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Malifaux

Merry Christmas
Merry Christmas
By Eric Johns

For December we’re created 3 Holiday Story Encounters each exploring different aspects of the holiday spirit.
These can be used in place of the standard Ecounter selection, replacing the Strategies options listed there.
You may decide to select schemes as normal, or leave the outcome of the encouter completely up to the story
encounter. These 3 story encounters also offer a complete tournament experience as well.

Enjoy!

Story Encounter 1: Holiday


Shopping
Christmas Tree: Place 1 Christmas Tree piece of Each crew is trying to collect as many Christmas
terrain in the middle of the table. It is Ht 4 breakable Present Counters as possible during the course of the
terrain with hardness of 4. It also counts as having game. If a model is killed, sacrificed, or otherwise
bulletproof 3. When destroyed, replace it with 3 removed from the game place any carried Christmas
Christmas Present Counters. Present Counters on the board in the spot they were
removed.
Christmas Present Counters: Each player
starts with 5 Christmas Present Counters, which 4 VP for The player with the most Christmas Present
must be given to members of their crew to carry. You Counters.
may not give a model 2 Christmas Present Counters
2 VP if a player has at least 5 Christmas Present
unless every other model has at least one. Christmas
Counters at the end of the game
Present Counters work like other counters, and may
be picked up, are dropped when a model is killed and
are used for effects in the game by the model
carrying it. Each Christmas Present Counter may only
be used once. When you use the Token, flip a card Special Occurrence:
(not cheatable) off the top of your Deck.
Have You Been Naughty or Nice?: This occurrence
Black Joker: Old Socks. Discard Christmas Present begins after the first Christmas Present Counter is
Counter with no effect. used in the game and lasts for the rest of the game.
1-6: Tastey Snack: Model may use the Christmas
Present Counter once as though it were a Every time a Model flips a Black Joker, that model is
Soulstone. Discard Christmas Present Counter. forced to discard any Christmas Present Counters
they are carrying...they were Naughty.
7-13: Thoughtful Gift: Model may use the
Christmas Present Counter once as thought it Every time a Model flips a Red Joker, that model
were a Soulstone. Do not discard Christmas gains 1 additional Christmas Present Counters...they
Present Counter. were Nice!
Red Joker: Top of You Wish List! Model may use
the Christmas Present Counter once as though it
were a Soulstone. Do not discard Christmas
Present Counter. Gain 1 unused Christmas
Present Counter.

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Story Encounter 2: The
Krampus is Watching! Diagram 1: Krampus Placement. Each turn in the End
Closing Phase, one player flips a card. Depending on the
suit of the card, place the Krampus in one of the four
The Krampus is particularly busy in Malifaux over spots marked in the Diagram. Each spot is 18” from the
Christmas, as the Naughty list is VERY long, and few corner of the table, and 8” in from the edge. If a Joker is
want to get caught outside this night! Given the long flipped, place the Krampus in the center of the table.
years of terror caused, the Governer General of the The Krampus may only move to each spot once, if the
Guild has put a price on the head of the Krampus. flip would move it to a place it already moved, reflip.
Once all 4 suits have been flipped, it may only move to
Your Goal is to kill the Krampus, or do your best! the center of the board.
4VP if a member of your crew Kills the Krampus
Players must set up with Corners Deployment. Make
2VP if you caused at least 6 wounds to the Krampus
sure when setting up the Terrain that there is open
ground in these areas.
Special Occurrence:
The Krampus Arrives: Player Player
Starting in the Start Closing Phase of Turn 1, the 1 4
Krampus is placed on the board in the center of the M
board. Following the arrival of the Krampus, it moves
as determined by Diagram 1, and will attack any 8”
R J t
model if able.
18”
This lasts until the end of the game. C
Player Player
3 2

The Krampus - Minion


50mm Base Scenario
Spirit Iron Chains Whip
Wk/Cg Ht Wp Ca Df Wd Rg y2 Rg y5
* 4 8 2 6 12 Cb 7 Cb 6
Dg 4/5/6 Dg 2/3/4
Talents:
Abilities Neutral: This model does not belong to a Crew
Armor 2
Regeneration 2
Evasive 3
Unyielding: This model may only be killed by losing it’s last wound and is
He Knows When You’re Awake: This model is uncontrolled and does immune to effect which cause a model to be killed.
not activate as normal during the turn. Each turn, in the Start Closing
Phase, one player flips a card. Depending on the suit of the card, place Triggers
the Krampus on one of the spots marked in Diagram 1. If a joker if
Cb(R) Critical Strike: Iron Chains and Whip
flipped, place the Krampus in the middle of the board.
Hard to Kill Cb(M) Remorse: After this model damages a model, that model if
pushed directly away 8”.
Hard to Wound 2
Cb(C) Holiday Spirit: After this model damages a model, that
Intractable: This model cannot be sacrificed or buried. model can not attack this model durring it’s next activation.
Punish the Naughty: In the End Closing Phase, the Krampus makes 1 Cb(t) Christmas Magic: After this model damages a model, that
Whip Strike against each model within 5”. If a model is within 2” it model may not cast any spells durring it’s next activation.
makes an Iron Chains Strike instead. It activates a trigger if able.

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Story Encounter 3: Christmas
Carols
Players alternate placing 6 buildings on the board.
Models may perform an Interact (1) Sing Carol
Action when in base contact with a the building.

(1) Sing Carol: Flip a card (not cheatable) off the top


of your Deck.
Black Joker: Horrible! Model suffers 3 Wd. This crew
may not gain cookies from this house for the rest of
the game.
1-6: Out of Tune: This crew may not gain cookies
from this house for the rest of the game.
7-13: Pleasant Song: Gain 1 Sugar Cookie Token
Red Joker: Captured the Christmas Spirit: Gain 2
Sugar Cookie Tokens.

You may not (1) Sing Carol with the same building
more than once per turn. You may not (1) Sing Carol
again with a building house again until you have
interacted with each of the other building houses on the
table, even if you may no longer gain Sugar Cookie
Tokens from that house.
4VP to the player with the most Sugar
Cookie Tokens
2VP to any player with the least 3 Sugar
Cookie Tokens

Special Occurrence:

Tastey Tastey Cookies!: In the Start


Closing phase of each turn, pick the model
in your crew with the most Sugar Cookie
Tokens. If there is a tie for the most, select
the model with the lowest Wp. This
model must win a Wp -> 13 test, or eat
one of their sugar cookies (Discard 1 Sugar Cookie
Token). All players must do this every turn.

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