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CDEX

Excellence

Lottery Director Print Play Slips


Users Guide

The CDEX Group P.O. Box 24501 Jacksonville, FL 32241--4501 DC--PSUG--010

Contents
Your Print Play Slips Program
Lottery Director: Print Play Slips . . . . . . . . . . . . . . . . . . . . . . . . . . What Print Play Slips Does . . . . . . . . . . . . . . . . . . . . . . . . . Compatible Printers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . More Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terms and Conditions of Program Use . . . . . . . . . . . . . . . . . . Product Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lotteries, Wagering, and Odds . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 2 3

Getting Started
Starting the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

What You Need to Print Your Slips


What You Need to Print Your Slips . . . . . . . . . . . . . . . . . . . . . . . . 5

Your Play Slip Layout


Your Play Slip Layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Typical Slip Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Typical Panel Layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 6 7

How to Insert Your Play Slips


How to Insert Your Play Slips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Before Printing Your Play Slips


Your Check List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

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Contents

Printing Your Play Slips


Printing Your Play Slips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Starting Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Select Your Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Select Your Tickets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Your Playslip Printer Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . Game 1, 2, 3, 4, 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Calibrate Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Select Printer Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Test Print Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Adjust Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Print Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cancel Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 10 10 11 12 12 13 13 13 13 13 13

Step-by-Step: Printing Your First Slips


A Step--by--Step Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14

Calibrating a New Play Slip


Calibrating a New Play Slip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Start with Panel A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . How to Measure Your Play Slip . . . . . . . . . . . . . . . . . . . . . . . . Enter the Measurements: Panel A, Number 1 . . . . . . . . . . You Do Not Need to Make a Lot of Measurements! . . . . . . An Example ---- Horizontal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . An Example ---- Vertical . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Finishing Panel A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Setting the Mark Direction and Size . . . . . . . . . . . . . . . . . . . Saving Your Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Testing Your Printout ---- Panel A . . . . . . . . . . . . . . . . . . . . . . . 16 16 18 19 19 20 21 22 23 23 23

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Adjusting the Printout for a Panel


Adjusting the Printout for a Panel . . . . . . . . . . . . . . . . . . . . . . . . . 24

Setting Up the Other Panels


Setting Up the Other Panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . What to Do Next . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 27

An Easy Shortcut
A Shortcut for Measuring Panels . . . . . . . . . . . . . . . . . . . . . . . . . . 28

A Print Play Slips Summary


A Print Play Slips Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

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Contents

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CDEX
Excellence

Lottery Director: Print Play Slips


What Print Play Slips Does
Lottery Director Print Play Slips takes the numbers that you want to play in a lottery game, and marks them directly on the games play slips. The program prints the combinations that you create with the Lottery Director Lotto program. It marks the slips with the numbers that you have wheeled. If your game allows you to play printed slips, your slips will be ready to play. If your game does not allow printed slips, you can print a simple tick mark to help you in marking your slips accurately with a pen. Before printing a play slip for the first time, you will need to calibrate (set up) the program so it can print the marks at the proper places on the play slip. This is necessary because the play slip layouts are different for the various games. Youll only need to set up the program once for each kind of play slip. After that, you will be able to print your play slips quickly and accurately each time.

Compatible Printers
This program is compatible with many printers made by a variety of manufacturers. It works with printers connected to a computers USB port, parallel port, and other types of connections. If you have more than one kind of printer connected to your computer, you can select the one you want to use inside the program.

More Information
If you would like a free catalog and further information about our products, please send us a postcard with your name and address (please print plainly). Write to us at the address in this guide. Lottery Director and CDEX are trademarks of The CDEX Group. Published by The CDEX Group, Jacksonville, FL 322414501, USA. All rights reserved. Printed in U. S. A.
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Terms and Conditions of Program Use


You may make one copy of this program for backup use on a single system. You may not make additional copies, other copies, or derivative works of this program, nor sell, transfer, or distribute this program or its copy to others. Other than for the single backup copy described above, no part of this program or its materials may be reproduced in any form without the written permission of The CDEX Group, Jacksonville, FL 322414501. The program, including all related materials, is furnished solely for entertainment and you agree to use it solely for that purpose. The actual lottery process operates by random number selections. The program tracks past lottery numbers that have been entered. The program does NOT predict which future lottery numbers may occur. Your use of the program in conjunction with any lottery acknowledges your understanding of the lotterys random process, and the fact that the program does NOT predict results. You solely control its use. The program is warranted to perform substantially as described in its published warranty, subject and according to the warrantys terms. Neither the programs developers nor its agents shall be held liable or accountable for any outcome or consequence of the use of the program. Your use of the program constitutes your full agreement to these terms, conditions, and published warranty as the sole basis for its use.

Product Warranty
The programs software and other materials are warranted to be free of defects for a period of 120 days from your original date of purchase. Items found to be defective within this warranty period will be exchanged at our option, if they are returned to us accompanied by satisfactory proof of your purchase date. In no event will our liability exceed the price you paid for purchase of the program, even if we have been notified of such liability. No other warranty, expressed or implied, including fitness of the programs software, media, documents, guidebooks, or other materials for any purpose, is made to you or to any other person or entity. Items found to be defective within the above warranty period may be returned for exchange by contacting in writing: The CDEX Group Customer Service Box 24501 Jacksonville, FL 322414501

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Lotteries, Wagering, and Odds


Public lotteries furnish an entertainment that players can enjoy at low expense. They are also institutions that support the revenue needs of many governments. A person who chooses to play -- or wager -- in a lottery should understand the lotterys underlying purpose and the extremely large odds against winning. As each lottery must be a revenue source, a portion of all wagers must be set aside to meet its revenue goals and operating costs. The remaining portion is available for prize money. Over the long term, the amount of prizes paid out must be less than the overall odds of winning those prizes. The odds cannot favor the players. The lottery could not function as a revenue source otherwise. Play for Entertainment: Lotteries are drawn at random, and past wins do not cause or guarantee a future win. If you choose to play in a lottery, do so only for enjoyment, as with any other pastime. Enjoy the adventure and suspense, win or lose ---- and if you are fortunate to become a winner, enjoy the rewards. Know the Odds: With the odds strongly against you, any wagering must be done only with realistic goals. Always consider your financial means, and do not exceed them. Only then should you consider whether, when, and how to wager. You can always track a lottery without wagering, as you develop understanding of the lottery process. Before wagering, be patient while watching your numbers. Always set a realistic point at which to wager, and another realistic point to stop wagering, whether it is successful or unsuccessful. Set realistic limits for the amount and timing of your wagering. Do not wager unless you are satisfied that your selection has become worth the risk -- and loss -- of your wager. Selection Methods: Three popular methods for picking numbers are outlined below. They have very little in common, with many variations among players. Systems based on the rarity of winning numbers usually anticipate that, over an extended time, all numbers tend to occur at about an even rate. They assume that currently rare numbers should eventually begin to occur more frequently. Systems based on the frequency of winning numbers usually anticipate that, over an extended time, the normal mechanical factors in the selection process (like weight, friction, balance, size, or wear) may slightly favor some numbers. They assume that frequent numbers should continue to occur more frequently than the other numbers, unless those factors are changed. Systems based on trending usually include aspects of the above two systems. They use rarity or frequency in the numbers, but do so over a shorter, more recent period of time. They usually emphasize the lotterys current activity, for example only those drawings held within the past several weeks or months.
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Starting the Program


1. Start your Lottery Director programs as described in your Easy Start book. Your Lottery Director opening menu should appear. 2. At your Lottery Director opening menu, press P (Print Play Slips). Note: You can also click on your Play Slips icon to start your program. Your starting menu will appear, like this:

P Print Play Slips Goes directly to your program for printing play slips. See How to Get Started, on the next page. H Help with this Program Describes how to use your program.

Note: If you just starting to use the program, you should read your Help information first.

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What You Need to Print Your Slips


To print your play slips, you will need two files. They tell your program how to print. They are called a Tickets File, and a Playslip Setup File. Here is what they are, and how to make them.

Tickets File
This file has your numbers ---- the combinations you want to print. You make the file with the Lottery Director Lotto program (not with this Print Play Slips program). You do it by wheeling your numbers. If you havent made a Tickets File yet, you should do so now ---- before you start your Print Play Slips program. Here is how to make a Tickets File: Start your Lotto program: Refer to your Lottery Director Lotto programs guidebook. Start your Lotto program. Select the game you want to play. Now, in your Lotto program: At your MAIN screen, select P (PICK) and then select W (Wheeling Systems). Select a wheel, and then select the numbers you want to play in the wheel. After you have wheeled your numbers, you will see your final TICKETS screen. It shows the combinations you can print on your play slips. At your TICKETS screen, press S (STORE). Select a Tickets File to store your tickets. Then, you can print the tickets on your play slips.

Playslip Layout File


This file describes the layout of your play slip. It describes where the numbers are located on the slip, in rows and columns. It instructs the program where to print the marks on the slip. You can make this file with this Print Play Slips program. Youll measure your play slip, using a ruler. Then youll enter the measurements into the program. You will only need to do this once for each type of play slip. Your program has a simple menu for entering your play slips measurements.
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Your Play Slip Layout


Before you print a play slip, you should first understand its layout. This is important, because you must make sure the marks are printed exactly where they belong on the slip. If the marks are printed too high or too low, or too far to the left or right, your games lottery terminal machine will reject the play slip.

Typical Slip Layouts


Some play slips have an arrow that points to one edge of the slip. It shows the direction in which the slip will be inserted into your games lottery terminal. If your slip does not have an arrow, find the direction in which it will be inserted into your games lottery terminal. This is called the slips leading edge. Hold the slip with the arrow (or leading edge) pointing downward. This is the way it will go into your printer, and into your games lottery terminal. There are many kinds of play slip layouts. Here is a typical one. It has five panels. Panels are the areas that contain the sets of numbers to be printed.
This slip has 5 Panels. -- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- --- -- -- -- -- -- -- -Hold the slip with the arrow or leading edge pointing DOWNWARD PANELS

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Some play slips have two, three, or more panels across (horizontally). Here are examples of slips with two panels across, and with three across.
TWO ACROSS THREE ACROSS

-- -- -- --- -- -- --

-- -- -- --- -- -- --

-- -- --- -- --

-- -- --- -- --

-- -- --- -- --

Typical Panel Layouts


Inside each panel are the small boxes that contain your lottery numbers. These are where the marks will be printed. Here is a typical panel.
This panel has: -- 5 Rows and -- 10 Columns COLUMNS

ROWS

Note how this panel is arranged. The lottery numbers are arranged into 5 rows (down) and 10 columns (across). Even though one mark position is not used -because this lottery game has only 49 numbers -- the panel still has 5 rows and 10 columns.

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How to Insert Your Play Slips


To print your play slips properly, you must know how to put them into your printer. How to hold the slip: If your play slip has an arrow, hold it with the arrow pointing downward. If it does not have an arrow, find the direction in which the slip will go into your games lottery terminal machine. Hold the slip with that edge pointing downward. Like this:

Hold the slip with the arrow or leading edge pointing DOWNWARD

Put a stack of slips in your printer: Some printers will take a stack of slips (about 10 or 20 slips). Make sure you stack your slips well, so they will move straight into the printer. Like this:

Your printers Paper Guide: Most printers have a kind of guide for holding its paper supply. It prevents paper from shifting, so it can go straight into the printer. When you put slips into your printer, set your printers guide to hold them snugly. Remember - - if you want your slips to print accurately, you must stack them well. -Insert them at the same place on your printer, every time. Make sure they will move freely into your printer, straight ahead, without slipping sideways.

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Before Printing Your Play Slips


Your Check List
1. Have you inserted your play slips properly into your printer? See the play slip examples on the preceding pages. Make sure you have inserted your play slips with the arrow or leading edge going in first. Make sure your printers paper guide rests snugly against the slips, so they will not shift out of position during printing. Make sure your printer is on, and is ready to print. 2. Have you wheeled your numbers and stored your Tickets? Your Tickets are the combinations of numbers to print on your play slips. You wheel your numbers and store your Tickets in your Lottery Director Lotto program (not in this Play Slips program). If you have already wheeled your numbers and stored your Tickets, you are ready to print your play slips now. If you havent done that yet, here is how to do it: Start your Lotto program: Refer to your Lottery Director Lotto programs guidebook, and start your Lotto program. Select the game you want to play. At your games MAIN screen, select P (PICK) and then W (Wheeling Systems). Select a wheel, and then select the numbers you want to play in the wheel. After you finish wheeling your numbers, you will see your final TICKETS screen. At your TICKETS screen, select S (STORE). Select a Tickets File to store your tickets. Then you can print your play slips. 3. Getting Started - - Your Practice Program -This Print Play Slips program has a Practice Program already set up for you. If you would like to experiment with your Print Play Slips program, you can use your Practice Program. (It will be different from your own games play slips, so use plain paper for printing. You can use both sides to save paper.)
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Printing Your Play Slips


Starting Menu. Here is your starting menu. Select: P (Print Play Slips).

Select Your Game. If you have set your Automatic Game Selections in your Lotto program, you can select one of them. Otherwise, you can select: L (Any Lottery).

Note: If you are just getting started, select: P (Practice Program).

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Select Your Tickets. Select the Tickets you want to print on your play slips.

Note: These are some examples. Your screen will show different entries. The screen shows the tickets you made with your Lottery Director Lotto program. Your Lotto program can store up to 12 sets of tickets for each game. Each set of tickets can have up to 5,000 combinations. To Make a Selection: Click on any line in the menu, or press a key (1 to C). Next, your Playslip Printer menu appears. An example is on the next page.

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Printing Your Play Slips (Continued)


Your Playslip Printer Menu. After you select your tickets, your Playslip Printer menu appears. On this menu, youll select your play slips layout.

Game 1, 2, 3, 4, 5

You can put up to five games on the menu.

Then you can select the game you want: Game 1 through Game 5. Note: If you are getting started, select: Game 5 (Practice).

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Select Printer

Click this button to select a printer for your play slips.

You will see a list of available printers. Choose the one you want.

Test Print

Before you print your play slips, click this button first.

It will print one play slip. You can check the printout, to see how accurate it is. If necessary, you can adjust the printout by clicking the Adjust button.

Adjust

Click this button to adjust a printout.

Use this button in combination with your Test Print button. You will see a menu for moving your printout: Up or Down, Left or Right. You should move it by only small amounts: 1 mm, 1.25 mm, 1.5 mm, etc. Make one adjustment, then check the printout with your Test Print button.

Print

Click this button to print all of your play slips.

If your games play slip layout has not been set up yet, you will get a message telling you to Calibrate the play slip layout.

Cancel

Click this button to cancel a printout.

The print job will stop as quickly as possible. Some slips may already be in the queue to the printer, so they may continue to print before the printing stops.

Calibrate

At the right of each game is a Calibrate button.

Use this button to set up a new play slip layout file for a new game. You will find step--by--step instructions for this, later in this guidebook. You do not need to do this for your Practice Program. It is ready now.

What to Do Next
On the next page, youll see step--by--step instructions for printing your slips.
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Step- by- Step: Printing Your First Slips


Here is how to print your first play slips, step--by--step. In this example, you will use your Practice Program. The steps will be similar for your own games play slips. First, make sure that you have wheeled some numbers and stored your tickets. You do that in your Lotto program ---- before using this Play Slips program. (Your Practice Program already has a set of tickets -- so youre ready to print now.) 1. Start. Start your Print Play Slips program. (See page 4.) 2. Select the Program. Select: P (Print Play Slips). (See page 10.) 3. Select the Game. You see your menu Select Your Play Slips to Print, showing your games. Your Practice Program is on this menu. Select your Practice Program. (See page 10.) 4. Select the Tickets. Next you see your menu for your Ticket Files. Choose the tickets you want to print. (See page 11.) 5. Select the Play Slip Layout. You see your Playslip Printer menu (below). In this example, select your Practice Program. It is Game 5 on your menu.

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6. Select a Printer. Click your Select Printer button. You will see your available printers. Choose the one you want to use. 7. Get the Printer Ready. Put some blank sheets of paper into your printer. Note: For this Practice Program example, use plain blank paper. Why use plain paper now? Your Practice Program will have a different layout from your games play slips ---- the numbers will not be in the same places. Therefore, do not use your games play slips with your Practice Program. Use plain blank paper instead. Note: You can re--use the paper. After you have printed one side of the paper, you can turn it over and use the other side. Ready? Here is what you have done so far. You have selected your Practice Program. Your printer is loaded with blank paper, and it is ready to print. 8. Test Print. Now you can test your setup. Click your Test Print button. This prints one page of paper with all of the play slips marks. 9. Adjust. You can see how to adjust your printout. Click your Adjust button. You will see a menu for moving your printout: Up or Down, Left or Right. Enter a small value into any field, example: 1 mm or 1.25 mm or 1.5 mm. Do not keep clicking Adjust. Click it just once, and check your printout. Click your Test Print button again to see how the printout has moved. 10. Print. Now you can see how the program prints all of your play slips. On your Playslip Printer menu, click your Print button. This prints the full set of play slips. To stop the printing, click Cancel. (If some tickets are already in the printers queue, they will still print.)
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Calibrating a New Play Slip


Play slip layout files are available for many games. They are already set up, ready to use. You can download and install them, and you can use them immediately. If you do not have access to the files, you can make a new one with your program. This is called Calibrating a New Play Slip. Youll measure the slip with a ruler, entering its measurements into your program. You will need to do this only once. Then you can save the setup. Note: You do not need to make a lot of measurements. Many of the numbers will have the same measurement ---- because they are in the same row or column. Panel A: You will need to measure the numbers for Panel A ---- the first panel. The software can fill--in most of the other panels, automatically. 1. Start. Start your program, and go to your Playslip Printer menu.

The picture above is an example. Put your own game on the menu. 2. Choose a game. Select a row for your game (Game 1, 2, 3, 4, or 5). 3. Describe your game. Enter a brief description of your game. 4. Calibrate. Click the Calibrate button (to the right of your game).

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5. Set Up Printing Screen. Now you see your Set Up Printing screen. This is where you will set up your new play slip.

6. Number of Boards. At the menu, select: No. of Boards.

Select the number of Panels (also called Boards) on your play slip. In the example above, the play slip has five panels. Yours may be different.
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Calibrating (Continued)
How to Measure Your Play Slip
Use a Millimeter Ruler You will need a ruler with a millimeter scale. Most modern rulers have them. If you do not have one, you can find one in most convenience stores.
mm

First: - - Measure the Distance for Panel A, Number 1: Hold the slip with its -arrow or leading edge pointing downward. (Its the same way it will go into your games lottery terminal and into your printer.) Panel A: Find Panel A. It might be near the bottom of your slip, or near the top. (In the example below, it is near the bottom.) Make sure you have Panel A. Number 1: In Panel A, find the box for Number 1. (See the example below.)

Number 1

Horizontal distance Vertical distance

Horizontal: Measure the distance to Number 1, from the right edge of the slip. Vertical: Measure the Vertical distance to Number 1, from the bottom edge.

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Enter the Measurements: Panel A, Number 1 Enter your measurements for Panel A, Number 1 into your screen. Put the Horizontal (X) measurement into the first column for the Number 1. Put the Vertical (Y) measurement into the next column.

Horizontal (X) goes here

Vertical (Y) goes here

Example: In the example above, the Horizontal (X) distance is 65.5 mm. The Vertical (Y) distance is 28.8 mm. Your play slip will be different. On your play slip, measure the distance for Number 1 as accurately as possible, and enter it into your screen.

You Do Not need to make a lot of measurements!


Note: You do not need to measure every number. Here is why. See how the numbers are located on your play slip ---- in rows and columns. Measure the Horizontal (X) distance to one number in Panel A. You can see that other numbers in Panel A have the same Horizontal distance from the right edge. Likewise, measure the Vertical (Y) distance to one number. Other numbers also have the same Vertical distance from the bottom edge. Copy and Paste: You can use Copy and Paste to put the same measurement for the other numbers in the same row or column. First, enter your measurement for Number 1. Next, double--click on your entry, and then right--click on it. You will see your Copy and Paste menu. Examples: Youll see some examples on the next page.
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Calibrating (Continued)
An Example - - Horizontal
Notice how these numbers have the same Horizontal measurement.

After you enter the Horizontal measurement for Number 1, you can Copy and Paste that same measurement for the other numbers in the same column. Example: Look at Panel A above. After you measure the Horizontal position of Number 1, the numbers 2, 3, 4, 5, and 6 will all be the same. If you measure the Number 1 accurately, you can use the same measurement for all of the numbers above it. You can Copy and Paste that measurement into the screen for those numbers. You Only Need to Measure Panel A: You will need to do this for Panel A only. Your program can enter most measurements automatically for the other panels.

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An Example - - Vertical
Notice how these numbers have the same Vertical measurement.

After you enter the Vertical measurement for Number 1, you can Copy and Paste that same measurement for the other numbers in the same row. Example: Look at Panel A above. After you measure the Vertical position of Number 1, the numbers 7, 13, 19, 25, and 31 will all be the same. If you measure the Number 1 accurately, you can use the same measurement for all of the numbers alongside it. You can Copy and Paste that measurement into the screen for those numbers. You Only Need to Measure Panel A: You will need to do this for Panel A only. Your program can enter most measurements automatically for the other panels. Finishing Panel A: See the next page for an example. It shows how a typical screen can look when Panel A is completed.
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Calibrating (Continued)
Finishing Panel A
Here is an example of how Panel A can look when it is completed.

You can see how most of the entries were made by a simple Copy and Paste. Horizontal Measurements: Notice how the numbers 1, 2, 3, 4, 5, 6 have the same Horizontal measurement. (On this Practice Program play slip, its 65.5 mm.) All of those numbers are the same distance from the right edge of the slip. Vertical Measurements: Notice how the numbers 1, 7, 13, 19, 25, 31 have the same Vertical measurement. (On this Practice Program play slip, its 28.8 mm.) All of those numbers are the same distance from the bottom edge of the slip. Finish Your Measurements for Panel A: Using Copy and Paste, finish all of your Horizontal and Vertical entries for Panel A. Then you can test your printout, adjust it for your printer, and save your setup.

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Setting the Mark Direction and Size


You can control how the marks will be printed on your play slip. You can set the direction of the marks ---- Horizontal or Vertical. You can set the size of the marks ---- Long or Short, Thick or Thin. Direction: On the menu at the top of your screen, select: Orientation. For the majority of slips, set it to: Horizontal. (You can change it later, if you like.)

Size: On the menu, select: Line Width. For the majority of slips, set the Width to: Thin. Set the Length to: Short. (You can change it later, if you like.)

Saving Your Setup


Click: Save to save your setup.

Checking Your Printout - - Panel A


Now you can test your printout for Panel A. This will print every mark in the panel. On your menu, select: Print. Then select: Current.

Adjusting Your Printout - - Panel A


When you print your slip for the first time, it might not be exactly right. This is not because of any errors in your setup. It is due to the printers mechanical settings. You can adjust your printout ---- without having to enter any new measurements. You can see how to do this, on the next page.
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Calibrating (Continued)
Adjusting the Printout for a Panel
You can adjust your printout for each panel ---- separately from the other panels. You can do this without having to enter any new measurements. When you print your slip for the first time, it will probably not print exactly right. It might be off in some directions. This is not because of any errors in your setup. Every printer has different mechanical settings, so now you can adjust for them. It is easy to do, with a simple setting on your menu. Note: Before you adjust a printout, click: Save to save your setup.

Now you can adjust your printout. Adjust: On the menu at the top of your screen, select: Adjust.

Now you have a menu for adjusting your printout. Here is an example:

Enter the direction you want to move the printout: Up or Down, Left or Right. Enter the distance you want to move it, in millimeters. Then click: Adjust. Note: Click Adust only once. Each time you click it, your printout will move.
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Check Your Printout


To print the current panel, select: Print and Current. Check Number 1: Check the printout for Number 1 in the panel. Number 1 not OK? If Number 1 is not yet printing accurately: Use your menu again to move Number 1 more to the Left/Right or Up/Down. Be sure to click Save and save your setup each time. Number 1 OK? When number 1 is printing accurately: Check the rest of the numbers in the same panel. If they are accurate, you are finished with the setup of this panel. If they are not accurate, you will need to measure them again. Enter their measurements into your screen.

Make Sure Panel A is Printing Accurately


It is important to get Panel A printing accurately. All of your other panels will be based on your setup for this panel. It will be easy to set up your other panels, when Panel A is accurate. Take the necessary time to get Panel A printing accurately. It will make your setup go easily for the rest of your play slip. When you are finished with Panel A, Save your setup.

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Calibrating (Continued)
Setting Up the Other Panels
After you have Panel A printing accurately, you can set up the other panels. Your programs Suggest feature will make it easy to do. Go to the next panel: click on Board or Extra at the top of your screen.

Board: For most slips, you can go to the next panel ---- click on Board. Extra: A few games use an Extra number (sometimes called a Power number, Mega number, etc). If your slip has this kind of number, you can measure it also ---- by clicking on Extra in the menu above. Note: Always set up all of your play slips main panels first. Then you can set up any Extra panels.

How to Measure the Other Panels


You will only need to make one or two measurements for a new panel. Just measure the distance from Panel A Number 1, to the new panel Number 1. Add it together with the amounts you already have for Panel A Number 1. Enter the total for the new panels Horizontal or Vertical measurement. Note:: Often you will only need to make one measurement.

For example, on some slips you will only need to measure the Vertical distance between Number 1 on Panel A, and Number 1 on the new panel. The Horizontal position of both panels will be the same. On some slips you may need to make two measurements: both the Horizontal distance and the Vertical distance between Panel A Number 1 and the new panel.

Shortcut: You can also use an easy Shortcut. It is described on page 28. 26
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Example
You already have your final setup for Panel A Number 1. Suppose it was: Horizontal: 65.5 Vertical: 28.8

Now, measure from Panel A Number 1 to the new panels Number 1. The new panels Horizontal distance is: 0 (zero). The new panels Vertical distance is: 29.7 Add the Vertical distance for this new board (29.7) to the amount you already have for Board A (28.0). The total is: 58.5. That is the amount for the new board. Here is an example of how you can enter it. (Your play slips measurements will be different.)

Use Your Suggest Feature


After entering Number 1, click on Suggest :

Your program will now fill in all of the other numbers for this panel, automatically. Be sure to click Save to save the new panels setup.

What to Do Next
Set up your play slips remaining panels. For each panel, measure Number 1 accurately. Use Suggest to fill--in the rest. Then select: Print and Current to test your printout. Adjust it and Save it.

Shortcut: You can use an easy Shortcut for your panels ---- on the next page.
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An Easy Shortcut
A Shortcut for Measuring Panels
You do not need to measure every panel. You can use an easy shortcut. Note: Do this only after you have finished Panel A, and have it printing accurately. Now you can measure just one panel. Do an easy divide for all the other panels. Often you will need to make only one measurement. At the most, you will need to make only two measurements.

How to Do It
Note: Always measure from Panel A Number 1. That is your starting point. Measure the distance from Panel A Number 1 to the farthest panel from it. Then do a simple divide of that distance, for each of the other panels in between. That will show you how far each panel is from Panel A. You already have the final setup for Panel A. To get the final setup for a new panel, just add together the amount you have for Panel A, plus the distance you found for the new panel. For the new panel, enter the total amount into the screen and click Suggest. Your program will fill--in the rest of the screen for the new panel.

One Measurement, or Two:


If the new panel is above Panel A, you can make one measurement. Measure the Vertical distance between Number 1 in Panel A and Number 1 on the other panel. The Horizontal distance is 0 (zero), because both panels are the same distance from the right side of the slip. If the new panel is at the side of Panel A, youll need to make two measurements. Measure both the Horizontal and the Vertical distances for the two panels.

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Example
Here is an example. Your play slip will be different, but the principle is the same.

This slip has 5 panels. They are: A, B, C, D, and E.

The farthest panel from Panel A is Panel E.

Measure between Number 1 on both panels.

Measure between Number 1 on both panels. Suppose the distance is: 160 mm. There are 4 panels above Panel A. The distance between them is simply 160 divided by 4, or: 40 mm. Therefore, you can enter these amounts for the other panels: Panel B: Panel C: Panel D: Panel E: Panel A plus Panel A plus Panel A plus Panel A plus 40 mm. 80 mm. 120 mm. 160 mm.

With one measurement, and a simple divide, you have the amount for each panels Number 1. Enter it, then click Suggest to fill--in the rest, automatically.
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A Print Play Slips Summary


Here is a review of your steps for printing your play slips. Youll find all of this covered in this guidebook. 1. Before you can print your play slips, you must wheel some numbers and save your tickets. Use your Lottery Director Lotto program to do it. 2, To get started with your Print Play Slips program, you can use your built--in Practice Program. It already has a set of tickets wheeled for you. 3. Handle and view your slip vertically -- as it will be printed -- not horizontally as you might mark it manually. Insert the slips into your printer in the same direction that they will go into your games lottery terminal. 4. When you load play slips into your printer, be sure to load them securely and accurately. This will ensure your printing is accurate. 5. One of the most common causes of the printout being off is from having slips feeding improperly into the printer. Make sure to load them the same way every time, and make sure they do not slip sideways in the printer. 6. To print a play slip, you will need a Playslip Layout File. It describes where the numbers are located on the slip. You can download files, ready to use. You can make one, by measuring the slip and entering its measurements. This is called calibrating the slip. You only need to do this once. 7. When calibrating a new play slip, start with the numbers in Panel A. Use a millimeter ruler, and measure accurately. Note that you can Copy and Paste many measurements. 8. When you finish Panel A, do a test printout. Probably it will not be very accurate at first ---- that is due to the printers mechanical setup. Use your Adjust feature to adjust Panel A. It is important to get Panel A printing accurately. All of the other panels will use some parts of that setup. 9. For the other panels, use your Suggest feature. This makes setup easy. Enter the measurement for the new panels Number 1, and click Suggest. Your program will automatically fill--in the new panels other measurements. You will also find an easy Shortcut for the other panels, in this guidebook. 10. In addition to this guidebook, your program has built--in Help screens. Click on Help, and youll see more examples for setting up your program.

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Notes

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