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His name was Horatio Grant, a Sanctioned Operative from Chicago with a decent reputation for getting the job done. One of his specialties was surveillance, and it was for this role that J a fixer working for a Corporation known as Thorn Industries, hired him. Grants target in this case was Tomo Itokazu, a GenTech middle manager working in the Corporations compound in Chicago. Grant tailed Itokazu for weeks, recording his movement using his Cyber-eyes, and directly sending the files to J across the Datanet. All this changed a week ago, when Grant followed Itokazu into a bar in the Chicago NoGo, where Itokazu and a group of people he met their descended into the cellar. Grant followed and recorded Itokazu taking part in a Gangcult ceremony, which Grant recorded on his Cyber-eyes. Fearing he had recorded far more than was good for him, Grant fled and ran to ground, smashing the Satellite Uplink in his car and fleeing into the Illinois desert. Now, in an effort to retrieve the data that Grant has, J has hired the services of another firm of Sanctioned Operatives. This is where the PCs come in. The meeting between the PCs and J should take place in one the Filter zones of a city. Any city will do, but one reasonably close to the Illinois desert, such as Chicago, Milwaukee or Indianapolis would make the most sense. J requests that the PCs meet him in a truck stop car park, neutral ground patrolled by Security Guards where no one is likely to make a false move. About ten minuets after the PCs show up, J pulls-up along side their vehicles in an armoured black Lincoln and steps out dressed in a black Medolucci Suit and mirror shades. The job, he will describe is simple, he wants the Operatives to retrieve a red G-Mek Interceptor belonging to operative known as Horatio Grant. Grant was last seen in a nearby Bartertown named Springfield, and his car is named Ursula. J
Checking out J
Setup
Interlude
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Act One
Illinois on their way to Springfield, then Shirl will happily answer all their questions. Otherwise, she will be very guarded, knowing that Grant was on the run. The PCs will have to somehow prove they are going to help Grant before she will cooperate. Shirl knows where Grant planned to meet Haught, and can draw the players a map. She also knows the password to Grants computer and the fact he was working for a man named J before he went on the run. If the PCs follow directions recovered from either Haught or Shirl, have them make an Understanding + Survive roll to locate Ursula, success means they locate the car within a few hours, while failure means they arrive after nightfall. The car itself has clearly crashed into a large rock and looks immobilised, while a pack of Coyotes are dining on the remains of the driver. This presents three problems. The first problem that the PCs may come across is that Ursulas defences are still running. Any vehicle going within Short range will be locked onto by the Automated Fire Control, which will then fire Ursulas turret mounted Heavy Machine Gun at it. The computer has been set to fire at vehicles, not living beings, so the PCs and Coyotes are free to approach without being shot. Due to the battle with the Plague Riders earlier, the Heavy Machine Gun is down to its last 5 shots. The computer has Attribute 2 and Skill 2. The second problem is the Coyotes (Medium Canine, page 108), who are rabid and psychotic with flecks of green foam around their mouths. They will attack any living thing that approaches, and will fight to the death. The third problem, which will be apparent only when the PCs get close enough to Ursula to look inside, is that Grant was killed by a large drum fired through Ursulas windscreen. The barrel is dented and has a biohazard symbol marked upon it. The disease in the barrel is not normally fatal, anyone coming into contact with moisture containing the disease, including breathing within Ursula or being bitten by a coyote, must succeed on an Extreme (2 Successes) Toughness Attribute roll. Failure results in them suffering from dizziness, nausea and general feelings of illness starting the next day and continuing until medical treatment in a hospital or clinic is achieved. If all the dice come up one, after 24 hours the character dies unless kept breathing by an external force. The safest way to deal with this is to burn the barrel and the Coyotes, and only enter Ursula in a Gas Mask.
Act Two
Kenny Gee
Haught
Shirl
Shirl Welty, a buxom market trader with straw-coloured hair, was Grants main squeeze in Springfield, who hid him in the town for the three days between him fleeing Chicago and heading off out west. Most of the traders in Springfields market know this, and will be happy to pass it on to any customers inquiring about Grant, providing they buy something first. Shirl is Karls brother, and if players rescued him from the Knights of
Recovering Grant
Horatio Grant is not only dead but also mainly digested, ripped apart by the coyotes after they dragged him out of Ursula through the windscreen. His light pistol (half loaded) can be recovered, as can his knife. Characters
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Optional Encounter
The Plague Riders are one of the larger Gangcults in Illinois, and the PCs may run into them at any time they are traversing through the state. The closest group to Springfield is the same group that killed Horatio Grant recently, offering the PCs a change of revenge. As well as their normal mix of bikes and dune buggies, one group of the Plague Knights has a pickup truck upon which they have mounted a trebuchet. However, rather than firing boulders, the trebuchet fires barrels of Biohazard Waste the Plague Riders have scavenged from a disused hospital. The plague from these containers is the same as the one in Act Two.
Plague Riders
Ursula
Muscle 3 Nimbleness 3 Toughness 2 Speed 4 Passengers: Driver+1 Armour: 8 Weapons: Heavy Machine Gun (pivot, roof, turret), Light Grenade Launcher (fixed, forward) Customisations: Automated Fire Control, Oil Slick Dispenser, Onboard Computer Health: 75 This will result in J sticking a $6,000 bounty on all of them for double-crossing him, as will Tomo Itokazu once he realises they have the car. It will also make getting further work more tricky, as nobody likes untrustworthy operatives. Players who wish to copy the files from Ursulas hard drives must know the password for the machine, which they may have obtained from Shirl. Alternatively, this can be bypassed by characters with the Datanet Use skill, or by hiring Kenny G or another Datanet hacker to do so. The only interesting thing on the computer is the recording of ceremony that Tomo Itokazu attended. See the Epilogue for more details if the PCs are unlucky enough to watch this.
Optional Encounter
The Duchess of Hazzard
There are approximately a dozen Plague Riders in each group (Raiders, page 103), including the Pickup crew. Assume the leader of any group of Plague Riders has at least a $6,000 bounty outstanding, payable by a random Corporation.
Cracking Ursula
If the players recover Ursula, Katherine Hazzard will plan an attack upon it, assuming that Horatio Grant is alive inside it. This of course will not happen if the players somehow prove that Grant is dead, such as displaying his corpse around Springfield, or getting in touch with GenTech to claim the bounty. Katharine specialises in remote assassinations, i.e. ones that do not involve her being around the target. If the players spend any time in Springfield with Ursula, she will send a couple of hired thugs (use Bartertowners, page 100) to plant a bomb on Ursula, while if they camp out in the wastes she may try and set up a sniper position, and shoot Grant when she sees him, or the PC that she mistakes for him. If these attacks fail, she has one last card up her sleeve. An old G-Mec Interceptor she has stripped out and filled full of computers and explosives. She will try to get this remote-controlled killer as close to Ursula as possible
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Conclusion
Katherine Hazzard
The fiery-haired Duchess of Hazzard is a Sanctioned Operative working out of Pittsburgh, infamous for her cool demeanour and calculating approach to her work. Katherine is meticulous and careful, preferring to engage her targets in situations where they cannot effectively fight back, such as long-range ambushes, explosives and unmanned drones. Rearing: Remnant (Pittsburgh PolicedZone) Pursuit: Road Warrior Muscle 2 Understanding 3 Tenacity 4 Appeal 3 Nimbleness 4 Toughness 2 Senses 3 Skills: Athletics 2, Brawl 2, Datanet Use 2, Drive 3, Lore 3, Melee 2, Notice 2, Persuade 3, Shoot 4, Stealth 2, Tech 3 Attacks: As Weapon / Armour: 2 / Health: 16 Armour: Light Weapons: Submachine Gun (fully loaded), Heavy Rifle with Scope (fully loaded), Knife Gear: Gas Mask, Geiger Counter, Toolbox and Tools Cyberware: Datanet Plug
Epilogue
Muscle 3 Nimbleness 3 Toughness 2 Speed 3 Passengers: Driver Armour: 8 Weapons: Heavy Machine Gun (fixed, forward) Customisations: Automated Fire Control, Onboard Computer, Robotic Drive, Satellite Uplink, Self Destruct System (this does 30L damage). Health: 75
Credits
Written by Alexander J Bateman Atomic Highway by Colin Chapman Dark Future by Richard Halliwell and Mark Gascoigne Playtested by James Day, Sarah McClennan, Dave Perry and Ian Wilson Atomic Highway Copyright Radioactive Ape Designs. Dark Future Copyright Games Workshop Ltd 2000-2011, variably registered in the UK and other countries around the world. Atomic Highway and Dark Future used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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