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BES 2011
eBusiness Gamification
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http://gamification.org/wiki/Gamification Gamification is the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. In theory you can apply Game Design to almost anything including Education, Health, Work and more.
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eBusiness Gamification
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eBusiness Gamification
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Zynga http://www.youtube.com/watch?v=81F1qSOq3cs
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http://www.bunchball.com/nitro/
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http://mashable.com/2010/04/07/funware-game-mechanics/
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http://mashable.com/2010/04/07/funware-game-mechanics/
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http://mashable.com/2010/04/07/funware-game-mechanics/
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http://mashable.com/2010/04/07/funware-game-mechanics/
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http://mashable.com/2010/04/07/funware-game-mechanics/
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eBusiness Gamification
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Case Study: DevHub DevHub lets users create their own blogs and web sites. Before gamification of the platform, 10% of users finished building their web sites now 80% do. 40,000 users, 4,800 new sites each week. Freemium most features are free, some are paid 1-2% of users spend money Now: $.40/user/month. Goal: $2 /user/month
http://venturebeat.com/2010/08/25/devhub-scores-engagement-increase-by-gamifyingits-web-site-creation-tools/
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http://eterna.cmu.edu/content/EteRNA
http://www.youtube.com/watch?v=fJhHg89h7bo
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