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JOURNAL OF COMPUTING, VOLUME 3, ISSUE 2, FEBRUARY 2011, ISSN 2151-9617

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Pervasive Computing – an application to


effective teaching-learning process
Shalabh Agarwal and Asoke Nath

Abstract— In the present work we have tried to explore the tremendous scope of pervasive computing in teaching-learning
process. The teaching-learning process is been changed quite dramatically from what we had a few years back. Before the age
of computers, the teaching-learning process was mainly based on printed materials such as books, journals, reports etc. Apart
from printed materials audio and video materials were also used to some extent for teaching-learning process. Due to
tremendous progress in Information and Communication Technology in the last decade or so, the entire teaching-learning
methodology has been shifted towards technology enabled e-learning. The grater demand for learning, specially in higher
education, has generated newer and challenging avenues. Pervasive and ubiquitous learning has expanded these avenues
and has enabled learning anytime any moment. In the current paper, we have tried to explain the concept of pervasive and
ubiquitous computing and its impact on modern teaching-learning methodology.

Index Terms— Pervasive Computing, e-learning.

——————————  ——————————
1 INTRODUCTION ting, is a model of human-computer interaction in which
information processing has been thoroughly integrated
In the modern world, the technology plays a major role in
into everyday objects and activities. In the course of regu-
the education processes, through innovative technology-
lar activities, someone "using" ubiquitous computing en-
enabled learning system. Learning and teaching in a digi-
gages many computational devices and systems simulta-
tal age are being intensely altered in a wide variety of
neously, and may not necessarily even be aware that they
contexts by the additional prospective offered by technol-
are doing so. The main concept of pervasive computing is
ogy. Due to tremendous growth in internet services and
“invisibility”, where the user is not aware of the presence
mobile communication the entire learning methods have
of technology. It is the omnipresence of the technology
been modified. No one is ready to wait for to get some
which is the property of being present everywhere. It is a
information which was not true or not possible a few
paradigm shift where technology becomes virtually invis-
years back.
ible in our lives. Instead of having a desktop or laptop
computer, the technology we use will be embedded in
Till very recently, all kinds of learning-related activity
our environment. Because of the pervasiveness of this
that can potentially be e-enabled and e-learning were
technology, the user tends to use it without thinking
mainly done through ownership of technologies coupled
about the tool. Instead, the focus is on the task, making
with access to social software. Now, these can no longer
the technology effectively invisible to the user.
be viewed as a purely institutionally based or narrowly
defined set of activities. The concept of e-learning is thus
Pervasive computing is the extensive use of embedded
becoming much wider than just providing technology
micro-controllers and automatic id systems in ways that
enabled learning resources. The shift is towards how
are transparent to the user. Some examples are the engine
learning can be enhanced by more effective and far-
control computer in a car, TiVo, DVD, blue-ray players
reaching uses of digital technologies.
and other audio-video gear. Location dependent services
on cell phones are another example. Among the emerging
The term ‘e-learning’ has undergone a paradigm shift due
technologies expected to prevail in the pervasive compu-
to pervasiveness of technology. Mobile network and
ting environment of the future are wearable computers,
wireless network have opened the opportunity to en-
smart homes and smart buildings. Pervasive Computing
courage learning anywhere and anytime and not in pre-
is a computing technology that spreads through the users’
determined classroom or in laboratories.
environment by making use of seamless connectivity of
2 PERVASIVE COMPUTING – TECHNOLOGY multiple independent information devices embedded in
the environment of the users. Pervasive computing is
ANYWHERE ANYTIME
changing our daily activities in a variety of ways. While
A new paradigm in computing technology is pervasive using modern digital tools, users tend to communicate in
computing which is also known as Ubiquitous compu- different ways, be more active, use geographi-
————————————————
cal/temporal spaces and have more control.
• Shalabh Agarwal is a faculty with the Department of Computer Science, St.
Xavier’s College(Autonomous),Kolkata,India.. 3 PERVASIVE E-LEARNING – THE MOST EFFECTIVE
• Asoke Nath is a faculty with the Department of Computer Science, St. TOOL IN THE PROCESS OF TEACHING-LEARNING
Xavier’s College(Autonomous),Kolkata,India and also the Executive Direc-
tor of the Computer Centre of the College.
Till very recently, the most effective teaching-learning
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innovation is E-learning, which is the amalgamation of to revolutionize education and remove many of the phys-
online learning, web-based training and technology- ical constraints of traditional learning. Furthermore, the
delivered instruction. It covers a wide range of instruc- integration of adaptive learning with ubiquitous compu-
tional material that can be delivered on a CD-ROM or ting and u-learning may offer great innovation in the de-
DVD, over a local area network (LAN), or on the Internet. livery of education, allowing for personalization and cus-
It includes Computer-Based Training (CBT), Web-Based tomization to student needs with the concept of context
Training (WBT), Electronic Performance Support Systems aware learning. The figure-1 below illustrates the para-
(EPSS), distance or online learning and online tutorials. digm shifts in e-learning in the last few years moving to-
wards pervasive and ubiquitous learning (u-learning).
E-learning provides the student or learner with informa-
tion that can be accessed in a situation free from time and
place constraints. The learner can go through the lessons
at his or her own pace. The progress and achievement of
the student can be assessed in e-Learning, with custom
feedback and evaluation available in an interactive envi-
ronment. It is the convergence of the Internet and learn-
ing, or Internet-enabled learning through the use of net-
work technologies to create, cultivate, deliver, and facili-
tate learning, anytime and anywhere. It can be self-paced
or instructor-led and includes media in the form of text,
image, animation, streaming video and audio.
Figure 1: The components of paradigm shifts in e-learning
Today, e-Learning becomes heavily learner-centered, em-
phasizing pervasive and personalized learning technolo- Some key components and principles of pervasive and
gies. Also known as ubiquitous or ambient learning, per- ubiquitous learning were suggested by Siobhán Thomas
vasive learning refers to learning that is available any- in his article “Pervasive Scale: A model of pervasive, ubi-
where anytime. Pervasive learning is supported by wire- quitous, and ambient learning”. The key components are
less communication and wearable computing. In the as follows:
technology enabled pervasive learning environment,
which is an extension of the e-learning concept, the learn- (i) Community: Pervasive learning is a social
ers have access to a variety of digital devices and services, process that connects learners to communities of
including computers connected to the internet and mobile devices, people, and situations, including other
computing devices, whenever and wherever they need pervasive leaning situations. Learners are not
them. It is more focused on many-to-many than one-to- “taught” by one teacher. They are educated by
one or one-to-many, and includes the idea of technology the community (of which they play a central
being always available but not itself the focus of learning. part), and educate others in the community as
It conceptualises the idea that both teachers and students well.
are active participants in the learning process, who criti- (ii) Autonomy: Learners author learning experiences
cally analyze information, create new knowledge in a themselves and in doing so they take control of
variety of ways (both collaboratively and individually), and direct their own learning processes. They
communicate what they have learned, and choose which have power over their own learning and have the
tools are appropriate for a particular task. ability to perform actions and intervene as they
deem necessary. They are freed from power poli-
Education has undergone major changes in recent years, tics that see one central authority figure or au-
with the development of digital information transfer, sto- thority structure directing the course of learning.
rage and communication methods having a significant They become comfortable with the knowledge
effect. This development has allowed for access to global that in the world questions do not necessarily
communications and the number of resources available to have a single, correct answer, but that there are
today's students at all levels. After the initial impact of many variations and possibilities and learning
computers and their applications in education, the intro- feedback comes from a variety of sources.
duction of e-learning and m-learning epitomized the con- (iii) Locationality: Learning occurs in locations and
stant transformations that were occurring in education. at times that are meaningful and relevant for the
Now, the assimilation of ubiquitous computing in educa- learner. Learning is not just for the classroom but
tion marks another great step forward, with Ubiquitous for the world outside classroom doors, of which
Learning (u-learning) emerging through the concept of the classroom is a part, a persistent world where
ubiquitous computing. It is reported to be both pervasive learning has no “on/off” switch. It means learn-
and persistent, allowing students to access education flex- ing process should be in a global perpective.
ibly, calmly and seamlessly. U-learning has the potential
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(iv) Relationality: Learners construct meaningful ability to deliver material to learners. It allows for real-
and relevant learning situations to which they time interaction as the training is delivered in a class-
can relate. Because learners are learning concepts room format, as an interactive workshop, as a demon-
within their own personal environments, they stration with the opportunity for learners to practice.
can understand better the implications of what
they are learning and can construct ways to re- d) Collaborative Learning: Teaching by Discourse -
late this knowledge to their lives. Learning by Dialogue
In collaborative learning two or more people learn or at-
TABLE 1 tempt to learn something together and actively interact
KEY COMPONENTS OF PERVASIVE LEARNING by sharing experiences. Groups of students work togeth-
Community Autonomy er to search for understanding, meaning, or solutions or
Learners are edu- Learners author to create an artefacts or product of their learning. Colla-
cated by the com- learning experiences borative learning activities can include collaborative
munity and educate themselves and take writing, group projects, joint problem solving, debates,
others in the com- control of and direct study teams and other activities. The collaborative learn-
munity as well. their own learning ing process always help the learners to understand the
processes. subject much better than studying it in isolated manner.
Locationality Relationality Sometimes this help also get some innovative ideas from
Learning occurs in Learners construct group discussions.
locations and at meaningful and rele-
times that are mea- vant learning situa- e) Pervasive Learning: Teaching by Exploration -
ningful and relevant tions to which they Learning by Experience
for the learner. can relate. Pervasive or ubiquitous or ambient—learning means the
education should be “always on”. It means the educa-
To make the learning process successful the technology tion is always on and available 24 hours a day, 7 days a
should be embedded in systems that can seamlessly sup- week, anywhere, at anytime. Pervasive learning is a so-
port learning and teaching activities across a variety of cial process that connects learners to communities of de-
formal and informal settings, combining different ap- vices, people, and situations so that learners can con-
proaches. Pervasive computing offers new and innovative struct relevant and meaningful learning experiences, that
ranges of possibilities in relation to supporting learning they author themselves, in locations and at times that
through collaboration and situation. Following are the they find meaningful and relevant. This implies the mo-
various learning methods which will explain how perva- bility of users and the presence of heterogeneous devices
sive computing will be most effective in teaching-learning with a high level of usability in the learning environment
process : open opportunities for innovative educational practices.
In this method the learning is through explored know-
a) Self Study: Teaching by Conservation - Learning ledge.
by Acquiring.
In self study, the content is used as a medium of study The various learning environments expected to be persist-
that relies on one's own self to understand the content ing in the next few years are:
and follow through on learning tasks related to a course. a) Customized learning spaces, i.e. personal learning
In this method the information flow is one way and there environments (PLEs)
is no scope of interaction. The learner has to understand b) Customization of content presentation and access
the subject at their own. In this type of learning process c) eReaders and eBooks providing better and more in-
the reading materials should written in such a manner teractive content (just in time)
that the learner can understand the material very easily. d) Changing paradigm of “bounded courses” to un-
bounded courses where learning is a continuous
b) Presentational: Teaching by Transmission - Learn- process that can occur anywhere and at any time
ing by Reception.
In presentational teaching-learning, the teacher presents Some of the future international perspectives towards e-
the course contents through verbal communication sup- learning are:
ported by visuals and in some cases audio is also used. a) Providing access to education even to remote, rural,
The understanding is through acceptance and reflection. and developing areas
This method allows a two way communication and b) Promote intercultural mixing and diversity through
makes it possible to have interaction. education
c) Improving educational access in segregated societies
c) Instructor initiated: Teaching by Transmission - d) Sharing resources and co-producing content to re-
Learning by Sharing duce cost
The instructors are knowledgeable and experienced in e) Serve new growing customer groups
the learning material, used for their facilitation skills and
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f) Informal learning, sharing own learning with others is tremendous possibility application area of pervasive
via internet and mobile technology. computing in the modern teaching-learning methodolo-
gy. This could be the definitive solution to have 100%
The concept of pervasive and ubiquitous learning sup- literacy in any developed or under developed country. To
ports all the above learning environments and will also make the programme successful a joined venture is re-
enhance the possibilities of achieving the international quired among the educationist from various fields and
perspectives in the near future. The concept of ubiquitous also the computer scientists to put their head together to
computing and pervasive learning goes beyond portable get proper use of pervasive computing in both teaching
computers. As new technologies evolve and more perva- and learning process. The present work is a rather a sys-
sive forms of technology emerge, computers will become tematic study on the concept of pervasive and ubiquitous
'invisible' and will be embedded in all aspects of our life. learning.
Wearable computers and embedded microchips will be
the tools for future learning. These innovations may have A CKNOWLEDGEMENT
appeared strange and futuristic at the beginning, but, SA and AN express their sincere gratitude to the Depart-
over time they blended into our everyday lives. In this ment of Computer Science for giving opportunity to carry
age of progress and great change, we tend to easily adapt out this study on pervasive computing. AN is also grate-
to the technologies and pedagogies that emerge. Ubiquit- ful to University Grants Commission for giving fund for
ous technology and pervasive learning may be the new doing minor research project on Network security and
hope for the future of education. cryptography.

4 CONCLUSION AND DISCUSSIONS REFERENCES


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