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'Arvard 'Ardboyz Official Fantasy Singles Tournament - 2011

Pandemonium Books and Games, Cambridge MA Doors open for Tournament Goers - 11:00 This Warhammer Fantasy Tournament will be held under the following rules and regulations: 8th Edition Warhammer Fantasy rules Armies are to consist of no more than 2000 Points The Following army lists are allowed: Warhammer Armies: Beastmen Warhammer Armies: Bretonnia Warhammer Armies: Daemons of Chaos Warhammer Armies: Dark Elves Warhammer Armies: Dwarfs Warhammer Armies: Empire Warhammer Armies: High Elves Warhammer Armies: Lizardmen Warhammer Armies: Ogre Kingdoms Warhammer Armies: Orcs & Goblins Warhammer Armies: Skaven Warhammer Armies: Tomb Kings Warhammer Armies: Vampire Counts Warhammer Armies: Warriors of Chaos Warhammer Armies: Wood Elves

Rules
No Special Characters are allowed at this event. Fezzik's Folding Fortress may not be selected by any army, and the use of said item is banned in this event. This is a three-round tournament with a time limit of 2 hours each. There is a half-hour preparation time before each round, and the players may begin as soon as they are set up. The end of the round will be announced at 30 minutes, 10 minutes, and 2 minutes, with a 'dice down' end called. Players are strongly urged to not begin a round they know they cannot finish. All armies must be painted to play in this tournament. 'Painted' shall be defined as 'Three colors on the model, no bare plastic or primer showing, sand or flock glued to each base.' This is a 'closed list' tournament, that is to say, each player must submit a copy of the army list to the Tournament Organizers and must keep a copy of the army list on hand to resolve disputes, but is not obligated to share with the opponent any information about the stats or upgrades of any unit or character during the course of the game, until such time as it becomes relevant in the game; an example of this would be not divulging the armor save of a character until that character is successfully wounded. The spells rolled at the beginning of the game for any wizards in play must be announced.

Cheating, particularly exploitative behavior in regards to the 'closed-list' nature of this tournament will not be tolerated. The TOs reserve the right to adjudicate disputes in this tournament how they see fit. Upon registration each player will submit an army list to the TOs to be reviewed for the purposes of the Composition (see below). The cost for this tournament is $15. A discount of $5 goes to anyone with an 'Arvard 'Ardboyz membership.

Schedule
11:00 - 12:00 - Registration 12:00 - 12:30 - Round 1 Pairing and Preparation 12:30 - 2:30 - Round 1 2:30 - 3:00 - Lunch Break and Appearance Scoring 3:00 - 3:30 - Round 2 Pairing and Preparation 3:30 - 5:30 - Round 2 5:30 - 6:00 - Round 3 Pairing and Preparation 6:00 - 8:00 - Round 3 8:00 - 8:30 - Final Scoring and Awards NOTE: Please be aware that events can and do run later than anticipated.

Scoring System
There is a total of 103 points that go into this tournament. The breakdown is as follows: 15-45 - Battle Points - Using the Rogue Trader Win/Draw/Loss points system (15/10/5), A player will accumulate between 15 (Lost all three) to 45 (Won all three) points during the course of the tournament. 0-6 - Battle Point Modifiers - The player can get between 0 and 6 BPMs (Two per round). 4-16 - Comp Council Score (See the Fantasy Comp section below). 0-10 - Appearance Score - Even with the painting regulations there will be an appearance score. This score is based on ten check boxes worth 1 point each. (See Appearance Score below) 0-15 - Sportsmanship Opponent Scoring - After each round the player will score the opponent's Sportsmanship using the result sheet after each round (See Sportsmanship Opponent Scoring below), worth a total of 15 points, with five possible per round. 0-9 - Comp Opponent Scoring - After each round the player will score the opponent's Comp using the result sheet after each round (See Comp Opponent Scoring below), worth a total of 9 points, with three possible per round. 0-2 - Player Votes - At the end of the tournament a player may vote for someone as best Sportsman or Best Appearance. A player will receive one point if he or she receives one or more votes from either Sportsmanship or Appearance.

Fantasy Comp
The composition score for this event will be a blend of two scores: one from your opponents (see below) and one from a Fantasy Comp Council. The FCC will not be participating in the event and will contain members from around the world. Our Comp Council will score your army based on whether you are making the list with an eye towards fair play or whether the list is meant to be purely competitive. Our comp councilors will be scoring lists due to their own criteria, but players submitting lists featuring such army features as a gunline theme, spamming units, or putting large percentages of points into a single unit should expect to be penalized per this process.

Appearance Score
Each checkbox is worth one point: More than just the bare minimum was done when painting this army. All of the colors on the miniatures are a clear representation of what the entity represented by that miniature should look like. This army is based in a pleasing manner, again not just the bare minimum required. Just sand or flock on the bases won't get you this one. There are no obvious examples of the player 'cutting corners' in their army that is for no reason other than an economic one. Using Empire Plastic Knights as Blood Keep Knights or using figures on square bases for 40K are examples of this. This army features eye-catching color schemes that have things like unit themes, banners, etc. There was extra time and effort spent on the painting of cool details in this army. The army characters and centerpieces clearly stand out from the rest of the army. The army looks like an army, with visual themes to hold them together despite the differences in the units themselves. This army features cool conversions that go above and beyond simple weapons and part swaps. Scratch-building and special or difficult posing will get you this point. This army is, in the opinion of the Tournament Organizers, among the top FIVE best-looking armies at this tournament. This army is, in the opinion of the Tournament Organizers, among the top TWO best-looking armies at this tournament.

Sportsmanship Opponent Scoring


Each check box is worth the designated number of points each round, for a grand total of 15 possible points: 5 - One of the best games I've ever played. My opponent went out of his/her way to make the game enjoyable and memorable. 4 - A perfectly enjoyable game. There were definitely signs of a competitive spirit but I would happily play my opponent in a friendly game anytime. 3 - An enjoyable game in a competitive atmosphere. Any disputes that came up were handled and resolved well, and I would not have a problem with playing my opponent again.

2 - My opponent was the source of some bad table etiquette such as flaring tempers and 'Rules as Written' lawyering. There were more arguments than there should have been. I would think twice about playing my opponent in a game outside a tournament setting. 1 - I would definitely not play this person in a game anywhere outside a tournament. Needless arguing, deliberate delays, poor temper control, and overall hard feelings were part and parcel to this game. 0 - Just about the worst game I've ever played. My opponent went out of his/her way to make this game unenjoyable and frustrating.

Comp Opponent Scoring


Each check box is worth the designated number of points each round, for a grand total of 9 possible points: 3 - There was considerable effort put into making my opponent's army flavorful and thematic, obviously to the detriment of army effectiveness. 2 - This was a perfectly good list to play against; suited to a competitive atmosphere without being exploitative and fun to play against without being thematic at the cost of effectiveness. 1 - My opponent's army featured some very obvious min/maxing behavior such as excessive use or 'spamming' of a particular unit type or exploitative combinations with a very 'Win at all Cost' flavor to it. 0 - My opponent's army was so rife with exploited loopholes in the army list and Comp Rubric that I'm surprised it was allowed into the tournament. This army was designed to win games and my opponent did not care whose enjoyment was thoroughly ruined in the process.

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