shift from struggle to ow.

= bursting urgency to arrival ( moments of transition observed )

GEN001 // @gavinkeech

( moments of transition observed ) GEN001 // @gavinkeech fog arrives boundaries seen. transparency is breathed

fog arrives boundaries seen. transparency is breathed upon.

connection of invisibles are touched as witnessing life spread against another, travels through data to information to content to merge with experience.

emotion fuels chemistry as sensation feels being none with all.

reduction is flow of perception.

reducing intake makes lives felt. too much requires collapse.

= induce progress ( design communication )

GEN001 // @gavinkeech

progress ( design communication ) GEN001 // @gavinkeech every thing : conversation, interaction, exchange,

every thing : conversation, interaction, exchange, communication : HATHAA is embodied in rediscovery.

striving going forward with thought and action to any persistent degree is embracing evolutionary pressure in forming, from protectively designed decay.

= moving on off ( decision indecision decision )

GEN001 // @gavinkeech

( decision indecision decision ) GEN001 // @gavinkeech tendencies to avoid commitments are seen to alleviate

tendencies to avoid commitments are seen to alleviate gain, thought to be a detriment to ongoing evolution. struggle is progress while avoidance is seen as protection. upgrading past avoidance will ease knowledge distribution.

how long does it take to leap from a state of too much stasis?

a push from validation allows steps to be taken further.

logic gates of transfer, of a way to go, is a right choice.

how is it then to be adapted to the nearest neighbour? usage of transactions in time replace expenditure of removal in thoughts, connected to emotions.

avoidance of devotion - static as electricity.

reduction being painful. how to make it pleasure in gain, of what was reduced into an objectification of the process?

= blind as a bat selective viewing ( echolocation )

GEN001 // @gavinkeech

selective viewing ( echolocation ) GEN001 // @gavinkeech please make a home, build it for free.

please make a home, build it for free. let it move as we go and be as we need. offer ample supply of sources and energy to feed. absorption replenishment flux to exceed.

thrive push to pull in allowing us to sustain. revive the pulse amplifying our gain. pursuit in progress neglects our decay. arrival warps impossibilities to release beyond the interface of restraint.

= creative intelligence actions ( hooking x y z )

GEN001 // @gavinkeech

actions ( hooking x y z ) GEN001 // @gavinkeech extract betweens implied from pattern recognition

extract betweens implied from pattern recognition of symbolism in knowledge to forms of expression to grow upon. ( time )

embody flow from unintentional patterns of emotion to forms of release in communications. ( emotion )

disperse scopes of experience signatures of connections from value of what is recognised, touched and shared. ( projection )

= threaded connections for flow ( proximity of reflexive knowledge )

GEN001 // @gavinkeech

proximity of reflexive knowledge ) GEN001 // @gavinkeech connection of things, respect each one felt and

connection of things, respect each one felt and noticed notifications are living, which seek to be touched and embraced. VNLFT choose their affinities, desiring to build environments to survive and innovate of new forms.

once recognition encapsulates these from forms to witness, we begin lives of identifiers of living, as fractal fluids of organismic qualities of quantification to objects for interactions.

= hyperbiological atmospheres ( minima maxima connects ground of freedoms )

GEN001 // @gavinkeech

connects ground of freedoms ) GEN001 // @gavinkeech respect what is done and doing of being

respect what is done and doing of being of what is, will be ways for offering difference. transfer feels messages pulsing life interactions.

diversity knows abundance as inspiration.

unique drives interpretation being experienced, shared changes soak respect and drips what isn’t caught.

instants leak through living to be known. innocent and clean wanting desire from excitement leaving moments stopped.

going forth knows no boundaries.

leaving moments stopped. going forth knows no boundaries. at a moments notice, infuse pulses with knowing

at a moments notice, infuse pulses with knowing extensions connect paths forward. arrival is touching light in the mind.

together as we go, be as we may, decide when we know, while forgetting to retain. free will be connection to what remains.

= modulation spaces earths and gravities ( lose gain for organism and environment )

GEN001 // @gavinkeech

living infrastructuring

structured loading simulated growth formations design / analyse / implement

growth formations • design / analyse / implement complacency primitive indulgence urgency neoteric moderation
growth formations • design / analyse / implement complacency primitive indulgence urgency neoteric moderation

complacency

• design / analyse / implement complacency primitive indulgence urgency neoteric moderation personas /

primitive

• design / analyse / implement complacency primitive indulgence urgency neoteric moderation personas /

indulgence

/ analyse / implement complacency primitive indulgence urgency neoteric moderation personas / metaconstructs =
/ analyse / implement complacency primitive indulgence urgency neoteric moderation personas / metaconstructs =
/ analyse / implement complacency primitive indulgence urgency neoteric moderation personas / metaconstructs =

urgency

/ implement complacency primitive indulgence urgency neoteric moderation personas / metaconstructs = state

neoteric

implement complacency primitive indulgence urgency neoteric moderation personas / metaconstructs = state organism /

moderation

complacency primitive indulgence urgency neoteric moderation personas / metaconstructs = state organism / mode
complacency primitive indulgence urgency neoteric moderation personas / metaconstructs = state organism / mode
complacency primitive indulgence urgency neoteric moderation personas / metaconstructs = state organism / mode
complacency primitive indulgence urgency neoteric moderation personas / metaconstructs = state organism / mode

personas / metaconstructs =

state organism / mode environment

/ metaconstructs = state organism / mode environment identity / experience lter dimension / environment
identity / experience lter dimension / environment process / mechanism knowledge / repository = timelines
identity / experience lter
dimension / environment
process / mechanism
knowledge / repository
=
timelines
=
interface
=
actions
=
database
state / mode
state / mode
state / mode
state / mode

= bursting urgency to arrival ( moments of transition observed )

GEN001 // @gavinkeech

( moments of transition observed ) GEN001 // @gavinkeech hyperconscious movements of flows. when together

hyperconscious movements of flows. when together overlapping the core pulsing, environment and organism interact ( sky ) and communicate ( water ) at once with zero.

there are patterns to be woven. programmed for semi-automation where HATHAA flows emergence of affinities in ambience realised.

witnessing thoughts forming, how much is to be noticed? where will they arrive as interacting forms the other splice? experiencing departure of communication, settles flows’ instants to code upon the emotion sleeping.

= creative intelligence substrates ( metaconstructs cluster constraints releasing )

GEN001 // @gavinkeech

visionary artist interface of restraint experience operating system content
visionary
artist
interface of restraint
experience
operating system
content
of restraint experience operating system content trust influence communication value creative
trust influence communication value creative productivity information uid / fractal / holographic data realist
trust
influence
communication
value
creative productivity
information
uid / fractal / holographic
data
realist
critic

= embryonical emergence ( elastic morphology through working pairs )

GEN001 // @gavinkeech

morphology through working pairs ) GEN001 // @gavinkeech birth of touch points emerging a third for
morphology through working pairs ) GEN001 // @gavinkeech birth of touch points emerging a third for

birth of touch points emerging a third for working pair emergence.

overlapping spreads span through input output minimal maximal entry exits.

upon zero of sky and water feel thoughts form.

growth of the overlapping core entangle embodying being of doing.

life is action and thought of movement ows for becoming and begoing through process of substrates.

= what function do you play? ( abundance mechanics )

GEN001 // @gavinkeech

you play? ( abundance mechanics ) GEN001 // @gavinkeech ambience interaction requirement acceleration noti er
ambience interaction requirement acceleration noti er emotion occurrence macro object reflection of
ambience
interaction
requirement
acceleration
noti er
emotion
occurrence
macro
object
reflection of
representation
pattern
process
micro
identi er
code
form
decision
interplay
metadata
function

= economics past future through present ( knowledge as value being accessible )

GEN001 // @gavinkeech

past rediscovery future
past
rediscovery
future
astro • nomy cosmo • logy possibility geo • nomy geo • logy law art
astro • nomy
cosmo • logy
possibility
geo • nomy
geo • logy
law
art
neuro • nomy
neuro • logy
supply
demand
reality
dream
real
idea

distribution

environment
environment

efficiency chaos of simplicity

establishment

productivity order of complexity

accumulation

of simplicity establishment productivity order of complexity accumulation entanglement ( personas / metaconstructs )

= hyperchemical levels of computation ( plasmic patterns )

GEN001 // @gavinkeech

sky focused laser thread order interaction
sky
focused
laser
thread
order
interaction
@gavinkeech sky focused laser thread order interaction object simplicity ground representation reflection
@gavinkeech sky focused laser thread order interaction object simplicity ground representation reflection

object

sky focused laser thread order interaction object simplicity ground representation reflection overlapping
simplicity ground representation reflection overlapping core multiplexity form complexity
simplicity
ground
representation
reflection
overlapping core
multiplexity
form
complexity
water dispersed beam channel chaos metadata
water
dispersed
beam
channel
chaos
metadata

process

form complexity water dispersed beam channel chaos metadata process entanglement ( personas / metaconstructs )

= HUD flipswitcher ( metaconstructs and personas configuration defaults )

GEN001 // @gavinkeech

maxima maxima environment notifier shape ambience salience archetype visionary artist hyperconscious
maxima
maxima
environment
notifier
shape
ambience
salience
archetype
visionary
artist
hyperconscious
communication
conscious
vector
vector
organism
subconscious
in uence
realist
critic
information
creation
interplay
communication
identifier
composition
minima
minima
interplay communication identifier composition minima minima entanglement ( personas / metaconstructs )

= emerging becoming begoing ( being )

GEN001 // @gavinkeech

becoming begoing ( being ) GEN001 // @gavinkeech NW NE SE SW - - 8 7
NW NE SE SW - - 8 7 5 6 - past present future -
NW
NE
SE
SW
-
-
8
7
5
6 -
past
present
future
-
future
past
becoming
emerging
being
being
emerging
begoing
future
past
past
present
future
+
1
2 +
3
+
4
+
N
E
S
W

= intelligence from empathy ( identifiers and notifiers for organisms )

GEN001 // @gavinkeech

projection

emotion

input

seek / search / explore | X | metadata | water | process

search / explore | X | metadata | water | process driver of identification with organism’s
search / explore | X | metadata | water | process driver of identification with organism’s

driver of identification with organism’s thoughts and feelings

of identification with organism’s thoughts and feelings 0 spectate / observe / curate | Y |

0

spectate / observe / curate | Y | organism | ground

0 spectate / observe / curate | Y | organism | ground driver of notification with

driver of notification with organism’s thoughts and feelings

of notification with organism’s thoughts and feelings output focus / create / expand | Z |

output

focus / create / expand | Z | interaction | sky | object

activate dive

enter down - water rises

critic right - realist left

no sight of land

emotion fused with metadata

process stimulated by action felt

urgency for discoverable projection

mood darken. light snaps. sound deep.

emerge zero point

we build upon our patterns.

this is karmic distribution and presence.

one after another are already communicating in hypertime.

knowing how to create with them is to be an artist.

= personas ( rotational flipswitch )

GEN001 // @gavinkeech

( rotational flipswitch ) GEN001 // @gavinkeech visionary realist critic artist entanglement ( personas /

visionary

rotational flipswitch ) GEN001 // @gavinkeech visionary realist critic artist entanglement ( personas /

realist

flipswitch ) GEN001 // @gavinkeech visionary realist critic artist entanglement ( personas / metaconstructs )

critic

flipswitch ) GEN001 // @gavinkeech visionary realist critic artist entanglement ( personas / metaconstructs )

artist

flipswitch ) GEN001 // @gavinkeech visionary realist critic artist entanglement ( personas / metaconstructs )

= process / mechanism core variables ( capable of time distortion )

GEN001 // @gavinkeech

process / mechanism

cycle 1

) GEN001 // @gavinkeech process / mechanism cycle 1 • define > scope • reuse >
) GEN001 // @gavinkeech process / mechanism cycle 1 • define > scope • reuse >

define > scope

reuse > scavenge

enhance > upgrade

merge > unite

release > survive

delete > detach

cycle 2

gather > group

order > prioritise

isolate > nurture

clean > recognise

squash > destroy

inspect > collate

> recognise • squash > destroy • inspect > collate entanglement ( personas / metaconstructs )

= ( ) connection builds connection ( belonging is respect for atmospheres )

GEN001 // @gavinkeech

is respect for atmospheres ) GEN001 // @gavinkeech we do not own words. ideas are of

we do not own words. ideas are of our environment. breathing has made it be. why?

now lose doubt. a thought has made a connection awaiting discovery. how? movement.

being alive flows information. touching one touches many.

not now. now is gone. be fractal in progression and linger in movements pulsing. switching rotations will see new scopes, more of what was always there.

now let go of this idea. distribute the thought to let it grow.

change will be discovery again.

= devotion defining and engaging ( time is where realities are made )

GEN001 // @gavinkeech

time is where realities are made ) GEN001 // @gavinkeech • stigma - remove redundant behaviours

stigma - remove redundant behaviours ( canvas = others )

how much noise is worth value? context for what? identity emerging from where? your accumulation
how much noise is worth value? context for what? identity emerging
from where? your accumulation is hidden with unintention.
collective
live defining ( cause )
deluge demount : self organising foundations
time wars : the battle of attention : focus as a mission : disruption as
the challenge : progressive creative productivity as the purpose.
live engaging ( self )
individual

insight - amplify artistic behaviours ( projection = you )

= limited to you ( controlling maintenance of selfishness )

GEN001 // @gavinkeech

individual engine

of selfishness ) GEN001 // @gavinkeech individual engine • your presence is accumulative • you are
• your presence is accumulative • you are not in this instance • you are
• your presence is accumulative
• you are not in this instance
• you are connected to all scopes
body - mind
past
• this is how you arrived here
1
action
• where are you taking this now?
0
• your thoughts are distributed
2
thought
• you are not in this state
• you are delivered to all vector splays
future
mind - body
• this is how you arrive there
• why are you wanting this to be?

= encouraging mindfulness ( thoughts and actions are never perfect - chaos is order )

GEN001 // @gavinkeech

-

experience

subject object verb

GEN001 // @gavinkeech - experience subject object verb + * experience access imagine emotion • object

+

GEN001 // @gavinkeech - experience subject object verb + * experience access imagine emotion • object

* experience

access imagine emotion • object • interaction • regeneration mind order Z sky • fast
access
imagine
emotion
• object
• interaction
• regeneration
mind
order
Z
sky
• fast
salience
• circulatory
archetypes
• neural

remember

Y
Y

create

 
creation • digestive information • reproductive • slow chaos X water • rebirth body •
creation
• digestive
information
• reproductive
• slow
chaos
X
water
• rebirth
body
• metadata
• process
code
imagine
access
body • metadata • process code imagine access subject object verb communicate - * communicate +

subject object verb

communicate

-

* communicate

code imagine access subject object verb communicate - * communicate + entanglement ( personas / metaconstructs

+

code imagine access subject object verb communicate - * communicate + entanglement ( personas / metaconstructs

= fluid living ( functions for developmental technique immersions )

GEN001 // @gavinkeech

experience

technique immersions ) GEN001 // @gavinkeech experience process of objectification ( communication ) efficient

process of objectification

// @gavinkeech experience process of objectification ( communication ) efficient performance access

( communication )

experience process of objectification ( communication ) efficient performance access interaction of metadata (
experience process of objectification ( communication ) efficient performance access interaction of metadata (

efficient

performance

objectification ( communication ) efficient performance access interaction of metadata ( experience )

access

( communication ) efficient performance access interaction of metadata ( experience ) optimised
( communication ) efficient performance access interaction of metadata ( experience ) optimised

interaction of metadata

interaction of metadata ( experience ) optimised
interaction of metadata ( experience ) optimised

( experience )

interaction of metadata ( experience ) optimised

optimisedinteraction of metadata ( experience ) interaction of metadata ( experience )

 
 

progress of evolution

) optimised   progress of evolution ( normalisation ) truth   open opinion be as

( normalisation )

( normalisation ) truth

truth( normalisation ) ( normalisation )

( normalisation ) truth  
 

open opinion

( normalisation ) truth   open opinion be as we come disconnected mindfulness go as we

be as we come

) truth   open opinion be as we come disconnected mindfulness go as we be attached

disconnected mindfulness

go as we be
go as we be

attached mindfulness

connection of things, respect each one felt and noticed noti cations are living, which seek to be touched and embraced. VNLFT choose their af nities, desiring to build environments to survive and innovate of new forms.

once recognition encapsulates these from forms to witness, we begin lives of identi ers of living, as fractal uids of organismic qualities of quanti cation to objects for interactions.

of organismic qualities of quanti cation to objects for interactions. entanglement ( personas / metaconstructs )

= build from inspiration ( innovate from desire | vector of forces )

GEN001 // @gavinkeech

delaying need through recuperation, times in healing is to distill culture of experience to rebound insights from hindsight.

culture of experience to rebound insights from hindsight. • foresight projects splays of possibilities at reduced

foresight projects splays of possibilities at reduced but re-educated scopes.

instances of metaconstructs are scaled within relative freedoms to source solutions.

structure process desire
structure
process
desire

required

required foundation ( cubic lattice spherics )     relationship

foundation

required foundation ( cubic lattice spherics )     relationship

(

cubic lattice spherics )

cubic lattice spherics )
 
required foundation ( cubic lattice spherics )     relationship
 

relationship

 
 

balanced

balanced form ( flow efficiency techniques ) sequence

form

balanced form ( flow efficiency techniques ) sequence
balanced form ( flow efficiency techniques ) sequence

(

flow efficiency techniques )

balanced form ( flow efficiency techniques ) sequence

sequence

 
 

projected

projected interaction ( creative aesthetic embodiment ) derivative

interaction

projected interaction ( creative aesthetic embodiment ) derivative

(

creative aesthetic embodiment )

creative aesthetic embodiment )

derivative

translation

=

effort X Y 0 Z
effort
X
Y
0
Z

interpretation

=

momentum

hyperbiology Z hyperpolymer hyperneurology Y hyperphysics X
hyperbiology
Z
hyperpolymer
hyperneurology
Y
hyperphysics
X

remarked

stated

dynamics

mechanics

past

future

idea

solved

virtual / real = buffer : telomeric protection ( interface of restraint ) = relative freedoms | release beyond boundaries | instances and scales

= pioneering explorations ( freedom in letting go collectively )

GEN001 // @gavinkeech

in letting go collectively ) GEN001 // @gavinkeech escape establishment . escape time . letting go

escape establishment. escape time. letting go of what is now. moments linger and repulsion arrives complacency to explore beyond restraints. encourage mindfulness.

when fulfilled capacity will exceed placement thought far enough. limiting patterns now is not enough. further than is conceived brings forms to being.

embryonical embodiments, which are our suggestions to flow around as they breathe through us. absorb sensations to embody forms emerging. we are always arriving. continue. please.

= business upgrades main core functions* case study ( hyperparameters )

GEN001 // @gavinkeech

accounting*

management

time

operations*

hyperphysics ( personas )

operations

creation

information systems*

communication

emotion

marketing*

hyperneurology ( entanglement )

dynamics

interaction

human resources*

resources

projection

finance*

hyperbiology ( metaconstructs )

utilisations

value

* hyperbiology ( metaconstructs ) utilisations value emergence X normalisation recognition Y imagination

emergence

X
X
( metaconstructs ) utilisations value emergence X normalisation recognition Y imagination distribution Z
( metaconstructs ) utilisations value emergence X normalisation recognition Y imagination distribution Z

normalisation

) utilisations value emergence X normalisation recognition Y imagination distribution Z expansion flow

recognition

Y
Y
) utilisations value emergence X normalisation recognition Y imagination distribution Z expansion flow triangulation
) utilisations value emergence X normalisation recognition Y imagination distribution Z expansion flow triangulation
) utilisations value emergence X normalisation recognition Y imagination distribution Z expansion flow triangulation
) utilisations value emergence X normalisation recognition Y imagination distribution Z expansion flow triangulation

imagination

distribution

X normalisation recognition Y imagination distribution Z expansion flow triangulation embodiment engineering *
X normalisation recognition Y imagination distribution Z expansion flow triangulation embodiment engineering *
Z
Z
X normalisation recognition Y imagination distribution Z expansion flow triangulation embodiment engineering *

expansion

recognition Y imagination distribution Z expansion flow triangulation embodiment engineering * entanglement (
flow
flow

triangulation

Y imagination distribution Z expansion flow triangulation embodiment engineering * entanglement ( personas /

embodiment

engineering*

distribution Z expansion flow triangulation embodiment engineering * entanglement ( personas / metaconstructs )

= key activation personas / metaconstructs ( toplevel )

GEN001 // @gavinkeech

key =

personas / metaconstructs = state / mode

identity / experience filter dimension / environment process / mechanism knowledge / repository

= timelines = interface = actions = database

knowledge / repository = timelines = interface = actions = database entanglement ( personas / metaconstructs

= awakening responsibility to move ( effort is realisation )

GEN001 // @gavinkeech

to move ( effort is realisation ) GEN001 // @gavinkeech critical mass necessitates action. trust desired

critical mass necessitates action. trust desired long before. empathised in lonely recognition strives to be generous for as long as it can sustain, thriving in projections awaiting in action of being born, is decay building upon its realisation.

culture begoing civilisations communicating across times unified in virtual and real.

when establishment becomes artificial and possibility begoes natural, process flows being.

= between flow dynamics ( interaction interplays )

GEN001 // @gavinkeech

waves

( interaction interplays ) GEN001 // @gavinkeech waves lines trajectories timelines near pulse      
( interaction interplays ) GEN001 // @gavinkeech waves lines trajectories timelines near pulse      

lines

trajectories

timelines

near

pulse

   
     
     
     
 
    soft
 
    soft
 

soft

     
      foundational

foundational

elasticity
elasticity
elasticity
elasticity
elasticity

elasticity

 
 
 
 
 
   
 
 
 
 
 
 
 
      firm
     

firm

particle dots process mechanism cycle 1 cycle 2 pivot between arrival electromagnetic
particle
dots
process
mechanism
cycle 1
cycle 2
pivot
between
arrival
electromagnetic

core

splays

events

far

breathe

between arrival electromagnetic core splays events far breathe 1 2 entanglement ( personas / metaconstructs )

1

2

between arrival electromagnetic core splays events far breathe 1 2 entanglement ( personas / metaconstructs )

= travelling through culture of establishment ( real-time life states )

GEN001 // @gavinkeech

X
X

timelines

time substrates

Y
Y

actions

emotion substrates

Z
Z

interfaces

projection substrates

0 time ( logos ) events 1 emotion ( pathos ) 2 projection ( ethos
0
time
( logos )
events
1
emotion
( pathos )
2
projection
( ethos )
3
time
( logos )
events
) 2 projection ( ethos ) 3 time ( logos ) events 0 emotion ( pathos

0emotion

emotion

( pathos )

experiences

 

( logos )

 
  ( logos )    
 
 

1time

time

 
 

projection2

2

( ethos )

   
 
 
 
 

( pathos )

experiences

   
 

emotion3

3

  emotion 3
 
experiences       emotion 3   projection 0 ( ethos ) perspectives   1

projection0

0

( ethos )

perspectives

 

1emotion

emotion

( pathos )

 
  1 emotion ( pathos )    
 
     
 

2time

time

( logos )

   
 
 
     
 

projection3

3

( ethos )

perspectives

   
              projection 3 ( ethos ) perspectives      
 
projection 3 ( ethos ) perspectives       entanglement ( personas / metaconstructs )
projection 3 ( ethos ) perspectives       entanglement ( personas / metaconstructs )

= division is unity multiple platforms ( elemental bindings )

GEN001 // @gavinkeech

Z
Z
Z Z X Z X
Z
Z
X
Z
X
Z
Z

projection

Z
Z
X
X

time

X
X

interfaces as perspectives

timelines as events X X Y sky + water Y Y atmospheres as ambience emotion
timelines as events
X
X
Y
sky + water
Y
Y
atmospheres as ambience
emotion
actions as experiences
Y
Y
Y

= encouraging mindfulness ( thoughts and actions are never perfect - order is chaos )

GEN001 // @gavinkeech

cause choice simplicity = arrival ( past departure ) • sedation • participation half a
cause
choice
simplicity = arrival ( past departure )
• sedation
• participation
half a thought
effect
• persistence
mind
• intention
• balance
• possibility
• requirement
neural
circulatory
action
action

complexity = departure ( future arrrival )

effect

• excitement • fusion half a action cause • sight body • unintention • conflict
• excitement
• fusion
half a action
cause
• sight
body
• unintention
• conflict
• delivery
• occurrence
digestive
reproductive
mind + body
both
places

• recognition

• purpose

• discovery

body both places • recognition • purpose • discovery imagine / connect flow / sense •

imagine / connect

flow / sense

• recognition

• purpose

• discovery

nourish / nurture

create / grow

= experience metaconstructs ( symbiosis of scales and instances with freedoms )

GEN001 // @gavinkeech

scales

experiences

instances

relative freedoms

full tolerance embodied amplification controlled empty decayed embraced smooth lived encouraged textural
full
tolerance
embodied
amplification
controlled
empty
decayed
embraced
smooth
lived
encouraged
textural
dreamed
coarse
remembered
distorted
delayed discovered flowing mystery managed paced struggle freed
delayed
discovered
flowing
mystery
managed
paced
struggle
freed
deep aesthetics satisfied profound emotion wide sensation insatiable
deep
aesthetics
satisfied
profound
emotion
wide
sensation
insatiable
high delivered superficial instigated transformed narrow alluded projected
high
delivered
superficial
instigated
transformed
narrow
alluded
projected
superficial instigated transformed narrow alluded projected entanglement ( personas / metaconstructs )

= aesthetics touch memories ( from information to experience )

GEN001 // @gavinkeech

when felt it doesn’t matter, it doesn’t matter. that is a fact. how long can this be remained in such a specific state?

what allows it to recognise, that a value is near in proximal awakening? go sleep. enjoy the beauty in delicacy of the night.

occupying more time than thermodynamics can handle in identity / experience filter, is from stasis of memories, which should be deleted, yet cannot, as accumulative distribution has become entities of affinities, interacting with affection where only emotion knows sensations of realities.

distance

distance

aesthetics

experienceknows sensations of realities. distance distance aesthetics sentimental stimulation distance distance • EVC is vector

sentimental

stimulationdistance distance aesthetics experience sentimental distance distance • EVC is vector splays. • rotate to

distance aesthetics experience sentimental stimulation distance distance • EVC is vector splays. • rotate to
distance aesthetics experience sentimental stimulation distance distance • EVC is vector splays. • rotate to
distance aesthetics experience sentimental stimulation distance distance • EVC is vector splays. • rotate to

distance

distance

• EVC is vector splays.

• rotate to either state of 1 or 2 for infusion of varied flows.

the churn is what brings time in nostalgia, in wanting to be hugged again. it was never in reach. will be when it matters for long enough. revisit when complete.

= data metaconstructs ( symbiosis of scales and instances with freedoms )

GEN001 // @gavinkeech

scales datas instances relative freedoms off language notifiers meaning understood on context misunderstood
scales
datas
instances
relative freedoms
off
language
notifiers
meaning
understood
on
context
misunderstood
cycles
chance
error
patterns
choice
patterns
result
correction
error patterns choice patterns result correction hot cold temperature chaos order uncertainty witnessed

hot

cold

patterns choice patterns result correction hot cold temperature chaos order uncertainty witnessed neglected

temperature

choice patterns result correction hot cold temperature chaos order uncertainty witnessed neglected micro positions
choice patterns result correction hot cold temperature chaos order uncertainty witnessed neglected micro positions

chaos

order

uncertainty

witnessed correction hot cold temperature chaos order uncertainty neglected micro positions stated connections modes

neglectedhot cold temperature chaos order uncertainty witnessed micro positions stated connections modes macro

cold temperature chaos order uncertainty witnessed neglected micro positions stated connections modes macro
micro positions stated connections modes macro statistics remarked
micro
positions
stated
connections
modes
macro
statistics
remarked
conscious presence thought hyperconscious non-presence subconscious emergence remembered
conscious
presence
thought
hyperconscious
non-presence
subconscious
emergence
remembered
thought hyperconscious non-presence subconscious emergence remembered entanglement ( personas / metaconstructs )

= data crunching ( real-time measurement : input-output )

GEN001 // @gavinkeech

entry

entry

: input-output ) GEN001 // @gavinkeech entry entry entry entry V NL T F if =

entry

entry

V

NL

T F
T
F

if = entry is start

then = entry is end

entry V NL T F if = entry is start then = entry is end else

else = start + end is exit

finding freedom

HATHAA ( instances that grow )

 
  + X Y Z =  
  + X Y Z =  

+

X
X
Y
Y
Z
Z

=

  + X Y Z =  
  + X Y Z =  
 
  + X Y Z =   1 + X Y Z =      
  + X Y Z =   1 + X Y Z =      
  + X Y Z =   1 + X Y Z =      
  + X Y Z =   1 + X Y Z =      
  + X Y Z =   1 + X Y Z =      
  + X Y Z =   1 + X Y Z =      
  + X Y Z =   1 + X Y Z =      
  + X Y Z =   1 + X Y Z =      
1
1

+

X
X
Y
Y
Z
Z

=

1 + X Y Z =  
 
 
   
   
 
   
   
   
   
   
   
   
   
 
   
   
 
   
   
2
2

+

X
X
Y
Y
Z
Z

=

 
 
      0 * 3 = 9
      0 * 3 = 9
   
      0 * 3 = 9
      0 * 3 = 9

0 * 3

= 9

   

x * 3

= 6

   

y * 2

= 3

 
        z * 1 = 0
        z * 1 = 0
   
        z * 1 = 0
 

z * 1

= 0

 
 
 
 
 
 
3
3
 

+

X
X
Y
Y
Z
Z
 

=

  y * 2 = 3         z * 1 = 0  
  y * 2 = 3         z * 1 = 0  
  y * 2 = 3         z * 1 = 0  
  y * 2 = 3         z * 1 = 0  

= generosity action and choice ( how much persuasion is accumulated )

GEN001 // @gavinkeech

waiting to be inspired comes from within.

arrival happens where externals realise, connecting is valued and beneficial.

making reason is the biggest effort requirement for participation to emerge into fusion.

when participants see entry points, based on singular attraction to talents for flow, do becomes.

on singular attraction to talents for flow, do becomes . in the end before it starts

in the end before it starts, we all need help!

please show generosity where its not yet stated and neednt know it was there. is now part of itself.

flow supportas skill, is abundant and full of bliss.

= content metaconstructs ( symbiosis of scales and instances with freedoms )

GEN001 // @gavinkeech

scales

contents

instances

relative freedoms

ego individual identifier collective altruistic cause output self aware culture art amplified source
ego
individual
identifier
collective
altruistic
cause
output
self aware
culture
art
amplified
source
literature
imagination
games
utilised
source literature imagination games utilised informational experiential architecture consolidated

informational

experiential

imagination games utilised informational experiential architecture consolidated distributed biological complex

architecture

games utilised informational experiential architecture consolidated distributed biological complex simple idea
games utilised informational experiential architecture consolidated distributed biological complex simple idea

consolidated

distributed

biological

complex architecture consolidated distributed biological simple idea play fun creation work implementation life

simplearchitecture consolidated distributed biological complex idea play fun creation work implementation life

consolidated distributed biological complex simple idea play fun creation work implementation life
idea play fun creation work implementation life emotional
idea
play
fun
creation
work
implementation
life
emotional
virtual technology dimension sensed physicality actual mind embodied
virtual
technology
dimension
sensed
physicality
actual
mind
embodied
technology dimension sensed physicality actual mind embodied entanglement ( personas / metaconstructs )

= accumulation of projection ( insight from hindsight and foresight : part a )

GEN001 // @gavinkeech

answer

=

input + output

part a ) GEN001 // @gavinkeech answer = input + output stamina phase 1 ( cycle

stamina

phase

1
1

( cycle 1 )

phase

2
2

( normalisation )

phase

3
3

( cycle 2 )

input = love + curiosity + care + guidance output = love + curiosity +
input
= love
+ curiosity
+ care
+ guidance
output
= love
+ curiosity
+ care
+ guidance

exchange

energy

output

input

cost

value

receive

deliver

experience

emotion

accumulation of projection

time = spherical equality

T = XYZ * i

relevant

ratio of noise
ratio of noise

irrelevant

spherical equality • T = XYZ * i relevant ratio of noise irrelevant entanglement ( personas

= accumulation of projection ( insight from hindsight and foresight : part b )

GEN001 // @gavinkeech

insight

hindsight

interaction

b ) GEN001 // @gavinkeech insight hindsight interaction past present future data data data sets sets
b ) GEN001 // @gavinkeech insight hindsight interaction past present future data data data sets sets
past present future data data data sets sets sets
past
present
future
data
data
data
sets
sets
sets

foresight

future data data data sets sets sets foresight metadata upon foundations form, what was there previous?
future data data data sets sets sets foresight metadata upon foundations form, what was there previous?

metadata

upon foundations form, what was there previous? projection has decayed memory and discovery of renewed meaning, while sight arrives new values.

resisting temptation to reside in stasis, lets flow come into motion, where bodies and minds communicate by interaction. presence is half.

projection perspectives experiences events projection
projection
perspectives
experiences
events
projection
is half. projection perspectives experiences events projection entanglement ( personas / metaconstructs )

= climate actions from senses ( top level sympathies for simplicity )

GEN001 // @gavinkeech

mouth knowledge statement say symbolism X touch ears passion feeling hear emotion smell eyes value
mouth
knowledge
statement
say symbolism
X
touch
ears
passion
feeling
hear emotion
smell
eyes
value
flow
see connection
Z

fluidity

1

temperature

2

organica

3

synthesis

4

foundation

5

statement

X

logos

1
1

idea

=

energy

feeling

Y

pathos

 
2
2

form

=

distribution

flow

Z

ethos

3
3

aesthetics

=

experience

- delicacy = dark

cold

=

fertile

=

-

+ rawness = light hot = actual = +
+ rawness = light
hot
=
actual
=
+

half spin

= fertile = - + rawness = light hot = actual = + half spin entanglement

= chemical states come and go ( compounds lose form as they move )

GEN001 // @gavinkeech

forces : mechanics

as they move ) GEN001 // @gavinkeech forces : mechanics 1 affinities as immersion ( resonant
as they move ) GEN001 // @gavinkeech forces : mechanics 1 affinities as immersion ( resonant
1
1

affinities as immersion ( resonant ambience )

2
2

attraction as power ( electromagnetic core )

) 2 attraction as power ( electromagnetic core ) 3 4 weakness overlapping core strength overlapping
3 4
3
4

weakness overlapping core

strength overlapping core

fusion

overlapping core strength overlapping core fusion motions and betweens defined = description of forces

motions and betweens

defined = description of forces engaged = harnessed measurement

participation

sense : energy

affinities : pressure

complexity : temperature

presence : time

• easy to criticise, hard to immerse.

• to criticise is to leave embodiment outside itself.

• enter and flow where resistance resides in unity, wanting to be touched.

• this is empathy interacting with selflessness.

• the feedback becomes realities, once resisted.

= phases through ownership ( fractalownership flowcycle )

GEN001 // @gavinkeech

growth : mechanics

flowcycle ) GEN001 // @gavinkeech growth : mechanics 1 protected : scarcity : singular
flowcycle ) GEN001 // @gavinkeech growth : mechanics 1 protected : scarcity : singular
1
1

protected

:

scarcity

:

singular

formed

formed

formed

2
2

distributed

:

scarcity

:

collective

personal

personal

personal

: collective personal personal personal 3 ubiquity : abundance : singular
3
3

ubiquity

:

abundance

:

singular

formed

formed

formed

4
4

aesthetics

:

abundance

:

collective

personal

personal

personal

build the field

deposit impressions

grow insights

amplify movements

non-linear interactions

cycles of perceived, then projected ownership, for the nurturing and evolutionary benefit of form opening capacity, into multiplicity when assimilation occurs, through critical mass of exposure from personalisation.

occurs, through critical mass of exposure from personalisation. entanglement ( personas / metaconstructs )

= knowing seeks discovery ( topological logicals )

GEN001 // @gavinkeech

discovery ( topological logicals ) GEN001 // @gavinkeech • progress is not owned. • strive to

progress is not owned.

strive to protect freedom induced by it.

multiples express the discovery unfolding.

enjoy drive to deliver awareness of being and becoming.

there is no destination, as an individual being will not be the last. collective scopes require continual expansion of limits imposed by drivers to go forward.

when knowing what will or can be made, what will be thought, unthought and done?

infuse possibilities with as much scalability to transform

along the way

fluid fractal and holographic.

= schooling uneducation ( real-time learning in life : philosophy is imagination )

GEN001 // @gavinkeech

level Q 3

: some say sleep during the day is good Q3

level Q 3 : some say sleep during the day is good Q 3 level Q
level Q 3 : some say sleep during the day is good Q 3 level Q

level Q 2

: others negotiate Q2 sleep is avoidance to life during the day

negotiate Q 2 sleep is avoidance to life during the day level Q 1 : we

level Q 1

: we see being awake Q1 at night, is witnessing the asleep

see being awake Q 1 at night, is witnessing the asleep level A 0 : i

level A 0

: i know life becomes itself by any preference A0

answer

=

Q

1

+

Q

2

+

Q

3

hide formula as observation changes preference

non-questioning = highest level Q n

P.T.O.

how much to know * = result

level Q n P . T . O . how much to know * = result

metaconstructs substrates

= fractal movings ( getting to know emergence in narratives )

GEN001 // @gavinkeech

information = input + output ( input affinities )

information = input + output ( input affinities ) sky emotion = output + input (

sky

information = input + output ( input affinities ) sky emotion = output + input (

emotion = output + input ( energy ) + 0

affinities ) sky emotion = output + input ( energy ) + 0 interaction experience object
affinities ) sky emotion = output + input ( energy ) + 0 interaction experience object

interaction

experience

object
object
object
object
object
object
object
object
object

object

object
object
+ input ( energy ) + 0 interaction experience object past care psychology visionary V •

past

+ input ( energy ) + 0 interaction experience object past care psychology visionary V •

care

psychology

visionary V

output

productivity

input

creativity

love

art

NL artist

where
where
input • creativity • love art NL artist where future who why what how X Y

future

input • creativity • love art NL artist where future who why what how X Y

who

• creativity • love art NL artist where future who why what how X Y Z

why

what

how

• love art NL artist where future who why what how X Y Z defining engaging
• love art NL artist where future who why what how X Y Z defining engaging