Bing Gordon, KPCB
@bingfish
@kpcb
Why Gamify?
2 -10x improvement
• Win first, win fast
• Give them a reason to return
• Send invites (if you love it)
Pinball Construction Set 1983
Before install:
Sketch what you expect to see…
After first five seconds:
Is this what you expected?
NASCAR “draft meter”: 2x
Wants and fears spinner of Sims 2
Open style menus of Sim Golf
15M not 1M for Zynga Poker
70M, not 2M for Farmville
Incentives
Virtual goods Games: imbue value in VG
Invites
Incented invites
-- 4 -10x (watch for TOS!)
Incented installs +25%
Yuck!
0x first session
Oh F*#@!
Never
First Successful Time Pressure
The Most Precious Asset
Build a Profile: Identity, career score key.
Take 30 minutes
Tiger Woods Golf: +50%
Sim City: 20,000 uploaded cities “They all look the same!”
“Joe City is a towering spectacle of glass and concrete. It is not just a city, it is an economic dynamo!”
“You have to watch the citizens to understand Jennville. They shop, they bustle, their houses are perfect.”
20 - 30% productivity gains
• Golf courses should look hard, play easy
• 90% of players are 90% of the way
• Constraints are fun
• Experts fail fast; everyone else wins fast, wins first
2x Great second session Viewable profiles Badges, achievements Numbers, stats for 10-25%
4x “Invest” and avoid “wither” UGC for 25% of players Social obligation for 25% of players
Probabilistic, too. Lessons from the Skinner Box. 2 currencies (Las Vegas)
Will she come back? When? What will she do in the second session? Will she be playing a month from now? What will she expect?
Resource Management in Farmville
Pre-register at retail -- 10-20% of first week sales
The Sims expansions
• 16 expansions, 50M units
• 60% ARPU increase
• Madden
– “You can’t convert the whole fraternity.”
• Guilds
– Appointment gaming
– Peer pressure and privileges
– Marriages (and divorce)
• Asynchronous: 4x more than simultaneous
• 40% 1 month retention
• 90%-ish monthly retention if 10 followers
• 20 friends
• 70% “long term” retention
Ultima Online House owners - 3 years
Metacritic.com
• 80 - 85 = Top 50
• +50 -100% for each +5 points
• Look ahead
• Pinch
• Constraints are fun
• Pre-Announcements
• Content updates sell
Do the Math
• 20%: Social structures:
– 90% less churn for players who are “well-guilded”
• 15%: Virtual assets
– 67% less churn for players who are “well-castled”
“The best way to keep someone playing forever is to have them play today.” -- Bing
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