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Teambuilding

Facilitation
18 U.S.C. 707

M a n u a l
A Guide to

Leading and

Facilitating

Teambuilding

Activities

College of Agricultural Sciences Cooperative Extension


Contents

3 Chapter 1 17 Chapter 3:
Teambuilding
3 Introduction Activities
4 Facilitator Guidelines 17 Large Group Warm-Ups

25 Small Group Warm-Ups

33 Level I Activities
5 Chapter 2:
Teambuilding 47 Level II Activities
Facilitation

5 Program Planning and Sequening

7 Sample Sequences 62 Chapter 4: Games,


Games, and More
8 Challenge by Choice Games
8 Full Value Contract

10 The Leader’s Role


68 Chapter 5: Appendixes
10 The Experiential Learning Cycle
68 The Facilitator’s Bag of Tricks
11 The Adventure Wave
69 People Bingo Cards
11 Briefing the Activities
70 Resource List
12 Leading the Activities

13 Facilitating the Debrief

14 Experiential Debriefing

16 Safety

16 Spotting

2
Chapter 1

Teambuilding Overview Teambuilding also provides partici-


pants with opportunities for self-
Introduction Teambuilding activities are exercises
exploration and growth. As individu-
that help teams build cohesion and
als push themselves beyond their
This manual is a resource for work through common group issues.
comfort zones, they are able to grow
teambuilding activities for adult They are used as educational tools for
and learn about themselves. Because
and youth leaders with 4-H. a variety of individuals, groups, and
everyone has a different level of
This manual will help you organizations. In addition,
comfort regarding emotional and
effectively lead teambuilding teambuilding activities provide
physical challenges, each person is
programs. However, it is not opportunities for participants to
encouraged throughout the program
exhaustive. Nor is it possible to combine individual talents and
to set their own challenge goals. This
read these pages and expect to abilities with an awareness of the need
notion of “Challenge by Choice”
become an expert in leading to develop cooperation and trust
should be emphasized at the begin-
teambuilding programs. We are within the group.
ning of each teambuilding program.
all lifelong learners and con-
This helps to ensure that while
tinue to add to our methods
individuals are pushing their levels of
and styles as we learn new
comfort they are also being safely
thoughts, ideas, and concepts.
challenged.
In that regard, please use this
manual as a guide as you At the end of each activity, partici-
experiment with your particular pants are given the opportunity to
leadership and facilitation style. reflect on their experiences and relate
them to daily life. This reflection
transforms the one-time experience of
teambuilding into a method for
bringing about long-term, positive
changes.

3
Teambuilding Objectives Skills
Facilitator Guidelines
● Increase each participant’s sense of ● A basic understanding of the
confidence and create a feeling of These guidelines are suggested skills benefits and objectives of
accomplishment. and competencies. Each person has a teambuilding

● Increase participants’ understand- unique set of skills and experiences ● Ability to introduce the rules,
ing of themselves and one another. and may have different facilitation consequences, and safety consider-
training needs. ations for teambuilding activities
● Develop the initiative and responsi-
Prerequisites
bilities necessary to accomplish a ● An understanding of the objectives
task through group planning and ● Good physical and mental health and a knowledge of the
teamwork, brainstorming, and teambuilding activities
problem solving. ● Completed a facilitator training
session from an extension educator ● An understanding of the concepts
● Help facilitate group growth, ease a or volunteer of debriefing
group through a difficult period or
Competencies ● Ability to demonstrate proper
process, and develop cohesiveness
spotting and safety techniques
among group members. ● Solid verbal communication skills
● Develop respect and acceptance for ● Ability to work with a wide variety
the abilities and limitations of each of people in challenging situations Warning
individual.
Improper use of the adventure
● Common sense and good judg-
● Use effective communication skills activities described in this manual
ment
in group interactions. can result in serious injury. The
● Flexibility in handling multiple activities should not be attempted
● Develop the skills necessary for demands of program without the supervision of trained
group interaction. and properly qualified leaders.
● An open mind and willingness to
● Develop leadership skills. The authors, The Pennsylvania
learn
State University, and Outreach
● Clarify the way participants behave ● Ability to remain calm in stressful and Cooperative Extension do not
in various situations and what situations assume any liability for loss or
effects these behaviors have on the damage, direct or consequential,
group. ● Empathy (caring) for others to the reader or others resulting
from the use of the materials
● Willingness to play and share a
contained in this manual, whether
sense of adventure with participants such loss or damage results from
errors, omissions, ambiguities, or
● Good sense of humor
inaccuracies in the materials
contained in this manual or
otherwise.

4
Chapter 2:
Teambuilding Facilitation

Program Schedule Setting the Stage


Program Planning and
Sequencing
Big Group ● Talk about the group members’
All teambuilding programs should be expectations for the program.
Let them know what to expect
designed to meet the needs and What do they want?

objectives of the group. An assessment 2 or 3 large group activities


(warm-ups) ● Help participants generate
should be done in advance so that the goals and expectations for the
facilitator knows what to expect in program.
Break into
regard to the needs and qualities of smaller groups ● Challenge by Choice
the group. As a facilitator, choosing
the activities that you feel will best v ● Set the mood and tone: upbeat,
meet the group’s goals is an important confident, compassionate
Small Group
first step in developing a teambuilding
program. Facilitator works on planned
sequence with group
Program Length
(Optional)
The program length and amount of Back to the
time available will vary depending on big group
your group. v
Group Size Big Group

Final large group activity


One facilitator per 12 participants
(occasionally one facilitator per 15
participants) is the ideal group size.

5
Choosing Activities Sequencing Activities Adjusting the Plan

After gaining an understanding of the After you have chosen the activities Deciding whether to make adjust-
group you will be working with, begin that you feel will help the group meet ments to the activities you plan is a
to plan the program. Keep the its goals and objectives, arrange them skill that takes practice. As a facilita-
following general information in mind in a sequence that will be comfortable tor, watch how the group works
as you select activities: for the group. together and be prepared to substitute
activities that will help them to better
● Ages 8–12.
meet their objectives. The following
You may want to choose activities Introduce yourself are some general questions that may
that require physical activity to
Expectations for the program be helpful as you make your decision
keep them interested. Experiential
Review safety to readjust:
debriefs will work best. See pages
14–15. Have fun ● Are there any resistant members?
Challenge by Choice
● Ages 12–16. ● Are they comfortable with physical
You may need to plan more contact needed for some activities?
activities for this age, as they will v
● Are they being sufficiently chal-
spend less time on debriefing than Icebreakers
lenged?
older students and adults. Low-risk and fun activities
● Do they plan and listen to one
● College-aged and older.
another?
Alternate physical and cognitive v
challenges. Level I activities ● Do you have a participant that is
injured or unable to participate in
● Adults.
your original plan of activities?
They like to spend time processing v
each activity. Therefore, don’t be Level II activities ● How’s the weather? You may need
surprised if you don’t get through to adjust your plan from outside to
all the activities that you had inside.
planned. v
Closure For example, if one or two members
See activity pages for ideas. are resistant, you may not want to
Final debrief
begin with activities that require a
high degree of support and trust. If
the participants are not comfortable
with physical contact, you may need
to move gradually into activities that
require them to physically support
others. If they seem to be disinter-
ested, increase the challenge of an
activity to spark their enthusiasm. If
you find that they are not planning or
listening, you might try some intro-
ductory communication exercises.

6
Sample Sequences

The following are examples of


teambuilding sequences that are 7 hours with lunch break Meeting every once in a while or
appropriate for specified age-groups at regular intervals
Ages: high school–adult
and group sizes according to time
Group that knows one another
allotment. Use your creativity and Big Group size: 20 people
exchange activities that you feel would Big Group or Small Group
Small Group size: 8 people
be better suited for the group that you
are working with. ● Incorporations or Have You Meeting 1 (1 hour)
Ever? (BG)
● Puzzle Pieces
When working with groups that know
● Wobble, Wobble (BG) ● Challenge by Choice
one another, simply substitute the name
games with another activity. ● Adventure Name Game (SG) ● Paper Towers

● Challenge by Choice (SG) ● Closing Debrief


Typically, you will open a program with
a big group and then break into smaller ● Full Value Contract (SG) Meeting 2 (1 hour)
groups after a big group opener. In the
following sequences watch for BG ● Circle the Circle (SG) ● Have You Ever?
which means Big Group or SG which
● Ball Toss (SG) ● Mosquito Tag
means Small Group.
● Interview and Introduction (SG) ● Minefield

● Postcard Debrief
One Hour ● Jump Rope (SG)
Ages: 10–adult ● River Crossing (SG) Meeting 3 (1 hour)
Big Group size: 20 people ● Maps of the World
● Key Punch (SG)
Small Group size: 8–15 people ● Special Friends Opener
● Lunch Break
For groups who don’t know each ● Jump Rope
other ● Mosquito Tag or Partner Tag
● Special Friends Closer
(SG)
Inside or outside
● Toxic Waste Meeting 4 (1 hour)
● Begin with a tag game like
Everybody’s It to get people ● Trust Walk ● Hi, Lo, Yo
warmed up (BG)
● Blind Polygon
● Minefield
● To help to learn names, ● Trust Walk
perhaps Incorporations (BG) or ● Blind Polygon
Adventure Name (SG) ● Postcard Debrief
● Closing: Skit about what you
● Follow this with a learned today Meeting 5 (1 hour)
nonthreatening activity like Ball
● Ball Toss/Warp Speed
Toss (SG) or Line Ups (BG)
● River Crossing
● River Crossing (SG)
● Letter-Writing Debrief
● Closing: Go around: What did
you learn? (BG or SG)

7
Activities to Support Challenge
Challenge by Choice by Choice Full Value Contract

“Challenge by Choice” is a philosophy Regardless of how long you have A “Full Value Contract” (FVC) is a set
used by teambuilding facilitators—the worked with a group, review Chal- of values, norms, or ground rules that
idea that each participant has owner- lenge by Choice with them. Have the group establishes and agrees to use
ship of his or her experience. If for participants brainstorm what they for their time together. The essential
any reason a participant feels uncom- think Challenge by Choice might points of the Full Value Contract are:
fortable in an activity, he/she may mean. Draw the diagram below on a to allow each member of the group to
choose a different way to be involved sheet of paper or a dry-erase board to have a voice in creating group norms,
with the group. discuss the concept. to empower participants by allowing
For a more interactive discussion on them to create the Full Value Con-
Challenge by Choice is often de-
Challenge by Choice, ask participants tract, and to ensure that these values
scribed using zones. The comfort zone
to create the different zones on the will allow the group to work toward
is in the center (see diagram). As
ground using a rope, tape, chalk, and their common goals.
facilitator, encourage your participants
to find their growth zones. This is an so forth. As you discuss each aspect of The Full Value Contract asks partici-
area where a great deal of learning the comfort zone, growth zone, and pants to:
occurs. When a person remains in the panic zone ask the participants to
move into the various zones. Ask them ● fully value themselves,
comfort zone, or when they are
pushed too far and are in their panic for examples of how they might feel in
● fully value the other members of
zone, learning does not occur. each of the zones. To connect Chal-
the group, and
lenge by Choice zones to other aspects
Recognize that each individual has of life, ask the participants in what ● fully value the environment—this
different comfort zones. It is impor- zone might they find themselves in if includes the physical environment
tant that people respect other’s areas of they were: speaking in front of a large and the group environment.
comfort. group, flying in an airplane, around
snakes, rock climbing, and so on. Another way to look at a Full Value
Contract is to simply ask your partici-
pants to:

● play hard,

● play safe,

Panic Zone ● play fair.

Growth Zone

Comfort Zone

8
Creating a Full Value Contract Middle Finger move through their experience
Represents the idea that a group will together, they can look back to their
4-H Full Value Contract
agree to not “discount” each other. being to point out things that they are
I pledge my head to clearer thinking, This includes refraining from inappro- doing well and areas where they can
my heart to greater loyalty, priate language and respecting all continue to improve.
my hands to larger service, members of the group.
Hands-On Full Value Contract
and my health to better living,
for my club, my community, Pointer Finger
Equipment Needs
my country, and my world. Represents a reminder to the group to
● Large poster board/large sheet of
point out the positive outcomes that
paper
The 4-H pledge can be used and the group notices. This reminds
adapted for teambuilding programs. A individuals not to point the finger of ● Markers or crayons
facilitator can expand on the ideas blame on other participants
that are already a part of the founda- This Full Value Contract is similar to
tion of 4-H. Thumb The Being, but with a slightly differ-
Represents the idea that the group is ent focus and frame. On the large
I pledge my head to clear group going to have fun! sheet of paper, the participants will
problem solving and participation, trace both of their hands with a
The Being Full Value Contract
my heart to caring for the other marker. In one hand they will write a
members of my group, Equipment Needs strength that they bring to the group
my hands to working with my other ● Large format paper (ideally large (such as a great sense of humor, being
group members toward our common enough for a life-size being) a good listener, and so forth) and in
goals, the other hand they will write one
and my health toward keeping a ● Markers, crayons, paint, and so
thing that they need from the group
positive atmosphere in our group. forth
(for example, support, clear commu-
The Being is a fun and interactive way nication, and so on).
Five-Finger Full Value Contract
to create a Full Value Contract. A
The Five-Finger Full Value Contract is The group members can use this Full
simple drawing of a person can be
a quick and easy way to create group Value Contract as a tool to assess how
created on a large piece of paper by
values. This tool is particularly well they are able to use each other’s
tracing one of the participants. This
valuable for younger groups, as well as strengths. Facilitators can ask their
being is a representation of the group
for groups that may only be working participants to write a variety of things
as a whole. Participants individually
together for a short period of time. in their hands depending on the
contribute values that they think are
Each finger of one hand represents group.
important to uphold as a group. These
various important group values. values are added to the inside of the Building Blocks/Pyramid/Puzzles
being. As the discussion progresses, Full Value Contract
Pinky Finger
Represents the need for us all to watch the group members write aspects of Equipment Needs
out for “the little guy/gal,” and serves group values that they would like to ● Poster board

as a reminder to a group to watch out leave out of their community (for


example, disrespect, hurtful words, ● Markers
for each other over the course of the
program. and so on) on the outside of the
This version of a Full Value Contract
being.
can be used with programs that meet
Ring Finger
This is a living, working document over a long period of time. The
Represents a commitment made to
that the participants can take with concept of building blocks or a
the group. Each person has made a
them or display in a place of impor- pyramid is that together the group is
commitment to do their best for the
tance to them. As the group members working on building a community
program and to support other group
members.

9
and a stronger group. As the group
works together they will discover more The Leader’s Role The Experiential Learning
important things to add to their Cycle
community. The leader’s role is to be a facilitator.
Facilitation comes from the French Many learning models describe how
At different times, group members word facile, meaning “easy.” Your role individuals learn through experience.
add more to the Full Value Contract. as a facilitator is to make the learning Most have four distinct phases:
For example, introduce the base of a process easier for your participants. experience, reflection, processing,
pyramid on the first day, as the group You guide your participants through applying. The Experiential Learning
is just forming. The group will be carefully planned activities, creating Cycle describes the various stages that
creating norms to use throughout metaphors, and understanding the a group or an individual goes through
their experience together. At the mid- feelings and needs of participants. after an experience. As a facilitator
point of the group’s time together your role is to help your participants
reintroduce the contract and ask One of the most important things for move through this cycle to learn and
which learning experiences they would a facilitator to remember is that gain meaning from the experience.
like to add, or perhaps goals that they facilitating a group is different from
would still like to work on. As a part instructing them. Even if you have The experience can be anything!
of a closing experience, the capstone little or no background with formally Experiences can be both positive and
of the pyramid could include one teaching a group of people, falling negative, but from all experiences
positive learning activity that each into an “instructor mode” during an participants have something to learn.
person had from the group experi- activity can be easy. As you watch
Reflection occurs within an individual.
ence. your group, you will notice things that
Facilitators can build reflection time
are obvious to you about why the
The Puzzle Piece Full Value Contract into their programs. This is a very
group is—or is not—successful. Resist
is similar to the Building Blocks or important aspect of the experiential
the temptation to tell the group what
Pyramid. The facilitator incorporates cycle. Participants internalize the
you observed. Your role is to lead the
the puzzle metaphor of each indi- experiences that they had and begin to
group into its own exploration of
vidual being an important piece of the see the larger meaning of these
itself.—In fact, you may find that the
group puzzle. The group can work on experiences.
issues you felt were obvious and
the puzzle at various points in time important don’t come up at all. That’s Processing can occur on an individual
during the group process. okay, as long as the group is gaining basis or as a part of a larger group.
insight through its own experience. Often in a teambuilding program,
The idea behind these Full Value
Contracts is to incorporate the processing is part of a debriefing
The following are some thoughts on
thoughts of many different individuals activity. Processing helps find the
what makes a good leader:
or the progression of one group over a meaning of the activity.
period of time. ● Although you challenge people;
The application of new knowledge is a
your primary goal is to help people
key piece to this learning model. The
grow in a supportive environ-
learnings from the experience have
ment—help them “win.”
been distilled through reflection and
● Everything you do should lead to processing. The participants begin to
an enhanced sense of self-respect think about how they will apply what
and team respect; if a “mistake” or they have just learned to future
difficulty occurs, your job is to experiences in their lives.
frame it as an opportunity to learn
and improve.

10
The Experiential Learning Cycle
Briefing the Activities

Experience
Before you let a group begin an
activity, you should give them a
thorough introduction. This briefing
provides the group members with the
information they need in order to
Application—Now What? Reflection—What proceed with an activity. A good
briefing sets the stage for a positive
experience. Whatever the scenario, the
briefing should include the following:
Processing
● Objective
This explanation should be as clear
and concise as possible. For
example, in River Crossing (page
The components of briefing and 48) one of the objectives is to get
The Adventure Wave debriefing are examined in the the entire team from one “shore” to
following sections. the other without stepping in the
The Adventure Wave describes a
“water.” An imaginative story line
process that facilitators want to use to
here adds a spark to the experience
give a clear briefing (introduction) to
and helps the participants buy into
an activity or program, whether it lasts
the task and the guidelines. Instead
a few hours or many days. The
of “water” the team could have to
facilitator may participate in an
navigate a poisonous peanut butter
activity or may take on an observa-
pit or a timeline for a current
tional role depending on the needs of
project at work or school.
the group members and where they
are in their stages of group develop- ● Guidelines
ment. All activities and experiences The rules that govern what the
require some debriefing, which is group may and may not do,
when the participants begin to see the including an explanation of what
learnings that can be drawn from an resources are available, what the
activity. Even a simple game of tag can consequences are if the group
have meaning to it: Did everyone have doesn’t remain within the guide-
fun? lines, and any additional param-
eters. Depending on the group
members and the activity, you can
allow them to set their own
The Adventure Wave consequences and even to adjust
Activity the guidelines slightly to enhance
their levels of participation in the
process.

Briefing
● Safety Issues
Debriefing
Let the group know what the safety
parameters are and charge them
with keeping themselves and one

11
another as safe as possible is Sometimes stopping the action in an
important. This portion of the Leading the Activities activity becomes necessary. The most
briefing may include specific common reason to stop an activity is
instructions on spotting, lifting, After you provide the group with the if the group has made or is trying a
catching, and so forth. objective, guidelines, and safety suggestion. In some cases, you may
considerations, your primary role want to step in when the process itself
● Clarification becomes that of an observer. This can is breaking down, or if the group
Be sure to ask for any questions so be one of the most challenging parts repeatedly tries a solution that doesn’t
that everyone understands the of facilitation because it requires you work well for them. In these cases, ask
guidelines and consequences. to watch for the safety of the partici- the group to stand in a circle away
pants, ensure that they are working from the activity and process what
within the established guidelines, hold they have been doing. What is
them to the consequences, and working and what is not? Ask them to
observe their interactions. In some brainstorm some other considerations
activities, such as Ball Toss (page 36) and to try the activity again. Do not
and A What? (page 35) you will be try to solve it for them.
physically involved; in others you will
stand apart from the group.

Guidelines for Leading

Safety

Observe

Be
flexible Be
Let the activity and yourself
happen! adjust

Challenge
by
Choice

12
Just as a group needs to participate in So What can the group learn from this
Facilitating the Debrief icebreakers or warm-up activities experience? How can we connect what
before getting started with more we just did in our teambuilding
After group members experience an difficult challenges, the debriefing activity to the work that we do
activity, they usually need some time activity has a sequence to the types of together as a group? Some other “So
to reflect on what they learned and questions you should use. The debrief What” questions are as follows:
how it can be made relevant to their sequence can be broken into three
lives. This is often called debriefing or ● Was your role in this activity a
parts: What, So What, and Now What.
processing. The debrief can be a safe typical role for you?
The first stage allows the group
time where the group members members to review what happened, ● In this activity, you said you felt
consider the activities they have the second stage helps them to see its _________. Do you ever feel that
accomplished and the process that relevance, and the final stage allows way at work/school/home? How do
brought them to their accomplish- them to think about ways they can you deal with those feelings there?
ment. The facilitator’s confidence in relate the insights back to their lives.
the importance of the debriefing helps These stages correspond to the ● What strengths did you bring to
the process become a meaningful reflection, processing, and application this group activity?
experience for the group. The skill is phases of the Experiential Learning
like any other and must be practiced ● What was something you needed
Cycle described earlier.
and honored by both the facilitator from the group in this activity?
and group. The Experiential Learning Cycle can
The Now What addresses what the
be simplified to What, So What, Now
Remember the following as you participants will do with their new
What.
conduct the debrief: knowledge. Questions that might be
TheWhat are the experiences that the used in the “Now What” portion of a
● Don’t be surprised by resistance. participants just had: debrief are as follows:

● Connect the discussion to the ● What dynamics did the group ● How can you use this learning at
group problem-solving activities. observe in the activity? home/work/school? What are some
obstacles to implementing what
● Train yourself to listen and observe ● What things did the participants you have learned? How can you
what’s happening during an do well? overcome these obstacles?
activity, and use examples from the
activity during the debrief. ● What things do they still need or ● What helped you accomplish your
want to work on? goals? What will you need from
● Sequence the debrief so that it
others to implement your plan
starts easy and leads up to more ● What roles did the participants
elsewhere?
difficult issues that the group faced. take?
● If you were to develop a toolbox for
Often you can turn an“instructional”
school/home/work, what would be
comment into a “facilitative” com-
in there?
ment by asking it as a question. Create
open-ended questions rather than ● Now that you have tackled chal-
ones that can be answered with a lenges in activities, what issues will
simple “yes” or “no.” For example, ask you tackle at home/work/school?
for specific examples of behaviors that
led to the success of an activity.
Participants become aware of how
their specific actions affect the success
of the team. Allow each person to
share their own ideas and thoughts.

13
depict what happened during the ● Do you tend to be a follower or
Experiential Debriefing activity. This should bring about a a leader?
lot of discussion. ● In the last activity, were you a
Teambuilding supports the notion talker or a listener?
that by actually experiencing commu- ● Thumbs-Up
● Is it harder for you to ask for
nication, trust, support, and problem Upon the completion of an activity,
physical support or emotional
solving, people learn better than by ask the group a specific question
support?
simply discussing these issues. The such as:
same can be true during the debrief of You can then use these choices as a
● Do you feel that the group
an activity. The following are sugges- springboard for further discussion.
worked together as a team?
tions for including some more
● Do you feel that the group com- ● Line Continuum
experiential ways of processing into a
municated well during this Mark two points in the dirt or on
teambuilding activity:
activity? the floor about 30 feet apart (or
● Dyads Processing ● Did you feel like you were a part mark a line connecting two points).
At the end of the activity, ask each of the planning process? Each end point represents opposite
person to find a partner with ● Or ask questions that specifically ends of the continuum. Group
whom they did not work during relate to the group. members should place themselves
the activity. Ask them to share two on the continuum depending on
After you ask this question, the
or three specific observations about how they felt regarding individual
participants should answer with a
the activity with one another. You or group characteristics of:
thumbs-up, thumbs-to-the-side, or
can do this as you move from one
thumbs-down in relation to how ● Leader versus Follower
activity location to another. Upon
true they feel the answer is to them ● Talker versus Listener
arriving at your destination, ask
individually. A discussion may take ● Giver versus Taker
them to share the similarities and
place regarding the different thumb ● Planned More versus Planned
differences about their discussions
positions—simply ask why they Less
with the larger group.
answered that way. ● Safe versus Unsafe
● Postcard Debrief
● Forced Choice Select any combinations that are
The facilitator needs to gather
This activity allows people to look appropriate, or make up your own.
postcards with various pictures
at their roles or preferences with Once group members are in a
conveying: leadership, communica-
regard to one or more situations. In straight line and, you might ask if
tion, surprise, happiness, discom-
order to do the activity, first draw anyone disagrees with this order. Let
fort, joy, risk taking, peer pressure,
or make a straight line on the any group member who wants to
friendship, competition, sexism,
ground. Tell the group that you will change the order do so. This allows
and so on. Upon the completion of
be asking them a question (or more participants to rate themselves and
an activity, lay the postcards out for
than one). For each question, they see how others perceive them. You
all the group members to see. Next,
will need to make a choice. One can also ask group members to
ask the participants to pick a
side of the line will represent one reposition themselves according to
postcard that they feel represents
option, while the other side will where they would like to be on the
something that happened with the
represent the second option. Be continuum.
group during the previous activity
sure to stress that there are no right
or during the day. Conduct a “go Discussion questions can include:
or wrong answers. This activity
around,” asking each member to How did you feel about the spot
simply provides an opportunity to
tell the group why they picked up you chose for yourself? What were
see how others felt and how they
that specific card. OR Have the your feelings in lining up? How did
see themselves. Here are some
group come to a consensus and you feel when someone moved you
sample questions that you may
choose one or two cards that best (if this happened)? Are there other
want to use:

14
times you feel this way? Why did ● Object Representation ● Bull’s-Eye
you put yourself where you did? If the project or activity involves Place an object, cone, or Koosh ball
How far apart were your positions physically building or creating in the center of the circle. Ask the
for where you are and where you’d something, ask each person to pick group members to place themselves
like to be? How do you think you some part of the project with which close to or far away from the bull’s-
could work toward getting to where they identify. Perhaps the color, eye, depending on how they feel
you’d like to be? Keep things size, or object itself may represent about an issue relating to the
focused in a positive manner. Ask some particular obstacle that the activity. For example: Did you take
group members if they see any person encountered. Ask them to an active leadership role in this
patterns in their positions. describe obstacles and how they activity? If you were to answer yes,
overcame them using the objects as you would stand very close to the
● Drawing the Experience
their guides. bull’s-eye. If not, you might stand a
Ask each person to draw a picture
bit back from the center.
that represents some aspect of his/ ● Letter Writing
her experience. Encourage creativ- Give each person a piece of paper ● Picture Postcard
ity rather than artistic ability. and an envelope and ask them to For ages 10 and older. At the end
Suggest that they keep the pictures write a letter to themselves explain- of a day together, circle up and find
simple and use symbols from the ing what they gained from the a comfortable place to sit down.
natural world to represent their experience. Have them address the Ask each person to reflect on the
experiences. Ask each person to envelope and seal it. Collect the experience you all shared to
find a partner and sit so that they letters and then mail them in a few gether—you might want to do a
can communicate but not see one months as a reminder of the verbal run-through of the day so
another’s papers. Have them experience. the participants can replay the
describe their pictures to their images in their heads as you are
partners without showing them the ● Trust Statements
talking. Then, ask them to create
picture. The goal is for the other You can do this activity as one large
mental postcards. What picture
person to try to exactly duplicate group (7–12 people) or in smaller
would you put on the card—a
their partner’s picture. Have them groups (2–6 people). Give each
picture from the experience? Then,
switch roles and then discuss how group member a pencil and piece
turn the card over. Realizing the
close they came. This activity can of paper, and ask them to complete
limited space available, to whom
help people “feel” someone else’s the following sentence: “In order
would you send the card and what
experience through drawing what for me to trust a person or group, I
would you write in the space
they felt. This exercise stresses the need them to ______________.”
available? After giving them a
need for clear communication. After everyone is finished, have all
minute to create the postcard, go
members place their pieces of paper
around the circle and share (what
● Group Poem in the center of the group, and then
picture, to whom it would go, and
Ask each person in the group to ask each person to pick up one of
what you would tell them). Don’t
come up with one word that them and read it aloud to the
forget that passing is always an
described the group’s process of group. After all of the pieces of
option! (From www.fundoing.com)
completing the activity. Organize paper have been read, allow the
everyone’s words into a list and group to discuss any or all of the
then ask each person to write a ideas written down. This is a great
poem or story that includes all of way for people to share their true
the words. Ask for volunteers to concerns without having to speak
share their stories or poems. up in front of the whole group.

15
● Physical Safety
Safety Emphasize the importance of Spotting
physical safety to the group. Ask
Both physical and emotional safety group members to use behaviors Spotting is a technique that can help
should be primary considerations as that are safe for themselves and for protect participants from serious
you conduct your teambuilding the group, and to speak up if they injury should they fall during an
program. In creating an environment are not comfortable with some- activity. The primary purpose is to
where the participants feel secure, thing another person is doing or is protect the important parts of the
please consider the following general about to do. Part of introducing body (head, neck, shoulders, and
guidelines: each activity should include safety back) from contact with the ground or
guidelines for participants. The any solid object if a fall would occur.
● Emotional Safety
specific safety considerations for The purpose is to support, not catch,
Introduce or review the philosophy
each activity are listed in the the participant. If a participant falls,
of Challenge by Choice. This
activities section of this manual. the spotters reach for the torso, brace
philosophy ensures that group
themselves, and as gently as possible
members willingly choose to As well as being an observer during support the head, neck, shoulders, and
participate and challenge the activity, your primary responsi- back.
themselves with the expectation bility should be to ensure that the
that their choices will be supported activity is conducted as safely as Modeling the proper spotting tech-
by the group. Anyone who does possible. This includes spotting all niques as you explain them to the
not wish to participate in a particu- participants as they move on any group is important. Be sure to empha-
lar way can be asked to play a elements that are above the ground. size that the group members should
different role. Some alternative It may also involve clarifying the take responsibility for spotting one
roles might include that of a rules regarding jumping, throwing, another and keeping one another as
spotter, a quality-control person and so on. safe as possible. The following are
who ensures that the group is some general guidelines for spotting
sticking to the guidelines, or an during most activities:
observer who can report back to
● Arms raised to meet the middle
the group upon the completion of
section (torso) of the person being
the activity.
spotted.
Especially, when working with
● Feet should be at shoulders’ width
younger groups, establishing a Full
apart, with one foot slightly ahead
Value Contract or “rules of con-
of the other, knees slightly bent.
duct” for the day may be necessary.
The group can initiate these; they ● Hands may be closed loosely to
might include an agreement to prevent fingers from being bent or
listen to one another, to avoid injured.
making derogatory comments
regarding gender, body size, and so ● If the distance between the spotters
forth, and to be present and and the participant is small, the
focused during the day. hands may remain open with the
thumb held close to the palm.

● Eyes should be watching the


participant at all times.

16
Chapter 3:
Teambuilding Activities

Large Partner Swap Briefing the Activity/


Guidelines
Description
Group Ask the participants to choose a
Big or Small Group
partner—someone who is standing
Indoor or Outdoor
next to them or someone they do not
Warm-Ups Partner Swap is a great activity to do know very well.
at the beginning of a teambuilding
● Illustrate with your partner how
program. This fun and straight-
the pairs might switch places. You
forward activity introduces the
and your partner will just walk
concepts of teamwork, trust, commu-
around each other to switch places.
nication, and thinking creatively. You
The pairs may not use this way of
can do this activity with small groups
switching places.
as well as very large groups. The goal
of this activity is to simply switch ● Instruct the participants that they
places with a partner in as many have between 30 seconds and one
different and creative ways as possible minute to switch places with their
in 30 seconds to one minute. partners in as many different and
creative ways as possible.
Equipment Needs
● After the allotted time has passed,
None
ask the participants to spend about
10 seconds discussing their favorite
ways to switch places with their
partners.

● Quickly whip around the circle


allowing each partnership to share
their favorite way of switching
places.

17
Quick Debrief ● On the facilitator’s count of “1, 2,
Gotcha! 3, Gotcha!” the participants will try
● In this quick debrief, ask the group
to do two things at the same time:
members what it took to switch Description (1) their left hands will be attempt-
places with their partners.
Big or Small Group ing to grab the pointer fingers of
● Many of the responses will include Indoor or Outdoor their neighbors’ right hands while
communication, teamwork/ (2) their right fingers will be
working together, trust, thinking When you have a few extra minutes to attempting to escape the clutches of
out of the box or thinking cre- spend with the small group as well as their neighbors’ left hands.
atively, trying something new, and very large groups, Gotcha! is a fun
way to maintain your participants’ Variations
so on.
interest and keep them focused on a ● Instead of “1, 2, 3, Gotcha!” try
● Highlight that these are just some positive, constructive, and—most telling a story using three buzz
of the concepts that they will be importantly—fun activity! words such as challenge, trust, or
working on while doing team-
Equipment Needs teamwork. On these words the
building activities.
participants will attempt to do
A nimble mind and quick fingers “gotcha!”
● Encourage the participants to
understand that many of the Briefing the Activity/Guidelines ● Vary the people who do the
activities they will be involved with
● With the participants standing in a countdown.
during the teambuilding program
have meaning behind them. Even a circle, instruct them to put their ● Vary the number sequence (for
simple activity such as being asked left hands out with the flats of their example, “1, 5, 7, 10, Gotcha!”).
to switch places with a partner has palms facing up toward the sky.
meaning behind it. This hand should be placed about
navel-level and to their sides, more
or less in front of his/her left-hand
neighbor.

● Once everyone has their hands


palm-up and out to their left, ask
them to point the first fingers of
their right hands up into the sky.

● Here’s where things get a bit tricky.


Ask the participants to put their
right pointer fingers down in to the
open palms of their right-hand
neighbors.

● In other words, all participants will


have their left hands out with the
pointer fingers of their left-hand
neighbors in them. And all partici-
pants will have their right pointer
fingers tip down in to the palms of
their right-hand neighbors.

18
● Once groups are formed, the
Incorporations facilitator points to each group and Have You Ever?
asks them to shout in unison what
Description group they have formed. If another Description

Big or Small Group group has the same category, have Big or Small Group
Indoor or Outdoor the two groups merge and celebrate Indoor or Outdoor
together.
This activity promotes interaction and This activity offers an opportunity for
laughter for large groups and consists ● After all groups have been identi- participants to learn more about one
of participants incorporating them- fied, the facilitator shouts out another. One person in the middle of
selves into groups according to some another type of division. a circle asks the other participants a
category stated by the facilitator. Once ● Lots of enthusiasm from the question in the form of “Have you
all of the participants have formed facilitator makes this activity high ever . . . ?” If the question applies to a
smaller groups according to the stated energy and fun. participant, he/she should move to a
category, the group celebrates their new spot in the circle.
uniqueness and the diversity of the ● Some other suggestions for incor-
porations: eye color, hair color, Equipment Needs
larger group.
color of shirt, state where born, One object for each participant to
Equipment Needs favorite after school/work activity, mark their “spots” in the circle (carpet
None favorite section of the newspaper, squares, pieces of wood, rings, chairs,
favorite flavor of ice cream, favorite and so on)
Briefing the Activity/Guidelines pizza topping, favorite sport. A
good final incorporation is by birth Briefing the Activity/Guidelines
● Explain to the larger group that in
a moment they will be dividing month; when the groups have ● Ask the participants to form a large
into smaller groups according to formed, have them do the birthday circle around the facilitator.
some commonality. For example wave. January begins by yelling out
their month followed immediately ● Give each person an object to stand
“Divide yourselves into groups
by February, and so forth. on to mark their spots in the circle.
according to your favorite season!”
Or to save time, you can arrange
At this time, all the people who
the objects in a circle prior to the
enjoy summer get into a group,
arrival of the group. You can also
winter lovers do the same, and so
use a circle of chairs.
on.
● The facilitator explains that he/she
● Begin with easy categories (groups
will be asking a question that is
of four, six, by seasons, color of
true for him/her in the form of
shirts) and progress to more
“Have you ever . . . ?” If this
difficult categories (one’s requiring
question applies to someone in the
more communication) like favorite
circle, that person must find a new,
pizza topping or outdoor activity.
unoccupied spot to stand. You
● The facilitator should emphasize should emphasize that each person
that the groups be distinct and should go across the circle to find a
separate from one another so they new spot; discourage them from
can be easily identified. moving to a spot right next to them
or back to their starting positions.

● The first few questions should be


something that is true for most of

19
the participants. Some examples: What to Look For
Have you ever flown in an airplane? Wobble, Wobble
● If participants ask personal or
Been out of the country (Canada
offensive questions, encourage Description
counts!)? Won an award or prize?
them to get back to appropriate
questions. Big or Small Group
● The facilitator should initiate three
Indoor or Outdoor
or four “Have you ever . . . ?”
● When you sense that people have
questions. When the group has a This wild and crazy variation of the
begun to get bored, end up in the
good idea of how the game is old game Rock, Paper, Scissors
middle on purpose and then
played, the facilitator can find a encourages participants to become
congratulate them on their partici
place to stand in the circle. This comfortable with one another by
pation.
will result in a participant being allowing them to look silly and have
stuck in the middle. This partici- Safety fun together. The “winners” of each
pant must then ask a “Have you session evolve through several stages,
● Once participants realize that they
ever . . . ?” question. Remind him/ from an egg to an ultra being.
might end up in the middle, they
her that the question he/she asks
will probably start to run and push Equipment Needs
must be true for him/her.
in order to find an unoccupied
● This activity can continue as long spot. For safety reasons, this should A lot of eager and enthusiastic partici-
as it is still fun for those participat- be strongly discouraged. If running pants
ing or until time becomes a or pushing does occur, require that Briefing the Activity/Guidelines
limiting factor. they walk across the circle.
● The facilitator should review the
● Some other questions you might rules of Rock, Paper, Scissors with
try: Have you ever been in a the group, just in case some
parade? Performed CPR in an participants don’t know this old
attempted life-saving situation? favorite. There are three hand
Written a letter to the editor? Been motions: “rock” is represented by a
to a high school reunion after 20 closed fist, “paper” by an open
years? Stayed up all night studying/ hand, and “scissors” by using your
working? For even more great ideas index and middle fingers form a
see pages 142–156 in Bottomless “V.” On the count of three, each
Bag by Karl Rohnke (Kendall/ person displays one of these three
Hunt, 1994). hand gestures. To determine who
wins, use the following: rock beats
scissors, scissors cuts paper, and
paper covers rock. If there is a tie,
have them shoot again—that’s
rock, paper, scissors!!

● Enthusiastically demonstrating the


activity as you explain the rules is
important. People are generally
leery of trying it at first, but
usually jump right in when they
see the facilitator having so much
fun!

20
● Everyone in the group begins in a Debrief Issues
crouched “egg position.” The Who Am I?
● Competition: Win/win versus win/
sound that eggs make is a high-
lose philosophy Description
pitched “wobble, wobble, wobble.”
● Inclusion: Big or Small Group
● The eggs wobble around and find
Importance of inclusion at all Indoor or Outdoor
another egg to compete in Rock,
stages of an activity/project. For
Paper, Scissors. The winner of the This fun icebreaker works well with
example in a workplace there
shoot-out becomes a chicken; the big or small groups. Every participant
may be older people (dinosaurs)
loser stays an egg. Chickens stand has a sticker with a person or
and younger people (eggs). How
up, flap their wings, and make character’s name placed on his/her
can these two groups work well to
chicken sounds. Chickens compete back. The participant is not told who
gether? What problems may arise
with other chickens in the shoot- the person or character is on his or her
and why?
out. The winner of the chicken back. Instead, the participant must
shoot-out becomes a dinosaur; the mingle with other participants and
loser goes back to being an egg. ask’“yes” or “no” questions as he/she
The dinosaurs walk around tries to determine “Who am I?”
growling with their arms over their
heads and compete in the shoot- Equipment Needs
out with other dinosaurs. The Label stickers that are pre-written with
winner of the dinosaur shoot-out the name or a person or character. The
becomes an ultra being; the loser person or character should be within a
goes back to the chicken stage. The category and a person that everybody
ultra beings move to the sidelines knows: actors, cartoon characters,
and cheer on the other competi- super heroes, athletes, and so forth.
tors.
Briefing the Activity/Guidelines
● The shoot-outs continue, eggs with
eggs, chickens with chickens, and This activity is more difficult than it
so on; winners advancing, losers seems. So, keep the characters simple.
digressing until all that are left are ● Place the stickers on participants’
one egg, one chicken, one dinosaur, backs.
and many ultra beings.
● Tell the participants that they are
● Review once more the order: eggs “cartoon characters” or whatever
become chickens, chickens become category you have chosen.
dinosaurs, and dinosaurs become
ultra beings. ● Do not allow anyone to outright
tell the participants “who they are.”

● Participants may ask up to two


“yes” or “no” questions at a time to
a single person as they try to guess
who they are.

● After one or two questions, partici-


pants must then ask another person
a question.

21
● Everyone must be mingling as they Level I
try to figure out who they are. Fun with Trash Balls
● Have the person with the ball start
● Once participants finally figure out Description by saying his/her name loud and
who they are, they can put their clear. Then ask him/her to toss the
Big Group: 15+ ball to someone else in the circle.
stickers on their front sides and
Indoor or Outdoor When the ball is caught, the
continue to answer other’s “yes” or
“no” questions. This interactive series of activities help catcher should say his/her name
participants learn one another’s names loud and clear. Have the partici-
● Some people may get stuck and pants continue tossing the ball and
while encouraging fun and laughter.
need some help. As time runs out, saying their own names until
Watch out because trash balls will be
you may allow them to ask more everyone has had a chance to hear
flying in all directions, keeping all
specific questions. the names at least twice.
participants on their toes!
Example ● Continue with the ball toss—only
Equipment Needs
● Leader places the name “Donald this time have the entire group yell
● Trash balls and trash boulders— out the name of the person catch-
Duck” on my back and tells me
you can construct trash balls and ing the ball. Allow this to continue
that I am a cartoon character.
boulders using newspaper, plastic until it seems that all participants
● I go up to the first person I see and grocery bags, and tape. For trash are actively involved in the excla-
ask, “Am I a monster?” balls, wad up newspaper to make a mation of names. If you’re doing
basketball-sized ball. Then stuff the this in an inside space, be prepared
● The person says, “No.”
newspaper into a plastic bag and to plug your ears because the room
● I ask the same person, “Am I a cat?” use tape to hold the ball together. A gets pretty loud.
trash boulder is simply a trash ball
● The person says, “No.” about three times larger than a ● Finally, it’s time to test how many
regular trash ball. For trash boulders, names each person remembers!
● I then approach another person
you will need larger plastic bags. Before throwing the ball, the
and ask, “Am I an animal?”
thrower must say the name of the
● You should have enough trash balls person to whom they’re throwing.
● The person says, “No,” because I
or boulders on hand so that there is
am a bird.
at least one for every two people. ● Add more balls to each circle until
● I then ask another question until I there is one ball for every two
● If you do not have enough time to people. Participants will be getting
figure out who I am.
make trash balls/boulders, any soft hit with balls from all angles, there
objects can be used. will be a lot of laughter, and
Briefing the Activity/Guidelines chances are it will be very loud—
these are all normal observations.
● This activity works best with
groups of 15 or more because there
is more opportunity for interaction
and movement.

● Have the large group divide into


equal-sized circles of about 8–12
participants. Toss one ball to each
circle.

22
Level II Level III ● Have them start this second
sequence with a different person so
● The fun begins now! Participants ● The next sequence is slightly more
that differentiating it from the first
continue saying the names of the complex and involves some concen-
is easier. Repeat the steps listed
people they are throwing to, but tration and coordination by all
above until all participants are
now there are commands that affect participants. To begin, give each
comfortable with sequence II using
how the participants will toss the circle one trash ball. By tossing the
multiple trash balls. Again, empha-
balls. The commands are cross over, trash ball they should establish a
size the importance of remember-
switch back, and scatter. Introduce pattern so that all participants in
ing to whom they toss the ball and
these commands one at a time to the circle catch the ball once. Tell
from whom they receive it.
give each person and the group the them that you will be referring to
chance to practice. this sequence as “sequence I” and ● To make sure they really have the
that it’s important that they sequences down, have each circle
● When they hear “cross over,” all
remember to whom they toss the show you their sequence I and
participants holding a ball should
ball and from whom they receive sequence II patterns with one trash
cross to the other side of their own
the ball. ball.
circle and then continue throwing
the balls while saying names. ● To start, have everyone put their ● Participants should now have two
hands up ready to catch the ball. As sequences memorized. Now it’s
● When they hear “switch back,” all
each person catches the ball, have time to confuse them! Explain that
participants holding a ball should
them lower their hands so that it is you’ll be introducing some com-
move from their circle to a spot in
obvious who has not yet caught the mands as they toss the ball. The
the other circle and then continue
ball. The sequence should begin commands are sequence I, sequence
throwing the balls while saying
and end with the same person. II, and cross over.
names. Since this is their first
Encourage them to continue using
opportunity to mix with a new ● When they hear “sequence I” or
names of the people they toss the
group, encourage them to ask the “sequence II” they should go
ball to as they toss the ball.
names of the new people. Give immediately into that new se-
them some time to learn these new ● Have the participants practice this quence starting with the person
names before calling another sequence a few times. After you’re who has the ball when the com-
command. sure they have it, add more trash mand is said.
balls that have to be tossed in the
● When they hear “scatter,” all ● Add some trash balls now until
same sequence to each circle until
participants should scatter through there is one ball for every two
there is about one ball for every
out the room and continue throw people.
two people.
ing the balls to anyone while saying
names. People must, however, stay ● Ask each circle to put down all ● Now you can reintroduce the “cross
where they are standing. This is a trash balls except one. Tell them over” command from before. When
blast! By this time everyone should that they will now be creating a they hear that command, anyone
know one another’s names. new sequence but that they should holding a trash ball should move
still remember the original one. across their own circles and
You will be referring to this new continue with whatever sequence
sequence as “sequence II.” As with was being used.
sequence I, remembering to whom ● Play around with calling out
they toss the ball and from whom “sequence I,“sequence II,” and
they receive it in this new sequence “cross over.” As long as people are
is important. having fun, you might try throwing
in a “reverse,” or be creative and
make up your own commands!

23
4. Share with your group members a Briefing the Activity/Guidelines
Chaos! hero that you have and why that
● Divide the large group up into
person is a hero to you.
Description smaller groups of 6–10 people.
5. If you could have a conversation
Big Group ● Pass out a piece of paper with the
with anyone in the world through-
Indoor or Outdoor guidelines listed for each com-
out all of history, who would it be
mand.
This interactive game allows for lots of and why? Please share your answers
people to interact within small teams with the members of your small ● Instruct the groups that the leader
all at once—hence “Chaos!” Chaos group. will be calling out a number. Once
can be done with any amount of they hear the number, each small
6. Who has the oldest living relative
people, but it’s best to have at least 30. team must do the action listed
in your group? The youngest? Who
The large group needs to be divided under that number on their
has traveled the farthest? Who has
into smaller teams of 6–10 people. instruction sheets.
the smallest shoe size? The largest?
Once the smaller teams are estab-
What other fun things can you
lished, each will be given a piece of
share about yourselves?
paper with several commands listed.
During the activity, each of the small 7. Within your group agree on a
groups will be doing one of the favorite dessert (ice cream, apple
commands at different times, provid- pie, brownies, and so on) and then
ing for true chaos, lots of laughter, announce this loudly to the whole
and fun. group (example: “We LOVE
chocolate mousse!”). Repeat for
Equipment Needs
your favorite season and your
Enough lists with descriptions of favorite free-time activity.
commands for each small group
8. Planes, trains, and automobiles!
Examples for lists: Decide which mode of travel your
group as a whole prefers most.
1. Choose your favorite holiday song
Using all your group members,
and sing this loudly to the whole
demonstrate this mode of travel in
group.
and around the other groups.
2. Without speaking, arrange your
selves by order of your birthday—
month and day only (do not
include the year). When you are
done, sing “Happy Birthday”
(LOUDLY) to the person who has
the closest birthday to today.

3. Work together to attach a clothes-


pin to a member of another group
without that person knowing. If
you have more time, try to attach
another clothespin to a different
person.

24
Variations
Small Partner Tag
● If the boundary area is small or if
Description you question whether the group
Group can keep one another safe, require
Big or Small Group that everyone walk rather than run
Indoor or Outdoor to tag their partners.
Warm-Ups Everybody grab a partner! This Safety
activity is a great one to play with any
size group. Each participant is trying ● Tags should be made below the
to tag his/her partner. Once the tag armpits. No head shots!
has taken place, partners switch roles. ● Make sure the playing area is free of
Briefing the Activity/Guidelines obstacles.

Establish a boundary free of obstacles ● Caution participants to be careful


and large enough to allow easy when they are running. People will
movement by all participants in the be moving fast in all directions and
group. collisions are possible.

● Have each participant find a


partner; if there is an odd number
the facilitator gets to play. Yippee!

● Have participants decide who will


be “It” first. To start, the people
who are”“It” make a 360-degree
turn and then pursue their part-
ners. Once they tag their partners,
their partners will make a 360-
degree turn and become “It.” This
continues until the energy level
goes down or time becomes a
limiting factor.

● You may wish to stop the game


after a few minutes and have
participants pick new partners.
Then play again!

● If participants go outside the


boundary, they are automatically
considered tagged and become “It.”

25
Briefing the Activity/Guidelines
Maps of the World Swat Tag/Mosquito Tag
● Explain to the group that the shape
Description on the floor is the United States. Description

Small Group ● Ask the group a question. For Big or Small Group
Indoor or Outdoor example: Where do you want to go Indoor or Outdoor
to college?
Maps of the World is a great activity This tag game is a great energizer that
to help people get to know one ● The participants should then can get the whole group interacting
another as they hear about each other’s decide where they would like to go and having fun together. Be very, very,
dreams or experiences in specific to college and physically stand careful because the mosquitoes that
places around the United States or there. For example, if I wanted to dwell in the woods are on the prowl.
even the world. This activity involves go to Penn State, I would find If stung, your body will become rock
creating a’“map” on the floor or where I think Pennsylvania is on solid!
ground using a long rope or tape. the map and then stand where I
think State College might be. Equipment Needs
Having the facilitator create an outline
of the United States on the floor/ (Many people might not have good ● Open space free of obstacles
ground large enough for the whole geography skills. That’s okay; tell
group to stand inside is easiest. Of them to guess or ask somebody.) ● Foam “boppers” like a swimming
course, people may also stand outside pool noodle or some other soft,
● Now that everyone is standing in a flexible tubing such as pipe insula-
in other countries as well—though
location, the facilitator should ask tors
they may be imaginary because the
each person where they are and
outline has not been created. Briefing the Activity/Guidelines
why they want to go to school
Equipment Needs there. ● The facilitator should create an
● A long rope or masking tape ● One at a time, group members will interesting story describing the tale
share this information with the behind the giant mosquitoes in
● Open floor space or open area Pennsylvania.
group.
outside
Variations ● One or two participants (more for
a large group) will be mosquitoes
● Ask two or three questions to during the activity and be equipped
lengthen the activity and learn with foam boppers (proboscis).
more about the group members.
● The remaining participants try to
Question Ideas avoid the sting (tag) of the giant
● If you could go anywhere on your mosquitoes. As participants are
dream vacation, where would you stung (tagged by a foam bopper),
go? they must stand in the spot where
they were tagged until freed by
● Where is one of the coolest places untagged participants.
you’ve ever been?
● Tagged participants can be freed by
● What is your family’s ethnic origin? untagged participants when two

26
untagged participants clasp hands Variations
around the tagged participant. Add-On Tag
● You may wish to have three
When they are joined around the
Description permanent boundaries and one
tagged individual, they must jump
mobile boundary (the facilitator
up and down three times while Small Group can be the fourth boundary). This
repeating the words “mosquitoes Indoor or Outdoor way, if the beginning chain is slow
don’t exist” three times. At this
This high-action thriller is sure to be a and having a hard time tagging,
time the tagged participant has
hit with any group. In this activity you can move in and make the
been saved and can try to avoid the
you will observe people chasing, being playing space smaller. As the chain
deadly sting of the mosquito again.
chased, and bopping (below the grows, you can move out to expand
● Before beginning the game, set armpits of course). It is a great activity the field.
boundaries appropriate for the size to start the day by getting everyone Safety
of the group. For fewer participants warmed up and having fun.
use only one mosquito (bopper). ● Be very observant to how the chain
For larger groups (greater than 25), Briefing the Activity/Guidelines of boppers maneuvers around the
you may wish to have two partici- ● Establish a boundary free of playing area. Some people may run
pants carry boppers. obstacles. fast and drag others behind them.
The chain may take a quick turn
● The game can continue as long as it ● To begin, have two people volun- creating a “whip effect” at the end.
still appears fun. You will have to teer to be “It.” They will clasp When the chain gets longer, the
begin again if the mosquitoes are hands, and in their free hands they two ends may decide to go in
successful in stinging (tagging) all will carry boppers. They will use opposite directions; this could
participants. Also, you may wish to the boppers to tag other partici- cause some problems for those in
change mosquitoes during the pants who are scattered within the the middle of the chain. If you see
game to give others opportunities boundary. a potentially dangerous situation,
to chase and tag. stop the activity immediately.
● Once tagged, the participant must
● If participants run out of the join the two chasers by clasping ● Do not allow participants to run
established boundary, they auto- hands with one of them and taking through the middle of the chain to
matically become “frozen.” the bopper. The three can then run avoid being tagged!
Safety around and attempt to bop other
participants. This bopping contin- ● Make sure the playing area is free of
● Make all participants aware of the ues until most participants have all obstacles.
hazards in the boundaries such as been tagged and a long chain of ● Emphasize that all bopping should
rocks, trees, stumps, gardens, people has formed. take place below the armpits. No
telephone poles, and so on.
● If participants run out of the head shots!
● Emphasize that all tags should be boundary or attempt to run
made below the armpits. No head through the middle of the chain,
shots! they automatically are caught and
must “add on” to the chain.

● The chain must be all connected


for the tag to count.

27
Variations
Adventure Name Game Hi, Lo, Yo
● After everyone has a turn, point to
Description a person in the circle and have Description
everyone demonstrate his or her
Small Group adventure name. Small Group
Indoor or Outdoor Indoor or Outdoor
● You may want to take out the
Need a fun activity to learn names? adventure part and have them This game is fun, interactive, and has
This activity is great—very active and simply share an action for some lots of laughs. It can be a great
incorporates a lot of individual thing they like to do such as energizer between activities or useful if
creativity. shopping, cooking, fixing cars, and you are waiting for another group.
so forth. Participants stand in a circle and use
Equipment Needs
hand motions, while verbally continu-
An open and flat surface What to Look For ing the sequence “Hi, Lo, Yo, Hi, Lo,
● If you do this activity at the Yo” and so on.
Briefing the Activity/Guidelines
beginning, you will have the Equipment Needs
● To begin, have the group form a opportunity to assess your group.
loose circle. You should be able to see things An open and flat surface
such as who the risk takers are, who Briefing the Activity/Guidelines
● Ask each person to think of a word
the followers are, who the come-
and action that describes some
dian is, and so on. ● Explain to the group that each
adventure activity that they enjoy.
participant will be responsible for
Safety continuing the Hi, Lo, Yo verbal
● Have a participant volunteer to
start and ask him/her to demon- ● Some people may incorporate very sequence throughout the course of
strate by saying his/her adventure vigorous actions into their adven- the activity. Each word has a
word followed by his/her name. For ture names. Caution those who corresponding hand motion. For
example, if someone enjoys run- may not be able to mimic these “Hi,” participants place either their
ning, he might run in place while actions. left or right hands flat open under
saying, “Running Mike.” The their chins. For “Low,” participants
entire group then repeats both the ● Emphasize that the actions people place either their left or right hands
action and the name. As the choose should be appropriate so flat open across their foreheads. For
facilitator, you will have to encour- that all participants can do them. “Yo,” participants put their two
age this in the beginning. For example, no back flips. hands together and point to
another participant in the circle.
● Continue around the circle, having Have all participants practice the
the person to the left go next. After sequence with hand motions,
they share their actions and names, following the facilitator’s lead.
the group begins by saying and
doing the first person’s adventure ● Next, explain that using the hand
name followed by the second motions, the participants in the
person’s adventure name. This circle will continue the sequence.
continues until all participants have Start with one person, that person
had an opportunity to share their will say, “Hi,” with the correspond-
adventure names and actions. ing hand motion. The hand that
the person uses will determine the
● As a facilitator, many will look to direction the sequence will con-
you for leadership and help with tinue. For example, if the first
the names.

28
person uses his/her right hand, his/ What to Look For
her fingers will be pointing to the Interview
● Participants may be confused on
left; therefore, the sequence will
how the use of the right or the left Description
continue to the left and that person
hand determines the direction of
will say, “Lo,” with the correspond- Small Group
the sequence.
ing hand motion. If this participant Indoor or Outdoor
uses his/her left hand, fingers will ● Hecklers might not do their job.
be pointing to the right and the Instead they may huddle together You can use this activity to acquaint
sequence will continue to the right. and just watch. They should be members of a newly formed group or
encouraged to make some noise— help an intact group learn more about
● The game of “Hi, Lo, Yo” is one another. All participants interview
this is the best part of the game.
intended to be fast moving—so their partners using their own ques-
encourage participants to continue Safety tions or ones that the facilitator
the sequence as fast as possible. assigns. After the interview process,
● Encourage people not to yell too
This can create confusion. If a each person is introduced to the group
loudly, especially into each other’s
participant hesitates, uses the by his/her partner. By learning more
ears.
wrong hand motion, yells out the about one another, the group becomes
wrong word in the sequence, or is Debrief Issues familiar with each other, thus estab-
just too darn slow, all participants lishing trust.
in the circle stick out their thumbs ● Communication:
(like hitch hikers) and yell, “You’re What were the barriers? How did Equipment Needs
outta here!” As with all activities, the hecklers disturb the sequence?
Paper and pencil, but it can be done
everyone should be involved for the ● Fun: without
duration of the game. Those What is the purpose and need for
“ejected” from the playing circle Briefing the Activity/Guidelines
fun and laughter?
have a very important role: they ● Ask people to pair up with another
become “hecklers.” The heckler’s ● Cooperation:
person in the group whom they
duty is to move around the outside How do the hecklers affect the
don’t know very well. If the group
of the playing circle while attempt- activity? What type of distractions
has an odd number of people, you
ing to disrupt the sequence and do you have at school or work?
should partner with someone in the
mess up others. group.
● Continue playing until only two or ● Ask each person to develop two
three people remain in the playing interview questions that they’d like
circle, leaving the remainder of the to ask their partners. The questions
people on the outside creating a lot can deal with anything about that
of chaos. Then start over or come person, but shouldn’t be too
back to the activity later in the day personal. Encourage them to be
to pep up the group. Have fun! creative in designing their ques-
tions.

● Make sure that you tell the partici-


pants that their answers will be
disclosed to the entire group.

29
● The following are some sample Variations What to Look For
questions you might want to
● Give each pair a ring or aerobe to ● Some people have better memories
suggest:
throw to one another as a way to than others. After the interviewers
● What do you want to be most move down the trail. Encourage share their information, allow the
remembered for? them to toss the ring so it encircles interviewees to add or correct any
● What is your proudest accom- the hands and arms of their information that has been shared.
plishment? partners. They can only move
If you could be any animal, what ● Some participants, especially
● forward to catch the ring from their
would it be and why? younger ones, may have a hard
partner.
● What person, not related to you, time sitting still and being quiet
has had the most influence on ● If there are specific things that you during the sharing. Remind them
your life? How? think the group would benefit from that while someone is sharing,
● Make up a book title to describe knowing, you may want to set one everyone needs to listen.
your life. Why did you choose or two of the interview questions
this? Safety
yourself. For example:
● How would your best friend ● People may disclose personal
describe you? ● What career are you interested
information in their interviews
● What was your most embarrass- in pursuing?
without realizing that it will be
ing moment? ● What organizations do you
shared with the entire group. Be
● If you could go anywhere in the belong to and why did you join?
sure to stress at the beginning that
world without worrying about
● If they know one another, ask them what they discuss with their
time or money, where would
to share one thing that they don’t partners will be shared unless they
you go? Why?
think anyone in the group knows ask otherwise.
● If you could invite anyone to
dinner, who would it be? Why? about them.
● Watch out for the emotional safety
● What is your earliest memory? of people as they are introduced. If
● Another option for a group that
● Who would you pick to play someone shares something personal
knows one another well is to ask
your life in a movie? Why?
them to introduce one another and you sense that the interviewee
● While walking to your next
without first doing an interview. is uncomfortable with having that
activity, have the pairs conduct
Have the group form a circle. Ask information disclosed, check in
their interviews. At the halfway
someone to start by introducing with the interviewee and ask if he/
point, ask them to switch and
ask the other person their another person in the circle. Have she would prefer that we move on.
questions. him/her say the name of the person
Debrief Issue
and as much information as he/she
● Have the group sit in a circle. Ask knows about them. The person ● Trust:
for a volunteer to start, or you who was introduced goes next. As Comfort in disclosing personal
could simply go around the circle. the activity continues, the tension information about oneself to the
Ask them to introduce their group.
mounts since the least-known
partners by saying their partner’s
members are usually last. Allow the
name and some of the information
interviewees to correct any misin-
that they found out during the
formation or add more facts if they
interview.
want. Finding out how little we
● As a facilitator, this is a good time know about people we spend lots
for you to memorize the names of of time with is amazing.
the participants in your group. You
may even want to unobtrusively
write down their names for future
reference.

30
Briefing the Activity/Guidelines
People Bingo Special Friend
● Create the bingo cards in advance.
Description Be sure to have one for each Description
participant. Questions cards can be
Big or Small Group the same or varied with different Big or Small Group
Indoor or Outdoor questions. For example, has a Indoor or Outdoor

This activity is great for getting people unique scar, has been to Disney This activity brings closure to the day
to mingle with one another. Each World, has run in a race, loves the by allowing members to share their
member of the group should receive a color purple, has more than two observations of the positive qualities
“bingo card.” In each square of the siblings, likes to draw. and contributions of their team
grid is a simple question or statement. ● As the participants find people who members. Each person observes one
The card holder must mingle around can answer the questions, they other person throughout the day and
with group members and find a must get that person to put his/her then shares these observations as the
person for whom the statement is true signature or initials in the box. last activity.
or a person who is able to answer the
The participants should mingle Equipment Needs
question. The goal is to complete the ●

entire card. until their cards are complete. Small slips of paper and a pencil for
Ensuring that most people have each participant
Equipment Needs their cards complete—as opposed
to turning it into a competition—is Briefing the Activity/Guidelines
You can create the bingo cards on
scrap paper or you can type up and best. ● Give each person a slip of paper
print them (see appendix for an and pencil.
● You may set up guidelines such as
example). Create questions that you
“you may only have one person’s ● Ask them to write their first names
think are appropriate for the age
signature a total of two times.” This (and last names if there are dupli-
group. Each person should get a card
guideline keeps participants from cate first names) on the paper and
and a pen or pencil.
hanging out with only one or two fold it in half.
people the entire time. Create
guidelines based on group size. ● Collect the paper and pencils. You
may want to ask for someone to
● You may also decide whether you volunteer a hat for collecting the
want participants to complete their papers.
entire cards or just five squares in a
row—like BINGO. ● Walk around and have each person
pick a name from the hat, keeping
Debriefing the identity of the person they
● When the activity is complete, get choose a secret.
the group to stand in a circle and
● If someone picks his/her own
share one or two interesting things
name, have them replace it and
they might have learned about
pick again.
somebody through this activity.
● Tell the group that you are going to
give them the opportunity to
observe the positive contributions
that their teammates make during
the day. The idea of being watched
makes people nervous, so remind

31
them to only observe activity- Variations What to Look For
related things, not how they ate
● Including yourself in the Special ● Ensure that throughout the day,
lunch. Ask them to notice specific
Friends activity gives you the people keep the names of their
ways that their “special friends”
opportunity to share first, thus special friends a secret.
helped the group accomplish its
setting the stage for the types of
goals. Emphasize that this is an ● If the group doesn’t know one
comments you’d like them to share.
attempt to “put up” rather another well, go around the circle
than “put down” people, so you ● Not including yourself allows and have everyone say their names
want them to look for only positive members of the group to hear from once more so everyone can be sure
contributions. one another rather than from of whom they should observe.
someone who is not in their intact
● At the end of the day, allow for at
team.
least 15 minutes to go around the
circle asking for each member to ● Allow the people to share their
share observations of their special observations first and then reveal
friends. their special friends or vice versa.
You may also ask the group to guess
● You can ask for a volunteer to go
whom the person is describing.
first and then allow his/her special
friend to go next, thereby having ● Celebrate and acknowledge each
the sharing process facilitate who person who has been “put up” by
goes next. thanking them for their effort.

32
Variations
Level I Inner Tube Pass (Circle
● You can also do this activity for a
the Circle)
timed record.
Activities Description
● After the team successfully rotates
Small Group two large hoops, try it with two
Indoor or Outdoor smaller ones or try a bicycle inner
tube for an even bigger challenge.
This activity physically connects a
group. The goal is to pass a hoop or What to Look For
tube around a circle without breaking
● If you didn’t give them any hints
the hand-in-hand chain.
on how to solve the activity, you’ll
Equipment Needs probably initially observe a lot of
questioning about how it’s even
● 2 hula hoops of different sizes possible to do. Fairly quickly
● A bicycle inner tube someone gets the idea and the team
is off and doing the activity.
Briefing the Activity/Guidelines
● People will laugh a lot as they
● Ask the group to form a hand-in- squirm and wiggle through the
hand circle. hoops.
● Place two large hoops between two ● Some people may feel a bit nervous
people (resting on their grasped regarding body size. Use good
hands). judgment with the size of the
● Tell the group that their goal is to hoops. Everyone should be able to
move the hoops, in opposite fit through the largest hoops.
directions, around the circle. Safety
● The group cannot break the hand- ● Be sure to spot people as they move
in-hand circle during the through the hoops.
activity.
● Encourage people to help one
● Pretty quickly, people will figure another in order to make the
out that in order to pass the hoops passing as safe as possible.
they will need to climb through
them and then help their partners ● People with back or knee injuries
do the same. may not be able to do the bending
and stretching necessary for this
● Keep encouraging the participants activity.
while the hoops are passed. Then
celebrate the team’s success once
the hoops are back to their starting
places.

33
Debrief Issues Briefing the Activity/
Mix and Match Guidelines
● Competition:
Seeing the group’s response when Description ● Give each player a 3 x 5 card and a
you ask,’“Who won?” after both marker.
hoops have circled the circle is Small Group: 15–30
Indoor ● Ask them to secretly write a vowel
interesting. The team soon realizes
on one side of the card—nice and
that the entire group must work You can use this activity as an ice- big—and a consonant on the other
together for the problem to be breaker or level I activity. This activity side (any two letters they want).
successful. Everyone wins! is a lot like the popular game of
Scrabble and is a great way to get ● When everyone is ready, ask them
● Communication:
people working together. to get into groups of three or four
How did people know what to do
people. To make a valid group, the
when it was their turn to pass the Equipment Needs players have to match their cards
hoop? What types of communica-
More than 30 3-inch-by-5-inch up in some way (they can use either
tion did they use? ●

note cards (colors are nice), or pa- side of their card, but not both at
● Teamwork: per (81/2 inches by 11 inches, cut the same time)—spell a word,
Was this an individual challenge, into quarters) letters in a row, make up a new
team challenge, pairs challenge, or word, whatever way the group can
all three? Why? ● Colored markers justify its existence.

● An low-wind, open area that is ● Now ask the group to arrange all
inside or outside to lay down the the cards (either the vowel or
cards consonant side) into words (real
ones this time).
Target Group
● Every word must be attached in
Anyone able to spell words (or others
some way to another word—like a
can help those who are still working
big crossword puzzle.
on it)

Time Range ● You can give out some wildcards,


but everyone in the group must
10–20 minutes agree on the wildcard letter.

34
Debrief Issues ● Hand the object to Toria and ask
A What? her to begin the process with the
● What letters did you choose? Any
person to her left.
reason why you chose them? Description
● Toria then turns to Mike and says,
● Did we discover any new words? Big or Small Group
“Mike, this is a brown bucktooth
Indoor or Outdoor
● What was hard about the activity? beaver.”
This activity demonstrates various
● Once your card was used, what did ● Mike asks Toria, “A what?” She
aspects of communicating effectively
you do? then turns back to you and asks, “A
and points out some common com-
what?”
● Was there a leader in the process? munication barriers. Participants pass
two objects in opposite directions ● You reply, “A brown bucktooth
● How was the leader appointed? around a circle. Before they pass the beaver.” She turns to Mike and
● What/Who was helpful during the objects, participants ask and answer a says, “A brown bucktooth beaver,”
activity? question regarding the object. Similar and hands the object to Mike.
to the children’s game Telephone, the
How did you choose to fit in? ● Explain that they will continue to
● message sometimes takes on new
pass the object left until it returns
meaning, and frequently someone
Resources to you and that the “a what?”
forgets which direction to pass or
Eugene Raudsepp. Creative Growth question and the answer returned
speak. Creative objects and clever
Games. New York: Jove, 1977. to the passer must travel back to
names make this a really fun activity.
ISBN 0-1562-2735-5. Out of print. you each time before they may pass
Equipment Needs the object.
Chris Cavert and Laurie Frank. Games
Choose from things such as puppets, ● Take the object back and demon-
(and other stuff ) for Teachers: Activities
stuffed animals, rubber squeaky toys, strate with the second object, only
that Promote Pro-Social Learning.
or other objects that allow clever, this time passing it to the person to
Oklahoma City: Wood N Barnes,
tongue-twister names. Choose names your right.
1999.
with the same beginning sounds so
ISBN 1-8854-7322-2. ● After you feel the entire group
that participants have a chance to
laugh. understands the sequence, begin by
passing the first object to the left
Briefing the Activity/Guidelines and the second object to the right.
● Ask the group to form a circle. ● Your task is to remain a part of the
● Explain that you are going to pass circle and announce the objects’
two objects around the circle, and names each time the “a what?”
that as the objects are passed, you question comes back to you.
will tell the group what they are.

● Turn to the person to your left and


tell him/her what the object is:
“Toria, this is a brown bucktooth
beaver.”

● Have Toria ask you, “A what?”


Then repeat the name of the object
for her, “A brown bucktooth
beaver.”

35
Variations ● Before throwing the object, you
Ball Toss I—Group Juggle must say the name of the person to
● Stop the activity after the objects
whom you are throwing. This
pass one another in the circle, Description person then says the name of
especially if you have a large group.
Small Group: Max. 20 another person across the circle and
Otherwise, the activity can take a
Indoor or Outdoor throws the object.
lot of time.
This activity emphasizes the impor- ● This throw-and-catch action
What to Watch For
tance of communication and an continues until everyone in the
● People will frequently forget to pass individual’s contribution to a group circle has thrown and caught the
the “a what?” question back around goal. It involves tossing a ball (or object. The sequence should start
the circle and may need gentle other soft throwable object) from one and end with you.
reminders. participant to another across a circle,
● Emphasize that each person has to
Watch the person who is lucky forming a pattern. Without the
● remember to whom they threw the
(unlucky?) enough to have both group’s knowledge, the facilitator will
ball and from whom they received
objects passed to them at the same then add more objects to the pattern
it.
time at the cross-over point. How so that the group attempts to juggle
flustered is he/she? Do the people the objects between them. A further ● To facilitate this throwing/receiving
around her/him help? goal may be to have the group juggle process, ask each person who has
all of the objects at once. not yet received the ball to hold
Safety both hands up in a receiving
Equipment Needs
position and to put their hands
● Ensure that objects are not tossed
Choose soft objects that won’t hurt if down after they have received the
at one another.
someone is hit. Koosh balls, Nerf ball.
Debrief Issues balls, stuffed animals, rubber chick-
● Perform the tossing sequence a few
ens, and so forth all make great
● Communication: more times or until you feel the
objects to toss. Use as many objects as
What happened as the communica- group has become comfortable
you have participants. Choose objects
tion chain got longer? Where was with the sequence.
that are different sizes and require
the weakest point? Why?
different throwing/catching tech- ● During the second or third round,
● Teamwork: niques. This helps in debriefing by when the first object is about
What were some specific examples discussing how issues come in differ- midway through the sequence,
of how the group supported one ent shapes and sizes. surprise the group by adding more
another? When did you feel most a objects until there are about as
Briefing the Activity/Guidelines
part of the team? Did you ever feel many objects as people. Encourage
that you were working alone? ● Ask the group to form a loose the group to pick up dropped
circle; include yourself in the circle. objects and keep them in play.
● Frustration:
At what point did you sense ● Announce that you are going to ● To end the activity, remove the
frustration during this activity? If throw a ball to a person across the balls from play as they are tossed to
you did, how did it affect the team? circle, and that person will then you.
How did it affect you? How did it throw the ball to another person on
affect the outcome? the other side of the circle, con-
tinuing until everyone has caught
the ball. The object is to create a
pattern by tossing the ball to
everyone in the group.

36
Variations What to Look For Debrief Issues

● As a continuation of the activity, ● People to whom you unexpectedly ● Communication:


have the group attempt to juggle tossed the objects will undoubtedly What forms of communication did
these multiple objects. First, ask the have surprised looks on their faces. the participants use? What were the
group what the goals of juggling Be sure to ask them how they felt. communication barriers? With
are: whom did each person communi-
● Notice whether some people are
cate most/least?
● keep objects in the air without throwing objects without first
drops making sure that their receivers are ● Goals:
● rotate objects multiple times ready to catch. What was the individual goal?
through the sequence What was the group goal? How
● Are some people stockpiling
● form a consistent pattern were these different or the same?
objects?
What were some barriers to
● Ask the group members how many
● After doing the group juggle several achieving the goals?
objects they feel they can juggle at
times they’ll undoubtedly get better
once. ● Teamwork:
and sometimes will even begin to
What were some specific examples
● Based on the experience from the get bored—the excitement level
where the team worked together
surprise group juggle, what are usually drops off at this point.
well? Examples where it didn’t?
some things the participants can
● People may stop using names How did the team improve?
change to help them be successful.
before throwing the objects.
For example: ● Problem Solving:
Safety What process did the team use to
● space objects more consistently
improve the group juggle? Were
● some people will throw high, ● Be sure to use soft objects that everyone’s ideas heard? Did every
others low won’t hurt people who get hit. one buy in? How did that affect the
● don’t throw an object until the
● Stress that people should toss, not goal?
person is ready to receive it
throw, the objects.
● Have the group attempt to juggle
the objects through the sequence at
least once. If they drop objects,
encourage them to continue the
juggle anyway.

● Ask again how the participants can


improve the process. Readjust and
try once more.

37
● Do the sequence again. This time Variations
Ball Toss II—Warp Speed let the group members know you
● You may want to push the group
are timing them to get an average
Description members by asking them to cut
time that it takes for them to
their time in half. This will seem
Indoor or Outdoor accomplish the task.
impossible to some people and will
Small Group: Max. 20 hopefully cause them to think
● Tell the group the average time it
This activity builds on Ball Toss I took and facilitate them toward a “outside the box” to come up with
(previously described) by emphasizing consensus regarding a time goal for a solution. (Changing the order so
problem solving and doing more with accomplishing this task. Ask for that people are next to the person
less. This time, the group passes one input from around the circle to get they are giving to or receiving from
object forward and another object various responses, but get the team will cut a lot of time off—don’t
backward through an established to agree on an initial time goal. give it away, though!)
sequence in a circle. After celebrating this, ask them to
● Once the participants establish ●

Equipment Needs time goal, try the sequence again cut it yet again; you’ll get a lot of
and see how close they get to the blank stares and hopefully some
Choose two objects that are fairly goal. Try again if the team fails to creative solutions.
similar in size and shape, but are achieve the goal.
distinct from one another (for ex- ● The story line my be something
ample, a rubber frog and a Koosh ● Challenge the group to develop the like, “I really appreciate the effort
ball). Participants should be able to most time-efficient method for that this group has put into cutting
easily grasp them in one hand. moving the balls through the the time of this process, but our
sequence. How quick can they customers need the ‘product’ even
Briefing the Activity/Guidelines faster.”
become?
● Keeping the sequence established in You may want to introduce the
● Celebrate each successful attempt! ●
Ball Toss I, introduce two objects following problem-solving tech-
into the circle—one goes forward ● End this activity when the team nique if the group is unable to find
through the sequence (frog = agrees that it can no longer greatly a way to cut its time: Divide the
forward), while the other goes improve its efficiency. group into smaller teams (three or
backward (ball = backward). four people per group). Ask them
● Ask everyone to point to the person to brainstorm ideas for cutting the
to whom they will throw the frog. time and to appoint a spokesperson
It should be the same person to for their groups. After several
whom they’ve been throwing all minutes, ask the spokespeople to
along. Ask everyone to point to the tell the rest of the groups the one or
person to whom they will throw two ideas they came up with.
the ball. It should be the person Encourage everyone to listen
from whom they received in the without commenting as each
first sequence. spokesperson shares their group’s
ideas. Now have the spokespeople
● Practice this once to make sure that decide which one idea they want to
the team gets the sequence down— try to implement.
especially the backward sequence.
Time this sequence without the
group’s knowledge to get a general
idea of long it will take.

38
What to Look For Safety
Line-Ups
● Some people in the group may ● Use a flat and open area
push for unrealistic time goals or Description
Debrief Issues
they may set goals that are very
easily reached. Encourage them to ● Problem Solving: Big or Small Group
pick challenging, but realistic, How did the group members come Indoor or Outdoor
goals. up with their solutions? Did This good introductory activity allows
everyone have a chance to contrib- people to interact with one another in
● The group may improve steadily
ute or were only a few people a nonthreatening way and can lead to
and then level out.
involved? Which solutions proved good discussions about communica-
● The group may achieve a particular to be the most useful? Where were tion. The goal is for the group to line
time goal and decide that it cannot the breakdowns? How did partici- up in various configurations that the
improve beyond it. pants feel if they weren’t one of the facilitator assigns.
spokespersons/decision makers in
● Some members of the group may the consensus part of the activity? Equipment Needs
resist restructuring.
● Leadership: None
● A group can get its time down to Were there any leaders during this Briefing the Activity/Guidelines
one or two seconds! Some strategies activity? What was their role? Was a
include: leader necessary? What were the ● Ask the group members to stand in
other roles? a line so that they are shoulder to
● speeding up the toss and
shoulder.
throwing harder (be aware of ● Goals:
safety issues) What did the group lose and/or ● Ask them to line themselves up in
● repositioning to being as close gain as it established efficiency in any of the following orders (these
as possible the task? get increasingly more challenging;
● suggesting various body angles read your group and see what you
(one leg in, one leg out, and so ● Teamwork: think they can do—then do one
on) What were some examples of good level higher!):
● reforming into a line according team process?
to the sequence ● Height, hair length (visual clues
● reforming the circle according to are obviously easy and a good
the sequence way to start)
● Shoe size, number of siblings,
● Notice if the group members number of pets, birthday
dropped the use of names in an (month and day)
effort to be efficient. ● Alphabetically by name, favorite
flavor of ice cream, cities/states
● Observe how this team works
where they were born, cities/
toward a consensus and how they
states where they live, favorite
attempt to solve problems. You can
animal, and so on
use observations to assess the team
for later activities. ● When the participants indicate that
they are finished, ask them their
order and encourage them to
celebrate their success.

39
● Next, have them line up in a Safety
different order, but this time Jump Rope
● When blindfolded, encourage
without talking.
people to keep their “bumpers up” Description
● When they are done, ask them when moving around.
Small Group
their order and celebrate their
● You will need to steer people back Indoor (big space) or Outdoor
success.
to the group if they start to wander
Variations off. The goal of this activity is for all of
the group members to successfully
● Have the group stand on a rope or ● Ensure that the area you are using jump through the rope using team-
line up in a circle or half circle. doesn’t have any hazards such as work. This activity has three parts for
trees, rocks, or other physical the group members to try. The
● Remove another method of
barriers that would interfere with challenge may include one or all parts.
communication by telling the
the activity.
group that the next lineup will be Equipment Needs
without talking and seeing. Ensure Debrief Issues
● A jump rope that is long enough to
them that you will watch them.
● Communication: allow the total number of partici-
After all group members are
How did losing various communi- pants to jump safely (2 feet per
blindfolded, you should move
cation methods affect their success? participant)
them around so that they are
What was a reaction after they lost
spread out. Next, walk around and Briefing the Activity/Guidelines
the ability to speak? How did that
whisper a number to each. Tell
affect their problem solving? ● Introduce the activity by telling the
them that you have given each
member a number and that the group that some people will think
● Problem Solving:
challenge is for them to line up, the next activity is easy and others
How did they come up with
holding hands in sequential order. will find it challenging. Ask that
alternate communication
they keep an open mind and realize
tecniques?
What to Look For that different members will have
● Teamwork: varying skills at completing this
● How did they communicate with
Did they help one another? Did a task.
one another?
leader emerge?
● The facilitator and one other
● Did they help one another or did
● Frustration: person (observer, teacher, or one
they work individually?
Who was frustrated? Why? How helper from the team) will be the
● Who was frustrated? How did that did that affect the activity’s success? rope turners.
affect the group (especially with the
● Part I:
blind lineup)?
Ask the group to gather on one side
of the rope. Have them jump, one
at a time, through the rope. If
someone messes up, the whole
group must start again.

40
● Part II: Safety
Tell them that they will each have Puzzle Pieces
● Do this activity on a soft surface so
the opportunity to jump again, but
that if someone falls, they won’t get Description
this time they should not allow the
scraped.
rope to skip between people. For Small Group
example, the rope will turn only ● Be prepared to stop turning the Indoor
once for each participant. Again, if rope immediately.
someone messes up, the whole This activity highlights verbal and
group must start again. ● Turn the rope slowly. nonverbal communication. Each
person takes a turn describing a shape
● Part III: ● Ensure the emotional safety of the
to their partners, who in turn attempt
A final challenge could be to see group, especially for the people
to create the shape using only verbal
how many times the entire group who are not good jumpers. If
clues.
can simultaneously jump without someone is absolutely against
tripping on the rope. Ask the group jumping, perhaps he/she could be a Equipment Needs
to come up with a goal. Make sure turner.
One packet of precut shapes (puzzle)
to facilitate it in such a way that all ● When all participants jump at per pair (each packet contains two
members buy into the final num- once, be sure to caution them identical cutouts of each shape that
ber. Allow the group members to about hitting one another’s knees. must be divided between the partners)
readjust as necessary to meet their
goal. They may decide to move Debrief Issues Briefing the Activity/Guidelines
participants around or may even ● Teamwork: ● Ask the group members to find
choose to lower their goal. Did the group support the people partners. If you are working with
Variations who needed extra help? Was there a an intact group, ask them to pair
leader? up with someone they interact with
● You may choose to do only one or on a regular basis.
all of the parts described above. ● Problem Solving:
Did they rearrange the order of the ● Next, have them decide who will be
What to Look For jumpers? Did they make other the first to create the shape.
● How supportive is the group to the adjustments?
● Sitting back to back, have the
members who have a hard time
creators make shapes with the
with the activity?
puzzle pieces. Their partners should
● How did they decide on the not be able to see what they are
number of jumps for the entire doing.
group?
● After each creator has successfully
● What suggestions are they making completed their shapes, have them
to be helpful? describe it to their partners, who
attempt to create an identical shape
using only the creator’s verbal
descriptions.

● After they are finished, have them


discuss what worked and what
didn’t as they see how close they
came to creating identical shapes.

41
● For the second part of the activity, Variations What to Look For
have them switch roles so that the
● Instead of using precut puzzle ● This may be relatively easy for
other person has the chance to
pieces, you can draw two different some pairs and more challenging
create a puzzle shape. Ask them to
shapes out of circles, squares, for others.
once again sit back to back while
triangles, and other shapes. Make
the new person creates a shape. ● Make sure that the “no talking”
enough copies for each pair so that
rule is in effect, even though this
● After the creators complete their each person has a different shape.
will be very frustrating for some
puzzle shapes, they will describe it Instead of creating their partner’s
people.
to their partners. This time, shapes, they will need to draw
however, their listening partner them. ● Some participants may compete
may not speak—not even to ask with other pairs. Try to encourage
● Giving each set of partners a
questions or to clarify. This will each pair to have their own set of
random set of objects—dice,
undoubtedly frustrate both of criteria for establishing success
paperclips, playing cards, domi-
them.
noes, clothespins, and so on—is Safety
● When each pair finishes, have them another alternative to using puzzle
pieces. This adds a three-dimen- ● Watch frustration levels.
compare their puzzles and discuss
the difficulties in this second sional component to the activity Debrief Issues
method. and can be more challenging.
● Communication:
● You could also have the creators What were the differences between
draw shapes on a piece of paper the first and second activities?
and then have their partners What contributed to the frustration
attempt to recreate what they drew. if there was any? What makes
Caution people to draw fairly communication effective?
simple drawings that can be easily
duplicated by their partners. ● Leadership:
What were the creators’ or leaders’
● To make this activity even more challenges in this activity? How
challenging, you could have the about the person who was the
creator only able to respond to yes/ second creator? What were the
no questions during the first followers’ challenges?
creation.

42
holding. If everyone felt the Variations
Human Knot squeeze, they’ve completed part one
● If people don’t like to be close,
correctly.
Description instead of holding hands, ask each
● The objective is to undo the knot participant to grasp either end of a
Small Group rope. Cut a series of rope lengths
without letting go of the hands.
Indoor or Outdoor that measure about 5-feet long, and
They can let go to change their
This no-prop activity can help grasp to a more comfortable tie an overhand knot in each end.
energize a bored group as well as spark position. Emphasize that they will Give each participant one length
a cooperative spirit from a frustrated need to be careful as they move just before the activity begins.
group. The goal is for the group to get around and undo their knot. Also, Make sure they don’t grab two
all team members untied from the ask them to be careful not to twist ropes coming from the same
“human knot” without letting go of and pull one another’s arms. person. Have them untangle the
their hand connections. knot as above.
● Two or three circles may form,
Equipment Needs depending on the way that the ● Another variation is to have them
participants connected hands. If travel, after they’ve formed the
● Hands! one circle finishes, encourage them knot, from one location to another.
to help the others. You can up the challenge by
● Flat surface
requiring that they each know
Briefing the Activity/Guidelines ● This knot problem can take a few everyone else’s favorite flavor of ice
short minutes, or it can take quite a cream by the time they reach their
● Ask a group of 10–15 individuals while. If the group is struggling, destination. This variation focuses
to face one another in a tight, you might want to offer “knot first on communication between group
shoulder-to-shoulder circle. aid,” which allows one pair of members and problem solving as
● Each person extends their right hands to separate and then rejoin they figure out how to move from
hand and grasps the right hand of on the outside of the knot. point A to B without letting go. As
someone else across the circle, as if a facilitator, be sure to spot as they
they were shaking hands. walk.

● Each person should then hold out What to Look For


their left hand and grasp the left
● Some groups may be uncomfort-
hand of someone else across the
able touching one another and
circle, so that each person is
getting close enough to solve the
holding two different people’s
knot problem.
hands. This hand-to-hand configu-
ration should come out equal. If ● Be aware of who the leader is, who
you have an odd number of people, is coming up with ideas, who is
ask someone to join his/her right trying to solve the problem, who is
hand with someone else’s left hand. just watching, who is tuned out,
and who is frustrated. All of these
● To make sure that the participants
roles add to the dynamics of the
have correctly accomplished this,
group.
start with one person and ask him/
her to squeeze his/her right hand.
Then ask the person whose hand
was squeezed to pass the squeeze to
the other person’s hand he/she is

43
Safety Briefing the Activity/Guidelines
Balloon Toss
● Emphasize that if people are being ● A metaphor you can use is that half
pulled or twisted, they should let Description of the group is going on an expedi-
go to readjust their hand grips. tion. They got into some bad
Small Group weather and are running low on
● Be sure to spot each person as they Indoor or Outdoor supplies. The second half of the
step over arms.
This activity is great for communica- group is going to try to help them
● If you see people in awkward tion and allowing the group to work by getting supplies to the expedi-
positions, encourage them to in two small teams that eventually will tion team. The wall symbolizes a
readjust their hand positions. work together as a large group. Divide mountain that is between the
the group in two, with each part of expedition team and its helpers.
● If using the rope variation above,
the team standing on opposite sides of Share that you will give both
make sure that the group moves ●
a large wall or tarp. One group needs groups certain resources. Neither
slowly in order to avoid
to figure out how to transport items group knows what the other group
“clotheslining” anyone.
(water balloons) to the other group has. Although the two groups can
Debrief Issues over the tarp or wall without using communicate, the “mountain” is an
certain keywords. obstacle. Therefore communication
● Problem Solving
What process did the group Equipment Needs is limited.
members use in deciding how to Each group will receive a list of
● A large wall or tarp at least 12-feet ●
untangle the knot? Or did they just words that they cannot say to the
high
jump in and start? Could they have other group (or out loud to one
been more successful with a ● Water balloons another) to symbolize this lack of
different planning method? communication.
● Random items such as buckets,
● Communication: sheets, towels, old bicycle tire ● Divide the group in half and place
What types of communication did tubes, egg crates, and so forth the expedition team on one side of
the group use during this activity? the wall and the helpers on the
Setup
● Trust: other side of the wall.
Hang a tarp on a 12-foot line between
In what ways did you have to trust ● Give the expedition team a bucket,
two trees or posts so that participants
team members in order to accom- sheets, towels, old bicycle tire
cannot see from one side to the other.
plish your part? How does trust tubes, egg crates, and so on, and a
affect the team and the process? Time of Activity list that has on it all the items they
Depending on the group, this activity have been given (these are the
could take 20–45 minutes. words they can’t say).

● Give a bucket that has four or five


water balloons in it to the helpers
and let them know that they may
use any of their own resources, but
that the objects must go from one
side of the wall to the other over
the top. Give this group the list of
words that they cannot say to the
other group (or out loud to one
another). The list of words: water,

44
balloon, fragile, sphere, breakable, Briefing the Activity/Guidelines
rubber, throw, explode, wet, H2O, Maze
● Only one person can move at a
vessel, container
Description time. An additional rule might be
Facilitating the Activity that those who have moved
Small Group incorrectly may not attempt the
● Try to stand at the edge of the wall Indoor or Outdoor maze again until everyone else in
so that you can see and speak to
This activity provides the group with the group has had a turn.
both sides. Remind them that,
although they are on different sides a problem-solving and communica- ● As individuals are moving through
of the wall, their goal is to work tion challenge. The group must figure the maze, they must step on the
together. out the pre-established, hidden correct spot each time. If they step
pattern in a maze of squares. The only on an incorrect spot, you could
Safety clue indicating how they’re doing is make a buzzing sound as an
● Make sure that the participants the “buzz” they get when they make a indicator, and the individuals and/
throw only appropriate items over wrong move. or group must start again.
the wall. Equipment Needs ● Correct moves include only those
Debrief Issues You can set up the maze with a variety that are immediately adjacent to
of materials. Most commonly used are the spot that an individual is
● Teamwork:
carpet squares, set up in a 5-foot-by-5- standing on. This includes moves
You can cover a lot debrief topics
foot square, so there are 25 spaces in that are backwards, forwards,
here (for example, different teams
all. (The size of the square can vary, sideways, and diagonal.
of people that are all still working
toward the same goal, whether the getting as big as 7 feet by 8 feet!)
● Once participants have successfully
two groups really acted as one Other materials that you can use
reached the other side, they can do
team). include cardboard, paper, or large
anything that encourages the other
index cards. You can also use a painted
team members to reach the other
● Creative Problem Solving: cloth maze that is set up in a 6-foot-
side.
How did the group work together by- 8-foot square. Before the activity
to be creative? What supplies did begins, the facilitator must create the Variations
they use? correct maze by simply mapping out
● Once you explain the maze, give
the pattern on a grid or piece of
● Accomplishing a task with limited the group members 5 minutes to
scratch paper.
resources. come up with a plan for complet-
ing the task. After 5 minutes they
can no longer talk to one another.

What to Look For

● Who assumes leadership of the


group?

● What types of planning did the


group do prior to attempting the
activity?

● Who needs help or who asked for


support from the group?

45
Safety What to Look For
Paper Towers
● Make sure that you are using a flat ● Watch how group members
surface for the maze. Description interact. Are there leaders? Dream-
ers? Those with a vision? Organiz-
Debrief Issues Small Group ers? Followers?
● Communication: Indoor
● Look for quality versus quantity.
What verbal and/or nonverbal This competition promotes small- What is the value of this? Why?
communication methods did the group teamwork in building the
group use? How did people pass on largest, free-standing, paper tower Debrief Issues
information to assist others in possible using only newspapers (no ● Did competition or the process
figuring out the pattern? What was tape or other help). You can use this drive the group?
it like for the entire team to be activity with small or large groups.
mute? What communication ● Communication:
barriers have you dealt with when Equipment Needs
How well did the group communi-
attempting to solve a task? ● An indoor flat space cate while building the tower?
● Problem Solving: ● Lots of newspaper or scrap paper ● Teamwork:
Who figured out the pattern—was (equal piles for each group) Did the whole group work together
it one person or did everyone in the or did one or two individuals take
group help to remember the correct Briefing the Activity/Guidelines control? Why?
move? How was starting over
● Divide the big group up into
consistent with how we work to ● What roles did the group members
groups of four to six people.
solve problems? How was it play in the process?
different? ● Assign each group a space to create
a free-standing paper tower.
● Teamwork:
What was the individual role versus ● Each group should have an equal
the group role in solving this stack of newspaper or scrap paper.
problem? What does lack of team
● Give the group 10 minutes to
involvement do for team morale?
create the tallest free-standing
tower that they possibly can build.

● The groups may not use tape,


paperclips, and other fastening
devices.

Variations

● You can give the group as much


time as you would like.

● Use balloons and tape (but clean-


up will be loud)

46
Briefing the Activity/Guidelines
Level II All Aboard
● The goal of the activity is to get
Description every team member on the plat-
Activities form.
Small Group
Indoor or Outdoor ● Introduce the activity using a story
line that outlines the goal of the
Physical closeness, in combination activity (for example, the platform
with problem solving, is one of the represents the transporter in Star
goals of this activity. You’ll hear a lot Trek and the group needs to be
of people saying, “There’s no way we beamed up to escape certain
can get our entire group on that small contamination).
platform!” To ease them into the
challenge, you can start on the larger ● To be considered on the platform,
platform and then move to the smaller each person must have at least one
one. Or, you can have them start with foot on the platform and must not
fewer people and work toward more. be touching the ground in any way.
Because this is an extremely “close”
● The group should remain standing
activity, the group members must have
on the platform for approximately
a comfort level with one another that
10 seconds or as long as it takes to
will enable them to accomplish this
say, “Beam me up, Scotty.”
challenge.
● The number of people that can fit
Equipment Needs
on each platform varies from group
You will use two different-sized to group and depends on their
platforms; one is roughly 2 feet by 2 creativity and willingness to get
feet and the other is roughly 3 feet by close. Groups of about twelve
3 feet. For an indoor version, you can participants should fit on even
use carpet squares inside a rope circle smaller platforms.
to simulate the platform or you can
even fold up a tarp to an appropriate
small size for the group. You can then
fold it even smaller for the next level.

47
Variations Safety
River Crossing
● You can start the group with the ● Make sure all participants are
challenge of the larger platform. “standing” on the platform. Description
After success on this one, have Participants should not lift or place
them move to the smaller platform. people on shoulders. Small Group
They may need to come up with a Indoor or Outdoor
● When participants are not on the
new solution to fit on the smaller This activity pulls the group together
platform, they should be spotting
one, which can lead to an interest- and introduces problem solving. The
others who are on the platform.
ing discussion about creative goal is for the group to safely move
problem solving. ● Emphasize that if participants feel from one side of a raging river to the
like they are losing their balance, other side using only the boards
● If the group seems unlikely to solve
the best thing for them to do is step provided.
an “All Aboard” on even the larger
off. There is no penalty for step-
platform, you may ask them to set Equipment Needs
ping off. Also, emphasize that those
a goal for the number of people
stepping off should let go of those Ropes and cones can mark the
they think they can have standing ●
around them so they do not pull boundary of the river. The river
on the platform. After they’ve done
the others off. should be approximately 40-feet
this successfully, encourage the
group to increase its goal until all wide. Another way to determine
● Spotting by the facilitator is
people are on the platform or until width is to take twice as many steps
extremely important during this
they reach a point where they are as there are boards.
entire activity.
satisfied with their accomplish-
Debrief Issues ● The number of boards varies
ment.
according to group size. Estimate
What to Look For ● Teamwork: how many average-sized people can
How did the team members stand on each board. Have enough
● Participants who are extremely support one another physically? “spaces” for everyone in the group
frustrated during this activity. Emotionally? How did this support and then add one large board. You
affect the outcome of the activity? may also want to keep an extra
● The group may jump on the
What other ways can we support small board with you in case the
platform and try something
one another? people are bigger than you had
without a plan (lots of trial and
error). expected and get stuck.
● Problem Solving:
What problem-solving process did
● The group may continually
this team use? What aspects of the
attempt to solve the problem using
process yielded the best results?
only one method and encounter
What could the team have used
repeated failure.
more of during the process?
● A few individuals may lose their
● Leadership:
balance and pull other participants
How did leadership affect the
off the platform (see safety section).
outcome of the activity? What
other types of leadership were/
would be helpful? What is the role
of the follower in this activity? Is
this an important role? Why or
why not?

48
Briefing the Activity/Guidelines Variations What to Look For

● Introduce the group to the ● Split a large group into two smaller ● Some people may jump in and start
“river” via a story about acid rain or ones and place them at opposite to lay out the boards without much
poisonous peanut butter—some sides of the river. Give each group thought, while others stay back to
excuse for not allowing them to enough boards for their small think and plan. This may cause the
step in the river. groups. The goal is for each group group to disagree.
to reach the opposite shore.
● Their goal is to get the entire group ● The team may try to lay out the
Emphasize, however, that this is
across the river. However, no one boards and leap frog across the
not a race. As each group solves the
may step onto the opposite shore river. The distance should be too
initiative on their own, someone
until all members of the team are wide for them to do this without
may suggest that they work to-
on the river. reusing the boards.
gether. Watch the competitive
● The boards provided are the only dynamic unfold. This variation ● The lead person may place the
resources available to the group. makes for an interesting debrief boards too far apart for others in
They cannot step in the river or on session on sharing resources and the group to reach.
any other surface. Once you place cooperation. Make sure you mark
the boundary twice the length of ● Team members may hesitate to get
the boards in the river, participants
both groups’ boards combined. physically close.
cannot slide them into position;
they must pick up and replace One or two team members may
● Use carpet squares or pieces or 12- ●
them. As a safety precaution, the dominate the entire activity. If this
inch-by-12-inch paper. Using the
participants may not throw the happens, you can always give them
river-crossing scenario, have the
boards. laryngitis so they can’t talk for the
group cross the river with the
following guidelines. Group remainder of the activity.
● The group should decide on an
appropriate consequence if anyone members may not lose physical
● Some team members may lose
comes in contact with the river. If contact with a river-crossing piece.
focus and tune out during the
time permits, starting over is If they do, the facilitator will take
process—possibly because the
usually a good consequence because the piece and it will be forever lost.
group did not hear their ideas.
it requires less-focused groups to Give almost all the group members
pay more attention in an effort to a piece (for example, if the group ● Conflict may arise due to differing
complete the activity. It can also has 12 people, give out only 10 styles.
lead to great discussions around pieces). They must get across using
● The team members may get
frustration, blaming the person their existing resources.
frustrated and believe the task to be
who stepped off, and how over-
impossible, especially if they have
coming adversity strengthened the
had to start over numerous times.
team.
● Separate problem-solving groups
may form.

● The team may challenge the


activity guidelines or ask you to
restate the rules.

● The team may have a fast begin-


ning, and then reach an impasse;
progress then becomes slower and
more deliberate.

49
Safety Briefing the Activity/Guidelines
Mine Field
● To solve the problem, people will ● Set up a mine field that is about 30
need to gather close together, Description feet by 20 feet. You may wish to
hanging on to one another for dear make the mine field larger if your
life. People may begin to lose their Small Group group size is larger than 10 people.
balance, so spot carefully and be Indoor or Outdoor Scatter objects (land mines) all
ready to act if a group member(s) This activity involves extensive throughout the boundary area.
starts to fall. communication between two partici- ● Have each participant find a
● Make sure no one gets hit with a pants of a team. One participant can partner. One person should choose
board that is getting passed up the see, the other is blindfolded. The to be blindfolded first (they may
line. sighted partner’s goal is to safely guide close their eyes if they are not
the unsighted partner through a comfortable being blindfolded).
● Jumping from one board to dangerous mine field. The sighted
another is not allowed. partner is located on one side of the ● Explain to the group that the
mine field and the unsighted person is sighted partners are responsible for
● Be careful on slippery grass or wet
on the other. Using verbal cues, the verbally guiding their nonsighted
surfaces.
two must communicate effectively to partners safely through the mine
● People cannot carry or lift one accomplish the task without setting field.
another. off any mines.
● Once you have explained the
● Do not allow the group to throw Equipment Needs objective, encourage participants to
the boards. discuss a method of communica-
● 1 blindfold per pair
tion to use with their partners.
Debrief Issues
● 1 large rope to mark the boundary
● Have partners establish a goal for
● Teamwork: of the mine field (approximately
the maximum number of land
What one or two adjectives de- 100 feet)
mines they will hit as they cross the
scribe your feelings about your mine field and a consequence if
● Soft and flat objects of all shapes
team effort? What were the key they hit more.
and sizes to scatter within the
elements to your success? What
boundary to represent land mines
were the roadblocks to your ● After they have finished, send the
success? sighted partners to the other end of
the mine field.
● Problem Solving:
What is your perception of your ● All participants must begin the
planning effort as a team? activity at the same time.

● Leadership: ● After all blindfolded participants


How did leadership present itself? have successfully crossed the mine
Who had it? When? field, have each pair switch roles
and repeat the activity.
● Competition:
Was there any internal competition
during the course of this activity?

50
Variations Debrief Issues
Traffic Jam
● You can also create a three-dimen- ● Communication:
sional mine field by hanging What communication systems did Description
objects from ropes that you string the pairs try? What worked? What
across the mine field. Be sure to types of things interfered with Small Group
place these ropes well above the communication? How did they Indoor or Outdoor
height of the tallest participant. affect the outcome? This cognitive puzzle enables the
● As the guides move across the field, ● Leadership: group to explore their problem-
have them pick up one object that Was it easier to be a guide or to be solving and leadership skills. You will
in some way symbolizes the land guided? divide the group into two teams and
mines in their lives. At the end of ask them to stand on boards that you
● Trust: have placed on the floor. Their
the activity, ask them to share this
How was trust important in this challenge is to exchange places with
with the group as well as some ways
activity? the other team by using only the
they are working around these
mines. spaces provided.
● Quality:
What to Look For Did people stick to their conse- Equipment Needs
quences? If not, why?
● Some partners may plan ahead to Traffic Jam boards or mats (one for
determine a safer route for crossing ● Competition: each participant plus an extra one for
the mine field. Did anyone time their effort? Did the middle). The boards have arrows
participants express a sense of on them to indicate the direction that
● Many partners may encounter competing against other pairs? Did the person will initially face. You can
difficulties communicating, which people encourage other pairs after also create your own place holders
arise from the distraction of all they were done? using paper and drawing an arrow on
participants talking at one time. each piece except the middle one.

● Do the partners stick to the Briefing the Activity/Guidelines


consequences they established?
● Create a semicircle using the Traffic
Safety Jam boards or mats. Start with a
blank board in the middle and then
● Use soft objects as mines to reduce
place the remaining boards on
the chance of ankle injury.
either side, forming two curved
● Spot blindfolded participants when lines. Place the boards so that the
needed as they cross the mine field. arrows point toward the blank
board in the middle.
● Be cautious of both the physical
and emotional safety of all partici- ● Divide the group into two teams.
pants. Give all participants the Have one team stand on the boards
option of closing their eyes if they to the left of the middle board and
are not comfortable being blind the other team to the right. Have
folded. Also, be aware of the area everyone face the direction of the
where you are setting up the mine arrow on their board. You should
field. It should be relatively level now have two teams facing one
and free of rocks, stumps, and another with a blank board separat-
other natural obstacles. ing them.

51
● The goal is for the people on the Variations Safety
left to occupy the boards on the
● When each team lines up, place the ● No real issues of safety.
right and vice versa, while remain-
softest-spoken members at the
ing in their original order. This Debrief Issues
beginning. Most of the movement
means that the first person on the
occurs there and it may force these ● Problem Solving: What was the
left-hand side of the blank board
people into more of a leadership planning process for this activity?
will occupy the last space of the
role. Likewise, placing the “leaders” How was it different from other
line on the right-hand side, the
at the end of the line may produce activities? How was it the same?
second person will occupy the
some frustration as they are forced
second to last space, and so forth; ● Leadership: Who were the leaders?
to watch rather than act.
they will end up facing the oppo- How were they chosen? What was
site direction of the arrows on the ● You can use this activity to discuss the role of the followers?
boards. the “unwritten rules” that are
frequently found in organizations. ● Inclusion:
● Here are the rules: How involved was each individual
Give the group the same goal as in
the regular activity, but only give in the completion of this activity?
● You can move into an empty
them the first of the legal moves How interested was each indi-
space in front of you.
(that they move by using an empty vidual? How did that affect the
● You can move around another
space). A “buzz” from you indicates outcome?
person into an empty space.
● You cannot move backwards. that they made an illegal move and ● Learning Styles (visual, auditory,
● Only one person can move at a must start again. At the end of the kinesthetic):
time. activity they must be able to tell How do varying learning styles
● Only one person can occupy a you what the rules are. affect the enjoyment of an activity
space at a time. or task?
What to Look For
● You cannot move the spaces.
● For some people, this type of
● Tell the group that you will let puzzle is fun; for others it’s agony.
them know when they make an Watch for the variety of responses
illegal move or reach an impasse. from each individual.
When this happens, they will need
to start over in their original ● Because this activity usually takes
positions. lots of trial and error, the first three
people are really involved and move
● To clarify the rules, you may want around a lot. The people at the end
to demonstrate by physically of the lines will likely become
moving individuals to show both bored and disinterested from lack
the legal and illegal moves. of involvement.

● Often the teams will make the


same mistakes over and over again.
If you see this happening and the
frustration levels become high,
suggest that the group take a time-
out to discuss what has been
working and what has not and then
try again.

52
● Explain that they are inside a maze What to Look For
Blind Maze and finding the exit is their task.
● Group members who decide to go
Ask them to be careful of the tops
Description on their own without communicat-
of the metal rods and plastic
ing these ideas to the group.
Big or Small Group connectors as they move along the
Outdoor rope. ● Individuals who become frustrated
as time passes and fail to find the
Close your eyes and imagine that you ● To find the exit, they may stay as a
exit.
are in the middle of a complex maze large group, break into smaller
with only one way out. You can easily groups, or move around as indi- ● Individuals who found the exit may
get side-tracked in many places and viduals. They cannot, however, pass try to help those who are still in the
stuck in dead ends. You get very under the rope boundaries of the maze.
frustrated until finally you find the maze. Encourage them to walk
slowly with their hands up ● Be aware of how the group works
exit. As a group, the blindfolded
(“bumpers up” style) if they let go together and communicates ideas
participants must find their way
of the rope. to achieve the task.
through a complex maze until the
entire group is safely outside. You can Safety
● As participants exit the maze,
easily build the maze using metal rods,
remove their blindfolds and ask ● Give a description of the maze and
twine, and fencing connectors.
them not to talk. Some people may the materials you used to construct
Equipment Needs become frustrated because they will the maze. Emphasize that the poles
want to help those still trapped are metal rods that are about chest
● 1 blindfold for each participant within the maze. height. Be careful, some of the rods
● Approximately 15 steel rods Variations are sharp on the top end.

● Yellow fencing connectors ● You can use this variation to ● When participants are not holding
highlight the difficulty of working on to the rope boundary, they
● Fine rope or cord should be walking with their
alone and needing to ask for help.
Place the rods in a large oval-shaped As you lead the blindfolded line “bumpers up.”
formation to create the outside into the maze, lead each individual Debrief Issues
boundary. Make a very narrow exit. to a different place and have them
Place the remaining rods in the center hold onto the rope. When everyone ● Teamwork:
of the boundary in a sporadic fashion. is placed, tell the group that asking What were the individual goals
Run twine from the outside boundary for help is the only way they may versus group goals in this activity?
to the internal rods to make confusing communicate. When they ask, you How did the group members work
dead ends. will go over and whisper a sugges- as a team even if people worked
tion to them. As before, once they individually? If the group fell apart,
Briefing the Activity/Guidelines how did that affect individuals?
exit the maze, remove the blindfold
● Blindfold participants in an area and ask them to remain silent. ● Communication:
that is out of the sight of the maze. After about 30 minutes, you should Was not communicating difficult
Have them form a line and place stop the activity since frustration once you were out of the maze?
their hands on the shoulders or levels may be getting too high. Why?
hips of the person in front of them.
Lead them into the maze by ● Frustration:
holding up the rope and asking How did frustration affect the
them to duck under it. Once inside outcome?
the maze, have each person hold
onto the rope.

53
Briefing the Activity/Guidelines Variations
Pot of Gold
● Set up the activity in an area large ● Before beginning the activity, have
Small Group enough to place the large circle. In all participants form a loose circle
Indoor (large space) or Outdoor the middle of the circle place the around the boundary circle. Pass
bucket upside down with the the softball around the circle and
Description “gold” on top. Approximately 25 to have participants share one com-
This can be a very challenging activity 50 yards down the trail from the ment that pertains to their
for some groups. It requires good main activity, set up a hula hoop or teambuilding experience. Examples
problem-solving and communication a small rope circle to mark a include: What you want to learn
skills. Because it may produce frustra- location for transferring the “pot of today, what you can take away
tion among some participants, it will gold.” You can pile the remaining from this experience, what you
help them assess how they work under supplies (clothesline ropes, inner have learned about teamwork, and
pressure as a team. The object is to tubes, and so on) near the large so on. After everyone has shared,
move a bucket with a softball (the circle. place the softball on top of the
“gold”) out of the original circle and overturned bucket and explain the
● Have everyone form a loose circle
into a smaller circle located down the activity.
around the large boundary circle.
trail. The group may use only the ● At a point some distance from the
provided materials to move the bucket ● Explain that the softball (the
activity, ask everyone to find a
without the softball falling off. “gold”) is very special to the group
partner and decide who will be
because it represents all of the
Equipment Needs blindfolded and who will be the
experiences that the participants
guide. Have the guides lead their
● 1 large 5-gallon bucket have learned that day. The group
partners to the activity area and ask
needs to protect it as they take it
them to form a loose circle around
● 1 piece of rubber bicycle inner tube back to their school, office, or work
the large boundary. Explain the
tied in a loop so that it will fit environment. Transporting the
rules with the twist that only the
tightly around the bucket like a bucket and softball from the large
blindfolded participants may touch
tight rubber band around a poster circle to a smaller circle down the
the materials.
trail symbolizes the integration of
● 8–12 pieces of clothesline rope,
this “gold” into their lives.
10–12 feet in length. At least every
two people should have one rope. ● To successfully complete the task
You may decide to pre-attach the they must adhere to the following
ropes to the tire tube or give the rules:
ropes separately to the participants
for a more challenging activity. ● They may only use the materials
in the pile by the large circle.
● 1 large piece of rope, at least 60 feet ● No one may physically enter the
in length (long enough to make a rope or hula hoop boundaries.
circle that has a 20-foot diameter) Hands and arms are not permit-
ted in the circle.
● Blindfolds (if necessary, see varia-
● No one may touch the bucket or
tion)
the softball.
● Softball or other object to place on ● If the softball falls off, the group
top of the bucket must start again.

● Hula hoop to make a location for


transferring the “pot of gold”

54
What to Look For Debrief Issues
Trust Lean
● The group will probably initially ● Problem Solving:
take inventory of the props avail- Were both sighted and unsighted Description
able. participants involved in the
problem-solving process? Were all Small Group
● Eventually someone will figure out Indoor or Outdoor
suggestions from the group heard
that they might be able to stretch
and given equal consideration? This activity serves two purposes:
the inner tube, with all ropes
Were the unsighted participants 1) To introduce the idea of trusting
attached, around the bucket. By
given opportunities to contribute another person with your physical
pulling on the ropes from equal
to the problem-solving process? safety and 2) to teach participants the
distances around the circle, they
Were they heard? spotting command sequence. Using
will be able to stretch the rubber
tube and place it around the ● Communication: proper and good communication,
bucket. The rubber tube will then Many times good suggestions are participants will join with two other
be holding the bucket tightly and offered. However, they become lost partners and lean back into the hands
the participants can transport it in the shuffle of trying to solve the of their two partners.
down the trail. problem. How did sighted partici- Equipment Needs
pants communicate with their
● There will be a flurry of ideas and A flat surface
unsighted partners?
movement.
● Inclusion: Briefing the Activity/Guidelines
● When using blindfolded variations,
Did all members of the team ● Have the group divide into groups
sighted participants usually brain
participate equally? Was everyone of three.
storm possible solutions to the
involved in the process? If not, why
problem, ignoring the potential of Tell them that in this activity they
and what were the consequences? ●
unsighted participants. will have to trust the other people
● Teamwork: in their groups to support their
● Participants will be shouting out
For the blindfolded variation, how weight. One person will lean back
directions and the situation will be
well did the individuals in the into the hands of the two partners
extremely chaotic.
partnerships work together? How behind him/her.
● Sighted participants may become did the whole team work together?
increasingly frustrated with the fact ● Encourage the group to be support-
● Frustration: ive of each member and to recog-
that they cannot touch materials.
When were people frustrated? How nize that this activity may be more
Unsighted participants may be
did that affect their contributions challenging for some than others.
frustrated that they are not receiv-
to the group? Some people will feel more com-
ing adequate instructions.
fortable leaning farther than others.
Safety
● Demonstrate the spotting stance
● When using blindfolds, remind for this activity. Then have each
people that they need to watch out person do the same. One leg
for their partners at all times. forward of the other, front knee
bent, weight forward slightly, hands
● Ask people to walk slowly when
up (“bumpers up”) fingers and
guiding blindfolded partners.
thumbs together, palms out.
● Spot people as they move over and Explain the reason behind each of
around hazardous areas such as tree these safety features.
roots and low branches.

55
● Tell them that they need to estab- Variations Debrief Issues
lish a system of communication so
● For those who want more of a ● Trust:
that everyone in the group knows
challenge, the spotters can kneel Why do we start with a close
what to do and when. Give them
behind the leaners. After catching distance and work farther away?
the following commands:
them, the spotters should lower the How do you feel now that you’ve
Leaner: “Spotters ready?” leaners to the ground rather than trusted these two other people?
Spotters: “Ready!!” standing them up. How can we support people with
Leaner: “Falling?” different safety levels?
What to Look For
Spotters: “Fall away!!!!”
● Communication:
● Comfort levels vary with leaning
● Ask a group to demonstrate for How important was our communi-
distance. Some people may choose
you. Have two people stand behind cation system? Why do we have the
not to lean. Encourage them to
the leaner. The leaner must stand “stop” command?
participate as spotters.
very stiff, with his/her feet together,
arms crossed at the wrists and ● Nervous laughter.
folded up to his/her chest. The
Safety
spotters should be in their best
spotting stance. ● Don’t try this activity with a group
that seems unable to remain
● Go through the commands once
focused. This activity challenges the
more and then have them demon-
abilities of a group to take appro-
strate the lean. On the first lean,
priate risks and to provide effective
have the spotters stand fairly close
support.
to the leaner. The leaner should
only fall back 6 inches or so. ● Give each member of the group the
Spotters stand the leaner back up authority to stop the activity at any
when done. time if they feel that it is unsafe.
They should shout, “Stop!” if they
● Reiterate that the spotters should
see anything unsafe. Also, they
be as supportive and confident as
should not say,“Ready,” or,“Fall
possible when shouting their
away,” unless they are absolutely
commands. Be sure to emphasize
ready.
that the leaner does not fall until
they hear the “fall away” signal. ● Inappropriate comments about not
catching the person are unaccept-
● Encourage the leaner to do up to
able. If you hear this, stop the
three leans. On the first lean, have
activity and ask everyone to show
the spotters stand fairly close and
encouragement; stress that this
then move back a few steps on each
activity provides an opportunity for
subsequent lean (6 inches, 10
the group to show that they are
inches, 15 inches).
trustworthy.
● Make sure that each person in each
group has the opportunity to lean.
Be sure that you observe each
group to make sure they know the
commands and proper spotting
stance.

56
● Tell them that they need to estab- Safety
Trust Circle (Wind in the lish a system of communication so
● When the group establishes the
Willows) that everyone in the group knows
lean circle, make sure all partici-
what to do and when. Give them
Description pants are in a tight circle, shoulder
the following commands:
to shoulder. All participants should
Small Group be in the spotting position, with
Leaner: “Spotters ready?”
Indoor or Outdoor bumpers up at all times. Emphasize
Spotters: “Ready!!”
This activity is similar in purpose to Leaner: “Falling?” that there should be at least three
the Trust Lean in that it familiarizes Spotters: “Fall away!!!!” pairs of hands on the leaner at all
participants with the spotting com- times.
Emphasize that they shout these
mand sequence as well as with Emphasize that they should pass
commands to make the leaner feel ●
physically supporting members of the leaner slowly!
safe.
their team. In this activity, partici-
pants stand in a circle with their ● After the leaner hears the com- Debrief Issues
hands up. One person stands in the mand, “Fall away!” he/she may lean ● Teamwork:
middle and leans back and is then into the hands of the spotters. What examples of physical, emo-
moved from person to person around
● Spotters should then pass the leaner tional, and psychological support
the circle.
around the circle slowly and gently. did the participants exhibit during
Equipment Needs After some time, the spotters may this activity? How important were
pass the leaner across the circle. these to the group? How important
A flat surface are they in other situations (work
Briefing the Activity/Guidelines ● When the leaner is comfortable or or school)?
when the facilitator indicates, the
● All team members, except one, group can stand the leaner up. ● Trust:
stand in a tight circle shoulder to How can participants transfer trust
shoulder. ● This sequence continues until all back to their work/school environ-
participants have had the opportu- ments?
● One team member stands in the nity to lean—if they wish.
middle of the circle and is the ● Risk Taking:
Variations Throughout the day, group mem-
leaner. This person stands his/her
with feet together and arms crossed ● Encourage participants to try bers experienced varying levels of
over his/her chest. Emphasize that falling with their eyes closed. challenge. How has undertaking a
he/she should remain as stiff and challenge that seemed risky affected
straight as possible with his/her feet What to Look For your feelings about yourself?
firmly planted in a single spot for ● Participants may try to push the
his/her time in the circle. leaner back and forth too fast.
● Those in the circle are spotters and ● Supporters in the trust circle may
should assume the spotting posi- put their bumpers down when the
tion (one leg forward, one leg back, leaner is not near them.
bumpers up).
● Make sure that all participants are
comfortable with their own levels
of challenge.

57
Demonstrate these for full under- Variations
Trust Walk standing.
● Rather than forming pairs, have the
Description ● Let them know that you will be group split into two even groups—
leading the pairs on a path that you one half will be blindfolded first.
Small Group When everyone in the designated
have previously scouted out. This
Indoor or Outdoor group is safely blindfolded, have
path may require them to bend
This activity helps participants down as well as step over obstacles. the guides go over and stand next
experience trusting another person Ensure them that nothing in the to a blindfolded person putting a
with their emotional and physical path will interfere with navigating hand on their shoulder. At the
safety. Each person will have the safely with their guides. halfway point, have the guides
opportunity to be a sighted guide and place their charges in a designated
● They should walk single file so that area and stand with the other
a blindfolded participant. The object
they are each following one pair guides. When the last blindfolded
is for the sighted person to lead their
ahead of them. They should follow person is there, have them remove
partner on a walk that the facilitator
exactly where the pair in front of their blindfolds. Do they know
leads.
them goes. who their guides were? Give the
Equipment Needs blindfolds to the guides and repeat
● Indicate that at a halfway point
you will let them switch roles. the process.
● Blindfold for each pair of partici-
pants ● Do the above and also designate
● Ask the pairs to decide who will be
Briefing the Activity/Guidelines blindfolded first and who will lead. that they cannot use verbal com-
munication. Ask the group to
● Tell the group that they are about ● Next, ask them to decide on a brainstorm some nonverbal cues
to embark on a journey. Working method of leading that is comfort that will help them navigate the
in pairs, one person will start able for them both. Have them also terrain and remain safe. The only
blindfolded, while one will be discuss other signals and/or words breach of silence should be when a
sighted and acting as a guide. Keep that they can use to keep the safety hazard that poses a signifi-
in mind the notion of Challenge by blindfolded person both physically cant danger or if any blindfolded
Choice and give them the option to and emotionally safe. partners begin to feel so uncom-
simply close their eyes if they are fortable that they want to stop.
not comfortable using a blindfold. ● Pass out the blindfolds. As they put
them on, encourage them to take What to Look For
● The sighted guides must do off their glasses and close their eyes
● Facial expressions on the blind-
whatever is necessary to prevent behind the blindfolds for added
folded person probably will include
injury or discomfort to their comfort.
wincing, nervous laughter, and so
partners. Guides must have physi-
● Begin walking slowly. Allow ample forth. Also, probably intense
cal contact with their partners at all
time for the pairs to negotiate the concentration on the faces of the
times when they are moving.
terrain and stop if necessary to guides.
● Guides can position themselves any prevent the pairs at the end of the
● Some guides will see this as an
way they want in order to most line from dropping so far behind
opportunity to scare their partners
effectively lead their partners safely that they lose contact.
and will attempt to go off the
through the course. Possible
designated trail. Make sure that you
guiding methods include holding
reiterate that they need to follow
hands, one arm around the waist,
the pair in front of them exactly.
or walking in front with their
partner’s hands on their shoulders.

58
Safety Blind Polygon/Shape ● Emphasize that at no time during
the activity can participants let go
● Don’t try this activity with a group Description
of the rope. They may slide their
that seems unable to remain safe.
Small Group hands along the rope, but they may
This activity challenges the abilities
Indoor or Outdoor not let go.
of a group to take appropriate risks
and to provide effective and safe While appearing easy on the surface, ● Explain that the group has two
leadership. this activity can challenge even a good goals; they may be accomplished in
group to communicate effectively. any order. The first goal is to
● If at any point you observe some-
While blindfolded, the group must establish the length of the rope.
thing that is unsafe and you fear
determine the length of a section of You should encourage them to
someone may be injured, you
rope and create a square (or a triangle, determine the actual length—as
should intervene to spot, coach, or
rectangle, and so on) using the entire opposed to an estimate—of the
somehow assist the guide or
length of that rope. rope. The second goal is to create
blindfolded person.
the “perfect” square (or triangle,
Equipment Needs
● During sunny days, have partici- rectangle, and so on), using the
pants shield their eyes when they ● 1 piece of rope at least 50-feet long entire length of the rope.
remove their blindfolds. ● 1 blindfold per person
● When passing out the rope, have
● A large, open, flat area
Debrief Issues participants stand with hands open
Briefing the Activity/Guidelines and palms up. Start with an end
● Communication:
and give it to a quiet person.
What guiding method worked ● Ask participants to form a loose
Continue passing the rope around
best? What sorts of verbal and circle.
the circle. You may want to pass the
nonverbal cues worked best?
● Ask each person to put on a rope across the circle to several
● Trust: blindfold. You may also give people other people. Set it up so that the
What did trusting the other the option to close their eyes rope is mildly crisscrossed. The
person take? during the activity if they are not group will assume you maintained
comfortable being blindfolded for the circle shape and may be
● Leadership: the duration of the activity (usually surprised to learn that they must
What did being guided feel like? 20–30 minutes). untangle the rope in order to
Being lead? What is your prefer- succeed.
ence? Why? ● Reassure people that you will keep
them safe at all times during the Variations
● If you tried the variation above, did activity by keeping them from
the blindfolded people know who ● You may want to limit the goal to
running into obstacles. Encourage either determining the length of
their partners were? Could they tell them to move around slowly to
whether their guides were male or the rope or creating a shape.
minimize the risk of running into
female? How? one another. ● Another option to totally blind
folding participants is making half
● Once all participants have been of them blind and the other half
blindfolded, explain that you will mute.
be giving the group a length of
rope to hold. Emphasize that the
entire group will be holding onto
the same length of rope.

59
What to Look For Debrief Issues
The Bicycle Wheel
● People will not understand that the ● Communication:
(a closing activity)
rope is tangled, which may cause a What types of verbal and nonverbal
lot of initial confusion. communication did the group Description
members use?
● Many people may be talking at Small Group: 5–20
once. The folks who have the ends ● Problem Solving: Indoor or Outdoor
of the rope will be key players in Did the group have a planning
helping to coordinate getting the process? How did the group decide This closing activity allows people to
ends together. on a strategy to use? use an object (bike tire) as a metaphor
for their experiences.
● People who have trouble visualizing ● Leadership:
Setup
what is going on may become Did one person emerge as a leader
frustrated; they also might tune out or were there many leaders? What Using an actual bike tire or a wheel of
and become disinterested. was the role of the followers? some sort (or other object; see varia-
tions), lay the wheel in the middle of
● The group may generate many ● Frustration:
the circle, covered by a blanket (before
ideas, few of which they will At what point did anyone feel
the group arrives).
attempt or apply. frustrated? Why? How could that
have been overcome? Time of Activity
Safety
Depending on group size, this activity
● As people are moving around,
could take 15–45 minutes. Usually
make sure that they can easily move
count on 10 minutes of introduction
past and around other people.
and reflection and 2 minutes per
● Spot anyone who has to climb over person of sharing.
ropes or over other people.

● Make sure that a large open area is


available for this activity in order to
avoid collisions.

● Encourage people throughout the


duration of the activity. This will
take their minds off of the fact that
they are blindfolded.

60
Briefing of Activity/Guidelines: Debrief Variations

● Share with the group that you have Because this activity in itself is a ● You can do this activity with any
something special lying underneath debrief, simply close the go around by object that has meaning to you (for
the blanket that has meaning for sharing a statement of your own and example, a canoe paddle, hiking
you. In just a moment, you are apply it the group, the program, or boots, gardening tools, and so on).
going to reveal this object and ask the experience that folks have been Be creative!
each group member to look at it, involved with. Some examples follow:
● You can use this activity as a large-
and quietly reflect on their own.
● Tire has been many places; it has its group closure. After each member
They are to reflect on the object,
own history, its own story to tell. of a small group has shared their
and review in their mind any
thoughts, have the small groups as
memories or thoughts that this ● It’s like a roulette wheel—it keeps
a whole come up with an analogy
object brings to them. These spinning and spinning, looking for
for their teams to report back to
thoughts can relate to themselves, where it will stop.
the “larger group” as a closure.
early memories with friends or
family, experiences with their ● Sometimes you are riding high on
current groups and/or programs, or the wheel. But as the wheel goes
analogies that they can apply to around, sometimes you are low. If
their lives. Tell them to be creative. you stay low you can’t move
forward. Don’t get caught staying
● Uncover the bike tire and encour- low—just keep riding.
age quiet reflection (maybe 2–3
minutes, depending on your ● The tire has spokes in its wheel. If
group’s needs or ability to reflect). just one is out of line, the whole
tire wobbles. We all need to work
Facilitating the Activity together to spin forward.
● Ask for a volunteer to start the “go ● The wheel has traveled many
around.” Usually sitting next to places; reminds me of places I’ve
someone whom you think will been, places I am going.
share something meaningful first,
to set a good example, is a good
idea. Ask each person to share a
thought, statement, memory, or
reflection about the wheel that
could relate to their group of
people.

61
Chapter 4: Games, Games, and
More Games

This section focuses on activities you ● Once the hitting team has tossed
can use as warm-ups at the beginning Alaskan Baseball the chicken they will huddle
of a program or meeting, or inter- together and have the one team
spersed throughout the program. A Description “hitter” run around the huddle to
great time to incorporate some re- This activity rates very high on the score points.
energizing activities is after lunch or fun-factor scale. Framing this activity
● As the hitter is running around his/
when participants are tired. The as though you are from Alaska and
her huddled teammates, the fielders
debriefing section has been eliminated play professionally on the Alaskan
will rapidly run over to the rubber
from the games section because the baseball team is always amusing; you
chicken. The rubber chicken is
main goal is simply to have fun and may even be out scouting for new
fielded by having the fielding team
play together as a group. Debriefing team members.
form a line and pass the chicken
can certainly occur at the end of even
Equipment over one person’s shoulders,
the most basic tag game. Questions
through the’next person’s legs, over
you can ask include: Did we have fun? ● A large open space or field the shoulders, through the legs, and
Did anyone challenge himself/herself
Lots of energy so on until the chicken reaches the
in this activity? ●
end of the line.
Remind participants to be aware and ● A willingness to be silly
● At this point, the fielding team will
careful of their surroundings while
● A rubber chicken yell “Chicken!” and will then
playing games. The ground can be
become hitters as they toss the
uneven, rocky, or have other obstacles; Briefing
chicken with wild abandon for the
indoor spaces, of course, have walls
● You will need to divide the group opposing team to field.
and other potentially dangerous and
in half. In these two separate teams,
unsafe objects. Please remind your ● The teams must keep track of their
explain that each inning will have
participants that they do not want to total number of runs. Inevitably
one team hitting, while the other
ruin their day by hurting themselves the numbers get confused and lost
team is acting as fielders.
while playing! in all of the fun and excitement.
● Hitting involves having one team Play until the teams tie!
member hurl the rubber chicken in
Safety
any direction that he/she chooses.
● Be aware of uneven ground.

● Watch for participants who might


become overly excited about
Alaskan Baseball and may attempt
wild dives and saves.

62
Safety
Clothespin Tag or Penguin Tag
● Participants must pin each other
Backstabbers
only on the back to avoid pinning Description
Description any inappropriate areas, such as the
earlobes or hair! This activity is great for any age
Each participant starts with three group, but younger participants
clothespins. The objective is to get rid ● Make sure that all of the partici- particularly love this fun version of
of all of your clothespins, as well as pants are wearing loose-fitting tops. tag.
any others that might get pinned on
Equipment
you during the game.
● A large, open, flat space or field
Equipment

● About 3 clothespins per partici- ● Boundaries (rope, cones, and so


pant. Be sure that they are the forth)
spring-loaded type of clothespin as Briefing
opposed to the older wooden
clothespins. ● One person is chosen to be the
“king penguin” or “It.”
Briefing
● All other participants will move
● Each player will receive three around the bounded space doing
clothespins at the beginning of the their best imitations of penguin
game. walks—arms close to the sides,
● Participants attempt to pin their with flipper-like fingers flexed
three clothespins onto the other outward, and feet waddle-width
players’ clothing, who, in turn, will apart.
be trying to do the same! ● The king penguin is trying to tag
● The back is the only appropriate the other participants.
area for participants to pin each ● If the king penguin tags one of the
other. other penguins, he/she must
● As soon as participants get rid of all remain “frozen” until another
of their clothespins, they must penguin participant comes along
jump up and down yelling that and tags him/her with a flipper.
they in fact have gotten rid of all of He/She may then re-enter the game.
their clothespins. Safety
● Once clipped, a participant cannot ● This tag game is “fast waddling,” so
try to rub off the clothespin on feel free to encourage the partici-
another person or the wall. Partici- pants to monitor their pace—no
pants may not grab at clothing to running!
try to slow down other players.
● Ensuring that the king penguin
practices safe tags of the other
penguins is important. Appropriate
tags are gentle and at about waist
level using a “flipper.”

63
Asteroids Bonker Boffers Wizards and Gelflings

Description Description Description

This super-charged energizer is out of You will ask your participants to use Wizards are all-powerful and out to
this world! their noodles in this activity. This is a get the gelflings. Gelflings are happy,
new and different version of hockey spunky creatures who are always
Equipment that should be played with wild willing to give each other a helping
● Lots of soft throwables (fleece balls, abandon! hand!
small stuffed animals, Koosh balls, Equipment Equipment
and so on)
● Enough noodles or boffers for each ● A large open space or field
Briefing participant
● A wizard’s magical orb (or soft
● The facilitator will begin the ● Inflated beach ball(s) (depending
ball(s))
activity by throwing all of the soft on the size of your group)
balls and throwables into the air Briefing
● Cones or goals
and yelling, “Asteroids!”
● A large open field is ideal for this ● Wizards and gelflings dwell in this
● The participants then gather activity. However an open indoor fantasy. To begin the activity,
throwables and throw them at each space, such as a gym, can also work choose at least one wizard—
other. effectively. depending on the number of
participants, you may choose
● As participants get hit by one of the Briefing several wizards (2–3). The wizards
asteroids, they must crouch down
● Bonker Boffers is essentially hockey are all-powerful beings and are very
close to the ground.
with foam noodles. As a facilitator serious. The wizards attempt to tag
● If a throwable lands within arm’s you can decide how stringent you as many gelflings as possible with
reach while a participant is would like to be in holding true to their magical orbs to put an end to
crouched down, he/she may reach rules and guidelines. their fun.
out and grab it. He/She is then
● In general, you will want to break a ● The other members of this realm
back into play and may also throw
larger group into two teams. are gelflings. Gelflings are indeed a
these retrieved objects at other
very fun-loving and energetic
participants. ● The objectives are to have fun and
bunch. All gelflings have very high-
attempt to score goals on the other
● The objective here is to use a great pitched voices and like to laugh a
team.
deal of energy running around and lot. In this activity, the gelflings will
safely throwing soft objects at other ● Play until participants are tired or laugh, run, and bounce along while
until there is a tie. This is fun for trying to avoid being tagged by the
people—all things that your
all age-groups! wizards.
mother always told you not to do.
Safety As a wizard tags gelflings, they
Safety ●

● Be aware of “high sticking.” The must remain frozen and with their
● Be aware of participants who are very high-pitched voices squeal,
not appropriately throwing the noodles should stay very close to
the ground while in play to avoid “Help me! Help me! Help me!”
objects and who may be throwing
objects at other participants’ heads. hitting other players in the face. ● As two other gelflings come along
Participants should throw objects at ● This is an active game and acci- to help their friend they must join
the torso area and below the knees. dents can happen as people get very hands surrounding the frozen
involved and get excited. gelfing. In unison, with their high-

64
pitched voices, they must yell, “Go ● Now the strategic aspects of this
free little gelfling, go free!” while Throw Me the Chicken very complex game come into play.
bringing their arms up and down Players who have been tagged and
three times. Description have the “power of the chicken,”
This is a great energizer for both large but may not actually be in posses-
● The newly freed gelfing may then
and small groups, as well as for the sion of a rubber chicken, can call
re-enter the play.
young and old. Depending on the out, “Throw me the chicken!” This
Safety number of participants, you can call acknowledges that this indi-
incorporate additional rubber chick- vidual is open and can receive a
● Check the ground or area condi- flying chicken to then attempt to
ens into the game to create an addi-
tions for uneven or rocky ground. tag other players.
tional element of challenge and
Avoid these areas.
excitement.
● When a player catches the chicken,
● The wizards must be careful in that person is allowed to move
Equipment
throwing their magical orbs so they three steps toward a person whom
do not to hurt any of the gelflings. ● An open space or field they wish to tag.
As a facilitator you should ask that
● Visual boundaries (cones, ply rope, After they have taken those three
the wizards throw their orbs only ●
and so on) steps, they must stop and attempt
below the knees and gently toward
the torso area. ● The all-important rubber to tag, or toss the chicken off to
chicken(s)! another player who has the power
of the chicken.
Briefing
Safety
● To start this tag game, you must
designate at least one person as ● Be mindful of the terrain that you
“It.” and your group are playing on.

● Depending on the number of ● Ensure that those who are “It”


participants, you may want to add practice controlled tagging.
in additional chickens and other
people to be “It.” With a larger
group (more than 20–30 partici-
pants), having between 2 and 3
people as “It” works well.

● The individuals who are “It” have


the “power of the chicken.” This
allows them to tag other partici-
pants.

● A safe tag with the rubber chicken


is a soft touch below the knees.

● Once other players have been


tagged with the rubber chicken,
they also have the “power of the
chicken” and are able to tag other
participants.

65
Safety
Triangle Tag Alien Space Invaders from
● Participants must be careful with
Mars
Description each other. Triangle players tend to
swing their partners around. Those Description
You can use this great activity as an players who have had a past
energizer. It works well both in the shoulder or wrist injury may wish This is the epic game of the century:
small group and in a larger group. to use Challenge by Choice to find Earthlings battle the alien space
How do the triangle team members a different way to participate. invaders from Mars!
need to work together and help to
Equipment
look out for each other? ● Be mindful of appropriate tagging,
which includes gentle tags to the ● A large open space or field
Equipment back.
● Visual boundaries (either cones or
● A large open space or field (depen-
● As always, remind the participants notable trees)
dent on the number of partici-
of the space in which they are
pants) ● A flying saucer (or Frisbee)
playing.
● Optional: Visual boundaries and/or Briefing
cones, play rope, and so on
● Choose several participants (about
Briefing 5–6 for a group of about 20–30) to
be “alien space invaders from
● You will need to break a large
Mars.”
group into smaller groups of four.
● The aliens should make a great deal
● Within the smaller groups, one
of strange and funny noises, and
person needs to decide to be “It”
have strange and unusual postures
for the beginning of the activity.
and ways of moving. Encourage
● The three remaining people join them to be their best alien selves!
hands in the shape of a triangle.
● All of the other participants are
One person within the triangle
earthlings. They should be their
group chooses to be the “point.”
best earthling selves!
● The objective is for the person who
● To begin the game, the earthlings
is “It” to tag the “point” player.
are opposite the aliens.
● The other two members of the
● The aliens will yell across the field,
triangle attempt to protect the
“Earthlings, are you ready for an
point person from “It.” A wild tag
alien space invasion from Mars?”
game with lots of swinging ensues.
and will toss their flying saucer
● “It” may not tag across the arms of toward the earthlings.
the triangle, they may only tag by
● If an earthling catches the flying
moving themselves toward the
saucer, the aliens die and Earth is
“point” person’s back.
saved.
● This can actually be a rather tiring
● If an earthling touches the flying
game; play until participants are
saucer, but he/she drops it, the
tired or the “point” position has
aliens move toward the earthlings
rotated through the group.
while trying to tag them as they

66
move to the opposite side of the ● You can continue this for several
field. Any earthlings who are Birdie Perch rounds.
tagged become aliens.
Description ● To divide the group in half for
● If the earthlings do not touch the further activities, simply stop the
This wonderful activity experientially action and ask for all of the birdies
flying saucer, it returns to the aliens
splits a group in half. to be in one group while all of the
for another space invasion.
Equipment perches will be in another group.
● You and your group can play this
game for hours, so just use your ● A large open space or field Safety
best judgment for when you would ● A few safety considerations to keep
Briefing
like play to end. in mind include reminding the
Safety ● Ask each person to find a partner. birdies that their perches are not
It can be a person whom they know meant to fully support all of their
● As a facilitator be aware of the well, or someone that they would weight. A demonstration of a birdie
flight of the Frisbee. Be sure that like to get to know better. on a perch is always helpful. This
the Frisbee is not aimed at any birdie should have their backside
other participants on the opposite ● These partners will create two
hovering over the perch’s knee, such
side of the play space. circles facing each other, with one
that if the perch were not there at
circle on the outside and the other
Be mindful of players who may be all, the birdie would support itself.
● on the inside.
running with wild abandon to ● After the facilitator exclaims,
escape the clutches of the aliens. ● The facilitator will direct the action
“Perch!” often pandemonium
of the group. The outside group
breaks out. Be mindful that
will move in a clockwise direction
participants are being careful
around the circle, while the inside
together and that they keep their
group will move in a counterclock
“bumpers up” while running, so
wise direction. In other words, the
they don’t hit each other while on
partners will be moving farther and
the move.
farther away from each other.

● While the group is moving around


in the circle, the birdies will be
flapping their best bird-like wings
and wildly chirping.

● When the facilitator yells, “Perch!”


all of the birdies must quickly find
their partners, who are their
perches.

● Perches will be kneeling down on


one knee awaiting their birdies.

● Once the birdies have found their


perches, they will gently and
carefully sit on the knee of their
perches.

67
Chapter 5: Appendixes

The Facilitator’s Bag of


Tricks

Here is a list of the essential items for


facilitating the activities in this
manual as well as a few other items
that are fun to use in programming.
As you continue to grow as a
facilitator, so too will your Bag
of Tricks. Purchasing all of
these items at once is not
important, but to collecting
them over the course of your
facilitation career is a fun project.
● Rubber chicken
● Play rope(s)
● Cones
● Soft throwables
● Small stuffed animals
● Fleece balls
● Koosh balls
● Hula Hoop(s)
● Markers
● Blindfolds
● Bucket
● Beach ball(s)
● Noodles
● This manual

68
People Bingo Cards

Likes to dance Has worked on a farm Has ever played Favorite holiday is Has been to a circus
baseball Valentine’s Day

Has been to Disneyworld Keeps a journal Was born outside of Owns a bicycle Has traveled out of the
Pennsylvania country

Shares the same Similar interests/ FREE! Loves snow Has a unique scar
birthday month as hobbies as you
you do

Can play a musical Has a pet Likes to draw and/or Has a goldfish Has more than 3
instrument paint brothers or sisters

Has traveled to Enjoys swimming Has won something Has seen a hawk or Has been skiing
another state in a contest in eagle the wild

Likes to sing Has ridden a horse Has seen a movie this Has been to a music Lovesice cream
summer concert

Has been to Keeps a journal Was born in Has been to a Penn Has traveled out of the
Disneyworld Pennsylvania State football game country

Was born the same Also enjoys your FREE! Loves snow Has ever seen a snake
month as you favorite activity

Can play a musical Likes to swim Likes to draw and/ Likes to play sports Has won a trophy
instrument or paint

Likes to read Enjoys skiing Has been camping Has seen a hawk or Has braces
eagle in the wild

69
Rohnke, Karl. 1991, 1994. The Web Sites
Resource List Bottomless Bag Again! Dubuque,
www.fundoing.com
Kendall/Hunt, Iowa.
These materials contain activities and ISBN 0-7872-6772-4 www.teamworkandteamplay.com
ideas for use in breaking barriers and
developing effective teamwork within Rohnke, Karl. 1989. Cowtails and www.gameskidsplay.net
either new or standing groups. Cobras II: A Guide to Games, Initia-
tives, Ropes Courses, and Adventure www.training-wheels.com
Cavert, Chris, et al. 1999. Affordable Curriculum. Project Adventure, www.sportime.com
Portables: A Working Book of Initiative Dubuque, Iowa.
Activities and Problem Solving Ele- ISBN 0-8403-5434-7
ments. Wood N Barnes, Oklahoma
City, Okla. Rohnke, Karl. 1995. Funn Stuff.
ISBN 1-8854-1340-0 Kendall/Hunt, Dubuque, Iowa.
ISBN 0-7872-1633-X
Gass, Michael. 1995. Book of Meta-
phors vol II. Kendall/Hunt, Dubuque, Rohnke, Karl. 1984. Silver Bullets: A
Iowa. Guide to Initiative Problems, Adventure
ISBN 0-7872-0306-8 Games, and Trust Activities. Project
Adventure, Hamilton, Mass.
Graham, John. 1997. Outdoor ISBN 0-8403-5682-X
Leadership Technique, Common Sense
& Self-Confidence. Mountaineer Rohnke, Karl, and Steve Butler.
Books, Seattle, Wash. 1996.Quicksilver: Adventure Games,
ISBN 0-8988-6502-6 Initiative Problems, Trust Activities &
Guide to Effective Leadership. Project
Johnson, David W., and Frank P. Adventure, Hamilton, Mass.
Johnson. 1999. Joining Together: ISBN 0-7872-2103-1
Group Theory and Group Skills. Allyn
and Bacon, Toronto, Canada. Schoel, Jim, and Mike Stratton (eds.).
ISBN 0-2053-0859-7 1995. Gold Nuggets: Readings for
Experiential Education. Project
Nadler, Reldan S., John L. Adventure, Hamilton, Mass.
Luckner.1992. Processing the Adventure ISBN 0-7872-1925-8
Experience: Theory and Practice.
Kendall/Hunt, Dubuque, Iowa.

ISBN 0-8403-7028-8

New Games Foundation. 1976, 1981.


The New Games Book & More New
Games. Andrew Fluegelman, ed.
Doubleday, Garden City, N.Y. Out of
print.
ISBN 0-3851-2516-X (1976 edition),
0-3851-7511-0 (1981 edition)

70
71
Prepared by Susanne Dubrouillet, Visit Penn State’s College of Agricultural
Sciences on the Web: http://www.cas.psu.edu
Josina Fluehr-Lobban, Laurie
McLaughlin, Toria Thompson, Mike Penn State College of Agricultural Sciences
research, extension, and resident education
Gainer, Jeff Riddle, Gene Dilworth, programs are funded in part by Pennsylvania
Corky Potter, Robinne Weiss, Sharon counties, the Commonwealth of Pennsylvania,
Gaughan, and Jessica Lenz. and the U.S. Department of Agriculture.

Where trade names appear, no discrimination


Reviewed and adapted for Pennsylva- is intended, and no endorsement by the Penn
nia 4-H by Claudia Mincemoyer, State College of Agricultural Sciences is
Ph.D., 4-H curriculum specialist, implied.

Department of Agricultural and Issued in furtherance of Cooperative Extension


Extension Education. Work, Acts of Congress May 8 and June 30,
1914, in cooperation with the U.S. Depart-
ment of Agriculture and the Pennsylvania
Legislature. T. R. Alter, Director of Coopera-
tive Extension, The Pennsylvania State
University.

This publication is available in alternative


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