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DEFENSIVE AND COMPETITIVE BIDDING LEADS AND SIGNALS W B F CONVENTION CARD

OVERCALLS (Style: Responses: 1 / 2 Level; Reopening) OPENING LEADS STYLE


6-16 HCP 5+ cards suit (rarely 4 cards) Lead In Partner’s Suit Country: Netherlands
Suit 4th best, top of sequence same
In bal pos: Dbl = 8-10 or 15+ NT Same same PLAYERS: PIETER SCHADRON – JOOST JACOB
Subseq
1NT OVERCALL (2nd/4th Live; Responses; Reopening) Other: Ace for Attitude, King for Count (unblock the Queen vs NT)

2nd = 15-18 balanced. LEADS SYSTEM SUMMARY


4th = 10-14 balanced also without stop, responses natural Lead Vs. Suit Vs. NT GENERAL APPROACH AND STYLE:
Ace AKx+ same 4444 Natural with 12-14 NT
King AKx+, KQx+ same 1m = 12-19 HCP with 4+ cards or rule-of-20
JUMP OVERCALLS (Style; Responses; Unusual NT)
Queen QJx+ Qx same 1M = 14-19 HCP with 4+ cards or rule-of-21
Weak
Jack J10x+ Jx same 1NT = 12-14
Strong vs weak
10 109x+ 10x same 2 ♣ = strong GF or weak two♦
Unusual 2NT
9 98x+ 9x same 2 ♦ = MULTI COLOURED
DIRECT & JUMP CUE BIDS (Style; Response; Reopen) 2 ♥/♠ = 9-13 HCP with 5+ cards suit
MICHAELS, except when suit opened is less than 3+ length Hi-X Xx, top of nothing same 2NT = 20-22
Double jump asks for stopper Lo-X Kxx, Qxx, Jxx, 10xx, 9xx same 2 OVER 1 Responses: forcing game

VS. NT SPECIAL BIDS THAT MAY REQUIRE DEFENSE


Dbl = penalties SIGNALS IN ORDER OF PRIORITY
VS.PREEMTS (Doubles; Cue-bids; Jumps; NT Bids) Partner’s Lead Declarer’s Lead Discarding SPECIAL FORCING PASS SEQUENCES
Take-out Dbl up to and including 4 ♠ 1 High = Enc High = Even High = Enc
Suit 2 High = Even Suit preference High = Even IMPORTANT NOTES
Strong jumps;
3 Suit preference Suit preference 4th suit forcing except 1 ♠
After 2X:
1 High = Enc High = Even High = Enc PSYCHICS: rarely
3♣/♦-cue for Majors; 3♥/♠-cue asks for stopper
NT 2 High = Even Suit preference High = Even
After 3X: 3 Suit preference Suit preference
4♣/♦-cue for Majors Signals (including Trumps): Trump echo (High-Low = 3 trumps)
4♥/♠-cue: strong with minors, 4NT over 3M: less strong minors DOUBLES
VS. ARTIFICIAL STRONG OPENINGS- i.e. 1♣ or 2♣
TAKEOUT DOUBLES (Style; Responses; Reopening)
OVER OPPONENTS’ TAKEOUT DOUBLE 11+
Rdb = 9+ after our 1 ♣/♦, 7+ after our 1 ♥/♠ SPECIAL, ARTIFICIAL & COMPETITIVE DBLS/RDLS
If they double our NT: Pass requires RDBL, RDBL requires 2 ♣, a suit is
natural and promises a higher suit too.
ARTIFICIAL TICK IF

MIN. NO. OF CARDS

NEG.DBL THRU
PASSED HAND
DESCRIPTION RESPONSES SUBSEQUENT ACTION
BIDDING

1♣ 4 12-19 HCP or rule-of-20


1♦ 4 12-19 HCP or rule-of-20
1♥ 4 14-19 HCP or rule-of-21 3 ♥ = limit, 8-9 1 ♥ - 2 ♥; 3 ♥ = limit, 17+
3 ♣/♦/♠ = Help Suit Trial
1♠ 4 14-19 HCP or rule-of-21 3 ♠ = limit, 8-9 1 ♠ - 2 ♠; 3 ♠ = limit, 17+
3 ♣/♦/♥ = Help Suit Trial
INT 12-14 HCP, bal, Stayman, Jacoby, 2 ♠ = minor suit Stayman
5M allowed, 6m allowed 3 ♣/♦/♥/♠ = natural, forcing game
2♣ * 0 Strong ♥/♠ or any GF 2♦=relay
or weak two ♦
23-24NT or 27+ NT
2♦ * 0 weak with 5+♥ or 5+♠ 2♥/♠ = NF relay
25-26 NT 2NT = F
Strong ♣ / ♦
2♥ 5 9-13 HCP, 5+ 2NT=F, 2 ♠ = 4+, F
3 ♥ = 4+♥, weak
2♠ 5 9-13 HCP, 5+ 2NT=F
3 ♠ = 4+♠, weak
2NT 20-22 HCP, bal, Stayman, Jacoby, 3 ♠ = minor suit Stayman
5M allowed, 6m allowed 4 ♣/♦ = natural, forcing game
3♣ 6 3X = F
3♦ 6 3X = F
3♥ 6 3X = F
3♠ 6 3X = F

HIGH LEVEL BIDDING


splinters bids, cues (aces first), 4NT=Blackwood (40-1-2-3)
5♣=trumps-honnor asking, 5NT=to 7 with extras

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