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US Firearms
Damage: This is the weapon’s damage if using d20 CoC or V for Victory.
d20 Modern Damage: This is the damage value is using d20 Modern. All firearms have a
20/x2 critical value and deal Ballistic damage.
Range Increment: Any attack at less than this distance is not penalized for range.
However, each full range increment causes a cumulative –2 penalty on the attack roll.
Ranged weapons have a maximum range of ten range increments, except for thrown
weapons, which have a maximum range of five range increments.
Rate of Fire: Some ranged weapons have a rate of fire of 1, which simply means they can
be employed once per round and then must be reloaded or replaced. Firearms, which
operate through many different forms of internal mechanisms, have varying rates of fire.
The three possible rates of fire are single shot, semiautomatic, and automatic.
• Single Shot: A weapon with the single shot rate of fire requires the user to manually
operate the action (the mechanism that feeds and cocks the weapons) between each shot.
Bolt-action rifles are the most common example of firearms with single shot rates of fire. A
weapon with the single shot rate of fire can fire only one shot per attack, even if the user
has a feat or other abilities that normally allow more than one shot per attack.
• Semiautomatic (S): Most handguns have the semiautomatic rate of fire. A semiautomatic
weapon fires one shot per attack (effectively acting as a single shot weapon), or it can be
used to get one extra attack per round. The attack is at your highest base attack bonus,
but each attack you make in that round (the extra one and the normal ones) takes a –2
penalty. This uses a full attack action.
• Automatic (A): Automatic weapons fire a burst or stream of shots with a single squeeze of
the trigger. Only weapons with the automatic rate of fire can be set on autofire or be used
with feats that take advantage of automatic fire. Some automatic weapon have slower or
faster rates of fire. These are listed as (As) for slow autofire and (Af) for fast autofire. See
Autofire rules for more details.
Magazine: The weapon’s magazine capacity and type are given in this column. The
amount of ammunition a weapon carries, and hence how many shots it can fire before
needing to be reloaded, is determined by its magazine capacity. How the firearm is
reloaded depends upon its magazine type. The number in this entry is the magazine’s
capacity in shots; the word that follows the number indicates the magazine type: box,
cylinder, or internal. A fourth type, belt, has an unlimited capacity; for this reason the entry
does not also have a number.
• Box: A box magazine is any type of magazine that can be removed and reloaded
separately from the weapon. Reloading a weapon with another box magazine is a move
action. Loading an empty magazine requires a move action for every three bullets.
• Cylinder: A revolver keeps its ammunition in a cylinder, which is part of the weapon and
serves as the firing chamber for each round as well. Unlike box magazines, cylinders can’t
be removed, and they must be reloaded by hand. This takes two move actions.
• Internal: Some weapons keep their ammunition in an internal space, which must be
loaded by hand. This is the case with most rifles. Most such weapon can be reloaded with
a stripper clip. This is contains several bullets clipped together in a light metal guide. The
clip is held above the empty internal magazine and the rounds are all pushed into the
magazine in one motion. Reloading a weapon in this way takes a move action. If no
stripper clips are available, the weapon must be loaded by hand with requires one move
action per three bullets.
• Belt: Most machine guns use belted ammunition. The bullets are chained together with
small metal clips, forming a belt. Typically, a belt holds 50 bullets; any number of belts can
be clipped together. In military units, as the gunner fires, an assistant clips new
ammunition belts together, keeping the weapon fed.
Size: Size categories for weapons and other objects are defined differently from the size
categories for creatures. The relationship between a weapon’s size and that of its wielder
defines whether it can be used one-handed, if it requires two hands, and if it’s a light
weapon. A Medium-size or smaller weapon can be used one-handed or two-handed. A
Large weapon requires two hands. A Huge weapon requires two hands and a bipod or
other mount. A Small or smaller weapon is considered a light weapon. It can be used one-
handed and, as a light weapon, is easier to use in your off hand.
Weight: This column gives the weapon’s weight when fully loaded.
Table: Pistols
Name Damage d20 Modern Range Inc. Rate of Magazi Siz Weigh
Damage Fire ne e
Firing a pistol in melee combat does not provoke and attack of opportunity if the firer takes
a -2 penalty on attack rolls. Weapons found on Table: Pistols that have special options for
the wielder (“you”) are described below.
Colt M1911: The standard sidearm throughout the US army. Also used by British
Commandos as it used the same ammo as their beloved Thompson.
Ammo Used: .45 ACP in 7 round detachable box magazine.
Colt M1917: An earlier revolver firing the same ammo as the M1911. It was used by MPs.
Ammo Used: .45 ACP in 6 chambers. Because the .45 ACP ammo is rimless, crescent
shaped metal clips are needed to hold the rounds in their chambers. Reloading takes three
move actions.
Smith & Wesson 38/200: .38 caliber revolver that was only occasionally used.
Ammo Used: .38 S&W in 6 chambers. Reloading takes two move actions.
Table: Submachineguns
Weapons found on Table: Submachineguns that have special options for the wielder
(“you”) are described below.
M1 Thompson: The famous “Tommy Gun” was redesigned and purchased by the US
army. The redesigned weapon lacks the forward pistol grip and the ability to use the 50
round drums. The original version was sold in small number to Britain and was used to
equip their Commando units. This weapon was issued to tank crews and jeep drivers. Six
were issued to each infantry company. The Thompson was gradually replaced with the M3
Grease Gun but remained in use throughout the war.
Ammo Used: .45 ACP in 20 or 30 round detachable box magazine. A 50 round drum is
available for use in the early version.
M3 Grease Gun: Designed for vehicle crews who needed a small cheap weapon. It was
simple, reliable and effective.
Because of their length and weight, rifles suffer a -2 penalty to attack moving targets within
30 feet. Unless otherwise noted, all rifles can mount a knife bayonet. Weapons found on
Table: Rifles that have special options for the wielder (“you”) are described below.
M1 Carbine: Designed for support and rear-echelon troops, the M1 carbine was a handy
weapon to have around. It was soon issued in large number to front line troops.
Special Rules: Because of its small size and light weight, the -2 penalty to attacks within
30 feet does not apply to this weapon.
M1 Garand: Fortunately, the American army did not have warehouses full of obsolete
WWI era rifles with which to equip its army. Field tests resulted in the US being the first
and only nation to equip its entire army with self-loading rifles. It was a dependable and
rugged weapon.
Ammo Used: .30 M2 in 8 round internal magazine. Reloaded with stripper clip.
Unfortunately, the stripper clip stayed in the magazine until the final round was expended,
thus making it impossible to top off with additional single round. Also, when the clip was
ejected there was an audible “ping”.
Special Rules: When you fire the last round in the magazine, enemies within 30 feet can
make a Listen check (DC 15) to hear the ping and know your weapon is empty.
M1903 Springfield: An American copy of the German Mauser. This weapon was to be
replaced by the M1 Garand but the US Marines still had not received their M1s by the start
of the war. In some early battles, such as Guadalcanal, the USMC used them as a front
line weapon. After that, it was mainly used as by sharpshooters with a scope attached.
Table: Machineguns
Ammo Used: .30 M2 in 5 round internal magazine. Reloaded with stripper clip.
Weapons found on Table: Machineguns that have special options for the wielder (“you”)
are described below. As with rifles, machineguns suffer a -2 penalty to attack a moving
target within 30 feet.
.30 M1917: Standard US water cooled medium machine gun. Weight 93 lb. with water and
tripod.
.30 M1919: This was a M1917 water cooled machine gun with an air cooled barrel
attached. It was the main light machine gun for US infantry and the gun used on all US
tanks and armored cars.
.50 M2HB: The .50 caliber machinegun was a fearsome weapon as its bullets easily
ripped through wall and light vehicles. It was commonly used in anti-aircraft mounts on
vehicles.
BAR: A relic from the first world war, the Browning Automatic Rifle was used by both the
Army and Marines. Early M1918A1 versions could fire in semiautomatic mode and the
USMC modified later versions to have this feature as well. It included a flash hider and a
detachable bipod.
Ammo Used: .30 M2 in 20 round detachable box magazine. It could also fire Tracer M25,
Armor Piercing M2, and armor piercing incendiary.
Johnson 1941: The Johnson Automatic Rifle was tested and rejected by the US Army.
The Dutch, however, decided to buy some but were overrun by the Nazis before delivery.
The US Marine Corps used those that had been built until sufficient quantities of BARs
were available. It was a complicated and troublesome weapon.
Russian Firearms
Damage: This is the weapon’s damage if using d20 CoC or V for Victory.
d20 Modern Damage: This is the damage value is using d20 Modern. All firearms have a
20/x2 critical value and deal Ballistic damage.
Range Increment: Any attack at less than this distance is not penalized for range.
However, each full range increment causes a cumulative –2 penalty on the attack roll.
Ranged weapons have a maximum range of ten range increments, except for thrown
weapons, which have a maximum range of five range increments.
Rate of Fire: Some ranged weapons have a rate of fire of 1, which simply means they can
be employed once per round and then must be reloaded or replaced. Firearms, which
operate through many different forms of internal mechanisms, have varying rates of fire.
The three possible rates of fire are single shot, semiautomatic, and automatic.
• Single Shot: A weapon with the single shot rate of fire requires the user to manually
operate the action (the mechanism that feeds and cocks the weapons) between each shot.
Bolt-action rifles are the most common example of firearms with single shot rates of fire. A
weapon with the single shot rate of fire can fire only one shot per attack, even if the user
has a feat or other abilities that normally allow more than one shot per attack.
• Semiautomatic (S): Most handguns have the semiautomatic rate of fire. A semiautomatic
weapon fires one shot per attack (effectively acting as a single shot weapon), or it can be
used to get one extra attack per round. The attack is at your highest base attack bonus,
but each attack you make in that round (the extra one and the normal ones) takes a –2
penalty. This uses a full attack action.
• Automatic (A): Automatic weapons fire a burst or stream of shots with a single squeeze of
the trigger. Only weapons with the automatic rate of fire can be set on autofire or be used
with feats that take advantage of automatic fire. Some automatic weapon have slower or
faster rates of fire. These are listed as (As) for slow autofire and (Af) for fast autofire. See
Autofire rules for more details.
Magazine: The weapon’s magazine capacity and type are given in this column. The
amount of ammunition a weapon carries, and hence how many shots it can fire before
needing to be reloaded, is determined by its magazine capacity. How the firearm is
reloaded depends upon its magazine type. The number in this entry is the magazine’s
capacity in shots; the word that follows the number indicates the magazine type: box,
cylinder, or internal. A fourth type, belt, has an unlimited capacity; for this reason the entry
does not also have a number.
• Box: A box magazine is any type of magazine that can be removed and reloaded
separately from the weapon. Reloading a weapon with another box magazine is a move
action. Loading an empty magazine requires a move action for every three bullets.
• Cylinder: A revolver keeps its ammunition in a cylinder, which is part of the weapon and
serves as the firing chamber for each round as well. Unlike box magazines, cylinders can’t
be removed, and they must be reloaded by hand. This takes two move actions.
• Internal: Some weapons keep their ammunition in an internal space, which must be
loaded by hand. This is the case with most rifles. Most such weapon can be reloaded with
a stripper clip. This is contains several bullets clipped together in a light metal guide. The
clip is held above the empty internal magazine and the rounds are all pushed into the
magazine in one motion. Reloading a weapon in this way takes a move action. If no
stripper clips are available, the weapon must be loaded by hand with requires one move
action per three bullets.
• Belt: Most machine guns use belted ammunition. The bullets are chained together with
small metal clips, forming a belt. Typically, a belt holds 50 bullets; any number of belts can
be clipped together. In military units, as the gunner fires, an assistant clips new
ammunition belts together, keeping the weapon fed.
Size: Size categories for weapons and other objects are defined differently from the size
categories for creatures. The relationship between a weapon’s size and that of its wielder
defines whether it can be used one-handed, if it requires two hands, and if it’s a light
weapon. A Medium-size or smaller weapon can be used one-handed or two-handed. A
Large weapon requires two hands. A Huge weapon requires two hands and a bipod or
other mount. A Small or smaller weapon is considered a light weapon. It can be used one-
handed and, as a light weapon, is easier to use in your off hand.
Weight: This column gives the weapon’s weight when fully loaded.
Table: Pistols
Firing a pistol in melee combat does not provoke and attack of opportunity if the firer takes
a -2 penalty on attack rolls. Weapons found on Table: Pistols that have special options for
the wielder (“you”) are described below.
Tokarev Model TT-33: This weapon was based on the American Colt pistol.
Table: Submachineguns
Weapons found on Table: Submachineguns that have special options for the wielder
(“you”) are described below.
PPS-42/43: Designed and built during the siege of Lenningrad to be cheaply and quickly
Table: Rifles
Mosin-Nagant Model 2d10/x 2d10 200 ft. Single 5 int. Lar 8 lb. 11
1930G 3 ge oz.
produced, The PPS series never came close to the numbers of the PPSh. It was an all
steel design and could not support the drum magazine.
PPSh: Always called by its initial letters, the “Pay-Pay-Shah” was the dominant SMG in an
army that relied upon them. They were built to be simple, rugged and low maintenance.
Whole battalions, riding on tanks, were equipped solely with this weapon. Since it was
impossible to hide behind a tree and snipe with a SMG, these tank riders were forced to
continually charge the German lines to get within effective range.
Because of their length and weight, rifles suffer a -2 penalty to attack moving targets within
30 feet. Unless otherwise noted, all rifles can mount a knife bayonet. Weapons found on
Table: Rifles that have special options for the wielder (“you”) are described below.
Mosin-Nagant Model 1930G: One of many similar bolt-action rifles used by the Russian
army. Most of Russian weapon development went towards SMGs so there was little
change in rifles throughout the war.
Ammo Used: 7.62mm Russian in 5 round internal magazine. Reloaded by stripper clip.
Tokarev SVT-40: Not many of these weapons were made as they had several reliability
problems related to the design decision to keep its weight down to that of a bolt-action rifle.
Some of them were made as selective fire guns. Used by Russian marines and, as with
the German G43, many of these weapons ended up in the hands of snipers.
Similar to: Use these stats for the earlier, and slightly less reliable, 1938 version.
As with rifles, machineguns suffer a -2 penalty to attack a moving target within 30 feet.
Weapons found on Table: Machineguns that have special options for the wielder (“you”)
are described below.
DP 1928: Standard Russian light machine gun throughout the war. It proved reliable in the
harshest conditions.
Goryunov SG43: Meant as a replacement for the Maxim 1910, the SG43 was never made
in sufficient number. It resembles the older gun but has a air cooled barrel and lighter
carriage.
Ammo Used: 9mm short/9mm parabellum in 10, 20, 30, or 40 round box magazines.
Maxim 1910: A license copy of the original Maxim gun. It was hauled around on a massive
two wheeled carriage. Many were available for Barbarrosa but not many were built after
the war started.
Damage: This is the weapon’s damage if using d20 CoC or V for Victory.
d20 Modern Damage: This is the damage value is using d20 Modern. All firearms have a
20/x2 critical value and deal Ballistic damage.
Range Increment: Any attack at less than this distance is not penalized for range.
However, each full range increment causes a cumulative –2 penalty on the attack roll.
Ranged weapons have a maximum range of ten range increments, except for thrown
weapons, which have a maximum range of five range increments.
Rate of Fire: Some ranged weapons have a rate of fire of 1, which simply means they can
be employed once per round and then must be reloaded or replaced. Firearms, which
operate through many different forms of internal mechanisms, have varying rates of fire.
The three possible rates of fire are single shot, semiautomatic, and automatic.
• Single Shot: A weapon with the single shot rate of fire requires the user to manually
operate the action (the mechanism that feeds and cocks the weapons) between each shot.
Bolt-action rifles are the most common example of firearms with single shot rates of fire. A
weapon with the single shot rate of fire can fire only one shot per attack, even if the user
has a feat or other abilities that normally allow more than one shot per attack.
• Semiautomatic (S): Most handguns have the semiautomatic rate of fire. A semiautomatic
weapon fires one shot per attack (effectively acting as a single shot weapon), or it can be
used to get one extra attack per round. The attack is at your highest base attack bonus,
but each attack you make in that round (the extra one and the normal ones) takes a –2
penalty. This uses a full attack action.
• Automatic (A): Automatic weapons fire a burst or stream of shots with a single squeeze of
the trigger. Only weapons with the automatic rate of fire can be set on autofire or be used
with feats that take advantage of automatic fire. Some automatic weapon have slower or
faster rates of fire. These are listed as (As) for slow autofire and (Af) for fast autofire. See
Autofire rules for more details.
Magazine: The weapon’s magazine capacity and type are given in this column. The
amount of ammunition a weapon carries, and hence how many shots it can fire before
needing to be reloaded, is determined by its magazine capacity. How the firearm is
reloaded depends upon its magazine type. The number in this entry is the magazine’s
capacity in shots; the word that follows the number indicates the magazine type: box,
cylinder, or internal. A fourth type, belt, has an unlimited capacity; for this reason the entry
does not also have a number.
• Box: A box magazine is any type of magazine that can be removed and reloaded
separately from the weapon. Reloading a weapon with another box magazine is a move
action. Loading an empty magazine requires a move action for every three bullets.
• Cylinder: A revolver keeps its ammunition in a cylinder, which is part of the weapon and
serves as the firing chamber for each round as well. Unlike box magazines, cylinders can’t
be removed, and they must be reloaded by hand. This takes two move actions.
• Internal: Some weapons keep their ammunition in an internal space, which must be
loaded by hand. This is the case with most rifles. Most such weapon can be reloaded with
a stripper clip. This is contains several bullets clipped together in a light metal guide. The
clip is held above the empty internal magazine and the rounds are all pushed into the
magazine in one motion. Reloading a weapon in this way takes a move action. If no
stripper clips are available, the weapon must be loaded by hand with requires one move
action per three bullets.
• Belt: Most machine guns use belted ammunition. The bullets are chained together with
small metal clips, forming a belt. Typically, a belt holds 50 bullets; any number of belts can
be clipped together. In military units, as the gunner fires, an assistant clips new
ammunition belts together, keeping the weapon fed.
Size: Size categories for weapons and other objects are defined differently from the size
categories for creatures. The relationship between a weapon’s size and that of its wielder
defines whether it can be used one-handed, if it requires two hands, and if it’s a light
weapon. A Medium-size or smaller weapon can be used one-handed or two-handed. A
Large weapon requires two hands. A Huge weapon requires two hands and a bipod or
other mount. A Small or smaller weapon is considered a light weapon. It can be used one-
handed and, as a light weapon, is easier to use in your off hand.
Weight: This column gives the weapon’s weight when fully loaded.
Table: Pistols
Firing a pistol in melee combat does not provoke and attack of opportunity if the firer takes
a -2 penalty on attack rolls. Weapons found on Table: Pistols that have special options for
the wielder (“you”) are described below.
MAB PA-15: Commercial pistol sold to the French military. Originally designed for the
7.65mm cartridge, the demand for the more powerful 9mm Parabellum forced it to use a
delayed blowback. The name MAB comes from the location it was built, the Manufacture
d’Armes de Bayonne.
Ammo Used: 9mm Parabellum in 15 round detachable box magazine.
Lebel: Ineffective French revolver. Its greatest claim to fame was its use by the 1970’s era
GIjOE Adventure Team.
Ammo Used: 8mm French in 6 chambers. Reloading takes two move actions.
Also known as: Pistolet Revolveur Modele 1892, Modele D Ordonnance MLE 1892
Modele 1928: An uncommon weapon as the 9mm Browning long ammo was not popular.
It has an unusual feature in that the slide could not be manually operated. When loading a
new magazine, the user is forced to also load an additional single round, via a break open
barrel, before firing. The advantage, such as it is, is that you can load and fire one round at
a time.
Ammo Used: 9mm Browning Long in 8 round detachable box magazine. Reloading takes
two move actions.
MAS 1935: A decent weapon which, unfortunately, uses a weak 7.65mm round. A postwar
version, produced by the Swiss in 9mm as the SIG P210, was an excellent weapon. As
with other French weapons, it is named after the primary location of manufacture, the
Manufacture d’Armes de Saint-Etienne.
Table: Submachineguns
Weapons found on Table: Submachineguns that have special options for the wielder
(“you”) are described below.
MAS 38: Plain and workmanlike, the manufacture of the MAS 38 was continued for use by
the German occupation forces. It featured a strange angled bolt that recoiled into the
hollow stock. This led to a compact and light design.
Ammo Used: 7.65mm French Long in 32 round detachable box magazine.
Table:
Rifles
Because of their length and weight, rifles suffer a -2 penalty to attack moving targets within
30 feet. Unless otherwise noted, all rifles can mount a knife bayonet. Weapons found on
Table: Rifles that have special options for the wielder (“you”) are described below.
Berthier: Solid and reliable World War One vintage rifle updated for the new French
7.5mm round.
Also known as: Fusil d’Infanterie Modele 1907 Transforme 1915 et Modifie 1934.
MAS 36: This weapon has the dubious distinction of being the last military bolt-action rifle
to ever be designed; at the same time the US were making their semi-automatic Garand. It
was extremely simple and, as with other French rifles, did not even have a safety.
Table: Machineguns
As with rifles, machineguns suffer a -2 penalty to attack a moving target within 30 feet.
Weapons found on Table: Machineguns that have special options for the wielder (“you”)
are described below.
M1914 Hotchkiss: French machine gun dating from WW1. It was gas-operated, and
heavy but extremely reliable. It was exported to many nations such as Brazil, Mexico,
Spain, Greece, and the US.
Model 1924 M 29 Chatellrault: Purpose built light machinegun to replace the horrible
Chauchat. Its design was based on the US BAR and used the newer French 7.5mm
rimless round. It has two triggers, one for automatic and one for semi-automatic fire; a
feature shared with many Italian weapons of the same period.
Ammo Used: 7.5mm Cartouche Mle 29 in 25 round detachable box magazine. A 150
round side-mounted drum was also available for this weapon when used in fixed
fortification or tanks. This version had no bipod and an unusual stock and handgrip.
German Firearms
Damage: This is the weapon’s damage if using d20 CoC or V for Victory.
d20 Modern Damage: This is the damage value is using d20 Modern. All firearms have a
20/x2 critical value and deal Ballistic damage.
Range Increment: Any attack at less than this distance is not penalized for range.
However, each full range increment causes a cumulative –2 penalty on the attack roll.
Ranged weapons have a maximum range of ten range increments, except for thrown
weapons, which have a maximum range of five range increments.
Rate of Fire: Some ranged weapons have a rate of fire of 1, which simply means they can
be employed once per round and then must be reloaded or replaced. Firearms, which
operate through many different forms of internal mechanisms, have varying rates of fire.
The three possible rates of fire are single shot, semiautomatic, and automatic.
• Single Shot: A weapon with the single shot rate of fire requires the user to manually
operate the action (the mechanism that feeds and cocks the weapons) between each shot.
Bolt-action rifles are the most common example of firearms with single shot rates of fire. A
weapon with the single shot rate of fire can fire only one shot per attack, even if the user
has a feat or other abilities that normally allow more than one shot per attack.
• Semiautomatic (S): Most handguns have the semiautomatic rate of fire. A semiautomatic
weapon fires one shot per attack (effectively acting as a single shot weapon), or it can be
used to get one extra attack per round. The attack is at your highest base attack bonus,
but each attack you make in that round (the extra one and the normal ones) takes a –2
penalty. This uses a full attack action.
• Automatic (A): Automatic weapons fire a burst or stream of shots with a single squeeze of
the trigger. Only weapons with the automatic rate of fire can be set on autofire or be used
with feats that take advantage of automatic fire. Some automatic weapon have slower or
faster rates of fire. These are listed as (As) for slow autofire and (Af) for fast autofire. See
Autofire rules for more details.
Magazine: The weapon’s magazine capacity and type are given in this column. The
amount of ammunition a weapon carries, and hence how many shots it can fire before
needing to be reloaded, is determined by its magazine capacity. How the firearm is
reloaded depends upon its magazine type. The number in this entry is the magazine’s
capacity in shots; the word that follows the number indicates the magazine type: box,
cylinder, or internal. A fourth type, belt, has an unlimited capacity; for this reason the entry
does not also have a number.
• Box: A box magazine is any type of magazine that can be removed and reloaded
separately from the weapon. Reloading a weapon with another box magazine is a move
action. Loading an empty magazine requires a move action for every three bullets.
• Cylinder: A revolver keeps its ammunition in a cylinder, which is part of the weapon and
serves as the firing chamber for each round as well. Unlike box magazines, cylinders can’t
be removed, and they must be reloaded by hand. This takes two move actions.
• Internal: Some weapons keep their ammunition in an internal space, which must be
loaded by hand. This is the case with most rifles. Most such weapon can be reloaded with
a stripper clip. This is contains several bullets clipped together in a light metal guide. The
clip is held above the empty internal magazine and the rounds are all pushed into the
magazine in one motion. Reloading a weapon in this way takes a move action. If no
stripper clips are available, the weapon must be loaded by hand with requires one move
action per three bullets.
• Belt: Most machine guns use belted ammunition. The bullets are chained together with
small metal clips, forming a belt. Typically, a belt holds 50 bullets; any number of belts can
be clipped together. In military units, as the gunner fires, an assistant clips new
ammunition belts together, keeping the weapon fed.
Size: Size categories for weapons and other objects are defined differently from the size
categories for creatures. The relationship between a weapon’s size and that of its wielder
defines whether it can be used one-handed, if it requires two hands, and if it’s a light
weapon. A Medium-size or smaller weapon can be used one-handed or two-handed. A
Large weapon requires two hands. A Huge weapon requires two hands and a bipod or
other mount. A Small or smaller weapon is considered a light weapon. It can be used one-
handed and, as a light weapon, is easier to use in your off hand.
Weight: This column gives the weapon’s weight when fully loaded.
Table: Pistols
Weapons found on Table: Pistols that have special options for the wielder (“you”) are
described below.
Luger P 08: Introduced in 1908, the Luger was the standard German sidearm until
production ceased in 1938 because the Luger was too expensive and complicated to
produce. Enough existed for it to remain in service until the end of the war.
Mauser C-96: The famous Broomhandle mauser was the first practical automatic pistol
but was too complicated to make an effective military weapon. Purchased by the German
army in WW1, a few remained in service during WW2. It was a selective fire weapon
although it was inaccurate when firing fully automatic without the shoulder stock attached.
As with many automatic pistols of its era, its shoulder stock is also a holster.
Available Equipment: Shoulder stock (Increase Range Increment to 30 feet when shoulder
stock is used. Weapon now requires two-hands).
Walther P 38: The Luger’s replacement, the Walther P 38 was designed to be more
cheaply produced. About 1.2 million P 38s were produced during the war.
Ammo Used: 9mm Parabellum in an 8 round detachable box magazine.
Walther PP: The Walther Police Pistol was issued to German military police and some
high ranking officers. It was a light and reliable weapon.
Ammo Used: 7.65x17mm Auto in an 8 round detachable box magazine. Other calibers
available were .22 LR (1d6/x3), 6.35mm Auto (1d8/x3), and 9x17mm (1d10/x3).
Similar To: Use these stats for the Mauser HSc which also fired the 7.65x17mm Auto
ammo. This pistol was used in limited numbers by the Luftwaffe and Kriegsmarine.
Walther PPK: The cut down version of the Walther Police Pistol. It was especially easy to
conceal.
Ammo Used: 7.65x17mm Auto in a 7 round detachable magazine. Other calibers available
were .22 LR (1d6/x3), 6.35mm Auto (1d8/x3), and 9x17mm (1d10/x3).
Table: Submachineguns
Weapons found on Table: Submachineguns that have special options for the wielder
(“you”) are described below.
Bergman MP 35: Designed by Hugo Schmeisser in the Bergmann factory in 1916. It was
used by the Waffen SS throughout the war. The magazine for this gun is placed on the
right hand side allowing the user to fire it and change magazines while prone.
MP 40: The Germans started the war with large numbers of submachine guns. This
caused quite a panic among the allies, who rushed to make their own.
Ammo Used: 9mm parabellum in 32 round detachable box magazine.
Similar to: Use these stats for the earlier MP 38. The MP 38 was prone to accidental firing
and jamming.
Table: Rifles
Mauser Kar 98 2d10/x 2d10 200 ft. Single 5 int. Lar 8 lb. 9
K 3 ge oz.
Weapons found on Table: Rifles that have special options for the wielder (“you”) are
described below. Because of their length and weight, most rifles suffer a -2 penalty to
attack moving targets within 30 feet. Unless otherwise noted, all rifles can mount a knife
bayonet.
Gewehr 43: Early in the war, the Germans tried to make a self loading rifle similar to the
one used by the American. The weapon designed, however, was not entirely successful. It
required constant maintenance so was not used by line infantry but rather by snipers who
carefully maintained their weapons anyway. Thus, it is most often encountered in the
hands of sharpshooters.
Ammo Used: 7.92mm Mauser in 10 round internal magazines. Reloaded with two 5-round
stripper clips.
Similar to: Use these stats for the earlier Gewehr 41 (W).
Ammo Used: 7.92mm Mauser in 5 round internal magazine. Reloaded by stripper clip.
Also known as: Karabiner Mauser 98 Kurz, Karabiner 98 k, Mauser 98 k, Gewehr 98.
Sturmgewehr 44: The Germans pioneered the assault rifle; developing the gun and
ammunition simultaneously.
Also known as: MP 43, MP 44. It’s classification as a Maschinenpistole was to confuse
Hitler who personally ordered that assault rifle development be stopped.
Available Equipment: ZF 1229 Vampir infra-red night sighting device, Zielfenrohr 43 scope
(4x), Schalldampfer silencer, Schiessbecher grenade launcher (seldom used),
Krummerlauf corner shooting barrel.
Table: Machineguns
Damage
42
Weapons found on Table: Machineguns that have special options for the wielder (“you”)
are described below. As with rifles, machineguns suffer a -2 penalty to attack a moving
target within 30 feet.
Fallschirmjagargewehr 42: Developed by the Luftwaffe and firing the standard 7.92mm
rifle ammunition, it, like the American BAR, was more an automatic rifle than a machine
gun. It was not produced in large numbers.
MG 34: The treaty of Versailles forbid the German from possessing heavy machine guns.
As a result, their development effort went into creating a general purpose gun that could
be used as both a light and a heavy weapon. The MG 34 was difficult to manufacture and
was mostly replaced with the MG 42 by the end of the war. However, the MG 34, due to its
round barrel, was never replaced as the main vehicular machine gun.
Ammo Used: 7.92mm Mauser in metal linked belt. One 50 round section of belt could be
wound into a small metal drum. A larger 75 round drum was also available. These drums
were phased out mid-war.
Available Equipment: Bipod that could be mounted on the barrel or in the middle, tripod.
Special Rule: The feed mechanism on the MG 34 did not have the power to lift belted
ammo directly from ground level. Because of this, the weapon required a crew of two.
Without an assistant helping the loading process, the weapon will jam on a natural to hit
roll of 1 or 2.
MG 42: Designed to replace the MG 34, the MG 42 was easier to manufacture and had an
even higher rate of fire.
Available Equipment: Bipod that could be mounted on the barrel or in the middle, tripod.
Special Rule: The feed mechanism on the MG 42 did not have the power to lift belted
ammo directly from ground level. Because of this, the weapon required a crew of two.
Without an assistant helping the loading process, the weapon will jam on a natural to hit
roll of 1 or 2.