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1 DE BELLO PUNICO ROMA AGAINS COMMAND POINTS (PC) iti (4.2) For any PC in this box, the player has a +1 to the die roll for the Initiative. ‘Combat (4.3) Each unit to which a PC is assigned will have +1 to the combat strength. Recovery (4.4) For each PC in this box, the player can decrease one Disorder point to a unit (also in enemy ZdC) Cavalry (4.5) Using a Command Point in this box the Player can prevent 2 pursuit of a cavalry unit (11.3) or can recall on the map a cavalry unit exited due to a pursuit (114). Movement (4.6) MV.+1 | Each PC adds 1PM to three units of the same type (for this rule Ha and Pr are considered to be of the same type). Furor (4.7) Twor ry For each PC in this box two Carthaginian mercenaries can make a charge (15.2). Elephants ( The Roman player at the beginning of an Carthaginian Movement impulse for each PC used can choose two elephants and roll on the Elephant Table (15.1) Fortuna (4.9) Players can reroll a die. oie cee) EFFECT No Effect ‘Motionless Enraged Furious CARTHAGE Acerca.) UNITS Hastati ‘Numidian light cavalry They can be supported TREBBIA BENEVENTUM. PO ZAMA

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