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Format converters are also indispensable for projects in which your source

material may originate on Macintoshes, PCs, Unix workstation, Amigasl


mainframe.

MAKING INSTANT MULTIMEDIA

LINKING MULTIMEDIA OBJECTS:


The elements of MM are discrete objects that have particular
characteristics/properties.

Objects can be dynamically linked among applications and


documents/even embedded in them.
The object oriented approach to information management is supported on
both Macintosh and Windows platforms and is utilized at the core of some
MM authoring systems.

APPLE EVENTS:

Lets the applications communicate with each other, sharing data and
commands.
Inter Application Communication (IAC) works with Apple linked with the
publish and subscribe feature of Apple events.

Publish and Subscribe uses a transition file called edition file.


When you publish an application and then edit the data in it, the changes
you make are copied to all of the subscribers to that data.

STEPS TO USE PUBLISH AND SUBSCRIBE:

1.Select the data tha you want to place into another application/download.

2. From the edit menu, choose “create publisher” this brings up a dialog
box asking you to name the edition file that will connect publisher to the
other documents subscribing in this data.

3.After you have created the edition file, gets the document/application
where you want to use the data and select “subscribe to” form the edit
menu.
DDE and OLE:

DDE-Dynamic Data Exchange


OLE-Object Linking and Embedding

These are the 2 methods for linking data object among windows
applications.
When two application share data through DDC, they are in a conversation.

DDE:
DDE allows data to be transmitted between client and a server.
Data can be transmitted as a hotlink/hotlink.

Hot link:
Modifications in the server applications are also updated in the client
application.

Cold link:
Date in the client application is independent of the server after it has
been imported.

OLE:

Lets you embed or link data objects created in different


Windows/Macintosh applications.
An embedded object becomes a part of the file into which it is pasted,
independent of the original application where it was created.
Linked objects is changed automatically in a container file that points to the
original file when the original file is updated.

OFFICE SUITS:

Integrate into a single package, the various productivity tools essential to


run a business.
Offer the convenience of a common interface with similar menus,
commands and tool bars.
Allows you to share data among the application sin that suits using OLE
and DDE.
Provide compatibility across the Macintosh and Windows platforms.
Each sand alone application s are interlinked throughout the OLE and
DDE.

Word Processors:

Provides user interface for different platforms and offers special multimedia
features.
Users can make and import various image formats. (PICT, TIFF, BMP,
EPS).
Can add Quick Time movie player, AVI movies, so that user can control
movies playback characteristics(forward, backward, blast and stop).

Perform simple editing with cut, copy and paste commands. User can
import digital sounds.
Can record voice commands from an internet microphone, macro-
recorder.

Annotations can be searched for sound effects and content, edited and
then saves as separate files. User can create links to other programs using
OCG.

Word Perfect:

1.In Macintosh, a tool palette and drawing commands allow you to crate
and edit graphics with the standard drawing tools, create Bezier curves and
polygons.

• It include a free rotation tool.


• Color editor lets you blend, the rainbow and compliment colours.
• User can edit, size, scale, crop.
• Offers a quick time movie playing facility.
2.In Windows, it can share data with other DDE compatible programs that
use DDE links.

• If data is changed in a linked programs, it is automatically updated in


the word perfect document.
• A figure editor use to add graphics to your documents.
• User can view, retrieve, create, modify and size figures, save and
import them into your computer.
• Works with the common graphic formats for DOS, Windows,
metafiles and bitmaps.

WORD PRO:

Word pro from lotus can link to other applications and embedded objects
such as sounds and AVI movies.
Using IDE, you can paste a link in Windows bitmap/metafile format into an
empty selected frame.
User can create a macro to control another application through DDE.
With OLE you can link a embedded objects into a frame.

SPREAD SHEETS:

Backbone to many users information management systems.


It organizes its data in columns and rows.
Calculations are made based on user defined formulas.
Can answer what, if questions, build complex graphs and charts, calculate
a bottom line.
Provide excellent chart making routines.
Allow you in build a series of several charts into an animation/movie.
Lets user to attach special notes and drawings including full multimedia
elements.

LOTUS 1-2-3:

Lets user to rearrange graph elements by clicking and dragging and using
a menu to access data objects from the outside world.
Allows user to place bitmapped pictures/movies anywhere in the
spreadsheet.
Includes drawing package for placing lines, circles, arrows and special text
on top.

EXCEL:
Using a special template document, user can crate a slide show with MS-
Excel to present worksheets charts and graphics.
User can apply video and audio transition elements effects between slides,
adjusting speed and the performance of slide advance.
Slides.xla file-Windows:Must be installed
Slide show Add-in file –Macintosh : Must be installed
Quick Time movies, AVI movies can be linked to MS-Excel documents.

DATABASES:

Can store, sort, retrieve and organize many types of information.


MM elements can also be stored, retrieved and played by many databases.

FILE MAKER PRO:

It is a relational database.
Rates high in ease of use.
Cress platform capability.
It is a simple interface.
It is powerful enough to handle moderately complex operations through
scripting capabilities.
It has built in graphic tools.
WE can design our own layouts.
40 customizable templates.
Supports Apple events in the Macintosh OLE/DDE in the widows version.

MS-ACCESS:

It is a relational database applications.


It is a part of the MS-Office professional bundle of products.
User input and store data only once, but can view it in various ways.
With it user can view the data in tables that show data form many records
at once.
Database wizard automatically builds tables, queries, forms and reports
with common
Business and personal database templates.
Supports OLE objects and allows user to import images in to forms and
layout or reports.

BORLARD VISUAL DATABASE:

Provides a desktop interface for working with tables, queries, forms, reports
and labels.

It is a part of 3 product family


1.Object oriented.
2.Event driven relational database tools.
3.MM elements using OLE and DDE.

This will be a compiler for application distribution and a client/server tool.

PRESENTATION TOOLS:

Presentation tools was developed into computerize the creation and


delivery of presentations in audiences and conferences.

That may be,


• As printed o/p that could be distributed on paper.
• Shown on large screens by overhead projectors.
• Digitally produced as 35mm colour slides.

Presentation tools add synchronized audio, self running animations and


video to the slide show presentation armamentarium.

1.ASTOUND: From gold disk

Lets user create attention-getting presentations that combine text, images,


sound effects, video and animated movies.
Lets user combine object form different applications.
With its built in editors user can edit objects, sounds and Quick Time
movies within the application.
Using built-in transition options user can create animated effects.
Using timeline feature option user control when object enter and leave the
screen.
Can add interactive responses to clicks on buttons, text blocks and
pictures.
Save the presentation as a stand-alone/self-running file.

2.PERSUASION: From Adobe

It is a complete desktop presentation tool kit for producing overhead


transparencies, 35 mm slides and printed materials including speaker notes
and audience handouts.
Includes tools for outlining, word processing, drawing charting and
formatting.
Supports OE embedded objects for editing of text, graphics and spread
sheets.
Useful for creating a self-running demos.

3.ACTION: From Macromedia

Creates onscreen MM presentations with motion, sound, text, graphics,


animations, Quick Time and AVI files.
User can compose and arrange a scene using both the time line and
control panel.
Can import slides generated in other applications.
Animations for text and graphic objects are made by defining a spline-
based path and redirecting the target object to travel along it.

4.POWER POINT: From Microsoft

Complete drawing and text package with an automatic/manual slide show


feature.
User can embed graphics, data, bitmapped images, slides and
presentations from power point and other applications.
Can build live links between power point and other applications.

Includes 2 wizards
Creation of a presentation
1. Auto control wizard
2. Pick a look wizard.

5. DELTA GRAPH professional from Delta point:

It is a comprehensive and flexible charting, graphics and presentation


application.
Using Data Notebook feature, lare data sets can be organized as multiple
pages.
Using text outlining feature it is easy to create organization and bullets
charts.
Data can be imported from and linked to many third party file formats.
User can adjust axis scaling, tick marks, legends, perspective and 3-d
solutions.
Using slide show feature user can create customized presentations, add
sound effects, visual transition effects and Quick Time Movies.
Using chart gallery user can create charts. There are 60 types of built in
charts are present.
Windows supports OLE embedded objects.
Macintosh supports publish and subscribe.

6. CLARIS IMPACT:

Using data draw feature user can automatically create graphs, charts and
time lines from data is other database and spreadsheet programs.
User can import images and movies and but no sounds for presentations.
So user must place sound elements into QuickTime/AVI files.
It includes extensive cross-platform capability.

7.HARVARD GRAPHICS From s\w publishing corporation

It is a full features presentation tool.


It guides the users through the creation of a presentation.
The Advisor Design checker analyzes a user’s single slide/entire
presentation against various design guidelines developed by presentation
experts.
The Quick Advice features helps the users by obtaining advice regarding
the selection and most effective use of specific presentation styles.
o\p devices, chart types.
User can add images, movies, animation, sound and interactivity to each
slide.

8.ASAP WORD POWER from s\w publishing corporation.

It collects MM elements into slide shows.


It is an inexpensive and basic presentation tools for those with limited
graphic creation ability.
It does not include a drawing/ a painting tool.
Users can create simple slide presentation that include images, movies,
sounds and transitions.

9.MEDIA STUDIO PRO: From ulead systems.

It includes a suite of integrated video, audio to image editing tools,


morphing tool, thumbnail album to photo-CD browser.
MM converter handles batch processing of images, graphics, wave-form
files, animation and video files.
It supports movie files.
It is a powerful tool for managing and presenting MM elements.

10. MEDIA WRANGLER: from Alta-Vista Technologies

Can convert slide show presentations into Internet web pages.


Combines MM presentation tool with a MM database.
Support 35 images file formats, AVI, MPEG, WAV to MIDI.
It converts slides into HTML documents.
An extensive collection of clip media includes 41 premade www buttons.

11. SST 3.0 (Super Show and Tell) From Microsoft

It gathers together MM elements for playback as slideshows.


It is a visually intensive MM presentation tool.
It integrates text, images, sound, video and animation files with point and
click, drag and drop functions and play them back in sequence.

MULTIMEDIA AUTHORING TOOLS:

Types of authoring tools


• Card and page based authority tools.
• Icon-based authoring tools.
• Time based authoring tools.
• Object oriented authoring tools.
• Cross-platform authoring tools.

MM Authoring tool:

For organizing and editing the elements of MM project, including graphics,


sounds, animations and video clips it provides the important framework.
Used for designing interactivity and the user interface for presenting your
project onscreen and for assembling MM elements into a single cohensive
project.
AUTHORING S\W:

Provides an integrated environment for binding together the content and


fun’s of your project.

AUTHORING SYSTEM:

Includes the ability to create, edit and import specific types of data,
assemble raw data into a playback sequence and provide a structured
language for responding to user input.

Using MM authoring s\w user can make


1. Video production
2. Animations
3. Games
4. Demo disks and interactive guided tours
5. Presentations
6. Interactive kiosk applications
7. Interactive training
8. Simulations, prototypes and technical visualizations

TYPES OF AUTHORING TOOLS:

Classified based on the metaphor used for sequencing/organizing MM


elements and events.
Card or page based tools
Icon-based, event-driven tools
Time based and presentation tools
Object oriented tools

CARD – OR – PAGE BASED TOOLS:

It is used when bulk of your content consists of elements that can be


viewed individually like the pages of a book/cards in card file.
Elements are organized as pages of a book /a stack of cards.
User can jump on command to any page they wish in the structured
navigation pattern.
Allow user to play sound elements and launch animations and digital video.
ICON-BASED TOOLS:

MM elements and interaction cues(events) are organized as objects in a


structural framework/process.
Simplify the organization of your project and display flow diagrams of
activities along branching paths.

TIME BASED TOOLS:

Elements and events are organized along a timeline, with resolutions as


high as i/30 sec.
Best to use when you have a message with a beginning and end.
Lets user to program jumps to any location in sequence and adding
navigation and interactive tool.

OBJECT-ORIENTED TOOLS:

MM elements and events become objects that live a hierarchical order of


parent and child relationships.
Messages are passed according to the properties and modifiers assigned
to them.
Particularly used for games.

THE RIGHT TOOL FOR THE JCB:

Each MM project will have its own underlying structure and purpose and
will require different features and functions.
User must be prepared to choose the tool in 2 ways.
The best case->User must choose the tool that best file the job.
The worst case->User must know which tool will at least get the job done.

Tools are constantly being improved by their makers.


They add new features and increase performance.
It is important that the user must study the s\w product reviews in computer
trade journals and talk with the current user of these systems.

EDITING FEATURES:

The MM elements need to be created, edited and converted to standard file


formats.
The editing tools for these elements are included in the authoring system.
The editors that come with an authoring system will offer only a subject of
the substantial features found in dedicated tools.
If editors that the user needs that are missing from authoring system/ if
user require more power, it is best to use one of the specialized single
purpose tools.

ORGANIZING FEATURES:

Involves in story boarding and flow charting.


Authoring tools provide a visual flow charting system/overview facility of the
projects structure at macro level.
Story boards/navigation diagrams can help organize a project to describe
the interactive elements.

PROGRAMMING FEATURES:

MM authoring system offer one/more of the following approach.

1.Visual programming with cues, icons and objects.


The simplest and easiest authoring process. Project just drag the
elements icon into the playlist/drag it away to delete it.
Eg: Authorware and icon Author.
2.Programming with a scripting language:
Scripting language is mostly used for navigation control and for enabling
user inputs.
The commands and functions provided in this are more powerful.
Eg: Super card, Macromedia director, hypercard, media objects and tool
book.

Hyper talk, supertalk-> Macintosh


Media talk,Lingo->Macintosh and Windows.

A scripted handler to generate a system beep


On mouse up
Beep
End mouse up
3.PROGRAMMING WITH A TRADITIONAL TOOLS (BASIC/C)

Look for an authoring package with good debugging facilities, robust editing
and online syntax reference.
In complex programs/projects the user need to program custom exten ions
of the scripting language for direct access in the computers.
Macintosh->being able to use external commands to functions written in
c/pascal. Eg: XCMD’s and XFLN’s
Windows->Media Control Interface(MCI) device drivers

4.DOCUMENT DEVELOPMENT TOOLS:

It is a key component of some projects.


Authoring tools offer direct importing of preformatted text, indexing facilities,
complex text search mechanism(hypertext linkage tools)
Authoring systems are useful for development of CD-ROM, information
products, online documentation and help systems and sophisticated
multimedia-enhanced publications.

INTERACTIVITY FEATURES:

Empowers the end users, letting them control the content and flow of
information.

LEVELS OF INTERACTIVITY:

1.SIMPLE BRANCHING:
Offers the ability to go to another section of the MM production. (via)
key press, mouse click, expiration of a time.

2.CONDITIONAL BRANCHING:
Supports a go to based on the results of IF, THEN decision /events.

3.A STRUCTURED LANGUAGE:


Supports complex programming logic, nested IF…THEN’s,
subroutines, event tracking, msg passing among objects and elements.

PERFORMANCE TUNING FEATURES:

Complex MM projects require exact synchronization of events.


Accomplishing synchronization is difficult because there is a wide variance
in performance among th different computers used for MM development
and delivery.
User will need to use the authoring tools own scripting language/custom
programming facility to specify timing and sequence on systems with
different processors.
Authoring systems allows precise timing of events.

PLAYBACK FEATURES:

While building MM project, the user continuously tests how the elements
are assembled and how they perform.
The user spends a great deal of time going back and forth between building
and testing.
Used for refine and smooth the content and timing of the project.

DELIVERY FEATURES:

Require a run-tie version.


Version allows the project to play back without requiring the full authoring
s\w, its tools and editors.
Does not allow users to access/change the content, structure and
programming of the project.
The project distribute widely using the run-time version.

CROSS-PLATFORM FEATURES:

To use tools that make transfer across platform easy.


Many developer remain the Macintosh as platform.
80% users target Windows platform.

CARD AND PAGE BASED AUTHORING TOOLS:

Provide a simple and easily understood metaphor organizing MM elements.


Graphic images form the backbone of a project.
Developers first arrange their images into logical sequences/groupings
similar to the chapters and pages of a book/cards in a card catalog.

Navigation routines go to a page/card that contains appropriate images and


text, and associated sounds animations and video clips.
Page based authoring systems contain media objects.
The objects are the buttons, text fields, graphic objects, backgrounds,
pages/cards and even the project itself.
Object characteristics are defined by its properties.
Object can be activated when an event related to that occurs.
Provide a facility for inking objects to pages/cards.
Learning to write scripts and understanding the is essential to making them
perform well. Eg: Some typical messages.
Hyper card, supercard and
Media talk msg Tool book message

Close card Leave page


Close stack Leave book
Idle Idle
Mouse down Button down
Mouse still down Button still down
Mouse up Button up
New background New background
Open card Enter page
Open stack Enter book

HYPER TALK MSG HANDLER:

On mouse up
Go next card
End mouse up
Eg: Open script (tool book)
To handle mouse up
Go to next page
End button up

This system require a special intermediate file that also receives scripted
msg handlers and acts as a repository for special routines and resources
that are available to all projects being executed by the application.

Hyper card file is called as Home.


Super card file is shared file.
Tool book.
HYPER CARD:

The most widely available programming system and MM authoring tool for
the Macintosh (year 1989).
Run–Time version of hyper card is available in the year 1991, but for fully
functional version of hyper card for authoring must be purchased from
Apple.
It also comes with ready to use template stacks to shorten the learning
curve of novice MM developers.
With hypercard you create projects called stacks that are made up of cards.
Cards can share the same background graphics, button and text.
It offers various card sizes (64x64 pixels to 280x280)
Multiple widows and styled text.
Apple Events supports for links to program running locally/across a
network.
Hypertext supports black and white, gray-scale/color PICT based resources
Quick Time, Animation and a powerful scripting language.
Hyper talk supports for user definable menus and shared code language
and libraries .
It includes an editor for bitmapped graphics.
Provides graphic tool for drawing, filling, editing rectangles, ovals, polygon,
lines and text.

SUPER CARD:

Usre can build integrated, stand-alone application s that includes multiple


windows of any type, full color graphics objet with attached scripts and a
wide variety of other standard Macintosh interface elements.
Authoring application for Macintosh.
With the help of windows runtime player any project designed and built on
the Macintosh can be delivered in the windows environment.
Super card project contains windows and windows contain certain
background and cards that in turn contain drawn and bitmapped graphics,
buttons and text fields.
It can convert and Hyper card stacks to super card format.
It is shipped as 2 applications.
1.Super card
2.Super edit.
Super card: It is optimized for running the projects you create in super edit.
Super edit: It is optimized for assembling applications.

Super card have a built in powerful runtime editor and used for fine tune of
the project and its scripts. Initially that was created in super edit.

Lets user create any of the seven standard types different custom
Macintosh windows and can contain many different custom windows that
can be opened at anytime and in any combination.

Lets user create any of the seven standard types different custom
Macintosh windows and can contain many different custom windows that
can be opened at anytime and in any combination.

TOOL BOOK:

Offers a window GUI and programming environment for building MM


projects called books, to present information graphically as drawings,
scanned color images, text, sounds and animations.

Book is divided into pages and is stored as a windows/DOS file.


Pages can contain text field, buttons and both drawn bitmapped graphic
objects.
Pages combined together through link.
Its open script programming performs interactive and navigational tasks
and defines how objects behave.
Hot words provide a hypertext feature. It connect related information that
appears in different places throughout a book/other buds.

IT has 2 working levels


1.Reader->Run a book’s script
2.Author->User use commands to create new books, create and modify
objects on pages and write scripts.

FEATURES:

A script recorder feature to record actions and translate them into open
script statements.
Provides built in tools for debugging.
Experienced programmer can extend open script by writing additional funs
and DLL(Dynamic Link Libraries)

With VB controls, user can import standard VBX window objects such as
enhanced fields and list boxes, ,clocks, timers and grid controls.
With this user can control image drawing and display speed.
User can paste/import large bitmaps, device independent bitmaps and
graphics from other applications.
Graphic filters allow importing of DRW, EPS, TIF, BMP, DIB, window
metafile.
With this user can create windows style buttons, list boxes and dialogue
boxes.
Can import RTF file format, .wav and MIDI files.
Include devices CD-ROM, laser disk players, animation s/w, waveform
audio cards, video overlay boards and MIDI sequences.
It integrates MM project into databases.
Supports DDE, so user can open other windows application.

ORACLE MEDIA OBJECTS(OMO):

It is a cross-platform authoring tool.


Objects are interactive graphical entities whose appearance and behavior
can be programmed to perform specific funs.

11.KINDS OF OBJECTS IN OMO:

1. Bitmap
2. Field
3. Datasheet
4. Movie
5. Path
6. Palette
7. Shape
8. Pick list
9. Button
10.Sound
11.Timer
12.Group

Media Talk, is a high level scripting language for media objects.


The path object provides a set of co-ordinates along which one/more
objects can move, making animated motion possible.
To add realism you can define and vary the size, speed and visibility of
objects.

User can combine movie object and media commands to integrate digital
video into the project.
Sound object allows user to control sound playback.

OMO SUPPORT FILES:

.wav AIFF
Windows Macintosh
.aif WAVE
Apple Quick Time and Quick Time Movies for digital video.

PICT and PICT2 (Macintosh)


For graphics accepts
.bmp and .pcx(Windows)

TIME BASED AUTHORING TOOLS:

Most common of MM authoring tools.


Use a visual timeline for sequencing the events of a MM presentation.

Macromedia Director (Macintosh/Windows)


From macromedia
Powerful and complex authoring tool.
With a broad set of features to create MM presentation animations and
applications.
Requires a significant learning curve.
1.Overview 2. Studio

OVERVIEW:

It is icon oriented.
Simple to use tool for building line MM presentations.
User can import, arrange and re-arrange in icon, form, graphics, sounds,
animations and text.
Provides an auto animate feature for rapidly creating animation text and
simple 2d charts.

STUDIO:

Assemble and sequence the elements of the project using a cast and a
score.
Case is MM database containing still images, sound file, text, palettes,
quick draw shapes, programming scripts, quick time movies and director
files.
Cast can import a wide range of data types and MM element formats
directly into this cast, but also create MM elements from scratch using
director’s own tools and editors.

3 core: cast members ties together using this facility .


Score is a sequences for displaying, animating and playing cast members.
It is made up of frames that contain cast members, tempo a palette, timing
upto sound information in upto 24 channel.

Provides elaborate and complex visual effects and transitions, adjustments


of color palettes and tempo control.
Ca n synchronize animations with sound effects by highlighting a range of
frames and selecting the appropriate sound from your cast.

LINGO :

A full featured scripting language.


To enable interactivty and programmed control director utilize this
language.
Script editor provides debugging facilities.
Uses x objects to control external sound and video devices.
Using this scripts user can chain together separate director documents and
call other files as sub-routines.
Using pointers to a file, user can import elements into their cast.
When score calls for that element, it is loaded into RAM fro the file.

QUICK TIME SUPPORT:

Director provides extensive support for Quick time.


User can import existing Quick Time movies directly into the cast and have
them play as part of production at any time.
User can use the standard Quick Time controller to preview and perform
simple editing.
Animations can save in Quick Time format.

PLAYBACK AND DELIVERY:

Accelerator used to compile animations into a special high speed playback


format.
Player used to create run-time versions of project for delivery to users
those who do not have own director.
Director can also available in a CD-ROM version.

FEATURES:
An assortment of animations, graphics, Quick Time movies sound effects
and music clips.
The macromedia knowledge based containing expert technical advice,
common technical support questions and answers and valuable tips and
hints.
Working models of swivel 3d-pro, Model shop-II and sound edit-pro.
Advanced example of lingo scripting, ready to paste and customize.

OBJECT ORIENTED TOOLS:

MM elements and events become objects that live is a hierarchical order of


parent and child relationship.
Mtropolis (Macintosh/Windows)
Apple Media Tool (Macintosh)
Media Forge (Windows)

MTROPOLIS:

Provides an object oriented environment in which objects are assigned


properties.
Objects respond to external events, send messages to each other and
inherit behaviours fro other objects.
User begin a project by building elements in empty space, this makes
mTropolis a true object oriented authoring system.
It is a message or event based application.
A project consists of a hierarchy of sections, subsections and scenes.
New objects are dragged and dropped from a palette into the project.
User can drag and drop icons and double-click to set properties from dialog
boxes.
In a parent-child relationship objects can respond to messages as a family.
Modifiers are dropped onto an object, that objects takes on the properties
carried by the modifier and properties can be switched on and off with
messages.

TYPES OF MODIFIERS:

1.EFFECT MODIFIERS:
Change the visible characteristics of the elements on which they are
placed.

2.VARIABLE MODIFIERS:
Store integers, strings and other values.

3.MESSAGE MODIFIERS:
Used to conditionally send specific kinds of information.
Eg: Msgs and commands to elements and other modifiers.

4.SPECIAL MODIFIERS:
Collision modifier->Sends msg when an element collides with another.
If modifier->sends a msg when a specified time has elapsed.
Behaviour modifier->can encapsulate group of modifiers.

Mtropolis offers a layour view and a structure view.


Layout view: To directly manipulate the graphic aspects.
Structure view:For an outline of logical hierarchy showing which
objects are contained within others.

Mtropolis provides an animation editor to work with mtoon files.


Supports PICT, PICS and Quick Time movies.
Mtropolis natural language is miniscript.
Completed metropolis projects are built into stand alone executable
applications.
APPLE MEDIA TOOL:

It is a visual authoring environment for assembling MM objects into


projects.
It is an organizer and player of media not an editor/creator.
Project is made up of media, screens, objects, events, actions and maps.
Media->are stored as individual files.
Screens are the backbone of the apple media tools environment.
Screen are made up of objects that point to a media type/remain empty as
controllers of events.
Events->result from user activity/system functions.
Actions->are what happens when an object receives and event msg.
Map->provides the projects organizing story board and flowchart.
Support all Quick Time movie files, graphic files, audio and video files , text
files.

MEDIA FORGE: From strata

Provides a flexible Authoring metaphor environment.


Object based authoring system so that user can drag and drop objects in
the presentation using customizable tool bars and tool palettes.
The media Basic Editor is the scripting engine for strata’s Visual Media
Basic scripting language.
Media forge objects live in a hierarchical metaphor which assigns parent-
child grand child relationships List Editor displays family tree.

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