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GRAPHICS
Although graphics software was relative latecomer to the computer world, it has
advanced a long way in a short time. In the early 1980, most graphics programs
were limited to drawing simple geometric shapes, usually in black and white.
Today, graphics software offers advanced drawing and painting tools, and
virtually unlimited color control. In the newspapers and magazines, on posters
and billboards. In TV and the movies can be subtle or stunning, obviously
artificial, or amazingly lifelike.
Platforms
In 1984, the introduction of the Apple Macintosh computer and a modest piece of
software known as Mac Paint ushered in the era of “art” on the personal
computer. With a pointing device and a black-and-white monitor that displayed
images just as they would print, the Macintosh computer allowed users to
Manipulate shapes, lines, and patterns with great flexibility.
In the late 1980, Microsoft’s Windows brought many of the same capabilities to
IBM PCs have achieved relative parity with Macintosh systems in the area of
graphics software. A wide array of graphics programs is now available for both
platforms.
Types of Graphics Files
There are two basic groups into which these formats are divided: bitmap and
vector formats.
Bitmaps Versus Vectors
A grid of dots, called a bitmap (Bitmap images are often referred to as raster
images. Notes that, even though the two terms are interchangeable, this book
uses the term bitmap, for consistency.)
A set of vectors, which are mathematical equations describing the positions
of lines. In general, graphics programs fall into two primary categories along
this division. Those that work with bitmaps are called paint programs. Those
that work with vectors are called draw programs. Each category has
advantages and drawbacks, depending on the king of output needed.
When you use bitmap-based graphics software, you are using the computer
to move pixels around. If you look closely at a computer screen, you can see
the tiny dots that make up images---these are pixels. Manipulating pixels can
become complex. For example, an 8 * 10-inch black-and-white image---if
displayed at a typical screen resolution of 72 pixels per inch (ppi)---is a
mosaic of 414, 720 pixels. That means that the computer must remember he
praise location of each and every one of those pixels as they are viewed,
moved, or altered. If it is decided that the same 8 * 10-inch piece of artwork
must have up to 256 colors in its makeup (which is considered minimal with
today’s technology), then the computer must keep track of the 414,720 pixels
multiplied by the 8 bits per pixel that are necessary to identify 256 different
colors. That equals 3,317,760 bits that the computer must keep track of for
one image.
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came on a compact disk. Clip art can be found in both bitmap and vector
formats.
GRAPHICS SOFTWARE
Creating a digital image, or manipulating an existing one, can involve a huge
variety of processes. No single piece of graphics software is capable of
performing all the possible functions. In fact, there are five major categories of
graphics software:
Paint software
Photo-manipulation software
Draw software
Computer-aided (CAD) software
3-D modeling and animation software
Of the five, the first two are bitmap-based paint programs, and the rest are
vector-based draw programs.
Paint Programs
With software tools that have names like paintbrush, pen chalk, watercolors,
airbrush, crayon, and eraser, paint programs have a familiar feel. However,
because paint programs keep track of each and every pixel placed on a screen,
they also can do things that are impossible with traditional artists’ tools---for
example, erasing a single pixel or creating instant copies of an image.
Photo-Manipulation Programs
When scanners made it easy to transfer photographs to the computer at high
resolution, a new class of software was needed to manipulate these images on
the screen. A cousin of paint programs, photo-manipulation programs now take
the place of a photographer’s darkroom for many tasks. Although most often
used for simple jobs such as sharpening focus or adjusting contrast, photo-
manipulation programs are also used to modify photographs in ways far beyond
the scope of a traditional darkroom.
Because photo-manipulation programs edit images at the pixel level, just as paint
programs do, they can control precisely how a picture will look. They are also
used to edit non-photographic images and to create images from scratch. The
advent of photo-manipulation programs has caused an explosion in the use of
computer to modify images. Adobe Photoshop, Corel Photo Paint, and
Micrografx Picture Publisher are some popular photo-manipulation programs.
Draw Programs
Draw programs are well suited for work where accuracy and flexibility are as
important as coloring and special effects. Although they do not possess the pixel-
pushing capability of paint programs, they can be used to create images with an
“arty” look and have been adopted by many designers as their primary tool. You
see their output in everything from cereal box designs to television show credits,
from business cards to newspapers. Macromedia Freehand, Adobe Illustrator,
and CorelDraw are some popular draw programs.
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Draw programs offer two big advantages over paint programs first, when objects
are created, they remain objects to the computer. After you draw a circle, you can
return to it later and move it intact by dragging it with the mouse, even if it has
been covered over with other shapes or lines. You can change the circle’s shape
into an oval, or you can fill its interior with a color, a blend of colors, or a pattern.
The other big advantage draw programs have is the capability to resize images
easily so that they match the dimensions of the paper on which they will be
printed. Because bitmap images are a grid of dots, the only way to control the
size of the image is to adjust the resolution, the number of dots per inch.
However, lowering the resolution to make an image larger can make the image
visibly rougher.
3-D Modeling Programs
Whether you are aware of it or not, you are constantly exposed to elaborate 3-D
imaging in movies, television, and print. Many of these images are now created
with a special type of graphics software called 3-D modeling software, which
enables user to create electronic models of three-dimensional objects without
using CAD software. Fast workstations or PCs coupled with 3-D modeling
programs can lend realism to even the most fantastic subjects. Professional 3-D
designers use sophisticated, expensive 3-D modeling programs such as 3-D
Studio MAX, Electric Image, SoftImage, Rau Dream Designer, and Light-Wave 3-
D.
Animation
An outgrowth of the 3-D explosion is computer-based animation. Since the
creation of filmmaking, animation was possible only through a painstaking
process of hand-drawing a series of images; and then filming them one by one.
Each filmed image is called a frame. When the film is played back at high speed
(usually around 30 frames per second for high-quality animation), the images
blur together to create the illusion of motion on t he screens. The process of
manually creating a short animation---even just a few second’ worth---can take
weeks of labor. A five-minute cartoon or a feature-length animated movie can
take months or even years to produce.
Graphics and the World Wide Web
Perhaps even more than 3-D design and animation, the World Wide Web has
aroused intense curiosity and interest in computer graphics. This is because
nearly anyone can create and post a Web page, and the World Wide Web can
supports many typed of graphics.
Further, by using basic paint and draw software as described earlier in this
chapter, it is easy to create or edit graphics for use on a Web page. Such graphics
include simple items such as bullets and horizontal rules, more complicated
images such as logos and complex artwork and photographs. If you have spent
any time surfing he Web, you may agree that graphic elements truly enhance the
viewing experience and can make even a simple page look elegant.
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