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Space Hulk Kill Team Mission Generator

Getting Started Feel free to create your own Kill Team missions based on these advanced Space Hulk modifications.
with Warhammer Below, you'll find a few guidelines that will help you generate these missions. Don't feel compelled to
40,000 follow these ideas precisely – just use them as a launching point for your gaming fun.
Warhammer
40,000 Miniatures
Catalog
Gaming
- Space Hulk
- Adeptus Mech.
Banners
- 40K Hazards
- Fourth Ed.
Comments
- Flyers
Painting and
Modeling Maps & Terrain
- Basic Modeling
- Creature Feature Though the old board maps from Space Hulk are fun, you don't have to stick with them. Just imagine a
Terrain rusted out, Tyranid infested space ship and go from there. You'll want a lot of terrain to create close
- Defensive Terrain confines. Create several avenues to the objective, but make sure none of them make a bee line there.
- Comm Bunker Offer many areas for Genestealer entry so the Tyranid player has plenty of options. Just keep in mind
- Top 10 Scenery how far the Terminators have to move to get to the objective area – too far and the Genestealers will be
Tips able to pick them off at leisure, too close and the Tyranids won't have a chance. If you want to make a
- Basic Texturing modular board, check out this page of the article.
- $75 Scenery
Forces

This aspect is the tricky part. In the Kill Team rules, on average,
the brutes get 202 points to spend on squads to the Kill Team's
160. That ratio reflects the fact that the Kill Team is always
outnumbered during its dangerous missions. With the Space
Hulk modifications in this article, the Terminator Kill Team is
even more outnumbered.

Based on the penalties from the Kill Team rules, a standard Terminator Squad breaks one immutable
law and gives the brute player a lot of extra points to spend on a boss. However, the regular Space
Hulk game didn't have any bosses in the regular missions, so it didn't make sense for the Tyranids to
have one in the two missions in this article. Instead, we make up for that by adding even more
Genestealers to the missions! Check out the chart below to see how we translated the standard
Termagant brute squads into Genestealers.

Kill
# of Genestealer
Terminator Kill Team Roster Team
Brute Squads
Cost
1 Terminator Sergeant with storm bolter and power weapon, 4 Terminators with storm
bolters and power fists 200 7
1 Terminator Sergeant with storm bolter and power weapon, 1 Terminator with heavy flamer
and power fist, and 3 Terminators with storm bolters and power fists 210 7
1 Terminator Sergeant with storm bolter and power weapon, 1 Terminator with heavy flamer
and power fist, 1 Terminator with assault cannon and power fist (breaks a second immutable 230 8
law), and 2 Terminators with storm bolters and power fists

We needed the Genestealers rather than Termagants (the normal Tyranid brutes) to make this more like
Space Hulk – plus, the Termagants wouldn't have much of a chance against Terminator armour. With a
little math, we figured out the equivalent number of Genestealers. If you want to play games with two Kill
Teams, just double the number of brute squads from the chart above. If you just want to play a regular
game of Kill Team between Terminators and Genestealers, then all you need is the chart above.

Bringing in the Space Hulk blips left us with another problem: how do you translate Kill Team brute

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squads into an initial number of blips along with a blip generation rate per turn? Check out the chart
below.

Genestealer Blips at Blips Added


Blips in Tyranid Pile
Brute Squads Start per Turn
3 "false alarm" blips, 5 "one-squad" blips,
7 2 1
1 "two-squad" blip
3 "false alarm" blips, 6 "one-squad" blips,
8 3 1
1"two-squad" blip
6 "false alarm" blips, 10 "one-squad" blips,
14 4 2
2 "two-squad" blip
6 "false alarm" blips, 12 "one-squad" blips,
16 5 2
2 "two-squad" blip

We didn't want to dilute the actual number of brute squads that make it onto the board, but since the
blips "regenerate," we didn't want to go too crazy, either. In general, we tried to make sure that all the
brute squads got on the board by Turn 6. You will likely have to play your mission a few times before
you get the blip rates set correctly.

Objectives

The objective really makes or breaks your mission.


Does the Kill Team have to hold a room for a certain
number of turns? Do the Terminators have to fight
their way across the board to torch a room with their
heavy flamer or activate some system on the Space
Hulk? Does the Kill Team have to recover an item
and carry it out of death's grasp? Does it have to kill
a certain number of Genestealers? The sky's the
limit! Much like the blip rates above, there's no really
way to know how an objective will affect your
mission's gameplay until you get in there and try it
out.

Kill Team Specialized Kits and Bosses

Since we made these Space Hulk modifications under the Kill Team system, you can add in elements
from Kill Team to make your games even more off-the-wall. Want to give the Genestealers acid mine
booby traps as a Specialized Kit? Want to give the Terminators a prototype Auspex that lets them force
one blip per turn to convert? Hammer out a points cost and go for it. Want to add a Brood Lord or a
Lictor as the Genestealer's Boss? With all the immutable and mutable laws broken by the Terminator Kill
Team, the Tyranid player easily has enough points to spend on a Boss like these two. A Carnifex might
be a little over the line, but if you give the Terminators something to offset the difference and find a way
to fit a Carnifex on the board, it just might work.

Golden Rule

The golden rule from the Kill Team section in the 40K rulebook still applies: you and your opponent need
to cooperate to have fun constructing missions like these. We strongly recommend that you trade places
and play the mission from both sides. Keep tweaking the mission design until you're both satisfied –
change the map layout, the blip rates, and the objectives until you find the right balance. You'll likely
have fun along the way, and in the end, you'll have a mission that you're proud to share with your other
gaming buddies.

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Back: Mission 2 – Exterminate Back to Introduction

SIMPLE KILL TEAM SPACE HULK TERRAIN


Intro Simple Mods Intro Room 1 Room 2 Corridor 1 Corridor 2 Gallery
ADVANCED SPACE HULK KILL TEAM
Advanced Mods Map Reading Tiles Mission 1 Mission 2 Mission Generator

Armies of the Warhammer 40,000 Universe


Black Templars Dark Angels Orks
Catachans Dark Eldar Space Marines
Chapter Approved Eldar Tau
Chaos Space Marines Imperial Guard Tyranids
Daemonhunters Necrons Witch Hunters

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