1 DE BELLO PUNICO
ROMA AGAINS
COMMAND POINTS (PC)
iti (4.2)
For any PC in this box, the player has a +1 to the die roll
for the Initiative.
‘Combat (4.3)
Each unit to which a PC is assigned will have +1
to the combat strength.
Recovery (4.4)
For each PC in this box, the player can decrease one
Disorder point to a unit (also in enemy ZdC)
Cavalry (4.5)
Using a Command Point in this box the Player can prevent
2 pursuit of a cavalry unit (11.3) or can recall on the map a
cavalry unit exited due to a pursuit (114).
Movement (4.6)
MV.+1 | Each PC adds 1PM to three units of the same
type (for this rule Ha and Pr are considered to
be of the same type).
Furor (4.7)
Twor
ry For each PC in this box two Carthaginian
mercenaries can make a charge (15.2).
Elephants (
The Roman player at the beginning of an Carthaginian
Movement impulse for each PC used can choose two
elephants and roll on the Elephant Table (15.1)
Fortuna (4.9)
Players can reroll a die.
oie cee)
EFFECT
No Effect
‘Motionless
Enraged
Furious
CARTHAGE
Acerca.)
UNITS
Hastati
‘Numidian
light
cavalry
They can be supported
TREBBIA
BENEVENTUM.
PO
ZAMA