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1. Introduction
Human-computer interaction (HCI) is the study of the interaction between the users
and the computers. The basic goal of HCI is to improve the interaction between users and
computers by making the computers more user-friendly and accessible to users. HCI in
disciplines, each with different emphases: computer science, psychology, sociology and
industrial design (Hewett et. al., 1996). The ultimate goal of HCI is to design systems that
would minimize the barrier between the human’s cognitive model of what they want to
The thesis applies a new way to interact with sources of information using an
interactive projected display. For a long time the ubiquitous mouse and keyboard has
been used to control a graphical display. With the advent of increased processing power
and technology, there has been great interest from the academic and commercial sector in
developing new and innovative human computer interfaces in the past decades. (Myers
et. al., 1996). Recently advances and research in human computer interaction (HCI) has
paved the way for techniques such as vision, sound, speech recognition, and context-
aware devices that allow for a much richer, multimodal interaction between man and
machine. (Turk, 1998; Porta, 2002). This type of recent research moves away from
traditional input devices which are essentially blind into the so called Perceptual User
Interfaces (PUI). PUI are interfaces that emulate the natural capabilities of humans to
sense, perceive, and reason. It models human-computer interaction after human-human
interaction. Some of the advantages of PUIs are as follows: (1) it reduces the dependence
on being in proximity that is required by keyboards and mouse systems, (2) it makes use
use,(3) it allows interfaces to be built for a wider range of users and tasks, (4) it creates
interfaces that are user-centered and not device centered, and (5) it has design emphasis
What is interesting in this line of research is the development of natural and intuit-
ive interface methods that make use of body language. A subset of PUI is Vision Based
Interfaces (VBI) which focuses on the visual awareness of computers to the people using
them. Here computer vision algorithms are used to locate and identify individuals, track
human body motions, model the head, and face, track facial features, interpret human
motion and actions. (Porta, 2002) A certain class of this research falls under bare hand hu-
man-computer interaction which this study is about. Bare hand human interaction uses as
a basis of input, the actions and gestures of the human hands alone without the use of at-
tached devices.
computer based kiosks. However placing computer peripherals such as touch-screens and
mouse and keyboard controlled computers in a public area would require significant
space and have maintenance concerns on the physical hardware being used by the
common public. Using a projected display and a camera based input device, would
eliminate the hardware problems associated with the space and maintenance. It also
1.3 OBJECTIVES
system using a projector and a camera. The projector would display the interactive
content and the user would use his hand to select objects in the projected display.
Computer vision is used to detect and track the hand and generate the proper response.
1.3.2.3 To use a PC to implement algorithms to detect hand action as seen from the
camera.
1.4.1.1 The proponents will create a real time interactive projected display using
and computer vision to program the PC. Algorithms for hand detection
1.4.1.4 Only the posture of a pointing hand will be recognized as an input. Other
1.4.2.2 The projector and camera set-up will be fixed in such a way that
1.4.2.3 Trapezoidal distortion which results from projecting from an angle will
1.4.2.4 Lighting conditions will be controlled. The set-up area must not have
1.4.2.5 The system would be designed to handle only a single user. In the
presence of multiple users, the system would respond to the first user
triggering an event.
The study applies a new way of presenting information using projected displays
and allows the user to interact with it. A projected display conserves space as the system
is ceiling mounted and there is no hardware that directly involves the user. Using only the
hands of the user as an input, the system is intuitive and natural-- key criteria for effective
problem.
system can be comparable to large screen displays that are used in malls and such. Since
the system is also a novel way of presenting information. It can be used to make
interactive advertisements that are very attracting to consumers. The display can
transform from an inviting advertisement into detailed product information. With this
said, the cost of the operation of the projector can possibly be justified with the revenue
The study is an endeavor towards the development of natural interfaces. The use
natural-- requiring no special goggles or gloves that the user has to wear. In public spaces
where information is very valuable, a system that can provide an added dimension to
reality is very advantageous and the use of nothing but the hands means the user can
instantly tap the content of the projected interface. Computer vision provides the
implementation of a perceptual user interface and the projection provide the means of
creating an augmented reality. Further developments in these areas means the presence of
computers can be present in everyday life without being perceived as such. With PUI
there is no need for physical interface hardware, only the use of natural interaction skills
The system is comprised of 3 main components; (1) the PC which houses the
information and control content, (2) the projector which displays the information, and (3)
the PC camera which is the input of the system. Development of the study would be
heavily invested in the software programming of the PC. The functions of the PC would
be the following: detection of the position and action of the hands of the user relative to
the screen, generating a response from a specific action, hosting the information rich
As a demo application an interactive map of the school is used. The projector will
project the campus directory of De La Salle University Manila. The camera will capture
the images needed and will upload to the computer. The user will then pick on which
building he/she would like to explore using his/her hand as the pointing tool. Once the
user has chosen a building, a menu will appear that will give information about the
building. Information includes brief history, floor plans, facilities, faculties, etc. Once the
user is finished exploring the building, he/she can touch the back button to select another
building in the campus. The cycle will just continue until the user is satisfied.
1.7 METHODOLOGY
Development of the study would be heavily invested in the software programming
of the PC. We the researchers must spend time in acquiring skills in programming for the
implementation of the research. Research about video capture and processing is greatly
needed for the operation of the system. Quick familiarization and efficiency with the
libraries and tools for computer vision is necessary for timely progress in the study.
The proponents of the research must first obtain the hardware that is needed for
the achievement of the study, materials such as the camera that will capture the input, the
projector which will give the output display (projected display) and the PC which the
system will be based. The appropriate specifications of the camera and the projector will
be carefully looked at to get the precise requirements. After which the system has its
working prototype, testing and making the necessary adjustments will be needed upon
Seeking advice from different people may be necessary for speedy progress of the
study. Advice in programming will be very helpful, since the implementation is PC based.
Additionally advice from the panel, adviser, and other people about the interface will be
Projector……………………………….…..P 50,000
PC Camera……………………………..…. P 1500-2000
Miscellaneous…………………………….. P5000
REFERENCES
Hewett, et. al. (1996) Chapter 2: Human Computer Interaction. ACM SIGCHI Curricila
for Human Computer Interaction. Available:
http://sigchi.org/cdg/cdg2.html#2_3 retrieved June 2, 2006.
Myers B., et. al. (1996) Strategic Directions in Human-Computer Interaction. ACM
Computing Surveys Vol.28 No.4