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UNIVERSIDAD MARIANO GLVEZ DE GUATEMALA FACULTAD DE HUMANIDADES ESCUELA DE IDIOMAS LICENCIATURA EN INGLS Y TECNOLOGA EDUCATIVA Licda.

Silvia Sowa

Velvet Sujjey Gutirrez ID 6076 06 4425 September 23rd 2011

The documents is a platform which is an important example of how to develop flash projects, the administrator of the site or instructor of course has carefully develop it and include on it all the requirements needed to learn how to use flash in an easy way. The course in wisely planned, structured and presented, it offers all tools necessary to work with the program, as well as all the requirements needed to succeed in the course.

MAIN OBJECTIVE To have an important tool for developing flash projects, to know the basics to get the best out of this program. COMPLEMENTARY OBJECTIVE To have a bank or resources provided by site about flash projects developed not only by teachers but also by students, and about a lot on interesting topics.

COURSE SYLLABUS
This course was designed for academic, public, and school librarians, also useful for university and K-12 educators, instructional designers, information scientists, and others interested in developing online materials and presentations. The course is divided into the following sections: Part 1 - Exploring Flash products Flash applications Flash approaches Evaluation of Flash products Part 2 - Basics of Flash software Working with Flash Working with graphics Building graphic elements for a Plash product Part 3 - Flash Animation Frame-by-frame Motion tweening Shape tweening

Part 4 Flash Interactivity

Types of Interactivity Active Learning ActionScript in Flash Components in Flash Part 5 - Flash Multimedia Power of Multimedia Sound in Flash Video in Flash Visual Elements in Flash Part 6 - Planning and Producing a Flash Project Audience, purpose, architecture Design Issues Accessibility Testing and usability Packaging & publishing a Flash product It also contains description of course, instructor information, resources, materials, requirements, assumption, goals, grades, calendar, expectations about students behavior, etc.

COURSE REQUIREMENTS
In this section we can find information such as: a detailed course calendar, a course quest, and checklists. GETTING STARTED There is a menu bar where you can find the following:

1.The SYLLABUS

course materials

2.The ROSTER 3.The GRADEBOOK 4.The FORUM 5.The MESSAGES 6.The CHAT anyone.

class list track your progress posting general information and share place to send and receive mail messages can be used by anyone who would like to share in "real time" with

Also students can find the assignments, just following the link. INTRODUCE YOURSELF There is an activity to introduce yourself to other members of class. Can fill your profile information, a picture, share pictures, activities, likes and dislikes etc.

PERSONAL WEBSPACE Students must start thinking about getting web space for storing important information on line, this is the best option, and can be used in or professional portfolio, the platform offers options to post information or storage it, and also all directions to do that right. There are links and directions to store in: IUPUI SPACE, PERSONAL SPACE, FREE WEB SPACE. ASSIGNMENTS: There is a Web quest that lead students through the flash modules to be developed, the credits for each assignment, the specifications of each one, also a credit for feedback to others assignments, as well as the format in which the assignment should be presented and the directions of final course project.

COURSE QUEST
This section contains a course quest that leads the student through the development of flash projects, the main objective of the web quest is to change the idea that flash projects are just a toy. The course quest is divided like this:

PROCESS

PROJECT

CONCLUSION

Process
The course quest process is divided into the following areas: Exploration and Evaluation Flash Basics and Animation Flash Interaction Flash Multimedia Flash Project Design and Development

Project
the following projects are suggested in order to share something meaningful and useful Digital Tutorial Digital Collection Interactive Exhibit Electronic Book Sophisticated E-card Simulation Website Component Makeover (splash, headings, advertisement, ecard) The following element should be included:

Website page linking to the required components Project Report Visual plan/storyboard Written plan highlighting: design (i.e., audience need, goals, purpose, context for use) features (i.e., text, graphics, layers, animation, interaction/ActionScripts, multimedia) user interface (i.e., considerations to address user needs, accessibility) formative evaluation (i.e., usability testing, at least 3 outside evaluations) personal reflection (i.e., strengths, weaknesses, desires, frustrations, wishes) convincing argument for Flash use for this task Published, web-based .swf file Original .fla file burned to CD or uploaded to web space Also are included the directions develop the project as well as the rubric to be used to grade it.

Conclusion
Student has the responsibility to share the project to everyone, to publish it and give the best use to it.

FLASH QUICK START WORKSHOP:


This section contains basic directions, examples, that that help student to acquire the knowledge required to master flash program, just clicking on the provided links to check examples.

COURSE RESOURCES Exploration


Flash is an excellent tool to prepare fun, meaningful and useful material for a variety of purposes.

Key elements:

Interaction Animation

Multimedia

FLASH APPLICTIONS The following is a list of the variety of applications that can be develop using flash. splash web page greeting card quizzes WebQuests music video morphing characters interactive timelines interactive maps animated banner learning games electronic books advertisements escrapbooks calculators slide shows tutorials

demonstrations movie trailers cartoons polls & surveys

Reasons for Use Differentiate Engage Teach Versatile Quality Technology

BARRIERS TO USE

Technology; sometimes users may find difficulties like: access material for example.

Ease of use: some users have difficulties using technology, plug ins are so necessary.

Accessability: flash is not compatible with some operative sistems, so the necessary software must be available.

FLASH PROJECTS:
The site provides with a list of sites to be used to access to examples of flash projects.
STUDENT, TEACHER AND SCHOOL PROJECTS

The site provides the following examples, which were taken as a valuable tool or listof resources.
The following projects were created by students.

Elementary History Project (Remembrance Day) at Dovercourt Elementary School, CA Flash Projects from Mount Royal Collegiate, Saskatoon, Saskatchewan, CA FreeSkyWeb - Child's Site Lunar Phases (student projects at bottom left of webpage) at Jeffco Public Schools, CO Student Flash Projects - Jefferson Academy High School, Broomfield, CO Student Work - Denver North High Computer Magnet School

Here are some teacher and school examples:

Create Your Own Interactive Games from M. Cogan, Oswego City School District, NY Flash Quizzes for ESL Students by C. Kelly Oak Park Elementary School District #97, IL Pekin Public Schools District Map (Interactive Sitemap), IL

SUBJECT AREA FLASH PROJECTS

The site has an extensive list of links of flash project to teach different areas, which was so extensive to include in this summary.

INFORMATIONAL

Electronic Books

Aesop's Fables at University of Massachusetts Amherst Alphabet Action from Learning Planet Fable Library at Fablevision Li'l Fingers: Storybooks for Toddlers Star Fall

Museum Exhibits
American Museum of Natural History

Hall of Biodiversity: Spectrum of Life (Interactive map) Interactive Floor Plan (Map)

Tools
icovia Room Planner from Steinhafels Furniture Small Blue Printer

Design Your Own House Plan Floor Planner (More complex)

ENTERTAIMENT

Electronic Greeting Cards


Smithsonian Kids E-Cards

Diaries, Journals, Logs


Amy's Diary (Scans)

Games
Games Machine (Games) at BBC Orisinal: Morning Sunshine - Wonderful original games! * David and Goliathees

Goodbye Kitty Traffic Game Jack the Nerd Dodge Ball Throw Rocks a Boys

Fetchfido's Free Online Games

Slingshot Santa

Fun and Games at Ben & Jerry's

Lapoo Snow Days at Popular Front Springfield Snow Fight at The Simpsons

Humor, Parodies, and Political Satire


30-second Bunnies Theatre from Angry Alien Productions HomeStarRunner (Stories) JibJab (Original animations)

eCards

Olympics by Bruno Bozzetto

Puzzles
Mythbuster Puzzles at Discovery Channel

Promotions and Advertising


Corpse Bride by Warner Bros. Entertainment, Inc. The Meatrix Superbowl Commercials at NFL Fanhouse

Music
Tribute to Mopsey. A (photos) by Mike Stanfill at Private Hand

Mixed Animations
Albino Blacksheep (Some may be offensive) Avery Ant and His One Minute Rant (some may be offensive) Flashimation by Mike Stanfill at Private Hand (some may be offensive)

AWARD WINNERS

Explore the following award winning projects to see the wide variety of Flash applications. Museums and the Web (Mixture of web and Flash-based) at Archives & Museum Informatics

FITC Awards (Flash in the Can) - The Flash awards Muse Awards (Mixture of web and Flash-based) from The American Association of Museums, Media and Technology Committee

FLASH PROJECTS
The following websites contain a wide variety of Flash games, animations, music, and more. Keep in mind that they may not all be appropriate for children or young adults. Adobe Flash Player Adobe Design Center - Galleries, articles and tips on motion and interactive design. Flash Help and Support at Adobe

Flash Blogs
If you'd like to keep up on the latest Flash activities, check out some of the following blogs: Mike Chambers - Blogsite of principal Product Manager for developer relations for the Flash platform at Adobe. My Adobe Flash Tech Blog by Team Flashactions theFlashBlog by Lee Brimelow

Personal and Professional Flash Portfolios


Free Range Studios Terra Incognita Productions - Professional portfolio of Flash work; company has won many awards. Peter Yeadon - Portfolio - be sure to check out Fido luggage Ruy Adorno - Flash Developer (Start exploring by clicking on an icon block)

Flash Tutorials
GotoAndLearn (video tutorials) by Lee Brimelow Flash Developer Center at Adobe Related Section: Getting Started Flash Professional CS5 and Flash Catalyst CS5 for Dummies - This website goes with the book.

Flash Tutorials at EchoEcho.com Lynda.com Online Training Library provided by Indiana University Information Technology Services. (Note: follow the instructions to go to Lynda.com and login for full access - top of the webpage). Once into the library, scroll down the course menu until you find listings for Flash Professional CS5. Find the following courses: Flash Professional CS5 Essential Training with Todd Perkins (187 videoclips / 24 chapters) Flash Professional CS5: Animation Projects with Paul Trani (25 videoclips / 6 chapters) Flash Professional CS5: Code Snippets and Templates in Depth with David Gassner Flash Professional CS5 New Features with Todd Perkins

Flash Developer Websites


Cartoon Smart - Tutorials for Flash and other software for cartooning. Flash Kit - A Flash developer resource site Moock Flash

Flash Example Websites


Many websites simply link to other Flash websites. These can be useful when you're seeking project or troubleshooting ideas. 21 Well-Designed Flash Portfolios at Warm Forest 25 Amazing Flash Portfolio Sites by Steven Snell (Aug 2009) Adobe Flash Customer Stories Best Flash Animation Site - Lots of examples, software reviews, tutorials, and same ActionScripts. Top 40 Awesomely Unique (And Creative) Flash Portfolio Sites at TemplateMonster Blog

Other Examples
Engaging Learners the SMARTboard Way at eduScapes Activate

FLASH APPLICATIONS:
The possibilities working with flash are infinite; check the following:

ENTERTAIN Games and movies

INFORM Libraries, museums, government agencies

INSTRUCT Materials for teaching and learning

PERSUADE Make a decisin and take action

FLASH APPROACHES
There are many options available for information focus, organization and presentation.

INFORMATION FOCUS, projects can examine one topic or a variety of topics.

INFORMATION ORGANIZATION, consider the needs and interests of audience.

INFORMATION PRESENTACION Include animation, interaction and multimedia.

EVALUATION:
When you have the knowledge about flash all the important facts you are able to evaluate others projects, here are two main questions you can make.

What makes a Project effective?

Why this Project is more engaging tan others?

Evaluation criteria Consider the following criteria when evaluating flash projects.
ORGANIZATION OVERALL IMPRESSIONS TECHNICAL INTERACTION TECHNICAL ANIMATION

DESIGN AUDIENCE AND PURPOSE NAVIGATION

MULTIMEDIA

CONTENT TECHNICAL OVERALL ACCESSABILITY

THE BASICS:

This section shows the basic of working with flash the main steps to develop easy projects.

ANIMATION:
Flash can be used to create animation from the simplest applications to highly complicated ones, and almost anyone can be able to develop an animated project. TYPES OF ANIMATION IN FLASH MORPHING TWEENING ANIMATION BASICS

MOVIE CLIPS

RANDOM ELEMENTS

ANIMATION NEEDS

BOUNCING BALLS

ANIMATION PUPPETS

INTERACTION WITH ACTION SCRIPT


Besides animation, flash can also help you create interaction with the user that means the project will change appearance by a click or so. You have to consider the following: TYPES OF INTERACTIVITY
Take into account the quality of your Project as well as the matching the project with your audiences interests.

ACTIVE LEARNING
Students actually engage in the activities, get involved and of course learn more.

MULTIMEDIA SOUND VIDEO IMAGES

The previous elements are key components when developing a flash project, use them wisely and purposely.

PROJECT PLANNING:
Consider the following three elements:

AUDIENCE Characteristics, aims, objectives, context, interest of your learners.

PURPOSE Goals and objectives of P project.

ARCHITECTURE Concepts of flash, components, materials, applications etc.

DESING ISSUES:
The two most important things to consider are: the needs and end of user and this two aspects:

ACCESSABILITY This means to reach as many users as you can.

TEST AND USABILITY This has to do with identifying difficulties and help users to work easier.

PACKAGING AND PUBLISHING:


One of the most important parts of a project is to see users reactions, so share your projects, so developer has to think about the best ways to publish, share, and present the projects.

After carefully examining the document the main conclusion I got is that flash can be used in a more meaningful way, purposely and entertainingly. It is important to plan carefully the project to be developed, consider the audience, the materials to be used, and elements of multimedia and how to publish and test the final project.

http://eduscapes.com/flash/package.htm

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