Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Player Name
Thor
Character Name
1
Level
Barbarian
Class Height Weight Paragon Path Alignment Deity Epic Destiny Adventuring Company Total XP RPGA Number
Human
Race
Medium
Size Age Gender
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
15
CONDITIONAL MODIFIERS
AC
10
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
18 16 12 10 10 10
STR Strength
Constitution
4 3 1 0 0 0 HIT POINTS
4 3 1 0 0 0
17
FORT 10
10 15
10 + 10 +
0 5
CON DEX
CONDITIONAL BONUSES
DEFENSE
Dexterity
13
REF
10
1
ABILITY: ATT BONUS
INT Intelligence
Wisdom
ATTACK WORKSPACE
Melee Basic Attack - Fullblade
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
CLASS
FEAT
ENH
MISC
MISC
+ 7
ABILITY: ATT BONUS
4
CLASS
3
PROF FEAT ENH MISC
11
WILL 10
CONDITIONAL BONUSES
Charisma
+ 4 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
31
CURRENT HIT POINTS
15
1/2 HP
7
1/4 HP
11
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL FEAT ENH MISC MISC
USED
Bonus Skill - Trained in one additional class skill. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.
1d4+4
4 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
Human Power Selection - Choose an option for your human character. Bonus At-Will Power - Know one extra 1st-level attack power from your class.
7 4 1
vs vs vs vs
AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
Weapon Proficiency (Fullblade) - Gain proficiency with the Fullblade. Bogtangle Heritage - Gain bog hunter's poison power, +2 to Nature
5 0 8 0 0 0 2 5 0 0 0 2 5 0 0 0 0
Thor
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
1 0 4 0 0
5 0 5 0 0
0 0 0 0 0
Rampage - Critical hit grants free melee basic attack; once per round, barbarian attack power only
LANGUAGES KNOWN
Common, Elven
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Pressing Strike Howling Strike Recuperating Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Second Wind Swift Charge Avalanche Strike
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Bog Hunter's Poison Thunder Hooves Rage
CHARACTER BACKGROUND
OTHER EQUIPMENT
Fullblade (E) Hide Armor (E)
RITUALS / ALCHEMY
Thor
Page 2
CHARACTER NAME
Thor
PLAYER NAME
Skills 5 0 8 0 0 0 2 5 0 0 0 2 5 0 0 0 0 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained) (Trained)
Action Point
ADDITIONAL EFFECTS
RACE
Human
CLASS
Barbarian
LEVEL
SCORE ABILITY
MOD
HP 31 Spd 6 Init +1
(Trained)
(Trained)
10
PLAY DATA
Passive Insight
15
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Pressing Strike
KEYWORDS
Howling Strike
USED KEYWORDS
Primal, Weapon
*
Primal, Weapon
*
USED
vs
AC DEFENSE
vs
AC DEFENSE
Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Effect: Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage. Level 21: 2[W] + Strength modifier (+4) damage. Fullblade: +7 attack, 1d12+4 damage
Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier (+4) damage. Level 11: 1[W] + 2d6 + Strength modifier (+4) damage. Level 21: 2[W] + 3d6 + Strength modifier (+4) damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge. Fullblade: +7 attack, 1d12+1d6+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
PH
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
PH2
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Recuperating Strike
KEYWORDS
Swift Charge
USED KEYWORDS
Avalanche Strike
USED KEYWORDS
Primal, Weapon
*
Primal, Weapon
*
USED
Free ACTION
Standard ACTION 7
vs
AC DEFENSE
vs
AC DEFENSE
DEFENSE
TARGET
ATTACK
Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you gain temporary hit points equal to your Constitution modifier (+3). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+3). Level 11: 1[W] + 1d6 + Strength modifier (+4) damage. Level 21: 2[W] + 2d6 + Strength modifier (+4) damage. Fullblade: +7 attack, 1d12+4 damage
ADDITIONAL EFFECTS
Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier (+3). Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you. Fullblade: +7 attack, 3d12+7 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
PH2
AT-WILL POWER
Thor
ENCOUNTER POWER
Page 3
ENCOUNTER POWER
Poison
*
USED
Minor ACTION
vs ATTACK DEFENSE
vs
AC DEFENSE
Effect: The next attack made with the target weapon that hits before the end of the encounter deals an extra ongoing 5 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 20 poison damage). Level 11: Ongoing 10 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 25 poison damage). Level 21: Ongoing 15 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 30 poison damage).
ADDITIONAL EFFECTS
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Miss: Half damage. Effect: You enter the rage of the thunder hooves. Until the rage ends, you can move through one or two enemies' spaces during each of your turns. When you move through an enemy's space, your next attack against that enemy during the same turn deals 1[W] extra damage. Fullblade: +7 attack, 3d12+4 damage
ADDITIONAL EFFECTS
CLASS
LEVEL
BOOK
Dragon 386
CLASS
Barbarian
LEVEL
BOOK
PP
DAILY POWER
DAILY POWER
Thor
Page 4