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Merry Christmas
Merry Christmas
By Eric Johns
For December we’re created 3 Holiday Story Encounters each exploring different aspects of the holiday spirit.
These can be used in place of the standard Ecounter selection, replacing the Strategies options listed there.
You may decide to select schemes as normal, or leave the outcome of the encouter completely up to the story
encounter. These 3 story encounters also offer a complete tournament experience as well.
Enjoy!
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Story Encounter 2: The
Krampus is Watching! Diagram 1: Krampus Placement. Each turn in the End
Closing Phase, one player flips a card. Depending on the
suit of the card, place the Krampus in one of the four
The Krampus is particularly busy in Malifaux over spots marked in the Diagram. Each spot is 18” from the
Christmas, as the Naughty list is VERY long, and few corner of the table, and 8” in from the edge. If a Joker is
want to get caught outside this night! Given the long flipped, place the Krampus in the center of the table.
years of terror caused, the Governer General of the The Krampus may only move to each spot once, if the
Guild has put a price on the head of the Krampus. flip would move it to a place it already moved, reflip.
Once all 4 suits have been flipped, it may only move to
Your Goal is to kill the Krampus, or do your best! the center of the board.
4VP if a member of your crew Kills the Krampus
Players must set up with Corners Deployment. Make
2VP if you caused at least 6 wounds to the Krampus
sure when setting up the Terrain that there is open
ground in these areas.
Special Occurrence:
The Krampus Arrives: Player Player
Starting in the Start Closing Phase of Turn 1, the 1 4
Krampus is placed on the board in the center of the M
board. Following the arrival of the Krampus, it moves
as determined by Diagram 1, and will attack any 8”
R J t
model if able.
18”
This lasts until the end of the game. C
Player Player
3 2
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Story Encounter 3: Christmas
Carols
Players alternate placing 6 buildings on the board.
Models may perform an Interact (1) Sing Carol
Action when in base contact with a the building.
You may not (1) Sing Carol with the same building
more than once per turn. You may not (1) Sing Carol
again with a building house again until you have
interacted with each of the other building houses on the
table, even if you may no longer gain Sugar Cookie
Tokens from that house.
4VP to the player with the most Sugar
Cookie Tokens
2VP to any player with the least 3 Sugar
Cookie Tokens
Special Occurrence:
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