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2D RACING CAR:

A GAME IN JAVA

A PROJECT REPORT
Submitted for the partial fulfillment of the
award of the
Degree of
BACHELOR OF TECHNOLOGY
In
COMPUTER SCIENCE AND ENGINEERING

By :
SANJAY KUMAR SINGH(CS,0309710090)
VIKRANT YADAV(CS,0309710116)

Under the invaluable guidance of


Mr.Sanjeev Pippal
(Professor)

At

GALGOTIAS COLLEGE
OF
ENGINEERING AND TECHNOLOGY

UTTAR PRADESH TECHNICAL UNIVERSITY


LUCKNOW
2006-2007

Department of CSE
Galgotias College
of
Engineering &
Technology
Knowledge Park II, Greater
Noida.

Certificate
This is to certify that the project titled “2D RACING
CAR” has been completed successfully in Galgotias
College of Engineering & Technology by :

SANJAY K SINGH (CS,0309710090)


VIKRANT YADAV (CS,0309710116)
GUIDE HOD CS
Mr. Sanjeev Pippal Prof.
Parmanand Astya

ACKNOWLEDGEMENTS

This project would not have been possible without the direct
involvement of the following people:

we extend our deepest regards to our project guide & prof, dept. of
CSE at Galgotias College of Engineering & technology,
Mr.Sanjeev Pippal, who gave so generously of his time &
experience. We are deeply indebted to his for his constant
encouragement to work on this game, which utilizes the latest
concepts in java. it is because of his infallible support that we have
been able to complete this project.

It is our pleasure to place on record our profound & sincere thanks


to all our teachers, the library dept., & others for their invaluable
cooperation. we would like to thank them all for helping us work
in our area of interest.

we also take this opportunity to take the blessings of our family


without which we are incomplete.They are a continuous source of
inspiration to us.

It is our duty not to forget THE ALMIGHTY to thank for the


completion of this project work.
(Sanjay Kr.Singh) (Vikrant Yadav)
Dept. of CSE Dept. Of CSE
GCET, GR. NOIDA. GCET, GR. NOIDA

ABSTRACT

The ultimate goal of the project is to allow one


person to drive his or her car on one workstation and
the other person drive his or her car on a second
workstation while both individuals can view both cars
on their screens. The name of our product will be
"Racing car".I bumped over the idea of developing a
2D RACING CAR game when I first played the game
ROAD RASHERS in flash . the game has awesome
graphics, great background score and a superb look
and feel.
That’s when I thought of implementing this game as
it would not only test my programming skills , but
also my creativity as I decided to included rendered
graphics.
Although the game does resemble ROAD RASHERS
,the latter is a far more superior game with much
more sophistication in terms of enemy car, petrol and
enemy attacks in general etc. nonetheless , this
project has been a real learning experience for me as
I not only came across the intricacies involved in core
java programming in particular.

This game involves enemy car, the main car, road, tracks and
petrol. I have done as much justice to the game as I could although
I did want to add more features like 3D support etc but that would
have required a longer gestation period. Nevertheless, this game ,
as has been the response from my colleagues and teachers.
Moreover it is very simple to play .
TABLE OF CONTENTS :
S.No Topic Page
No

1. Preclude
1

2. Present scenario
2

3. Background
12

4. Feasibility Study

5. System Requirement Specification

6. Design
7. Detailed Design

8. Deliverables

9. Conclusion & Extension

10. Appendix A – References

11. Appendix B – Glossary

PRECLUDE

Games are everywhere! Today, interactive


entertainment can be found on cell phones,
televisions, wristwatches, DVDs, and PCs. The
process of developing games for platforms not
originally intended to offer interactive entertainment
can be difficult. Programmers have used creative
ingenuity to overcome the hardware and software
limitations for decades. This effort has often resulted
in the creation of games on devices—such as an
oscilloscope—not normally considered game
machines. Many game developers enjoy making a
computer or piece of technology perform in a manner
that was not previously thought possible.
Time has passed, and game development continues
as strong as ever. Game developers diligently seek
the small adjustments and optimizations that will
make games perform faster and create more
dynamic and immersive worlds. Some aspects of
technology have become more stratified while others
continue to explore
and push boundaries. Java™ has provided a powerful
platform on which to develop interactive content.

The ultimate goal of the project is to allow one


person to drive his or her car on one workstation and
the other person drive his or her car on a second
workstation while both individuals can view both cars
on their screens . The name of our product will be
"Racing car". Simple 2D car racing game is made in
core java .It is product which is can be easily used.
Use up, down,left, right key to move the car and
adjust the speed.

PRESENT SCENARIO
Developing games with the current Java platform can
be a challenge. Though that might sound like a
criticism of the technology, it can just as easily be
said about any game-related technology or platform.
Sooner or later, developers bump up against the
limitations of the platform and want more resources,
more control, and more power. This section identifies
some of the specific challenges related to developing
games on the Java platform through an analysis of
some of the major genres popular
in current game development. The discussion centers
on some of the key elements that each genre needs
to be able to execute to be considered successful. It
then maps those elements against the current Java
platform, identifying strengths and weaknesses that
may be exposed.

SPORTS GAMES
The sports genre is currently one of the most popular
in modern gaming. In early days, sports-related video
games were limited to those shown on major
television, such as baseball, football, and hockey. The
sports genre has benefited significantly from
increases in technology. When playing original sports
titles such as Atari Football on the Atari 2600,
viewers had to stretch their imagination to see the
star quarterback as a tiny pixel. Although it was a fun
game to play, almost everything was left to the
imagination. Newer technology sparked an increase
in overall complexity of sports titles, allowing for
league play as well as trading and customized player
creation. Current versions of sports titles are likely to
have almost a perfect tie-in with the current season
with regard to team rosters and player stats, as well
as startlingly realistic depictions of the stadiums and
the players’ images. Over time more niche sports
such as the X-Games have become popular. Some
have even achieved greater fame due to the video
game adaptations of their events, such as Tony
Hawk: Pro Skater by Neversoft. This game not only
allows players to
execute crazy tricks that defy the laws of physics
completely but also defies the main characters in the
game for their seemingly unlimited skateboarding
skills.

Sports Genre and Java


From a purely developmental perspective, Java is a
good development platform to use to create a sports
title. One of the aspects that set most sports games
apart is the cataloging of data related to plays and
players. This data is particularly important
for the hardcore fans and those who like to keep
track of current players and team statistics. Some
games allow players to play old all-star teams
against the current player rosters. This feature
requires strong organization and rapid access to the
data during the game. Java is particularly strong
when using database management, which can either
hold this information locally or store it on a remote
game server. Another popular element in sporting
games today is the multiplayer networked aspect.
The ability to play head to head has significantly
expanded the sports market as well as created great
experiences for the throngs of fans. Sun
Microsystems™ is a company that sells high-end
servers and server technology. One of the important
aspects of Java’s development was that it needed to
play well with Sun
hardware. For this reason, Java is notoriously
powerful in server-based applications and can handle
databases containing sports data.
A key criticism related to Java is that the most
successful implementations of sports games occur in
the console space. Though PC ports of many sports
games exist, they are usually afterthoughts for a
successful console release. Java currently
has no implementation with major console providers.
It is important to note the console market dwarfs the
PC market by an estimated factor of 10 to 1.
Whereas this is a goal for the future, limited progress
has been made in making Java available
for console developers. Part of the delay is the lack of
Java compliance on the current generation of
hardware, particularly related to floating-point
restrictions. From the commercial standpoint, this
limitation continues to hurt Java’s play for a
larger acceptance from game developers working on
sports titles as well as other typically successful
console titles.
In summary, Table 1.1 lists the major benefits to
using Java and the drawbacks for sports titles.

Pros
Cons
Offers strong network libraries
Lacks a standard performance timer
Provides a scalable database foundation
Lacks Java ports to major console
for use in custom playbooks and rankings platforms
TABLE 1.1 Pros and Cons of Java in Sports Games

PUZZLE GAMES
People love to solve puzzles. Puzzle games appeal to
a search for order in chaos and can also provide
hours of fun. If the total number of hours a student
spent playing Tetris were amortized over the total
amount of time spent in class during a college
year, the result would most likely show an amazing
number of hours spent playing the game in contrast
to studying. The puzzle genre is alive and well to this
day. Many Web sites have implemented Java applets
for popular games such as Chess and Spades, as well
as a number of original puzzle titles. A recent game
of note that was built in Java is the innovative
massively multiplayer online (MMO) pirate role-
playing game (RPG)/puzzle by Three Rings called
Puzzle Pirates (see Figure 1.1). In Puzzle Pirates,
players participate in pirate adventures in an online
RPG, but when trouble breaks out, the players must
use their powerful puzzle-solving skills to overcome
adversity.

Puzzle Games and Java


Puzzle games leverage some of the best aspects of
the Java platform. Games that
don’t require intense timing accuracy work incredibly
well and provide a strong
FIGURE 1.1 Puzzle Pirates by Three Rings.

productivity boost because of the wide range of


graphic tools and multimedia libraries. Puzzle games
can be distributed as applets or stand-alone
applications, allowing them to work with multiple
rendering pipelines (Abstract Window Toolkit [AWT] or
Java OpenGL [JOGL] API/J3D). Java’s strong
networking and database support lend themselves to
creating and storing a lot of information for the
player, such as rankings or high-score tables. On the
downside, although puzzle games can be distributed
through a range of methods, those that are run
online through applets must contend with the fact
that many Web browsers are not released with the
most current Java Runtime Environments (JRE).
Therefore, the applet developer must post new
locations for players to download the latest JRE.
Although this fact might not seem to be a major
disadvantage, the fact that applets can’t work as
simply as they were designed could turn some
players away from a game. Additionally, for games
that require high-performance timers, developers
could see the lack of timer support as a limitation to
some types of game play that might require a high-
resolution analysis of when input is received or a
move is executed.
Generally speaking, the puzzle game genre
represents one of the most ideal and immediate
prospects for any new Java game programmer. In
summary, Table 1.2 lists the major benefits and
concerns when using Java to create puzzle games.

Pros Cons
Offers a platform on which one can Timing concerns
could affect certain easily
develop games for release as either types of
game play
an applet or as a stand-alone application
Provides a built-in application program Many
browsers ship with outdated
interface (API) for rapid development Java Runtime
Environments
boost
TABLE 1.2 Pros and Cons of Java for Puzzle Games

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