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eBusiness: Gamification

Paul Fox pfox@salle.url.edu

BES 2011

eBusiness Gamification

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http://gamification.org/wiki/Gamification Gamification is the concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered a game. In theory you can apply Game Design to almost anything including Education, Health, Work and more.

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The Gamified World http://www.youtube.com/watch?v=_JXlf_z_px4&NR=1

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Jesse Schell: When Games Invade Real Life


http://www.g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/

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Zynga http://www.youtube.com/watch?v=81F1qSOq3cs

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Game Mechanics http://gamification.org/wiki/Game_Mechanics


2.1 Achievements 2.2 Appointments 2.3 Behavioral Momentum 2.4 Blissful Productivity 2.5 Bonuses 2.6 Cascading Information Theory 2.7 Combos 2.8 Community Collaboration 2.9 Countdown 2.10 Discovery 2.11 Epic Meaning 2.12 Free Lunch 2.13 Infinite Gameplay 2.14 Levels 2.15 Loss Aversion 2.16 Lottery 2.17 Ownership 2.18 Points 2.19 Progression 2.20 Quests 2.21 Reward Schedules 2.22 Status 2.23 Urgent Optimism 2.24 Virality
eBusiness Gamification

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Gamification satisfies fundamental human needs and desires

http://www.bunchball.com/nitro/
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5 ways to make your site more fun: Points

http://mashable.com/2010/04/07/funware-game-mechanics/
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5 ways to make your site more fun: Leaderboards

http://mashable.com/2010/04/07/funware-game-mechanics/
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5 ways to make your site more fun: Badges

http://mashable.com/2010/04/07/funware-game-mechanics/
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5 ways to make your site more fun: Challenges

http://mashable.com/2010/04/07/funware-game-mechanics/
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5 ways to make your site more fun: Levels

http://mashable.com/2010/04/07/funware-game-mechanics/
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Avoid these two zones!

How to use game mechanics to power your business http://mashable.com/2010/07/13/game-mechanics-business/


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Case Study: DevHub DevHub lets users create their own blogs and web sites. Before gamification of the platform, 10% of users finished building their web sites now 80% do. 40,000 users, 4,800 new sites each week. Freemium most features are free, some are paid 1-2% of users spend money Now: $.40/user/month. Goal: $2 /user/month
http://venturebeat.com/2010/08/25/devhub-scores-engagement-increase-by-gamifyingits-web-site-creation-tools/
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http://eterna.cmu.edu/content/EteRNA

http://www.youtube.com/watch?v=fJhHg89h7bo
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Gaming can make a better world


http://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html

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