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The Lost Crown of Tesh-Naga

OVERVIEW Thisadventureisasimpledelvethatputsanew twisttothestandard.Theplayerswillplay monstrouscharacters,eachwithacentralgoal, butwithconflictingagendas.Thecharactersall wanttoworktogethertogetpastthedangers ofthedungeonandrecoveralostartifact. However,eachcharacterwantstoclaimthe artifactastheirs.Asmonstrouscharacters, expectandencouragePConPCconflict throughouttheadventure,andabloodbathat theveryend.Theadventuresiteislitteredwith dangerousterrainintendedtoprovidetactical advantagestocreativethinkers.Itis recommendedthatyoukeepallofthecombat maps(DungeonTiles,etc.)fromcompleted encountersnearby,asthefinalencountercan easilyspillintoareaspreviouslyvisited Thefollowingisasimplifiedflowchart,showing howeachencounterisconnectedtoeach other: 2 3 6 7 1 4 5 BACKGROUND Theadventuretakesplaceinthecatacombsof theSanctuaryoftheSacredStone.Longago,a clanofDwarvesworkedasmallironminingand blacksmithingoperationinthecaves.As Dwarvenminersarepronetodo,theydelved toodeep,andunleashedadarkforceintothe world.AbreachintotheShadowfellwas unearthed,spreadingfoulmagicthroughoutthe minesandkillingtheinhabitants.TheDwarves abandonedthemine,andbuiltamonasteryto perpetuallywatchoverthesiteandensurethat noevilcameoutoftheminesandtothe surface.Aheavyironlatchwasbuiltatopthe entrancetothecaves,andamonasterywas createdaroundit. Yearslater,anadventurernamedDeciacameto themines,bearingtheancientLostCrown.She delveddownintothedarktunnels,lookingfora waytoreachtheUnderdarkandtobypassthe territoryofthesubterraneanIllithids.During herquest,shewasencounteredaneldritch machinebuiltbytheIllithidsandwaskilledby it,warpedbytheenergiesofanotherreality, andleavingherfamedtreasurebehind.

THELOSTCROWNOF TESHNAGA
ByC.StevenRoss
Note:Thisadventurerequirestheuseofthepre madecharactersprovided.

FORMATTING

Textinitalicsandslightlylargerismeanttobe readaloudtotheplayers,forexample:

Youseethewetdungeonwalls.
Textingrayandslightlysmallerismeanttobe behindthescenesinformationfortheDungeon Master,forexample:
Thisiswhatishappeningbehindthescenes.

Boxedtextismeanttobeprinted,cutout,and handedtotheappropriatelyplayeratthe indicatedtime.Forexample:

Youhaveprivilegedinformation!

The Lost Crown of Tesh-Naga PLAYERINTRODUCTION Centuriesago,thislandwasruledbya gloriousempire.Fromcoasttocoast,the Dhakaani,calledHobgoblinsintheHuman tongue,ruledwithanironfist.Duringthis time,theDhakaaniEmpirecreated extravagantdisplaysofwealth,powerand magic.Likemostgrandempires,however; theDhakaanifell,corruptedfromwithin andtearingateachothersthroats. Masterfulartifactsofpowerwereleft forgotteninthetrampleofcountlesscivil wars. Inmoderntimes,theracesofHumans, DwarvesandElveshavefoundthemselves asthedominantspecies.TheDhakaaniare nowreducedtoasmallfractionoftheir formersizeandpower,strugglingtostop theinfightingandtobringallofthelesser racesastheirslavesonceagain. Youareplayingacharactereitheraskedor forcedtothemountainouslandsofthe Dwarves.Yourjourneyhasbeenorderedby LleshHruuk,anagingDhakaaniwarlordof ClanSharaat.LleshHruukbelievesthe remainsofafallenheroliethere.Hername wasDecia,andisthelastknownownerof anancientDhakaaniartifact:TheLost CrownofTeshNaga. YouaresentofftothedangerousDwarven landsasanassortedband,whichmust traveltogethertoensurethesuccessofthis vitalmission.Youjourneytoaremote mountaintoplocaleknownasThe SanctuaryoftheSacredStone.
HaveallplayerssaywhichPCtheywillbe playing,andwhattheyseeastheirprimaryduty inthegroup.
Themanaclesareanimportantintroductiontothe playersforhowtheyaregoingtointeractwitheach other.Thefirstthingthathappensinthisadventure isanexerciseinoneplayerexertingtheirpowerover another,establishingthearroganceanddominance oftheDhakaani,andsettingupasituationwhere alliancesandenmitiescanbegintobecreated.

MANACLES

Somecharacters(Ghaaldar,DrumHaak,and Duurkala)havetheoptionofplacingadifferent character(Grimlock,Mavarothix,or Kulimvorith)inmanacles.TheDhakaaniin questionhaveonlyonesetofmanacleseach, andsocanlockuponlyonecharactereach.The Dhakaanihavekeysonlytothesetofmanacles thattheystartwith.Acharactercanbeforced intomanaclesbeforetheadventurereally starts,butonecanonlybesetfreeduringthe courseoftheadventure.Oncetheplayershave selectedtheircharacters,askeachplayerwitha Dhakaanicharacterwithmanacleswhomthey wouldliketolockup,ifanyone. Unlockingasetofmanaclesrequiresaminor actionusingtherightkey,oraDC21Thievery checkasastandardactiontopickopenthe lock.Themanaclescanbedestroyedwithasa standardactionaDC21Strengthcheck,or attacked(Alldefenses5;HP20). Acharacterinmanaclessuffersa5penaltyto allattackrollsandskillchecksasyoudeem appropriate,andcannotwieldanitemintheir offhand.

Snowhasbeendriftingdownforthelast twodaysoftravel.Athickwhiteblanket coversthelandscape,piledhighuptoyour knees.Youaretravelinguphillatasteep slope,whenyouroundabendinthehillside andspotasquat,stonebuildingupahead. Smokerisesoutofabrickchimney.Ifyou squint,youcanseethetopsofmarker stonesformingastraightpathtothefront doorofthisbuilding. LANGUAGES
Languagesplayanimportantroleinthis adventure.Allowcharacterswhospeakina particularlanguagetowritesecretnotesto eachother.Thisistorepresentthecharacters speakingintheirsecondarylanguages. However,makesureallofthecharactersrealize thatthiscodedspeechishappening,andallow themtoquestionit. GrimlockisfluentonlyintheGianttongue, makingDrumHaaktheonlycharacterheable tocarryonafullconversationwithhim. However,allowallothercharacterstointeract withGrimlockusingoneortwowordsentences, tomimicthebumblingattemptsofthe barbarianatcivilizedconversation.

The Lost Crown of Tesh-Naga Encounter#1 TheSANCTUARYOFTHESACREDSTONE Youstepintothebuilding,theheatfrom insidewashingoveryouandthawingyour frozenface.Youpullbackthedarkhoodsof yourcloak.Youareinalargecommonarea, ablazingfireplacelightingtheroom.There areperhapsadozenDwarvesintheroom; conversingwitheachother,readingold books,orsittingcontemplatively.Whenyou enter,theroomstopsdeadsilentandall eyesfocusonyou.Thesedetestable Dwarvesholdtheknowledgeyouseekto recovertheLostCrown,andyoumustfinda waytogetthatknowledge.
Door to basement fireplace AsceticDwarves Level3 SkillChallenge XP300 Althoughfearanddoubtisintheheartsofthese creatures,youmustpersuadethemtoassistyou inyourmissionoffindingtheLostCrown. Complexity. 2(requires6successesbefore3failures). DCs. 6/11/16 PrimarySkills. Bluff,Diplomacy,History,Intimidate,Religion TheseskillscompriseasuggestedlistofEasyor ModerateDCskillstouseinthisSkillChallenge. Encourageplayerstocomeupwithcreative usesoftheirskillstoachievetheirends. Victory. TheDwarvesrelinquishtheneeded information,aswellasinformationpresentedin theBackgroundsectionofthisadventure. TheytakethePCstothesteelhatchleadingto theundergroundcatacombs. Defeat. TheinhabitantsoftheSanctuaryattackthePCs. Intheaftermathofthecarnage,the adventurerssearchthebuildingandfindthe hatchtotheundergroundcatacombs. Setup (12)DwarvenMonks FeaturesoftheArea Fireplace:Anycreatureenteringorstarting theirturninthefireplacetakes1d10+3fire damage.
DwarvenMonk Level5Minion Mediumnaturalhumanoid XP50 Initiative+4SensesPerception+3;lowlightvision HP1;amissedattackneverdamagesaminion. AC19;Fortitude17,Reex15,Will17 Speed5 MUnarmedAttack(standard;atwill). +10vs.AC;5damage. CombatAdvantage. IftheDwarvenMonkhitsatargetgrantingcombat advantagetoit,thetargetisknockedproneand slides2squares. AlignmentLawfulgood LanguagesDwarven Str16(+6) Dex14(+5) Wis12(+4). Con14(+5) Int10(+3) Cha10(+3).

Tactics TheDwarvenmonksusetheirmaneuverability toflanktargetsandgaincombatadvantage, evenifitprovokesopportunityattacks.They thentryandslidethePCsintothefireplace.

Door to outside

Rows of pews, prayer mats

COMMONDUNGEONFEATURES

Unlessstatedotherwise,allareasunderground havenolightsource,smoothstonewalls,and

The Lost Crown of Tesh-Naga


20ft.highceilings.

Encounter#2 UNDERGROUNDWATERFALL

Atthebottomoftheladderisamedium sizedcavewithawaterfall,streampond andsmallcliff.Thewatersplashesoffofthe crestofthecliff.Thestreamflowsoutofthe areaandsplashesdownthechasminthe nextarea.


ThePCsmustclimbdownarustyoldladderto gettothesublevelwheretheLostCrownis saidtobe.Oneoftherungsisloose,and constitutesatrap.WiththeirPassive Perception,BlackLotusandMavarothixnotice therungsarerustedoutandabouttobreak beforesteppingonthem.AnyotherPCmay makeaPerceptionchecktoseetheweakened ladder. Acrocodileishidingnearbyunderwater.Rats comescurryingoutofsmalltunnelsoncethe soundsofbattlestartup.Ifyoufeelthatyou arepressedfortime,thisnextencounteris easilyskippedwithoutaffectingtheoverall adventureverymuch.Theencounteris purposefullyveryeasy.
Thisentireladdersceneisheretosetuptheoneof manyopportunitiesforthePCstocovertlyhinder eachother.ByhavingsomePCshavesecret informationaboutthisminordanger,itforcesthe playertodecide,veryearlyon,iftheyshouldhurtor harmamemberoftheirparty.

BrokenLadderHazard. +5vs.Reflex;fall20ft.(2d10damage)and targetisknockedprone. Perception. DC16:Thecharacternoticestherustedout ladderrungs. Countermeasures. DC11Acrobaticschecktoavoidthebroken rungssafely.

Setup VisejawCrocodile(MM45) RatSwarm(MM219)

Rock outcropping

Stream

FeaturesoftheArea Illumination:Ifthehatchabovewasleftopen, faintlighttricklesthroughmakingthisarea dimlylit. Stream:Acharacterthatstartstheirturnprone inthestreamslides3squaresinthedirectionof thestream. RockOutcropping:Theoutcroppingis10ft.tall andslickwithsplashedwater.Acharacter movingmorethanhalftheirspeedonthis outcroppingmustmakeaDC11Acrobatics checkorfalloff. Tactics Thebeastswaitinhidinginthewaterand behindrocks.Theanimalsfollowtheirbase instinctsandtendtoattacktheirnearesttarget. Agoodplacetohavethecrocodileattackisata naturalchokepointinthecave,whereitshigh defensescankeepthePCsatbaywhiletherats scurryoutofthewallsbehindthem.

BlackLotus Youseethattherungsoftheladderwill breakifsteppeduponwithoutcare. Chokepoint for crocodile Ladder Mavarothix Youseethattherungsoftheladderwill breakifsteppeduponwithoutcare. 4

The Lost Crown of Tesh-Naga Encounter#3 THECHASM Thisisacarved,smoothtunnelleadingfrom thewaterfallarea.Toyourleft,yousee anothersmooth,workedtunnelbranching offofthemainpath.Awoodensign,written intheDwarventongue,sitsplantedinthe groundinfrontofthisbreach. Thereisacollapsedsinkholeinthemiddle ofthetunnelhereonthemainpath, dropping40ft.downtosharprocksbelow andspreadingout15feetacross.Tattered remainsofthesupportsofwhatoncewasa woodenbridgeconnecteachside.
ThechasmrequiresaDC15Athleticsjumpto leapoverwitharunningstart(DC30standing jump). GiveallplayersaccesstotheSignHandout#1 GivetheplayerswithDuurkalaandDrumHaak SignHandout#2.

SIGNHANDOUT#2 Encounter#4 SIDEPASSAGE Youwalkintoacurving,windingtunnel. Woodensupportsshoreuptheceiling,and yourheavybootssplashthroughlong stagnatepuddlesoffilthywater.Youcan seebrokenpicksandrustedbucketslying haphazardlyagainstthestonewalls.

Mavarothix

Thiscavernisonthevergeofcollapse.A wellplacedkicktothewoodensupports willcausearockslide.

Kulimvorith

GEFAHR! INSTABILE HOEHLE!

SIGNHANDOUT#1

DANGER! UNSTABLECAVERN!

Thisisasidepassagearoundthechasm.Italso servesasapotentialtrap.Itisanabandoned miningvein.Woodensupportscanbe destroyedeitherpurposefullyortheresultofan areaattacktocollapsetheceiling.Collapsing theceilingtriggerstherockslidehazard. MavarothixandKulimvorithautomaticallylearn ofthehazardstrigger.Anyothercharactercan makeaDC11Dungeoneeringcheckto determinethestabilityofthecavernceiling. Whentheminewasactive,thiswastheendof thelinefortheDwarveswhowereminingfrom theotherdirection.Theytookthesafer,longer routearoundviatheoldwoodenbridge.The smallopeningisnew,therockhavingbeen clearedawaybyDeciaduringheradventurein ordertobypassthechasm. CharacterscanmakeaDungeoneeringcheck (DC16)todeterminethedangerofthecaver. MavarothixsandKulimvorithspassive Dungeoneeringscoresallowthemtoinstantly recognizethedanger.

Thiscavernisonthevergeofcollapse.A wellplacedkicktothewoodensupports willcausearockslide.


Rockslide Level3Lurker Hazard XP150 Rockstumbledowntoatargetsquareand makeaburst3attack. Initiative+3 Trigger. Awoodensupportisdestroyed(seebelow). cFallingRocks(immediatereaction). Closeburst3;+6vs.Reflex;2d6+3damage. Miss:halfdamage. SustainStandard:Therockslidecontinuesfor 1d4rounds.Theburstareaisdifficultterrain duringandaftertherockslide. Countermeasures. Acharacterintheareacantakeadvantage ofnaturalopeningsintheslidetoavoiddamage bymakingaDC21NatureorDungeoneering check.Withasuccessfulcheck,acharacter takeshalfdamage(nodamageifitmisses). WoodenSupports. AC10,Fortitude10,Reflex5;HP1.

The Lost Crown of Tesh-Naga Encounter#5 THESHADOWFELLBREACH


FeaturesoftheArea RustyElevator:Thisrustymetalgratecanbe raisedorloweredwithawinchontheplatform asaminoractionbyanycharacterthatmakesa DC11Thieverycheckwhileadjacent.The elevatortakesanentireroundtogetfromone floortothenext(20ft.),movingveryslowly. Thechainssupportingitcanbeattackedand destroyed(AC16)tocausetheelevatortodrop. ShadowfellBreach:Charactersdeal+5damage withpowerswiththenecrotickeywordwhile adjacenttothisdarknexusofenergy.
bodies under rubble ZombieOgre Level5EliteBrute Mediumnaturalanimate(undead)XP400 Initiative+0 SensesPerception+2;darkvision HP140;Bloodied70;seealsozombieweakness AC17;Fortitude17,Reex14,Will16 Immunedisease,poison Resist10necrotic;Vulnerable5radiant SavingThrows+2 ActionPoints1 Speed4 MSlam(standard;atwill). +9vs.AC;2d6+4damage. mForearmShiver(standard;atwill). Thezombiehulkmakes2slamattacks.Ifboth attackshit,thetargetispushed3squaresand knockedprone. mZombieSmash(standard;recharge6). +9vs.AC;3d8+5damage,andthetargetispushed3 squaresandknockedprone. aThrowBoulder(standard;recharge6). Areaburst1within10;+5vs.Reflex;3d8+5damage, andthetargetispushed3squaresandknocked prone. Miss:Halfdamage. ZombieWeakness. Anycriticalhittothezombiedeals+4d6damage. RiseAgain(thefirsttimethezombiehulkdrops). Onitsnextturn,thezombieogrerises(asamove action)with70hitpoints. AlignmentUnaligned Languages. Str14(+5) Dex6(+1) Wis8(+2). Con10(+3) Int1(2) Cha3(1).

Youenterintoalarge,carvedcavewith50ft. tallceilings.Old,decrepitscaffoldinglinethe walls,andtheremnantsofrustedsteelpicksare scatteredontheground.Abatteredandbroken elevatorwithasteelwinchconnectstheupper andlowerareas. Inthecenterofitallliesapileofsharprocks andrubble,theresultofacaveinfromthe nearbywall.Driedbloodandrottedbodyparts protrudefromthedebris.Therocksthemselves, however,glowfaintlyinthedarkwithadeep purplehue. Thisareaisthemaindigsite,nowlong abandoned.AcrewofDwarvesandtwo enslavedOgreswerekilledherelongago.Their unburiedbodiesareanaffronttotheRaven Queen,whodemandsrespectforthedead.Asa result,theirsoulsaretormented.TheRaven Queensangerhasbreachthroughtothisworld fromtheShadowfell,spillingforthnecrotic energyandallowingthesoulsofthedeadto reanimatetheirbodies.Arustyelevator connectsthetwopartsofthisencounterwhich areondifferentelevations.Thisareacontinues tolinkupwiththechasmpathandthenonto thefinalencounter. Setup (2)ZombieOgres (6)ZombieRotters(MM274)

elevator

rubble

scaffolding on walls path out

PCs enter Blazingheatandthesoundofmetalringingonmetal here fillsyourears.Youseeagroupofhumanshaped creaturespoundingawayatmoltenhotsteelwith hammersbuiltintotheirhands.Thecreaturesnotice yourpresence,andfromadistanceyoucanseethat theseautomatonsareDwarvencraftedbeingsof mindlessmetal.Theyraisetheirhammerfists,ready Conveyor tostrikeyoudown. belts Thisareaisanabandonedweaponsandtools forge.Therearepilesoffinishedtoolsand weaponsfromtheheydayoftheforges operation,aswellasamagicallyheated crucible. Setup (3)WarforgedSoldiers(MM261) (2)WarforgedResounders(MM2206) FeaturesoftheArea PilesofTools:Withoutdirectionfromtheir creators,theWarforgedhavebeenforging weaponsandtoolsforcountlessyears.These areasaredifficultterrain. ConveyorBelt:A5footwideconveyorbeltruns throughtheroom.Squarescontainingthe Piles of conveyorbeltcountasdifficultterrain.Any tools creaturethatstartsitsturnonaconveyerbeltis moved5squaresinthedirectionofthe conveyor. Cauldron:Acauldronofbubblinghotmolten steel,kepthotbyDwarvenmagic,isattheend oftheconveyor.Anycreatureenteringor startingtheirturninthecauldrontakes2d8+4 firedamageandongoing5firedamage(save ends).

Encounter#6 MININGMACHINERY

The Lost Crown of Tesh-Naga 6:TRICKS&TRAPS


Thereisaheavyironportcullisattheentrance tothisnextarea.Theportculliscanbetriggered byacharacteradjacenttoitscontrollevelwith aminoractionorasanimmediateinterruptto anothercharactertryingtorunthroughthe doorway. Theareaismeanttobetheendshowdown betweenthePCstheymustworktogetherto gettotheCrown,sincetheDeviceguardingit isverydangerous.Acharacterinpossessionof thecrownautomaticallyknowsallofitspowers. Setup FallingIronPortcullis(DMG267) FarRealmsDevice

crucible

Floatinginmidairinthecenterofthe whirlingdeviceisasapphirepulsatingwith energy.Restingatopthefloorisaglittering, silvercrown.Youfeelthepsychicpullfrom thecrown,andknowimmediatelythatitis anartifactofgreatpower.Yourheartskips abeatasyoureyesgazeatthelongsought objectofyourquest. Withinthewhirlingarmsofthedevice,a brilliantbluesapphirepulseswithlight, sendingarcsofcracklinglightningcoursing throughtheroom.Thedecomposingbody ofafemalehumanoidliestwistedand distortedatthebaseoftheeldritch machine.Ashiningsilvercrownrestsonthe bottomofthefloor,thespinningmetal armsofthedeadlymachinemissingitby fractionsofaninch. 7

The Lost Crown of Tesh-Naga


FarRealmsDevice Level4EliteBlaster Trap XP350 Withinthewhirlingarmsofthedevice,abrilliant bluesapphirepulseswithlight,sendingarcsof cracklingenergycoursingthroughtheroom.The decomposedbodyofafemalehumanoidliestwisted anddistortedatthebaseoftheeldritchmachine.A shiningsilvercrownrestsonthebottomofthefloor, thespinningmetalarmsofthedeadlymachine missingitbyfractionsofaninch. Trap. Atthebeginningofcombat,theDevicerollsinitiative andbeginsattacking. Initiative+5 mWhirlingArms(opportunityattack;whena. creaturestartsitsturnormovesadjacenttothe. Device;atwill). +11vs.AC;1d8+3damage,andthetargetispushed 3squaresandknockedprone. cFarRealmDistortion(standard;atwill)Psychic Closeburst10;+7vs.Will;1d8+3psychicdamage, andoneofthefollowingeffectsfromthewarping influences(examplesofalterationsinparenthesis; roll1d10;saveendsall): 1:Dazed(hallucinations,disorientation,pain) 2:Ongoing5necroticdamage(bodyoozingblood) 3:Blinded(eyesdisappear,delusions) 4:Slowed(legwithers,pain,disorientation) 5:Harmlessbutdisturbingappearancechange 6:2todefenses(dizziness,distortedvision) 7:Knockedprone(fainting,feetwither) 8:Immobilized(bonessoften,floorgrabsyou) 9:Ongoing5psychicdamage(screaminginmind) 10:Cantmoveclosertodevice(fear) cExplosion(standard;immediatereaction;when. droppedto0HP)Fire,Psychic. Closeburst10;+6vs.Reflex;3d10fireandpsychic damage,andthetargetispushed3squaresand knockedprone. Countermeasures. Acrobatics(partofamoveaction;DC18)A characterwhohasenoughmovementcantumble intothedevicesspacetoitscenterandpickupThe Crown. Arcana(standardaction;trainedonly;DC13)The charactersiphonsenergyfromtheeldritchmachine, slowingit.Untiltheendofthecharactersnextturn, theDevicetakes2toattackrolls. Athletics(standardaction;DC18)Acharacter usesbrutestrengthtostoptheDevicesmad spinning,causingittodamageitself,dealing25 damageorprovidinganopeningforanotherPC, granting+4tothatcharacterschecktomoveinto theDevicesspace.Youtake2todefenseswhile doingthis. Athletics(partofamoveaction;DC18)A characterwhohasenoughmovementcanjumpinto themachinesspacetoitscenter. Thievery(standardaction;trainedonly;DC18) Youworktojamthemachine,dealing25damageor providinganopeningforanotherPC,granting+4to asubsequentAcrobaticschecktomoveintothe Devicesspace.Youtake2todefenseswhiledoing this. AcharacterintheDevicescentercangrabthe LostCrownasaminoraction,provokingan opportunityattack. AcharactercanattacktheDevice(Defenses18; 100hp).DestroyingtheDevicecausesittoexplode (seeexplosion). Artifact Abatteredsilvercrown,crookedandbentwithyears, holdstheancientpoweroftheDhakaanispiritsthat forgedamightyempirethatdominatedtheworld fromseatoseaforhundredsofyears.

LostCrownofTeshNaga

Property:Gaina+2bonustoalldefenses. Property:Gaina+2bonustoallattackrolls. Property:Gaina+2bonustoallskilland abilitychecks. Property:Criticalhitsdeal+10thunder damageandknockpronethetargetprone. rEnslave(standard;recharge6)Charm. Ranged10;Yourhighestabilityscorevs. Will;targetisdominated(saveends). Aftereffect:Thetargetisdazed(saveends). Miss:Thetargetisdazed(saveends).

TheCrownisanoverpoweredmagicalitemat almostanylevel.Itismeanttothrowthegame balanceoutofwhacktosimulatehowpowerfulitis. Donotallowthisitemoutsideofthisadventure. Also,makesuretheplayersunderstandthatthisisa powerfulmagicalitemwhosepowerscanare immediatelyusable.

The Lost Crown of Tesh-Naga


portcullis

lever

Far realms device, Crown, and Decias body tunnel to the Underdark

Themysteriousstranger. Thewisecounselor. Thebravewarrior. Thesilvertongueddealmaker. Thelurkingwyrm. Theprouddrake. Thedimwittedthug.

Initiate of the Black Lotus


the mysterious stranger

Background: The Initiate of the Black Lotus is secretly a member of a rival Dhakaani clan, Clan Azuma. He has successfully infiltrated the Clan of the other PCs. He plans on having this quest return the Lost Crown of Tesh-Naga to its rightful owners: his own people. Black Lotus is a master of shadows and deceit. He has trained all of his life for this moment, to bring great honor to his family. Goals & Motivations: Black Lotus must return to his home with the Lost Crown. However, he is smart enough to know that he needs to use the abilities of the rest of the adventuring party to succeed in getting the crown. If he should fail, it is expected that he perform ritual suicide. Other Characters: Black Lotus has never actually met any of the other characters, due to his recent infiltration of their tribe. You, as player, must create a deceptive web of lies to tell the other players regarding your character and his background. You know that Duurkala Enemys the other races; and that Ghaaldar and Drum-Haak are bitter rivals, competing for leadership of the clan. Use this knowledge to your advantage.

HIT POINTS

HP

MAX

BLOODIED

HEALING SURGE VALUE SURGES PER DAY

37

18
CURRENT HP

FAILED DEATH SAVES

BLACK LOTUS
the mysterious stranger
TEMPORARY HP
INITIATIIVE
MOVEMENT
CLASS LEVEL

MONK 3 DHAKAANI
RACE

Vision

+7
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC

6
1d8+2

low-light

Medium
NOTES

MELEE BASIC ATTACK

ATTACK

DAMAGE

unarmed strike
RANGED BASIC ATTACK

+6 vs. AC
ATTACK

off-hand
RANGED

ARMOR CLASS
(AC)

18 15 17 15

+4

+1

+3

DAMAGE

FORTITUDE
(Fort)

+1

+2

+1

+1

shurikens

+8 vs. AC

1d4+4

6 / 12

REFLEX
(Ref)

+1

+4

+1

+1

WILLPOWER
(Will)

+1

+2

+1

+1

SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

+12

SKILL MOD

ABILITY MOD = = = = = = = = = = = = = = = = =

TRAINED + + + + + + + + + + + + + + + + +

1/2 LEVEL + + +

MISC + + + + + + + + + + + + + + + + +

+4 +0 +1 +0 +0 +2 +2 +2 +0 +2 +0 +2 +2 +0 +4 +0 +4

+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

+2

+1 +4 +6 +1 +3 +3 +3 +3 +3 +1 +3 +8 +1 +10 +1 +10

+2

+ + + + + + + + +

+2

+ +

+ +

FEATS & ABILITIES


Escape Artist You can escape a grab as a minor action.

Wallwalker Boots

If you begin your turn standing on a horizontal surface, you can


walk on walls as if they were horizontal surfaces. If you are not on

a horizontal surface sufficient to bear your weight at the end of

your move, you fall to the ground, taking damage accordingly.

ABILITIES

STRENGTH

STR

ABILITY SCORE

ABILITY MODIFIE

1/2 LEVEL

12 15 18 10 14 11

+1 +2 +4 +0 +2 +0

+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Elven

CON
CONSTITUTION

DEXTERITY

DEX INT

INTELLIGENCE

Skill Training Escape Artist Battle Ready

(already included) Gain Training in Bluff (already included) Gain a +2 feat bonus to Acrobatics (already included) Gain +2 to Initiative EQUIPMENT

WIS
WISDOM CHARISMA

CHA

magic robes +1 magic amulet +1 vicious prayer beads +1 Wallwalker Boots

Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope

vial of bloodstinger poison


CranesWings
MonkAttack1

DancingCobra

MonkAttack1

CenteredFlurryofBlowsMonkFeature
Yourfistsbecomeablurasyoufollowuponyour initialattackwithanother,shiftingyourfoes positiontoyouradvantage.

Youleapacrossthebattlefieldandkickyourfoe, sendingitstaggeringbackward.

Youdodgeandweavelikeacobra,confoundingyour enemyandturningitsattacksbackagainstit.

AtWillFullDiscipline,Implement,Psionic AttackTechnique. StandardAction Melee1 Target:Onecreature Attack:+6vs.Fortitude Hit:1d10+6damage,andyoupushthetarget1 square. CriticalHit:1d12+16damage. MoveTechnique. MoveActionPersonal Effect:YoumakeanAthleticschecktojumpwith a+5powerbonus.Youareconsideredtohavea runningstart,andthedistanceofthejumpisnt limitedbyyourspeed.

AtWillFullDiscipline,Implement,Psionic AttackTechnique. StandardAction Melee1 Target:Onecreature Attack:+6vs.Reflex Hit:1d10+6damage.Ifthetargethasmadean opportunityattackagainstyouduringthisturn, thetargettakes2extradamage. CriticalHit:1d12+16damage. MoveTechnique. MoveActionPersonal Effect:Youmoveupto8squares.

AtWillPsionic FreeAction(1/rd.) Melee1 Trigger:Youhitwithanattackduringyourturn. Target:Onecreature Effect:Thetargettakes4damage,andyouslideit 1squaretoasquareadjacenttoyou,or1square inanydirectionifthetargetwasnttargetedby thetriggeringattack.

DrunkenMonkey MonkAttack1
Youlurchseeminglyoutofcontrol.Yourenemiesare bewilderedastheytrytohityourswayingform,and withacunningjab,youcauseoneofyourfoesto attackitscompanion.

TwinThunders

MonkAttack3

MasterfulSpiral

MonkAttack1

Youmoveinablur,tumblingaroundafoe,and deliverasweepingkickwithsuchferocitythat thunderousenergyblastsboththatfoeandits cohort.

Withasuddenburstofmotion,youdelivercrushing kicksandpunchesofpsionicforcetonearbyenemies.

EncounterFullDiscipline,Implement,Psionic AttackTechnique. StandardAction Melee1 Target:Oneenemy. Attack:+6vs.Will Hit:1d8+6damage,andyouslidethetarget1 square.Thetargetthenmakesameleebasic attackagainstoneenemyofyourchoicewitha +2bonustotheattackroll. CriticalHit:1d12+26damage. MoveTechnique. MoveActionPersonal Effect:Youmoveupto8squares.Duringthis movement,youignoredifficultterrainandgaina +2powerbonustoalldefensesagainst opportunityattacks.

EncounterFullDiscipline,Implement,Psionic, Thunder AttackTechnique. StandardAction Melee1 Target:Onecreature Attack:+6vs.Fortitude Hit:2d10+6thunderdamage,andasingleenemy adjacenttothetargettakes1d10+1thunder damage. CriticalHit:1d12+26damage. MoveTechnique. MoveActionPersonal Effect:Chooseanenemyadjacenttoyouand moveupto8squares.Duringthismovement,you dontprovokeopportunityattacksfromthat enemy.

DailyForce,Implement,Psionic,Stance StandardAction Closeburst2 Target:Eachenemyinburst. Attack:+6vs.Reflex Hit:3d8+6forcedamage. CriticalHit:1d12+30damage. Miss:Halfdamage. Effect(HitorMiss):Youassumethespiralstance. Untilthestanceends,yourreachwithmelee attackdisciplinesincreasesby1.

AgileRecoveryAcrobaticsUtility2
Withaquickleap,youarebackonyourfeetand readytoact.

HobgoblinResilienceDhakaaniRacialPower
Youshakeoffaneffectthatwouldcripplealesser warrior.

SecondWind

ClassFeature

Youtakeamomenttoregainyourbearingsand hunkerdown.

AtWill MinorAction Effect:Youstandup.

Personal

Encounter ImmediateReaction Personal Trigger:Youaresubjecttoaneffectasavecan end. Effect:Makeasavingthrowagainsttheeffect.

EncounterHealing StandardAction Personal Effect:YouandmayspendaHealingSurgeand gaina+2powerbonustoalldefensesuntilthe endofyournextturn.

WallwalkerBootsMagicItem
Thesesupplespidersilkbootsgiveyouthemobility ofanarachnid,ifonlyforabrieftime. Daily

BloodstingerPoison

AlchemicalItem

Thisinkytoxininflictswoundsthatburnlongafter theinitialblowisstruck.

MinorAction Personal Effect:Walkonwallsasiftheywerehorizontal surfacesuntiltheendoftheencounter.

AlchemicalItem Power(ConsumablePoison) StandardAction Applythebloodstingerpoisontoyourweaponor onepieceofammunition.Makeasecondary attackagainstthenexttargetyouhitwiththe coatedweaponorammunitionbeforetheendof theencounter: +6vs.Fortitude;ongoing5poisondamage(save ends).

ACTION POINT

InitiateoftheBlackLotus

Drum-Haak
the silver-tongued deal-maker

Background You are the high priest of your tribe. You are sneaky and subversive, using treachery to gain advantage over your enemies. Your tribe leader, LleshHruuk, is old and dying. You have worked your way into his favor by being a strong leader within the tribe. Most in the tribe respect and fear you and your powers. There are a few, however, who can see through your web of lies and seek to expose you. Goals & Motivations: This adventure must end with the artifact returned to your tribe and you in a superior position than Ghaaldar to ascend as tribal leader. If Ghaaldar should die during an accident on the journey, so much the better. You may choose to start the adventure with one character from the lesser races in manacles. Other Characters: Duurkala Indifferent. In times of need, Duurkala has been known to come to your aid. However, it is clear now that he favors your rival, Ghaaldar, for the position of leader of your tribe. Ghaaldar Enemy. A respectable soldier, he is your chief rival for the position of leader of your tribe. Kulimvorith Potential Ally. The sorcerer is a powerful creature, and has valuable ties to the Lord of Greed. Grimlock, Mavarothix Indifferent. These dim-witted brutes have been malleable to your suggestions, and make capable servants, but you often rely on more subtle means to achieve your ends than they are mentally capable of. You have an advantage with Grimlock, however, as no one else understand the beasts primitive language.

HIT POINTS

HP

MAX

BLOODIED

HEALING SURGE VALUE SURGES PER DAY

40

20
CURRENT HP

10

10

FAILED DEATH SAVES

Drum-Haak
the silver-tongued deal maker
TEMPORARY HP
INITIATIIVE
MOVEMENT

WARLOCK
CLASS

3
LEVEL

Vision

DHAKAANI
RACE

+4
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC

6
1d4

low-light

Medium
NOTES

MELEE BASIC ATTACK

ATTACK

DAMAGE

dagger
RANGED BASIC ATTACK

+4 vs. AC
ATTACK

off-hand
RANGED

ARMOR CLASS
(AC)

16 16 15 14

+2

+1

+3

DAMAGE

FORTITUDE
(Fort)

+4

+1

+1

eldritch blast

+6 vs. Reflex

1d10+5

10

REFLEX
(Ref)

+1

+2

+1

+1

WILLPOWER
(Will)

+1

+1

+1

+1

SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

+2 +8 +3 +7 +2 +2 +5 +2 +5 +7 +2 +2 +2 +8 +2 +2 +2

ABILITY MOD = = = = = = = = = = = = = = = = =

TRAINED + + + + + + + + + + + + + + + + + +

1/2 LEVEL

MISC + + + + + + + + + + + + + + + + +

+1 +2 +0 +1 +1 +1 +4 +1 +2 +1 +1 +1 +1 +2 +1 +1 +1

+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

+ +

+2

+ + + + + +

+2

+ + + +

+ + + +

FEATS & ABILITIES


Prime Shot
When you are the closest ally to a target, gain +1 to ranged attacks

against that target. Shadow Walk If you move at least 3 squares, gain concealment.

ABILITIES

STRENGTH

STR

ABILITY SCORE

ABILITY MODIFIE

1/2 LEVEL

10 18 13 14 12 13

+0 +4 +1 +2 +1 +1

+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic Dwarven Elven Giant

CON
CONSTITUTION

DEXTERITY

DEX INT

INTELLIGENCE

Eldritch Pact
Ancestral Promise

(already included) If you kill a cursed foe, deal fire damage.

(already included) Changed Eldritch Pact (already included) Gain +2 to Initiative (already included) Speak 3 additional languages EQUIPMENT

WIS
WISDOM CHARISMA

Battle Ready Linguist

CHA

magic cloak +1 magic leather armor +1 rod of the churning inferno +1

Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope

dagger whip manacles & keys

DrumHaak
EldritchBlast
WarlockAttack1

HellishRebuke WarlockAttack1 WarlocksCurse WarlockClassFeature


Yourfoeisscouredinhellishflamesstokedbyyourown angerandpain.Ifyouareinjured,theflamesburstinto lifeagain. AtWillArcane,Fire,Implement Youcurseyourenemy,spellingouttheirdoom.

Youfireaboltofdark,crackling,eldritchenergyatyour foe. AtWillArcane,Implement

StandardAction Ranged10 Target:Onecreature. Attack:+6vs.Reflex Hit:1d10+5damage CriticalHit:1d12+15firedamage. Special:Youcanusethispowerasarangedbasic attack.

StandardAction Ranged10 Target:Onecreature. Attack:+6vs.Reflex Hit:1d6+5firedamage.Ifyoutakedamagebefore theendofyournextturn,thetargettakesan additional1d6+5firedamage. CriticalHit:1d12+11firedamage.

AtWillArcane MinorAction Personal Target:Theclosestenemytoyouthatyoucansee. Effect:Thetargetiscursed.Acursedtargettakesan additional1d6damagefromyourattacksthathit. Youmayhavemultiplecursedtargets. Ifacursedtargetdrops,deal6firedamagetoone targetadjacenttothedroppedenemy,andgain1 TemporaryHitPoint.

AsmodeusDiabolicGraspWarlockAttack1
Agreattalonofsulfurousdarknessformsaroundyour enemy.Itrakesfiercelyathim,anddragshimashort distancebeforedissipating. EncounterArcane,Implement

FieryBoltWarlockAttack3
Youcalluponboltofgoldenflameandhurlitatyourfoe. Anyonestandingcloseisburnedaswell. EncounterArcane,Fire,Implement

StandardAction Ranged10 Target:Onecreature. Attack:+6vs.Fortitude Hit:2d8+5damage,andyouslidethetarget3 squares. CriticalHit:1d12+21damage.

StandardAction Ranged10 Target:Onecreature. Attack:+6vs.Reflex Hit:3d6+5firedamage,andeachadjacentcreature takes1d6+7firedamage. CriticalHit:1d12+23damage,andadjacentcreatures take1d12+13.

ACTION POINT

VileBrandWarlockAttack1
Withonlyaword,youcauseadistantenemyshideto blackenandformabrandthatdecreasesyourfoes abilitytostrikeagainstyou. DailyArcane,Fear,Implement,Psychic

HobgoblinResilienceDhakaaniRacialPower
Youshakeoffaneffectthatwouldcripplealesser warrior.

StandardAction Ranged20 Target:Onecreature. Attack:+6vs.Will Hit:3d10+5psychicdamage;andthetarget,any enemyadjacenttothetarget,andanyenemywithin 2squaresofyoutakesa2penaltytoattackrolls untiltheendofyournextturn. CriticalHit:1d12+35firedamage. Miss:Youmaytake6psychicdamageandnot expendthisspell.Yougaina+4powerbonustothe attackrollwiththisspellagainstthesametarget beforetheendofyournextturn.

Encounter ImmediateReaction Personal Trigger:Youaresubjecttoaneffectasavecanend. Effect:Makeasavingthrowagainsttheeffect.

SecondWind

BeguilingTongue WarlockUtility2
Youchannelthegraceandglibnessofyourdarkpatrons foratime. EncounterArcane

RodoftheChurningInferno MagicItem
Theflamesyouconjurecontinuetoburnlongafterthey shouldhavesmolderedaway. DailyArcane

Youtakeamomenttoregainyourbearingsandhunker down.

Encounter StandardAction Personal Effect:Youmayspendahealingsurgeandgain+2to alldefensesuntiltheendofyournextturn.

MinorAction Personal Effect:Yougaina+5powerbonustoyournextBluff, Diplomacy,orIntimidatecheckduringthis encounter.

FreeAction Personal Effect:Usethispowerwhenyoudealfiredamage withaspell.Onetargetofthatspelltakesongoing5 firedamageanddeals5firedamagetoadjacent targets(saveendsboth).

Duurkala
the wise counselor

Background: Duurkala is a wizened old Dhakaani who has seen many things in his lifetime. He is the storyteller and source of wisdom for his tribe, relating tales of the glorious ancient Dhakaani, inspiring young warriors with every tale. Duurkala respects the concepts of honor, and believes strongly in the power of his ancestors. Above all else, Duurkala regards the restoration of the Dhakaani Empire as his primary mission in life, recovering lost artifacts and reclaiming ancient sites as much as he can before he becomes too old to continue. Goals & Motivations: Duurkala wants to recover the Lost Crown of Tesh-naga for his people. He is concerned not with personal power, but with restoring the Dhakaani people to their former glory. He would like to use this quest as proving grounds for the next leader of the tribe, and return with the crown in the hands of his leader. The dilution of the Dhakaani forces by lesser races is a plague that must be stopped. Although you need their help for now, by the end of this adventure the artifact must be returned to your tribe and all of the three lesser creatures (Mavarothix, Kulimvorith, Grimlock) must be destroyed. You may choose to start the adventure with one character from the lesser races in manacles. Other Characters: Ghaaldar Potential Ally. Thinks he is honorable and a solid choice for leader of the tribe. Admires his dedication and loyalty. Drum-Haak Potential Ally. Thinks he is ambitious and resourceful, and respects the accomplishments hes made. He would make a fine leader of the tribe. Mavarothix, Kulimvorith, Grimlock Enemy. Only tolerates the lesser races due to their subservience to the Dhakaani. Is reluctant to have to employ other races for fear of treachery.

HIT POINTS

HP

MAX

BLOODIED

HEALING SURGE VALUE SURGES PER DAY

37

18
CURRENT HP

FAILED DEATH SAVES

Duurkala
the wise councelor
TEMPORARY HP
INITIATIIVE
MOVEMENT

WARLORD
CLASS

3
LEVEL

Vision

DHAKAANI
RACE

+3
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC

low-light

Medium
NOTES

MELEE BASIC ATTACK

ATTACK

DAMAGE

vicious flail +1
RANGED BASIC ATTACK

+7 vs. AC
ATTACK

1d10+4
DAMAGE

versatile
RANGED

ARMOR CLASS
(AC)

19 16 13 16

+1

+7

+1

FORTITUDE
(Fort)

+1

+3

+1

+1

javelin

+6 vs. AC

1d6+3

10 / 20

REFLEX
(Ref)

+0

+1

+1

+1

WILLPOWER
(Will)

+1

+3

+1

+1

SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

-1 +1 +4 +4 +9 +1 +6 +6 +8 +1 +4 +1 +1 +1 -1 +4 -1

ABILITY MOD = = = = = = = = = = = = = = = = =

TRAINED + + + + + + + + + + + + + + + + + + + + +

1/2 LEVEL

MISC + + + + + + + + + + + + + + + + +

+0 +0 +3 +3 +3 +0 +2 +0 +0 +0 +3 +0 +0 +0 +0 +3 +0

+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

-2

+0

+ +

5 5 5

+ + + + + + + + + + +

-2

+2

-2

-2

FEATS & ABILITIES


Rousing Resurgence

Allies who spend their second wind within line of sight of you

gain 3 Temporary Hit Points. Helm of Heroes


You and each ally within 10 squares of you gain a +2 item bonus

to saving throws against fear effects. Combat Leader


Inspiring Presence

Allies within 10 squares gain a +2 power bonus to Initiative

Allies who spend an Action Point heal 4 Hit Points


ABILITIES

STRENGTH

STR

ABILITY SCORE

ABILITY MODIFIE

1/2 LEVEL

16 15 10 10 11 16

+3 +2 +0 +0 +0 +3

+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Dwarven

CON
CONSTITUTION

DEXTERITY

DEX INT

INTELLIGENCE

WIS
WISDOM

Imp. Inspiring Word

(already included) Your inspiring word heals +3 HP. (already included) Gain +2 to Initiative EQUIPMENT

Battle Ready

CHARISMA

CHA

vicious flail +1 magic chainmail +1 magic amulet +1 light shield

Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope

(5) javelins whip manacles & keys

Duurkala
FuriousSmash
WarlordAttack1

WolfPackTactics

WarlordAttack1

Youslamyourshieldintoyourenemyandyouranger inspiresyourallytomatchyourferocity. AtWillMartial,Weapon

Stepbystep,youandyourfriendssurroundtheenemy AtWillMartial,Weapon

StandardAction Melee1 Target:Onecreature. Attack:+7vs.Fortitude Hit:3damage,andchooseonallyadjacenttoeither youorthetarget.Thisallygainsa+3powerbonusto itsattackrollanddamagerollagainstthetargeton theirnextattackuntiltheendofyournextturn.

StandardAction Melee1 Effect:Beforeyouattack,oneallyadjacenttoeither youorthetargetshifts1squareasafreeaction. Target:Onecreature. Attack:+7vs.ArmorClass Hit:1d10+4damage CriticalHit:1d12+14damage.

ProvocativeOrder

WarlordAttack1

HoldTheLine

WarlordAttack3

InspiringWordWarlordFeature
Youcallouttoawoundedallyandofferinspiringwords ofcourageanddetermination.

Youpromptanallytotakethefighttotheenemy. EncounterMartial

StandardAction Closeburst5 Target:Oneallywhohaslineofsighttoyouandcan hearyou. Effect:Thetargetmakesachargeattackasafree action.Thisattackdeals1[W]extradamage.

Withasnapseriesofcommands,youkeepyouralliesin formationandwelldefendedasyouassaultyour adversary. EncounterMartial,Weapon

StandardAction Melee1 Target:Onecreature. Attack:+7vs.ArmorClass Hit:1d10+4damage. Effect:Untiltheendofyournextturn,alliesadjacent toyougaina+2powerbonustoACandcannotbe pushed,pulled,orslid.

2/EncounterMartial,Healing MinorAction Closeburst5 Target:Youoroneallyinburst. Effect:Thetargetcanspendahealingsurgeandgain anadditional1d6+3HitPoints.

PintheFoeWarlordAttack1
Nomatterwhereyourfoeturns,oneofyouralliesis waitingforhim.

HelmofHeroesMagicItem
Thisornatehelmetmakesyouandyouralliesless susceptibletofeareffectsandcanbeactivatedto improveanallysattack. Daily

DailyMartial,Weapon StandardAction Melee1 Target:Onecreature. Attack:+7vs.ArmorClass Hit:3d8+4damage. CriticalHit:1d12+28damage. Effect(HitorMiss):Untiltheendoftheencounter, thetargetcannotshiftifatleasttwoofyourallies,or youandoneotherally,areadjacenttoit.

ACTION POINT

FreeAction Personal Effect:Usethispowerwhenyougrantanallya chargeorabasicattack.Thatallycantakeastandard actioninstead.Theallygainsa+2powerbonusto anydamagerollsmadeduringthatstandardaction.

SecondWind

ClassFeature

CrescendoofViolence WarlordUtility2 HobgoblinResilienceDhakaaniRacialPower


Atimelycriticalhitaffordsyoutheopportunitytorallya woundedally. EncounterMartial Youshakeoffaneffectthatwouldcripplealesser warrior.

Youtakeamomenttoregainyourbearingsandhunker down.

EncounterHealing StandardAction Personal Effect:YouandmayspendaHealingSurgeandgaina +2powerbonustoalldefensesuntiltheendofyour nextturn.

ImmediateReaction Ranged5 Trigger:Anallywithinrangescoresacriticalhit. Effect:Theallygains3temporaryHitPoints.

Encounter ImmediateReaction Personal Trigger:Youaresubjecttoaneffectasavecanend. Effect:Makeasavingthrowagainsttheeffect.

Ghaaldar
the brave warrior

Background: Ghaaldar is a brave Dhakaani warrior, following the tribal leadership of Llesh-Hruuk. He is honorable in all his actions, and seeks to return his people to their former glory. Goals & Motivations: Ghaaldar wants to return the Lost Crown to his people. He also has a lining of vanity, and longs to be his tribes hero and leader, following the death of the current, venerable leader. For the time being, you will need Drum-Haaks help in recovering the artifact. For the sake of your people, however, this adventure cannot end with Drum-Haak in a position to ascend to tribal leader. If he does not willingly bow to you, you must gain his obedience by force. You may choose to start the adventure with one character from the lesser races in manacles. Other Characters: Duurkala Friend. Ghaaldar sees Duurkala as an honorable warrior and an invaluable link to the past. He has leaned on Duurkala in times of need before and has always received valuable aid. Drum-Haak Enemy. Drum-Haak is a respected priest in the tribe and very powerful, however he is deceitful and lies often. Ghaaldar is suspicious of Drum-Haak, and fears that his ambition for leadership of the tribe may outweigh his duty to his people. Mavarothix, Kulimvorith Indifferent. The dragonkin are valuable allies, but are ultimately untrustworthy and disposable. Grimlock Potential Ally. Grimlock is a stalwart warrior and a testament to obedience to the Empire. Despite the lack of wit, Grimlock is a creature to be admired.

HIT POINTS

HP

MAX

BLOODIED

HEALING SURGE VALUE SURGES PER DAY

48

24
CURRENT HP

12

12

FAILED DEATH SAVES

GHAALDAR
the proud warrior
TEMPORARY HP
INITIATIIVE
MOVEMENT
CLASS LEVEL

FIGHTER 3

Vision

DHAKAANI
RACE

+5
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC

low-light

Medium
Size

MELEE BASIC ATTACK

ATTACK

DAMAGE

NOTES

vicious flail +1
RANGED BASIC ATTACK

+8 vs. AC
ATTACK

1d10+4
DAMAGE

versatile
RANGED

ARMOR CLASS
(AC)

22 17 16 14

+1

+9

+2

FORTITUDE
(Fort)

+2

+3

+1

+1

javelin

+6 vs. AC

1d6+3

10 / 20

REFLEX
(Ref)

+2

+1

+1

+2

WILLPOWER
(Will)

+2

+1

+1

SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

-1 +0 +7 +1 +1 +3 +5 +3 +2 +3 +6 +3 +3 +0 -1 +1 -1

ABILITY MOD = = = = = = = = = = = = = = = = =

TRAINED + + + + + + + + + + + + + + + + + + +

1/2 LEVEL

MISC + + + + + + + + + + + + + + + + +

+2 -1 +3 +0 +0 +2 +3 +2 -1 +2 +0 +2 +2 -1 +2 +0 +2

+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

-4

+ + + +

-2

+ + + +

-4

+2

+ + + + + + +

-4

-4

FEATS & ABILITIES


Combat Superiority

+2 to Oppurtunity attacks. Opportunity attacks stop movement.


Mark targets when you attack them. Gain basic melee attack when

Combat Challenge

marked target shifts or makes an attack that doesn't include you. Marked targets take a -2 penalty to attacks that don't target you.

ABILITIES

STRENGTH

STR

ABILITY SCORE

ABILITY MODIFIE

1/2 LEVEL

16 16 14 8 14 11

+3 +3 +2 -1 +2 +0

+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic

CON
CONSTITUTION

DEXTERITY

DEX INT

INTELLIGENCE

Toughness
Plate Armor Prof.

(already included) Gain +5 Hit Points (already included) Gain proficiency in plate armor (already included) Gain +2 to Initiative
(already included) Gain +1 to attack rolls with weapon & shield

WIS
WISDOM CHARISMA

Battle Ready Weapon Talent

CHA

EQUIPMENT
vicious flail +1 guardian shield magic scale armor +1 magic cloak +1 Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope (5) javelins whip manacles & keys

Ghaaldar
TideofIronFighterAttack1
Aftereachmightyswing,youbringyourshieldtobear anduseittopushyourenemyback. AtWillMartial,Weapon

ResoluteShield FighterAttack1
Asyouslashintoyourfoe,youpullyourshieldintoa defensivepositionbetweenthetwoofyou,guaranteeing thatitabsorbsatleastsomeofyourenemysattack.

StandardAction Melee1 Target:Onecreature. Attack:+8vs.ArmorClass Hit:1d10+4damage,andyoupushthetarget1 square.Youmayshiftintothespacethetarget occupied. CriticalHit:1d12+14damage.

AtWillMartial,Weapon StandardAction Melee1 Target:Onecreature. Attack:+8vs.ArmorClass Hit:1d10+4damage,andyougainResist3against thetargetsattacksuntiltheendofyournextturn. CriticalHit:1d12+14damage.

ShieldBashFighterAttack1
Youknockyouradversaryoffbalancewithyourshield andfollowupwithastrike. EncounterMartial

SweepingBlow FighterAttack3
Youputallofyourstrengthintoasingle,mightyswing thatstrikesmanyenemiesatonce.

StandardAction Melee1 Target:Onecreature. Attack:+10vs.Reflex Hit:1d10+4damage,andyoupushthetarget1 squareandknockitprone. CriticalHit:1d12+14damage. Special:Whencharging,youcanusethisexploitin placeofameleebasicattack.

EncounterMartial,Weapon StandardAction Closeburst1 Target:Eachenemyinburstyoucansee. Attack:+9vs.ArmorClass Hit:1d10+4damage. CriticalHit:1d12+14damage.

HarriersPloyFighterAttack1
Yourforcefulattackpromisesyourfoeapursuitthatcan endonlywhenoneofyouisvictorious.

DailyMartial,Weapon StandardAction Melee1 Target:Onecreature. Attack:+8vs.ArmorClass Hit:3d10+4damage. CriticalHit:1d12+34damage. Effect(HitorMiss):Untiltheendoftheencounter,if thetargetmoves,youcanshift2squaresasan immediatereaction.

ACTION POINT

GuardianShieldMagicItem
Activatethepowerofthisshieldtodefendanallyfrom attack. Daily

ImmediateInterrupt Personal Trigger:Anadjacentallyishitbyanattack. Effect:Youarehitbytheattackinstead.Youthen gainresistancetoalldamageequaltohalfthe damagedealtbytheattack(ifany)untilthestartof yournextturn.

SecondWind

ClassFeature

GetOverHereFighterUtility2 HobgoblinResilienceDhakaaniRacialPower
Youpulloneofyouralliesintoamoreadvantageous position. EncounterMartial Youshakeoffaneffectthatwouldcripplealesser warrior.

Youtakeamomenttoregainyourbearingsandhunker down.

EncounterHealing StandardAction Personal Effect:YouandmayspendaHealingSurgeandgaina +2powerbonustoalldefensesuntiltheendofyour nextturn.

MoveAction Melee1 Target:Onewillingadjacentally. Effect:Youslidethetarget2squarestoasquarethat isadjacenttoyou.

Encounter ImmediateReaction Personal Trigger:Youaresubjecttoaneffectasavecanend. Effect:Makeasavingthrowagainsttheeffect.

Grimlock
the dim-witted thug

Background: You are a simple ogre who has been captured and enslaved by the Dhakaani. You have served them faithfully, and have been treated well by most. Your tremendous strength has been put to use countless times by your Dhakaani masters on the field of war and in the silver mines. You long for a return to the time when you used to roam free in the wilderness. As a player, you have a difficult task of roleplaying the language barrier that exists between Grimlock and every other character aside from Drum-Haak. Goals & Motivations: Not long ago, you came into contact with a group of Humans who promised you freedom from the bonds of slavery. They asked only for you to steal a Dhakaani relic in exchange from protection from your cruel masters. You lie awake at nights, unable to stop the gnawing hunger for freedom. This adventure must end with your possession of the Dhakaani artifact to ensure your protection from the Humans. Other Characters: Duurkala, Drum-Haak Enemy. In the past, these Dhakaani have beaten you for little or no reason, showing cruelty where none was needed. Ghaaldar Indifferent. You have a mutual respect for each others combat prowess. He has also given you extra portions of mutton during the night as a reward for your good behavior. Despite this, Ghaaldar still represents the future leadership of the Dhakaani and your continued slavery. Mavarothix, Kulimvorith Indifferent. The dragonkin are polite to you, but do not speak your language, so it is hard to understand them.

HIT POINTS

HP

MAX

BLOODIED

HEALING SURGE VALUE SURGES PER DAY

51

25
CURRENT HP

12

12

FAILED DEATH SAVES

GRIMLOCK
the dim-witted thug
TEMPORARY HP
INITIATIIVE
MOVEMENT

BARBARAN
CLASS

3
LEVEL

Vision

OGRE
RACE

+2
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC

normal

Large
NOTES

MELEE BASIC ATTACK

ATTACK

DAMAGE

vicious giant axe +1


RANGED BASIC ATTACK

+8 vs. AC
ATTACK

1d12+5 (brutal 2)
DAMAGE

Crit: 2d12+5 (brutal 2)


RANGED

ARMOR CLASS
(AC)

17 18 13 12

+1

+1

+4

+1

FORTITUDE
(Fort)

+2

+4

+1

+1

javelin

+7 vs. AC

1d6+4

10 / 20

REFLEX
(Ref)

+1

+1

+1

WILLPOWER
(Will)

+0

+1

+1

SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

+1 +0 +0 +0 +1 +9 +1 +0 +1 +5 +3 +1 +0 +1 +0 +1

ABILITY MOD = = = = = = = = = = = = = = = = =

TRAINED + + + + + + + + + + + + + + + + + + +

1/2 LEVEL

MISC + + + + + + + + + + + + + + + + +

+1 -1 +4 -1 -1 +0 +4 +0 -1 +0 -1 +0 +0 -1 +1 -1 +1

+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

-1

+11

+ + + +

+1

+ + + +

-1

+ + + + + + +

+2

-1

-1

FEATS & ABILITIES

Ferocity

If you are reduced to 0 HP or fewer, you can make a melee basic

attack before falling unconscious.


Heedless Charge
You gain a +2 racial bonus to AC against opportunity attacks you

provoke during a charge.

ABILITIES

STRENGTH

STR

ABILITY SCORE

ABILITY MODIFIE

1/2 LEVEL

18 19 13 8 10 8

+4 +4 +1 -1 +0 -1

+1 +1 +1 +1 +1 +1
LANGUAGES Giant

CON
CONSTITUTION

DEXTERITY

DEX INT

INTELLIGENCE

Feral Might Toughness Barbarian Agility


Sup. Weapon Prof.

(already included) When you drop an enemy, gain 4 Temp. HP

(already included) Gain +5 Hit Points (already inlcuded) +1 AC with light armor
(already included) Gain proficiency in the Large-sized axe

WIS
WISDOM CHARISMA

CHA

EQUIPMENT
vicious giant axe +1 magic hide armor +1 magic amulet +1 whetstone of decapitation Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope

Grimlock
HowlingStrikeBarbarianAttack1 FlatteningChargeOgreRacialPower SwiftChargeBarbarianFeature
Withabloodfreezingscream,youthrowyourselfinto thefray. Youchargetheenemyandsmashintoitwithyour might. Asyourfoefalls,yourushtowardyournextvictim.

AtWillPrimal,Weapon StandardActionMelee1 Target:Onecreature Attack:+8vs.ArmorClass Hit:1d12+1d6+5damage(brutal2). CriticalHit:2d12+23. Special:Whencharging,youcanusethisevocationin placeofameleebasicattack.Ifyouareraging,you donotprovokeopportunityattacksformoving duringthecharge.

Encounter StandardActionMelee1 Requirement:Youmustchargeandusethispowerin placeofameleebasicattack. Target:Onecreature Attack:+9vs.AC Hit:1d6+4damage,andthetargetisknockedprone.

EncounterPrimal FreeActionPersonal Trigger:Yourattackreducesanenemyto0hitpoints Effect:Gain4TemporaryHitPointsandyoucan chargeanenemy.

PressingStrikeBarbarianAttack1 Youpushlesserfoesfromyourpath,movingthrough thelinesofbattleatwill. AtWillPrimal,Weapon StandardActionMelee1 Target:Onecreature Effect:Beforetheattack,youshift2squares.Youcan movethroughanenemysspaceduringtheshift,but youcantendthere. Attack:+8vs.ArmorClass Hit:1d12+5damage(brutal2),andyoupushthe target1square.Ifyouareraging,theattackdeals 1d6extradamage. CriticalHit:2d12+17damage,or2d12+23damageif youareraging. SkullTakersRageBarbarianAttack1 Theancientberserkerspiritthatdrivesthisrage doesntcarethatitspresencetearsyouapart,veinby vein.Itwantstheskullsofyourenemies. DailyPrimal,Rage,Weapon StandardActionMelee1 Target:Onecreature Attack:+8vs.ArmorClass Hit:3d12+5damage(brutal2). CriticalHit:2d12+41damage. Miss:Halfdamage. Effect(HitorMiss):Youentertherageoftheskull taker.Untiltherageends,youtake3damageatthe startofeachofyourturns.Thisdamagecannotbe resistedornegated. Untiltherageends,yougaina+1bonustoyour attackrolls. SecondWind

Youtakeamomenttoregainyourbearingsandhunker down.

AvalancheStrikeBarbarianAttack1 Youdropyourguardandputallyourstrengthintoa devastatingoverheadswing. EncounterPrimal,Weapon StandardActionMelee1 Target:Onecreature Attack:+8vs.ArmorClass Hit:3d12+9damage(brutal2). CriticalHit:2d12+45damage. Effect(HitorMiss):Untilthestartofyournextturn, youtakea4penaltytoalldefenses.

HammerFallBarbarianAttack3
Youswingyourweaponinagreatunderhandarc,and theimpactliftsyourtargetoffitsfeetandsendsit crashingtotheground.

EncounterPrimal,Weapon StandardActionMelee1 Target:Onecreature Attack:+8vs.Fortitude Hit:2d12+5damage(brutal2),andyouknockthe targetprone. CriticalHit:2d12+29damage.

WhetstoneofDecapitationMagicItem
Thiswhetstonesharpensyourbladetoadeadlyhone.

Consumable MinorAction Personal Effect:Thetargetofyournextattackthathitstakes ongoing5damage(saveends).

ACTION POINT

BoundingLeapAthleticsUtility2
Asyouspringthroughtheair,youtuckinyourlegsand arms,spinningtoekeoutalittleextradistance.

Encounter StandardAction Personal Effect:Youmayspendahealingsurgeandgain+2to alldefensesuntiltheendofyournextturn.

Encounter MoveActionPersonal Effect:YoumakeanAthleticschecktojumpwitha +5powerbonus.Youareconsideredtohavea runningstart,andthedistanceyoujumpcanexceed yourspeed.

RampageBarbarianFeature AtWill(1/rd.)Primal FreeActionPersonal Trigger:Youscoreacriticalhit. FreeActionMelee1 Target:Onecreature Attack:+8vs.ArmorClass Hit:1d12+5damage(brutal2). CriticalHit:2d12+17damage.

Kulimvorith
the proud drake

Background: You are a noble dragonkin, taking your name from your ancestral dragon forbearer, a proud red dragon of the mountains. Your people have been wrongfully enslaved by the brutish Dhakaani empire and forced to serve them. Before your capture, you served as your peoples priest, and had a direct relationship with Tiamat, Dragon God of Greed. Goals & Motivations: The Lost Crown is, in fact, originally an artifact from the golden age of dragons. It rightfully belongs to your people. Unfortunately, you are not in any position to retrieve it yourself, and must abide by the offensive presence of the Dhakaani. You must use your masters to help you get the crown, and then escape with it. This adventure must end with the artifact recovered and in the hands of the Dragonkin people. Other Characters: Duurkala, Ghaaldar Enemy. These two Dhakaani sicken you with their pride in their degenerate race. You delight in the thought that you will one day return with your own dragonkin tribe to destroy them. Drum-Haak Indifferent. This conniving Dhakaani earns a modicum of respect as his ambition and cunning rival that of your own race. Mavarothix Friend. As the only other member of your race, you two have forged a bond of friendship, relying on each other to get you through the tough times. Grimlock Potential Ally. You share an unspoken bond with this thug through the shared suffering of enslavement by the Dhakaani.

HIT POINTS

HP

MAX

BLOODIED

HEALING SURGE VALUE SURGES PER DAY

35

17
CURRENT HP

FAILED DEATH SAVES

KULIMVORITH
the proud drake
TEMPORARY HP
INITIATIIVE
MOVEMENT

SORCERER
CLASS

3
LEVEL

Vision

KOBOLD
RACE

+4
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC

6
1d4+1

low-light

Small
NOTES

MELEE BASIC ATTACK

ATTACK

DAMAGE

vicious dagger +1
RANGED BASIC ATTACK

+5 vs. AC
ATTACK

off-hand
RANGED

ARMOR CLASS
(AC)

15 13 15 18

+3

+1

+1

DAMAGE

FORTITUDE
(Fort)

+1

+1

+1

acid orb

+6 vs. Reflex

1d10+8

20

REFLEX
(Ref)

+3

+1

+1

WILLPOWER
(Will)

+2

+4

+1

+1

SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex SKILL MOD

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

+4 +7 +1

ABILITY MOD = = = = = = = = = = = = = = = = =

TRAINED + + + + + + + + + + + + + + + + + +

1/2 LEVEL

MISC + + + + + + + + + + + + + + + + +

+3 +1 +0 +4 +4 +0 +1 +0 +1 +0 +4 +0 +0 +1 +3 +4 +3

+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

+ +

+10 +10

5 5 5

+ + + + + + + + + +

+6 +2 +1 +2 +1 +5 +1 +2 +7 +6 +5 +6

+1

+ + + +

+2

+2

FEATS & ABILITIES


Trap Sense Chaos Burst Gain a +2 bonus to defenses against traps.
During the first attack roll of a round, gain one of the following:
If you roll an even number: Gain +1 AC until the start of your next turn

If you roll an odd number: Make a saving throw


Unfettered Power
If you roll a natural 20 on an attack, slide the target 1 square and

knock the target prone.


If your roll a natural 1 on an attack, push every creature 1 square

away from you. The Five Heads of Tiamat


At the beginning of the adventure, roll 1d6 and gain resistance 5 to the following type, and ignore 5 resistance of that type with attacks.
1 - fire; 2 - acid; 3 - cold; 4 - poison; 5 - lightning; 6 - all of the above.

ABILITIES

STRENGTH

STR

ABILITY SCORE

ABILITY MODIFIE

1/2 LEVEL

10 13 16 12 11 18

+0 +1 +3 +1 +0 +4

+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic

CON
CONSTITUTION

DEXTERITY

DEX INT

INTELLIGENCE

Spell Source
Draconic Sorcery Tattoo

(already included) Your spells deal +3 damage. (already included) Deal fire damage with second wind.
(already included) Gain healing word and Religion training
(already included) You gain low-light vision and a +1 bonus to Perception.

WIS
WISDOM CHARISMA

Cleric Multiclass Dragon Senses

CHA

EQUIPMENT
magic robes +1 vicious dagger +1 magic amulet +1 Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope

Kulimvorith
AcidOrbSorcererAttack1 BurningSpraySorcererAttack1
Youhurlaglobeofacidatadistantenemy. Youflingyourarminawidearc,castingliquidfireat yourfoes.

AtWillAcid,Arcane,Implement StandardActionRanged20 Target:Onecreature Attack:+6vs.Reflex Hit:1d10+8modifieraciddamage. CriticalHit:1d12+18damage. Special:Thispowercanbeusedasarangedbasic attack.

AtWillArcane,Fire,Implement StandardActionCloseblast3 Target:Eachcreatureinblast Attack:+6vs.Reflex Hit:1d8+8firedamage. CriticalHit:1d12+16damage.

FrostbindSorcererAttack1 DancingLightningSorcererAttack3
Creakingiceenvelopsandhindersyourenemy. EncounterArcane,Cold,Implement

StandardActionRanged10 Target:Onecreature Attack:+6vs.Fortitude Hit:3d6+8colddamage,andthetargettakesa2 penaltytoReflexuntiltheendofyournextturn. CriticalHit:1d12+26damage.

Aslightningstrikesyourfoe,thunderbatterscreatures aroundit. EncounterArcane,Implement,Thunder,Lightning

StandardActionRanged10 Target:Onecreature Attack:+6vs.Reflex Hit:2d10+8lightningdamage,andeachcreature adjacenttothetargettakes4thunderdamage. CriticalHit:1d12+28damage.

ACTION POINT

DragonfangBoltSorcererAttack1
Venomousfangshurtletowardyourfoes,piercingtheir fleshandthenpoisoningthem.

BlessingsofTiamatFeatPrayer
Youwhisperabriefprayer,asdivinelightwashesover yourtarget,helpingtomenditswounds.

DailyArcane,Implement,Poison StandardActionRanged10 Target:Oneortwocreatures Attack:+6vs.Fortitude Hit:2d8+8poisondamage,andongoing5poison damage(saveends). CriticalHit:1d12+24damage. Miss:2d8+8poisondamage.

DailyDivine,Healing MinorAction Closeburst5 Target:Youoroneallyinburst. Effect:Thetargetcanspendahealingsurgeandgain anadditional1d6HitPoints.

SecondWind

DragonflameMantle SorcererUtility2
Youwardyourselfwithamantleofflame.

Shifty

KoboldRacialPower

Youtakeamomenttoregainyourbearingsandhunker down.

Encounter StandardAction Personal Effect:Youmayspendahealingsurgeandgain+2to alldefensesuntiltheendofyournextturn. Additionally,deal5firedamagetoeachenemy within5squaresofyou.

EncounterArcane,Fire ImmediateInterruptPersonal Trigger:Youarehitbyanattack Effect:Untiltheendofyournextturn,yougaina+1 powerbonustoalldefenses,andanycreaturethat hitsyouwithameleeattacktakes1d6firedamage.

Youskitterandscamperthroughtheranksofyour enemies,muchtotheirchagrin.

Encounter MinorAction Effect:Youshift1square.

Personal

Mavarothix
the lurking wyrm

Background: You are a noble dragonkin, taking your name from your ancestral dragon forbearer, a proud black dragon of the marsh. Your people have been wrongfully enslaved by the brutish Dhakaani empire and forced to serve them. Goals & Motivations: The Lost Crown is, in fact, originally an artifact from the golden age of dragons. It rightfully belongs to your people. Unfortunately, you are not in any position to retrieve it yourself, and must abide by the offensive presence of the Dhakaani. You must use your masters to help you get the crown, and then escape with it. This adventure must end with the artifact recovered and in the hands of the Dragonkin people. Other Characters: Duurkala, Ghaaldar, Drum-Haak Enemy. The Dhakaani sicken you with their pride in their degenerate race. You delight in the thought that you will one day return with your own dragonkin tribe to destroy them. Kulimvorith Friend. As the only other member of your race, you two have forged a bond of friendship, relying on each other to get you through the tough times. Grimlock Potential Ally. You share an unspoken bond with this thug through the shared suffering of enslavement by the Dhakaani.

HIT POINTS

HP

MAX

BLOODIED

HEALING SURGE VALUE SURGES PER DAY

35

17
CURRENT HP

FAILED DEATH SAVES

MAVAROTHIX
the lurking wyrm
TEMPORARY HP
INITIATIIVE
MOVEMENT

RANGER
CLASS

3
LEVEL

Vision

KOBOLD
RACE

+9
DEFENSES CLASS BONUS ABILITY MOD + 1/2 LEVEL + EQUIP BONUS + MISC

6
1d4+1

low-light

Small
NOTES

MELEE BASIC ATTACK

ATTACK

DAMAGE

dagger
RANGED BASIC ATTACK

+5 vs. AC
ATTACK

off-hand
RANGED

ARMOR CLASS
(AC)

19 14 17 14

+4

+1

+4

DAMAGE

FORTITUDE
(Fort)

+1

+1

+1

+1

vicious shortbow +1

+8 vs. AC

1d8+5

15 / 30

REFLEX
(Ref)

+1

+4

+1

+1

WILLPOWER
(Will)

+2

+1

+1

SKILLS
SKILL NAME KEY ABILITY Dex Int Str Cha Cha Wis Con Wis Int Wis Cha Wis Wis Int Dex Cha Dex

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

+9 +1 +1 +2 +2 +8 +1 +3 +1 +3 +2 +3 +9 +1 +11 +2 +6

SKILL MOD

ABILITY MOD = = = = = = = = = = = = = = = = =

TRAINED + + + + + + + + + + + + + + + + +

1/2 LEVEL + + + + +

MISC + + + + + + + + + + + + + + + + +

+4 +0 +1 +1 +1 +2 +1 +2 +0 +2 +1 +2 +2 +0 +4 +1 +4

+1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1

-1

-1

+ + + + + + +

-1

+ +

+1

+ + +

+1

+1

FEATS & ABILITIES


Prime Shot
When you are the closest ally to a target, gain +1 to ranged attacks

against that target. Trap Sense


Combat Reflexes

Gain a +2 bonus to defenses against traps. +2 AC vs. Opportunity Attacks

ABILITIES

STRENGTH

STR

ABILITY SCORE

ABILITY MODIFIE

1/2 LEVEL

12 13 18 11 14 12

+1 +1 +4 +0 +2 +1

+1 +1 +1 +1 +1 +1
LANGUAGES Goblin Draconic

CON
CONSTITUTION

DEXTERITY

DEX INT

INTELLIGENCE

WIS
WISDOM

Improved Initiative

(already included) Gain +4 to Initiative


(already included) You gain low-light vision and a +1 bonus to Perception.

Dragon Senses

CHARISMA

CHA

EQUIPMENT
magic hide armor +1 magic cloak +1 vicious flameburst shortbow +1 Adventurer's Kit - backpack, bedroll, flint & steel, - belt pouch, 2 sunrods, waterskin, - 10 days rations, 50 ft. rope

Mavarothix
NimbleStrike
RangerAttack1

TwinStrike

RangerAttack1

HuntersQuarry RangerClassFeature
Yousingleoutanenemy,thenexttofallbeforeyour attacks.

Youmakeyourattackandthenwithdrawtoamore advantageousposition. AtWillMartial,Weapon

Ifthefirstattackdoesntkillit,thesecondonemight. AtWillMartial,Weapon

StandardAction Ranged15/30 Target:Onecreature. Effect:Shift1squareeitherbeforeorafterthe attack. Attack:+8vs.ArmorClass Hit:1d8+5damage CriticalHit:1d12+13firedamage.

StandardAction Ranged15/30 Target:Oneortwocreatures. Attack:+8vs.ArmorClass,twoattacks Hit:1d8+1damageperattack. CriticalHit:1d12+9firedamage.

AtWillMartial MinorAction Personal Target:Theclosestenemytoyouthatyoucansee. Effect:ThetargetisdesignatedasyourHunters Quarry.YourHuntersQuarrytakesanadditional1d6 damagefromyourattacksthathit.Youmayonly haveoneHuntersQuarryatatime.

EvasiveStrike

RangerAttack1

ThundertuskBoar StrikeRangerAttack3
Youattacktwice,causingyourfoestostagger backwards. EncounterMartial,Weapon

Youconfoundyourenemiesbyweavingthroughthe battlefieldunscathedasyoumakeyourattacks. EncounterMartial,Weapon

StandardAction Ranged15/30 Target:Onecreature. Effect:Shift3squareseitherbeforeorafterthe attack. Attack:+8vs.ArmorClass Hit:2d8+5damage CriticalHit:1d12+21firedamage.

StandardAction Ranged15/30 Target:Oneortwocreatures. Attack:+8vs.ArmorClass,twoattacks Hit:1d8+5damageperattack,andyoupushthe target1square.Ifbothattackshitthesametarget,it isinsteadpushed3squares. CriticalHit:1d12+13firedamage.

ACTION POINT

HuntersBearTrap

RangerAttack1

HuntersPrivilegeRangerUtility2
Yourkeensensesanduncannyinstinctsgiveyouanedge overyourquarry.

Awellplacedshottothelegleavesyourenemyhobbled andbleeding. DailyMartial,Weapon

StandardAction Ranged15/30 Target:Onecreature. Attack:+8vs.ArmorClass Hit:2d8+5damage,andthetargetisslowedand takesongoing5damage(saveendsboth). Miss:Halfdamage,andthetargetissloweduntilthe endofyournextturn. CriticalHit:1d12+21firedamage.

DailyMartial,Stance NoActionPersonal Trigger:Youmakeaninitiativecheckatthe beginningofanencounterandyourcheckresultis higherthananyothercombatants. Effect:Untilthestanceends,youadd3totheextra damageyoudealwithHuntersQuarry.

SecondWind

FlameburstShortbow MagicItem
Thisbowpacksafierysurprise.

Shifty

DragonkinRacialPower

Youtakeamomenttoregainyourbearingsandhunker down.

Encounter StandardAction Personal Effect:Youmayspendahealingsurgeandgain+2to alldefensesuntiltheendofyournextturn.

Daily StandardAction Areaburst1within15/30 Target:Eachcreatureinburst. Attack:+8vs.Reflex Hit:Ongoing5firedamage(saveends).

Youskitterandscamperthroughtheranksofyour enemies,muchtotheirchagrin.

Encounter MinorAction Effect:Youshift1square.

Personal

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