Sei sulla pagina 1di 126

Object Oriented Programming

LAB MANUAL

A Helpful Hand

DEPARTMENT OF COMPUTER SCIENCE


AND ENGINEERING

CSEROCKZ

© Copyright cserockz08, 2009 www.cserockz.com Page


1
Object Oriented Programming
LAB MANUAL

OBJECT ORIENTED PROGRAMMING:

OOP Concepts:
The object oriented paradigm is built on the foundation laid by the structured
programming concepts. The fundamental change in OOP is that a program is
designed around the data being operated upon rather upon the operations
themselves. Data and its functions are encapsulated into a single entity.OOP
facilitates creating reusable code that can eventually save a lot of work. A feature
called polymorphism permits to create multiple definitions for operators and
functions. Another feature called inheritance permits to derive new classes from
old ones. OOP introduces many new ideas and involves a different approach to
programming than the procedural programming.

Benefits of object oriented programming:


Data security is enforced.
© Copyright cserockz08, 2009 www.cserockz.com Page
2
Object Oriented Programming
LAB MANUAL

Inheritance saves time.


User defined data types can be easily constructed.
Inheritance emphasizes inventions of new data types.
Large complexity in the software development cn be easily managed.

Basic C++ Knowledge:


C++ began its life in Bell Labs, where Bjarne Stroustrup developed the language in
the early 1980s. C++ is a powerful and flexible programming language. Thus, with
minor exceptions, C++ is a superset of the C Programming language.
The principal enhancement being the object –oriented concept of a class.
A Class is a user defined type that encapsulates many important mechanisms.
Classes enable programmers to break an application up into small, manageable
pieces, or objects.

Basic concepts of Object oriented programming:

Object:
Objects are the basic run time entities in an object-oriented system.
thy may represent a person, a place, a bank account, a table of data or any
item that the program has to handle.

Class:
The entire set of data and code of an object can be made of a user defined
data type with the help of a class.
I fact, Objects are variables of the type class.
Once a class has been defined, we can create any number of objects
belonging to that class
A class is thus a collection of objects of similar type.
for example: mango, apple, and orange are members of the class fruit.
ex: fruit mango; will create an object mango belonging to the class
fruit.

Data Abstraction and Encapsulation:


The wrapping up of data and functions in to a single unit is known as
encapsulation.
Data encapsulation is the most striking feature of a class.
The data is not accessible to the outside world, and only those functions
which are wrapped in the class can access.
© Copyright cserockz08, 2009 www.cserockz.com Page
3
Object Oriented Programming
LAB MANUAL

This insulation of the data from direct access by the program is called data
hiding.

Abstraction :
Abstraction referes to the act of representing essential features without
including the background details or explanations.
since the classes use the concept of data abstraction ,thy are known as
abstraction data type(ADT).

Inheritance :
Inheritance is the process by which objects of one class acquire the
properties of objects of another class. Inheritance supports the concept of
hierarchical classification.

© Copyright cserockz08, 2009 www.cserockz.com Page


4
Object Oriented Programming
LAB MANUAL

for example:

Bird

Attributes:
Feathers
Lay eggs

Flying Non flying


bird bird

Attributes: Attributes:
----------- -----------
---------- -----------

Robin Swallow
Penguin Kiwi
Attributes: Attributes:
_________ _________ Attributes: Attributes:
_________ _________

The bird 'robin ' is a part of the class 'flying bird' which is agian a part of the
class 'bird'. The concept of inheritance provide the idea of reusability.

POLYMORPHISM:
Polymorphism is another important oop concept. Polymorphism means the
ability to take more than one form. an operation may exhibit different instances.
The behavior depends upon the types of data used in the operation.
The process of making an operator to exhibit different behaviors in different
instance is known as operator overloading.
Polymorphism plays an important role in allowing objects having different
internal structures to share the same external interface. Polymorphism is
extensively used if implementing inheritance.
© Copyright cserockz08, 2009 www.cserockz.com Page
5
Object Oriented Programming
LAB MANUAL

Shape

Draw()

Circle Object Box Object Triangle Object

Draw() Draw() Draw()

The Object-Oriented Approach


The fundamental idea behind object-oriented languages is to combine into a
single program entity both data and the functions that operate on that data. Such an
entity is called an object.
An object's functions, called member functions in C++ (because they belong to a
particular class of objects), typically provide the only way to access its data. If you
want to read a data item in an object, you call a member function in the object. It
will read the item and return the value to you. You can't access the data directly.
The data is hidden, so it is safe from accidental alteration. Data and its functions
are said to be encapsulated into a single entity. Encapsulation and data hiding are
key terms in the description of object-oriented languages.

© Copyright cserockz08, 2009 www.cserockz.com Page


6
Object Oriented Programming
LAB MANUAL

Java History:

Java is a general-purpose; object oriented programming language


developed by Sun Microsystems of USA in 1991. Originally called “oak” by James
Gosling, one of the inventors if the language. This goal had a strong impact on the
development team to make the language simple, portable, highly reliable and
powerful language.
Java also adds some new features. While C++ is a superset of C. Java
is neither a superset nor a subset of C or C++.

C++

C Java

© Copyright cserockz08, 2009 www.cserockz.com Page


7
Object Oriented Programming
LAB MANUAL

Process of building and running java application programs:

Text Editor

Java Source HTML


Javadoc files
Code

Javac

Java Class Header


Javah Files
File

Java (only file name) Jdb (database)

Java
progra
m
Output

The way these tools are applied to build and run application programs is create a
program. We need create a source code file using a text editor. The source code is
then compiled using the java compiler javac and executed using the java interpreter
java. The java debugger jdb is used to find errors. A complied java program can be
converted into a source code.

© Copyright cserockz08, 2009 www.cserockz.com Page


8
Object Oriented Programming
LAB MANUAL

JAVA PROGRAMMING LAB PROGRAMS LIST

1. Write a Java program that prints all real solutions to the quadratic equation
ax2+bx+c = 0. Read in a, b, c and use the quadratic formula. If the discriminant
b2-4ac is negative, display a message stating that there are no real solutions.

2. The Fibonacci sequence is defined by the following rule. The first 2 values in
the sequence are 1, 1. Every subsequent value is the sum of the 2 values
preceding it. Write a Java program that uses both recursive and non-recursive
functions to print the nth value of the Fibonacci sequence.

3. WAJP that prompts the user for an integer and then prints out all the prime
numbers up to that Integer.

4. WAJP that checks whether a given string is a palindrome or not. Ex: MADAM
is a palindrome.

5. WAJP for sorting a given list of names in ascending order.

6. WAJP to multiply two given matrices.

7. WAJP that reads a line of integers and then displays each integer and the sum of
all integers. (use StringTokenizer class)

8. WAJP that reads on file name from the user, then displays information about
whether the file exists, whether the file is readable, whether the file is writable,
the type of file and the length of the file in bytes.

9. WAJP that reads a file and displays the file on the screen, with a line number
before each line.
© Copyright cserockz08, 2009 www.cserockz.com Page
9
Object Oriented Programming
LAB MANUAL

10.WAJP that displays the number of characters, lines and words in a text.

11.WAJP that:
(a) Implements a Stack ADT
(b) Converts Infix expression to Postfix expression
(c) Evaluates a Postfix expression

12.Write an Applet that displays a simple message.

13.Write an Applet that computes the payment of a loan based on the amount of
the loan, the interest rate and the number of months. It takes one parameter
from the browser: Monthly rate; if true, the interest rate is per month, otherwise
the interest rate is annual.

14.WAJP that works as a simple calculator. Use a grid layout to arrange buttons
for the digits and for the + - x / % operations. Add a text field to display the
result.

15.WAJP for handling mouse events.

16.WAJP for creating multiple threads.

17.WAJP that correctly implements Producer-Consumer problem using the


concept of Inter Thread Communication.

18.WAJP that lets users create Pie charts. Design your own user interface (with
Swings & AWT).

19.WAJP that allows user to draw lines, rectangles and ovals.

20.WAJP that implements a simple client/server application. The client sends data
to a server. The server receives the data, uses it to produce a result and then
sends the result back to the client. The client displays the result on the console.
For ex: The data sent from the client is the radius of a circle and the result
produced by the server is the area of the circle.

21.WAJP that illustrates how runtime polymorphism is achieved.


© Copyright cserockz08, 2009 www.cserockz.com Page
10
Object Oriented Programming
LAB MANUAL

22.WAJP to generate a set of random numbers. Find its sum and average. The
program should also display ‘*’ based on the random numbers generated.

23.WAJP to create an abstract class named Shape, that contains an empty method
named numberOfSides(). Provide three classes named Trapezoid, Triangle and
Hexagon, such that each one of the classes contains only the method
numberOfSides(), that contains the number of sides in the given geometrical
figure.

24.WAJP to implement a Queue, using user defined Exception Handling (also


make use of throw, throws).

25.WAJP that creates 3 threads by extending Thread class. First thread displays
“Good Morning” every 1 sec, the second thread displays “Hello” every 2
seconds and the third displays “Welcome” every 3 seconds. (Repeat the same
by implementing Runnable)

26.WAJP that will compute the following series:


(a) 1 + 1/2 + 1/3+ …….+ 1/n
(b) 1 + 1/2 + 1/ 22 + 1/ 23 + … … + 1/ 2n
(c) ex = 1 + x/1! + x2/2! + x3/3! + … …

27.WAJP to do the following:


(a) To output the question “Who is the inventor of Java?”
(b) To accept an answer
(c) To printout “GOOD” and then stop if the answer is correct
(d) To output the message “TRY AGAIN”, if the answer is wrong
(e) To display the correct answer, when the answer is wrong even at the third
attempt

28.WAJP to transpose a matrix using ‘arraycopy’ command.

29.Create an inheritance hierarchy of Rodent, Mouse, Gerbil, Hamster etc. In the


base class provide methods that are common to all Rodents and override these
in the derived classes to perform different behaviors, depending on the specific

© Copyright cserockz08, 2009 www.cserockz.com Page


11
Object Oriented Programming
LAB MANUAL

type of Rodent. Create an array of Rodent, fill it with different specific types of
Rodents and call your base class methods.

30.WAJP to print a chessboard pattern.

© Copyright cserockz08, 2009 www.cserockz.com Page


12
Object Oriented Programming
LAB MANUAL

Program Statement :

Write a Java program that prints all real solutions to the quadratic equation
ax2+bx+c = 0. Read in a, b, c and use the quadratic formula. If the discriminant
b2-4ac is negative, display a message stating that there are no real solutions.

Program :

import java.io.*;
class Quadratic
{
public static void main(String args[])throws IOException
{

double x1,x2,disc,a,b,c;

InputStreamReader obj=new InputStreamReader(System.in);


BufferedReader br=new BufferedReader(obj);

System.out.println("enter a,b,c values");

a=Double.parseDouble(br.readLine());
b=Double.parseDouble(br.readLine());
c=Double.parseDouble(br.readLine());
disc=(b*b)-(4*a*c);

if(disc==0)
{
System.out.println("roots are real and equal ");
x1=x2=-b/(2*a);

System.out.println("roots are "+x1+","+x2);


}

else if(disc>0)
{
System.out.println("roots are real and unequal");
© Copyright cserockz08, 2009 www.cserockz.com Page
13
Object Oriented Programming
LAB MANUAL

x1=(-b+Math.sqrt(disc))/(2*a);
x2=(-b+Math.sqrt(disc))/(2*a);

System.out.println("roots are "+x1+","+x2);


}

else
{
System.out.println("roots are imaginary");
}
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


14
Object Oriented Programming
LAB MANUAL

Program Statement :

The Fibonacci sequence is defined by the following rule. The first 2 values in the
sequence are 1, 1. Every subsequent value is the sum of the 2 values preceding it.
Write a Java program that uses both recursive and non-recursive functions to print
the nth value of the Fibonacci sequence.

Program :

/*Non Recursive Solution*/


import java.util.Scanner;
class Fib {
public static void main(String args[ ]) {
Scanner input=new Scanner(System.in);
int i,a=1,b=1,c=0,t;
System.out.println("Enter value of t:");
t=input.nextInt();
System.out.print(a);
System.out.print(" "+b);
for(i=0;i<t-2;i++) {
c=a+b;
a=b;
b=c;
System.out.print(" "+c);
}
System.out.println();
System.out.print(t+"th value of the series is: "+c);
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


15
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


16
Object Oriented Programming
LAB MANUAL

/* Recursive Solution*/
import java.io.*;
import java.lang.*;

class Demo {
int fib(int n) {
if(n==1)
return (1);

else if(n==2)
return (1);

else
return (fib(n-1)+fib(n-2));
}
}

class RecFibDemo {
public static void main(String args[])throws IOException {

InputStreamReader obj=new InputStreamReader(System.in);


BufferedReader br=new BufferedReader(obj);

System.out.println("enter last number");


int n=Integer.parseInt(br.readLine());

Demo ob=new Demo();

System.out.println("fibonacci series is as follows");


int res=0;
for(int i=1;i<=n;i++) {
res=ob.fib(i);
System.out.println(" "+res);
}
System.out.println();
System.out.println(n+"th value of the series is "+res);
}
© Copyright cserockz08, 2009 www.cserockz.com Page
17
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


18
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that prompts the user for an integer and then prints out all the prime
numbers up to that Integer.

Program :

Import java.util.*
class Test {
void check(int num) {
System.out.println ("Prime numbers up to "+num+" are:");

for (int i=1;i<=num;i++)


for (int j=2;j<i;j++) {
if(i%j==0)
break;
else if((i%j!=0)&&(j==i-1))
System.out.print(“ “+i);
}
}
} //end of class Test

class Prime {
public static void main(String args[ ]) {

Test obj1=new Test();


Scanner input=new Scanner(System.in);
System.out.println("Enter the value of n:");
int n=input.nextInt();
obj1.check(n);

}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


19
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


20
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that checks whether a given string is a palindrome or not. Ex: MADAM is a
palindrome.

Program :

import java.io.*;
class Palind {
public static void main(String args[ ])throws IOException {
BufferedReader br=new BufferedReader(new
InputStreamReader(System.in));
System.out.println("Enter the string to check for palindrome:");
String s1=br.readLine();

StringBuffer sb=new StringBuffer();


sb.append(s1);
sb.reverse();
String s2=sb.toString();

if(s1.equals(s2))
System.out.println("palindrome");
else
System.out.println("not palindrome");
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


21
Object Oriented Programming
LAB MANUAL

Input & Output

© Copyright cserockz08, 2009 www.cserockz.com Page


22
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP for sorting a given list of names in ascending order.

Program :

import java.io.*;
class Test {
int len,i,j;
String arr[ ];

Test(int n) {
len=n;
arr=new String[n];
}

String[ ] getArray()throws IOException {


BufferedReader br=new BufferedReader (new
InputStreamReader(System.in));
System.out.println ("Enter the strings U want to sort----");
for (int i=0;i<len;i++)
arr[i]=br.readLine();
return arr;
}

String[ ] check()throws ArrayIndexOutOfBoundsException {


for (i=0;i<len-1;i++) {
for(int j=i+1;j<len;j++) {
if ((arr[i].compareTo(arr[j]))>0) {
String s1=arr[i];
arr[i]=arr[j];
arr[j]=s1;
}
}
}
return arr;

© Copyright cserockz08, 2009 www.cserockz.com Page


23
Object Oriented Programming
LAB MANUAL

void display()throws ArrayIndexOutOfBoundsException {


System.out.println ("Sorted list is---");
for (i=0;i<len;i++)
System.out.println(arr[i]);
}
} //end of the Test class

class Ascend {
public static void main(String args[ ])throws IOException {
Test obj1=new Test(4);
obj1.getArray();
obj1.check();
obj1.display();
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


24
Object Oriented Programming
LAB MANUAL

© Copyright cserockz08, 2009 www.cserockz.com Page


25
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP to multiply two given matrices.

Program :

import java.util.*;
class Test {
int r1,c1,r2,c2;

Test(int r1,int c1,int r2,int c2) {


this.r1=r1;
this.c1=c1;
this.r2=r2;
this.c2=c2;
}

int[ ][ ] getArray(int r,int c) {


int arr[][]=new int[r][c];
System.out.println("Enter the elements for "+r+"X"+c+" Matrix:");
Scanner input=new Scanner(System.in);
for(int i=0;i<r;i++)
for(int j=0;j<c;j++)
arr[i][j]=input.nextInt();
return arr;
}

int[ ][ ] findMul(int a[ ][ ],int b[ ][ ]) {


int c[][]=new int[r1][c2];
for (int i=0;i<r1;i++)
for (int j=0;j<c2;j++) {
c[i][j]=0;
for (int k=0;k<r2;k++)
c[i][j]=c[i][j]+a[i][k]*b[k][j];
}
return c;
}

© Copyright cserockz08, 2009 www.cserockz.com Page


26
Object Oriented Programming
LAB MANUAL

void putArray(int res[ ][ ]) {


System.out.println ("The resultant "+r1+"X"+c2+" Matrix is:");
for (int i=0;i<r1;i++) {
for (int j=0;j<c2;j++)
System.out.print(res[i][j]+" ");
System.out.println();
}
}
} //end of Test class

class MatrixMul {
public static void main(String args[ ])throws IOException {
Test obj1=new Test(2,3,3,2);
Test obj2=new Test(2,3,3,2);

int x[ ][ ],y[ ][ ],z[ ][ ];

System.out.println("MATRIX-1:");
x=obj1.getArray(2,3); //to get the matrix from user

System.out.println("MATRIX-2:");
y=obj2.getArray(3,2);

z=obj1.findMul(x,y); //to perform the multiplication


obj1.putArray(z); // to display the resultant matrix
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


27
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


28
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that reads a line of integers and then displays each integer and the sum of all
integers. (use StringTokenizer class)

Program :

// Using StringTokenizer class


import java.lang.*;
import java.util.*;

class tokendemo {
public static void main(String args[ ]) {
String s="10,20,30,40,50";
int sum=0;
StringTokenizer a=new StringTokenizer(s,",",false);
System.out.println("integers are ");
while(a.hasMoreTokens()) {
int b=Integer.parseInt(a.nextToken());
sum=sum+b;
System.out.println(" "+b);
}
System.out.println("sum of integers is "+sum);
}
}

// Alternate solution using command line arguments

class Arguments {
public static void main(String args[ ]) {
int sum=0;
int n=args.length;
System.out.println("length is "+n);

© Copyright cserockz08, 2009 www.cserockz.com Page


29
Object Oriented Programming
LAB MANUAL

int arr[]=new int[n];


for(int i=0;i<n;i++)
arr[i]=Integer.parseInt(args[i]);

System.out.println("The enterd values are:");


for(int i=0;i<n;i++)
System.out.println(arr[i]);

System.out.println("sum of enterd integers is:");


for(int i=0;i<n;i++)
sum=sum+arr[i];
System.out.println(sum);
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


30
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that reads on file name from the user, then displays information about
whether the file exists, whether the file is readable, wheteher the file is writable,
the type of file and the length of the file in bytes.

Program :

import java.io.File;

class FileDemo {
static void p(String s) {
System.out.println(s);
}

public static void main(String args[ ]) {


File f1 = new File(args[0]);
p("File Name: " + f1.getName());
p("Path: " + f1.getPath());
p("Abs Path: " + f1.getAbsolutePath());
p("Parent: " + f1.getParent());
p(f1.exists() ? "exists" : "does not exist");
p(f1.canWrite() ? "is writeable" : "is not writeable");
p(f1.canRead() ? "is readable" : "is not readable");
p("is " + (f1.isDirectory() ? "" : "not" + " a directory"));
p(f1.isFile() ? "is normal file" : "might be a named pipe");
p(f1.isAbsolute() ? "is absolute" : "is not absolute");
p("File last modified: " + f1.lastModified());
p("File size: " + f1.length() + " Bytes");
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


31
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


32
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that reads a file and displays the file on the screen, with a line number
before each line.

Program :

import java.io.*;
class LineNum{
public static void main(String args[]){
String thisline;
for(int i=0;i<args.length;i++)
{
try{
LineNumberReader br=new LineNumberReader(new
FileReader(args[i]));
while((thisline=br.readLine())!=null)
{
System.out.println(br.getLineNumber()+"."+thisline);
}
}catch(IOException e){
System.out.println("error:"+e);
}
}
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


33
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


34
Object Oriented Programming
LAB MANUAL

Program Statement :
WAJP that displays the number of characters, lines and words in a text file.

Program :

import java.io.*;
public class FileStat {
public static void main(String args[ ])throws IOException {
long nl=0,nw=0,nc=0;
String line;
BufferedReader br=new BufferedReader(new FileReader(args[0]));
while ((line=br.readLine())!=null) {
nl++;
nc=nc+line.length();
int i=0;
boolean pspace=true;
while (i<line.length()) {
char c=line.charAt(i++);
boolean cspace=Character.isWhitespace(c);
if (pspace&&!cspace)
nw++;
pspace=cspace;
}
}
System.out.println("Number of Characters"+nc);
System.out.println("Number of Characters"+nw);
System.out.println("Number of Characters"+nl);
}}

// Alternate solution using StringTokenizer


import java.io.*;
import java.util.*;
public class FileStat {
public static void main(String args[ ])throws IOException {
long nl=0,nw=0,nc=0;
String line;
BufferedReader br=new BufferedReader(new FileReader(args[0]));

© Copyright cserockz08, 2009 www.cserockz.com Page


35
Object Oriented Programming
LAB MANUAL

while ((line=br.readLine())!=null) {
nl++;
nc=nc+line.length();
StringTokenizer st = new StringTokenizer(line);
nw += st.countTokens();
}
System.out.println("Number of Characters"+nc);
System.out.println("Number of Characters"+nw);
System.out.println("Number of Characters"+nl);
}}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


36
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that:
(a) Implements a Stack ADT
(b) Converts Infix expression to Postfix expression
(c) Evaluates a Postfix expression

Program :

import java.io.*;

interface stack
{
void push(int item);
int pop();
}

class Stackimpl
{
private int stck[];
private int top;

Stackimpl(int size)
{
stck=new int[size];
top=-1;
}

void push(int item)


{
if(top==stck.length-1)
System.out.println("stack is full insertion is not possible");

else
stck[++top]=item;
}

© Copyright cserockz08, 2009 www.cserockz.com Page


37
Object Oriented Programming
LAB MANUAL

int pop()
{
if(top==-1)
{
System.out.println("stack is empty deletion is not possible");
return 0;
}
else
return stck[top--];
}
}

class Stackdemo
{

public static void main(String args[])throws IOException


{
int a[];

BufferedReader br=new BufferedReader(new


InputStreamReader(System.in));

System.out.println("enter the size of the array");


int n=Integer.parseInt(br.readLine());

Stackimpl obj1=new Stackimpl(n);

a=new int[n];

System.out.println("enter numbers into the stack");

for(int i=0;i<n;i++)
a[i]=Integer.parseInt(br.readLine());

System.out.println("numbers are inserted");


for(int i=0;i<n;i++)
© Copyright cserockz08, 2009 www.cserockz.com Page
38
Object Oriented Programming
LAB MANUAL

obj1.push(a[i]);

System.out.println("The following numbers are poped out.");


for(int i=0;i<n;i++)
System.out.println(" "+obj1.pop());

}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


39
Object Oriented Programming
LAB MANUAL

Program Statement :

Write an Applet that displays a simple message.

Program :

import java.awt.*;
import java.applet.*;

/*
<applet code = “HelloJava” width = 200 height = 60 >
</applet>
*/

public class HelloJava extends Applet {


public void paint(Graphics g) {
g.drawString(“Hello Java”, 10, 100);
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


40
Object Oriented Programming
LAB MANUAL

© Copyright cserockz08, 2009 www.cserockz.com Page


41
Object Oriented Programming
LAB MANUAL

Program Statement :

Write an Applet that computes the payment of a loan based on the amount of the
loan, the interest rate and the number of months. It takes one parameter from the
browser: Monthly rate; if true, the interest rate is per month, otherwise the interest
rate is annual.

Program :

import java.awt.*;
import java.awt.event.*;
import java.applet.*;

/* <applet code = "LoanPayment" width=500 height=300 >


<param name = monthlyRate value=true>
</applet>
*/

public class LoanPayment extends Applet implements ActionListener {


TextField amt_t, rate_t, period_t;
Button compute = new Button("Compute");
boolean monthlyRate;

public void init() {


Label amt_l = new Label("Amount: ");
Label rate_l = new Label("Rate: ", Label.CENTER);
Label period_l = new Label("Period: ", Label.RIGHT);

amt_t = new TextField(10);


rate_t = new TextField(10);
period_t = new TextField(10);

add(amt_l);
add(amt_t);
add(rate_l);
add(rate_t);

© Copyright cserockz08, 2009 www.cserockz.com Page


42
Object Oriented Programming
LAB MANUAL

add(period_l);
add(period_t);
add(compute);

amt_t.setText("0");
rate_t.setText("0");
period_t.setText("0");

monthlyRate = Boolean.valueOf(getParameter("monthlyRate"));

amt_t.addActionListener(this);
rate_t.addActionListener(this);
period_t.addActionListener(this);
compute.addActionListener(this);
}

public void paint(Graphics g) {


double amt=0, rate=0, period=0, payment=0;
String amt_s, rate_s, period_s, payment_s;

g.drawString("Input the Loan Amt, Rate and Period in each box and
press Compute", 50,100);
try {
amt_s = amt_t.getText();
amt = Double.parseDouble(amt_s);
rate_s = rate_t.getText();
rate = Double.parseDouble(rate_s);
period_s = period_t.getText();
period = Double.parseDouble(period_s);
}
catch (Exception e) { }

if (monthlyRate)
payment = amt * period * rate * 12 / 100;
else
payment = amt * period * rate / 100;

payment_s = String.valueOf(payment);
© Copyright cserockz08, 2009 www.cserockz.com Page
43
Object Oriented Programming
LAB MANUAL

g.drawString("The LOAN PAYMENT amount is: ", 50, 150);


g.drawString(payment_s, 250, 150);
}

public void actionPerformed(ActionEvent ae) {


repaint();
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


44
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that works as a simple calculator. Use a grid layout to arrange buttons for
the digits and for the + - x / % operations. Add atext field to display the result.
Program :

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
//<applet code=Calculator height=300 width=200></applet>
public class Calculator extends JApplet {
public void init() {
CalculatorPanel calc=new CalculatorPanel();
getContentPane().add(calc);
}
}

class CalculatorPanel extends JPanel implements ActionListener {


JButton
n1,n2,n3,n4,n5,n6,n7,n8,n9,n0,plus,minus,mul,div,dot,equal;
static JTextField result=new JTextField("0",45);
static String lastCommand=null;
JOptionPane p=new JOptionPane();
double preRes=0,secVal=0,res;

private static void assign(String no)


{
if((result.getText()).equals("0"))
result.setText(no);
else if(lastCommand=="=")
{
result.setText(no);
lastCommand=null;
}
else
result.setText(result.getText()+no);
}

© Copyright cserockz08, 2009 www.cserockz.com Page


45
Object Oriented Programming
LAB MANUAL

public CalculatorPanel() {
setLayout(new BorderLayout());
result.setEditable(false);
result.setSize(300,200);
add(result,BorderLayout.NORTH);
JPanel panel=new JPanel();
panel.setLayout(new GridLayout(4,4));

n7=new JButton("7");
panel.add(n7);
n7.addActionListener(this);
n8=new JButton("8");
panel.add(n8);
n8.addActionListener(this);
n9=new JButton("9");
panel.add(n9);
n9.addActionListener(this);
div=new JButton("/");
panel.add(div);
div.addActionListener(this);

n4=new JButton("4");
panel.add(n4);
n4.addActionListener(this);
n5=new JButton("5");
panel.add(n5);
n5.addActionListener(this);
n6=new JButton("6");
panel.add(n6);
n6.addActionListener(this);
mul=new JButton("*");
panel.add(mul);
mul.addActionListener(this);

n1=new JButton("1");
panel.add(n1);
n1.addActionListener(this);
© Copyright cserockz08, 2009 www.cserockz.com Page
46
Object Oriented Programming
LAB MANUAL

n2=new JButton("2");
panel.add(n2);
n2.addActionListener(this);
n3=new JButton("3");
panel.add(n3);
n3.addActionListener(this);
minus=new JButton("-");
panel.add(minus);
minus.addActionListener(this);

dot=new JButton(".");
panel.add(dot);
dot.addActionListener(this);
n0=new JButton("0");
panel.add(n0);
n0.addActionListener(this);
equal=new JButton("=");
panel.add(equal);
equal.addActionListener(this);
plus=new JButton("+");
panel.add(plus);
plus.addActionListener(this);
add(panel,BorderLayout.CENTER);
}
public void actionPerformed(ActionEvent ae)
{
if(ae.getSource()==n1) assign("1");
else if(ae.getSource()==n2) assign("2");
else if(ae.getSource()==n3) assign("3");
else if(ae.getSource()==n4) assign("4");
else if(ae.getSource()==n5) assign("5");
else if(ae.getSource()==n6) assign("6");
else if(ae.getSource()==n7) assign("7");
else if(ae.getSource()==n8) assign("8");
else if(ae.getSource()==n9) assign("9");
else if(ae.getSource()==n0) assign("0");
else if(ae.getSource()==dot)
{
© Copyright cserockz08, 2009 www.cserockz.com Page
47
Object Oriented Programming
LAB MANUAL

if(((result.getText()).indexOf("."))==-1)
result.setText(result.getText()+".");
}
else if(ae.getSource()==minus)
{
preRes=Double.parseDouble(result.getText());
lastCommand="-";
result.setText("0");
}
else if(ae.getSource()==div)
{
preRes=Double.parseDouble(result.getText());
lastCommand="/";
result.setText("0");
}
else if(ae.getSource()==equal)
{
secVal=Double.parseDouble(result.getText());
if(lastCommand.equals("/"))
res=preRes/secVal;
else if(lastCommand.equals("*"))
res=preRes*secVal;
else if(lastCommand.equals("-"))
res=preRes-secVal;
else if(lastCommand.equals("+"))
res=preRes+secVal;
result.setText(" "+res);
lastCommand="=";
}
else if(ae.getSource()==mul)
{
preRes=Double.parseDouble(result.getText());
lastCommand="*";
result.setText("0");
}
else if(ae.getSource()==plus)
{
preRes=Double.parseDouble(result.getText());
© Copyright cserockz08, 2009 www.cserockz.com Page
48
Object Oriented Programming
LAB MANUAL

lastCommand="+";
result.setText("0");
}
}
}
Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


49
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP for handling mouse events.

Program :

import java.awt.*;
import java.awt.event.*;
import java.applet.*;
/*
<applet code="MouseEvents" width=300 height=100>
</applet>
*/

public class MouseEvents extends Applet


implements MouseListener, MouseMotionListener {

String msg = "";


int mouseX = 0, mouseY = 0; // coordinates of mouse

public void init() {


addMouseListener(this);
addMouseMotionListener(this);
}

// Handle mouse clicked.


public void mouseClicked(MouseEvent me) {
// save coordinates
mouseX = 0;
mouseY = 10;
msg = "Mouse clicked.";
repaint();
}

// Handle mouse entered.


public void mouseEntered(MouseEvent me) {
// save coordinates

© Copyright cserockz08, 2009 www.cserockz.com Page


50
Object Oriented Programming
LAB MANUAL

mouseX = 0;
mouseY = 10;
msg = "Mouse entered.";
repaint();
}

// Handle mouse exited.


public void mouseExited(MouseEvent me) {
// save coordinates
mouseX = 0;
mouseY = 10;
msg = "Mouse exited.";
repaint();
}

// Handle button pressed.


public void mousePressed(MouseEvent me) {
// save coordinates
mouseX = me.getX();
mouseY = me.getY();
msg = "Down";
repaint();
}

// Handle button released.


public void mouseReleased(MouseEvent me) {
// save coordinates
mouseX = me.getX();
mouseY = me.getY();
msg = "Up";
repaint();
}

// Handle mouse dragged.


public void mouseDragged(MouseEvent me) {
// save coordinates
mouseX = me.getX();
mouseY = me.getY();
© Copyright cserockz08, 2009 www.cserockz.com Page
51
Object Oriented Programming
LAB MANUAL

msg = "*";
showStatus("Dragging mouse at " + mouseX + ", " + mouseY);
repaint();
}

// Handle mouse moved.


public void mouseMoved(MouseEvent me) {
// show status
showStatus("Moving mouse at " + me.getX() + ", " + me.getY());
}

// Display msg in applet window at current X,Y location.


public void paint(Graphics g) {
g.drawString(msg, mouseX, mouseY);
}
}
Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


52
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP for creating multiple threads.

Program :

class NewThread implements Runnable {


String name; // name of thread
Thread t;
NewThread(String threadname) {
name = threadname;
t = new Thread(this, name);
System.out.println("New thread: " + t);
t.start(); // Start the thread
}

// This is the entry point for thread.

© Copyright cserockz08, 2009 www.cserockz.com Page


53
Object Oriented Programming
LAB MANUAL

public void run() {


try {
for(int i = 5; i > 0; i--) {
System.out.println(name + ": " + i);
Thread.sleep(1000);
}
} catch (InterruptedException e) {
System.out.println(name + "Interrupted");
}
System.out.println(name + " exiting.");
}
}

class MultiThreadDemo {
public static void main(String args[]) {
new NewThread("One"); // start threads
new NewThread("Two");
new NewThread("Three");

try {
// wait for other threads to end
Thread.sleep(10000);
} catch (InterruptedException e) {
System.out.println("Main thread Interrupted");
}

System.out.println("Main thread exiting.");


}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


54
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


55
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that correctly implements Producer-Consumer problem using the concept of


Inter Thread Communication.

Program :

class Q {
int n;
boolean valueSet = false;

synchronized int get() {


if (!valueSet)
try {
wait();
} catch (InterruptedException e) { }

System.out.println(“Got: “ + n);
valueSet = false;
notify();
return n;
}

synchronized void put(int n) {


if (valueSet)
try {
wait();
} catch (InterruptedException e) { }

this.n = n;
valueSet = true;
System.out.println(“Put: “ + n);
notify();
}
}

class Producer implements Runnable {

© Copyright cserockz08, 2009 www.cserockz.com Page


56
Object Oriented Programming
LAB MANUAL

Q q;

Producer(Q q) {
this.q = q;
new Thread(this, “Producer”).start();
}

public void run() {


int i = 0;

while(true) {
q.put(i++);
}
}
}

class Consumer implements Runnable {


Q q;

Consumer(Q q) {
this.q = q;
new Thread(this, “Consumer”).start();
}

public void run() {


while(true) {
q.get();
}
}
}

class PC {
public static void main (String args[ ]) {
Q q = new Q();
new Producer(q);
new Consumer(q);

System.out.println(“Press Ctrl-C to stop”);


© Copyright cserockz08, 2009 www.cserockz.com Page
57
Object Oriented Programming
LAB MANUAL

}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


58
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that lets users create Pie charts. Design your own user interface (with
Swings & AWT).

Program :

import java.awt.*;
import java.applet.*;

/*<applet code=PiChart.class width=600 height=600></applet>*/

public class PiChart extends Applet {


public void paint(Graphics g) {
setBackground(Color.green);
g.drawString("PI CHART",200,40);

g.setColor(Color.blue);
g.fillOval(50,50,150,150);
g.setColor(Color.white);
g.drawString("40%",130,160);
g.setColor(Color.magenta);
g.fillArc(50,50,150,150,0,90);
g.setColor(Color.white);
g.drawString("25%",140,100);
g.setColor(Color.yellow);
g.fillArc(50,50,150,150,90,120);
g.setColor(Color.black);
g.drawString("35%",90,100);

g.setColor(Color.yellow);
g.fillOval(250,50,150,150);
g.setColor(Color.black);
g.drawString("15%",350,150);
g.setColor(Color.magenta);
g.fillArc(250,50,150,150,0,30);
g.setColor(Color.black);

© Copyright cserockz08, 2009 www.cserockz.com Page


59
Object Oriented Programming
LAB MANUAL

g.drawString("5%",360,120);
g.setColor(Color.blue);
g.fillArc(250,50,150,150,30,120);
g.setColor(Color.white);
g.drawString("30%",330,100);
g.setColor(Color.black);
g.fillArc(250,50,150,150,120,180);
g.setColor(Color.white);
g.drawString("50%",280,160);
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


60
Object Oriented Programming
LAB MANUAL

© Copyright cserockz08, 2009 www.cserockz.com Page


61
Object Oriented Programming
LAB MANUAL

Program Statement :
WAJP that allows user to draw lines, rectangles and ovals.

Program :
import javax.swing.*;
import java.awt.Graphics;

public class choice extends JApplet


{
int i,ch;
public void init()
{
String input;
input=JOptionPane.showInputDialog("enter your choice(1-lines,2-
rectangles,3-ovals)");
ch=Integer.parseInt(input);
}
public void paint(Graphics g)
{
switch(ch)
{
case 1:{
for(i=1;i<=10;i++)
{
g.drawLine(10,10,250,10*i);
}
break;
}

case 2:{
for(i=1;i<=10;i++)
{
g.drawRect(10*i,10*i,50+10*i,50+10*i);
}
break;
}

© Copyright cserockz08, 2009 www.cserockz.com Page


62
Object Oriented Programming
LAB MANUAL

case 3:{
for(i=1;i<=10;i++)
{
g.drawOval(10*i,10*i,50+10*i,50+10*i);
}
break;
}}}}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


63
Object Oriented Programming
LAB MANUAL

© Copyright cserockz08, 2009 www.cserockz.com Page


64
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that implements a simple client/server application. The client sends data to a
server. The server receives the data, uses it to produce a result and then sends the
result back to the client. The client displays the result on the console. For ex: The
data sent from the client is the radius of a circle and the result produced by the
server is the area of the circle.

Program :

// Server Program
import java.io.*;
import java.net.*;
import java.util.*;

public class Server {


public void static main (String args [ ] ) {
try {
// create a server socket
ServerSocket s = new ServerSocket(8000);

// start listening for connections on srver socket


Socket connectToClient = s.accept();

// create a buffered reader stream to get data from client


BufferedReader isFromClient = new BufferedReader(new
InputStreamReader (connectToClient.getInputStream()));

// create a buffer reader to send result to client


PrintWriter osToClient = new
PrintWriter(connectToClient.getOutputStream(), true);

// continuously read from client, process, send back


while (true) {
// read a line and create string tokenizer
StringTokenizer st = new
StringTokenizer(isFromClient.readLine());

© Copyright cserockz08, 2009 www.cserockz.com Page


65
Object Oriented Programming
LAB MANUAL

//convert string to double


double radius = new
Double(st.nextToken()).doubleValue();

// display radius on console


System.out.println(“Radius received from client: “ +
radius);

// comput area
double area = radius * radius *Math.PI;

// send result to client


osToClient.println(area);

// print result on console


System.out.println(“Area found: “ +area);
}
} catch (IOException e) {
System.err.println(e);
}
}
}

// Client Program
import java.io.*;
import java.net.*;
import java.util.*;

public class Client {


public void static main (String args [ ] ) {
try {
// create a socket to connect to server
Socket connectToServer = new Socket(“local host”, 8000);

// create a buffered input stream to get result from server


© Copyright cserockz08, 2009 www.cserockz.com Page
66
Object Oriented Programming
LAB MANUAL

BufferedReader isFromServer = new BufferedReader(new


InputStreamReader (connectToServer.getInputStream()));

// create a buffer output stream to send data to server


PrintWriter osToServer = new
PrintWriter(connectToClient.getOutputStream(), true);

// continuously send radius and get area


while (true) {
Scanner input=new Scanner(System.in);
System.out.print(“Please enter a radius: “);
double radius =input.nextDouble();

// display radius on console


osToServer.println(radius);

// get area from server


StringTokenizer st = new
StringTokenizer(isFromServer.readLine());

// convert string to double


Double area = new
Double(st.nextToken()).doubleValue();

// print result on console


System.out.println(“Area received from the server is: “
+area);
}
} catch (IOException e) {
System.err.println(e);
}
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


67
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


68
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that illustrates how runtime polymorphism is achieved.

Program :

class Figure {
double dim1;
double dim2;

Figure(double a, double b) {
dim1 = a;
dim2 = b;
}

double area() {
System.out.println("Area for Figure is undefined.");
return 0;
}
}

class Rectangle extends Figure {


Rectangle(double a, double b) {
super(a, b);
}

// override area for rectangle


double area() {
System.out.println("Inside Area for Rectangle.");
return dim1 * dim2;
}
}

class Triangle extends Figure {


Triangle(double a, double b) {
super(a, b);
}

© Copyright cserockz08, 2009 www.cserockz.com Page


69
Object Oriented Programming
LAB MANUAL

// override area for right triangle


double area() {
System.out.println("Inside Area for Triangle.");
return dim1 * dim2 / 2;
}
}

class FindAreas {
public static void main(String args[]) {
Figure f = new Figure(10, 10);
Rectangle r = new Rectangle(9, 5);
Triangle t = new Triangle(10, 8);

Figure figref;

figref = r;
System.out.println("Area is " + figref.area());

figref = t;
System.out.println("Area is " + figref.area());

figref = f;
System.out.println("Area is " + figref.area());
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


70
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


71
Object Oriented Programming
LAB MANUAL

Program Statement :
WAJP to generate a set of random numbers. Find its sum and average. The
program should also display ‘*’ based on the random numbers generated.

Program :

import java.util.*;
class RandNum {
public static void main(String ax[ ]) {
int a[ ]=new int[5];
int sum=0;
Random r=new Random();
for (int i=0;i<5;i++) {
a[i]=r.nextInt(10);
System.out.print(a[i]);
for(int y=0;y<a[i];y++)
System.out.print(" *");
System.out.println("");
}
for(int i=0;i<5;i++)
sum=sum+a[i];

System.out.println("Sum="+sum);
System.out.println("Avg="+(double)sum/a.length);
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


72
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


73
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP to create an abstract class named Shape, that contains an empty method
named numberOfSides(). Provide three classes named Trapezoid, Triangle and
Hexagon, such that each one of the classes contains only the method
numberOfSides(), that contains the number of sides in the given geometrical
figure.

Program :

abstract class Shape


{
abstract void numberOfSides();
}
class Trapezoid extends Shape{
void numberOfSides() {
System.out.println(" Trapezoidal has four sides");
}
}
class Triangle extends Shape {
void numberOfSides()
{
System.out.println("Triangle has three sides");
}
}
class Hexagon extends Shape {
void numberOfSides()
{
System.out.println("Hexagon has six sides");
}
}
class ShapeDemo {
public static void main(String args[ ]) {
Trapezoid t=new Trapezoid();

© Copyright cserockz08, 2009 www.cserockz.com Page


74
Object Oriented Programming
LAB MANUAL

Triangle r=new Triangle();


Hexagon h=new Hexagon();
Shape s;
s=t;
s.numberOfSides();
s=r;
s.numberOfSides();
s=h;
s.numberOfSides();
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


75
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP to implement a Queue, using user defined Exception Handling (also make
use of throw, throws).

Program :

import java.util.Scanner;

class ExcQueue extends Exception {


ExcQueue(String s) {
super(s);
}
}

class Queue {
int front,rear;
int q[ ]=new int[10];

Queue() {
rear=-1;
front=-1;
}

void enqueue(int n) throws ExcQueue {


if (rear==9)
throw new ExcQueue("Queue is full");
rear++;
q[rear]=n;
if (front==-1)
front=0;
}

int dequeue() throws ExcQueue {


if (front==-1)
throw new ExcQueue("Queue is empty");
int temp=q[front];

© Copyright cserockz08, 2009 www.cserockz.com Page


76
Object Oriented Programming
LAB MANUAL

if (front==rear)
front=rear=-1;
else
front++;
return(temp);
}
}

class UseQueue {
public static void main(String args[ ]) {
Queue a=new Queue();
try {
a.enqueue(5);
a.enqueue(20);
} catch (ExcQueue e) {
System.out.println(e.getMessage());
}
try {
System.out.println(a.dequeue());
System.out.println(a.dequeue());
System.out.println(a.dequeue());
} catch(ExcQueue e) {
System.out.println(e.getMessage());
}
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


77
Object Oriented Programming
LAB MANUAL

© Copyright cserockz08, 2009 www.cserockz.com Page


78
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that creates 3 threads by extending Thread class. First thread displays
“Good Morning” every 1 sec, the second thread displays “Hello” every 2 seconds
and the third displays “Welcome” every 3 seconds. (Repeat the same by
implementing Runnable)

Program :

// Using Thread class


class One extends Thread {
public void run() {
for ( ; ; ) {
try{
sleep(1000);
}catch(InterruptedException e){}
System.out.println("Good Morning");
}
}
}

class Two extends Thread {


public void run() {
for ( ; ; ) {
try{
sleep(2000);
}catch(InterruptedException e){}
System.out.println("Hello");
}
}
}

class Three extends Thread {


public void run() {
for ( ; ; ) {
try{
sleep(3000);

© Copyright cserockz08, 2009 www.cserockz.com Page


79
Object Oriented Programming
LAB MANUAL

}catch(InterruptedException e){}
System.out.println("Welcome");
}
}
}

class MyThread {
public static void main(String args[ ]) {
Thread t = new Thread();
One obj1=new One();
Two obj2=new Two();
Three obj3=new Three();
Thread t1=new Thread(obj1);
Thread t2=new Thread(obj2);
Thread t3=new Thread(obj3);

t1.start();
try{
t.sleep(1000);
}catch(InterruptedException e){}
t2.start();
try{
t.sleep(2000);
}catch(InterruptedException e){}
t3.start();
try{
t.sleep(3000);
}catch(InterruptedException e){}

}
}

// Using Runnable interface


class One implements Runnable {

One( ) {
new Thread(this, "One").start();
try{
© Copyright cserockz08, 2009 www.cserockz.com Page
80
Object Oriented Programming
LAB MANUAL

Thread.sleep(1000);
}catch(InterruptedException e){}
}

public void run() {


for ( ; ; ) {
try{
Thread.sleep(1000);
}catch(InterruptedException e){}
System.out.println("Good Morning");
}
}
}

class Two implements Runnable {

Two( ) {
new Thread(this, "Two").start();
try{
Thread.sleep(2000);
}catch(InterruptedException e){}
}

public void run() {


for ( ; ; ) {
try{
Thread.sleep(2000);
}catch(InterruptedException e){}
System.out.println("Hello");
}
}
}

class Three implements Runnable {

Three( ) {
new Thread(this, "Three").start();
try{
© Copyright cserockz08, 2009 www.cserockz.com Page
81
Object Oriented Programming
LAB MANUAL

Thread.sleep(3000);
}catch(InterruptedException e){}
}

public void run() {


for ( ; ; ) {
try{
Thread.sleep(3000);
}catch(InterruptedException e){}
System.out.println("Welcome");
}
}
}

class MyThread {
public static void main(String args[ ]) {
One obj1=new One();
Two obj2=new Two();
Three obj3=new Three();
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


82
Object Oriented Programming
LAB MANUAL

© Copyright cserockz08, 2009 www.cserockz.com Page


83
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP that will compute the following series:


(a) 1 + 1/2 + 1/3+ …….+ 1/n
(b) 1 + 1/2 + 1/ 22 + 1/ 23 + … … + 1/ 2n
(c) ex = 1 + x/1! + x2/2! + x3/3! + … …

Program :

// (a) 1 + 1/2 + 1/3+ …….+ 1/n


import java.util.Scanner;
class Series1 {
public static void main(String arg[ ]) {
int n;
double sum=0,i;
Scanner input= new Scanner(System.in);
System.out.println("enter value of n:");
n=input.nextInt();
for(i=1;i<=n;i++)
sum=sum+(double)(1/i);

System.out.println("Result:"+sum);
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


84
Object Oriented Programming
LAB MANUAL

// (b) 1 + 1/2 + 1/ 22 + 1/ 23 + … … + 1/ 2n

import java.util.Scanner;
class Series2 {
public static void main(String arg[ ]) {
int n;
double sum=0,i;
Scanner input= new Scanner(System.in);
System.out.println("enter value of n:");
n=input.nextInt();
for(i=1;i<=n;i++)
sum=sum+(double)(1/Math.pow(2,i-1));

System.out.println("Result:"+sum);
}
}

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


85
Object Oriented Programming
LAB MANUAL

// (c) ex = 1 + x/1! + x2/2! + x3/3! + … …

import java.util.*;
class Series3{
public static void main(String arg[ ]) {
int n,x;
double sum=0,i,d=1;
Scanner input= new Scanner(System.in);
System.out.println("enter value of n:");
n=input.nextInt();
System.out.println("enter value of x:");
x=input.nextInt();
for (i=1;i<=n;i++) {
sum=sum+(double)((Math.pow(x,i-1)/d));
d=d*i;
}
System.out.println("Result :"+sum);
}
© Copyright cserockz08, 2009 www.cserockz.com Page
86
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


87
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP to do the following:


(a) To output the question “Who is the inventor of Java?”
(b) To accept an answer
(c) To printout “GOOD” and then stop if the answer is correct
(d) To output the message “TRY AGAIN”, if the answer is wrong
(e) To display the correct answer, when the answer is wrong even at the third
attempt

Program :

import java.io.*;
class Ask {
public static void main(String a[ ])throws Exception {
String str1,str2;
int count=0;
str1="James Gosling";
BufferedReader br=new BufferedReader(new
InputStreamReader(System.in));
System.out.println("Who is the inventor of Java ?");
while(count!=3) {
str2=br.readLine();
if(str1.equalsIgnoreCase(str2)) {
System.out.println("!!! GOOD !!!");
break;
}
else {
if(count<2)
System.out.println("TRY AGAIN !");
count++;
}
}
if(count==3)
System.out.println("Correct Answer is : "+str1);
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


88
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


89
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP to transpose a matrix using ‘arraycopy’ command.

Program :

class TransMatrix {
public static void main(string args[ ]) {
int i,j,k=0;
int rows,cols,r,c;
int a[ ][ ]={{1,2,3,4},{5,6,7,8}};

rows=a.length;
cols=a[0].length;
int b[ ][ ]=new int[rows*cols];
int s[ ]=new int[rows*cols];
int d[ ]=new int[rows*cols];

for (i=0;i<rows;i++)
for (j=0;j<cols;j++,k++)
s[k]=a[i][j];
i=j=k=r=c=0;
while(r<rows) {
while(c<cols) {
System.arraycopy(s,i,d,i,l);
b[j++][k]=d[i++];
c++;
}
j=c=0;
k++;
t++;
}

System.out.println("a matrix:");
for (i=0;i<rows;i++) {
for(j=0;j<cols;j++)
System.out.print(" "+a[i][j]);

© Copyright cserockz08, 2009 www.cserockz.com Page


90
Object Oriented Programming
LAB MANUAL

System.out.println();
}

System.out.println("\nb matrix:");
for(i=0;i<cols;i++) {
for(j=0;j<rows;j++)
System.out.print(" "+b[i][j]);
System.out.println();
}
}
}

Input & Output :

INPUT :

OUTPUT :

© Copyright cserockz08, 2009 www.cserockz.com Page


91
Object Oriented Programming
LAB MANUAL

Program Statement :

Create an inheritance hierarchy of Rodent, Mouse, Gerbil, Hamster etc. In the base
class provide methods that are common to all Rodents and override these in the
derived classes to perform different behaviors, depending on the specific type of
Rodent. Create an array of Rodent, fill it with different specific types of Rodents
and call your base class methods.

Program :

import java.util.Random;
class Rodent{
void place() {}
void tail() {}
void eat() {}
public static Rodent randRodent(){
Random rr=new Random();

switch (rr.nextInt(4)) {
case 0: return new Mouse();
case 1: return new Gerbil ();
case 2: return new Hamster ();
case 3: return new Beaver ();
}
return new Rodent();
}
}

class Mouse extends Rodent {


void place() {
System.out.println(“Mice are found all over the world”);
}
void tail() {
System.out.println(“Mice have long and hairless tail”);
}
void eat() {

© Copyright cserockz08, 2009 www.cserockz.com Page


92
Object Oriented Programming
LAB MANUAL

System.out.println(“Mice eat cardboards, papers,


clothes”);
}
}

class Gerbil extends Rodent {


void place() {
System.out.println(“Gerbils are found in arid parts of
Africa and Asia”);
}
void tail() {
System.out.println(“Gerbils have long tail”);
}
void eat() {
System.out.println(“Gerbils eat seeds, roots, insects, parts
of plants”);
}
}

class Hamster extends Rodent {


void place() {
System.out.println(“Hamsters are found in Western
Europe to China – Dry regions only”);
}
void tail() {
System.out.println(“Hamsters have short tail”);
}
void eat() {
System.out.println(“Hamsters eat cereals”);
}
}

class Beaver extends Rodent {


void place() {
System.out.println(“Beavers are found in Northern
Europe and North America”);
}
void tail() {
© Copyright cserockz08, 2009 www.cserockz.com Page
93
Object Oriented Programming
LAB MANUAL

System.out.println(“Beavers have broad tail”);


}
void eat() {
System.out.println(“Beavers eat bark”);
}
}

public class Rodents{


public static void main(String args[ ]) {
Rodent r[] = new Rodent[6];
for (int i=0; i<r.length; i++)
r[i] = Rodent.randRodent();

for (int i=0; i<r.length; i++) {


r[i].place();
r[i].tail();
r[i].eat();
}
}
}

© Copyright cserockz08, 2009 www.cserockz.com Page


94
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


95
Object Oriented Programming
LAB MANUAL

Program Statement :

WAJP to print a chessboard pattern.

Program :

import java.awt.*;
import java.applet.*;

public class ChessBoard extends Applet {


/* This applet draws a red-and-black checkerboard.
It is assumed that the size of the applet is 160
by 160 pixels.
*/
/* <applet code="ChessBoard.class" width=200 height=160>
</applet> */

public void paint(Graphics g) {

int row; // Row number, from 0 to 7


int col; // Column number, from 0 to 7
int x,y; // Top-left corner of square

for ( row = 0; row < 8; row++ ) {


for ( col = 0; col < 8; col++) {
x = col * 40;
y = row * 40;
if ( (row % 2) == (col % 2) )
g.setColor(Color.white);
else
g.setColor(Color.black);
g.fillRect(x, y, 40, 40);
}
} // end for row
} // end paint()
} // end class

© Copyright cserockz08, 2009 www.cserockz.com Page


96
Object Oriented Programming
LAB MANUAL

Input & Output :

© Copyright cserockz08, 2009 www.cserockz.com Page


97
Object Oriented Programming
LAB MANUAL

VIVA VOCE QUESTIONS

PART-1
1. Why java is Secured Compare with other Language?
2. What if the main method is declared as private?
3. What if the static modifier is removed from the signature of the main
method?
4. What if I write static public void instead of public static void?
5. What if I do not provide the String array as the argument to the
method?
6. What is the first argument of the String array in main method?
7. If I do not provide any arguments on the command line, then the
String array of Main method will be empty or null?
8. What environment variables do I need to set on my machine in order
to be able to run Java programs?
9. Can an application have multiple classes having main method?
10.In how many Ways we can create a Object in java?
11.Every Application Should ve a main() Method under which class
does
the main() Method come Under?
12.What is Difference Between Static And Dynamic Polymarphism?
13.What happens If public Static void main() is made protected?
14.Can we Override the Main() Method?
15.What is the name of the java Complier used to compile the Source
File to byte code?
16.what is the use of static data member?
17.What does "wrapping" an object mean?

© Copyright cserockz08, 2009 www.cserockz.com Page


98
Object Oriented Programming
LAB MANUAL

18.What is the difference between a while statement and


a do statement?
19.What is Constructor?
20.How are this() and super() used with constructors?
21.What is Difference between the Constructor and the Method?
22.What is the need of calling Default Constructor?
23.What is Difference between Instance and the Object?
24.What is System.Out.Println means?
25.What is JTI (Just in time) Engine means?
26.What is Differences Between Static & Final?
27.What is the difference between static and non-static
variables?
28.What is Differences Between class and Package?
29.What is String class?
30.What is Scanner Class in java?
31.What will a Static Variables is loaded ? Is at Compile time or Run
Time
32.What are the Primitive Types in java?
33.What is the difference between an Interface and an Abstract class?
34. What is the purpose of garbage collection in Java, and when is it
used?
35.What is the difference between a constructor and a method?
36. What is an Iterator?
37. State the significance of public, private, protected, default modifiers
both singly and in combination and state the effect of package
relationships on declared items qualified by these modifiers.
38.What is an abstract class?
39. What is static in java?
40.What is final ?
41. What are pass by reference and passby value?
42.Can I have multiple main methods in the same class?
43.How can one prove that the array is not null but empty using one line
of code?
© Copyright cserockz08, 2009 www.cserockz.com Page
99
Object Oriented Programming
LAB MANUAL

44.Do I need to import java.lang package any time? Why ?


45.Can I import same package/class twice? Will the JVM load the
package twice at runtime?
46.What are Checked and UnChecked Exception?
47.What is Overriding?
48.What are different types of inner classes?
49.Does Java provide any construct to find out the size of an object?
50.What are wrapper classes?
51.Why do we need wrapper classes?
52.What are checked exceptions?
53.What are runtime exceptions?
54.What is the difference between error and an exception?? Question:
How to create custom exceptions?
55.If I want an object of my class to be thrown as an exception object,
what should I do?
56.If my class already extends from some other class what should I do if
I want an instance of my class to be thrown as an exception object?
57.How does an exception permeate through the code?
58.What are the different ways to handle exceptions?
59.What is the basic difference between the 2 approaches to exception
handling...1> try catch block and 2> specifying the candidate
exceptions in the throws clause hen should you use which approach?
60.Is it necessary that each try block must be followed by a catch block?
61. If I write return at the end of the try block, will the finally block still
execute?If I write System.exit (0); at the end of the try block, will the
finally block still execute?
62.Are the imports checked for validity at compile time? e.g. will the
code containing an import such as java.lang.ABCD compile?
63.Does importing a package imports the subpackages as well? e.g.
Does
importing com.MyTest.* also import com.MyTest.UnitTests.*?
64. What is the difference between declaring a variable and defining a
variable?
© Copyright cserockz08, 2009 www.cserockz.com Page
100
Object Oriented Programming
LAB MANUAL

65.What is the default value of an object reference declared as an


instance variable?
66.Can a top level class be private or protected?
67.What type of parameter passing does Java support?
68.Primitive data types are passed by reference or pass by value?
69.Objects are passed by value or by reference?
70. What is serialization?
71.How do I serialize an object to a file?
72.What happens to the static fields of a class during serialization?
73. Describe synchronization in respect to multithreading.
74. Explain different way of using thread?
75. What is HashMap and Map?
76.Difference between HashMap and HashTable?
77.Difference between Vector and ArrayList?
78. Difference between Swing and Awt?
79.What is synchronization and why is it important?
80.Does garbage collection guarantee that a program will
not run out of
memory?
81.How does Java handle integer overflows and
underflows?
82.What is the difference between preemptive scheduling
and time slicing?
83.When a thread is created and started, what is its initial
state?
84.What is the purpose of finalization?
85.What is the Locale class?
86.What are synchronized methods and synchronized
statements?
87.What is daemon thread and which method is used to create the
daemon thread?
88.Can applets communicate with each other?
© Copyright cserockz08, 2009 www.cserockz.com Page
101
Object Oriented Programming
LAB MANUAL

PART -2
1) What is a method? And What is OOPS?
2) What is the signature of a method?
3) What is the difference between an instance variable and a class
variable?
4) What is an abstract method?
5) What is an abstract class?

6)What is an object reference?


7) What is an exception?
8) Why does the compiler complain about Interrupted Exception when I
try to use Thread's sleep method?
9) Why do methods have to declare the exceptions they can throw?
10) What's the difference between a runtime exception and a plain
exception-why don't you runtime exceptions have to be declared?

11) What is an applet?


12) . How do applets differ from applications?
13) . Can I write Java code that works both as an applet and as a stand-
alone application?
14). What is the difference between an application, an applet, and a
servlet?

© Copyright cserockz08, 2009 www.cserockz.com Page


102
Object Oriented Programming
LAB MANUAL

15) Several applet methods seem special, in that I need to define them
even if my own code doesn't invoke them--what are the methods, and
when (and by whom) are they invoked?

16). Should applets have constructors?


17) . How can my applet tell when a user leaves or returns to the web
page containing my applet?
18) . How do I read number information from my applet's parameters,
given that Applet's getParameter method returns a String?
19) . When I subclass Applet, why should I put setup code in the init()
method? Why not just a constructor for my class?
20). Can I use an http URL to write to a file on the server from an
applet?

21) . Can applets launch programs on the server?


22) . Can applets launch programs on the client?
23) . How do you do file I/O from an applet?
24) . How do I access remote machine's file system through Java
Applet?
25) What is a thread?

26) . How do I create a thread and start it running?


27) . How many threads can I create?
28) . How does Thread's stop method work--can I restart a stopped
thread?
29) . If I create a thread, and then null out the reference to it, what
happens to the thread? Does it get interrupted or what?
30) . How should I stop a thread so that I can start a new thread later in
its place?

© Copyright cserockz08, 2009 www.cserockz.com Page


103
Object Oriented Programming
LAB MANUAL

31) .How do I specify pause times in my program?


32) Why is thread synchronization important for multithreaded
programs?
33) . What is a monitor?
34) . How does the synchronized keyword work?
35) . What objects do static synchronized methods use for locking?

36) . How do the wait and notifyAll/notify methods enable cooperation


between threads?
37) . How do I achieve the effect of condition variables if the Java
platform provides me with only wait and notifyAll/notify methods?
38) . How do I make one thread wait for one or more other threads to
finish?
39) . What do I use the yield method for?
40) . Does the Java Virtual Machine protect me against deadlocks?

41) . I have several worker threads. I want my main thread to wait for
any of them to complete, and take action as soon as any of them
completes. I don't know which will complete soonest, so I can't just call
Thread.join on that one. How do I do it?
42) How do I do keyboard (interactive) I/O in Java?
43) . Is there a way to read a char from the keyboard without having to
type carriage-return?
44). How do I read a line of input at a time?
45) . How do I read input from the user (or send output) analogous to
using standard input and standard output in C or C++?
46) . Is there a standard way to read in int, long, float, and double values
from a string representation?
47) . How do I read a String/int/boolean/etc from the keyboard?
48) . I try to use "int i = System.in.read();" to read in an int from the
standard input stream. It doesn't work. Why?
49) . I use the following to read an int. It does not work. Why?

© Copyright cserockz08, 2009 www.cserockz.com Page


104
Object Oriented Programming
LAB MANUAL

50). I'm trying to read in a character from a text file using the
DataInputStream's readChar() method. However, when I print it out, I
get?’s.

51) . Why do I get garbage results when I use DataInputStream's readInt


or readFloat methods to read in a number from an input string?
52). How do I read data from a file?
53) . How do I write data to a file?
54). How do I append data to a file?
55). When do I need to flush an output stream?

56) . Why do I see no output when I run a simple process, such as


r.exec("/usr/bin/ls")?

57) . Can I write objects to and read objects from a file or other
stream?

58) . How do I format numbers like C's printf()?

59). How do I do file I/O in an applet?


60) . How do I do I/O to the serial port on my computer

61) . How do I do formatted I/O like printf and scanf in C/C++?


62). How do I read a file containing ASCII numbers?
63) . Why do I have trouble with System.out.println()?
64). How do I write to the serial port on my PC using Java?
65) . Is it possible to lock a file using Java ?

66) . How do I make the keyboard beep in Java?


67). How do I make I/O faster? My file copy program is slow.
68). How do I do formatted I/O of floating point numbers?
69). How do I read numbers in exponential format in Java?

© Copyright cserockz08, 2009 www.cserockz.com Page


105
Object Oriented Programming
LAB MANUAL

70) . How do I delete a directory in Java? 71). How do I tell how much
disk space is free in Java?
71) . How do I get a directory listing of the root directory C:\ on a PC?
72). I did a read from a Buffered stream, and I got fewer bytes than I
specified
73) . How do I redirect the System.err stream to a file?
74) . What are the values for the Unicode encoding schemes?
75) . How do I print from a Java program?

76) . What are the properties that can be used in a PrintJob?


77) . How do I get Java talking to a Microsoft Access database?
78). How do I do I/O redirection in Java using exec()?
79) What is the signature of a method?

81) How do I create an instance of a class? 82) . Why do I get the


java.lang.UnsatisfiedLinkError when I run my Java program containing
Native Method invocations?
83) Given a method that doesn't declare any exceptions, can I override
that method in a subclass to throw an exception?
84) What's the difference between a runtime exception and a plain
exception-why don't runtime exceptions have to be declared?
85) Why do methods have to declare the exceptions they can throw?

86) Why does the compiler complain about Interrupted Exception when
I try to use Thread's sleep method?
87) What is an exception?
88) I can't seem to change the value of an Integer object once created.
89) How can I safely store particular types in general containers?
90) Why is the String class final? I often want to override it.

91) . How do static methods interact with inheritance?


92) Where can I find examples of the use of the Java class libraries?
93) How can I find the format of a .class file/any file?
© Copyright cserockz08, 2009 www.cserockz.com Page
106
Object Oriented Programming
LAB MANUAL

94) What are "class literals"?


95) What is an object reference?

96) What does it mean that a method or class is abstract?


97) What is an abstract class?
98) What is an abstract method?
99) How do I create an instance of a class?
100) What is an object reference?

101) What are "class literals"?


102) What are the values for the Unicode encoding schemes?
103) How do I print from a Java program?
104) How do I get a directory listing of the root directory C:\ on a PC?
105) How do I delete a directory in Java?

106) How do I read numbers in exponential format in Java?


107) How do I do formatted I/O of floating point numbers?
108) How do I make I/O faster? My file copy program is slow.
109) Is it possible to lock a file using Java ?
110) How do I write to the serial port on my PC using Java? .

111) Why do I have trouble with System.out.println()?


112) How do I read a file containing ASCII numbers?
113) How do I do formatted I/O like printf and scanf in C/C++?
114) How do I do I/O to the serial port on my computer?
115) How do I do file I/O in an applet?

116) Can I write objects to and read objects from a file or other stream?
117) Why do I see no output when I run a simple process, such as
r.exec("/usr/bin/ls")?
118) When do I need to flush an output stream?
119) How do I append data to a file?
120) How do I write data to a file?
© Copyright cserockz08, 2009 www.cserockz.com Page
107
Object Oriented Programming
LAB MANUAL

121) How do I read data from a file?


122) Explain the Polymorphism principle.
123) Why do methods have to declare the exceptions they can throw?
124) Explain the different forms of Polymorphism.
125) Describe the principles of OOPS

126) What is the difference between encapsulation and


datahiding.explain with example
127) What is the use/advantage of function overloading
128) Explain the Inheritance Principle
129) Can we inherit private members of class ?
130) Why do you need abstraction?
131) How macro execution is faster than function ?
132) What is size of class having no variable & 1 function which returns
int
133) Difference between object-oriented programming and procedure
oriented programming
134) What do you mean by realization in oops, what is
presistent,transient object.
135)What is the use of procedure overriding

136) What are enumerators? and what are in-line functions? giv ans with
eg.

© Copyright cserockz08, 2009 www.cserockz.com Page


108
Object Oriented Programming
LAB MANUAL

137) Is it possible to change the address of an array?


138) What is the race condition?
139) What are the advantages of Object Oriented Modeling?

REFERENCES:

BOOKS:

1. Thinking in Java – Bruce Eckel

2. Beginning Java 2- Ivbor horton

3. Just Java 1.2- Peter van der linder

4. Big Java 2-Cay Horstmann

5. Introduction to java programming-Y.Daniel Liang

WEBSITES:
1. www.java.com

© Copyright cserockz08, 2009 www.cserockz.com Page


109
Object Oriented Programming
LAB MANUAL

2. www.java.sun.com

3. www.roseindia.net

4. www.javalobby.org

5. www.javabeat.net

PROCEDURE FOR INSTALLING JAVA 1.5/1.6 VERSION

STEP 1:
 First install the java version (1.5/1.6) Ur having..!

STEP 2:
 GO TO MY COMPUTER

© Copyright cserockz08, 2009 www.cserockz.com Page


110
Object Oriented Programming
LAB MANUAL

 THEN go to the drive where u have installed java…


For e.g.:

1. Go to c:drive

© Copyright cserockz08, 2009 www.cserockz.com Page


111
Object Oriented Programming
LAB MANUAL

2. In PROGRAM FILES

© Copyright cserockz08, 2009 www.cserockz.com Page


112
Object Oriented Programming
LAB MANUAL

3. GO TO JAVA

© Copyright cserockz08, 2009 www.cserockz.com Page


113
Object Oriented Programming
LAB MANUAL

4. GO to…jdk (1.5/1.6).0_01

© Copyright cserockz08, 2009 www.cserockz.com Page


114
Object Oriented Programming
LAB MANUAL

© Copyright cserockz08, 2009 www.cserockz.com Page


115
Object Oriented Programming
LAB MANUAL

5. Go to bin….

6. Go to lib….

STEP 3:
 My computer---Properties

© Copyright cserockz08, 2009 www.cserockz.com Page


116
Object Oriented Programming
LAB MANUAL

 Properties---Advanced

© Copyright cserockz08, 2009 www.cserockz.com Page


117
Object Oriented Programming
LAB MANUAL

 Advanced---Environmental variables

© Copyright cserockz08, 2009 www.cserockz.com Page


118
Object Oriented Programming
LAB MANUAL

 Environmental variables---System variables---NEW

© Copyright cserockz08, 2009 www.cserockz.com Page


119
Object Oriented Programming
LAB MANUAL

 Variable name: PATH


Variable value: C:\Program Files\Java\jdk1.6.0_01\bin;

© Copyright cserockz08, 2009 www.cserockz.com Page


120
Object Oriented Programming
LAB MANUAL

**NOTE: For this go to step 2:-- 5th step!

 Environmental variables---System variables---NEW

© Copyright cserockz08, 2009 www.cserockz.com Page


121
Object Oriented Programming
LAB MANUAL

Variable name: CLASSPATH

Variable value:
C:\Program Files\Java\jdk1.6.0_01\lib\rt.jre;

**NOTE: For this go to step 2:-- 6th step!

****//THE RED COLOURED PATH SHOULD BE


ADDED….***//

© Copyright cserockz08, 2009 www.cserockz.com Page


122
Object Oriented Programming
LAB MANUAL

• Then click OK..!

© Copyright cserockz08, 2009 www.cserockz.com Page


123
Object Oriented Programming
LAB MANUAL

JAVA INSTALLATION IS FINISHED..!

© Copyright cserockz08, 2009 www.cserockz.com Page


124
Object Oriented Programming
LAB MANUAL

EMAIL: cserockz08@gmail.com
srinivas30k@gmail.com

www.cserockz.com
© Copyright cserockz08, 2009 www.cserockz.com Page
125
Object Oriented Programming
LAB MANUAL

Keep Watching for Regular Updates….!!

© Copyright cserockz08, 2009 www.cserockz.com Page


126

Potrebbero piacerti anche