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Character Sheet

Player Name

Thor
Character Name

1
Level

Barbarian
Class Height Weight Paragon Path Alignment Deity Epic Destiny Adventuring Company Total XP RPGA Number

Human
Race

Medium
Size Age Gender

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

15

CONDITIONAL MODIFIERS

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

18 16 12 10 10 10

STR Strength
Constitution

4 3 1 0 0 0 HIT POINTS

4 3 1 0 0 0

17

FORT 10

10 15

Passive Insight Passive Perception

10 + 10 +

0 5

CON DEX

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL ABIL

SPECIAL SENSES CLASS FEAT ENH MISC MISC

Dexterity

13

REF

10

1
ABILITY: ATT BONUS

INT Intelligence
Wisdom

ATTACK WORKSPACE
Melee Basic Attack - Fullblade
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

WIS CHA

DEFENSE

10 + 1/2 LVL ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 7
ABILITY: ATT BONUS

4
CLASS

3
PROF FEAT ENH MISC

11

WILL 10

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

Charisma

+ 4 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

31
CURRENT HIT POINTS

15
1/2 HP

7
1/4 HP

11
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Fullblade


ABIL FEAT ENH MISC MISC

1d12+4 RACE FEATURES


Bonus Feat - Choose an extra feat at 1st level.
ABILITY: DAMAGE

4
ABIL FEAT ENH MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Bonus Skill - Trained in one additional class skill. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

1d4+4

4 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

Human Power Selection - Choose an option for your human character. Bonus At-Will Power - Know one extra 1st-level attack power from your class.

7 4 1

vs vs vs vs

AC AC AC

Fullblade Unarmed (Melee) Unarmed (Range)

1d12+4 1d4+4 1d4+1

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Barbarian Agility - Gain +1 AC and Reflex when not wearing heavy armor. (+2 at 11th level, +3 at 21st) Feral Might - Choose a Feral Might option. Rageblood Vigor - Swift charge power; temporary hp equal to Con mod (+5 at 11th, +10 at 21st) when you drop enemy to 0 hp Rage Strike - Gain the rage strike power at 5th level
0 3 0 0 0 0 0 0 0 1 0 1 0 0 5 0 0 0 0 5 0 0 0 0 n/a 1 n/a n/a n/a n/a n/a n/a n/a 1 n/a 1 0 0 0 0 0 0 2 0 0 0 0 0 Page 1

FEATS
Weapon Proficiency (Fullblade) - Gain proficiency with the Fullblade. Bogtangle Heritage - Gain bog hunter's poison power, +2 to Nature

5 0 8 0 0 0 2 5 0 0 0 2 5 0 0 0 0
Thor

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

1 0 4 0 0

5 0 5 0 0

1 n/a 1 n/a n/a

0 0 0 0 0

Rampage - Critical hit grants free melee basic attack; once per round, barbarian attack power only

LANGUAGES KNOWN
Common, Elven

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Pressing Strike Howling Strike Recuperating Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Second Wind Swift Charge Avalanche Strike
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Bog Hunter's Poison Thunder Hooves Rage

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND

OTHER EQUIPMENT
Fullblade (E) Hide Armor (E)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 40 gp Stored money: 0 gp Encumbrance: 35 / 180

Thor

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CHARACTER NAME

Thor
PLAYER NAME

Skills 5 0 8 0 0 0 2 5 0 0 0 2 5 0 0 0 0 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX (Trained) (Trained)

Action Point
ADDITIONAL EFFECTS

RACE

Human

CLASS

Barbarian

LEVEL

SCORE ABILITY

MOD

HP 31 Spd 6 Init +1

18 STR +4 16 CON +3 12 DEX +1 10 INT +0 10 WIS +0 10 CHA +0

AC 15 Fort 17 Ref 13 Will 11


Passive Perception

(Trained)

(Trained)

10
PLAY DATA

Passive Insight

15

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Pressing Strike
KEYWORDS

Howling Strike
USED KEYWORDS

Primal, Weapon
*

Primal, Weapon
*

USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION 7 ATTACK

Melee weapon RANGE

Standard ACTION 7 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Effect: Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage. Level 21: 2[W] + Strength modifier (+4) damage. Fullblade: +7 attack, 1d12+4 damage

Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier (+4) damage. Level 11: 1[W] + 2d6 + Strength modifier (+4) damage. Level 21: 2[W] + 3d6 + Strength modifier (+4) damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge. Fullblade: +7 attack, 1d12+1d6+4 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

PH

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

PH2

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Recuperating Strike
KEYWORDS

Swift Charge
USED KEYWORDS

Avalanche Strike
USED KEYWORDS

Primal, Weapon
*

Primal Personal RANGE vs

Primal, Weapon
*

USED

Standard ACTION 7 ATTACK

Melee weapon RANGE

Free ACTION

Standard ACTION 7

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET ATTACK

vs

AC DEFENSE

One creature TARGET

DEFENSE

TARGET

ATTACK

Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you gain temporary hit points equal to your Constitution modifier (+3). If you are raging, the number of temporary hit points you gain equals 5 + your Constitution modifier (+3). Level 11: 1[W] + 1d6 + Strength modifier (+4) damage. Level 21: 2[W] + 2d6 + Strength modifier (+4) damage. Fullblade: +7 attack, 1d12+4 damage
ADDITIONAL EFFECTS

Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Rageblood Vigor: The attack deals extra damage equal to your Constitution modifier (+3). Effect: Until the start of your next turn, any attacker gains a +4 bonus to attack rolls against you. Fullblade: +7 attack, 3d12+7 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

PH2

AT-WILL POWER
Thor

ENCOUNTER POWER
Page 3

ENCOUNTER POWER

Bog Hunter's Poison


KEYWORDS

Thunder Hooves Rage


USED KEYWORDS

Poison
*

Primal, Rage, Weapon


*

USED

Minor ACTION

Melee touch RANGE

Standard ACTION 7 ATTACK

Melee weapon RANGE

vs ATTACK DEFENSE

One weapon TARGET

vs

AC DEFENSE

One creature TARGET

Effect: The next attack made with the target weapon that hits before the end of the encounter deals an extra ongoing 5 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 20 poison damage). Level 11: Ongoing 10 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 25 poison damage). Level 21: Ongoing 15 poison damage (save ends). Each Failed Saving Throw: The ongoing damage increases by 5 (to a maximum of ongoing 30 poison damage).
ADDITIONAL EFFECTS

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Miss: Half damage. Effect: You enter the rage of the thunder hooves. Until the rage ends, you can move through one or two enemies' spaces during each of your turns. When you move through an enemy's space, your next attack against that enemy during the same turn deals 1[W] extra damage. Fullblade: +7 attack, 3d12+4 damage
ADDITIONAL EFFECTS

CLASS

LEVEL

BOOK

Dragon 386

CLASS

Barbarian

LEVEL

BOOK

PP

DAILY POWER

DAILY POWER

Thor

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