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Term paper synopsis of wireless network (1st Generation of Mobile Device)

Ravish Nirvan K38E2B59 3070070103 Abstract


Graphical U I A program interface that takes advantage ofthe computer's graphics capabilities to make the program easier to use. Well-designed graphical user interfaces can free the user from learning complex command languages. On the other hand, many users find that they work more effectively with a command-driven interface, especially if they already know the command language. Graphical user interfaces, such as Microsoft Windows and the one used by the Apple Macintosh. Introduction to the Graphical User Interface: GUI is stand from Graphical User Interface, usually part of a computers operating system which is characterized by WIMPs and WYSIWYG. WIMPs are Windows, Icons, Menus, and Pointing devices. The GUI is based on the principle that pointing in menus to a command you want to computer to do is easier than having to remember hundreds of key words like in command line operating systems such as MS DOS or Unix. The GUI is based on the idea that pointing to something is the most basic human gesture, and the mouse is easier to use than a keyboard. In a graphic user interface a user points at windows, icons, and menus by means of a mouse on a metaphorical desktop environment which relates to the users known physical office environment. The graphical desktop is a metaphor of an office desk, which files and folders on top of it, making it easier for new users to visualize how the computer works. The innovations of the GUI and WYSIWYG where first developed in the 1970s by Xeroxs Palo Alto Research Center years ahead of the rest of the computer industry.Xerox PARCs researchers would fundamentally alter the nature of computing, and the relationship of human-computer interaction. PARC user interface
The PARC user interface consisted of graphical elements such as windows, menus, radio

buttons,check boxes and icons. The PARC user interface employs a pointing device in addition to a keyboard. These aspects can be emphasized by using the alternative acronym WIMP, which stands for windows, icons, menus and pointing device.

Evolution
The GUIs familiar to most people today are Microsoft Windows, Mac OS X, and X Window System many of and

interfaces. Apple, IBM and Microsoft used Xerox's ideas to develop

products,

IBM'sCommon User Access specifications formed the basis of the user interface found in Microsoft Windows, IBM OS/2 Presentation Manager, and

the Unix Motif toolkit and window manager.

These ideas evolved to create the interface found in current versions of Microsoft Windows,

as well as in Mac OS X and various desktop environments for Unix-like operating systems,

Buttons replace many menu items.Action choices are plainly visible. Dont need or want hierarchical menus. Lots of freedom for user to move around. Users do more work; less navigating.Interface reflects event-driven code.

such as Linux. Thus most current GUIs have largely common idioms.
Components:- A GUI uses a combination of technologies and devices to provide a platform the user can interact with, for the tasks of gathering and producing information. The WIMP style of interaction uses a physical input device to control the position of a cursor and presents information organized in

Technologies
The use of three-dimensional graphics has become increasingly common in mainstream operating systems, from creating attractive interfaceseye candy to functional purposes only possible using three dimensions. For example, user switching is represented by rotating a cube whose faces are each user's workspace, represented and via window management is

windows and represented with icons. Available commands are compiled together in menus, and actions are performed making gestures with the pointing device. A window manager facilitates the interactions between windows, applications, and the windowing system. The windowing

a Rolodex-style

flipping

mechanism in Windows Vista (see Windows Flip 3D). In both cases, the operating system transforms windows on-the-fly while continuing to update the content of those windows. Interfaces for the X Window System have also

system handles hardware devices such as pointing devices and graphics hardware, as well as the positioning of the cursor.

GUI Testing
Success of any GUI application depends on how it interacts with user through its user interface, how the user actions are performed to access application's features and whether application responds in functionally correct manner. An application with incorrect behavior, or invalid user interaction can lead to huge problems. We will try to understand few important aspects with GUI Testing. Following document will help you understand what GUI Testing means, why its required and how you can successfully implement GUI Testing for your UI applications, Desktop applications, .NET applications, windows applications and Java applications using AppPerfect in Automated manner. The important benefits of Automated GUI Testing includes, higher test coverage levels, greater reliability, shorted test cycles, ability to do multi user testing at no extra cost, all resulting in increased levels of confidence in the application and its successful deployment.

implemented advanced three-dimensional user interfaces through compositing window

managers such as Beryl, Compiz and KWin using the AIGLX or XGL architectures, allowing for the usage of OpenGL to animate the user's interactions with the desktop.

Type of GUI:Desktop Environments

Characteristics

of

GUI
XfcE

One window anchors the system.

GNOME

KDE

Window Managers
FVWM

Enlightenment

Openbox

Fluxbox

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