Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
1. INTRODUCTION
1.1 INTRODUCTION TO COMPUTER AIDED DESIGN
Engineering design graphics has made significant changes since the
early 1980s. For the most part, these changes have occurred due to the evolution of
computer-aided design (CAD). Before CAD, design was accomplished by traditional
board drafting utilizing paper, pencil, straightedges, and various other manual drafting
devices. Concurrently with manual drafting were sketching techniques, which allowed
a designer to explore ideas freely without being constrained within the boundaries of
drafting standards.
Many of the drafting and design standards and techniques that existed
primarily due to the limitations of manual drafting still exist today. Popular mid-range
CAD packages still emphasize two-dimensional orthographic projection techniques.
These techniques allow a design to be portrayed on a computer screen as it was once
accomplished on a drafting table. Drafting standards have changed little since the
beginning of CAD. These standards still place an emphasis on the two-dimensional
representation of designs.
Many engineering fields continue to rely on orthographic projection to
represent design intent. Some fields, such as manufacturing and mechanical
engineering, foster a paperless environment that does not require designs to be
displayed orthographically. In this theoretically paperless environment products are
designed, engineered, and produced without a hard-copy drawing. Designs are
modeled within a CAD system and the electronic data is utilized concurrently in
various departments, such as manufacturing, marketing, quality control, and
production control. Additionally, CAD systems are becoming the heart of many
product data management systems. Utilizing a computer network, CAD designs can
be displayed throughout a corporation's intranet. With Internet capabilities, a design
can be displayed using the World Wide Web.
2
to be shared over long distances. Most CAD applications have Internet tools that
facilitate the sharing of design data. Parametric Technology Corporation’s Pro/Web-
Publish, for one, allows for the publishing of CAD data over the Internet. Another
example is PTC’s Pro/Fly-Through application, which displays Virtual-Reality-
Modeling-Language (VRML) models and allows for the markup and animation of
these models over an Internet or intranet.
1.3 ENGINEERING GRAPHICS
The fundamentals of engineering graphics and the displaying of three-
dimensional (3D) designs on a two-dimensional surface have changed little since the
advent of CAD. Despite the explosion of advanced 3D modeling packages, many
design standards and techniques that once dominated manual drafting remain relevant
today.
Sketching is an important tool in the design process. Design modeling
techniques using two-dimensional CAD, three-dimensional CAD, or manual drafting
can restrict an individual’s ability to work out a design problem. It takes time to place
lines on a CAD system or to construct a solid model. Sketching allows a designer to
work through a problem without being constrained by the standards associated with
orthographic projection or by the time required to model on a CAD system.
There are two types of sketching techniques: artistic and technical.
Many individuals believe that artistic sketching is a natural, inborn ability. This is not
always the case. There are techniques and exercises that engineering students can
perform that will improve their ability to think in three dimensions and solve
problems utilizing artistic sketching skills. Despite this, few engineering students
receive this type of training.
When engineering or technology students are trained in sketching, it is
usually the technical variety. Technical sketching is similar to traditional drafting and
two-dimensional computer-aided drafting. This form of sketching enables a design to
be displayed orthographically or pictorially through sketching techniques.
The design process requires artistic sketching and technical sketching
to be utilized together. Conceptual designs are often developed through artistic
sketching methods. Then once a design concept is developed, technical sketches of
the design can be drawn that will allow the designer to display meaningful design
4
2. REVIEW OF LITERATURE
2.1 BEFORE YOU BEGIN Pro/ENGINEER
Before you run Pro/ENGINEER, you should know about settings:
2.1.1 WORKING DIRECTORY--Pro/ENGINEER first looks up files and
configuration options in a designated directory on your system. This directory is
called the current directory or working directory. You will need read/write access to
this directory, as you will be storing and retrieving your objects, such as parts and
assemblies, in it.
2.1.2 CONFIGURATION FILE--Pro/ENGINEER uses configuration files to
determine default settings that you modify from session to session.
2.2 FEATURES AND CAPABILITIES OFFERED BY PRO/E
1. Pro/E is offering Pro/E Foundation basic modeling software.
2. Pro/E is offering finite element analysis (FEA) software i.e. Pro/Mechanica
(Structural, Motion, Thermal).
3. Pro/E is offering Mechanism Design Extension (MDX) for simulation of
mechanisms.
In addition to above Pro/E have offered following modules with
maximum 100 users license which can help the students for their projects and wider
carrier opportunities after getting expertise on those software.
Tool Design Option – Mold and Die Designing software
Production Machining Option – CNC tool path generation/Manufacturing
software.
Behavioral Modeling Extension (BMX) – The unique concept in Mechanical
Designing
Model Check
7
2.3.2 CAPABILITIES
• Assemblies – Define and create complex assemblies.
• Associative Drawing Tables – Produce detailed reports that automatically
update changes to design tables.
• Basic Surface – Create and trim surfaces using basic tools (extrude, revolve,
blend, sweep, etc.) Perform surface operations such copy, merge, extend, and
transform,
• Data Exchange – Empower highly collaborative CAD/CAM development.
• Fully Detailed Documentation and 2D Drafting – Create complete,
production-ready drawings.
• Library – Easy access to standard parts, features, tools, mold bases,
connectors, pipe fittings, symbols, and human body dimensions.
8
graphically communicates the design, but the modeled geometry is not a virtual image
of the actual shape of the design. Traditional three-dimensional models, especially
solid models, display designs that prototype the actual shape of the design. The
problem with solid-based Boolean models is that parameters associated with design
intent are not incorporated. Within Boolean operations, when a sketch is protruded
into a shape or when a cylinder is subtracted from existing geometry to form a hole,
data associated with the construction of the part or feature is not readily available.
Parameters associated with a feature in Pro/ENGINEER exist after the
feature has been constructed. An example of this would be a hole. A typical method
used within Pro/ENGINEER to construct a straight hole is to locate the hole from two
edges. After locating the hole, the hole diameter and depth are provided. The
dimensional values used to define the hole can be retrieved and modified at a later
time. Additionally, parametric values associated with a feature, such as a hole
diameter, can be used to control parameters associated with other dimensions.
With most Boolean operations, the final outcome of the construction of
a model is of primary importance. When modeling a hole, the importance lies not in
parameters used to locate a hole but where the hole eventually is constructed. When
the subtraction process is accomplished, the cylinder location method is typically lost.
Using parametric hole construction techniques, these parameters are preserved for
later use.
The dimensioning scheme for the creation of a feature, such as a hole,
is important for capturing design intent.
10
activated) that will fully define a feature. These dimensions may not match the design
intent, however. Dimensions within a section or within the creation of a feature
should match the intent of a design.
4. Hard disk space required for Pro/E (without Help) is 350 MB. For considering
every thing at least customer must have 1GB of free space before installation
proceeds.
5. Monitor 17” is recommended for better viewing, 14” monitor will do in worst case
but it should support resolution of 1024x768 delivered by display card.
6. Graphics card (8 MB Video RAM) with OpenGL support and 1024x768 resolution,
16-million color delivery.
7. Network card for licensing
8. Standard accessories like CD-ROM drive, 3-button mouse, Keyboard.
The above configuration is for PC on which Pro/Engineer is working
while configuration for license server can be even lower than above configuration if
Pro/E is not working on server machine, in such case only requirement is working
windows based machine on Network which can directly accessed by client machines.
(It is not necessary to load Pro/E on license server machine) if server contains Pro/E
installation then you can consider above list of configuration for the server.
publishing house or television studio. But, access to the Web is relatively inexpensive,
so almost anyone can communicate their ideas, as long as they know how to use the
tools that turn their dreams into reality.
VRML is the tool for creating 3D virtual experiences on the World
Wide Web. Even though it is in its infancy, VRML will allow you to realize your
visions and make them available to everyone on the Web.
2.7.1 VRML BACKGROUND
The notion of 3D graphics has been very popular lately, from video
games to weather simulations to movies that give us a glimpse of virtual reality,
complete with virtual villains and cyber heroes. The World Wide Web has gained even
more popularity. Therefore, it is natural that people would want to join the two,
marrying the compelling experience of 3D to the global access of the Web.
VRML was born to solve just this problem: how to put compelling 3D
onto every PC connected to the Web.
2.7.2 WHY USE 3D ON THE WEB?
The World Wide Web has grown from a curiosity on college campuses
to a major force in business in fewer than five years. It seems as though there is not a
TV commercial, billboard, or panel truck without the now familiar http://.... The Web
is the subject of jokes, talk shows, and articles in major magazines. You can buy wine
and movie tickets on the Web, see the latest shots from the space shuttle, and find out
the weather in any corner of the world, as long as you know the magic incantation,
http://www.weather.com/current/.
As with many of the inventions now taken for granted, no one knew
what the Web would become when it was first conceived. It started out as an easier
way to browse text pages on large computer databases. It was soon realized that some
sort of text formatting and the capability to add images to a page were crucial to the
successful presentation of the information. Thus, the Hypertext Markup Language
(HTML) was born. An outgrowth of publishing standards of the late 1980s, HTML is
a simple text-based file format with embedded commands (known as tags) to instruct
the computer how to display the information. For instance, surrounding a word with
the tags <B> and </B> causes that word to be displayed in bold. There are tags to
15
distinguish between a heading and body text, to center text, and to create bulleted
lists, to name a few.
HTML also has a tag to embed images on a page, and it is here that
HTML started down the path toward full multimedia integration. Brochures,
magazines, and other printed material consist basically of words and images, with the
occasional background color to set off a sidebar. With text formatting and embedded
images, HTML can handle most of this.
2.7.3 A SHORT HISTORY OF VRML
Gavin Bell was the Silicon Graphic Inc. engineer primarily responsible
for introducing the VRML community to Inventor. In thinking about 2, he conceived
of three requirements he deemed important for 3D Web content: composability,
scalability, and extensibility.
Composability allows an author to create a virtual house, scale it down,
and place it on a tabletop. This table with the house model can then be placed in the
office building of a virtual architecture company. This building can be placed on a city
block with other buildings, which, in turn, can be placed in a city, which can be placed
on a planet orbiting the sun. In this composition, each piece is independent of the rest.
The full-size house can be placed on a residential street somewhere else on the planet
because everything that makes it a house, from the attic light that can be switched on
to the door that opens to the basement, is contained within the house model.
Scalability allows worlds of arbitrary size to be created. With VRML,
it must be possible to see a galaxy, zoom in on a star system, then to a planet, then a
city, a block, a park, a man sitting on a bench, and the mosquito sitting on his arm.
This is difficult due to limits in the precision of computer hardware, but it is important
to prevent every world from having arbitrary limits in size or detail.
Extensibility allows an author to extend the capability of the language
to serve special purposes. This allows, for instance, multiuser worlds to be created or
new geometric objects to be added to VRML.
shoulder to see where a sound is coming from, or walk up a flight of stairs to go into a
second-story office.
2.10 SIMULATION
Simulation is not an optimization technique. Rather, it is a technique
for estimating the measures of performance of the modeled system.
[Taha, Operations Research, An Introduction, p. 673]
Simulation may be defined as a technique that imitates the operation of a real-world
system as it evolves over time.
[Winston, Operations Research, p. 1183]
Simulation - The operations research view of simulation is that it is a controlled
statistical sampling technique for estimating the performance of complex stochastic
systems when analytical models do not suffice.
[H&L, Intro. to Operations Research, p. 901]
19
3.1.4 DELETE
The delete command is used within a variety of Pro/ENGINEER
modes. Within the sketcher environment, delete is used to remove geometric entities
such as lines, arcs, and circles. Within Part mode, delete is used to remove features
from a part. For assembly models, the delete command is used to delete features from
parts and to delete parts from assemblies.
3.1.5 OFFSET
Offset options can be found within various Pro/ENGINEER modes.
Within the sketcher environment, existing part features can be offset to form
sketching geometry. Additionally, planes, within Part and Assembly modes can be
offset to form new datum planes.
3.1.6 TRIM
The trim command is used within Pro/ENGINEER’s sketching
environment. Geometric entities that intersect can be trimmed at their intersection
point.
3.1.7 MIRROR
The mirror option is used within Pro/ENGINEER’s Sketch and Part
modes. Geometry created as a sketch can be mirrored across a centerline. Also, part
features can be mirrored across a plane by executive the copy option.
3.1.8 COPY
The copy option is used within Part mode to copy existing features.
Features can be copied linearly, mirrored over a plane, or rotated around an axis.
Within Assembly mode, parts can be copied to create new parts.
3.1.9 ARRAY
Polar and rectangular array commands are common components in 2D
CAD packages. Pro/ENGINEER’s pattern command serves a similar function.
Features may be patterned using existing dimensions. Selecting an angular dimension
will create a circular pattern.
Parametric modeling presents a different approach to CAD, especially
when compared to 2D drafting and Boolean-based 3D modeling. Oftentimes an
experienced CAD user will have trouble learning a parametric modeling package.
This is especially true when a user tries to approach 3D parametric modeling as he or
21
she would approach Boolean solid modeling. They use similar concepts, but the
approaches are different.
object. When sketching the feature, design intent is developed in the model by adding
dimensions and constraining the sketch.
Features can be predefined or sketched. Examples of predefined
features include holes, rounds, and chamfers. Many parametric modeling packages
incorporate advanced ways of modeling holes. Within a parametric modeling package,
predefined holes can be simple, counter bored, countersunk, or drilled. Parametric
modeling package hole command allows users the opportunity to sketch unique hole
profiles, such as may be required for a counter bore. Sketched features are created by
sketching a section that incorporates design intent. Sections may be extruded,
revolved, or swept to add positive or negative space features.
Some products are contaminated with dust chaff and other light
impurities, which are to be separated. The provision of special fan for removing the
said impurities can be given as an optional arrangement.
Adjustment: All the adjustment provided in the machine is simple and user friendly.
Model
Capacity Power in HP Dimensions
Length - 1300 mm
Width - 960 mm
2 HP
D-2 Height - 2000 mm
2 TPH 3 HP
D-1.5 Deck size
(With dust collection)
870 x 740 mm
• Blower of aerodynamic design gives very high efficiency and avoids noise.
• Sturdy & compact design.
• Easy airflow adjustment.
• Filters provided to avoid entry of dust in blowers.
• Rectangular deck ensures excellent separation.
• Multi fan arrangement ensures exact airflow requirement in different deck areas.
Table 4.2 Technical Specification of Gravity Separator
No. of Dimension in mm
Model Capacity Power
Fan
MG-1 3 Fans 1 TPH 5.0 HP
MG-2 5 Fans 2 TPH 7.5 HP 2200 x 1150 x 650
MG-4 7 Fans 4 TPH 10.0 HP
drawing view in the Drawing mode, the change will be automatically reflected in the
solid model and also in the assembly after regeneration. Likewise, if you modify the
solid model in the Drawing mode. Thus, bi-directional associativity means that if
modification is made to any one application, it change the output of all the other
modes related to the model. This nature relates the various modes available in
Pro/ENGINEER.
the entire outer counter bore holes are converted into the drilled holes and the number
of holes is increased from six to eight.
machine to see its mechanism in working, view it from different angles etc. the
experience is same as viewing the machines in real world. The VRML is shareware
software available on Internet. The user can download it from Internet, after
installation it gets plug in with Internet explorer.
5.3 ORGANIZATION OF CD-ROM
CD- ROM drives have become integral part of every PC. As the thesis
work was based on software, it was decided to organize all the work on CD-ROM.
The high storage capacity of the CD-ROM enables to store huge amount of data on it.
The following article explains how the thesis work is organized on
CD-ROM .The CD is auto run i.e. as soon as you will insert the CD into drive, it will
automatically start to show you the front page.
5.3.1 THESIS REPORT IN PDF FORMAT: This link enables to view the complete
thesis report in Portable data format (PDF). Title wise classification is available for
quick reference. If your PC is not having the Acrobat reader installed on it then you
require installation of acrobat reader on your PC to view the pages in PDF format.
5.3.2 SYNOPSIS: This link enables you to view synopsis of the thesis work. The
link is located below the link thesis report on left hand side.
5.3.3 VRML PLUG IN: This link is below the synopsis link on left hand side. The
machine models in VRML format can be viewed with VRML plug in. VRML plug in
is shareware software available on Internet. The setups of most popular VRML plug
in such as CORTVRML or COSMOPLAYER are available on the CD-ROM so that
you can quickly install the VRML plug in on your PC to see the machine models
without any trouble. The purpose of providing setup of VRML software is to save the
valuable time of user to connect to the internet and download the software.
5.3.4 ACROBAT READER: Acrobat Reader is software, which enables you to
view the pages in PDF format. The thesis report on the CD-ROM is available in PDF
format. If your PC is not having the acrobat reader installed on it then you can install
the software from this link. This link contains the compressed setup file required for
installation of acrobat reader.
33
5.3.5 LINKS TO IMPORTANT SITES: This links connects you to the various sites
on World Wide Web containing the information of agro machines and software used
in this thesis work.
5.3.6 AGRO MACHINES IN Pro/E WILDFIRE FORMAT: This link is located
at the top on right hand side. The link contains part and assembly files of the Agro
Machine models created in Pro/E wildfire. If your PC have Pro/E installed on it then
you can view the parts and assemblies created in Pro/E. the part files have *.prt
extensions whereas assembly files have *.asm extensions.
5.3.7 AGRO MACHINES IN 3DS MAX STUDIO FORMAT: This link contains
the simulation files of agro machines created in 3DS max studio. These files can be
opened in 3DS max studio software. As all the files are created in 3DS max studio
version 6, user is advised to use version 6 or later to view the files. The version 6 of
3DS max studio or later can be loaded on windows XP operating system.
5.3.8 AGRO MACHINES IN VRML FORMAT:
Agro machine files created in VRML format are linked to this link.
You can view these files in Internet explorer having VRML plug in installed in it.
5.3.9 AGRO MACHINES IN AVI FORMAT: this link will take you to agro
machines stored in AVI format. AVI is a format, which enables you to see the video on
computer. You can open these files in any video viewing software like Window media
player, jet player or nay other suitable player, which is installed on your PC to view
video file formats.
5.3.10 POWER POINT PRESENTATION:
This link contains the power point presentation related with this thesis
work.
34
Simulation helped in debugging. This was the opinion of the design department at
Mahavir electromechanical works. The real value of simulation proved to be the
ability to identify and fix design flaws.
A simulation proved to be useful for analysis. Computer simulation gave clues
and alternative strategies to designer and maintenance engineer.
Simulation was found to be useful for training. If accurate simulations are created
and numbers of runs are taken then it was observed that the operators learned
which areas of the process require special attention. Simulated training can play a
key role in making training meaningful, interesting, and timely.
Besides this simulations can be helpful in
1. Avoiding injuries or deaths.
2. Avoiding loss of production.
3. Avoiding damaged equipment (cost to repair with spare or new parts plus
downtime).
4. Avoiding Startup and restart costs.
5. Avoiding wasted feedstock costs.
6. Avoiding wasted energy costs (grains, electricity, etc.)
6.5 APPLICATIONS OF SIMULATION
Simulation finds application in following areas
1. Marketing of the agro machines in absence of actual product.
2. Training for technicians and customers.
3. Display of products in trade fares and exhibitions. Simulation will be
supporting element to the actual product.
6.6 FUTURE SCOPE
At present, all the machines presented in virtual reality do not have any
control panel. The simulation runs on its own and user have hardly any control over
the start and stop of the simulation. Once started, simulations keeps on running and
user can not see the intermediate stage. In future, the models can be equipped with
control panel so that they can be more realistic and close to the actual machines. Most
of these machines employ air for several purposes such as separation, suction,
conveying etc. At present the flow of air is not simulated as we can not see the flow of
air unless it contains the dust or smoke. The flow of air can be simulated in the future.
37
regarding the operation of machines. The moving 3d virtual models will be also useful
to the company to display their products in trade fairs or exhibitions of agro machines.
40
8. LITERATURE CITED
1. David S. Kelley; Pro/Engineer instructor, Tata McGraw- Hill Publishing
Company Limited, 2001.
2. Chris Marrin, Bruce Campbell; Teach Yourself VRML 2 in 21 days,
Techmedia, New Delhi –2,1997
3. Prof. Shyam Tickoo, Pro/ENGINEER Wildfire for Engineers & Designers,
Dreamtech press, New Delhi-2, 2004
4. Cat Woods, Alexander Bicalho, Chris Murray; Mastering 3ds max 4;BPB
publication, 2002
41
APPENDIX-I
IMPORTANT TERMS AND DEFINITIONS
Some important terms that will be used while working with Pro/ENGINEER
Entity: An element of section geometry is called an entity. The entity can be arc, line,
circle, point, conic, coordinate system and so on. When entity is divided at a point
then the total number of entities is said to be two.
Dimension: It is the measurement of one or more entities.
Constraint: Constraints are logical operations that are performed on the selected
geometry to make it more accurate in defining its position and size with respect to
other geometry.
Parameter: It is defined as a numeric value or any definition that defines a feature.
For example, all the dimensions in a sketch are parameters. The parameters can be
modified at any time.
Relation: A relation in an equation that relates two entities.
Weak dimension and weak constraints: Weak dimension and weak constraints are
temporary dimensions or constraints that appear in gray color. These are automatically
applied to sketch when it is drawn using the Intent Manager. They are removed from
the sketch without any confirmation from the user. The weak dimension or the weak
constraints should be changed to strong dimension or constraints if they seem to be
useful for the sketch. This only saves an extra step of dimensioning the sketch or
applying constraints to the sketch.
Strong dimensions and strong constraints: Strong dimensions and strong
constraints appear in yellow color. These dimensions and constraints are neither
removed automatically nor applied automatically. All the dimensions added manually
to a sketch are strong dimension.
42
APPENDIX-II
TROUBLESHOOTING
1) CD not play
Remedy: Clean the lens of your CD Rom, writer or DVD Rom with the help
of lens cleaner CD.
2) You cannot hear Sound or Music.
Remedy: Check that your sound card is properly installed. Check whether the
speaker is powered on and adjusted to audio able level.
3) Unable to see VRML Models
Remedy: Install VRML plug in provided on the CD. Restart your computer
and then try again.
4) Unable to see the complete page of multimedia
Remedy: Your text size may not be adjusted properly to display the whole
page. Go to view menu, View >> Text size >> Smallest.
5) Cannot browse the content of CD properly
Remedy: Update your internet explorer to at least version 6 or more
6) Unable to view a *.avi files
Remedy: Install window media player or any other suitable media player (mp3
or Jet player) to view AVI files.
7) Cannot view *.max files
Remedy: Install 3DS Max 6 software or above.
8) Unable to view *.prt or *.asm files
Remedy: Install Pro / E 2001 of Pro / E Wildfire
Remember that the above version of Pro/E can be installed in Windows XP or later.
43
APPENDIX-III
FILE FORMATS AND RESPECTIVE APPLICATION SOFTWARE
*.prt:- This is the pro/Engineer file format used in Pro/E part mode. Files with *.prt
extension can be opened with Pro/Engineer.
*.asm:- This file formats stores the assembly of components in Pro/ENGINEER
assembly mode. Files with *.asm extensions can be opened in Pro/ENGINEER.
*.avi: This file format contain the video created from 3Ds max studio as a video
output of *.max file. You can watch the video files with window media player or any
suitable software, which is used for watching the video such as jet player or winamp.
*.wrl: This file contains the simulation in VRML environment. You can open files
with *.wrl extension in Internet explorer. Ensure that you have already installed any
one of the VRML plug in provided on the CD-ROM of this thesis or you can
download it from Internet, as it is shareware software.
*.max: This file format contains simulation created in 3DS max studio software. You
can open files with extension in 3DS max studio software.
APPENDIX -IV
44
1. Toolbars:
o The vertical toolbar, which contains buttons used to specify navigation
type in a world.
o The horizontal toolbar, which contains buttons with predefined actions
to change your position in a world.
2. The 3D window, which shows VRML world.
There is also pop-up menu, which you access by pressing the right
mouse button while the pointer is over toolbars or 3D window.
Some worlds do not allow you navigating in a world, so toolbars may be invisible.
NAVIGATING IN CORTONA VRML CLIENT
Moving through a 3D space is similar to moving a camera. Think of a
video camera that captures images in the real world and converts them into electronic
signals for viewing on a screen; it has a position and orientation, and these are
independent attributes. Your movements in the world continually position and orient
that camera. Use the camera controls on the vertical toolbar to move the camera
through the 3D Space. This concept assumes that there is a real person viewing and
interacting with the VRML world. Nevertheless, the VRML author may place any
number of viewpoints (or cameras) in the world - interesting places from which the
user might wish to view the world. Only one viewpoint may be active at a time. This
section describes the mechanisms that Cortona VRML Client provides for navigating
in a three-dimensional space.
Using Viewpoints
A viewpoint describes a position and orientation for viewing the scene.
The VRML author will probably want to guide the user to the best vantage points for
45
viewing it. Not all worlds contain viewpoints, but when they do, you can use them.
To activate a viewpoint, do one of the following:
Note:
If there are no predefined viewpoints in a world, the Empty message appears.
Moving around: Walk, Fly, and Study
There are three main navigation modes that Cortona VRML Client
offers: WALK, FLY, and EXAMINE. You can switch the navigation mode by clicking
buttons on the vertical toolbar (click STUDY to enter EXAMINE mode). Each
navigation mode may have several options: PLAN, PAN, TURN, and ROLL. The
combination of navigation mode and its option determines the possible camera motion
and its orientation. Please note that the VRML author has an opportunity to specify
which navigation paradigm should be used in the scene by default. Some worlds don't
allow the user to use navigation controls, but they may provide on-screen cues to
navigation.
You can navigate with the mouse, the keyboard, or both mouse and keyboard. To
move around a 3D world using the mouse:
Note: The distance that you drag the mouse determines the speed with which the
46
camera moves. If you stop moving the mouse, the camera will continue moving until
you release the mouse button. To accelerate the camera's movement or rotation, press
SHIFT, CTRL or SHIFT+CTRL.
and
Use WALK+PLAN to move in a horizontal plane.
Note: Move the mouse forward or backward while holding down the Space key to
turn upward, downward.
Move the mouse left or right while holding down the ALT key to move left or right.
and
Use WALK+PAN to move left or right in a horizontal plane.
Note: When you move the camera right or left, the world will appear to move in the
opposite direction.
and
Use WALK+TURN to change the angle of the camera in a world.
and
Use FLY+PLAN to move left or right.
Right - turn the camera to the right around its vertical axis
48
Left - turn the camera to the left around its vertical axis
and
Use FLY+PAN to move up, down, left, or right within a single vertical plane.
Forward - move up
Note: When you move the camera, the world will appear to move in the opposite
direction.
and
Use FLY+TURN to turn the camera.
Right - turn the camera to the right around its vertical axis
Left - turn the camera to the left around its vertical axis
and
Use FLY+ROLL to incline the camera.
and
Use STUDY+PLAN to examine an object from various angles.
Right, Left - move the camera around the central point which is defined by
the center of bounding box of the geometry in the 3D scene.
and
Use STUDY+TURN to examine an object from various angles.
50
Note: Move the mouse while holding down the ALT key to switch STUDY+PAN.
Move the mouse while holding down the Space key to switch STUDY+PLAN.
Move the mouse while holding down the ALT+Space keys to switch STUDY+ROLL.
and
Use STUDY+ROLL to incline the camera around the central point which is defined
by the center of bounding box of the geometry in the 3D scene.
Note: The VRML author can choose the rotation center in the EXAMINE navigation
mode. By default, when in EXAMINE mode, Cortona VRML Client sets the center of
rotation in the center of the bounding box of the scene geometry. But it is possible to
change this center by specifying three additional values in the avatar Size field of the
Navigation Info node. According to the VRML specification, the first three values are
the avatar dimensions, while additional values may be used for browser-specific
purposes. In Cortona VRML Client the fourth, fifth and sixth values specify the center
of scene rotation in the world coordinates X, Y and Z.
51
Use GOTO to move close to object in a world. Select GOTO in the toolbar and then
click on an object in the world. You'll move directly to it.
Restore, Fit, and Align
Cortona VRML Client provides three mechanisms that can help to re-orient a camera
if you have lost your way in a world. Unlike the navigation tools, these buttons invoke
predefined actions that take place as you click on them.
Use FIT to make the scene view fully visible in the Cortona VRML Client 3D
window.
Use ALIGN to position the camera's horizontal and longitudinal axes parallel to the
scene horizontal plane.
The ALT and SPACE keys allow the user to quickly change the navigation option to
PAN and TURN accordingly in the FLY navigation mode (to ROLL and PLAN in the
53
STUDY mode). The ALT and SPACE keys simultaneously pressed activate ROLL in
the FLY navigation mode or PAN in STUDY.
You can configure Cortona VRML Client options according to your preferences. To
change settings, choose Preferences from the right-button pop-up menu. The Parallel
Graphics Cortona Control dialog box is displayed:
General
• Loading. The Show progress check box determines whether the current state
of the loading process is shown. If the Wait for all resources is selected, the
scene will not be shown until all resources are loaded. If it is cleared, the
scene’s geometry will be shown immediately after the main wrl file loading.
54
Scene
Scene location. Shows the currently opened VRML file and lists the files you
have recently opened. To quickly reopen one of these files, click it in the
Scene location list box and then click Apply. You can also open a document on
your computer hard disk or on a network drive that you have a connection to
by clicking the Browse button.
Renderer
Allows you to select a rendering mode. To draw the 3D image, Cortona VRML Client
provides two hardware renderers: OpenGL and DirectX. If your system has hardware
acceleration for either OpenGL or Direct3D (note: you must have DirectX 5 or greater
installed), choose the appropriate renderer. Using hardware renderers can introduce
limitations. Select a renderer to compare the performance and visual quality of
hardware versus software rendering and set your preferences accordingly.
Renderer options
55
• Realistic fog. A method for computing the color for every pixel in the frame
buffer to simulate fog. It improves the quality, but lower performance.
• Strict VRML97 compliance. When selected, Cortona VRML Client renders
VRML scene in accordance with the VRML97 Specification. If it is turned off
(the default), simplified lighting equations and rendering techniques, which
provide higher performance, are used.
• Optimization. Turns the optimization rendering mode on or off, if possible.
• Renderer version. This is accessible only for Direct3D renderers. Allows you
to select a Revanche DX5 rendering mode in the case you have DirectX 7 or a
later version installed.
Navigation
• Navigation mode. This allows you to select the navigation mode from a list of
available navigation paradigms.
• Travel speed. Sets the rate at which the viewer travels through a scene. The
following are the typical values for the rates, in metres per second:
Slowest=0.0625, Slower=0.25, Normal=1, Faster=4, Fastest=16. If the speed
field of the Navigation Info is specified in the VRML file, the corresponding
speed factors are multiplied.
• Animate viewpoint. Sets the Viewpoint transition rules that specify how
Cortona VRML Client interprets the transition from the old viewpoint to the
new one. Auto - defined by the jump field of the Viewpoint node of a new
location. Always - a jump with the transition effect. Never - instantaneous
transition.
• Collision detection. By default, Cortona VRML Client will allow you to pass
through objects in your path. To prevent from passing through objects, select
Always in the Collision detection box at the Navigation tab. Select Auto to use
the collision method specified by VRML author.
57
• Headlight on. Mark the check box to turn the headlight on.
• Show hidden viewpoint. This allows you to see all viewpoints of the scene in
the VIEW list including those that do not have a description (a Viewpoint's
description field is empty).
APPENDIX –5
TERMINOLOGY
APPENDIX –6
PHOTOGRAPHS OF MACHINES
59
ACKNOWLEDGEMENT
I wish to place on record my deep sense of gratitude to my research
guide, Prof. D.S. Ingole, Asst. Professor, Department of production engineering,
college of engineering, Badnera for his constant encouragement, keen interest and
valuable advice during the tenure of this work. I am greatly benefited from his
guidance and the freedom he allowed me to pursue the work. This work would not
have been seen the light of the day without his help.
I owe my sincere thanks to Prof. S.G. Patil, H.O.D; Dept. of
Production Engineering and Prof. S.V. Bansod, course co-ordinator for his valuable
guidance and co-operation during my work.
It seemed a bit of tough task when I initiated my thesis but Prof. S.K.
Patil, Lecturer, college of engineering and technology, Akola & consultant in R&D
department of Mahavir Electromechanical Works Pvt. Ltd and Prof. A.M. Jain,
lecturer college of engineering & Technology, Akola & owner of Mahavir
electromechanical Works Pvt. Ltd. gave me the words of inspiration and I proceeded
and therefore I am very much indebted to him and take this opportunity to express my
sincere gratitude to him.
I am thankful to Dr. A.B. Marathe (principal), Prof. C.V. Deshmukh
(H.O.D.), Prof. S.C. Makwana, Asst. Professor and other staff members of
69
Dipak V. Shirbhate
M.E. (Final)
Dept. Of Production Engg;
Badnera