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1. The Create tab under 3D shapes click Sphere and make a sphere. Discover the
2. Go the Modify tab and click the Noise button. world of 3D
scanning
3. Find and click the Fractal check box. www.david-laserscanner.com
4. Change the X, Y, Z axis to add a bit of noise to your sphere. Oranges aren't perfectly round.
Aneka Alat
Now for the textures! I created my own by walking to the store and purchasing two nicely shapes and evenly Musik
colored oranges. One for cutting, one for eating. I then used a scanner to scan in the orange peel. In Terlengkap jenis,
Photoshop, I touched up the image to make it seamless. Here it is:
merek, harga di
Situs jual/beli
terbesar
Indonesia
www.Tokobagus.com/alat-musik
I also grabbed the top of the orange in case I needed it. (It ended up not really showing up in the render so it
may not be necessary, but here it is anyway):
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First you will need to select just the top faces of the sphere.
8. Scroll the whole menu on the right down until you reach the Edit Surface menu.
Also notice the Select by ID button. You can later use this to select face based on their previously assigned
material ID.
10. Scroll back up and click the UVW Map button and choose Spherical from the list.
12. Change the Material ID to 1. Again click the UVW Map button but this time choose Planar under
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16. This allows us to have different textures textures on different faces on the same object. Now, to add the
The blank boxes/buttons (the one circled has an "M") are where our maps/textures are stored.
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Now you need to look for another wider blank button that says bitmap next to it, under Bitmap parameters.
You will see a section under Coordinates that says Tiling. You may need to adjust this to get the
orangetext.jpg to be the right size on your orange. I set mine to about 2.5
22. You should see a button with a "0" on it. Click it and choose 2 for the orangetext.jpg material. This sets
the material ID.
23. Click the back button. It looks like an arrow pointing up. Then click Material #1 and add the texture for
the top of the orange. Again click the "0" button and this time choose 1.
Apply the texture using the apply material button . And of course click Sub-Object again to deactivate it.
Now for the stem using Lofting. You can use a cylinder or something else but this will look best.
26. Now select line and draw a line as long as you'd like your stem. And curve it a bit.
27. Go to the 3d shapes menu and from the drop down menu choose Loft.
28. You will see a button in that menu that says Get Shape. You should still have the line selected at this
point. Click Get Shape.
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The line is your path, and you will be causing the circle you made to follow that path and form an object. You
can do this with almost any two 2d shapes.
29. You should now see what looks something like a stem. Like so:
30. Without deselecting anything, click the Modify tab. Scroll down until you come to Deformations. Click
Scale.
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See the curve in the line? Think of the think black line in the middle (or below my line) as the center of your
object (stem). Play around with it. In the material editor make one sphere a dark brown and apply it to the
stem.
Again I made my own texture by going out into the yard and picking a leaf from a bush and scanning it in. here it
is:
I'm sorry, I like to use high resolution graphics! Again, you may use this for the tutorial.
You are now going to fake the shape of the leaf by using an opacity map. <DING!>
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In an opacity map, black is TOTALLY transparent. And white is TOTALLY SOLID. Any gray color will be more
or less transparent depending on its darkness. The more dark, the more transparent.
31. In the material editor click the blank button next to Diffuse and choose Bitmap. Click the wide
blank button next to bitmap. Add realleaf.jpg.
32. Do the same thing, but this time click the blank button next to Opacity and choose realleafopac.jpg.
And don't forget to check the 2 sided check box.
33. Now go to the create tab and click the 3d shapes button. From the drop down menu that says
Standard Primitives choose Patch Grids.
34. Click Quad Patch and make a patch.
35. Increase the Length and width segments to 4.
36. Go to the material editor . Apply the material to the patch grid.
You may want to toy with adding bend modifiers to the leaf to make it less flat.
37. Move the stem and the patch into position. Place them on the orange where you see fit.
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