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'3D Studio Max, Vray & Photoshop'

Making of 'Worker Robot'


by Hossein Afzali

Web | Email

Software Used:

3ds Max, VRay & Photoshop

Introduction:

The first time I watched Brazil by Terry Gilliam, I was so excited that I wanted to life in that town. I was affected by the
technology that people were using, the difference in computers, transport, weapons, architecture and even dress
styles. This technology, despite its gravity, made me laugh sometimes and I enjoyed all of the components which I’d
never experienced in other movies. For me this style and level of technology was so lovable and amazing that I
watched it several times.

Since childhood I’ve been crazy about robots and I’ve always wanted to design one. This movie motivated me a lot and
gave me some cool ideas (Fig.01).
Fig.01

Concept & Modeling:

I started by practicing with geometric objects, but no concept drawing on the paper. As a child I always wanted to have
a robot that could help me to do my jobs, so I decided to make a worker robot with a bow waist, like a humpback. In this
step I used spherical objects and started the robot based on a sphere and a hemisphere. I constructed a general
structure and then I inserted details step by step (Fig.02).

Fig.02

Here I converted the sphere to Editable Poly and then started modeling (Fig.03 – 04).
Fig.03

Fig.04

After modeling the body I started to work on some details (Fig.05 – 06).
'3D Studio Max, Vray & Photoshop'

Making of 'Worker Robot'


by Hossein Afzali

Web | Email

Fig.06
I designed the feet on the basis of the arms. Here you can see a short process (Fig.07 – 08).

Fig.07

Fig.08

Here is the first render of the finished model of the worker robot (Fig.09).
Fig.09

Texturing:

I rendered my model from different views then inserted them into Photoshop. By using layers I tested some different
color themes on the robot to find a suitable color. I wanted to invent a hot robot, like an old heater, so I decided that the
best theme was orange and cream. I chose materials based on these colors and I designed it (Fig.10 – 11).

Fig.10
'3D Studio Max, Vray & Photoshop'

Making of 'Worker Robot'


by Hossein Afzali

Web | Email

Here are the first materials, which I created with combination of different maps (Fig.12).

Fig.12

Then I added some dirt and details (Fig.13).


Fig.13

Lighting:

For lighting I used a combination of VRay lights and Standard lights. You can see the angle and multiplier of every light
in Fig.14.
Fig.14

Rendering:

Here are my render settings and the result (Fig.15 – 16).


'3D Studio Max, Vray & Photoshop'

Making of 'Worker Robot'


by Hossein Afzali

Web | Email
Fig.16

Post-Production:

This is the material I designed in Photoshop for the floor (Fig.17 – 18).

Fig.17
Fig.18

After adding background to my work space, I rendered the final image. I wanted to add some steam so I used
Photoshop brushes and a Gaussian Blur filter for some sections. For the final touches I worked a little on the brightness
and contrast of image to get the final result (Fig.19).

Fig.19
'3D Studio Max, Vray & Photoshop'

Making of 'Worker Robot'


by Hossein Afzali

Web | Email

The final image can be seen in Fig.20 – 22.

Fig.20
Fig.21
Fig.22

Conclusion:

After a few days, when I was out of the technical process, I looked at the result and felt I’d managed to create the robot
I’d been imagining since childhood. I think the most important thing that helped me in the creation of the robot was the
beautiful inspiration of the Brazil movie, so thanks to Terry Gilliam for that!

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