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CAAGAY, MARIMEL P.

BSEd-Science3A
CHAPTER 4: THE ICT AND THE COMPUTERS: ITS ROLES AND HISTORY

Review:

Uses of the Computer as ICT in Education

Communication media THE PC Audiovisual media

(INTERNET) ( MULTIMEDIA)

1. Chatrooms 1. School Registration


2. Blog Sites 2. Courseware
3. News services (Print, Video Clip). 3. Educational Websites
4. Email (Text, Video) 4. Soft wares
Pre- Test:
LET’S EXAMINE!!!!
The programs capabilities normally installed in an ordinary modern PC:

1. Microsoft Office - Programs for putting text, graphics, and images into
emails, records, and other documents.
2. Power-point - In order to prepare lectures and presentations.
3. Excel - Use of spreadsheets and other graphic sheets
4. Internet Explorer - Use of the internet
5. Yahoo or Google – E-mail, chat rooms, blog pages, news services,
educational tools, and other websites
6. Adobe Reader - Composition and editing of graphs/photos
7. MSN - Composition and editing of graphs/photos
8. Windows media player - Player for CD and VCD, editing film/video
9. Cyber-link Power - DVD Player
10.Game House - Video games

Activity:
Word it Out!
Answer the given questions:
1. As a student, what benefits do you get from using computer?
- A student's academic effectiveness is built on the use of a machine. A
computer, whether a laptop or a desktop, provides a unique forum for accessing
the most current information and assessing how that information can be used for
school projects. Furthermore, as students prepare for the workforce, computers
help them become accustomed to writing technical documents such as resumes.
It gives students access to a wide range of tools, accelerates learning, and is a fun
teaching tool for audio-visual learners.
2. What disadvantages do you get from using computers?
- Computers are useful in the world of technology because they allow people
to complete tasks more easily, seamlessly, and quickly. The computer has had a
significant impact on society. It has altered one's perspective on life. Every aspect
of life has been impacted by the use of computer technology. The use of a
computer raises the world to a new level. However, as with any coin, there are
two sides to every coin, and using a computer has both advantages and
disadvantages. The main disadvantage of using computer is that many people use
it for negative purposes. And also some students may find it difficult to access
important coursework due to financial constraints, while others may use
computers to play games or chat. When students use a computer instead of a
paper and pen for school, their handwriting skills may suffer. Students also spent
to much time sitting on a computer that can restrict learning and generate a
dependence.

Analysis
1.Discuss the capabilities of the PC outside of education, namely:
1. Electronic or e-commerce
 Is a type of industry where the buying and selling of products is
conducted over electronic systems such as the internet and other
computer network.

2. E-finance
 Including, investing, banking, mortgage, lending and insurance will grow
at dazzling rate in the coming years. It is the science of the management
of money and other assets. It is also the management of money,
banking, investments, and credit.
3. Entertainment
 Is a form of activity that holds the attention and interest of an audience
or gives pleasure and delight. It can be an idea or a task, but is more
likely to be one of the activities or events that have developed over
thousands of years specifically for the purpose of keeping an audience's
attention.

4. Advertising
 Advertising in business is a form of communication used to encourage,
persuade, or manipulate an audience to take or continue to take some
action. Most commonly, the desired result is to drive consumer behavior
with respect to a commercial offering, although political and ideological
advertising is also common. This type of work belongs to a category
called effective labor.

5. Propaganda or Development Communication


 Propaganda is a form of communication aimed towards influencing the
attitude of the community toward some cause or position by presenting
only one side of an argument.

2. Discuss related issues:


1. Intellectual Property Rights (Pirating)
 Piracy is typically an act of robbery. The term can include acts
committed on land, in the air, or in other major bodies of water. It does
not normally include crimes committed against persons traveling on the
same vessel as the perpetrator.

2. Pornography using the Internet


 There was no "copyright" logo or any other watermark on the photo The
photo is on the internet, therefore it is free to use. There was the
photographer's watermarked on the photo.
3. Pyramiding Scam using the Internet
 Pyramid schemes are investment scams in which investors are promised
abnormally high profits on their investments. No investment is actually
made. Early investors are paid returns with the investment money
received from the later investors. The system usually collapses.

4. Gaming or Lottery
 Is the act of playing game. The lottery scheme deals with persons
randomly contacting email addresses advising them they have been
selected as the winner of an International lottery. The Internet Crime
Complaint Center has identified numerous lottery names being used in
this scheme.

Application:
How Time Flies!

Gather all your gadgets (old and new phones, old and new computers, old
PDA (Personal Data Assistants), Beepers (if you still have), Digital media such as
audio and video player) Arrange the gadgets that you once used and are still using
now in chronological order starting from the earliest year.

Make a summary of these in a form of a table. You may include some photos


of these gadgets on a separate page.  Share to the class the results of your work.

Name of the Gadget Inclusive year when the Inclusive year when the
including the Model gadget was used gadget was used
(arranged in (arranged in
chronological order chronological order
starting from the starting from the
earliest year) earliest year)
1. Cellphone (Cherry 2013-2014 2013-2014
Mobile)
2. Cellphone (MyPhone) 2014-2015 2014-2015
3. Cellphone (MyPhone) 2015-2016 2015-2016
4.Cellphone (VivoY53) 2016-2020 2016-202
5.Cellphone (RealMe6i) 2020-2021 2020-2021

Post-Test:

Name: CAAGAY, MARIMEL P.                            Date: March 21, 2021

The Future of ICT and the Computer


Using the table below, enumerate the impact of ICT and computers in the
way you learn today. Furthermore, foresee changes and development of ICT and
computers that will happen from 2020 until 2025. Share to the class the output of
your work.

Impact of ICT and Computers Projected Impact of ICT and


Computers to Education come from
2021 - 2025 (Indicate changes,
technologies that will introduced,
etc.)

 Impact of ICT on Teaching and  ICT and Computers have a great


Learning in the 21st Century For impact of education from the
education, the aim of ICT is early centuries up until now. But
generally to familiarize students it will continue to change and
and teachers with the usage and many technologies will be
workings of computers, related introduced.
social and ethical issues. It is
widely believed that ICT can  As today’s generation we
empower both teachers and foresee that our learners and
learners. It supports school even the youngest person are
reform in the twenty-first literate in terms of computers
century. by on how to use and handle it
and even to operate it.

 ICT is used by students as a  In 2020 to 2025 ICT and


reference guide. They use computers will play a vital role
computers to search for in education it will be widely
information and project used as a medium of
information on the internet. instructions in every school.

 Teachers may use ICT to conduct  Literate and knowledgeable in a


research and prepare teaching way of engaging collaboration to
materials, as well as engage in many different thoughts and
online forums and conferences. information’s gathered to the
specialist.

 It is used as a tool for


 Computers will be used as a
administration and management
primary tool in teaching and
learning processes in which both
teachers and students will
 It has transformed the way the become computer literate.
education is delivered. More gadgets and new
technologies will be produced
 It as a field of study in different and out to use by someone.
professional disciplines.  Literate and knowledgeable in a
way of engaging collaboration to
 It as a tool in education. many different thoughts and
information’s gathered to the
 It is used independently from the specialist.
subject matter and a medium for
teaching and learning.  Literate and knowledgeable in a
way of engaging collaboration to
many different thoughts and
information’s gathered to the
specialist.

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