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[/Script/ShadowTrackerExtra.

STExtraBaseCharacter]
ClientHitPartJudgment=999F
UseShootVerifyEx=999F
Energy=Max
UseRecoilFaktor=Extreme
UnityWeaponUnit=Max
ScopeMoveInOutSpeed=Max
ScopeAimShootSpreadDecRotValSpeed=True
CurrentReloadWeapon=Medium
AimStateDrawTime=True
DamageUpGame=Max
DamageWeapon=Max
AimAssists=Max
Aimlock=Max
DamageType_1=999999
SpeedDamage=9999999
PawnOwner=999F
HitTargetPawn=999F
GetCurHitPartJugementType=$Value
CalcHitBodyType=9.0
GetHitBodyTypeByHitPos=1
RadialDamageScale=999F
FOV=9
DamageShakeScale=9
hHasCallGameModeKill=999F
UseShootVerifyEx=999F
UseEnityFloat=3.0
SwichesInMap=60
BulletFireSpeed="99%"
BulletFireSpeed="MAX"
HealthPredict=AspectRatio_MaintainsYFOV
HealthStatus=Max
SpeedRate=999F
EnergySpeedScale=Max
IsPveShootVerify=5.0
IsOpenCommonShootVerify=6.0
lsEnableDamage=999F
LastPoseState=0x89
HideCrossHairType=1
AnimType=5
JumpType=5x5
DeviationBaseAim=999
HitPartCoffHead=999F
HitPartCoffBody=0.3
HitPartCoffLimbs=55
HitPartCoffHand=999
HitPartCoffFoot=88
+Max=CrouchSpeed=0.5
++Max=ProneSpeed=0x55
+Max=SprintSpeed=0x777

[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=0

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=9.0f
CrossHairType=0
ShootTotalType=1
bHasVolleyFireMode=3.0
bHasOBBulletTrack=999.0
bDrawCrosshairWhenScope=0
WeaponAimFOV=9
ReloadAnimSlot=0

[/Script/ShadowTrackerExtra.PartHitComponent]
GetCurHitPartJugementType=$Value
CalcHitBodyType=999F
ClientHitPartJudgment=999F
ClientMainCharacter=999F
ClientHeadMainCharacter=999F
HitClientPartJudgment=999F
GetHitBodyTypeByHitPos=MAX

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
CrossHairBurstIncreaseSpeed=Max
CrossHairBurstSpeed=Max
TacticalReloadTimeMagOut=True
WeaponAimYawRate=High
BulletFireSpeed=Max
RecoilKickADS=0
MagicBullet=99.Of
AnimationKick=8.0f
AccessoriesRecoveryFactor=3.0f
AccessoriesHRecoilFactor=3.0f
AccessoriesVRecoilFactor=3.0f
AccessoriesDeviationFactor=3.0f

[/Script/ShadowTrackerExtra.STExtraPlayerCharacter]
bDrawBoxEarBulletOverlapRay=True

[/Script/ShadowTrackerExtra.BodyPartCfg]
DamageScale=999
ImpactEffectOverride=999

[/Script/Engine.Character]
JumpMaxCount=True
JumpMaxHoldTime=True
JumpKeyHoldTime=True
FScriptMulticastDelegate OnReachedJumpApex=True
FScriptMulticastDelegate OnReachedJumpApex=True
FScriptMulticastDelegate OnCharacterMovementUpdated=True

[/Script/Engine.PlayerController]
SmoothTargetViewRotationSpeed=High
ControllingDirTrackInst=Max

[/Script/ShadowTrackerExtra.DamageType]
DamageImpulse = 9999F
DestructibleDamageSpreadScale = 9999F

[/Script/ShadowTrackerExtra.ShootWeaponBulletBase]
MaxNoGravityRange=0
LaunchGravityScale=0
bLaunchWithGravity=0
BulletMegic=999F

[/Script/UAEEditor.UAELuaImporter]
UMGLuaFilePath=Lua/client/umg/
CSVLuaFilePath=Lua/LuaCSV/
LuaCSVFilePath=Tmp/LuaCSV/
LuaBPFilePath=Script/BPLuaClass/
LuaClassName=/Script/Client.LuaClassObj

[/Script/UAEEditor.UAECsvImporter]
CSVLuaFilePath=Lua/LuaCSV/
LuaCSVFilePath=Tmp/LuaCSV/
LuaBPStructFilePath=/Game/StructFromLua/
CSVOutPath=CSV/

[/Script/FastMerge.FastMergeTypes]
MinGroupCount=5
MinClusterCount=5
MaxGroupDistance=20000

[/Script/WorldBrowser.SplitTypes]
ExcluedObjectSize=25601
MinSplitLevelSize=70001
MinSplitLevelCount=11

[/Script/ShadowTrackerExtra.WeaponDamageRecord]
TotalDamage = 999F
HeadShootCount = 999F
BodyShootCount = 999F
HitDistanceArray = 999F

[/Script/ShadowTrackerExtra.GameSetting]
AimAssist=(ByteOffset: 999, ByteMask: 88, FieldMask: 1000)
LeftRightShoot=(ByteOffset: 99, ByteMask: 88, FieldMask: 1000)
LRShootSniperSwitch=(ByteOffset: 99, ByteMask: 88, FieldMask: 1000)
FireMode=MAX

[/Script/ShadowTrackerExtra.KniveDamageRecord
HeadShootCount = 999
BodyShootCount = 999

[/Script/ShadowTrackerExtra.GameSetting_BasicSetting]
AimAssist = 999
ClientBulletMegicPartJudgment = 999F

[/Script/ShadowTrackerExtra.EDamageableGameObjectType]
EDamageableGameObjectType__EDamageableGameObjectType_Player = 999
EDamageableGameObjectType__EDamageableGameObjectType_Monster = 999
EDamageableGameObjectType__EDamageableGameObjectType_Vehicle = 999
EDamageableGameObjectType__EDamageableGameObjectType_Boss = 999
EDamageableGameObjectType__EDamageableGameObjectType_Building = 999
EDamageableGameObjectType__EDamageableGameObjectType_Building_A = 999
EDamageableGameObjectType__EDamageableGameObjectType_Building_B = 999
EDamageableGameObjectType__EDamageableGameObjectType_Building_C = 999
EDamageableGameObjectType__EDamageableGameObjectType_Flammable = 999
EDamageableGameObjectType__EDamageableGameObjectType_AI = 999
EDamageableGameObjectType__EDamageableGameObjectType_MAX = 999

[/Script/ShadowTrackerExtra.EObserverType]
EObserverType__EObserverType_None = 999
EObserverType__EObserverType_InSpectating = 999
EObserverType__EObserverType_GlobalObserver = 999
EObserverType__EObserverType_FriendObserver = 999
EObserverType__EObserverType_Spectator = 999
EObserverType__EObserverType_MAX = 999

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="AimAssist_main",Switches=((Key="t.Class",Value="190")))
++Class="BulletDamage_main",Switches=((Key="t.Class",Value="190")))
+Class="WeaponHitPartCoff_main",Switches=((Key="t.Class",Value="190")))
++Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="190")))
+Class="InitBulletInClip_main",Switches=((Key="t.Class",Value="190")))
++Class="XynOnly_main",Switches=((Key="t.Class",Value="190")))
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="190")))
++Class="UseTss",Switches=((Key="t.Class",Value="99")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="190")))
++Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="190")))
++Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="190")))
++Class="TraceDistance_main",Switches=((Key="t.Class",Value="190")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="190")))
++Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="190")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
++Class="SocialIsland_Main",Switches=((Key="t.Class",Value="190")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="190")))
++RenderStyleParamsInMaps=(DynamicStyleName=ERenderDynamicStyle::Default,
PostProcessParams=("ColorSaturation|
(X=2.500000,Y=2.500000,Z=2.500000,W=2.500000)"),
ACESParams=(TintColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),Bright=0.700000
,Gray=1.00000,ShoulderStrength=2.550000,ToeStrength=0.140000,LinearStrength=0.70000
0,LinearAngle=0.090000))
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle", RenderValue=70)
++MobileMSAAOpenConfig=(RenderKey="t.MaxFPS", RenderValue=190)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle", RenderValue=70)
++MobileMSAACloseConfig=(RenderKey="t.MaxFPS", RenderValue=190)

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

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