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Master Craftsman 25 Crafted all of the items from a single crafting tree. (31) This is missable.

Find all available recipes for one of the three crafting trees (Potions, Runes and Poisons and Bombs). You must then craft each item in that t ree for the achievement to unlock. It is easiest to find the recipes for the Pot ions tree as there are only 6 required recipes. Conversely, there are 9 poison a nd bomb recipes and 20 rune recipes. I have listed the recipe locations for the Potion tree. This is missable as certain recipes are only available during certa in Acts. NOTE: The recipe in the Black Emporium is not necessary for the achieve ment. BLACK EMPORIUM DLC Elixir of Purity: Not required for the achievement ACT I Elfroot Potion: Given to you by Lady Elegant upon venturing into the Lowtown for the first time. Restoration Potion: You must complete the Formari Herbalist Gift Shop Quest in A ct I and buy this from the shop. ACT II Life Ward Potion: You must complete the second Formari Herbalist Gift Shop Quest in Act II and buy this from the shop. Mighty Offense Potion: This recipe can be found in Sundermount. From the entranc e, head past the Dalish camp and take the right path at the fork up the mountain . Go through the cave and take the Mountain Graveyard Exit. When you get back ou tside, go to the right and you will find the recipe in a bone pile. Rock Armor Potion: Can be found in Lowtown during the night only. Go to Gamlen's House and this can be found in a rubble pile to the left. Elixir of Heroism: During the Demanding the Qun quest, as you are fighting your way through Hightown, you will come to an area with a lady in a green dress stan ding over a body dressed in purplish clothing. If you look to your right, you wi ll see a loot-able corpse. The recipe can be found on this body. NOTE: This reci pe requires Ambrosia which can only be obtained in Isabela's Act III companion q uest if you didn't turn her over to the Arishok. Mogul 25 Had 100 or more sovereigns in your purse. (19) Sovereign is another name for gold. If you are doing all of the secondary quests and fully exploring you will be able to obtain this before giving the money to fund the Deep Roads Expedition. The money and experience glitch found under the "Legendary" achievement description can also be done here. It can just as easily be saved until later in the game when you get better equipment to sell.

Crowning Glory 25 Became the viscount of Kirkwall. (27) NOTE: Do any secondary quests, companion quests or any other unfinished business in ACT III before starting "The Last Straw" as there is no turning back after g etting into it. I would also recommend saving the game before doing this as well , so you can reload your save if you miss any achievements. During "The Last Straw" quest at the end of Act III, you will find Orsino and Me redith in a heated debate. When given the option to choose sides while in Lowtow n, you MUST side with the Templars. This achievement will unlock after completin

g this quest.

Dedicated 15 Reached Level 10. (2) See "Legendary".

A Friend in Need 5 Upgraded the armor of one of your party members. (8) The easiest and earliest way to accomplish this is during the "Birthright" compa nion quest that you are able to do with either Bethany or Carver. In order to st art this quest, you must speak to your mother and then surviving sibling in Gaml en's Home after the "A New Home" main plot quest. When you arrive at your ancest ral mansion, you will find the Fereldan Girded Painting (Carver) or the Heirloom Amell Protective Sigil (Bethany) and upon picking it up you will get this.

Enchanter 5 Enchanted an item. (7) Runes are separated into two categories: weapon runes and armor runes. Your firs t opportunity to begin crafting runes comes when you meet a vendor upon your arr ival to Kirkwall. These runes will require particular ingredients in order to be crafted. Once you have the rune in your possession, you must find an Enchanter! (See what I did there?) The enchanter can be found in Hightown during Act I, th e Deep Roads during the Expedition and your estate from Act II onward.

Immigrant 5 Became a resident of Kirkwall. (1) Story related and cannot be missed.

Delver of the Deep 10 Explored the Deep Roads. (6) Story related and cannot be missed.

Birthright 15 Kicked the slavers out of your ancestral mansion. (3) This is missable. After completing the main story quest "A New Home", you must t alk to your mother in Gamlen s House and then speak with your brother or sister to begin the companion quest, "Birthright". Travel to your old estate in Darktown and fight your way to the Vault. Once inside, loot the chests and you will find your grandfather's will to unlock the achievement. See the descriptions for "Gif t Giver" and "A Friend in Need" for how to unlock them all during this quest! NOTE: You must complete this quest before leaving for the Deep Roads or you will have to do it on another playthrough.

Specialized 25 Learned two class specializations. (3)

Specializations grant you access to additional talent trees that you are able to spend your talent points on. You will earn class specializations at levels 7 an d 14. There are a total of 3 specializations for each class and they unlock thei r own special abilities. Unlike in Dragon Age: Origins, there are no specializat ions for your companion characters. Also, you DO NOT need to learn these special izations from specific sources as they are simply given to you. In order for the achievement to unlock, you will need to place at least one talent point into tw o of these specializations. A detailed description of each talent tree and what each ability does can be found HERE.

I Got Your Back 25 Completely upgraded the armor of one of your party members. (12) This achievement requires you to get all of the armor upgrades for a single comp anion. Bethany or Carver DO NOT count toward this achievement because they only have one armor upgrade. Armor upgrade locations for each companion can be found in this guide located HERE.

Legendary 50 Reached Level 20. (32) This is unlocked immediately upon reaching Level 20. You are not required to spe nd the points you have earned for the achievement to unlock. Although not needed to obtain this achievement, there is a glitch that can be used to obtain experi ence and money very quickly. This glitch can be performed using any side-quest t hat doesn t involve a cut-scene to turn in. Save your game before talking to the N PC required to complete the quest. Draw your weapon with and as you are putting your weapon away talk to the NPC. Continue spamming to earn continuous amounts of XP and money. A video demonstrating this can be seen below.

Financier 10 Became a partner in a Deep Roads expedition. (7) This is missable. For this achievement, you must pay Bartrand 50 sovereigns to j oin the Deep Roads expedition. This may require additional exploring and doing s ide quests to obtain. The "Friends in Low Places" side quest becomes available t hrough a letter in Gamlen's house if you have completed 50% of the quests in Act I. If you come across this quest DO NOT accept Dougal s loan because you will NOT get this achievement.

Talented 5 Upgraded a spell or talent. In your character s talent window, where you will allocate your talent points, you will notice that the large diamonds represent new abilities that your class can learn. Next to some of these new talents and spells, you will find smaller diam onds which indicate certain upgrades to these abilities. These upgrades will hav e level requirements, but simply select one of the eligible upgrades and the ach ievement will unlock.

Tag Team 5 Used teamwork to perform a cross-class combo. (9) These combo attacks only require two of the three classes. Certain abilities wil l set your target up for a combo from the other two classes by staggering, disor

ienting or making the enemy brittle. These become much easier to perform at high er levels due to a wider range of abilities being available. You will most unloc k this achievement without even knowing the combos and can be done by watching y our companions fight. For the full list of combos, click HERE.

That Thing Has Legs 25 Found and killed a varterral. (11) This is missable. In order to get this quest, you MUST complete the main story q uest "Blackpowder Courtesy", which can be picked up from the writing desk in you r estate at the start of Act II. After competing this quest, go to Merrill's hom e and speak to her to begin her companion quest "Mirror Image". NOTE: She must be in your active party in order for you to start this quest. Nex t, travel to Sundermount and talk to Keeper Marrethari to start "Honoring the Fa llen". Take the path to the far left of the Keeper to enter the Varterral Huntin g Grounds, where you will eventually encounter the Varterral.

Weapon Master 25 Mastered a weapon style. (5) Simply obtain all talents (with respective upgrades) in one of the weapon-specif ic talent trees. The talent trees that count towards this achievement are Weapon & Shield, Two-Handed Weapon, Dual-Weapon and Archery. If you are playing as a m age, no need to worry; upgrading any of your companion's weapon talent trees com pletely, will earn you this as well.

Unstoppable 50 Completed a full year in Kirkwall without any party member being knocked unconsc ious. (71) Simply complete Act I or II of the story without any party member being knocked unconscious (they are knocked out when their HP bar is fully depleted). If one o f your party members is knocked out, simply reload your last save and you can st ill get this achievement. It doesn't matter how many times you get knocked out, reloading your last save will always work. NOTE: It is possible that this achiev ement will not unlock for you during Act III so do it during Act I or II.

Craftsman 5 Acquired your first crafting recipe. (1) Story related and cannot be missed. Lady Elegant gives you the recipe for the El froot Potion when you first enter the Lowtown, without the need to do anything e lse.

Dragon Slayer 25 Found and killed a high dragon. (20) This is missable. The quest to slay the High Dragon, entitled "Mine Massacre", c an be started in Act III in two different locations depending on what quests you have completed. If you previously completed the "Bone Pit" and "Inside Job" que sts, travel to the Hightown market and speak to Hubert. If you haven t completed t he above quests, travel to the Bone Pit to automatically start the quest. Preparation:

Healing - Although you should always be carrying plenty of potions due to their abundance, I am going to stress the importance of healing on this fight. Make su re Anders (spirit healing mage) is in your party as well, unless you are playing as a healing mage. Party Make-Up - On top of the spirit healer, you will need a traditional tank to hold the High Dragon s attention as he outputs serious melee damage. A mage with talents in Arcane or Elemental will provide much needed damage output. Equipment - cold weapon enchantments and fire resistance runes will be beneficia l Stage #1: Ground Attack The dragon will remain on the ground in this stage and c an easily be attacked by a warrior specialized for it. Spread the rest of your p arty out to avoid the tail and any frontal attacks. Stage #2: Dragonlings The dragon will take to the air and sit on a perch above t he battlefield. Dragonlings will begin to attack as the High Dragon rains down f ireballs at your party. Keep everyone spread out again as the fireballs do AoE d amage when they hit the ground. Keep two of your party members (preferably the w arrior and rogue) on dragonling duty while your caster s bombard the dragon. Once the dragonlings are defeated, the High Dragon lands and the cycle begins ag ain. Repeat the above strategy until you emerge victorious and the achievement i s yours. A video can be found below.

Exorcist 25 Found and killed the undying Xebenkeck. (38) This is missable. Do this immediately upon returning from the Deep Roads Expedit ion at the start of Act II because it will be unaccessible later on. If you you spared Idunna s life during the "Enemies Among Us" quest, you will find the letter at the Writing Desk in your estate. If Idunna died, you must interact with the evil tome at the Chantry or Viscount Keep to start the quest. You must find a to tal of 5 evil tomes (2 in Kirkwall and 3 in the Free Marches), unless you starte d the quest via the latter option, then you only need to find four. NOTE: When you interact with each tome, you MUST choose the option to destroy it . Evil Tome Locations The Chantry - Upon entering, head up the left stairs and it will be on a table t o the left. Viscount s Keep - In the back of the Keep that was previously locked during Act I. Can be found on a bench to the left of the large square room. Bone Pits On the far east side of the Bone Pits, you will find an entrance to th e "Cave". Wounded Coast The entrance to the Dank Cave can be found by taking the right (we stern) path upon entering Wounded Coast. You want to take your third Southern pa th (first two are dead ends) and you will see the entrance. Sundermount This tome can be found in the Abandoned Thaig, which can be accessed by travelling to Sundermount. Once there, head past the Dalish camp and take th e left path and you will see the "Recently Opened Passage". Head inside and foll ow to quest marker. After destroying all five evil tomes, travel to Darktown and enter the Evil Pit, which is located to the left immediately upon entering Darktown. Make sure you have a rogue with you as you will need one to unlock a door. You need to progres s through the lair to find the Fell Grimoire. Finalize your party and prepare fo r battle. Interact with the Fell Grimoire and read it for two attribute points. You will now fight Xebenkeck and his minions. Emerge victorious for the achievem

ent.

Demon Slayer 25 Found and killed the ancient demon, Hybris. (27) This is missable. The scrolls for this quest can only be collected in Act III. Y ou must collect the three scrolls and complete the respective aspect quests: Wounded Coast: If entering the Wounded Coast from the main entrance, head down t he dead end to the South of the entrance to find the scroll. Return to the main path and continue south. The path eventually turns and begins running east to we st. Continue along and take your second right. As you head down this branch, you will be attacked by multiple groups of Corpses and finally Medan. After killing Medan, the quest will be completed. Sundermount #1: Found on the path leading from the Sundermount s entrance to the D alish elf camp. After collecting the scroll, pass through the Dalish camp and ta ke the right at the fork by Keeper Marethari. As you proceed up the hillside, yo u will come to a campfire and be attacked by a large group of shades and an Arca ne Horror. Defeat them to complete the quest. Sundermount #2: Directly behind (North) this campfire where you were attacked is a wall. You will find the final scroll behind this wall. Continue up the mounta in and enter the cavern. Exit the cavern through the Mountain Graveyard exit and take a right to continue up the mountain. Pass the loot-able graves and altar a nd you will be attacked by the demons Gifre, Bysmor and Beacon. Defeating them w ill complete this final scroll quest. After finding the three scrolls and completing their associated quests, you will unlock the journal entry for "Awiergan Scrolls: Pride Unbound". You must now he ad to the Hidden Dungeon in Darktown. If you toggle labels, it is marked on the map as Hidden Lair. It can be found in the northeast part of town, south of Ande r's clinic. If you are looking at the change party station outside of Ander's cl inic, turn around and the entrance is the tilted ladder by the lantern.

Chantry Historian 25 Found all four chapters of "The History of the Chantry," by Brother Genitivi. ( 15) This is missable. Chapters 1, 2 and 4 can be found by visiting the Chantry durin g each Act. I recommend that you make visiting the Chantry your priority upon st arting each Act so that you do not forget to do this. NOTE: Chapter 3 is missable and is only available during the quest "Following th e Qun" during Act II. After traveling to the Chantry at night, you will encounte r a cut-scene where you discover Saemus' fate. Immediately after the cut-scene e nds, use your targeting wheel by pressing to pause combat. The book will be on the podium overlooking the ground level of the Chantry. Select it with the targe ting wheel to pick it up. You may also be able to grab it in between breaks in t he combat if you missed it the first time, but it will be more difficult. If you are unable to pick it up before the cut-scene begins, simply reload your last a utosave and try again.

A Worthy Rival 25 Earned the Arishok's respect. (15)

This is missable. You will need to gain the respect of the Arishok before the en d of the Demands of the Qun main quest. In order to gain maximum respect from the Arishok, always tell him the truth and pick the top right option (green leaf). Y ou should also make the following key choices (quest names are indicated in red) : After completing "Blackpowder Courtesy" you will speak to Viscount Dumar, follow ed by Seneschal Bran in Viscount Keep. He will give you "Offered and Lost". Inst ead of setting out to complete this quest right away, travel to the Qunari Compo und on the Docks and speak to the Arishok. Pick the dialogue option "Your delega te is missing" to earn a great amount of respect. "Offered and Lost": At Ser Varnel's Refuge, after you kill Varnel you will engag e in conversation with Viscount Dumar. During this conversation select the dialo gue option Do not hide it. He ll know . After completing "Offered and Lost", return to the Arishok and speak to him, cho osing all of the honest and respectful answers. The achievement should unlock af ter this conversation, but if not continue to Step 4 and you will definately hav e it. "Demands of the Qun": After completing "To Catch A Thief" you will visit the Ari shok at the docks. During this cutscene about the relic, select the dialog optio ns "Isabela has it" and "Yes it is" and the achievement should unlock.

Great Minds Think Alike 50 Earned the friendship or rivalry of four party members. (21) In order to get both the Rival and Friend achievements, make one companion a riv al or friend, and then make four others the opposite. This achievement requires you to earn four friendships or 4 rivalries with your party members. Bethany or Carver count toward this achievement, even after they have left your party for g ood. NOTE #1: In order for a companion to count toward this achievement, you must rea ch 100% on the rivalry or friendship bar. Simply unlocking the companion's speci al friendship/rivalry ability is not enough. NOTE #2: You can t mix and match friendships and rivalries. You must have four of one or the other. General tips can be found below: Companion Quests: Doing companion quests will be the majority of what factors in to your relationship with your companions. Conversation: Take in to consideration their personalities when you speak with t hem. How you speak about party members not currently in your party still effects how they think of you. Actions: When taking your party members on missions with you, you must consider how they will react to the decisions you make. Click HERE to see how your decisions in every companion quest affects your relat ionships.

Friend 25 Earned the friendship of one of your party members. (3) See "Great Minds Think Alike".

Rival 25 Earned the rivalry of one of your party members. (12)

See "Great Minds Think Alike".

Romantic 25 Completed a romance with one of your party members. (30) General Process: While this process doesn't hold true for all companions, it is the basic outline for most of them. Achieve 50% friendship or rivalry, flirt wit h your companion before doing their mid-stage companion quest, visit your estate at night, flirt with them again and invite them to move in. Reach 100% rivalry or friendship. See Post #8 of my companion guide HERE for the specific steps for each character. Final step: Visit them in the Gallows Prison in Act III. General Tips: ALL companions will romance with male or female Hawke, except Sebastian. Also un able to romance Varric as either male or female Hawke. Visit your estate at night to increase your chances of flirting with them. Inquire about living together when given the option to do so. Romance one party member at a time to increase your chances of success. Romances can only be had at maximum rivalry or friendship AFTER doing the respec tive 100% companion quest. Give them their specific gifts & and get their armor upgrades to aid in this. Epic 50 Completed Dragon Age II twice, or completed it once with a save imported from Dr agon Age Origins. (69) Either play the game through completely twice or during the character creation p rocess in the Prologue, import a save from Dragon Age: Origins. NOTE: You can im port an incomplete save game file from Origins and still get this achievement.

Champion of Kirkwall 20 Completed Dragon Age II. (4) Story related and cannot be missed. It will unlock after completing the main sto ryline. The outcome of the story does not effect this achievement.

Mercenary 10 Allied yourself with the mercenaries upon arriving in Kirkwall. (4) See "Nefarious".

Nefarious 10 Allied yourself with the smugglers upon arriving in Kirkwall. (1) This is missable. When you arrive in Kirkwall, you will meet up with your uncle, Gamlen. After you are done talking with him, SAVE your game. Seek out either An thenril to the north to ally with the smugglers or Meeran to the southeast to al ly with the mercenaries. After completing the specific task, the achievement wil l unlock. Simply reload your save and complete the quest for the other faction.

Flirtatious 5

Flirted with one of your party members to begin a romance. (3) This achievement isn't possible to obtain until after you do your companions fir st major companion quest in Act II. Whenever you are given the "Heart" dialog op tion, make sure to select it. Do the party members companion quest, travel to yo ur estate at night with them in your party, and then flirt with them and you sho uld get this easily. See "Romantic" for more information.

Mass Exodus 25 Reached Kirkwall with each character class across multiple playthroughs. (7) This will obviously take multiple playthroughs to complete and will be the very last achievement you should get. It won t take very long to get to Kirkwall so it isn t too much of an inconvenience. After your full playthrough, select one of the remaining two classes and reach Kirkwall (Play through to your arrival at the g ates of the Gallows with all the refugees). Do this again with the remaining cla ss to unlock the achievement.

Knowledgeable 25 Unlocked 100 codex entries. (5) This is easily obtainable on your first playthrough during Act I. Codex entries will be discovered by looting corpses, thoroughly searching your surroundings (c rates, bookshelves and lying about) and through conversation with other characte rs.

Treasure Hunter 25 Opened 50 chests. (7) This is another easily obtainable achievement that you should have no trouble ge tting. Rubble piles, containers and chests found throughout the game world contr ibute to this. The chests dropped from your slain enemies also counts toward thi s. It helps to always have a rogue in your party so that you can pick all the lo cked chests you come across, but it definitely isn't necessary.

Darkness Falls 5 Toggled the map from day to night. (8) On the world map, simply hit the once to toggle the map from day to night.

Explorer 5 Left Kirkwall to explore the outlying regions. Story related and cannot be missed.

Spelunker 25 Visited 10 caves in Kirkwall and the surrounding area. (5) If you are fully exploring, doing all companion quests and secondary quests, you will easily have this achievement during Act II.

Full House 10 Recruited four party members.

This achievement is much easier than its Dragon Age: Origins counterpart and can t be missed. For how to recruit the optional companions click HERE.

Friends in High Places 15 Met Grand Cleric Elthina, Viscount Dumar, Knight-Commander Meredith, and First E nchanter Orsino. (4) Story related and cannot be missed. This achievement will unlock as you are figh ting through Hightown during the "Demanding the Qun" quest.

Gift Giver 5 Gave a gift to one of your party members. (9) Simply give a gift to one of your party members. The easiest and earliest way to accomplish this is during the "Birthright" companion quest that you are able to do with either Bethany or Carver. In order to start this quest, you must speak to your mother and then surviving sibling in Gamlen's Home after the "A New Home " quest. After entering the Vault, search all of the chests and you will find To brius's Documents (Carver) or a Portrait of Your Mother (Bethany), which can be given to them when you return to Gamlen's Home. All other gift locations can be found HERE under the appropriate section.

Supplier 25 Found every variety of crafting resources. (67) There are a total of 12 crafting ingredients. For this achievement you will need to collect EVERY ingredient in the game world during each Act (total of 66 ingr edients). NOTE: If you miss any ingredient in the game world, check the Black Em porium during the next Act to see if you can purchase it. Your current inventory of ingredients can be found at any potion, rune, or poison & bomb "store" or yo ur estate (Gamlen's House in Act I and Hawke's Estate in Act II and III). IMPORTANT: Before doing the "Demands of the Qun" quest, make sure Isabella is at least 50% friendship/rivalry, you have done her Act I and II companion quests & her 50% companion quest entitled "Questioning Beliefs". DO NOT choose to hand h er over to the Arishok or Ambrosia will be unobtainable. ACT I: 3 Deathroot, 5 Deep Mushroom, 6 Elfroot, 1 Embrium, 1 Glitterdust, 5 Lyri um, 1 Orichalcum, 4 Silverite, 3 Spindleweed ACT II: 2 Deathroot, 3 Deep Mushroom, 2 Elfroot, 4 Embrium, 4 Glitterdust, 3 Lyr ium, 4 Orichalcum, 2 Silverite, 2 Spindleweed ACT III: 1 Ambrosia, 1 Deathroot, 1 Deep Mushroom, 1 Dragon's Blood, 1 Elfroot, 1 Embrium, 1 Felandaris, 1 Glitterdust, 1 Lyrium, 1 Orichalcum, 1 Spindleweed A guide with the locations of all of these ingredients with picture maps can be found HERE.

Archeologist 50 During each year in Kirkwall, discovered 3 secret messages from the Band of Thre e. (55) The achievement requires that you find three special codex in each Act for a tot al of 9. They will all appear in your journal, under the Enigma of Kirkwall entr

y in the Lore section. Check this to see how many you have discovered. Click HER E for a picture guide to the locations of these. * - Indicates messages that are only available through secondary quests. ACT I Lowtown (Night) - You can find the Elven Alienage in the northeastern most point of the map. In it is in the back corner, behind the big tree, located directly behind the sewer grate. The Gallows - When you return to the Gallows for "The Wayward Son" quest, look t o the very North, in a pile of bricks before a gate. The Bone Pit * - In order to gain access to the Bone Pit during Act I, you must complete your "Birthright". After the main story quest "A New Home" speak to you r mother in Gamlen's Home, then speak to your sibling in order to get this quest . After completing it, you will find Bone Pit as a letter on your desk. Once in the Bone Pit, travel to the Southeast dead end and you will see it before the br oken train tracks. Viscount's Keep - This Enigma will not physically appear in your game world, but it DOES exist. After entering Viscount's Keep, head up the left stairs and into the next room. You will see two Guards in front of one door and to the left of them stands Seneschal Bran. Enter through the open door to his left, and on the right wall you will see two pictures separated by a red vase. The enigma will be in the bottom corner of the right picture. Simply go to the area and spam to p ick it up. ACT II Chantry - Head up the right most stairs to the top level and the book will be to the right on top of the table in front of the fireplace. The same location wher e History of the Chantry was in Act I. Darktown - Head up the first set of stairs and then take the next set of stairs on your right. Continue toward the "Leave Area" icon on your mini-map and you wi ll see it straight ahead (Leave Area is on your right). Docks - Upon entering the docks, head up the stairs to the left by the change pa rty station to enter the Qunari Compound. After passing through the gates head u p the left side of the stairs to find it. Gallows Dungeon * - This dungeon can only be accessed during Anders' "Dissent" c ompanion quest. Like all Act II companion quests, you must complete "Blackpowder Courtesy" first. Then visit Anders' clinic with him in your party to start Diss ent. Once in the Gallow's Dungeon, progress until you encounter a cut-scene with a group of Templars harassing a mage. After it is over, continue up the stairs. The exit door back to Darktown will be in front of you. Instead of leaving, go to the right and down the northern dead end (the one that looks like a rabbit he ad on your mini-map) to get this. ACT III All of these are found during the quests listed below: Justice - You must complete Anders' Act I and II companion quests in order to ge t this. After starting the quest travel through Darktown to the Sewers. Once you enter, travel to the southern most room, where one of the waypoint markers is l ocated. Before going up the stairs to collect one of the Sela Petrae deposits, l ook in the small alcove to the left to find this. On The Loose - After entering the Templar Hall, go into the hallway where the wa ypoint marker is (it will be the only door you can go through from the main area ). Continue down the hallway and enter the second door on your right (the one af ter the waypoint marker). If you turn around and face the door you came through, the enigma is in the torch to the right of the door. Gamlen s Greatest Treasure - Travel to Lowtown and then to Gamlen's House and pick up the crumpled note on the table in front of him. Then speak to Gamlen to get this quest. During the quest you will be asked to head to Smetty's Fish Guttery

at the Docks (Night). Once you are inside the Fish Guttery, head to the left and down the ramp to find this in a pile of rubble between the two boats. The Last Straw - Located on the docks during this quest. NOTE: Do everything you want to do in Act III before this quest as there is no turning back once you ge t into it. After your decision to side with the mages or templars in Lowtown, yo u will enter the docks. Go down the stairs and you will see corpses on the groun d and a giant statue holding a torch. After fighting a bunch of shades and a Pri de demon, look by the red boxes to the right of the statue to find this.

Tale Within a Tale 5 Listened to Varric begin his tale of the Champion of Kirkwall. (7) Story related and cannot be missed. Secret Achievements Stone Cold 5 Defeated the rock wraith on your expedition into the Deep Roads. (3) Story related and cannot be missed. Strategy: The four pillars in this room are the key to success here. The biggest ability in the Rock Wraith's arsenal, Arcane Blast can be completely avoided by using these pillars to get out of the wraith's line of sight. You can tell when the boss is ready to use this ability because he begins to suck in all the air in the room. As it is resistant to mostly all attacks, the best time to attack i t is when it's core is exposed (he appears to be broken into pieces and his red core is showing). He will also summon Profane, but they are fairly weak and can be easily handled with area of effect abilities.

King of the Hill 10 Defeated the Arishok. (15) This is missable. Doing this quest is the point of no return for Act II so make sure you complete anything else you would like to do before proceeding. During t he quest "Demands of the Qun", you will encounter two separate scenarios based o n whether or not you completed the companion quest for Isabella: Completed 50% Companion Quest: Isabella will return and you have the option to h and her over to the Qunari or defend her. You MUST defend her in order to fight the Arishok. Choosing to hand her over without violence will cause you to miss t he achievement. Uncompleted 50 % Companion Quest: With Isabella out of the picture, the Arishok will ask you how you want to resolve the conflict. Select On the battlefield for a one-on-one duel (toughest option). You can also choose to battle him with your party by selecting "By returning the book" followed by "When you put it that way ". DO NOT choose "We can work this out" because the achievement will not unlock. Strategy for this fight can be found in the video below:

Conqueror 15 Defeated Meredith, knight-commander of Kirkwall's templars. (5) Story related and cannot be missed. Strategy for the final boss fight can be see n in the video below:

Arcane Defender 25 Sided with the mages five times. (25) See "Mage Hunter".

Mage Hunter 25 Sided with the templars five times. (13) There are seven quests throughout the course of the game that let you side with either the mages or the templars. You will need to choose a faction and pick to side with them in 5 of these 7 quests. These 2 achievements CAN be done in the s ame playthrough if you properly utilize your saves. * - Indicates secondary quest ACT I: Side with one faction twice and the other faction once (ex. Mage - 2, Tem plars - 1) Wayward Son: Mage - Send Feynriel to the Dalish. [OR] Templar - Send Feynriel to the Circle. Act of Mercy: Mage - When speaking with Grace, agree to kill Thrask. [OR] Templa r - Refuse to help Grace. Enemies Among Us: Mage - Let Keran stay in the Templars. [OR] Templar - Get Kera n expelled from the Templars. ACT II: Side with the faction that you only sided with once in the Act I quests. You should now have sided with each faction twice. NOTE: Do the "Night Terrors" quest right before you do the "Demands of the Qun" quest and IMPORTANT: Make su re you save after completing it. * Night Terrors: Mage - Encourage Feynriel to control his abilities. [OR] Templa r - Turn Feynriel Tranquil. ACT III: Side with the same faction for all three quests. This should unlock the achievement for one side. Then simply reload your save game after the Night Ter rors quest and do the same for the other faction to get both of these achievemen ts in one playthrough. Showdown: Not exactly a quest, but during the opening cutscenese of Act III, aft er finishing defeating the Arishok for Demands of the Qun, select the following dialog options: Mage - "Orsino is right". [OR] Templar - "Meredith is right". On the Loose: When speaking to Emile in the Hanged Man Inn: Mage - "I could let you go". [OR] Templar - "Turn yourself in". Best Served Cold: Mage - Select "Kill them all" when speaking with Cullen. [OR] Templar - Select "Give Samson another chance". DLC: The Exiled Prince Cost: 560 MSP Achievements: 5 Points: 130 Avenged 25 Confront the culprit behind the Vael family's murder. (12) You must complete Sebastian's first companion quest to gain access to his second companion quest, "Repentance". It will be available from the start of Act II. H anding this quest in will net you this achievement. NOTE: Sebastian's gift for "Memento" can be found during this quest in the Harim ann Estate and a glitch to gain 100% rivalry quickly for "Loyalty of the Prince" can be done at the end of the quest. See the specific achievements for details.

Cloak and Dagger 25 Meet secretly with the agent of the Divine (12) You must complete his final companion quest "Faith" during Act III, after comple ting his Act I and II companion quests, in order to unlock this.

Loyalty of the Prince 30 Earn either a friendship or rivalry with Sebastian. (18) A glitch exists where you can gain 100% rivalry and this achievement very quickl y at the end of the "Repentance" quest. At the end of the quest, return to the C hantry, but DO NOT speak with Sebastian to end the quest. Instead, speak to High Cleric Elthina standing next to him. Pick the dialog option "You're useless." t o gain +5 rivalry points with Sebastian and Aveline. You can speak to her again and get +5 rivalry points as many times as you would like. Keep doing this until the achievement pops.

Memento 25 Give Sebastian a family heirloom. (10) Sebastian's gift can be found during his "Repentance" companion quest. You will travel to Harimann Estate. Progress through the mansion until the cut-scene. Whe n the cut-scene ends, a waypoint marker will appear on your map. The gift can be found on a corpse in the wine cellar in the room with the exit into the dungeon . Speaking to Sebastian and doing the gift dialog will unlock this achievement.

Secret Achievements Retribution 25 Dealt with the mercenaries that killed the Vael family. (44) This achievement unlocks for completing the first companion quest for Sebastian entitled "Duty". Upon first venturing near the Chantry, a cut-scene will begin i ntroducing you to Sebastian. After it ends approach the Chanter's Board to pick up this quest. After completing the quest objective, return to the Chantry and s peak with Sebastian to unlock this achievement.

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