Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
ADOBE DREAMWEAVER
SYNTAX HIGHLIGHTING
• ActionScript
• Active Server Pages (ASP).
• ASP.NET
• C#
• Cascading Style Sheets (CSS)
• ColdFusion
• EDML
• Extensible HyperText Markup Language (XHTML)
• Extensible Markup Language (XML)
• Extensible Stylesheet Language Transformations (XSLT)
• HyperText Markup Language (HTML)
• Java
• JavaScript
• JavaServer Pages (JSP)
• PHP: Hypertext Preprocessor (PHP)
• Visual Basic (VB)
• Visual Basic Script Edition (VBScript)
• Wireless Markup Language (WML)
Light source is often crucial. Two things to remember about all 3D/shading
effects is that they're both light effects and illusions.
For the illusion to work, the user needs to believe that what they're seeing
could be real. To create a physical illusion, you need a plausible facsimile of
reality, and consistency in treatment. For example, if you had an element
appearing to be both behind and in front of another element, the illusion
effect could be broken.
3D graphics can give web page designs a range of 3D illusions, which are
powerful devices for managing attention. Using 3D graphics in web design
can also add significantly to overall page filesize, and can reduce usability if
overused, so should be used deliberately and with care
ADOBE FLASH
VRML
FORMAT
VRML is a text file format where, e.g., vertices and edges for a 3D polygon
can be specified along with the surface color, UV mapped textures, shininess,
transparency, and so on.[2] URLs can be associated with graphical
components so that a web browser might fetch a webpage or a new VRML file
from the Internet when the user clicks on the specific graphical component.
Animations, sounds, lighting, and other aspects of the virtual world can
interact with the user or may be triggered by external events such as timers.
A special Script Node allows the addition of program code (e.g., written in
Java or JavaScript (ECMAScript)) to a VRML file.
VRML files are commonly called "worlds" and have the *.wrl extension (for
example island.wrl). Although VRML worlds use a text format, they may often
be compressed using gzip so that they transfer over the internet more
quickly (some gzip compressed files use the *.wrz extension). Many 3D
modeling programs can save objects and scenes in VRML format.
STANDARDIZATION
The first version of VRML was specified in November 1994. This version was
specified from, and very closely resembled, the API and file format of the
Open Inventor software component, originally developed by SGI. The current
and functionally complete version is VRML97 (ISO/IEC 14772-1:1997). VRML
has now been superseded by X3D (ISO/IEC 19775-1)
MEDIA (COMMUNICATION)
ELECTRONIC MEDIA
SOCIAL IMPACT
Timing change based on innovation and efficiency may not have a direct
correlation with technology. The information revolution is based on modern
advancements. During the 19th century, the information "boom" exploded
with advancement of postal systems, increase in newspaper accessibility, as
well as schools "modernizing". These advancements were made due to the
increase of people becoming literate and educated.The methodology of
communication although has changed and dispersed in numerous directions
based on the source of its sociocultural impact. The sociopsychomedia effect
coined by media and learning psychologist Bernard Luskin applies the
sociocultural implications of media to society and human behavior.
Media consumption
Listening of music
Watching tv
Listening radio
DIGITAL COMMUNICATION
Data transmitted may be digital messages originating from a data source, for
example a computer or a keyboard. It may also be an analog signal such as a
phone call or a video signal, digitized into a bit-stream for example using
pulse-code modulation (PCM) or more advanced source coding (data
compression) schemes. This source coding and decoding is carried out by
codec equipment.
BASEBAND OR PASSBAND TRANSMISSION
The DAB standard was initiated as a European research project in the 1980s,
[3]
and the BBC launched the first DAB digital radio in 1995.[4] DAB receivers
have been available in many countries since the end of the nineties. DAB
may offer more radio programmes over a specific spectrum than analogue
FM radio. DAB is more robust with regard to noise and multipath fading for
mobile listening, but DAB reception quality degrades rapidly when the signal
strength isn't strong, whereas FM reception quality degrades slowly.
An "informal listening test" by Professor Sverre Holm has shown that for
stationary listening the audio quality on DAB is lower than FM stereo, due to
most stations using a bit rate of 128 kbit/s or less, with the MP2 audio codec,
which requires 160 kbit/s to achieve perceived FM quality. 128 kbit/s gives
better dynamic range or signal-to-noise ratio than FM radio, but a more
smeared stereo image, and an upper cutoff frequency of 14 kHz,
corresponding to 15 kHz of FM radio.[5] However, "CD sound quality" with MP2
is possible "with 256..192 kbps".[6]
DIGITAL RADIO
One-way standards those used for broadcasting, as opposed to those used for
two-way communication. While digital broadcasting offers many potential
benefits, its introduction has been hindered by a lack of global agreement on
standards. The Eureka 147 standard (DAB) for digital radio is the most
commonly used and is coordinated by the World DMB Forum, which
represents more than 30 countries. This standard of digital radio technology
was defined in the late 1980s, and is now being introduced in many
countries. Commercial DAB receivers began to be sold in 1999 and, by 2006,
500 million people were in the coverage area of DAB broadcasts, although by
this time sales had only taken off in the UK and Denmark. In 2006 there are
approximately 1,000 DAB stations in operation.[1] There have been criticisms
of the Eureka 147 standard and so a new 'DAB+' standard has been
proposed.
To date the following standards have been defined for one-way digital radio:
MOBILE TELEPHONY
MULTIMEDIA CONFERENCING
It has been repeatedly hailed as on the brink of ubiquity and as a panacea for
communications in distributed teams. In this article, we use the term
“multimedia conferencing” instead of videoconferencing because the
systems discussed in this section integrate multiple media formats into one
system, not just video. The multimedia conferencing market is believed to be
one of the key markets within the multimedia market segment. Recent
developments in multimedia systems and networking technology show that
using desktop multimedia conferencing for group decision-making on WANs
such as the Internet is feasible. Researchers have often discussed the failure
of video to support interpersonal communication.