Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Terms of Service
Mission Statement - Nephilim is a raiding guild based on the principles of friendship, loyalty, trust, and commitment. Our current focus is endgame content, specifically raiding and supporting all members of Nephilim in whatever tasks they are trying to achieve. Nephilim offers serious players the same professional attitude that most of us follow in our real-life careers: punctual, prepared, methodical, efficient. Nephilims success depends on each player meeting guild expectations for attitude, communication, and collaboration; a chain is only as strong as the weakest link.
Behavior
Respect - show respect to your fellow guild members. Flaming, deliberately causing offense, and generally being an asshat in Guild chat or Party/Raid chat isnt acceptable. Light-hearted jesting is one thing, but anything more could be penalized. Simply put, avoid griefing fellow guildies. Represent - while you have <Nephilim> guild tag floating above your head, you are a representative of our guild in all things we do, whether its when youre idling in a city, leveling a character, joining a PuG group, or anything else. Dont act in a manner that will get justifiable complaints. Bad practices such as ninjaing herbs/veins, mobs, etc is looked down upon, and ninjaing loot causes a lot of problems. In short, youre in the games public eye as one of our members, so behave. Equanimity - maintaining the aplomb has for a while been an important element of the guild, and to that effect, there are rules regarding disputes and arguments, be they on Mumble or in Guild Chat. For Guild Chat (aka /g): please keep arguments from /g. Small-scale arguments are fine, obviously, so long as they do not get out of hand. Friendly banter, discussion, debate, and so on have been and always will be not only acceptable but encouraged. But any major arguments should be kept in whispers. If a big or unpleasant argument breaks out, and isnt resolved quickly, you shall be demoted to the Timeout rank until such a time as the officers see fit to do otherwise. The Timeout rank has had its /g talk privileges removed, although theyll be able to still read /g. For Mumble: if its a normal situation, people can be asked to behave as per the usual rules and take it to whispers if possible. In the case of a raid scenario, however, you may have your voice rights stripped either temporarily or for the rest of the raid. Voiced arguments that the rest of the raid can hear are counterproductive and often have a negative effect on morale.
Attendance
Attendance isnt something that we expect gets tossed under the rug when you dont feel like raiding. Everyone has those days and missing a few raids is excusable in the big picture. However, when we have a rash of people who cite anything from burnout to apocalypse as their reasons to not show up to raids, the 20+ people who lose out on a raid day get understandably upset. As any of the raiding ranks (Initiate, Member, and Raider), we expect you to have at least 75% attendance over a 30 day span. If your attendance drops below that in any given 30 day time period, we will start looking into your 60 and 90 day attendance stats to see how you stand. If youre always skirting that 75% (or lower) mark, youll be demoted. No arguments. If youre an initiate and dont meet our attendance standards, you will be removed from the guild. (If youre an initiate that has joined with the understanding that youll participate less than that, you will be exempt. These cases are extremely rare.)
Loot Council
Loot Council is designed to maximize loot distribution fairly and equally. The officers do not take loot-council responsibilities lightly and as such is one of the most difficult and, arguably, stressful parts of being an officer. The generic example is do you give the Tier drop to a Healer or Caster DPS. The questions that come up are, in no particular order: Are both consistently raiding? How are they with raid mechanics? What do each currently have equipped in that slot? How much of an upgrade is this for both players? How often do each of these players receive loot? Does this give either a 2p/4p bonus? How will this improve the players HPS/DPS? Based on current content is it more important to improve HPS or DPS on a raid-wide scale? Loot is an investment by the guild into each individual who receives an item. It is also a reward for good performance. The officers understand this and try their best to be both fair and just in their decisions. They also weigh the benefits of giving items to player A over players B-G. This includes performance and accountability but also who would receive the most benefit from the item, as well as which individual receiving the item would benefit the raid the most. These last two are not always in sync with each other.