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Interreality: the Use of Advanced Technologies in the Assessment and

Treatment of Psychological Stress

Pioggia G.1, Carbonaro N.2, Anania G.2, Tognetti A.2, Tartarisco G.1, Ferro M3, De Rossi D.2,
Gaggioli A.4, Riva G.4
1
Institute of Clinical Physiology – CNR, Pisa, Italy
2
University of Pisa, Italy
3
Institute of Computational Linguistic “Antonio Zampolli” – CNR, Pisa, Italy
4
Istituto Auxologico, Italy
E-mail: giovanni.pioggia@cnr.it

Abstract 1. Introduction
Stress and its related comorbid diseases are Persons with a particular genetic disposition exposed to
responsible for a large proportion of disability to stress may experience a decreased threshold for
worldwide. In particular, chronic stress is the main developing anxiety [1]. Over-excitation can influence
responsible for the dramatic increase of premature the affective system and may induce changes in the
mortality in the Western countries. However, advanced emotional circuitry of the brain that can contribute to
simulation and sensing technologies, such as virtual stress-related psychopathology [1]. Associations
reality and mobile biosensors offer interesting between psychological stress and disease were
opportunities for innovative personal health-care previously reported and established [2], expecially for
solutions to stress. In this work, we describe a depression and HIV. The role of stress is coming to
technology-based approach to the assessment and emerge in case of upper respiratory tract infections or
treatment of stress that is based on the vision of asthma, as well as autoimmune diseases, herpes viral
Interreality. Interreality consist in the creation of a infections and wound healing. Stressful events may
hybrid-augmented experience method able to merge cause negative affective states, such as feelings of
the physical and virtual world. This is achieved anxiety and depression, which in turn exert direct
through: a) an extended sense of presence: in effects on biological processes activating the
interreality advanced simulations (3-D virtual worlds) hypothalamic-pituitary-adrenocortical axis (HPA) and
are used to transform health guidelines and provisions the sympathetic-adrenal-medullary (SAM) system.
into experience; b) an extended sense of community Chronic stress may cause long-term or permanent
(social presence): interreality uses hybrid social changes in the emotional, physiological and behavioral
interaction and dynamics of group sessions to provide responses influencing susceptibility to and course of
each user with targeted social support in both the disease.
physical and virtual world; c) real-time feedback The best validated approach to face stress management
between the physical and virtual worlds: interreality and stress treatment is the Cognitive Behavioral
uses bio and activity sensors and devices (e.g. Therapy (CBT) as reported in the Cochrane Database
smartphones) to track both the behavior and the health of Systematic Reviews [3]. Typically, this approach
status of the user in real time and to provide targeted may include both individual and structured group
suggestions and guidelines. The feedback activity is interventions (10 to 15 sessions) interwoven with
twofold: (1) behavior in physical world influences the didactics. CBT provides both in-session didactic
experience in the virtual one, and (2) behavior in the material and exercises and out-of-session assignments
virtual world influences the experience in the real one. where practicing relaxation exercises are administered
monitoring the stress responses of the subjects. CBT is
Keywords: stress monitoring, wearable sensors, aimed to learn how to cope better with daily stressors
interreality (psychological stress) or traumatic events (post
traumatic stress disorders) searching to optimize the

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use of social resources. In order to let positive social By creating a bridge between virtual and real worlds,
role models to be compared, CBT also uses group Interreality allows a full-time closed-loop approach
members and group leaders encouraging emotional actually missing in conventional CBT regimens.
expression, replacing doubt appraisals with a sense of From the technological viewpoint Interreality is based
confidence by means of cognitive restructuring, on the below devices/platform:
teaching skills in anxiety reduction through progressive
muscle relaxation and relaxing imagery, interpersonal ! 3D Individual and/or Shared Virtual Worlds in
conflict resolution, and emotional expressions. order to provide an objective assessment and
As suggested by Cohen and colleague [2]: “The the provision of motivating feedback
development of interventions that can reduce the ! Personal Biomonitoring System in order to
behavioral and biological sequelae of psychological provide objective and quantitative assessment
stress and the demonstrated efficacy of such and the provision of a decision support for
interventions in randomized clinical trials would treatment
provide critical data on the clinical importance of this ! Personal Digital Assistants (PDAs) and/or
work.” (p. 1686). Mobile Phones (in order to provide objective
Two recent meta-analysis [4,5] demonstrated the assessment and the provision of warnings and
efficacy of virtual reality (VR) in the treatment of motivating feedbacks.
stress-related disorders. Specifically, VR has been used
to provide the exposure/experiential part of a Cognitive
Behavioral Intervention. Exposure therapy is effective
for the reduction of negative affective symptoms [6], as
well as exposure to emotional situations and prolonged
rehearsal may result in the regular activation of
cerebral metabolism in brain areas associated with
inhibition of maladaptive associative processes [7].
Identical neural circuits have been found to be involved
in affective regulation across affective disorders [8]. In
Virtual Reality Exposure (VRE), users are immersed
within a computer-generated simulation or virtual
environment (VE). During exposure, the patient
experience specific feared stimuli within a safe context Figure 1 – Personal Biomonitoring System
that simulates real-life situations. VRE fits well the
emotion-processing model, which holds that the fear These devices are integrated around two subsystems:
network must be activated through confrontation with the Clinical Platform (inpatient treatment, fully
threatening stimuli and that new, incompatible controlled by the therapist) and the Personal Mobile
information must be added into the emotional network Platform (real world support, available to the patient
[9]. and connected to the therapist) that allow:

2. Interreality for stress management ! to monitor the patient behaviour and of his general
CBT has been less efficacious in clinical contexts, in and psychological status, early detection of
fact it has become obvious that it has some limitations symptoms of critical evolutions and timely
when applied in general practice, even if it has activation of feedback in a closed loop approach;
undergone a very large number of trials in research ! to monitor the response of the patient to the
contexts. The Interreality approach faces the three great treatment, management of the treatment and
limitations of conventional CBT: support to the doctors in their therapeutic decisions.

! the specific protocol used is more relevant Interreality created a bridge between virtual and real
than the therapist; worlds, allowing a full-time closed-loop approach
! the protocol is not customizable to the specific actually missing in current approaches to the
patient. assessment and treatment of psychological stress:
! the therapy is focused more on the top-down
model of change than on the bottom-up; ! the assessment is conducted continuously
throughout the virtual and real experiences: it

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enables tracking of the individual’s psycho- how to improve their stress management skills. The
physiological status over time in the context of a Learning Island is organized around different learning
realistic task challenge. areas both without and with teachers (classes). In this
! the information is constantly used to improve both island the users:
the appraisal and the coping skills of the patient: it
creates a conditioned association between effective a. Learn the main causes of stress and how to
performance state and task execution behaviours. recognize stress symptoms;
b. Learn to become aware of and modify unhelful
In conclusion, the INTERSTRESS approach provides a toughts and maladaptive thinking;
two-fold feedback activity: c. Learn some stress relieving exercises (e.g.,
relaxation training or diaphragmatic breathing, use
! Behaviour in the physical world influences the of emotional support);
experience in the virtual world: d. Get the information needed to succeed, with
o For example, if my emotional regulation during daily tips and expert ideas.
the day was poor, some new experiences in the
virtual world will be unlocked to address this The goal of the Community Island is to use the strength
issue. of virtual communities to provide real-life insights
o For example, if my emotional regulation was aimed at reducing avoidance behaviors and unrealistic
okay, the virtual experience will focus on a thinking. The Community Island is organized around
different issue. different zones in which users discuss and share
! Behaviour in the virtual world influences the experiences between themselves with or without the
experience in the real world: supervision of an expert (physician, psychologist,
o For example, if I participate in the virtual therapist, etc.). In this island the users:
support group I can SMS during the day with
the other participants. a. Enjoy support and guidance;
o For example, if my coping sklills in the virtual b. Learn successful and unsuccessful examples of
world were poor, the decision support system problem-focused and emotion-focused coping
will increase the chance of possible warnings in strategies;
real life and will provide additional homework c. Benefit from the exchange of practical
assignments. experiences and tips from other users.

Finally, the goal of the Experience Island is to use the


3. Method feeling of presence provided by the virtual experience
Our strategy allows a closed-loop approach actually to practice controlled exposure, emotional/relational
missing in current methodologies devoted to the management; general decision-making and problem-
assessment and treatment of psychological stress and solving skills. The island will include different zones
based to CBT: presenting critical situations related to the
maintaining/relapse mechanisms and two relaxation
! a continuous assessment throughout the virtual and areas. Each of these environments is experienced under
real experiences able to track each individual’s supervision only. In the critical situation areas the user:
psycho-physiological status over time in the context is exposed to specific/general stressful situations and
of a realistic task challenge. helped in developing specific strategies for coping with
! a constant information flow is used to improve both them. After the experience the therapist explores the
the appraisal and the coping skills of the patient in patient’s understanding of what happened in the virtual
order to create an effective association between experience and the specific reactions – emotional and
performance state and task execution behaviors. behavioural - to the different situations experienced. If
needed, some new strategies for coping with the
The 3D Virtual Worlds (3DWs) are organized around situations are presented and discussed. In the relaxation
three different but interconnected islands/areas: the areas the users enjoy a very relaxing environment
“Learning Island”, the “Community Island” and the (beach, waterfall, lake) and learn some basic relaxation
“Experience Island”. procedures following a narrative voice.
The goal of the Learning Island is to use motivation
provided by the virtual worlds to teach the users about

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The interreality processing architecture consists of a
framework divided in three sections: SensorDriver,
WConnection and Decision Support.

Figure 2 - 3D Virtual Worlds

In Interreality, the social and individual users’ activity


in the virtual world has a direct link with his/her life
through a mobile phone/digital assistant. This link is at
three levels:
Figure 3 - The interreality framework
1. Follow-up (warnings and/or feedbacks): it is
possible to assess/improve the outcome of the virtual The interreality framework core will allow each single
experience through the PDA/Phone, eventually also algorithm (data gathering and dispatching, data
using the info coming from the bio and activity filtering, pre-processing, pattern recognition
sensors. algorithms, i.e. artificial neural networks and fuzzy-
o Example: if the real world outcome is poor rules knowledge-based models) to be executed as a
after receiving a real time warning, the user will parallel running process. The interreality framework
experience again the same virtual environment. If it is core guarantees processes synchronization and
good, the user will receive in real time motivating connections, to gain time-space correlation, acquire
feedback and will be able to share his/her experience information in event-based sampling (EBS), time-based
with other users. sampling (TBS) and Combined Time-Event Based
2. Training/Homework: thanks to the advanced Sampling (CTEBS) modalities. The SensorDriver
graphic/communication capabilities now available on section allows multimodal information coming from
PDAs/Smarthphone, they can be used as different sensor technologies, context, localization and
training/simulation devices to facilitate the real-world self-reports to be merged thanks to common framework
transfer of the knowledge acquired in the virtual protocols. SensorDriver libraries will enable the
world. multimodal data buffering, the abstraction from the
o Example: The relaxation techniques learned specific sensor and hardware interface technologies,
in the virtual world can be experienced again in the data filtering and dedicated pre-processing algorithms.
real life context before or during stressful activities. WConnection section will enable the connection
3. Community: the social links created in the virtual between processes storing references of both sources
world can be continued in the real world even without and destination processes. In this section the artificial
revealing the real identity of the user. neural networks supervised training processes, as well
o Example: I can SMS a virtual friend in my as the self-reporting processes will be connected,
own real context to ask for support. synchronized and executed. In the Decision Support
section a linguistic fuzzy-rules knowledge-based model
Wearable physiological and behavioural sensors are will allow to analyze the different behavioural, mental
used to track the emotional/health status of the user and physiological classification states (outputs) of the
allowing the decision support system to influence artificial neural networks gaining a dedicated linguistic
his/her experience. The wearable interface integrates feed-back to the user.
sensors for the transduction of relevant parameter The decision support system allows physiological and
related to stress monitoring [10]. Such parameters behavioural markers of stress, critical states and
include HRV, respiration rate, activity and GPS data, behaviours to be identified, as well as to help defining
that will be obtained by means of the Personal the treatment planning. The decision support system is
Biomonitoring System and main value/parameters a knowledge-based hierarchical, integrated, modular,
show to the user through the smartphone. predictive model able to combine cognitive
behavioural therapy with events related to user’s
behaviour, physical state, mental state, context,

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communication and self-reports. All the control Our research strategy is based on a continuous and
processes, data processing, pattern recognition synergic interaction between: the medical and
algorithms, knowledge-based models, sensory psychological expertise guiding the research and
interfaces and feed-backs are realized as interoperable ensuring the medical consistency of the explored and
single parallel running processes within a dedicated developed solutions and providing the methods for the
framework. The flow of multimodal information validation of the developed solutions; the ICT
coming from different sensor technologies, context, providing new and advanced tools able to open new
localization and self-reports are used to identify the horizons in monitoring, treatment and management of
context and classify the user’s behaviour, as well as the disease with benefits for both the medical
physiological state, in order to unravel correlation professionals (decision support in therapy planning)
between possible causes and effects following event- and for the patients (confidence, reassurance, quality of
based sampling, time-based sampling and combined care).
time-event based sampling strategies.
Acknowledgments
4. Interreality: The communication This work was supported by the European funded
between real and virtual world project “Interstress” (FP7-247685).
In interreality, the social and individual users’ activity
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hybrid social interaction and dynamics of group
sessions to provide each users with targeted – but also
anonymous, if required - social support in both physical
and virtual world.
• a real-time feedback between physical and virtual
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real time the behavior and the health status of the user
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