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Warhammer 40k Datasheet

THE FIVE SONS OF CHAOS Points: 1035

WS BS S T W I A Ld Save
Undivided Chaos Lord 6 5 4 4 3 5 3+D6 10 3+
Khorne Chaos Lord 6 5 4 4 3 5 4+2D6 10 3+
Nurgle Chaos Lord 6 5 4 5 3 5 3+D6 10 3+
Slaanesh Chaos Lord 6 5 4 4 3 6 3+D6 10 3+
Tzeentch Chaos Lord 6 5 4 4 3 5 3+D6 10 3+
Undivided Daemon Prince 7 5 6 5 4 5 4+D6 10 3+
Khorne Daemon Prince 7 5 6 5 4 5 5+2D6 10 3+
Nurgle Daemon Prince 7 5 6 6 4 5 4+D6 10 3+
Slaanesh Daemon Prince 7 5 6 5 4 6 4+D6 10 3+
Tzeentch Daemon Prince 7 5 6 5 4 5 4+D6 10 3+

Wargear Special Rules


 Bolt Pistol  Tough
 Frag & Krak Grenades  Fearless
 Power Armour  5+ Invulnerable Save (Tzeentch has 4+
 Daemon Blade (Undivided) Invulnerable Save)
 Bloodfeeder (Khorne)  The Bond of Brotherhood
 Plaguebringer (Nurgle)  Psker (Not Khorne)
 Blissgiver (Slaanesh)  Sub Independent Characters
 Deathscreamer (Tzeentch)
Options
Psychic Powers  The entire squad may take Jump Packs
 Warptime (Undivided) for 100 pts (Changes Unit Type to Jump
 Nurgle’s Rot (Nurgle) Infantry), Wings for 125 pts, or Bikes for
 Lash of Submission (Slaanesh) 150 pts (Changes Unit Type to Bikes).
 Bolt of Change (Tzeentch)  The entire squad may become Daemon
Princes for 405 pts (Changes Unit Type to
Unit Type Monstrous Creature and they no longer
 Infantry have Bolts Pistols, Frag & Krak Grenades
and Power Armour). You may also give
Unit Composition the entire squad Wings for 100 pts.
 1 Undivided Chaos Lord
 1 Khorne Chaos Lord Transport
 1 Nurgle Chaos Lord  If the squad is still Infantry then they
 1 Slaanesh Chaos Lord may take a Chaos Landraider as a
 1 Tzeentch Chaos Lord Dedicated Transport. It may be given
options as normal.
Warhammer 40k Datasheet

Special Rules
Daemon Weapons
 Requires two hands to use.
 Is a Power Weapon.
 Adds an extra D6 Attacks in close combat. Roll the dice at the beginning of each combat
phase. If a 1 is rolled the bearer suffers a wound unless he passes an invulnerable save.
(Included in profile).
 Has an additional ability depending on the mark. They are as follows:
- Daemon Blade – Allows the user to strike at Strength 5 in Close Combat (Strength 7
for a Daemon Prince).
- Bloodfeeder – Roll 2D6 for the extra attacks (Included in profile).
- Plaguebringer – The weapon is Poisoned 4+ (Poison 2+ for a Daemon Prince).
- Blissgiver – Any successful wound with Blissgiver causes Instant Death.
- Deathscreamer – It can be fired in the shooting phase with the following profile –
24”, S4, Ap3, Assault 3 (S6 for a Daemon Prince).

Tough (Makes up 100 Pts (20 X5))


Any successful wound inflicted by a weapon double your toughness only inflicts 1 wound.

The Bond of Brotherhood (Makes up 150 Pts(Total cost of marks X3))


The bonds of brotherhood are strong. In this case so strong that each of their powers are bestowed
on their brothers also. Each brother gives a unit wide boost dependant on their mark while they are
still alive. They are as follows:
- Undivided – Whenever the unit is called upon to make a leadership test you may choose to
use the Fearless USR or the Stubborn USR. You may also re-roll your leadership test.
- Khorne – Gives the unit the Furious Charge USR and +1 Attack.
- Nurgle – Gives the unit the Feel No pain USR and +1 Toughness.
- Slaanesh – Gives the unit the Fleet USR and +1 Initiative.
- Tzeentch – Allows the unit to re-roll all Invulnerable Saves and improves the units
Invulnerable Saves by 1.

Sub Independent Characters


The squad has unique Independent Character & Coherency rules. They are as follows:
- Maximum Coherency is 12”.
- If 1 member of the squad is wounded you may not allocate it to another member of the
squad who is further then 6” away.
- Each member can shoot and assault at separate units. This also means other members of the
squad cannot be caught up in another members combat (unless they also assaulted the
same target of course).
- Leadership tests are independent and wont effect the whole squad (e.g. If 1 member has to
fall back because he lost an assault, they don’t all fall back, only the member that lost the
assault. The same goes for forced leadership tests, if say for example a psychic power forces
a unit to pass a leadership test or fall back, it only affects the targeted model, not the whole
squad).

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