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Contents
Your Print Play Slips Program
Lottery Director: Print Play Slips . . . . . . . . . . . . . . . . . . . . . . . . . . What Print Play Slips Does . . . . . . . . . . . . . . . . . . . . . . . . . Compatible Printers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . More Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terms and Conditions of Program Use . . . . . . . . . . . . . . . . . . Product Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lotteries, Wagering, and Odds . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 2 3
Getting Started
Starting the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
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An Easy Shortcut
A Shortcut for Measuring Panels . . . . . . . . . . . . . . . . . . . . . . . . . . 28
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CDEX
Excellence
Compatible Printers
This program is compatible with many printers made by a variety of manufacturers. It works with printers connected to a computers USB port, parallel port, and other types of connections. If you have more than one kind of printer connected to your computer, you can select the one you want to use inside the program.
More Information
If you would like a free catalog and further information about our products, please send us a postcard with your name and address (please print plainly). Write to us at the address in this guide. Lottery Director and CDEX are trademarks of The CDEX Group. Published by The CDEX Group, Jacksonville, FL 322414501, USA. All rights reserved. Printed in U. S. A.
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Product Warranty
The programs software and other materials are warranted to be free of defects for a period of 120 days from your original date of purchase. Items found to be defective within this warranty period will be exchanged at our option, if they are returned to us accompanied by satisfactory proof of your purchase date. In no event will our liability exceed the price you paid for purchase of the program, even if we have been notified of such liability. No other warranty, expressed or implied, including fitness of the programs software, media, documents, guidebooks, or other materials for any purpose, is made to you or to any other person or entity. Items found to be defective within the above warranty period may be returned for exchange by contacting in writing: The CDEX Group Customer Service Box 24501 Jacksonville, FL 322414501
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P Print Play Slips Goes directly to your program for printing play slips. See How to Get Started, on the next page. H Help with this Program Describes how to use your program.
Note: If you just starting to use the program, you should read your Help information first.
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Tickets File
This file has your numbers ---- the combinations you want to print. You make the file with the Lottery Director Lotto program (not with this Print Play Slips program). You do it by wheeling your numbers. If you havent made a Tickets File yet, you should do so now ---- before you start your Print Play Slips program. Here is how to make a Tickets File: Start your Lotto program: Refer to your Lottery Director Lotto programs guidebook. Start your Lotto program. Select the game you want to play. Now, in your Lotto program: At your MAIN screen, select P (PICK) and then select W (Wheeling Systems). Select a wheel, and then select the numbers you want to play in the wheel. After you have wheeled your numbers, you will see your final TICKETS screen. It shows the combinations you can print on your play slips. At your TICKETS screen, press S (STORE). Select a Tickets File to store your tickets. Then, you can print the tickets on your play slips.
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Some play slips have two, three, or more panels across (horizontally). Here are examples of slips with two panels across, and with three across.
TWO ACROSS THREE ACROSS
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ROWS
Note how this panel is arranged. The lottery numbers are arranged into 5 rows (down) and 10 columns (across). Even though one mark position is not used -because this lottery game has only 49 numbers -- the panel still has 5 rows and 10 columns.
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Hold the slip with the arrow or leading edge pointing DOWNWARD
Put a stack of slips in your printer: Some printers will take a stack of slips (about 10 or 20 slips). Make sure you stack your slips well, so they will move straight into the printer. Like this:
Your printers Paper Guide: Most printers have a kind of guide for holding its paper supply. It prevents paper from shifting, so it can go straight into the printer. When you put slips into your printer, set your printers guide to hold them snugly. Remember - - if you want your slips to print accurately, you must stack them well. -Insert them at the same place on your printer, every time. Make sure they will move freely into your printer, straight ahead, without slipping sideways.
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Select Your Game. If you have set your Automatic Game Selections in your Lotto program, you can select one of them. Otherwise, you can select: L (Any Lottery).
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Select Your Tickets. Select the Tickets you want to print on your play slips.
Note: These are some examples. Your screen will show different entries. The screen shows the tickets you made with your Lottery Director Lotto program. Your Lotto program can store up to 12 sets of tickets for each game. Each set of tickets can have up to 5,000 combinations. To Make a Selection: Click on any line in the menu, or press a key (1 to C). Next, your Playslip Printer menu appears. An example is on the next page.
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Game 1, 2, 3, 4, 5
Then you can select the game you want: Game 1 through Game 5. Note: If you are getting started, select: Game 5 (Practice).
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Select Printer
You will see a list of available printers. Choose the one you want.
Test Print
Before you print your play slips, click this button first.
It will print one play slip. You can check the printout, to see how accurate it is. If necessary, you can adjust the printout by clicking the Adjust button.
Adjust
Use this button in combination with your Test Print button. You will see a menu for moving your printout: Up or Down, Left or Right. You should move it by only small amounts: 1 mm, 1.25 mm, 1.5 mm, etc. Make one adjustment, then check the printout with your Test Print button.
If your games play slip layout has not been set up yet, you will get a message telling you to Calibrate the play slip layout.
Cancel
The print job will stop as quickly as possible. Some slips may already be in the queue to the printer, so they may continue to print before the printing stops.
Calibrate
Use this button to set up a new play slip layout file for a new game. You will find step--by--step instructions for this, later in this guidebook. You do not need to do this for your Practice Program. It is ready now.
What to Do Next
On the next page, youll see step--by--step instructions for printing your slips.
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6. Select a Printer. Click your Select Printer button. You will see your available printers. Choose the one you want to use. 7. Get the Printer Ready. Put some blank sheets of paper into your printer. Note: For this Practice Program example, use plain blank paper. Why use plain paper now? Your Practice Program will have a different layout from your games play slips ---- the numbers will not be in the same places. Therefore, do not use your games play slips with your Practice Program. Use plain blank paper instead. Note: You can re--use the paper. After you have printed one side of the paper, you can turn it over and use the other side. Ready? Here is what you have done so far. You have selected your Practice Program. Your printer is loaded with blank paper, and it is ready to print. 8. Test Print. Now you can test your setup. Click your Test Print button. This prints one page of paper with all of the play slips marks. 9. Adjust. You can see how to adjust your printout. Click your Adjust button. You will see a menu for moving your printout: Up or Down, Left or Right. Enter a small value into any field, example: 1 mm or 1.25 mm or 1.5 mm. Do not keep clicking Adjust. Click it just once, and check your printout. Click your Test Print button again to see how the printout has moved. 10. Print. Now you can see how the program prints all of your play slips. On your Playslip Printer menu, click your Print button. This prints the full set of play slips. To stop the printing, click Cancel. (If some tickets are already in the printers queue, they will still print.)
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The picture above is an example. Put your own game on the menu. 2. Choose a game. Select a row for your game (Game 1, 2, 3, 4, or 5). 3. Describe your game. Enter a brief description of your game. 4. Calibrate. Click the Calibrate button (to the right of your game).
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5. Set Up Printing Screen. Now you see your Set Up Printing screen. This is where you will set up your new play slip.
Select the number of Panels (also called Boards) on your play slip. In the example above, the play slip has five panels. Yours may be different.
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Calibrating (Continued)
How to Measure Your Play Slip
Use a Millimeter Ruler You will need a ruler with a millimeter scale. Most modern rulers have them. If you do not have one, you can find one in most convenience stores.
mm
First: - - Measure the Distance for Panel A, Number 1: Hold the slip with its -arrow or leading edge pointing downward. (Its the same way it will go into your games lottery terminal and into your printer.) Panel A: Find Panel A. It might be near the bottom of your slip, or near the top. (In the example below, it is near the bottom.) Make sure you have Panel A. Number 1: In Panel A, find the box for Number 1. (See the example below.)
Number 1
Horizontal: Measure the distance to Number 1, from the right edge of the slip. Vertical: Measure the Vertical distance to Number 1, from the bottom edge.
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Enter the Measurements: Panel A, Number 1 Enter your measurements for Panel A, Number 1 into your screen. Put the Horizontal (X) measurement into the first column for the Number 1. Put the Vertical (Y) measurement into the next column.
Example: In the example above, the Horizontal (X) distance is 65.5 mm. The Vertical (Y) distance is 28.8 mm. Your play slip will be different. On your play slip, measure the distance for Number 1 as accurately as possible, and enter it into your screen.
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Calibrating (Continued)
An Example - - Horizontal
Notice how these numbers have the same Horizontal measurement.
After you enter the Horizontal measurement for Number 1, you can Copy and Paste that same measurement for the other numbers in the same column. Example: Look at Panel A above. After you measure the Horizontal position of Number 1, the numbers 2, 3, 4, 5, and 6 will all be the same. If you measure the Number 1 accurately, you can use the same measurement for all of the numbers above it. You can Copy and Paste that measurement into the screen for those numbers. You Only Need to Measure Panel A: You will need to do this for Panel A only. Your program can enter most measurements automatically for the other panels.
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An Example - - Vertical
Notice how these numbers have the same Vertical measurement.
After you enter the Vertical measurement for Number 1, you can Copy and Paste that same measurement for the other numbers in the same row. Example: Look at Panel A above. After you measure the Vertical position of Number 1, the numbers 7, 13, 19, 25, and 31 will all be the same. If you measure the Number 1 accurately, you can use the same measurement for all of the numbers alongside it. You can Copy and Paste that measurement into the screen for those numbers. You Only Need to Measure Panel A: You will need to do this for Panel A only. Your program can enter most measurements automatically for the other panels. Finishing Panel A: See the next page for an example. It shows how a typical screen can look when Panel A is completed.
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Calibrating (Continued)
Finishing Panel A
Here is an example of how Panel A can look when it is completed.
You can see how most of the entries were made by a simple Copy and Paste. Horizontal Measurements: Notice how the numbers 1, 2, 3, 4, 5, 6 have the same Horizontal measurement. (On this Practice Program play slip, its 65.5 mm.) All of those numbers are the same distance from the right edge of the slip. Vertical Measurements: Notice how the numbers 1, 7, 13, 19, 25, 31 have the same Vertical measurement. (On this Practice Program play slip, its 28.8 mm.) All of those numbers are the same distance from the bottom edge of the slip. Finish Your Measurements for Panel A: Using Copy and Paste, finish all of your Horizontal and Vertical entries for Panel A. Then you can test your printout, adjust it for your printer, and save your setup.
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Size: On the menu, select: Line Width. For the majority of slips, set the Width to: Thin. Set the Length to: Short. (You can change it later, if you like.)
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Calibrating (Continued)
Adjusting the Printout for a Panel
You can adjust your printout for each panel ---- separately from the other panels. You can do this without having to enter any new measurements. When you print your slip for the first time, it will probably not print exactly right. It might be off in some directions. This is not because of any errors in your setup. Every printer has different mechanical settings, so now you can adjust for them. It is easy to do, with a simple setting on your menu. Note: Before you adjust a printout, click: Save to save your setup.
Now you can adjust your printout. Adjust: On the menu at the top of your screen, select: Adjust.
Now you have a menu for adjusting your printout. Here is an example:
Enter the direction you want to move the printout: Up or Down, Left or Right. Enter the distance you want to move it, in millimeters. Then click: Adjust. Note: Click Adust only once. Each time you click it, your printout will move.
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Calibrating (Continued)
Setting Up the Other Panels
After you have Panel A printing accurately, you can set up the other panels. Your programs Suggest feature will make it easy to do. Go to the next panel: click on Board or Extra at the top of your screen.
Board: For most slips, you can go to the next panel ---- click on Board. Extra: A few games use an Extra number (sometimes called a Power number, Mega number, etc). If your slip has this kind of number, you can measure it also ---- by clicking on Extra in the menu above. Note: Always set up all of your play slips main panels first. Then you can set up any Extra panels.
For example, on some slips you will only need to measure the Vertical distance between Number 1 on Panel A, and Number 1 on the new panel. The Horizontal position of both panels will be the same. On some slips you may need to make two measurements: both the Horizontal distance and the Vertical distance between Panel A Number 1 and the new panel.
Shortcut: You can also use an easy Shortcut. It is described on page 28. 26
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Example
You already have your final setup for Panel A Number 1. Suppose it was: Horizontal: 65.5 Vertical: 28.8
Now, measure from Panel A Number 1 to the new panels Number 1. The new panels Horizontal distance is: 0 (zero). The new panels Vertical distance is: 29.7 Add the Vertical distance for this new board (29.7) to the amount you already have for Board A (28.0). The total is: 58.5. That is the amount for the new board. Here is an example of how you can enter it. (Your play slips measurements will be different.)
Your program will now fill in all of the other numbers for this panel, automatically. Be sure to click Save to save the new panels setup.
What to Do Next
Set up your play slips remaining panels. For each panel, measure Number 1 accurately. Use Suggest to fill--in the rest. Then select: Print and Current to test your printout. Adjust it and Save it.
Shortcut: You can use an easy Shortcut for your panels ---- on the next page.
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An Easy Shortcut
A Shortcut for Measuring Panels
You do not need to measure every panel. You can use an easy shortcut. Note: Do this only after you have finished Panel A, and have it printing accurately. Now you can measure just one panel. Do an easy divide for all the other panels. Often you will need to make only one measurement. At the most, you will need to make only two measurements.
How to Do It
Note: Always measure from Panel A Number 1. That is your starting point. Measure the distance from Panel A Number 1 to the farthest panel from it. Then do a simple divide of that distance, for each of the other panels in between. That will show you how far each panel is from Panel A. You already have the final setup for Panel A. To get the final setup for a new panel, just add together the amount you have for Panel A, plus the distance you found for the new panel. For the new panel, enter the total amount into the screen and click Suggest. Your program will fill--in the rest of the screen for the new panel.
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Example
Here is an example. Your play slip will be different, but the principle is the same.
Measure between Number 1 on both panels. Suppose the distance is: 160 mm. There are 4 panels above Panel A. The distance between them is simply 160 divided by 4, or: 40 mm. Therefore, you can enter these amounts for the other panels: Panel B: Panel C: Panel D: Panel E: Panel A plus Panel A plus Panel A plus Panel A plus 40 mm. 80 mm. 120 mm. 160 mm.
With one measurement, and a simple divide, you have the amount for each panels Number 1. Enter it, then click Suggest to fill--in the rest, automatically.
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Notes
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