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Surface TUTORIAL: About Pro/ENGINEER Wildfire Boundary Blend Feature TUTORIAL: About Pro/ENGINEER Wildfire Boundary Blend Feature

Version: Pro/E Wildfire, Wildfire 2.0, Wildfire 3.0, Wildfire 4.0 Boundary blend is an advanced surfacing tool in Pro/ENGINEER. Starting from Pro/E Wildfire, boundary blend has enhanced with new dashboard interface.

Boundary blend allows you to create a quilt from boundaries in one or two directions (U & V). The minimum curves / edges for one direction boundary blend quilt are 2 and the minimum curves / edges for two direction boundary blend quilt are 3. Apart of that, internal curves let you to create smooth boundary blend quilt thru the internal curves. Read more... TUTORIAL: Create Boundary Blend Surface with Inner Boundaries in Pro/E Wildfire TUTORIAL: Create Boundary Blend Surface with Inner Boundaries in Pro/E Wildfire Version: ProE Wildfire, Wildfire 2.0, Wildfire3.0, Wildfire 4.0 Boundary blend is one of the advanced surface features (parametric surface) in Pro/ENGINEER. Boundary blend feature can be created from 2 boundaries / curves and onwards. This tutorial show you on how to create boundary blend surface from 4 boundaries and 2 inner curves.

Read more... TUTORIAL: (New Feature) Remove Surface in Pro/ENGINEER Wildfire 4.0 TUTORIAL: (New Feature) Remove Surface in Pro/ENGINEER Wildfire 4.0 Version: ProE Wildfire4.0 Remove Surface is a new feature in Pro/ENGINEER Wildfire 4.0. It is used to remove unwanted surfaces / solid in ProE part file including the imported part from IGES and STEP file.

This tutorial shows the steps on removing the rib in an imported igs file. Download the IGES file used in the following remove surface tutorial here (IGES file for ProE Remove Surface Tutorial). Read more... TUTORIAL: Create Boundary Blend Surface with 3 Boundaries in Pro/E Wildfire

TUTORIAL: Create Boundary Blend Surface with 3 Boundaries in Pro/E Wildfire Version: ProE Wildfire, Wildfire 2.0, Wildfire3.0, Wildfire 4.0 Boundary blend is one of the advanced surface features (parametric surface) in Pro/ENGINEER. Boundary blend feature can be created from 2 boundaries / curves and onwards. This tutorial walks you thru the steps on how to create a boundary blend quilt / surface for 3 boundaries in Pro/ENGINEER Wildfire.

Download the ProE part file used in the following boundary blend tutorial here (ProE boundary blend with 3 boundaries file). Read more... TUTORIAL: Create Boundary Blend Surface with 4 Boundaries in Pro/E Wildfire TUTORIAL: Create Boundary Blend Surface with 4 Boundaries in Pro/E Wildfire Version: ProE Wildfire, Wildfire 2.0, Wildfire3.0, Wildfire 4.0 Boundary blend tool interface has been modernized in Pro/ENGINEER since the 1st version of ProE Wildfire. The GUI is now consolidated in the Wildfire dashboard and it comes with powerful light weight preview. Boundaries selection and other options of the boundary blend tool also become flexible and interactive. Boundary blend is categorized under the advanced surface feature (parametric surface) in Pro/ENGINEER. From its name, boundary blend surface, we can roughly know that it is a surface which is blended from the boundaries. You can create boundary blend feature from 2 boundaries / curves and onwards. There are a lot of options and tricks which you can play around with. This tutorial walks you thru the steps on how to create a boundary blend quilt / surface for 4 boundaries in Pro/ENGINEER Wildfire.

This tutorial is good to use as the introduction to boundary blend feature and it should be the first tutorial to take if you dont know anything about ProE boundary blend feature. TUTORIAL: Create Boundary Blend Surface with 4 Boundaries in Pro/E Wildfire TUTORIAL: Create Boundary Blend Surface with 4 Boundaries in Pro/E Wildfire Version: ProE Wildfire, Wildfire 2.0, Wildfire3.0, Wildfire 4.0 Boundary blend tool interface has been modernized in Pro/ENGINEER since the 1st version of ProE Wildfire. The GUI is now consolidated in the Wildfire dashboard and it comes with powerful light weight preview. Boundaries selection and other options of the boundary blend tool also become flexible and interactive. Boundary blend is categorized under the advanced surface feature (parametric surface) in Pro/ENGINEER. From its name, boundary blend surface, we can roughly know that it is a surface which is blended from the boundaries. You can create boundary blend feature from 2 boundaries / curves and onwards. There are a lot of options and tricks which you can play around with. This tutorial walks you thru the steps on how to create a boundary blend quilt / surface for 4 boundaries in Pro/ENGINEER Wildfire.

This tutorial is good to use as the introduction to boundary blend feature and it should be the first tutorial to take if you dont know anything about ProE boundary blend feature. Download the ProE part file used in the following boundary blend tutorial here (ProE boundary blend with 4 boundaries file).

1. Open the downloaded boundary_blend.prt file and resumes the suppressed features.

2. To activate the boundary blend command, hits the boundary blend icon from the default icon list or alternatively click Insert > Boundary Blend Tool from the top menu.

The boundary blend dashboard appears.

3. By default, you are requested for the 1st direction boundaries / curves input. Pick the curves as shown in the image below. You should notice that ProE boundary blend tool comes with the light weight preview which shows you the result before complete the steps.

4. Next, we are going to make input for the 2nd direction boundaries. Before that, press and hold the RMB, choose Second Direction Curves from the context sensitive drop down menu.

5. Pick the 2nd direction curves as shown in the image below. Again, ProE boundary blend light weight preview help you to predict the result.

6. We are done with the tutorial, click the check mark to confirm.

on the boundary blend dashboard

TUTORIAL: About Pro/ENGINEER Wildfire Boundary Blend Feature TUTORIAL: About Pro/ENGINEER Wildfire Boundary Blend Feature Version: Pro/E Wildfire, Wildfire 2.0, Wildfire 3.0, Wildfire 4.0 Boundary blend is an advanced surfacing tool in Pro/ENGINEER. Starting from Pro/E Wildfire, boundary blend has enhanced with new dashboard interface.

Boundary blend allows you to create a quilt from boundaries in one or two directions (U & V). The minimum curves / edges for one direction boundary blend quilt are 2 and the minimum curves / edges for two direction boundary blend quilt are 3. Apart of that, internal curves let you to create smooth boundary blend quilt thru the internal curves. Read more... TUTORIAL: Pro/ENGINEER Wildfire Axis Pattern (Circular Pattern) TUTORIAL: Pro/ENGINEER Wildfire Axis Pattern (Circular Pattern) Version: Pro/E Wildfire 2.0, Wildfire 3.0, Wildfire 4.0

This tutorial shows you the steps how to create a circular pattern using the axis type pattern in Pro/ENGINEER Wildfire 2.0, Wildfire 3.0 and Wildfire 4.0. Download the ProE part file used in the following axis pattern tutorial here (ProE file: axis pattern start.prt ). Read more... TIPS: Pro/ENGINEER Wildfire edge_display_quality config.pro option TIPS: Pro/ENGINEER Wildfire edge_display_quality config.pro option Version: ProE 2001, Wildfire, Wildfire 1.0, Wildfire 2.0, Wildfire 4.0

edge_display_quality = Low

edge_display_quality = Very High edge_display_quality config.pro option controls the edge display quality for wireframe and hidden-line in Pro/E. The values for edge_display_quality config.pro option are Low - Decreases tessellation from normal Medium * - Normal quality of edge display. High - Increases tessellation by 2. Very_high - Increases tessellation by 3. * default value Setting the value to Low will speed up the display but scarifying the display quality. Very High value gives you smooth edge but it consumes more graphic memories.

TUTORIAL: Surface Modeling in Pro/E Wildfire Surface Free Form (Bottle Tutorial 2) TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire Surface Free Form (Bottle Tutorial Part2) Versions: Pro/E Wildfire, Wildfire2.0, Wildfire3.0 The 2nd tutorial of the Bottles Surface Modeling for Pro/ENGINEER Wildfire covers the Fill / Flat Surface tool (basic surface modeling tool) and Surface Free Form tool (Advanced

Surface tool). In this tutorial, we are going to create the dome shape surface at the top part of the bottle. You can use the model continue from the Bottles Surface Modeling tutorial (Part1) or download the file used in this tutorial Part2 (bottle_02.prt). Click here to download bottle_02.prt 1. Open the bottle_02.prt and resumes the suppressed features. The model should looks like image shown below. (Skip this step if you are continuing developing from Bottles Surface Modeling tutorial - Part1)

2. We are going to create a fill surface from an existing sketch. Click Edit > Fill to activate the Fill Surface tool and then pick the top sketch (Sketch 1) from the screen. Your model should looks like the image shown below by now. (** click to see more on the Fill Surface tutorial )

3. Next, we will be using the Surface Free Form tool to make the flat surface into a dome shape surface. Click Insert > Advanced > Surface Free Form to start the Surface Free Form command.

4. Surface Free Form Dialog box appears. Select the Fill / Flat Surface created earlier as the Base Surface.

5. At the message area, the system is now requesting the number of control curve in UV direction. You will need to input twice which is for U direction and V direction respectively.

6. Next, the Modify Surface dialog box appears for you to manipulate the surface control curve.

The Fill / Flat surface is now comes with grid and control points for manipulation.

7. Select and drag the control point as shown below (Normal Direction). When you are done, press the Check button to confirm.

8. A new dome surface will be created as shown in the images below.

9. Next, hide the Fill Surface feature to make the model looks neat. Besides, unhide the Sketch 3 feature which is been set hidden during the fill surface creation.

10. The model should looks like this upon completion of this tutorial.

TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire Revolve (Bottle Tutorial 1) TUTORIAL: Surface Modeling in Pro/ENGINEER Wildfire Revolve (Bottle Tutorial 1) Versions: Pro/E Wildfire, Wildfire2.0, Wildfire3.0 This tutorial is the 1st step of the Bottles Surface Modeling tutorial for Pro/ENGINEER Wildfire. The feature covered in this tutorial is Revolve, a basic surface modeling tool. Revolve feature has been modernized since the first ProE Wildfire version. Revolve dashboard will appears when you activate the revolve command. Options on revolve dashboard include protrusion, surface, thin protrusion and cut (remove material). This tutorial, we are going to create a revolve surface. Click here to download the file used in this tutorial. 1. Open the bottle_01.prt and resumes the suppressed features. The model should looks like image shown below.

2. To create revolve surface, click insert > revolve options in the revolve tool dashboard.

. After that, click the surface

3. Next, press and hold the right mouse button (RMB), select Define Internal Sketch from the pops up menu.

4. Select the CTR_TOP plane as the sketching plane and DTM2 for sketch orientation plane. When you are done, hit the sketch button or press the middle mouse button (MMB) to start the sketch.

5. Draw lines and dimension the sketch as shown in the image below

6. Click the check button to confirm the sketch. You should get the light weight preview for the Revolve Surface by now.

7. Next hit the check button

on the dashboard to confirm the revolve surface.

TUTORIAL: Advanced Surface in Pro/E Wildfire General Blend (Bottle Tutorial 3) TUTORIAL: Advanced Surface Modeling in Pro/E Wildfire General Blend (Bottle Tutorial 3) Versions: Pro/E 2001, Wildfire, Wildfire2.0, Wildfire3.0 We are going to create the surface for the bottom part of the bottle in this tutorial. This surface is a dome shape surface as well but instead of Free Form Surface, we are going to use the General Blend feature tool to create. General Blend tool is still using the pre-Wildfire interface. So users who start using ProE on Wildfire version may feel that it involved of many clicks and steps. Note that you can create a Free Form Surface by simply drag a control point however the boundary / edge is not controllable in the Surface Free Form tool. The boundary of the bottles bottom surface must be on a flat plane so that it can stand stable. (** ProE ISDX or Style features are able to create a free form surface with boundary control. This is an additional module which is not comes with the ProE standard package. Surface Free Form tool is refer to the tool under the Insert > Advanced menu.) You can use the model continue from the previous Bottles Surface Modeling tutorial or download the file used in this tutorial by clicking here Part3 (bottle_03.prt ).

1. Open the bottle_03.prt and resumes the suppressed features. The model should looks like image shown below. (Skip this step if you are continuing developing from previous Bottles Surface Modeling tutorial)

2. Click Insert > Blend > Surface to start the Blend Surface tool.

3. In the Blend Options menu manager, choose General, Regular Section, Sketch Section and Done.

4. The Surface: Blend, General Dialog box appears. Pick Smooth, Open Ends and Done from the Attributes menu manager to continue.

5. The system is now requesting for the sections sketching plane. Pick Datum Plane DTM1 as the sketching plane.

6. The next step is a very important step. You will need to define the sketch plane direction which will determine the blend direction. Make sure that the arrow is pointing up as shown in the image below.

7. Next, click Default for the Sketch View orientation and you will be entering the sketch mode

With the Sketch References dialog box open, add the end vertex of TRAJECTORY as the additional sketch references.

8. Next, place a coordinate system click the Use Edges tool

on the reference point (IMPORTANT!). After that,

to get a section from Sketch2.

When you are done, click the Sketch Check icon to continue. At the message area, the system is now requesting the rotating angle for the following section. You will need to input three times for X, Y and Z axis respectively. For this tutorial, just accept the 0.00 value for three times.

9. This time, you will be entering a sketch environment without any sketch references. Place a coordinate system and a point on it (shown below). General Blend is basically using the coordinate system as the reference for sections.

When you are done, click the Sketch Check icon

to confirm the 2nd Section.

10. Since that we are creating a Blend from a section to a point, there will not be any section in conjunctional. The system is now requesting for the Cap Type input. Pick a Smooth Cap Type for this case.

11. At the message area, input the section 2 depth for the General Blend. The depth used in this tutorial is 3.5. You can also enter some other number to give a try.

12. The model should looks like this upon completion of this tutorial.

TUTORIAL: Advanced Surface in Pro/E Wildfire Swept Blend (Bottle Tutorial 4) TUTORIAL: Advanced Surface Modeling in Pro/E Wildfire Swept Blend (Bottle Tutorial 4) Versions: Pro/E 2001, Wildfire, Wildfire2.0 In this tutorial, we are going to create the bottles body surface using Swept Blend tool. This tutorial is created mainly for Pro/E version 2001, Wildfire and Wildfire2.0 which are still using the pre-wildfire interface in Swept Blend tool. If you compare it with the Wildfire 3.0 swept blend interface, it involve of more clicks and steps. Swept Blend feature will be created by using the trajectory and 2 sketch profiles in the model.

You can continue using the model from the previous Bottles Surface Modeling tutorial or download the file used in this tutorial by clicking here Part4 (bottle_04.prt ). 1. Open the bottle_04.prt and resumes the suppressed features. (Skip this step if you are continuing developing from previous Bottles Surface Modeling tutorial)

2. Click Insert > Swept Blend > Surface to start the Swept Blend Surface tool.

3. In the Swept Blend Options menu manager, choose Select Section, Normal to Origin Trajectory and Done. The Surface: Swept Blend Dialog box should appear.

4. Pick Select Trajectory and then Curve Chain in the following menu manager.

5. Next, select the trajectory from the model display. After that, choose the Select All option in the menu manager.

Your model should looks like the image shown below by now. Pick the Done button in the Chain menu manager to confirm.

6. Now, we are going to define the sections by selecting from existing sketches. In the attributes menu manager, choose Open End and Done. Next, choose Pick Curve, Select Loop (Sel Loop) and then select the 1st section from the model. (see image below)

Pick Done for the 1st section. After that, choose Sel Loop and select the 2nd section as shown below.

7. In the message area, pick No for not continuing to next section.

8. Now, pick Ok on the Swept Blend Dialog Box. The model should looks like this upon completion of this tutorial.

TUTORIAL: Surface Modeling in Pro/E Wildfire Extend Surface (Bottle Tutorial 5) TUTORIAL: Surface Modeling in Pro/E Wildfire Extend Surface (Bottle Tutorial 5) Versions: Pro/E 2001, Wildfire, Wildfire2.0, Wildfire3.0 This time, we are going to extend the body surface to make it overlaps with the top surface. You can continue using the model from the previous Bottles Surface Modeling tutorial or download the file used in this tutorial by clicking here Part5 (bottle_05.prt). 1. Open the bottle_05.prt file and resumes the suppressed features. (Skip this step if you are continuing developing from previous Bottles Surface Modeling tutorial)

2. At the screen bottom, choose Geometry on the selection filter

3. Next, pick the edge of the body surface as shown below (Swept Blend Surface). Press and hold the Shift key and then pick the adjacency edge to select the intend edge.

4. After that, click Edit > Extend to start the Extend tool. Note that without any edge selected, the Extend command will not be activated.

5. The extended surface should be shown in the light weight preview. Besides, the Extend tool dashboard gives you more control options in the extend tool.

6. The model should look like below by now.

TUTORIAL: Surface Modeling in Pro/E Wildfire Merge Surface (Bottle Tutorial 6) TUTORIAL: Surface Modeling in Pro/E Wildfire Merge Surface (Bottle Tutorial 6) Versions: Pro/E 2001, Wildfire, Wildfire2.0, Wildfire3.0 The bottles surface model is now containing of 4 pieces of quilts which is not stitched together. In this tutorial, we will be using the merge surface tool to join all the quilts into one piece. Only 2 quilts to be merge in each merge process. So we need to perform 3 times of merge operation to join 4 quilts all together.

You can switch the display to the wireframe view which can help you in identifying the quilt / surface edge type. Referring to the image below, magenta edges indicate one sided edge while

purple edges indicate two sided edge. You can continue using the model from the previous Bottles Surface Modeling tutorial or download the file used in this tutorial by clicking here Part6 (bottle_06.prt ). 1. Open the bottle_06.prt file and resumes the suppressed features. (Skip this step if you are continuing developing from previous Bottles Surface Modeling tutorial)

2. You need to make selection first to make the surface merge command activated. Select the two quilts as shown in the image below for merging.

3. Next, pick the merge tool to merge the selected quilts. Alternatively, you can use the Edit >

Merge from the menu to start the merge command.

During the merging process, intersecting quilts will be trimmed. Yellow arrows indicate the direction which the portion to be kept. When you are done, click the check mark on the dashboard to confirm the merging.

4. Lets continue to merge the rest of the quilts. This time, with the merge feature is selected, press and hold the Crtl key and add the bottom quilt to the selection.

Next, click the merge tool to merge the selected quilts. There is no arrow this time because no quilts intersects or to be trimmed. Pick the check mark on the dashboard to commit the feature.

5. Repeat the merge process for the selected quilts in the image below.

6. The quilts have been merged into one. The purple color edges in the wireframe model indicate the two sided edges.

TUTORIAL: Surface Modeling in Pro/E Wildfire Rounds (Bottle Tutorial 7) TUTORIAL: Surface Modeling in Pro/E Wildfire Rounds (Bottle Tutorial 7) Versions: Pro/E Wildfire, Wildfire2.0, Wildfire3.0 After performing merge process, we are going to create some rounds to smoothen up the sharp edges. Rounds tool for solid modeling and surface modeling are the generally the same. In surface modeling, you will not able to select the edges if you forgot to merge quilts.

You can continue using the model from the previous Bottles Surface Modeling tutorial or download the file used in this tutorial by clicking here Part7 (bottle_07.prt ). 1. Open the bottle_07.prt file and resumes the suppressed features. (Skip this step if you are continuing developing from previous Bottles Surface Modeling tutorial)

2. Besides the ordinary flow (command action), you can also make selection first before starting the rounds command in Pro/E Wildfire (action command). Select the two edges as shown in the image below for rounds.

3. Next, press and hold the RMB, the Round Edges tool should appear in the context sensitive menu. After picking the command, the rounds tool dashboard appears.

A light weight preview of rounds at the selected edges should be seen on the display by now.

4. Next, press and hold the RMB again on the display to get another set of context sensitive menu for rounds. Choose Add set and then select the edge shown below to apply round with a different dimension.

5. When you are done, pick the check on the dashboard to confirm the rounds creation. Notice that in Pro/ENGINEER wildfire, we can create rounds with multiple set to vary the dimension and rounds type in a single feature.

TUTORIAL: Surface Modeling in Pro/E Wildfire Thicken Surface (Bottle Tutorial 8) TUTORIAL: Surface Modeling in Pro/E Wildfire Thicken Surface (Bottle Tutorial 8) Versions: Pro/E Wildfire, Wildfire2.0, Wildfire3.0 In this tutorial, we are going to convert the bottles model from surface to solid by using the thicken tool. Thicken tool is one of the tool for us to turn a surface model to solid model in

Pro/ENGINEER.

You can continue using the model from the previous Bottles Surface Modeling tutorial or download the file used in this tutorial by clicking here Part8 (bottle_08.prt ). 1. Open the bottle_08.prt file and resumes the suppressed features. The models wireframe in purple and magenta shows the model is in quilt. (Skip this step if you are continuing developing from previous Bottles Surface Modeling tutorial)

2. We need to make selection first to get the thicken tool activated. For this tutorial, select the

bottles quilt as shown below.

3. In the top menu, pick Edit > Thicken for the thicken tool and the thicken dashboard should appears at the message area.

The bottles model should now display in light weight preview. The yellow arrow indicates the side which the material to be added. Click the arrow to flip the material side if needed.

4. When you are done, pick the check on the dashboard to confirm the thicken feature. The models wireframe color should turn into white (or its appearance color if set any) after it become solid.

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