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Don Brown
University of Maryland
Defensive Coordinator
Maryland FOOTBALL: POINTS TO LIVE BY
1. We will never compromise our standards. It takes 100 years to build an oak tree; it takes 10
minutes to chop it down.
3. Play with tremendous enthusiasm 100% of the time. Remember 100% of the body and 100%
of the mind!
4. Remember, character is the ability to stand up for the things that are right and say no to the
things that are wrong.
5. Put the team first, your unit second, your position group third and you fourth.
Men, every person is entitled to make a mistake. It is part of human nature. I will stand beside each
and every one of you if you make a mistake. When you make more than one mistake that becomes a trend.
Men, I have a problem with trendsetters. I allow a mistake, but I do not allow trends. Be a MAN!
In my mind, academic integrity, athletic integrity and character are the key ingredients of a Maryland
Football player. The Best Ability is Dependability.
Major Team Goals – Goal Board 2009
1. WIN!
2. Create one more turnover than TD's against.
3. Cause 2 fumbles (Defense must gain possession).
4. Intercept 1 of 15 passes.
5. No runs over 20 yards.
6. No passes over 25 yards.
7. Stop 70% of the 3rd/4th down plays.
8. Score or set up score.
9. 3rd quarter SHUTOUT.
10 4 minus yardage plays per game (3 sacks).
11. Wreck the decision maker (7 or more knockdowns).
Maryland Defense: 2009
Defensive Practice Organization:
• Pre-Practice: Formation Adjustments [66% of what we do occurs
pre-snap [15 minutes].
• Stretch and Run: Warm-up period to get ready for competition [10
minutes].
• Specialists: Emphasis on the Kicking Game.[5 minutes].
• Individual: Position coaches work on techniques and fundamentals
[15 minutes].
• First Down: Iron sharpens Iron. Good vs. Good in base run and play
action period [12 snaps].
• Tough Period: Defense vs. scouts working opponents base run and
play action passes [10 minutes].
• Break
• Punt [5 minutes].
• Bandits [5 minutes].
Defensive Practice Organization:
• 1 on 1’s: All O/D players are in some form of
competition [5 minutes].
• Speed Skeleton: Good vs. Good in quick 9 snaps of
skeleton. Roll the reps out[5 min.]
• Opponents Skeleton: Defense prepares for routes
specific to our opponents[10 min.]
• Blitz Period: This period is run vs. the cans and ascout
skeleton group. Make sure you are specific about
adjustments that you want made[10 minutes].
• Team Period: This period is run vs. scout eleven. Be
efficient and organized because this period prepares
your team for success or failure[15 minutes].
Defensive Practice Organization:
• Field Goal: [5 minutes]
• Defensive Specialties [5 or 10 minute block on
fundamentals of team defense.]
• Tackling circuit
• Turnover circuit
• Hedging: Blitz get-off for all positions.
Cover 2 Zone Blitz Package
Don Brown
University of Maryland
Defensive Coordinator
“The Lost Art of War”by: SunTzu II
WHY WE BLITZ
When opponents cannot predict what you will do, they cannot act against
you with inevitable effect; and when they realize they cannot predict what
you will do, they have to be more watchful without knowing quite what
they are watching for, thus exhausting the energy of attention and
progressively diluting its effectiveness.
1. Our number 1 concern is which screens teams have the ability to run
a. Bubble screen
b. #1 Under screen
c. Slip screen
2. Eliminate Scout O-Line - Work against the “Cans” to make sure guys
are hitting right gaps with timing.
3. “Hedging” - Teach blitz time up vs. cadence and “get off the ball.”
Technique: Feet staggered with inside foot up; execute creep and
explode off back foot.
4. Once Blitzer is up, he stays UP! We do not retreat and start over.
Maintain Stagger and attack the decision maker.
HEDGE DRILL: (Once a week)
DL DB LOS
5 yards
LB LB
DB 10 yards
1. WRECK the DECISION MAKER (Quarterback):
a. Personnel/Formations (Establish Links)
b. Evaluate Protections
c. Never – ever let them off the hook
2. Types of Pressure:
a. SNIPER 6 ( 3 Deep 3 Under)
b. SAMURAI CITY ( MAN FREE)
c. POP GREEN ( 2 Deep 4 Under)
72 BLACK
A T N E
SIDE SIDE
C S M W C
50 10 50
HASH(10-12YDS)
HASH(10-12YDS)
R FS
HOLE(18-22YDS)
1/2 1/2
CHECK: HAMMER
Y
A T N E E N T A
"FLIP" "BALANCE" "TRADE"
SIDE SIDE SIDE
50 10 50
FS 20 30 W C C C
M W M S
S "DETATCH"
FLAT
C -9
POST WINDOW
R FS R
#1 VERTICAL 1/2 1/2
1/2
POSSIBLE:
CHECK: "26"
CHECK EGO
A T N E A T N E
SIDE SIDE SIDE 50 50 SIDE
50 10 10
C C C S M W C
S M W
"DETATCH"
R FS R FS
1/2 1/2 1/2 1/2
QB
"CLUSTER"
A T N E A T N E
SIDE "BALANCE" SIDE "DETATCH" "BALANCE"
30 SIDE 30 30 SIDE
30 S
C S M C C M W C
"DETATCH" W
STEM #2
FS WALL #3 HASH
R
R TO HOLE FS
1/2 1/2
1/2 1/2
(PUP)POP GREEN
2 1
SIGHT A N E SIGHT
S M W P
C C
#2 #2
R FS
CP: ANT OR NAT COULD
BE TAGGED TO CALL 1-2 1-2
2 1 2 1
A N E P A N E
SIGHT
C S M W FS " S W P
C M C
FLAT
SIDE
#2 #2 HAMMER SIDE
C #2
(C-9) HASH
R
1/2 R FS
1/2
1-2
2 1
2 1
Y
A N E Y
SOLO A
C P N E
S M W C
SIDE S M W P FS
C
HASH HAMMER
SIDE C GAP/BACK
R HASH
HOLE FS HOLE C
R
1/2 (C-9)
1-2
1/2
2 1 2 1
Y Y
SIGHT A N E A N E
FLAT
C S W P C S W P
M C M C
HASH HASH SIDE
#2 SIDE
R
HOLE FS
R FS (C-9)
1/2
1-2 1/2
Man Technique Fundamentals
for Defensive Secondary
Don Brown
University of Maryland
Defensive Coordinator
Maryland Football: Intangible Goals for 2009:
1. PLAY SMART. Execute the plan and play with a purpose. PLAY HARD with
tremendous physical intensity. These three attributes relate to a team’s chemistry,
not it’s talent level. Action without direction is a waste of energy.
2. HAVE NO EXCUSES. Justifying a lack of success will only lead to future failure.
3. HAVE GREAT EXPECTATIONS IN EVERYTHING YOU DO. Expect and work hard to
achieve greatness in everything you do. Be a great players, great student and a great
person.
8. PLAY THE GAME WITH GREAT PASSION. Fly around, play with your heart,
battle your ass off and compete. If you believe, it will happen. You must have
“conviction to achieve.”
9. IRON SHARPENS IRON. We need to go after each other to get where we need to
be. We must compete hard so that we make each other better. Remember,
have respect for one another. We are all we’ve got.
10. OFFENSE must be responsible for the football and you must score touchdowns in
the red zone. Finish drives, take care of the ball and good things will happen.
DEFENSE: Pressure the quarterback and create turnovers to get the ball back. It’s
imperative we make quarterbacks uncomfortable and we give our offense more
opportunities to score than our opponents.
11. FAMILY. Forget everything else, we must “stay together” to have a chance at
success. Great teams are not measured individually, they are measured
collectively. Each individual must check his “independence” at the door. Have
faith and confidence that the guy next to you will pay the same price for success
that you will.
MARYLAND FOOTBALL: 2009 DEFENSIVE BACK PLAY
Philosophy of Development:
1. Create a Winner’s Classroom Mentality. Teach positively. Critique the
performance and not the performer. Don’t blame and point the finger.
Accountability is a two-way street.
Create and atmosphere of true intensity. Measure performance.
Grade players on production and effort.
2. Confidence. Set high expectations and clear objectives. Review these objectives
often.
3. Standardize Vocabulary. Have key words describing techniques and related
matter that kids clue into. Make sure you are descriptive and repetitive.
MARYLAND D-BACKS BASE DRILL PACKAGE
3. Skate To A Run
6. Back Pedal Zone / Man Turn (Toe Tuck – Get off the midline.)
7. Cone– Route Tree – DB’s playing cuts (3/5 Step Drop) out of Back Pedal or
Skate
D-Backs Base Drill Package (cont.)
11. Play the Deep Ball (Coach getting eyes back to the ball):
A. Wedge and Run vs. Downfield Shoulder
B. Wedge and Run vs. Trail - Don’t Panic!
C. Red Zone – Fade / Fade Stop Goal Line
D. Take your base techniques and evaluate routes and body
movement. DB’s must make to play the ball.
Commitment to Man Coverage
Press Man – what routes will the offense give you
* Note: Press man limits routes of the offense
Fades
Slants
Comeback
Fade Stop – Red Zone
Fit protections to formations and/or personnel groups, set blitzes based on these ingredients
Sell players on Playing Fast – spend time on hitting blitzes with speed – Time up is the most
important ingredient for success.
ESSENTIAL INGREDIENTS FOR A Maryland DB:
Must have courage, conviction and movement skills necessary to play man coverage. He must
relish the challenge of 1 on 1 coverage, and be extremely coachable.
Must be able to play and catch the deep ball (#1 drill I use to evaluate DB’s)
Must be a solid tackler. Teach your DB’s to somehow get the ball carrier on the ground.
MUST COMMIT TO MAN COVERAGE: