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RAZOR CUT

A few people have observed that there seem The variants can be used modularly, but
to be some problems with the Pegasus for best effect and balance should be
expansion for Battlestar Galactica: The used together. They also include ten new
Board Game. Some of these problems are agendas for Cylon leaders to use that
related to unthematic elements introduced replace those from the expansion, as well
into the gameplay if using the expansion. as a new Court Martial card for use as a
Some are due to over- or under-powered replacement for the Sleeper Agent phase.
stategies that have appeared. Others are
the result of a reduced sense of tension and One important thing to note is that these
paranoia by some of the rules the expansion variants make the game harder for the
introduces. I have created the variants humans, even compared to the base game.
below in order to try and rectify some of This is a deliberate design choice, as the
these issues. Issues such as: base game can become quite easy for the
humans after a few plays. These variants
Why does the New Caprica phase make are intended to take the human game “to
population loss through the destruction of the next level” and should be considered a
civilian ships such a non-issue? sort of BSG Advanced Game.

Why do the treachery cards have such Some variants indicate that you should
little impact on the game? adjust starting resources at the beginning
of the game. However, regardless of the
Why is Pegasus so overpowered, almost number or combination of variants that
entirely removing the need for pilots? you are using, do not adjust starting
resources by more than +2 each. Once
Why is the loyalty of an executed human’s you have played with these variants a few
new character automatically known? times, you may find the game becoming
easier for the humans again, at which point
And finally: you can begin dialling down the starting
resources at your group’s discretion.
Why are the Cylon Leader agendas so
unbalanced and why do they involve almost
no trickery or subterfuge?

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A MEASURE OF SALVATION
A variant for treachery
This variant is to make the drawing of negative figure), the check is automatically
treachery by the human players more considered Reckless.
of a threat and increase the penalty of
drawing treachery from crisis cards. • Whenever one or more players discard
any number of treachery cards, the card
If using this variant, adjust starting with the highest strength value must be
rescources by +1 Morale. shuffled into the Destiny Deck. If two or more
cards tie for the highest strength value, the
• Whenever strength is totalled in a skill current player decides which card is shuffled
check and the result is less than zero (i.e, a in.

THE CAPTAIN’S HAND


A variant for Pegasus
This variant is to counter-balance the most cases) only be damaged due to ship
added firepower and damage absorbtion combat.
of Pegasus.
• Whenever basestars activate, roll twice
If using this variant, adjust starting for each basestar. The first roll is to
resources by +1 Population. Additionally, determine if Galactica is hit, the second roll
there is no Cylon or human ship setup at to determine if Pegasus is hit.
the beginning of the game.
• Rules for Cylon raider activations remain
• If the Fleet Marker advances during the the same as in the Pegasus rulebook.
Jump Prep step of a player’s turn, draw
an additional card from the crisis deck and • Players may discard a “Maximum
resolve the Cylon ship activation icon only Firepower” skill card to re-roll the die when
if it is different from the icon found on the activating the “Armory” location.
main crisis card for the turn. Obviously, you
do not need to do this if there are no Cylon
ships on the board. Once the New Caprica
phase starts, revert to only one crisis card
per turn, as in the standard rules.

• All text on components (such as crisis


cards, loyalty cards, etc) that states
“damage Galactica” may only target
Galactica, not Pegasus. Pegasus can (in

BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 2


KOBOL’S LAST GLEAMING
A variant for the crisis deck
This variant is to increase the frequency and add them to deck 1.
of Pegasus-related mechanics appearing
in the crisis deck. 2) 3 cards.
3) 12 cards
To prepare the crisis deck at the start of 4) 5 cards
the game perform the following:
• Shuffle deck 1. Use this deck as your
• Separate the crisis cards into four piles: crisis deck for the game.

1) All cards with the Pegasus expansion • If also using the Captain’s Hand variant,
icon. shuffle all leftover crisis cards to form
2) All other Cylon Attack crisis cards. a second crisis deck. The second crisis
3) All other cards with a jump prep icon. card of each turn (the one you draw to
4) All remaining cards. determine the second Cylon ship activation
of each turn) should come from this deck
• Shuffle decks 2, 3 & 4. Then take the rather than the main crisis deck.
following number of cards from each deck

FRAGGED
A variant for the Sleeper Agent phase
This variant is primarily to offer a “season passed (i.e, most players receive two loyalty
2” alternative to the sleeper agent phase cards, Gaius Baltar receives three). These
and is completely optional if used on its are the only loyalty cards the players will
own. However, for the Blood on the Scales receive throughout the whole game.
execution variant to work correctly, it is
recommended that this variant be used If playing with the Sympathetic Cylon
as well (though again, it is not essential). card, the player who receives this card
This variant also introduces the concept immediately reveals it and takes a random
of blockades. Sympathetic agenda. They follow all rules
for a Sympathetic Cylon as stated in the
If using this variant, Sharon “Boomer” rulebook, except that they start at their
Valerii is replaced by Sharon “Athena” normal setup location infiltrating.
Agathon as found in the Hero variant.
Once distance 4 is reached, the Sleeper
During game setup, create the loyalty deck Agent phase is replaced by the Court
as normal but deal the loyalty cards out Martial phase. For the Court Martial phase,
as if the Sleeper Agent phase had already follow these steps:

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• First, the human players must determine
who is the most treacherous among their
group. This player will be known as the
accuser. To do this, each human player
must choose one skill card from their hand
and place it face down on the table. All such
cards are then revealed simultaneously.

• The player who played the treachery card


Commander, why are you launching vipers? - Cain
with the highest strength is the accuser. All Please arrange for Chief Tyrol and Lieutenant
Agathon to be handed over to my marines as soon as
other skill types have no effect. they arrive. - Adama
I don’t take orders from you! - Cain

The accused is executed.


• If two or more players tie for having the
highest valued treachery card, then those The accused is sent to the “Brig”.
Pegasus is blockaded until the next time

players repeat this process until only a Cylon Attack crisis is drawn or the
fleet jumps.

one is the clear winner. If at any point all Damage Galactica twice and Pegasus
once. Pegasus is blockaded until the
remaining players reveal non-treachery next time the fleet jumps.

cards, then the admiral chooses between


the tieing players who is the accuser.
All skill cards played in this way are then Blockades
placed in their discard piles. Pegasus: Razor Cut introduces the concept
of locales and blockades.
• The accuser then chooses another player
to be court martialled. This player is known There are currently six possible locales in
as the accused. the game:

• A skill check is then made to determine • Galactica


the fate of the accused. Before the skill • Pegasus
check, however, the admiral must decide • Colonial One
which skill colours will count positive for • New Caprica
the check. Treachery is always positive for • The Cylon locations
this check; the admiral must choose two • “Off the board” (as in Helo’s negative ability)
other colours (and two only) to also count
positive. A locale can become blockaded by various
game effects.
• Then carry out the following skill check, as
normal: • Players can not move to or from a
blockaded locale by normal movement
(i.e, by discarding a card as part of their
movement step). They can, however, still
move to or from blockaded locales due to
any other game effects (location abilities,
crisis cards, character abilities, etc).

BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 4


• Whenever a skill check is performed and • Likewise, whenever a skill check is
the current player is in a blockaded locale, performed and the current player is not
any other players not present in that locale in a blockaded locale, any other players in
are restricted to playing no more than 1 blockaded locales are restricted to playing
skill card towards that skill check. Other no more than 1 skill card towards that skill
players in the same blockaded locale, check.
including the current player, may contribute
as many cards as they like as normal.

BLOOD ON THE SCALES


A variant for executions
This variant is to introduce a steeper cards he holds when he is executed and
penalty for human executions and to may not activate the Resurrection Ship
retain more paranoia in the game. If using location as his first action after he is
this variant, it is recommended you also executed. Place the character token
use the Fragged variant, though it is not laying on its side when it first moves to the
essential. Ressurrection Ship as a reminder of this.

If using this variant, adjust starting


resources by +1 Morale and +1
Population.

At the beginning of the game prepare an


execution deck composed of one of the
left over You Are A Cylon loyalty cards and
two You Are Not A Cylon loyalty cards. Also
prepare an agenda deck comprised of four
sympathetic agendas. Shuffle both decks
and place them facedown near the game
board. Place two You Are Not A Cylon loyalty
cards faceup near the execution deck.

Players may never voluntarily execute


themselves (either by way of a location or
a choice on a crisis card) unless explicitly
allowed (i.e, Kat’s Sacrifice ability in the Hero
variant, or the Execution List crisis card).

Executed Cylons follow all of the same rules


as in the Pegasus rulebook for executions,
with the following exception: an executed
Cylon must also discard any Super Crisis

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Executed humans now follow these steps Your Burdens variant, the character may
(note that steps 4 & 5 are skipped if New be placed either on Resistance HQ or the
Caprica has been reached): character’s normal starting location at the
player’s discretion (characters may not be
1. The player reveals and discards their placed on Colonial One).
loyalty card(s), discards their hand of skill
cards and returns their character sheet to 4. The player draws the top card of the
the box. agenda deck, reads it and places it facedown
near their character sheet. Any agenda card
2. The remaining human character sheets the player already held (due to a previous
are shuffled and the player draws one execution) is returned to the box facedown.
randomly to become their new character.
The player may not use the once-per-game 5. The player then draws the top card of the
ability of the new character, even if they had execution deck, reads it and also places it
not used the once-per-game ability of their facedown near his character sheet. This is
original character. his new loyalty card.

3. The player places their character token It is important that the player draw
on the game board. During the New the agenda card first, followed by the
Caprica phase, if using the Lay Down loyalty card. Other players may be able to
determine the new loyalty of the player by
the amount of time he spends reading the
text on the card, so this should be done
before the player knows his new loyalty
himself!

The player’s new loyalty card now


determines whether he is human or Cylon.
If he is human, then his agenda card is
ignored. If the player is Cylon, then he must
also fulfil the conditions of his agenda card in
order to share a win at the end of the game.
Such a Cylon may reveal as normal, though
he is not obliged to use the reveal ability on
his loyalty card if he does not wish to. Once
revealed, a Cylon player with an agenda
card is treated as a Sympathetic Cylon in
every way, as per the rules in the Pegasus
rulebook.

When the first resource enters the red,


add one of the faceup You Are Not A Cylon
cards to the execution deck. When all four

BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 6


resources enter the red, add the second known). Instead, the player’s new character
You Are Not A Cylon card to the execution is automatically human and the humans
deck. lose -1 Morale.

If at any point the execution deck is The Quorum card Eulogy is errata’d when
exhausted (i.e, the final card is taken) then using this variant. It now reads:
the humans immediately lose.
Action: If at least one human has been
Once New Caprica is reached, the execution executed, gain 1 morale. Then discard this
and agenda decks are no longer used (all card.
Cylon models are now presumed to be

LAY DOWN YOUR BURDENS


A variant for New Caprica
This variant is to make the New Caprica Then, starting with the current player and
endgame more tense, and eliminate the going clockwise around the table, every
mathematical aspect of evacuating ships. other player (except those in the “Brig”)
It also eliminates the possibility of a Cylon decides whether to move to any New
admiral jumping the fleet away immediately Caprica location or remain at their current
upon Galactica’s arrival, destroying location on Galactica/Pegasus.
everyone and everything on New Caprica.
As in the normal rules, Galactica is “away”
If using this variant, adjust starting resources from the beginning of the New Caprica
by +1 Morale and +1 Population. It is also phase. Only after the fleet marker has
recommended that you use the Captain’s reached the auto-jump space on the jump-
Hand variant in conjunction with this one. prep track does Galactica return.

Before the New Caprica Phase: During the New Caprica Phase:

Throughout the game prior to the New • The “FTL Control” location may not be
Caprica phase, any destroyed civilian ships activated.
that show a single resource (i.e, 1 population
only) are returned to the supply of civilian • Players may not move to Colonial One by
ships instead of the box (the resource loss is, any means - it is off limits for the rest of the
of course, still suffered). game.

At the beginning of the New Caprica phase, • New Caprica is blockaded for human
all Cylon players (except those in the “Brig”) players only.
and all players on Colonial One are moved to
Occupation Authority. • Cylon players may move from New
Caprica to any of the Cylon locations (or

7 BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1


vice versa) by discarding a skill card (even Before Galactica Returns:
while Galactica is away).
• At the beginning of the New Caprica Phase
• Occupation forces that are activated place a centurion token in the space area
while on the “Shipyard” location will first in front of Galactica. This token moves one
destroy the top ship in the pile on the space area clockwise around Galactica at
“Prepared Civilian Ships” space. Only if this the end of each player’s turn and is removed
space is empty will the occupation force once Galactica returns.
instead destroy the top ship in the pile on
the “Locked Civilian Ships” space (this is • Players may not move from or to New
the reverse of the original rule from the Caprica for any reason. Players may still
Pegasus rulebook). move between Galactica and Pegasus
however by discarding a card as normal.
• Civilian ships that are destroyed are
not revealed immediately. Instead, place • Cylon ship activation icons on crisis
destroyed civilian ships facedown in the cards instead place ships on the board
“sky” area on the New Caprica board. (though Activate Heavy Raiders icons will
When the fleet jumps away at the end of still move centurions one space along the
the game, reveal all of these ships and boarding party track. Activate Occupation
deduct their resources before determining Forces icons also work as normal). With
the winners. the exception of the Launch Raiders icon,
all new ships placed in this way are placed
in the space area currently containing the
centurion token:

Activate Basestars - place 1 basestar


Activate Heavy Raiders - place 1 heavy
raider
Activate Raiders - place 2 raiders
Launch Raiders - each basestar launches 3
raiders

• Cylon ships cannot activate for any reason


while Galactica is away. Thematically,
Galactica and the human resistance are
simply building up intelligence information
regarding the size and position of the Cylon
fleet around New Caprica.

• Vipers may be activated while Galactica


is away, but the Cylon ships may not be
attacked in any way (by Vipers, nukes,
Weapons Control, etc) until Galactica

BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 8


Returns. Again thematically, the Cylon ships any space area. The current player decides
are not actually there to be attacked! which space area to place the civilian ship
in.
• Each jump-prep/evacuation icon on a
crisis card will advance the fleet marker by • Note that even after Galactica returns,
once space as well as move the top ship New Caprica is still under blockade. The
from the Locked Civilian Ship stack to the only way players will normally be able to
bottom of the Prepared Civilian Ship stack. move from New Caprica to Galactica is by
activating the “Shipyard” location. Players
After Galactica Returns: will not normally be able to return to New
Caprica after this.
• Do not remove any ships from the board
when Galactica returns. All Cylon ships and • When the fleet marker reaches the auto-
Vipers remain where they are. However, jump space on the jump-prep track the
ignore the Cylon ship setup in the rulebook fleet does not automatically jump. The fleet
for Galactica’s return. marker remains where it is and further
jump-prep icons are ignored - the marker
• Each jump-prep/evacuation icon on a cannot advance any more. However, it is
crisis card will advance the fleet marker by only once the auto-jump space has been
once space as well as launch the top civilian reached that the admiral may use his
ship of the Prepared Civilian Ships stack. action to jump the fleet and signal the end
of the game
• Launched civilian ships may be placed into

GUESS WHAT’S COMING TO DINNER?


A variant for Cylon leader agendas
This variant is to provide replacements it becoming critically important for all
for the Cylon leader agendas included in players to deduce what the Cylon leader’s
the Pegasus expansion. The replacement real motives and intentions are before
agendas are designed to highten the the game ends; the Cylon leader may be
sense of tension and paranoia as manipulating events for his own ends (and
compared to the base game, rather than his alone), or your own victory may depend
reduce it as the original agendas tend to on coming to trust the rogue Cylon and
do. They are also designed to be more allowing him to guide you to your destiny!
interesting and balanced compared to
the original agendas, with conditions Unfortunately, due to the nature of how
for fulfilment that should be more easily the agendas work, this variant has had
controllable by players playing as Cylon the least sufficient playtesting compared
leaders. Finally, they are designed to to the others. Please look over the
truly promote trickery and subterfuge replacement agenda cards supplied at
on the part of the Cylon leader, with the end of this document and decide

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for yourself whether you would like to
try them in one of your games. Proper
playtesting for these can only occur on a
large scale, and so if you do decide to try
them out it would be greatly appreciated
if you could report back on how your
game went so that changes can be As these agendas have been designed
incorporated into future versions. Please specifically with the Razor Cut rules in mind,
contact me either through GeekMail on it is recommend that if you are playing with
BGG, or by e-mail at bleachedlizard@gmail. this variant then you should use all other
com. Razor Cut variants as well.

Finally, a very special mention to my Game Setup


collaborative partner in developing these
agendas whose help was invaluable and In games using the variant agendas the
who provided many of the key aspects configuration of the players and loyalty deck
of their mechanics without which they is altered, and it is possible - in fact, required
wouldn’t function. So many, many thanks - to have two Cylon leaders with certain
to Cameron McKenzie (MasterDinadan numbers of players. Use the following
on BGG) for your help - may the Lords of setups for players and the loyalty deck:
Kobol bless you!
4-players - 1 Cylon, 5 Not A Cylon, 1 Cylon
leader
5-players - 1 Cylon, 5 Not A Cylon, 2 Cylon
leaders
6-players - 2 Cylon, 8 Not A Cylon, 1 Cylon
leader
7-players - 2 Cylon, 8 Not A Cylon, 2 Cylon
leaders

Remember to include one extra “Not A


Cylon” card for each Gaius Baltar or Sharon
“Boomer” Valerii in play.

Each Cylon leader is dealt one random


agenda at the beginning of the game.

“Prevailing”

All agendas list as one of their requirements


that the humans either “prevail” or “do not
prevail”. Prevailing is distinct from winning;

BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 10


it is possible for the humans to prevail with anyone providing the conditions on his
yet still not win the game. Likewise, it is agenda are fulfilled.
possible for the humans to not prevail, and
yet the Cylon team does not win. Each shared win agenda features one
“independant” condition that must be
If all conditions are met that would normally fulfilled whether the humans prevail or not,
allow the humans to win as defined by the along with two other conditions; one which
Pegasus expansion rules, then the humans must be satisfied if the humans prevail,
have prevailed. Essentially, the humans and the other which must be satisfied if
manage to escape from New Caprica the humans do not prevail. In this way,
without any resources dropping to zero. the Cylon leader may have to change his
tactics depending on which side appears to
If any conditions are met that would be performing better.
normally allow the Cylons to win as defined
by the base game rules - that is, if any Regardless of the Cylon leader’s victory,
resources are at zero at the end of any the humans win if they prevail, and the
player’s turn, if there are six damage Cylons win if they do not prevail.
tokens on Galactica, if a centurion reaches
the end of the boarding party track, or if too The two shared win agendas are Judge
many humans have been executed - then Them For Their Sins and Voice in the
the humans have not prevailed. Fleet.

What this means in terms of which players Team Win


win and which players lose is determined
by the Cylon leader’s agenda (or agendas, if A Cylon leader with a team win agenda is
there are two Cylon leaders in play). fully on one side or the other, in support
of either the humans or Cylons. However,
Agenda Types the Cylon leader’s mission is so critically
important to the future of their teammates
There are three possible types of agenda a that the entire team wins or loses
Cylon leader could hold: based on whether the conditions of the
agenda are fulfilled. The Cylon leader
• Shared win must successfully gain the trust of his
• Team win teammates and persude them to help him
• Exclusive win fulfil the conditons of his agenda in order
for all members of that team to win.
Shared Win It is very important for all other players to
remember that if the Cylon leader holds
A Cylon leader with a shared win agenda a team win agenda then their team will
is not particularly concerned about which lose if the conditions on the agenda are
side wins or loses, or even whether the not fulfilled, even if they would normally win
humans prevail or not. He is on his own otherwise. It is in this way that it is possible
independant mission, and will share a win for the humans to prevail, yet still not win

11 BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1


(or conversely, for the humans to not Two Cylon Leaders
prevail and yet the Cylons do not win).
In games with two Cylon leaders, the
In games with a single Cylon leader, if a agendas must be prepared by splitting
team loses due to not fulfilling a team them into two piles and dealing one from
win agenda, then the opposing side each deck to each Cylon leader player
automatically wins. Rules for games with before the game starts.
two Cylon leaders are described later.
Divide the agendas into two piles containing
The two human team win agendas are the following cards:
Future of the Human Race and Forge an
Alliance. The two Cylon team win agendas Pile 1
are Judgement Day and “Peaceful Judge Them For Their Sins
Coexistence”. Future of the Human Race
Forge an Alliance
Exclusive Win Hold Them Captive
Turn Them On Each Other
A Cylon leader with an exclusive win
agenda has a plan of his own. He is in it for Pile 2
himself and himself only, meddling in the Voice in the Fleet
affairs of both the humans and the Cylons Judgement Day
to bring his own vision of how things should “Peaceful Coexistence”
be to fruition. He may want the humans One True God
to prevail, or he may not. Either way, if he Empower the Centurions
is successful in manipulating events to his
liking, then neither the humans nor the Note: The two piles are easily distingished
Cylons can truly claim victory. on the agenda reference sheet - all cards
from pile 1 are in the left-hand column and
In games with a single Cylon leader, if the all cards from pile 2 are in the right-hand
Cylon leader fulfils all conditions on his column.
agenda card, then he wins alone and all
other players lose. Otherwise, the humans Shuffle and deal out one card facedown
win if they prevail, and the Cylons win if they from each pile. Randomise these two cards
do not prevail. Rules for games with two then hand one to each Cylon leader player.
Cylon leaders are described later. Return the leftover agendas to the game
box without looking at them.
The four exclusive win agendas are
Empower the Centurions, One True God, Victory Conditions
Hold Them Captive and Turn Them On
Each Other. Some pairs of agendas may seem to offer
contradictory victory conditions for certain
players. For games with two Cylon leaders
follow these rules for determining victory:

BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 12


As mentioned earlier, Cylon leaders with a Other Rules
shared win agenda may share their win with
any other player(s). If one (or both) Cylon There are a few more miscellaneous
leader(s) holds a shared win agenda, then rule changes for when using the variant
they can always win providing the conditions agendas:
on their agenda are fulfilled, regardless of
any other considerations (even if the other • Infiltrating Cylons may, as their normal
Cylon leader holds an exclusive win agenda). movement, discard a skill card to move
from their current location to the Human
If two Cylon leaders each hold a team Fleet Cylon location. This ends their
win agenda for the same team (i.e, both infiltration.
agendas are for the human team, or both
agendas are for the Cylon team), then all • Human characters may use the text
non-Cylon leader members of that team can abilities on treachery cards, just like any
win the game by fulfilling the conditions on other skill cards.
either agenda. However, each Cylon leader
only wins if the conditions on the agenda • When an infiltrating Cylon receives a
he holds are fulfilled. A Cylon leader cannot bonus third card during his Receive Skills
win as a result of the conditions on another step, this bonus card may come from
Cylon leader’s agenda being fulfilled if he is any skill deck, not just those listed on his
on the same team. character sheet (though it may still be
from a deck he has already drawn from).
If each Cylon leader holds a team win
agenda for opposing teams (i.e, one agenda • A Cylon leader may freely announce which
is for the human team and the other is for team he is supporting (though of course he
the Cylon team), it is possible that neither may also freely lie about this) but may not
agenda is fulfilled at the end of the game. In state which specific agenda he holds nor
this case, all non-Cylon leader players on the any of the other conditions listed on it. A
human team win if the humans prevail, or all Cylon leader may recommend courses of
non-Cylon leader players on the Cylon team action as they arise, but may not actively
win if the humans do not prevail. Both Cylon promote courses of action out of context
leaders, however, lose. that give away the conditions of his agenda.

If both Cylon leaders hold exclusive win


agendas, and both Cylon leaders are
successful in fulfilling all of the conditions on
their agenda, then the Cylon leaders share
a victory with each other.

13 BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1


HERO
Variants for the characters
These variants are for some of the PILOTS
characters who may feel a little under/
over-powered or unthematic, or just to
incorporate new rules from Razor Cut.
Louanne “Kat” Katraine
Simply replace the character’s usual Hotshot - When making an attack while
abilities with the ones below. piloting a viper, you may discard a skill card
instead of rolling the die. Use the card’s
strength +3 instead of the die roll.
MILITARY LEADERS
Sacrifice - Once per game, when a viper
you are piloting is damaged or destroyed,
Helena Cain
you may execute yourself to destroy all
Blind Jump - Action: Once per game, if ships of a single type in your space area.
at 6 or less distance, the fleet marker is
on a red space and you are the Admiral,
draw 3 civilian ships and destroy them Sharon “Athena” Agathon
to immediately jump the fleet; shuffle
Replace Boomer’s Sleeper Agent ability
the destination deck and draw only 1
with:
destination card.
Reformed Cylon - You start the game in
Bent on Revenge - While you are the
the “Brig” location.
Admiral, the FTL Control location may not
be activated by any player. Setup: Brig

William Adama SUPPORT


Personal Attachment - The “Admiral’s
Quarters” and “Airlock” locations may not Anastasia “Dee” Dualla
be activated during your turn or by your
Emotionally Fragile - When morale is
character.
reduced to 2 or less, you are executed. If
you are human, do not draw a new loyalty
Karl “Helo” Agathon card or agenda card (you keep your original
Stranded - Your character is not placed loyalty card) and do not lose 1 morale.
on the game board at the start of the
game. While not on the game board you
are considered blockaded and may not
be moved or take actions. At the start of
your 2nd turn, place your character on the
“Hangar Deck” location.

BATTLESTAR GALACTICA: PEGASUS - RAZOR CUT V1.1 14


EMPOWER THE CENTURIONS JUDGE THEM FOR THEIR SINS ONE TRUE GOD

YOU WIN EXCLUSIVELY IF: YOU SHARE A WIN IF: YOU WIN EXCLUSIVELY IF:
• The humans do not prevail. • There are more damage tokens on • The humans do not prevail.
Pegasus than Galactica.
• The number of Cylons that are in the • Morale is higher than each other
• If the humans prevail: at least one
“Brig”, have revealed in the “Brig” or have human has been executed. resource.
been executed is equal to or greater than the
• If the humans do not prevail: at least • At least two resources are each lower
number of basestars on the board..
one Cylon is in the “Brig”, has revealed while than the number of damage tokens on
• There is a centurion on Galactica or at in the “Brig” or has been executed. Pegasus and Galactica combined.
least 2 occupation forces on New Caprica.

HOLD THEM CAPTIVE “PEACEFUL COEXISTENCE” FUTURE OF THE HUMAN RACE

YOU WIN EXCLUSIVELY IF: YOU ARE ON THE CYLON TEAM YOU ARE ON THE HUMAN TEAM
• The humans prevail. YOUR TEAM WINS IF: YOUR TEAM WINS IF:
• Population is higher than the number of • The humans do not prevail. • The humans prevail.
raptors in the “Reserves”. • You have been executed at least once. • Population is higher than the number of
• At least one human is in the “Brig” or • There is a centurion on Galactica or at raptors in the “Reserves”.
“Detention”. least 2 occupation forces on New Caprica.
• You have been executed at least once.

FORGE AN ALLIANCE TURN THEM ON EACH OTHER JUDGEMENT DAY

YOU ARE ON THE HUMAN TEAM YOU WIN EXCLUSIVELY IF: YOU ARE ON THE CYLON TEAM
YOUR TEAM WINS IF: • The humans prevail. YOUR TEAM WINS IF:
• The humans prevail. • There are more vipers in the “Reserves” • The humans do not prevail.
• There are more vipers in the “Reserves” than damage tokens on Galactica and • There are more damage tokens on
than damage tokens on Galactica and Pegasus combined. Pegasus than Galactica.
Pegasus combined. • At least one human has been executed. • At least two resources are each lower
• At least one title is held by a player who is than the number of damage tokens on
not highest in the line of succession. Pegasus and Galactica combined.
VOICE IN THE FLEET

JUDGE THEM FOR THEIR SINS VOICE IN THE FLEET


You share a win if: You share a win if:
• There are more damage tokens on • At least one title is held by a player who
Pegasus than Galactica. is not highest in the line of succession.
• If the humans prevail: at least one • If the humans prevail: at least one
human has been executed. human is in the “Brig” or “Detention”.
• If the humans do not prevail: at least • If the humans do not prevail: Morale is
one Cylon is in the “Brig”, has revealed higher than each other resource.
while in the “Brig” or has been executed.
YOU SHARE A WIN IF: JUDGEMENT DAY
• At least one title is held by a player who is
FUTURE OF THE HUMAN RACE You are on the Cylon team
not highest in the line of succession. You are on the human team Your team wins if:
• If the humans prevail: At least one human Your team wins if: • The humans do not prevail.
is in the “Brig” or “Detention”.
• The humans prevail. • There are more damage tokens on
• If the humans do not prevail: Morale is
higher than each other resource. • Population is higher than the Pegasus than Galactica.
number of raptors in the “Reserves”. • At least two resources are each lower
• You have been executed at least than the number of damage tokens on
once. Galactica and Pegasus combined.

FORGE AN ALLIANCE “PEACEFUL COEXISTENCE”


You are on the human team You are on the Cylon team
Your team wins if: Your team wins if:
• The humans prevail. • The humans do not prevail.
• There are more vipers in the “Reserves” • You have been executed at least once.
than damage tokens on Galactica and
• There is a centurion on Galactica or
Pegasus combined.
at least 2 occupation forces on New
• At least one title is held by a player who Caprica.
is not highest in the line of succession.
ONE TRUE GOD
Commander, why are you launching vipers? - Cain
Please arrange for Chief Tyrol and Lieutenant
HOLD THEM CAPTIVE You win exclusively if:
Agathon to be handed over to my marines as soon as You win exclusively if: • The humans do not prevail.
they arrive. - Adama
I don’t take orders from you! - Cain • The humans prevail. • Morale is higher than each other
• Population is higher than the number of resource.
The accused is executed.
raptors in the “Reserves”. • At least two resources are each lower
The accused is sent to the “Brig”. • At least one human is in the “Brig” or than the number of damage tokens on
Pegasus is blockaded until the next time
a Cylon Attack crisis is drawn or the “Detention”. Galactica and Pegasus combined.
fleet jumps.
EMPOWER THE CENTURIONS
Damage Galactica twice and Pegasus TURN THEM ON EACH OTHER
once. Pegasus is blockaded until the You win exclusively if:
next time the fleet jumps. You win exclusively if:
• The humans do not prevail.
• The humans prevail.
• The number of Cylons that are in the
• There are more vipers in the “Reserves” “Brig”, have revealed in the “Brig” or have
than damage tokens on Galactica and been executed is equal to or greater than
Pegasus combined. the number of basestars on the board.
• At least one human has been executed. • There is a centurion on Galactica or
at least 2 occupation forces on New
Caprica.

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