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Taxation
I. OVERVIEW
III. HOUSIG
V. FAQ
OVERVIEW
In order to manage your Kingdom’s economy and workforce there are three things you need to be aware of:
• POPULATIO
• TAX RATE
• HAPPIESS
For quick monitoring of you levels, “hover” the mouse over the following….
For a more in depth analysis of the ‘ins and outs’ of your city then select the overview
button (also available by clicking on your castle), this will give you a complete breakdown
of everything going on in the selected city, from recourses to troop amounts.
This is also where you set your TAX RATES and can buy a quick boost of happiness, or
trade in a little bit of joy for a quick boost to revenue. Handy if you need that extra little
push to get things going.
POPULATIO AD WORKFORCE
Farms, Sawmills, Ore Mines and Stone Quarries all require a healthy workforce.
The following shows how many workers are used PER RESOURCE FIELD
Gold is used for researching in alchemy labs and paying the Knights in your Knights’ hall, and
although overlooked is still an important commodity.
You gain gold by taxing the population of your kingdom, therefore the best way to ensure a healthy
income is to ensure a healthy population.
The wages of your Knights increase with their level. To avoid unnecessary costs you should only
employ the minimum amount of Knights you require; 1 per assigned task (Stewards, Foreman,
Alchemist and Marshall), and 2 or 3 Knights to lead your army, depending on its size.
TRAIIG TROOPS
Obviously if you want to train a large army then you need a large population from which to recruit new
members. Whether they are just proud villagers raising arms to fight for the Kingdom in the name of
their Lord and Master (which you promptly dispose of as waves of cannon fodder), or mighty siege
machines used for destroying the walls of your enemies Every troop choice requires space within your
city.
The following shows how much population space is required per military unit.
SUPPLY TROOP 1
MILLITIMAN 1
SCOUT 1
PIKEMAN 1
SWORDSMAN 1
ARCHER 2
CAVALRY 3
SUPPLY WAGGON 4
BALLISTA 5
HEAVY CAVALRY 6
BATTERING RAM 8
CATAPULT 10
HOUSIG
Most people lean towards 9 – 10 houses, be sure to upgrade them as often as you can to
the highest level allowed by your castle, you will also notice a quick build up of might
which will take the edge off the tedium.
The following shows the increase to your population cap for each level of cottage;
Level Yield
1 Raises your Population Limit by 100
2 Raises your Population Limit by 300
3 Raises your Population Limit by 600
4 Raises your Population Limit by 1,000
5 Raises your Population Limit by 1,500
6 Raises your Population Limit by 2.100
7 Raises your Population Limit by 2,800
8 Raises your Population Limit by 3,600
9 Raises your Population Limit by 4,500
10 Raises your Population Limit by 5,500
Houses will however only increase your population cap, and not the population itself. For
your population to rise, then your villagers must be happy.
To make them happy you get them DRUK and LOWER TAXES… makes sense.
Upgrade your Tavern often and keep a close eye on your Tax Levels. You’ll find hordes
of Rich Drunkards flocking to your city in no time…. Then you can send them off to work
in the fields and sign them up for military duty!
SPECIAL ITEMS
There are two Items available to you from the shop that will help with gold income and one that
increases happiness. All are available in the shop in exchange for gems, or if you’d rather leave it to
chance you can pick them up playing Merlin’s Magic Boxes