Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
13/02/2021 academyforlife.va 4
New Ordinary Members
13/02/2021 L'Osservatore Romano Pagina 11 6
Nostre informazioni
12/02/2021 Ansa 7
Il Papa nomina Ricciardi membro della Pontificia Accademia Vita
12/02/2021 Agensir (G.P.T.) 8
Pontificia Accademia Vita: mons. Paglia e mons. Pegoraro, 'grazie e Papa Francesco per nuove nomine. Nostro impegno si
approfondisce secondo linee da lui indicate'
12/02/2021 Agensir (M.N.) 9
Papa Francesco: Paolo Benanti, Walter Ricciardi e Maria Chiara Carrozza tra i nuovi membri della Pav
12/02/2021 Vatican News 10
Quattro nuovi Membri Ordinari alla PAV
13/02/2021 vaticannews.va 11
Pope names new members to Pontifical Academy for Life
13/02/2021 L'Eco di Bergamo Pagina 6 12
Ricciardi all' Accademia per la Vita
12/02/2021 ACI Stampa 13
PAV, Papa Francesco nomina 4 Membri Ordinari
12/02/2021 avvenire.it 14
Vaticano. Ricciardi tra i nuovi membri della Pontificia Accademia per la Vita
13/02/2021 Avvenire Pagina 11 15
Il Papa ha nominato Ricciardi, Benanti, Carrozza tra i nuovi membri ordinari
13/02/2021 Corriere Fiorentino Pagina 8 16
Il Papa nomina Carrozza nell' Accademia Pontificia
12/02/2021 giornaletrentino.it 17
Il Papa nomina Ricciardi membro della Pontificia Accademia Vita
13/02/2021 La Verità Pagina 12 18
Il Papa dà la poltrona alla «Cassandra» Ricciardi
13/02/2021 dongnocchi.it 19
La prof. Chiara Carrozza nominata dal Santo Padre nell'Accademia per la Vita
13/02/2021 catholicphilly.com Roberto Dell'Oro 21
To listen, to teach: Church journeys with humanity in year of pandemic
Artificial Intelligence
13/02/2021 Daily Mail Pagina 110 IAN HERBERT Deputy Chief Sports Writer 38
WHY SOCIAL MEDIA IS SO ANTI-SOCIAL
Geopolitics
Religion
Health
academyforlife.va
Pontificia Accademia per la Vita
Vatican City, February 12, 2021-. The new appointments of four Ordinary
Academicians represent an important event for the entire Pontifical Academy
for Life. Our commitment deepens, following the guidelines indicated by Pope
Francis in the speeches he addressed to the Pontifical Academy for Life in
recent years and in the definition of the 'strategic' objectives of work and
study, contained in the 2019 Letter Humana Communitas . With Prof.
Margarita Bofarull , former Correspondent Academician, reflection in the
fields of moral theology and bioethics is strengthened. With Prof. Father
Paolo Benanti , former Correspondent Academician and now Ordinary
Academician, and with Prof. Maria Chiara Carrozza , the Academy acquires
new skills on the topics of technologies and their implications in the ethical
and health fields. With the appointment of Prof. Walter Ricciardi , the
Pontifical Academy for Life is preparing itself for the next Assembly on the
theme of public health in a global perspective in September. That is a topic of
great importance both at a social and health level, and for that inescapable
ethical reflection in the face of a world changed by Covid19, of women and
men in search of meaning and hope for their lives. On behalf of all the Academicians, we express an heartfelt thanks
to Pope Francis for the attention with which he looks at our work. And we reaffirm the commitment to bring that
gospel-based prophetic inspiration and vocation to our world, in order to show the way for a new time. Archbishop
Vincenzo Paglia, President - Msgr. Renzo Pegoraro, Chancellor (Original text: Italian; translation by Leonardo
Stefanucci, revised by Fabrizio Mastrofini) Città del Vaticano, 12 febbraio 2021-. Le nuove nomine di quattro
Accademici ordinari rappresentano un importante avvenimento per tutta la Pontificia Accademia per la Vita. Il nostro
impegno si approfondisce, seguendo le linee indicate da Papa Francesco nei discorsi che ha rivolto alla Pontificia
Accademia per la Vita in questi anni e nella definizione degli obiettivi 'strategici' di lavoro e di approfondimento,
contenuti nella Lettera Humana Communitas del 2019. Con la prof.ssa Margarita Bofarull , già Accademico
Corrispondente, si rinforza la riflessione negli ambiti della teologia morale e della bioetica. Con il prof. padre Paolo
Benanti , già Accademico Corrispondente ed ora Ordinario e con la prof.ssa Maria Chiara Carrozza , l'Accademia
acquisisce nuove competenze sui temi delle tecnologie e dei loro risvolti in campo etico e sanitario. Con la nomina
del prof. Walter Ricciardi la Pontificia Accademia per la Vita si prepara al meglio in vista della prossima Assemblea di
settembre sul tema della salute pubblica in prospettiva globale. È un argomento di grande rilevanza sia a livello
sociale e sanitario, sia per quella riflessione etica ineludibile di fronte ad un mondo cambiato dal Covid19, a donne e
uomini alla ricerca di un significato e di una speranza per la loro vita. A nome di tutti gli Accademici esprimiamo un
sentito ringraziamento
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academyforlife.va
Pontificia Accademia per la Vita
a Papa Francesco per l'attenzione con cui segue il nostro lavoro. E ribadiamo l'impegno a portare nel nostro mondo
quella ispirazione e vocazione profetica basata sul Vangelo, per indicare la strada per un tempo nuovo. Mons.
Vincenzo Paglia, Presidente - mons. Renzo Pegoraro, Cancelliere
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L'Osservatore Romano
Pontificia Accademia per la Vita
Nostre informazioni
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Ansa
Pontificia Accademia per la Vita
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Agensir
Pontificia Accademia per la Vita
Pontificia Accademia Vita: mons. Paglia e mons. Pegoraro, 'grazie e Papa Francesco per
nuove nomine. Nostro impegno si approfondisce secondo linee da lui indicate'
(G.P.T.)
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Agensir
Pontificia Accademia per la Vita
Papa Francesco: Paolo Benanti, Walter Ricciardi e Maria Chiara Carrozza tra i nuovi
membri della Pav
(M.N.)
Quattro nuovi "ingressi" nella Pontificia Accademia per la Vita (Pav). Il Papa -
rende noto oggi la Sala Stampa della Santa Sede - ha nominato membri
ordinari della Pontificia Accademia per la Vita padre Paolo Benanti, docente
Incaricato di Teologia Morale, Bioetica e Neuroetica alla Pontificia Università
Gregoriana; suor Margarita Bofarull Buñuel, docente di Teologia morale all'
Universidad Centroamericana José Simeón Cañas (El Salvador) e i professori
Gualtiero Walter Ricciardi, docente Ordinario e direttore del Dipartimento di
Scienze della Salute della Donna, del Bambino e di Sanità Pubblica presso l'
Università Cattolica del Sacro Cuore, e Maria Chiara Carrozza, docente di
Ingegneria Industriale alla Scuola Normale di Pisa.
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Vatican News
Pontificia Accademia per la Vita
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vaticannews.va
Pontificia Accademia per la Vita
Pope Francis appoints four new members to the Pontifical Academy for Life,
three of whom hail from Italy and one from El Salvador. By Vatican News
staff writer Pope Francis added 4 new Ordinary Acadamicians to the
Pontifical Academy for Life on Friday. Fr Paolo Benanti, T.O.R., is a professor
of Moral Theology, Bioethics, and Neuro-ethics at Rome's Pontifical
Gregorian University. Sister Margarita Bofarull, R.S.C.J., serves as a professor
of Moral Theology at the all' Universidad Centroamericana José Simeón
Cañas in El Salvador. Professor Gualtiero Walter Ricciardi directs the
Department of Sciences of Women's, Children's, and Public Health at the
Catholic University of the Sacred Heart, in Italy. Professor Maria Chiara
Carrozza is a professor of Industrial Engineering at the Normal School of Pisa,
in Italy. 'Deepening commitment to Pope's guidelines' Archbishop Vincenzo
Paglia and Msgr. Renzo Pegoraro, the president and chancellor, respectively,
of the Pontifical Academy for Life, released a statement welcoming the
Pope's appointments. 'The new appointments of four Ordinary Academicians
represent an important event for the entire Pontifical Academy for Life. Our
commitment deepens, following the guidelines indicated by Pope Francis in the speeches he addressed to the
Pontifical Academy for Life in recent years and in the definition of the 'strategic' objectives of work and study,
contained in the 2019 Letter Humana Communitas . 'With Prof. Margarita Bofarull , former Correspondent
Academician, reflection in the fields of moral theology and bioethics is strengthened. With Prof. Father Paolo Benanti
, former Correspondent Academician and now Ordinary Academician, and with Prof. Maria Chiara Carrozza , the
Academy acquires new skills on the topics of technologies and their implications in the ethical and health fields. With
the appointment of Prof. Walter Ricciardi , the Pontifical Academy for Life is preparing itself for the next Assembly on
the theme of public health in a global perspective in September. That is a topic of great importance both at a social
and health level, and for that inescapable ethical reflection in the face of a world changed by Covid19, of women and
men in search of meaning and hope for their lives. 'On behalf of all the Academicians, we express an heartfelt thanks
to Pope Francis for the attention with which he looks at our work. And we reaffirm the commitment to bring that
gospel-based prophetic inspiration and vocation to our world, in order to show the way for a new time.'
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L'Eco di Bergamo
Pontificia Accademia per la Vita
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ACI Stampa
Pontificia Accademia per la Vita
CITTÀ DEL VATICANO , 12 febbraio, 2021 / 3:00 PM ( ACI Stampa ).- Papa
Francesco ha nominato stamane 4 nuovi Membri Ordinari della Pontificia
Accademia per la Vita. Francesco ha annoverato nella PAV Padre Paolo
Benanti , T.O.R., Docente Incaricato di Teologia Morale, Bioetica e Neuroetica
alla Pontificia Università Gregoriana; Suor Margarita Bofarull Buñuel , R.S.C.J.,
Docente di Teologia Morale all' Universidad Centroamericana José Simeón
Cañas di El Salvador; il professor Gualtiero Walter Ricciardi , Docente
Ordinario e Direttore del Dipartimento di Scienze della Salute della Donna, del
Bambino e di Sanità Pubblica presso l' Università Cattolica del Sacro Cuore e
attuale consulente del Ministro della Salute del governo italiano e la
professoressa Maria Chiara Carrozza , Docente di Ingegneria Industriale alla
Scuola Normale di Pisa e già Ministro dell' Istruzione, Università e Ricerca nel
governo Letta dal 2013 al 2014.
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avvenire.it
Pontificia Accademia per la Vita
Vaticano. Ricciardi tra i nuovi membri della Pontificia Accademia per la Vita
Le altre nomine di papa Francesco: i teologi morali padre Paolo Benanti e suor Margarita Bofarull Bunuel e l' ex
ministra Maria Chiara Carrozza, docente di Ingegneria
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Avvenire
Pontificia Accademia per la Vita
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Corriere Fiorentino
Pontificia Accademia per la Vita
Papa Francesco ha nominato Maria Chiara Carrozza tra i membri ordinari della
Pontificia Accademia per la Vita. Carrozza è docente di ingegneria industriale
alla Scuola Sant' Anna di Pisa ed è stata deputata del Partiti democratico e
ministro dell' Istruzione nel governo guidato da Enrico Letta. Con lei il Papa ha
nominato Walter Ricciardi, Paolo Benanti e suor Margarita Bofarull Bunuel.
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giornaletrentino.it
Pontificia Accademia per la Vita
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La Verità
Pontificia Accademia per la Vita
gustavo bialettiVa bene che quando uno insegna all' università Cattolica, ed è
anche editorialista di Avvenire, con i Papi parte avvantaggiato, però l'
onnipresente e onniscente Gualtiero Walter Ricciardi da ieri è diventato
perfino membro ordinario della Pontificia accademia per la vita. Una nomina,
quella per il consigliere dell' ex ministro della Salute, Roberto Speranza, decisa
da Bergoglio in persona, evidentemente rapito da come il Ricciardi ha
dispensato le sue ricette anti-Covid. Ricette non a caso ispirate alla massima
clausura, anche se non l' hanno fatto ancora suora. Papa Francesco, ancora
quattro giorni fa, parlando dei ragazzi costretti a stare a casa, aveva parlato di
«catastrofe educativa, davanti alla quale non si può rimanere inerti».
Una posizione costante nel tempo, va detto, visto che per mesi il Pontefice ha
chiesto particolare attenzione a bambini, ragazzi e anziani, privati troppo
spesso di qualsiasi relazione umana. Di solito si riferiva all' Italia, dove
Ricciardi, oltre ad avere un ruolo strategico nelle decisioni del governo Conte,
ha svolto anche la mansione di Cassandra a reti unificate. E con la crisi di
governo, ha anche aumentato le fosche previsioni, prendendo le distanze dall' ex premier, giudicato troppo lassista
nell' ultima sua stagione. Martedì scorso, per esempio, ha affermato che «si dovrebbe limitare la mobilità e imporre un
nuovo lockdown generalizzato».
«Siamo gli unici a non farlo», ha detto su Rai2, «mentre in Gran Bretagna c' è da tre mesi e in Germania da due». Come
ci si possa rinchiudere ancora di più ed evitare nuove «catastrofi», come direbbe il Papa, non è chiaro. Ma forse
Ricciardi trova ancora troppo traffico per strada quando corre per Roma, allo scopo di onorare la sua mezza dozzina
di poltrone.
Quanto a quella vaticana, magari gli porterà fiducia.
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dongnocchi.it
Pontificia Accademia per la Vita
La prof. Chiara Carrozza nominata dal Santo Padre nell'Accademia per la Vita
C'è anche la professoressa Maria Chiara Carrozza tra i quattro nuovi membri
ordinari della Pontificia Accademia per la Vita nominati oggi da Papa
Francesco . Ordinario di Bioingegneria Industriale alla Scuola Superiore
Sant'Anna di Pisa, già rettore dello stesso ateneo ed ex ministro
dell'Istruzione, dell'Università e della Ricerca, la professoressa Carrozza (nella
foto) è direttrice scientifica della Fondazione Don Gnocchi dal 2018. La
Pontificia Accademia per la Vita è stata istituita da san Giovanni Paolo II con
il Motu Proprio Vitae mysterium , dell'11 febbraio 1994 e ha come fine la
difesa e la promozione del valore della vita umana e della dignità della
persona. Dal 15 agosto 2016 è presieduta dall'arcivescovo Vincenzo Paglia .
«Con queste nuove nomine - commenta mons. Paglia - l'Accademia
acquisisce nuove competenze sui temi delle tecnologie e dei loro risvolti in
campo etico e sanitario e si prepara al meglio in vista della prossima
assemblea di settembre sul tema della salute pubblica in prospettiva globale.
È un argomento di grande rilevanza sia a livello sociale e sanitario, sia per
quella riflessione etica ineludibile di fronte ad un mondo cambiato dal Covid ,
a donne e uomini alla ricerca di un significato e di una speranza per la loro vita. A nome di tutti gli accademici
esprimiamo un sentito ringraziamento a Papa Francesco per l'attenzione con cui segue il nostro lavoro. E ribadiamo
l'impegno a portare nel nostro mondo quella ispirazione e vocazione profetica basata sul Vangelo, per indicare la
strada per un tempo nuovo». Gli altri membri dell'Accademia per la Vita nominati oggi dal Papa sono padre Paolo
Benanti , docente Incaricato di Teologia Morale, Bioetica e Neuroetica alla Pontificia Università Gregoriana; suor
Margarita Bofarull Buñuel , docente di Teologia morale all'Universidad Centroamericana José Simeón Cañas (El
Salvador) e il professor Gualtiero Walter Ricciardi , docente ordinario e direttore del Dipartimento di Scienze della
Salute della Donna, del Bambino e di Sanità Pubblica dell'Università Cattolica del Sacro Cuore. L'impegno scientifico
per il miglioramento della qualità della vita Laureata in fisica con una tesi sulle particelle elementari, la professoressa
Carrozza vanta un'intensa attività scientifica da sempre mirata all' aumento dell'autonomia e al miglioramento della
qualità della vita : bioingegneria della riabilitazione, mani artificiali, protesi cibernetiche, sistemi per il recupero e il
ripristino delle capacità sensoriali e motorie, pelle artificiale sensorizzata... Eletta nel 2013 alla Camera dei Deputati, è
stata ministro fino al febbraio 2014. Autrice di molteplici pubblicazioni scientifiche, ha ricevuto numerosi premi e
riconoscimenti, collaborando con riviste scientifiche internazionali, coordinando progetti di ricerca nazionali e
internazionali, svolgendo attività didattica e seminariale in Italia e all'estero, nonché attività di valutazione della
ricerca per conto di organismi nazionali e internazionali, attività di trasferimento tecnologico e di innovazione in
relazione con
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dongnocchi.it
Pontificia Accademia per la Vita
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catholicphilly.com
Pontificia Accademia per la Vita
Roberto Dell'Oro
Catholic News Service Posted February 12, 2021 Over the past year, the
Pontifical Academy for Life has invested considerable thinking and action
into the issues generated by COVID-19, addressing the challenges of the
pandemic from several different angles. I would summarize the contribution
of the academy as threefold: ethical, existential and spiritual. First, with its
documents in March and July 2020, and most recently with a joint statement
with the Vatican COVID-19 Commission, the academy has tackled all the
major ethical issues generated by the pandemic. While in the beginning,
problems of clinical ethics were dominant for example, the need to articulate
criteria for resource rationing in intensive care units issues of public health
became progressively more relevant, especially with respect to the equitable
distribution of the vaccine. Relying upon a matrix of ethical considerations
grounded in the principles of justice, solidarity and inclusiveness, the
statements of the academy speak to a global perspective, asking for rich
countries in the West to measure their own perception and response to the
problems raised by the pandemic with the predicament of poorer countries in
the Global South. Though all rich and poor nations have been vulnerable to the virus, the latter have paid the highest
price, bearing the long-term consequences from the lack of cooperation and failure of international solidarity. The
pandemic has worsened the inequalities already associated with processes of globalization, making more people
vulnerable and marginalized without health care, employment and social safety nets. Certain key categories have
become central to the ethical discourse of the academy, such as the notion of pharmaceutical marginality, the
universal destination of goods, the overcoming of the logic of vaccine nationalism, and so on. With its documents,
the academy has provided both the Catholic Church and the international community with an ethical framework to
address all the different phases of the pandemic. I think of its effort as an act of intellectual solidarity with which,
speaking on behalf of the church, the academy contributes to the universality of ethical discourse and a call for
action on behalf of the most poor and vulnerable. There is also an existential component to the statements of the
academy. They offer an invitation to reflect, sharing in the universality of the puzzlement brought about by the
pandemic, without any attitude of assertive superiority. The church is made of human beings who experience, with
other human beings, the vulnerability of the human condition. Choosing a meditative style, together with more overtly
normative recommendations, the academy has reminded all people of goodwill, on behalf of the church, that the
pandemic has brought into relief the limits of our freedom and the ambiguous character of our autonomous
pretentions, recognizing the universal dimension of our human frailty. The church knows how to listen, in addition to
exercising its responsibility to teach.
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catholicphilly.com
Pontificia Accademia per la Vita
Other human beings are fellow travelers in the journey of life, companions in that search for truth God's Spirit
sustains with its universal presence. Finally, the spiritual dimension. Although in its texts the academy does not shy
away from clear exhortation to action, it does so ultimately on faith premises, relying upon a vision of the human
being and of the world that rests on God's disclosure of love. As Pope Francis reminded the academy, in his 2019
letter Humana Communitas, In our time, the church is called, once more, to propose the humanism of the life that
bursts forth from God's passion for human beings. Our commitment to valuing, supporting and defending the life of
every human being is ultimately motivated by God's unconditional love. Believers and nonbelievers can be grateful for
the academy's threefold witness: to discern the call of the good in uncertain times, to share in the companionship of
serious thinking and to speak with the hope that nourishes the never-ending confidence in the tenderness of God. ***
Roberto Dell'Oro is the director of the Bioethics Institute and a professor in the department of theological studies at
Loyola Marymount University in Los Angeles. He is a member of the Pontifical Academy for Life.
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LifeSite News
Pontificia Accademia per la Vita
New Pontifical Academy for Life appointees include the president of a pro-abortion
institute
The new appointees also include a WHO representative who asked for public Masses to be banned throughout Italy
last year
LifeSiteNews.com
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LifeSite News
Pontificia Accademia per la Vita
Life appointed in 2017, and its chancellor, Msgr. Renzo Pegoraro, issued the following statement for the occasion:
The new appointments of four Ordinary Academicians represent an important event for the entire Pontifical Academy
for Life. Our commitment deepens, following the guidelines indicated by Pope Francis in the speeches he addressed
to the Pontifical Academy for Life in recent years and in the definition of the 'strategic' objectives of work and study,
contained in the 2019 Letter Humana Communitas . "With Prof. Margarita Bofarull, former Correspondent
Academician, reflection in the fields of moral theology and bioethics is strengthened. With Prof. Father Paolo Benanti,
former Correspondent Academician and now Ordinary Academician, and with Prof. Maria Chiara Carrozza, the
Academy acquires new skills on the topics of technologies and their implications in the ethical and health fields. With
the appointment of Prof. Walter Ricciardi, the Pontifical Academy for Life is preparing itself for the next Assembly on
the theme of public health in a global perspective in September. That is a topic of great importance both at a social
and health level, and for that inescapable ethical reflection in the face of a world changed by Covid19, of women and
men in search of meaning and hope for their lives. On behalf of all the Academicians, we express heartfelt thanks to
Pope Francis for the attention with which he looks at our work. And we reaffirm the commitment to bring that gospel-
based prophetic inspiration and vocation to our world, in order to show the way for a new time. The operative words
are "public health in a global perspective." One of the main features of the COVID-19 crisis has shown itself to be a
push for global governance regarding health issues, with a largely similar approach in managing the Wuhan virus:
lockdowns, obstruction to early treatment in many developed countries and focus on innovating genetically
manipulated and manipulating mRNA "vaccines" - a focus which is problematic even apart from the point of view of
patient safety because of the involvement of abortion-tainted fetal cells in their development or testing. Gualtiero
Walter Riccialdi stands out in this field for having said during the first months of the COVID-19 crisis that the only way
out was "the vaccine," with lockdowns and social distancing being presented as necessary as long as the Italian
population would not have widely received the shot. It was Riccialdi who went on record on the public television
station RAI Uno on March 8th of last year, in his capacity of Italian representative at the WHO and ministerial advisor,
as the man who asked for public Masses to be banned throughout the country. He stated: "Religious ceremonies of
any kind cannot be held." The Italian Bishops' Conference willingly submitted to the rule, adding even more suffering
during the lockdown that lasted into May, with funerals banned even in the regions where COVID was practically
absent. Later, in April, Ricciardi repeated that COVID measures must be implemented in liturgical areas as well as in all
others, especially in the hardest hit areas. He stated: "I advise the elderly to continue
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LifeSite News
Pontificia Accademia per la Vita
to follow Mass on TV, to avoid any risk. I repeat: these are universal precautions, which we will have to get used to
in all life situations, at least until a vaccine is available: that is 12-18 months. Life is at stake." - Article continues below
Petition - Show Petition Text 0 have signed the petition. Let' s get to 1 ! Thank you for signing this petition! Add your
signature: Show Petition Text Hide Petition Text Sign this Petition At the time, Italian doctors had been formally
instructed not to perform autopsies on COVID-19 victims and treatment was given that actually worsened their
condition, until doctors took things into their own hands. Ricciardi rose to prominence in 2017 as the president of the
Italian Superior Health Institute and as an active proponent of the National Plan for Vaccines, playing a leading role in
the law which imposed ten compulsory vaccines for newborns. At the beginning of 2020 - before the COVID-19
pandemic erupted in Italy - the Swiss anti-vaccine association Corvelva published an article underscoring the public
health specialist' s "conflicts of interest," as listed in his personal declaration to the European Commission on March
28, 2013, in view of a European mission. These include Novartis for the MenB vaccine, GlaxoSmithKline, Pfizer,
Sanofi Pasteur for Gardasil (the HPV vaccine), and others, for whom he acted in a consulting and advisory capacity
regarding the assessment of the impact of their vaccines on health. It was he, according to the MEP Massimo Baroni,
who proposed to create a National Center for the Assessment of Health Technologies in Italy whose objectives, said
Baroni, "seem, curiously, to coincide with those of GlaxoSmithKline in the ViHTA program" which that pharmaceutical
company funded in Italy. To put it briefly, a prominent vaccine pusher is now a full member of the Pontifical Academy
for Life. No less controversial is the figure of Sister Margarita Bofarull i Buñuel, as suggested at the beginning of this
story. When she became a corresponding member of the Pontifical Academy for life at the close of 2013, nominated
by its then president Msgr. Ignacio Carrasco de Paula, a number of Hispanic pro-lifers pointed out that she was the
president of the "pro-abortion, pro-euthanasia and pro-eugenist Instituto Borga de Bioética" founded by the Jesuit
Father Francesc Abel i Fabre, who had a formative role for Sister Margarita. Publications of the Institute available
online show that this to be true: its publication Bioètica & Debat , whose editorial board is now headed by Bofarull,
includes texts saying that contraception, legal abortion in some cases and morning-after pills that prevent
implantation of the human embryo in the womb before it has full human status can be allowed, if only out of empathy
for the woman. Surely, some of these were published before Sister Margarita replaced Abel i Fabre (to whom she
devoted an admiring biography), but she endorses them all by appearing at the head of the editorial board on the
webpage where they are available. In 2015, Fr. Custodio Ballester of the Catholic blog Adelante la Fé noted that
Bofarull has always been careful in her public statements, letting her underlings at the Institute "carry out the task of
demolishing Catholic morals." But Fr. Ballester highlights some
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LifeSite News
Pontificia Accademia per la Vita
quotes that do show what Bofarull thinks, such as her saying: "Abortion is not a woman' s right, it is another thing
that it should be legally regulated, but not as a right, that is another matter." The Borja Institute, Fr. Ballester recalled,
gave a helping hand to the socialist government when it decided to legalize abortion. Shortly after her nomination to
the PAL, in January 2014, the Spanish "priests for life" had already criticized Bofarull in a statement published by the
Germinans Germinabit blog . It recalled that she also had organized a conference on euthanasia for the Saint John of
God hospital of Esplugues, Catalunya which had to be transferred to a local hotel because of the outcry against its
pro-euthanasia bias. Fr. Ballester, who authored the statement, quoted at length from the pro-abortion publications of
Bioètica & Debat, and also cited Professor Josef Seifert who in 2012, wrote an open letter in which he spoke of his
concern at the PAL' s growing lack of commitment to the truth and respect for human life. Before Sister Margarita' s
nomination to the PAL, in April 2013, ACI Prensa (the Hispanic sister agency to Catholic News Agency), published a
story criticizing the financial support given to the Borja Institute of which she was already the president, quoting its
support for abortion, in particular for victims of rape, and its support for "a possible depenalization of euthanasia" as
early as 2005. Sister Bofarull herself published a book at the Centro Monseñor Romero, El Salvador, in 2014, under the
title Una sexualidad liberadora ("A Liberating Sexuality"), co-written with Cristián Barría Iroumé , a medical psychiatrist.
The nun devoted her part of the booklet to a biblical view of sexuality, showing that sex can be used by men to
dominate women and pleading for a new approach that would not submit one to the other at all. Her co-author, Barría
Iroumé, followed up with a reflection on modern contraception, slamming the traditional approach of Humanae vitae
that Catholics, he said, don' t follow anyway. His contribution concluded that Church teachings should evolve in these
matters. It was not Bofarull who made these statements, for sure. But she did accept to "cohabit" with Barría under
one title and between the same book covers. It can at least be said that she did not disapprove.
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'Dopo quanto accaduto durante la pandemia nelle Case residenza per anziani
non si tratta più solamente di apportare aggiustamenti all' organizzazione dei
servizi come li abbiamo strutturati sino ad ora, ma di lasciarsi interrogare dal
dramma vissuto per ripensare alla radice il modello'. Così la capogruppo di
Fdi-Popolo della Famiglia Elisa Rossini ha motivato la sua astensione rispetto
alla delibera presentata ieri in Consiglio comunale a Modena sul nuovo
regolamento comunale per accedere alle Case residenza e ai Centri diurni per
anziani. 'Impossibile non partire dai dati che ci danno la fotografia di quanto
accaduto nelle cra modenesi. L' ultimo report del sindaco al riguardo risale al
14 gennaio scorso e registra 125 decessi nel Comune di Modena nella
seconda ondata. Ricordiamo che la prima ondata aveva visto 161 decessi in
tutta la provincia di Modena e 34 in città. Allargando lo sguardo ricordo che
nell' aprile 2020 il direttore dell' OMS Europa ha dichiarato che 'secondo le
stime che arrivano dai Paesi europei la metà delle persone che sono morte di
Covid-19 era residente in case di cura. È una tragedia inimmaginabile'. Davanti
a questa realtà occorre avere la coscienza di usare il termine strage, parola
forte ma veritiera'. 'Ricordo in questo contesto - prosegue Elisa Rossini -. Il dossier pubblicato da Amnesty
International che riporta una indagine svolta in particolare in Lombardia, Emilia Romagna e Veneto sui decessi nelle
Cra e rsa, Nel documento emerge come, nel rispondere alla pandemia, il governo italiano e le autorità regionali non
siano riusciti ad intraprendere misure tempestive per tutelare la vita e i diritti delle persone anziane presenti nelle
strutture residenziali. Parallelamente voglio citare il recentissimo documento della pontificia accademia per la vita
dal titolo "la vecchiaia: il nostro futuro. La condizione degli anziani dopo la pandemia". Partendo da questi spunti
dobbiamo delineare una nuova visione di cura degli anziani per la nostra società, ecco perchè mentre questa delibera
ci propone di apportare modifiche al sistema attuale, noi vorremmo iniziare a pensare ad un suo cambiamento e a
proporne le linee fondanti'. 'Crediamo in particolare sia necessario creare le condizioni perché gli anziani possano
vivere per quanto possibile in un ambiente a loro famigliare. E cosa dovremmo fare per rendere possibile la
permanenza dell' anziano nella propria abitazione o in quella dei propri famigliari? Ci permettiamo di avanzare alcune
proposte: - Adeguamento delle abitazioni alle esigenze degli anziani con eliminazione di barriere architettoniche,
riscaldamento e spazi adeguati - Potenziamento dell' assistenza domiciliare con possibilità di cure mediche a
domicilio e quindi potenziamento della medicina territoriale e delle attività dei medici di famiglia - Potenziamento
delle figure dei care giver - Uso delle nuove tecnologie e della telemedicina - Potenziare l' alleanza tra famiglie,
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Pontificia Accademia per la Vita
sistema socio sanitario, volontariato - Potenziare i modelli di assistenza reciproca che si verificano per esempio nel
cohousing con le case di riposo che in questo quadro potrebbero offrire alcuni servizi direttamente presso il
domicilio degli anziani. In sostanza il nuovo modello dovrebbe avere come perno centrale l' assistenza sociosanitaria
integrata e la domiciliarità che ovviamente non può che passare attraverso il supporto alle famiglie - chiude Elisa
Rossini -. Crediamo si tratti di una svolta culturale su cui come ente locale dovremmo iniziare e riflettere'. Da anni
Lapressa.it offre una informazione libera e indipendente ai suoi lettori senza nessun tipo di contributo pubblico. La
pubblicità dei privati copre parte dei costi, ma non è sufficiente. Per questo chiediamo a chi quotidianamente ci
legge, e ci segue, di darci, se crede, un contributo in base alle proprie possibilità. Anche un piccolo sostegno,
moltiplicato per le decine di migliaia di modenesi ed emiliano-romagnoli che ci leggono quotidianamente, è
fondamentale.
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Panorama Sanità
Pontificia Accademia per la Vita
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Panorama Sanità
Pontificia Accademia per la Vita
fu individuato il "paziente 1". Sarà scoperta una seconda targa, offerta dalla Fnomceo e dal Comitato Permanente
dei Medici Europei (CPME) in memoria di tutti gli operatori sanitari d' Europa. Ci sarà un collegamento da Codogno, e
un altro da Berlino, durante il quale il Presidente del CPME, Frank Ulrich Montgomery, farà arrivare il suo messaggio.
Infine, dalla sede dell' Enpam, il Presidente della Fondazione, Alberto Oliveti, presenterà la stele elettronica che
proietterà, all' ingresso della nuova area museale, i nomi dei medici e odontoiatri scomparsi." Credo che sia
importante che i nostri concittadini, almeno una volta l' anno, si fermino a riflettere sull' importanza della professione
medica e delle professioni sanitarie - conclude Anelli -. Le nostre professioni sono custodi dei diritti: il diritto alla
salute, all' uguaglianza, alla garanzia stessa dei diritti fondamentali. Le nostre competenze, peculiari e sinergiche, i
nostri principi, liberamente e autonomamente condivisi, i nostri valori, comuni e identitari, possono e devono essere
per i cittadini lo strumento efficace ed essenziale per realizzare i diritti assegnati dalla Costituzione. È questo il
significato vero e profondo della Giornata".
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Quotidiano Sanità
Pontificia Accademia per la Vita
Giornata del personale sanitario. Fnomceo la celebra con un doppio evento a Roma e
Codogno
La Giornata, indetta lo scorso anno dal Parlamento e che si celebrerà quest' anno per la prima volta il prossimo 20
febbraio, sarà un "momento per onorare il lavoro, l' impegno, la professionalità e il sacrificio del personale medico,
sanitario, sociosanitario, socioassistenziale e del volontariato nel corso della pandemia da Coronavirus nell' anno
2020". IL PROGRAMMA
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Pontificia Accademia per la Vita
e molte sono le procedure che provocano aerosol. Invitiamo quindi tutte le regioni a sbloccare le vaccinazioni per
gli odontoiatri". In parallelo alla cerimonia di Roma, che sarà possibile seguire in streaming sul Portale
www.fnomceo.it , si svolgerà un' analoga celebrazione a Codogno, presso l' Ospedale civico, dove, proprio il 20
febbraio del 2020, fu individuato il "paziente 1". Sarà scoperta una seconda targa, offerta dalla Fnomceo e dal
Comitato Permanente dei Medici Europei (CPME) in memoria di tutti gli operatori sanitari d' Europa. Ci sarà un
collegamento da Codogno, e un altro da Berlino, durante il quale il Presidente del CPME, Frank Ulrich Montgomery,
farà arrivare il suo messaggio. Infine, dalla sede dell' Enpam, il Presidente della Fondazione, Alberto Oliveti ,
presenterà la stele elettronica che proietterà, all' ingresso della nuova area museale, i nomi dei medici e odontoiatri
scomparsi. "Credo che sia importante che i nostri concittadini, almeno una volta l' anno, si fermino a riflettere sull'
importanza della professione medica e delle professioni sanitarie - conclude Anelli -. Le nostre professioni sono
custodi dei diritti: il diritto alla salute, all' uguaglianza, alla garanzia stessa dei diritti fondamentali. Le nostre
competenze, peculiari e sinergiche, i nostri principi, liberamente e autonomamente condivisi, i nostri valori, comuni e
identitari, possono e devono essere per i cittadini lo strumento efficace ed essenziale per realizzare i diritti assegnati
dalla Costituzione. È questo il significato vero e profondo della Giornata".
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Agensir
Pontificia Accademia per la Vita
(G.P.T.)
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vita.it
Pontificia Accademia per la Vita
Sara De Carli
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La Verità
Pontificia Accademia per la Vita
Una scalata all' ombra del Cupolone Benotti spinto da Santa Sede e Acli
Il mediatore d' oro è riuscito a entrare (col cv falso) nei palazzi del potere grazie agli sponsor del mondo cattolico Da
indagato, fu scaricato da Gozi e ingaggiato dai ministri Poletti e Delrio
giacomo amadori I rapporti di altissimo livello con la Santa Sede sono stati il passe-
partout di Mario Benotti per entrare nei palazzi del potere italiani. E da lì per diventare
lobbista e imprenditore. C' è anche questo retroscena dietro al mega affare da 801
milioni di mascherine acquistate dalla struttura del commissario Domenico Arcuri grazie
all' intermediazione di Benotti & c. e sui cui adesso indaga la Procura di Roma. Famiglia di
origine maremmana e natali romani (nel 1964), il caporedattore della Rai in aspettativa,
cavaliere del Santo Sepolcro di Gerusalemme, è figlio di Teofilo, ex vicedirettore dell'
Osservatore romano e amico personale di Giovanni Paolo II. Pure lui è stato
collaboratore dell' organo di stampa della Santa Sede e, dal 1984 al 1989, poco più che
ventenne, è stato accreditato per la Radio vaticana per seguire i viaggi di Papa Wojtyla.
Successivamente ha frequentato un corso di diplomazia in Vaticano che deve essergli
servito. Nel suo curriculum anche collaborazioni con L' Avvenire e Il Popolo, il giornale
della Dc, sino all' assunzione in Rai. I contatti in Vaticano non gli mancano e sono stati
importanti per la sua carriera. I frequentatori della sua bella casa a due passi da Castel
Sant' Angelo e Piazza Navona, ricordano le cene in cui figuravano tra gli ospiti diversi alti
prelati. Gli amici ricordano in particolare i suoi stretti rapporti con il cardinal Giuseppe
Bertello e con gli arcivescovi Vincenzo Paglia e Zygmunt Zimowski, quest' ultimo
deceduto nel 2016. E proprio dalla segreteria di Stato della Santa Sede guidata da Pietro
Parolin sarebbe arrivata la segnalazione a Sandro Gozi, allora sottosegretario alla
Presidenza del Consiglio con Renzi premier, per far entrare Benotti nella sua squadra. Il
22 maggio 2014 Gozi, con delega per gli Affari europei, firma il decreto di nomina di
Benotti a segretario particolare, capo della segreteria particolare, consigliere per gli affari
politici e istituzionali e coordinatore della attività di comunicazione. Ruoli che aveva iniziato a ricoprire già dal 28
febbraio. Nel decreto, oltre che come giornalista professionista, Benotti viene indicato come «Prof. Dott.»,
nonostante, come abbiamo visto, non risulti aver conseguito la laurea in giurisprudenza indicata nel suo curriculum.
A Palazzo Chigi il compito di Benotti è anche quello di tenere i contatti con la Santa Sede, incarico che gli riesce
benissimo. Quasi contemporaneamente diventa consulente del sindaco di Firenze Dario Nardella, il primo cittadino a
cui Renzi aveva lasciato il posto. Anche qui l' incarico è fortemente legato ai suoi rapporti con la Chiesa, visto che si
deve occupare dei rapporti con le confessioni per il dialogo interreligioso.
In poche parole Benotti nel 2014 entra nell' orbita del Giglio magico sull' asse Roma-Firenze. Inizialmente
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viene pagato per la sua attività a Palazzo Chigi, ma il 28 ottobre dello stesso anno Gozi firma un decreto di
conferma in cui si puntualizza che dal 7 ottobre quell' incarico viene ricoperto a titolo non oneroso.
Nel medesimo documento viene specificato che Benotti «provvede, in particolare, al coordinamento degli impegni» di
Gozi, «curandone l' agenda e la corrispondenza. Il prof. Dott. Mario Benotti svolge, altresì, funzione di supporto nella
gestione delle attività di carattere politico e istituzionale e di comunicazione del Sottosegretario.
Opera, inoltre, in collegamento con il capo de
lla segreteria tecnica».A quell' epoca Benotti, sebbene si sia messo in aspettativa dalla Rai e offra i suoi servigi
gratuitamente ai governanti, ha modo di arricchire a dismisura la sua agenda e di coltivare parallelamente le sue a
ttività imprenditoriali. Per lui sembra filare tutto liscio, sino a quando, nell' autunno del 2015, per una sorta di
contrappasso, viene coinvolto in un' indagine della procura di Terni che si incrocia con il cosiddetto processo
Vatileaks 2 (in cui era solo testimone). In Umbria gli inquirenti ipotizzano reati come la concussione per induzione e l'
accesso abusivo a sistema informatico e Benotti è costretto a fare un passo indietro: «Non voglio che il governo
venga coinvolto da questa vicenda. Mi sono autosospeso per rispetto delle istituzioni» dichiara al Corriere della sera.
«Sono certo che questa vice
nda si chiuderà presto». In effetti l' inchiesta si concluderà con la sua archiviazione, ma prima che questa arrivi, nel
luglio del 2018, lui si dimette da capo segreteria di Gozi e si accasa in altri due ministeri: va a fare il consigliere
giuridico, anche questa volta gratis, nell' ufficio di gabinetto del ministero delle infrastrutture e trasporti Graziano
Delrio, il quale lo ingaggia nel maggio del 2016 e lo conferma nel dicembre dello stesso anno sino alla fine del
governo Gentiloni, anche in virtù del suo curriculum (che come abbiamo già scritto indica una laurea che Benotti
non avrebbe mai preso).Guelfo Fiore, portavoce del presidente del gruppo Pd alla Camera, ci spiega: «Benotti si offrì
di collaborare a titolo gratuito al Mit. Oltre al suo curriculum mostrava di avere precedenti esperienze tra cui quella
con l' ufficio del sottosegretario Gozi. Per quanto riguarda la veridicità dei titoli inseriti nel curriculum non competeva
al ministro svolgere il controllo e, del resto, proprio le precedenti esperienze difficilmente potevano far immaginare
che il curriculum contenesse cose diverse
dalla realtà dei fatti». Nell' aprile del 2016 il giornalista diventa anche consulente del ministero del Lavoro presieduto
da Giuliano Poletti (che firma la nomina). In particolare viene arruolato dal sottosegretario Luigi Bobba, già presidente
delle Acli (Associazioni cristiane dei lavoratori italiani), il quale ha «necessità di acquisire persona di alta
professionalità che possa coadiuvarlo per l' espletamento della attività istituzionali a lui delegate con particolare
riferimento alle tematiche "giovani, lavoro e innovazione"». L' incarico viene assegnato a Benotti in considerazione
del fatto che il giornalista
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«gode della fiducia del sottosegretario» e «tenuto conto anche del suo curriculum vitae, che attesta i titoli
posseduti e la sua esperienza professionale». Adesso, però, su quel cv sono sorti molti dubbi. Che il diretto
interessato non ha
ancora voluto chiarire.
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Daily Mail
Artificial Intelligence
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Daily Mail
Artificial Intelligence
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Artificial Intelligence
of blocking access to a platform would only apply to maverick smaller platforms. But this legislation will take time.
It will probably be a year before it becomes law and 2024 before it takes effect.
Since abuse will be difficult to define, the legislation simply can' t cover all angles, for example, if a message
becomes harmful because it has gone viral.
'It could be that no one individual is a huge problem in such a case - but it' s the volume which is the problem,' says
Prof Woods.
CAN' T CLUBS JUST BREAK OFF FROM TWITTER ETC? THaT' S never going to happen because social media
companies have been - and remain - a huge engine of commercial growth.
'Football clubs are in a really tricky position,' says sports business analyst Richard gillis. 'They See page 120.
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Microsoft Research
Geopolitics
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Microsoft Research
Geopolitics
Twitter: A Biography (2020, NYU). Other books include Playing to the Crowd: Musicians, Audiences, and the Intimate
Work of Connection (2018, NYU), Personal Connections in the Digital Age (2010, Second Edition 2014, Polity), Internet
Inquiry: Conversations About Method (co-edited with Annette Markham, 2010, Sage), and Tune In, Log On: Soaps,
Fandom and Online Community (2000, Sage). She was a co-founder of the Association of Internet Researchers and
served as its second president. She has been recognized with the Frederick Williams Prize for Contributions to the
Study of Communication and Technology awarded by the International Communication Association, the naming of
the Nancy Baym Book Award by the Association of Internet Researchers, and an Honorary Doctorate from the
Faculty of Information Technology at the University of Gothenburg. Most of her papers and more information are
available at nancybaym.com . Microsoft Research Talk title: Welcome Day 2 Christopher Bishop is a Microsoft
Technical Fellow and Laboratory Director of the Microsoft Research Lab in Cambridge, UK. He is also Professor of
Computer Science at the University of Edinburgh, and a Fellow of Darwin College, Cambridge. In 2004, he was elected
Fellow of the Royal Academy of Engineering, in 2007 he was elected Fellow of the Royal Society of Edinburgh, and in
2017 he was elected Fellow of the Royal Society. At Microsoft Research, Chris oversees a world-leading portfolio of
industrial research and development, with a strong focus on machine learning and AI, and creating breakthrough
technologies in cloud infrastructure, security, workplace productivity, computational biology, and healthcare. Chris
obtained a BA in Physics from Oxford, and a PhD in Theoretical Physics from the University of Edinburgh, with a thesis
on quantum field theory. After his PhD he joined the Theoretical Physics Division of Culham Laboratory where he
conducted research into the physics of magnetically confined fusion plasmas. During this time he developed an
interest in machine learning, and became Head of the Applied Neurocomputing Centre at AEA Technology. He was
subsequently elected to a Chair in the Department of Computer Science and Applied Mathematics at Aston University,
where he set up and led the Neural Computing Research Group. Chris is the author of two highly cited and widely
adopted machine learning text books: Neural Networks for Pattern Recognition (1995) and Pattern Recognition and
Machine Learning (2006). He has also worked on a broad range of applications of machine learning in domains
ranging from computer vision to healthcare. Chris is a keen advocate of public engagement in science, and in 2008
he delivered the prestigious Royal Institution Christmas Lectures, established in 1825 by Michael Faraday, and
broadcast on national television. Chris is a member of the UK AI Council. He was also recently appointed to the Prime
Minister' s Council for Science and Technology. Microsoft Research Talk title: Session chair for Responsible gaming I
am a Senior Researcher at Microsoft Research New England . My research focuses on developing systems that
expand access to information for people with disabilities, in particular sign language users and low-vision readers. My
work is interdisciplinary, combining Accessibility , Human-Computer Interaction , and Applied Machine Learning . I
take data-driven approaches to address accessibility problems, helping to make the world a more equitable place. I
recently completed my PhD in Computer Science at the University of Washington advised by Richard Ladner, and hold
an AB in Applied
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Geopolitics
Mathematics from Harvard . My diverse past research projects have spanned data visualization, computational
biology, computer music, applied mathematics, and network protocols. Vanderbilt University Talk title: Designer-
friendly Machine Learning and Reinforcement Learning for Videogames Incorporating machine learning and
reinforcement learning into videogames is a huge opportunity and a reality for a number of top titles today. However,
these techniques produce black-box AI agents whose behavior is often inscrutable, and challenging for designers to
understand or customize. This talk will describe three projects that study this gap between learned AI agents and
game design. First, we present tools inspired by interactive programming and generative testing to visualize learned
agent behaviors. Second, we describe algorithms to allow designers to calibrate agents while learning to express
desired behaviors (presented at ICML 2020). Third, we showcase new environments (built on the RTS game 0 A.D.) to
study how game developers can explore the game design/balance space when using AI agents. Throughout we will
highlight opportunities for open collaboration with Microsoft Research in developing designer-friendly learning
techniques for use in videogames. Brian Broll is a Research Scientist at the Institute for Software Integrated Systems
at Vanderbilt University. His research interests include artificial intelligence, model integrated computing, and
computer science education. His current research projects include AI-assisted design of cyber-physical systems and
leveraging computational thinking and other disciplines. After completing his Ph.D. in Computer Science from
Vanderbilt University in 2018, he was an AI Resident at Microsoft Research where he was largely focused on topics
around imitation and reinforcement learning. Upon completion of the residency, he returned to Vanderbilt to expand
on his prior work. Simon Fraser University Talk title: Automated Futurisms in Digital Game Production This talk looks
at how game developers and researchers frame procedural content generation (PCG) as automation of creativity in
the games industry. By producing scalable results with combinatorial diversity, PCG are touted as the future of
content, yet flouted as the harbinger of technological unemployment in the future of creative work. However, the real
danger of automating creativity is not job loss per se, but the constitution of an underclass of technical artists,
writers, and musicians, whose cognitive work are deemed 'manual' and doomed to maintain and be managed by
algorithms. This cognitive underclass of creative work-disproportionately performed by racialized, minoritized,
feminized, and outsourced labour-is seen as derivative, expendable, and interchangeable with automatic processes.
If the future of digital creativity is algorithmic, this project asks how futures thinking can be reoriented through plural
valuations of human capability towards social justice. Aleena Chia is an ethnographer of gaming cultures. She is an
assistant professor in the School of Communication at Simon Fraser University. She researches digital labour in video
game play and production cultures. She received her PhD from Indiana University Bloomington in 2017 and was a
postdoctoral researcher at the Academy of Finland' s Centre of Excellence in Game Culture studies in 2018.
Microsoft Talk title: Fireside chat Fireside chat between Peter Lee (Corporate Vice-President, Research and
Incubations, Microsoft) & Kareem Choudhry (Corporate Vice-President, Cloud Gaming, Microsoft) Kareem Choudhry
is a Microsoft
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Corporate Vice President in the Xbox division, leading xCloud Gaming. The project' s mission is to put gamers at the
center enabling them to play anywhere, from any device. Kareem graduated from the University of Michigan with a
Computer Engineering degree. He joined Microsoft in 1998 as a Software Engineer on the Outlook team. Gaming is
his life-long passion. That led him to work on Windows & DirectX to deliver game platforms. He later joined Xbox in
2005 and has been an instrumental leader in Xbox Engineering and in driving the evolution of gaming at Microsoft.
Kareem prides himself on being at the edge of technology and consumer innovation. Gaming and Project xCloud
represents the perfect opportunity and intersection of leading-edge technology and pushing new customer/business
scenarios beyond what' s there today. His leadership style is guided by his core values of integrity, empowerment, &
inclusion. Queen Mary University of London Talk title: Clippy Has Rejected Your Pull Request: Game Prototyping in the
Age of AI Game development involves lots of languages that we both speak with and think in: languages for players,
for testers, for producers, for programmers, for designers, and for every other job title you can think of. If
autonomously creative AI start joining the games industry, we might end up adding even more new languages to that
list. But what if our AI design assistants could speak and write in a language we already understand, like program
code? In this talk, we' ll look at what it means to have an AI that reads code that you' ve written, and writes its own.
We' ll see how that might be a useful bridge between AI game designers and real-world modern game development,
and we' ll also explore the weird new skills we might have to learn to write code that an AI can read. Michael Cook is
an AI researcher and game designer, currently working at Queen Mary University of London, where he holds a Royal
Academy of Engineering Research Fellowship. His research lies at the intersection of computational creativity,
generative systems and game design; building AI that design games autonomously, and AI that help people design
games themselves. He is the developer of the game-creating AI ANGELINA, the founder of the Procedural Generation
Jam, PROCJAM, and co-author of the MIT Press book Twitterbots . He very narrowly missed out on holding a
speedrun world record once. Microsoft Research Talk title: Coordinated Self-Play to Ad-Hoc Teamwork In Bleeding
Edge In collaboration with Ninja Theory, we are exploring multi-agent learning in their latest game, Bleeding Edge,
which is a perfect testing ground for reinforcement learning agents trained to collaborate in teams. Whilst past work
has often assumed we will be in control of all agents, if we want our agents to play well with any human they need to
adapt quickly online. In this talk we will formalise the problem of ad-hoc teamwork and present our proposed
approach to meta-learn policies robust to a given set of possible future collaborators. My long term goal is to create
autonomous agents capable of intelligible decision making in a wide range of complex environments with real world
applications. In particular, my passion is using digital games to push boundaries in the capabilities of modern AI and
making state of the art methods accessible to encourage a new generation of intelligent games. To achieve these
goals, my research currently focuses on machine learning, artificial intelligence, digital games and player experience.
Previously, I received an MEng degree in Computer Systems and Software
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Engineering from the University of York in 2009 including a year working with the human factors team at BAE
Systems. After completing this degree I worked on traditional commercial game AI, integrating behaviour trees and
nav mesh generation into the open-source game engine CrystalSpace as part of the Google Summer of Code
program in 2009 and again in 2012. In 2013, I completed my PhD on multi-agent reinforcement learning at the
University of York and visited Oregon State University funded by a Santander International Connections Award. Before
starting my current role at Microsoft Research, I was a Research Associate from 2013-2015 on the EPSRC funded
New Economic Models and Opportunities for digital Games project working on data mining for collective game
intelligence, and then a research fellow/lecturer in the Digital Creativity Labs where I led a team focussed on
integrating decision making AI (including deep reinforcement learning and Monte Carlo tree search) into modern
commercial videogames. University of California, Berkeley Talk title: Assisting and Coordinating with Humans We
know how to make AI agents that optimize a specified reward. But when AI agents need to interact with people, the
way we formulate the problem needs to change, and, with it, the algorithms we use to generate the agent' s behavior.
First, interactive AI agents take actions not just in isolation, but in spaces where we, humans, act as well. Agents thus
have to choose their actions in a way to coordinates well with ours. Second, agents that assist us need to do what we
want them to do: help us with what we want, how and how much we want to be helped. My research group' s missing
is to formalize and algorithmically solve the problem of AI action not in isolation, but in coordination with and
assistance of people - AI action for and around people. I am an Assistant Professor in the EECS Department at UC
Berkeley . My goal is to enable robots to work with, around, and in support of people. I run the InterACT Lab , where
we focus on algorithms for human-robot interaction - algorithms that move beyond the robot' s function in isolation,
and generate robot behavior that coordinates well with people, and is aligned with what we actually want the robot to
do. We work across different applications, from assistive arms, to quadrotors, to autonomous cars, and draw from
optimal control, game theory, reinforcement learning, Bayesian inference, and cognitive science. I also helped found
and serve on the steering committee for the Berkeley AI Research (BAIR) Lab , and am a co-PI of the Center for
Human-Compatible AI . I' ve been honored by the Sloan Fellowship, MIT TR35, the Okawa award, an NSF CAREER
award, and the PECASE award. Abertay University Talk title: Session chair for Understanding Players I currently teach
Data Structures and Parallel Programming (GPGPU) and have previously taught 3D graphics, statistics and
programming to a range of cohorts. I hold a BSc in Physics and PhD in Ecological Modelling and my ongoing research
interests are the development of modelling and visualization frameworks to understand complex systems. My
innovations include developing the first theoretical model and visualization framework for indeterminate organisms.
These modelling and visualization skills have been applied across disciplines to develop interactive visual simulations
of urban sustainability, heat loss and gain from built environment and precision agriculture. I am interested in applying
games technology including games engines, graphics hardware and related infrastructure,
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to develop playable models of complex systems. Current areas of application are the Water-Energy-Food-nexus,
Microbial Ecology and Health and Social Care. I am interested in the broader applications of game technology to
develop intuitive systems models. I am an editorial board member for Scientific Reports, have over 55 peer reviewed
articles and have secured research income over 1M. I am a Co-I and PI on several RCUK and charity-funded grants.
University of Toronto & Vector Institute Talk title: Zero-Shot (Human-AI) Coordination (in Hanabi) In recent years we
have seen fast progress on a number of zero-sum benchmark problems in AI, e.g. Go, Poker and Dota. In contrast,
success in the real world requires humans to collaborate and communicate with others, in settings that are, at least
partially, cooperative. Recently, the card game Hanabi has been established as a new benchmark environment to fill
this gap. In particular, Hanabi is interesting to humans since it is entirely focused on theory of mind, i.e., the ability to
reason over the intentions, beliefs and point of view of other agents when observing their actions. This is particularly
important in applications such as communication, assistive technologies and autonomous driving. We start out by
introducing the zero-shot coordination setting as a new frontier for multi-agent research, which is partially addressed
by Other-Play , a novel learning algorithm which biases learning towards more human compatible policies. Jakob
Foerster received a CIFAR AI chair in 2019 and is starting as an Assistant Professor at the University of Toronto and
the Vector Institute in the academic year 20/21. During his PhD at the University of Oxford, he helped bring deep multi-
agent reinforcement learning to the forefront of AI research and interned at Google Brain, OpenAI, and DeepMind. He
has since been working as a research scientist at Facebook AI Research in California, where he will continue
advancing the field up to his move to Toronto. He was the lead organizer of the first Emergent Communication
(EmeCom) workshop at NeurIPS in 2017, which he has helped organize ever since. Minecraft at Microsoft Talk title:
Minecraft' s transformative journey to personalized player experiences Minecraft has embarked on a two-year long
project to ramp up its data science capabilities and close the 'last mile gap' between algorithms and personalized
experiences in one of the world' s largest video games. We will cover key focus areas and approaches to enable a
modern Machine Learning function, as well as the strategic mechanisms that align Minecraft' s personalization
efforts to the studio philosophy that 'Minecraft is for everyone'. Abby has been playing video games since she was a
small child demanding that people 'play!' King' s Quest on the Tandy 1000. While getting her PhD she engaged in epic
Warcraft III competitions versus the other graduate students in her department. Now she' s found a way to combine
her love of analysis and her love of video games as the manager of the Data Science team at Minecraft. Microsoft
Research Talk title: Coordinated Self-Play to Ad-Hoc Teamwork In Bleeding Edge In collaboration with Ninja Theory,
we are exploring multi-agent learning in their latest game, Bleeding Edge, which is a perfect testing ground for
reinforcement learning agents trained to collaborate in teams. Whilst past work has often assumed we will be in
control of all agents, if we want our agents to play well with any human they need to adapt quickly online. In this talk
we will formalise the problem of ad-hoc teamwork and present
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our proposed approach to meta-learn policies robust to a given set of possible future collaborators. I am a
Research Software Development Engineer based in the Microsoft Research Lab in Cambridge, UK. I take a keen
interest in projects related to the field of reinforcement learning. I have completed my undergraduate studies in
computer science, followed by a Masters degree in big data analytics at UCL in London in 2017. During my Masters, I
nurtured my interest in machine learning, taking on modules in computer vision, natural language processing,
information retrieval, supervised learning, as well as applied machine learning and optimization. In my Masters thesis I
focused on distributing the training of a computer vision algorithm using the Azure cloud technologies, as part of a
summer internship with the MSR Lab in Cambridge, UK. During my studies, I have also taken a one year software
engineering internship as part of the query formulation team within Bing, London. William Guss OpenAI & Carnegie
Mellon University Talk title: AI agents I am a computer scientist and mathematician from Salt Lake City, Utah. I' m
currently doing my PhD in deep learning theory and deep reinforcement learning at Carnegie Mellon University under
Ruslan Salakhutdinov. A large portion of my time is spent working on MineRL, a project I co-founded at CMU, with the
broad goal of developing general AI in Minecraft using human priors. University of Alberta Talk title: Session chair for
Computational creativity Matthew Guzdial is an Assistant Professor in the Computing Science department, a
Canadian CIFAR Chair, and an Alberta Machine Intelligence Institute (Amii) fellow. His research focuses on the
intersection of machine learning, and creativity, including machine learning-based automated game generation,
human-AI design collaboration, and novel transfer learning methods. His work has been supported through Mitacs
and NSERC, and has been featured in the BBC, WIRED, and Popular Science. Microsoft Research Talk title: Microsoft
Plenary Session on Game & AI Research at Microsoft Microsoft Plenary Session on Game & AI Research at Microsoft
Microsoft Research Talk title: Human-AI Co-creation for Games and Game Creators Human-AI co-creation offers
exciting new possibilities for games and game creators. If we consider co-creation directly between players and non-
player characters (NPCs), co-creating the game-play together, we can imagine novel game mechanics like
improvisation with NPCs. Improvisation is supremely challenging for many reasons, but we demonstrate some initial
successes improvising with a virtual agent in dance and improv theatre games. On the other hand, at a meta level, if
we consider co-creation between game creators and AI systems, we can imagine game development and design
workflows where industry professionals and AI systems co-create game agents together. In order to better
understand the opportunities for AI to support game agent creators in this fledgling space, we interviewed developers
and designers from the game industry and research labs. Based on the challenges and opportunities we surfaced, we
also discuss early research to focalise the agent creator as a central part of a co-creation workflow using
reinforcement learning. I am fascinated by the role artificial intelligence (AI) can play to enable and augment human
creativity. I practice a human-centered AI research methodology - applying a combination of design, human-computer
interaction, and AI/machine learning methods - to explore questions about AI and creativity. My current research
focuses on understanding
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how AI can best support designers and developers with the creation of engaging game agents (non-player
characters and bots) in real-world commercial games. I received a Ph.D. in Computer Science (2019) from the
Georgia Institute of Technology (Atlanta, USA) with the Expressive Machinery Lab . My dissertation investigated the
effects of creative arc negotiation - a novel real-time decision-making paradigm for improvisation between people
and computers - on player experience within VR games for improvisational theatre. I have previously studied the
application of human-computer co-creativity in problems ranging from improvisational dance and pretend play to
music recommendation . I received an M.S. in Computer Science (2013) from the Georgia Institute of Technology
and a B.E. in Computer Science Engineering (2011) from the Manipal Institute of Technology (Manipal, India).
Microsoft Research Talk title: Fireside chat Fireside chat between Peter Lee (Corporate Vice-President, Research and
Incubations, Microsoft) & Kareem Choudhry (Corporate Vice-President, Cloud Gaming, Microsoft) Dr. Peter Lee is
Corporate Vice President, Research and Incubations, at Microsoft. He leads Microsoft Research across its eight
laboratories around the world. He also oversees several incubation teams for new research-powered lines of
business, the largest of which today is Microsoft' s growing healthcare and life sciences effort. Dr. Lee has extensive
experience in managing fundamental research to commercial impact in a range of areas, spanning artificial
intelligence, to quantum computing, to biotechnology, and more. Before joining Microsoft in 2010, he was at DARPA,
where he established a new technology office that created operational capabilities in machine learning, data science,
and computational social science. From 1987 to 2005 he was a Professor at Carnegie Mellon University, and from
2005 to 2008 the Head of the university' s computer science department. Today, in addition to his management
responsibilities, Dr. Lee speaks and writes widely on technology trends and policies. He is a member of the National
Academy of Medicine. He serves on the Boards of Directors of the Allen Institute for Artificial Intelligence, the
Brotman Baty Institute for Precision Medicine, and the Kaiser Permanente Bernard J. Tyson School of Medicine. In
public service, Dr. Lee was a commissioner on President Obama' s Commission on Enhancing National Cybersecurity
and led several studies for both PCAST and the National Academies on the impact of federal research investments
on economic growth. He has testified before both the US House Science and Technology Committee and the US
Senate Commerce Committee. Microsoft Research Talk title: World-best Mahjong AI: Suphx - Help Human to Play
Better Mahjong is a very popular game worldwide, especially in Asia Pacific region. As a multi-player imperfect game,
it is more complicated than Go and Texas hold' em poker. We designed several new technologies, which enabled our
Mahjong AI Super Phoenix (or Suphx ) to outperform top human professional players. Suphx was tested on Tenhou,
the most famous online Mahjong platform in Japan. After playing over 5000 games against human-players in the
expert room, which is the only room AI is allowed to play in, Suphx successfully achieved 10 DAN, the highest level in
that room, and becomes the first and the only Mahjong AI achieving 10 DAN. So far it is the strongest Mahjong AI in
the world and ranked higher than 99.9% players in Tenhou. Suphx has been highly recognized by the best human
players.
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One of the highest-ranking players wrote a book 'Suphx' s Impact' dedicated to Suphx, which analyzes and
summarizes Suphx' s novel style and is one of the best-selling books about Mahjong tactics. On one hand, Suphx can
teach and help human players to improve their Mahjong skills; one the other hand, our techniques designed in Suphx
can also be applied in real-world complex decision applications such as financial investment. Junjie Li is a Senior
Research SDE in Machine Learning Group, Microsoft Research Asia. His recent work focused on game AI with deep
reinforcement learning. Roblox Talk title: Responsible gaming Remy Malan serves as both VP of Trust & Safety and
Chief Privacy Officer at Roblox. In addition to implementing best practices to ensure a civil environment for players
and creators, he leads Roblox' s customer care, content moderation, and online safety initiatives, developing industry-
leading technology to promote positive online behavior among kids and teens. Remy also leads the company' s
Privacy Office, promoting its mission of protecting the privacy of the Roblox community. Remy brings over 25 years
of industry experience to the executive team, having built his reputation at Silicon Valley organizations like SugarCRM,
Teleplace, and AOL Time Warner. Remy is passionate about creating great experiences for customers and finding
new ways to engage with them. Remy received his BA and MA from the Massachusetts Institute of Technology.
North Carolina State University Talk title: Abstractions for Social Agents Simulating the decision-making behavior of
diverse groups of humans within a shared environment has long been a grand challenge of artificial intelligence, as
well as of great interest for game design and social science research. However, recent advances in data-driven
machine intelligence have not brought much new to bear on this set of important challenges, in part because of the
diversity of contexts - the traffic patterns of people commuting to work is a very different context (with
correspondingly different prediction problems) from how people formulate and revise opinions of one another
through conversation, for example. In this talk, we present an analysis and taxonomy of social simulation systems,
and outline our ongoing work on distilling a set of common, reusable abstractions for social behaviors in virtual
environments. Chris Martens is an assistant professor of Computer Science at NC State University, where they lead
the Principles of Expressive Machines (POEM) Laboratory in research on digital games and interactive narrative.
Their research advances the ability for creative thinkers of all backgrounds to build and use interactive systems as
'tools for thought,' which in practice means advancing programming language design, procedural content generation,
social AI, and our understanding of the relationships between human cognition and the formal affordances of media
that simulates familiar environments and situations. Their work has been supported by the NSF, the Laboratory for
Analytic Sciences, and the Air Force Office of Scientific Research, and has been recognized with a Best Paper award
at the International Conference on Interactive Digital Storytelling and an NSF CAREER Award. Microsoft Talk title:
Machine Learning for Optimal Matchmaking Matchmaking has changed little since it was first automated. The
general approach is to look for an ideal match across one or more preferred metrics, and then expand the ideal until a
match is found. Issues with this approach make it difficult to trade-off the importance of each
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metric, hard to customize to specific player populations including geographic ones, and expanding forces players
to wait longer than necessary. This session will present TrueMatch, a new matchmaking approach that allows
developers to more intuitively express the value of each metric, and then uses machine learning to automatically
optimize over the desired metrics in real-time. The results give better matches in less time and are customized to
each player' s characteristics and each region' s real-time concurrency as it changes over time. Josh Menke has
spent the last 15+ years designing skill, matchmaking, and ranking systems, primarily for the Halo, Blizzard, and Call of
Duty franchises. He is now working as an engagement designer on Halo Infinite, designing the flows and systems
that will help players find and engage with what they will most enjoy. He is also running the Live team for Halo 5. Josh
holds a PhD in Computer Science specializing in skill systems and neural networks. Microsoft Talk title:
Computational creativity Jörg Neumann is Team Manager at Acando in Hamburg (Germany). He is a specialist for
various UI and mobile technologies. In addition to the technical aspects, he has an eye for design and usability. He
has over 20 years of experience in conception and development of enterprise applications. He shares his knowledge
in various books and magazines and as a speaker at developer conferences. Microsoft Research Talk title: Building
Social Bonds in Online Gaming Communities Many people use online gaming to socialize, both to relieve stress in a
casual setting and to nurture lasting relationships. These goals are best met in healthy online communities that foster
trust among their members, as gamers must weigh risks and benefits using their understanding of the community. In
this talk, we examine the relationship between trust and social interaction across different gaming communities,
grounding the discussion in both a large, on-platform survey of gamers and an automatic analysis of self-disclosure
on English-language gamer forums. We contrast in-game experiences with activity in fan forums, where public
perceptions of games are often formed and shared. For online gaming to effectively bridge geographic and
demographic differences, and thus sustain healthy social bonds, platforms need to offer better affordances that both
support different modes of self disclosure and help gamers manage the possible impacts of doing so. Alexandra
Olteanu is a computational social science and social computing researcher. Currently, she is a Principal Researcher
in the Fairness, Accountability, Transparency and Ethics (FATE) Group. Prior to joining the FATE group, she was a
Social Good Fellow at the IBM T.J. Watson Research Center, NY. She is interested in how data biases and
methodological limitations delimit what we can learn from online social traces, and how we can make the systems
that leverage such data safer, fairer, and generally less biased. The problems she tackles are often motivated by
existing societal challenges such as hate speech, racial discrimination, climate change, and disaster relief. Her work
has won two best paper awards (WISE 2014, Eurosys' SNS workshop 2012), and has been featured in the UN OCHA' s
'World Humanitarian Data and Trends' and in media outlets such as The Washington Post, VentureBeat, and ZDNet.
Alexandra has served on the program committees of the main social media and web conferences, including ICWSM,
WWW, WebSci, CIKM, and SIGIR, on the steering committee of the new ACM Conference on Fairness, Accountability,
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and Transparency (FAT*), and as the Tutorial Co-chair for ICWSM 2018 and FAT* 2019. Alexandra holds a PhD
(2016) from École Polytechnique Fédérale de Lausanne (EPFL), Switzerland. She draws her experience from
academic institutions and research labs across 5 different countries. Embark Studios in Stockholm, Sweden Talk title:
Place Like I do! Example-based Procedural Placement Embark Studios procedural artist Anastasia Opara shares a
sneak-peek into Embark' s experimental project Kittiwake, where our team set out to explore a feeling of co-creation
with a procedural system in a dialogue-like interaction. We embodied the example-based procedural placement
algorithm into a little creature, whom we named Kittus. Kittus tries to assist you by mimicking the way you setdress a
scene: the agent analyses neighborhoods of the user-placed objects and finds similar-looking locations in the level.
We will briefly talk about the UX goals of example-based synthesis and dive deep into the technical details of how
example-based procedural placement works. Anastasia is a Procedural Artist at Embark Studios in Stockholm.
Before that, she was a part of SEED, an R&D group at Electronic Arts. Anastasia comes from a family of artists, and
studied graphic design, photography and 3D visual arts, aspiring to become an artist too. She then discovered the
power of programing, mathematics, and statistics, which allowed her to capture her own artistic processes and
thinking and imbue them into algorithms. Anastasia still thinks of herself as an artist, but her brushes are mostly code
nowadays. Queen Mary University of London Talk title: Session chair for AI Agents Diego Pérez-Liébana is a Senior
Lecturer in Computer Games and Artificial Intelligence at Queen Mary University of London (UK). He holds a Ph.D in
Computer Science from the University of Essex (2015). His research is centred in the application of Artificial
Intelligence to games, Tree Search and Evolutionary Computation. He is especially interested in the application of
Statistical Forward Planning methods (such as Monte Carlo Tree Search and Rolling Horizon Evolutionary
Algorithms) to modern games, General Video Game Playing, and strategy games. He has a long experience in
organizing competitions for the Game AI community in recent years, including the Physical Traveling Salesman
Problem, the GVGAI and the MARLO challenge.021 University of Prince Edward Island, Canada Talk title: Extending
Helping Hands for Accessible Player Experiences The recent growth of accessibility in the video game industry has
enabled play for thousands of people with disabilities. With major titles across the game industry now incorporating a
diverse range of options, more players are having accessible player experiences (APX) than ever before. With game
developers now taking action to improve their games, and hundreds of them applying the AbleGamers APX Design
Patterns to innovate new accessible designs, there are opportunities for AI research to further improve our player
experiences even further. In this talk, I will introduce the APX Design patterns, their structure and their current
applications in games. I will use these patterns to contextualize the opportunities that are available for AI researchers
to help players customize their settings and fine-tune their experiences so that everyone can enjoy games together.
Dr. Christopher Power is an Associate Professor at the University of Prince Edward Island on the east coast of
Canada. He has been fortunate enough to spend over 20 years working in accessibility with people with disabilities
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and is the Vice President of the AbleGamers Charity. He is one of the inventors of the Accessible Player
Experiences Design Patterns and has helped train hundreds of developers across the game industry in how to use
this data-driven design language to make more accessible games. Georgia Tech College of Computing Talk title:
Making Things that Make Things: Computational Creativity for Games and Worlds Computational Creativity is the art,
science, and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviors
that unbiased observers would deem to be creative. Computational creativity in games is both applied and
fundamental research; it can be used to generate gameplay experiences, and games can help us explore
fundamental questions about algorithms that express creativity. This talk will explore computational creativity in the
context of generating interactive text worlds. While text games appear simple, the generation of the worlds involve
the challenges pertaining to natural language, commonsense reasoning, and procedural knowledge in order to
produce sensible, coherent, and playable structures. I will use interactive world generation to probe broader
implications for artificial intelligence in games. Dr. Mark Riedl is an Associate Professor in the Georgia Tech School
of Interactive Computing and Associate Director of the Georgia Tech Machine Learning Center. Dr. Riedl' s research
focuses on human-centered artificial intelligence-the development of artificial intelligence and machine learning
technologies that understand and interact with human users in more natural ways. Dr. Riedl' s recent work has
focused on story understanding and generation, computational creativity, explainable AI, and teaching virtual agents
to behave safely. His research is supported by the NSF, DARPA, ONR, the U.S. Army, U.S. Health and Human Services,
Disney, and Google. He is the recipient of a DARPA Young Faculty Award and an NSF CAREER Award. Minecraft at
Microsoft Talk title: Minecraft' s transformative journey to personalized player experiences Minecraft has embarked
on a two-year long project to ramp up its data science capabilities and close the 'last mile gap' between algorithms
and personalized experiences in one of the world' s largest video games. We will cover key focus areas and
approaches to enable a modern Machine Learning function, as well as the strategic mechanisms that align Minecraft'
s personalization efforts to the studio philosophy that 'Minecraft is for everyone'. Francisco is the Head of Data
Science and Data Engineering at Minecraft. He has led data science and analytics efforts at several AAA videogames,
and is passionate about the intersection between games and science, where studios can intelligently use data,
insights, and algorithms to improve player experiences and player outcomes. University of Hertfordshire Talk title:
Generative Design in Minecraft: The AI Settlement Generation Challenge The AI Settlement Generation challenge is a
competition that asks participants to write code that can generate interesting and believable Minecraft settlements. It
was designed to foster interest in procedural content generation - with a particular focus on adaptive and holistic
generation - touching on co-creativity and open endedness. In this talk I will outline why the GDMC poses an
important challenge as well as a great opportunity for outreach. It currently brings together both the general public
and academic researchers, and has their ideas compete on a levelled playing field. I will give an update on the results
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of the competition, which is now in its fourth year, and sketch out our plans for the future. Dr. Christoph Salge is a
tenured Research Fellow at the University of Hertfordshire, where he has just finished a Marie-Curie Fellowship
focussed on using Intrinsic Motivation to evaluate Procedural Content Generation for Games. He spends two year' s
working at the NYU Game Innovation Lab, where he started the GDMC AI Settlement Generation competition in 2018.
His research interests include the application of AI to various elements of games, and the modelling of intrinsic
motivation to better understand the interaction between AIs and humans. He is also an avid board and computer
gamer, and has built a life size replica of Isengard while writing up his Phd on Information Theoretic Models of Social
Interaction. University of California, Santa Cruz Talk title: Game-Human Interaction: Developing Methods that Capture
the Player Experience Games and interactive narratives are emerging as platforms used for entertainment, education,
training, and health. The potential social impact of these environments elevates the importance of developing novel
methods that can evaluate and enhance their designs . Towards that goal, I will discuss my current work integrating
machine learning approaches with visualization to develop novel methods that can aid in effectively capturing the
player experience. I start by discussing a novel methodology called Data-Driven Retrospective Interviewing , which
enabled us to use, process and visualize player logs and combine them with annotations from interviews to shed light
on design problems that impacted players' engagement, adherence, and motivation. I then discuss our latest project
aiming at understanding and modeling the behaviors of esports players. For this project, we developed a new
methodology called Interactive Behavior Analytics , where we focused on deeply modeling players' behaviors using a
combination of machine learning and qualitative coding to capture strategic and tactical aspects. In addition to
enhancing game designs, the method has demonstrated utility as a tool for esports players, spectators, and coaches
to diagnose strategic behaviors as well as for diagnosing progression and pacing issues. Dr. Seif El-Nasr earned her
Ph.D. degree from Northwestern University in Computer Science. Her research focuses on two goals (a) developing
automated tools and techniques for authoring, adapting, and personalizing virtual environments (e.g., interactive
narrative, believable characters, and visuals), and (b) developing evidence-based methodologies to measure the
effectiveness of game environments through the development of novel in-depth behavior mining and visual analytics
tools. She published the first book on the subject of game analytics, called Game Analytics: Maximizing the Value of
Player Data. Her work is internationally known and cited in several game industry books. Additionally, she has
received several awards and recognition within the game research community. Notably, she received four Best Paper
Awards and one honorable mention. Further, she was named as a HEVGA (Higher Education Video Game Alliance)
Fellow. She also serves as an associate editor for IEEE Transactions on Games and IEEE Transactions on Affective
Computing. Microsoft Talk title: Microsoft plenary session Microsoft plenary session Phil Spencer is executive vice
president, Gaming at Microsoft. In this role, Spencer is accountable for leading Microsoft' s gaming business across
all devices and services. With his team and game development partners, Spencer continues to push
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the boundaries of creativity, technical innovation and fun across gaming genres, audiences and devices. Spencer is
both a passionate gamer and seasoned gaming executive serving more than 15 years in the gaming industry leading
global business, creative and engineering teams. Spencer has held various roles across Microsoft including Head of
Xbox, Corporate Vice President, Microsoft Studios, and GM, Microsoft Game Studios EMEA. In these roles, Spencer
led the Xbox organization with the launches of Xbox One S and Xbox One X, the acquisition of Minecraft and
influenced blockbuster game franchises from 'Halo,' 'Gears of War,' 'Forza Motorsport,' as well as Microsoft
Publishing. He' s also led the expansion of cross-platform gaming with Xbox Live, which now counts more than 50
million monthly active users. Before beginning his career as an intern with Microsoft in 1988, Spencer earned his
bachelor' s degree from the University of Washington. He currently serves on the board of Entertainment Software
Association and of The Paley Center for Media. Spencer has two daughters in college and lives with his wife in the
Seattle area. Microsoft Research Talk title: Designer-friendly Machine Learning and Reinforcement Learning for
Videogames Incorporating machine learning and reinforcement learning into videogames is a huge opportunity and a
reality for a number of top titles today. However, these techniques produce black-box AI agents whose behavior is
often inscrutable, and challenging for designers to understand or customize. This talk will describe three projects that
study this gap between learned AI agents and game design. First, we present tools inspired by interactive
programming and generative testing to visualize learned agent behaviors. Second, we describe algorithms to allow
designers to calibrate agents while learning to express desired behaviors (presented at ICML 2020). Third, we
showcase new environments (built on the RTS game 0 A.D.) to study how game developers can explore the game
design/balance space when using AI agents. Throughout we will highlight opportunities for open collaboration with
Microsoft Research in developing designer-friendly learning techniques for use in videogames. Adith Swaminathan is
a senior researcher in the Reinforcement Learning Group at Microsoft Research in Redmond . He studies principles
and algorithms that can improve human-centered systems using machine learning and counterfactual reasoning.
Adith spent the 2015-16 academic year visiting the Information and Language Processing Systems group at the
University of Amsterdam, interned with the Machine Learning group at Microsoft Research NYC during the summer of
2015, Computer Human Interactive Learning group (now called Machine Teaching Group) at Microsoft Research
Redmond during the summer of 2013, Search Labs at Microsoft Research during the summer of 2012, and worked as
a strategist with Tower Research Capital for 14 months from June 2010 - July 2011. Microsoft Research Talk title:
Welcome and concluding remarks Welcome and concluding remarks Dr Kenji Takeda is Director of Health and AI
Partnerships (Academic) for Microsoft Research, Cambridge, UK. He is working to empower academic researchers
to develop and deploy human-centric AI and machine learning to transform healthcare by exploiting data in the cloud,
empowering those at the frontline of healthcare, and moving towards precision medicine. This includes work in
medical imaging on Project InnerEye and working with the global healthcare data research community. He regularly
advises funding agencies and research organisations
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on innovation and technology strategy. He is a visiting industry fellow at the Alan Turing Institute and visiting
associate professor at the University of Southampton, UK. He was previously global lead for Microsoft' s Azure for
Research program, helping researchers take best advantage of cloud computing, including through data science,
high-performance computing, and the internet of things. He has a passion for developing novel computational and
system-wide approaches to tackle fundamental and applied problems in science, engineering, and healthcare. He has
extensive experience in aeronautics and astronautics , aerodynamics , aeroacoustics , flight simulation , cloud
computing, high performance and high productivity computing, data science, scientific workflows, scholarly
communication, engineering and educational outreach. He has received numerous awards, including Royal
Aeronautical Society Silver Award, Royal Academy of Engineering/ExxonMobil Gold medal for excellence in
engineering teaching, and inaugural Royal Academy of Engineering Innovation prize . AI and Games Talk title: Session
chair for AI Agents Dr. Tommy Thompson is a game AI developer, researcher, and consultant whose interests lie in
non-player character design and exploration of procedural content generation for video games. He is largely known
for his work at his company 'AI and Games', popularised by a YouTube show that explores research and applications
of artificial intelligence in video games. In addition, Tommy is a lecturer in computer science at King' s College
London and on advisory board to the GDC AI Summit. New York University Talk title: Agents for Game Development
Agents of various kinds can do much more than "just" play games. There are several ways they can help in game
development. For example, they can generate and test level design. In particular, I will discuss recent work on using
reinforcement learning to train agents to generate levels, and building agents based on quality-diversity algorithms to
find visual and functional glitches in levels. I' m working on artificial intelligence techniques for making computer
games more fun, and on games for making artificial intelligence smarter. I ask what AI can do for games, and what
games can do for AI. I want to make computer games adapt to their players through finding out what players want
(whether they know it or not) and creating new game levels, challenges or rules that suit the players. Related to this is
the challenge of making sense of large amounts of data generated by computer games, and on assisting human
game designers in creating great game experiences. I also want to make opponents and collaborators in games
more intelligent and believable, research that has applications far outside of computer games. I believe games, in
particular video games, are perfect testbeds for AI methods. But it is important that you test your algorithms not just
on a single game, but on many games, so you focus on general intelligence and not just solving a single problem.
Dreamhaven Talk title: Making AI a Product Concern In the gaming industry, AI can often be perceived as a luxury
good that studios only invest in with executive sponsorship. Without a CTO to protect the time of data scientists, it is
crucial to conceptualize machine learning applications that fit hand-in-hand with the business and design goals of the
games themselves. This talk will outline how to consider the final product at each phase of AI research and
development. We will reflect on how best to discuss these topics with non-technical audiences
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and get everyone invested in what AI can do for the players. Cat began her career as an economist at the Bureau of
Labor Statistics before realizing that video game data is much more interesting. Since then, she has spent the past
decade doing a mix of analytics, data science, and game economics in the gaming industry. She began her quest at
S2 Games (Heroes of Newerth), then Carbine (Wildstar), Epic (Fortnite and Paragon), Blizzard, and now Dreamhaven.
Her greatest achievement in that journey was creating and leading the incredible team of data scientists at Blizzard.
Her favorite games include anything PC and PvP, with an unhealthy obsession for ARK: Survival Evolved. You can
read more about it in her book, if she ever stops playing games long enough to finish it! Modl AI Talk title: Session
chair for Computational Creativity Vanessa Volz is an AI researcher at modl.ai (Copenhagen, Denmark), with focus in
computational intelligence in games. She received her PhD in 2019 from TU Dortmund University, Germany, for her
work on surrogate-assisted evolutionary algorithms applied to game optimisation. She holds B.Sc. degrees in
Information Systems and in Computer Science from WWU Münster, Germany. She received an M.Sc. with distinction
in Advanced Computing: Machine Learning, Data Mining and High Performance Computing from University of Bristol,
UK, in 2014. Her current research focus is on employing surrogate-assisted evolutionary algorithms to obtain balance
and robustness in systems with interacting human and artificial agents, especially in the context of games. Microsoft
Talk title: Session chair for Game studio plenary Experienced Principal Program Manager with a demonstrated history
of working in the computer software industry. Strong program and project management professional with a Bachelor
of Science (BS) focused on Computer Engineering from Rose-Hulman Institute of Technology. Microsoft Talk title:
Gaming for Everyone: Using AI to empower gamers around the world With three billion gamers across the world, there
is a tremendous opportunity to look at how we can use AI to help gamers play, connect, and communicate in more
meaningful and safe ways. In this talk Katy Jo Wright, the Director of Xbox' s Gaming for Everyone team, will cover
some of the largest business opportunities that she sees for AI in the areas of player safety, localization and
personalization, sharing how technology can thoughtfully connect players around the world. She will also discuss the
importance of responsible AI design so that we can ensure that these systems are built with intentional inclusion and
recognize inherent bias, helping to ensure equity for all our players and leading to a world where everyone can play.
Katy Jo Wright is the Director of the Gaming for Everyone team at Xbox, leading the team' s efforts to make Xbox a
place where everyone can have fun. She is passionate about creating environments in which each person feels
empowered to bring their authentic self, do their best work, and be a part of a high-performing inclusive team in a
thriving culture. Gaming for Everyone at Xbox focuses on building a culture at Xbox where all voices are heard,
valued, and respected. It supports studio and product team efforts to create welcoming experiences that empower
gamers with the choice to play where, how and with whom they want. It is about intentional efforts, each and every
day, to create a place where everyone feels like they belong - both inside our organization and on our platform. Katy
Jo' s experience prior to leading the Gaming for Everyone team covers more than 20 years at Microsoft
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across HR and engineering, focusing on organizational development - systems thinking, culture and change
management. Wayne Yang Blizzard Entertainment Talk title: Self-play Reinforcement Learning for Hearthstone AI For
single player content in Hearthstone, scripting the AI for new content and adapting the AI for existing content as new
cards and mechanics are released is a time-consuming task that has become increasingly difficult over time. Each
new set of cards has the potential to impact the AI' s behavior in large swathes of previously released content. We
present our work towards replacing the existing scripted AI with an agent generated from self-play reinforcement
learning. This talk will give an overview of the algorithmic choices and infrastructure used to integrate reinforcement
learning into the content development pipeline. Wayne is a data scientist at Blizzard Entertainment working on
incorporating machine learning throughout the game development process to accelerate processes through
automation, enable new opportunities for game designers, and ultimately improve the player experience. His
academic background is in mathematical statistics with an M.Sc. in statistics from the University of Washington and
he is also interested in the software tools and infrastructure required for allowing machine learning to be useful in
practical settings. Microsoft Research Talk title: Welcome Day 1 Haiyan Zhang is a designer, technologist and maker
of things. She is Innovation Director at Microsoft Research Cambridge . Inventing cutting-edge technology to enable
new 'Connected Play' experiences. She is also an inventor appearing in the BBC documentary, Big Life Fix. In her 18-
year career in the Technology sector, Haiyan has worked hands-on in software engineering, user experience,
hardware R&D, service design, Cloud platforms, design thinking and blue-sky envisioning. She continues to push on
the boundaries where technology can transform people' s lives for the better. Haiyan was formerly Innovation
Director at Lift London, a Microsoft Game Studio; Co-Founder and Design Lead for the innovation platform,
OpenIDEO. With over 50,000 users worldwide solving challenges for social good and used as the enterprise
innovation engine for organisations such as British Airways, DeutscheBank, Harvard Business School. Working at the
design consultancy, IDEO, she has created innovative tech experiences for community building, entertainment,
financial services. She has worked with leading video game makers on research and ideas for new play experiences.
Clients have included Mattel, Electronic Arts, HBO, Citibank, France Telecom, Alcatel, Cisco, and AT&T. Haiyan' s work
is informed by her previous profession as a software engineer and user interface designer creating applications for
the biomedical and data-mining industries. As part of a team of software developers from Excel Tech in Canada, she
created an electroencephalograph (EEG) visualization tool for intra-operative monitoring which is currently being
used in hospitals across North America. Haiyan has a Masters degree with Distinction in Interaction Design from the
renowned Interaction Design Institute in Ivrea, and has a Bachelor of Computer Science (First-Class Honours) from
Monash University, Australia. She has lived and worked in Australia, Toronto, China, Italy, San Francisco and now
resides in London.
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Avvenire
Religion
Le Chiese in dialogo
I-ntervista a c-ura d-i STEFANIA FALASCA (Avvenire) ANDERS ELLEBK MADSEN (Kristeligt Dagblad)
HENDRO MUNSTERMAN
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Religion
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Religion
reciproca tra me e il Papa, la volontà comune di superare gli ostacoli e di accelerare il cammino verso l' unità
desiderata, gli incontri personali, le dichiarazioni comuni, sono tutti contributi preziosi al più ampio sviluppo delle
relazioni tra le nostre Chiese. E qui, naturalmente, si applica il principio cristiano: l' uomo lotta e Dio benedice e
perfeziona la lotta. Il futuro - compreso l' impegno per l' unità - è nelle mani di Dio.
Al suo ritorno da Gerusalemme nel 2014, dove ha incontrato papa Francesco al Santo Sepolcro, lei ha
immaginato un incontro con diverse Chiese cristiane nel 2025 a Nicea, diciassette secoli dopo il primo
Sinodo veramente ecumenico, dove fu emesso il Credo. Pensa ancora che questo evento sia possibile? Ci
sono preparativi in corso? Può essere un' opportunità per avvicinarci come cristiani?
Certamente, l' anniversario dei 1.700 anni dal Primo Concilio ecumenico di Nicea nel 2025 può servire come
occasione per le Chiese cristiane di riflettere sul loro cammino, sugli errori del passato, così come del presente, e di
intraprendere un percorso ecumenico più determinato, capitalizzando le lezioni di più di un secolo di esperienza
ecumenica moderna. Il primo Concilio ecumenico di Nicea è un simbolo, una stazione, una svolta nella storia del
cristianesimo, non solo perché ha formulato il Credo, ma anche perché ha emesso 20 canoni. Nicea offre, quindi, un'
occasione unica per una valorizzazione della nostra comune eredità canonica del primo millennio e per un esame
dell' importanza del diritto canonico come strumento per la promozione del dialogo ecumenico.
I canoni, infatti, sono componenti essenziali della ricerca di un accordo a livello di dottrina, che è stato finora il focus
principale e dominante nel discorso ecumenico contemporaneo. L'"ecumenismo giuridico" è stato l' aspetto
trascurato del nostro dialogo teologico. L' imminente anniversario è un appello a tutti i cristiani a considerare che ciò
che ci unisce è più grande di ciò che ci mantiene in una mera abitudine di separazione. L' unità dei cristiani e l'
approccio comune ai grandi problemi moderni non è solo una richiesta attuale, ma anche un comando del Fondatore
della Chiesa. I grandi anniversari ci ricordano questa verità.
Dal riconoscimento dell' autocefalia (autogoverno ecclesiale) della Chiesa ortodossa di Ucraina, sono
sorte tensioni tra il patriarcato di Mosca e il patriarcato ecumenico di Costantinopoli. Da allora, anche
altre tre Chiese autocefale hanno riconosciuto la Chiesa di Ucraina. Come risposta, il patriarcato di Mosca
ha rotto ogni condivisione eucaristica con queste quattro Chiese. Si può parlare di scisma nella Chiesa
ortodossa?
Non c' è scisma nell' ortodossia.
L' ho detto e lo ripeto ora. C' è una visione diversa da parte della Chiesa di Russia sulla questione ucraina, che si è
manifestata nella cessazione della comunione con la Chiesa madre di Costantinopoli e poi con le altre Chiese
autocefale armonizzate con la decisione del patriarcato ecumenico di concedere
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Religion
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al controllo di Mosca. La concessione di uno status autocefalo alla Chiesa di Ucraina da parte del patriarcato
ecumenico era, quindi, non solo ecclesiologicamente e canonicamente corretto, ma anche l' unica soluzione
realistica del problema. E, naturalmente, non è stato, come insinuato da alcuni, per servire convenienze politiche o
addirittura interessi geopolitici. È stato un atto di responsabilità della madre Chiesa verso milioni di nostri fratelli
ortodossi che si sono trovati, senza alcuna colpa, fuori dalla Chiesa.
(Nederlands Dagblad) Con Francesco siamo in sintonia su aspetti come la protezione dei nostri simili nel bisogno, i
poveri, i rifugiati, la riconciliazione, il dialogo tra religioni, la difesa del creato Nel caso della Chiesa ucraina, se Mosca
avesse mostrato la volontà di collaborare, rendendosi conto delle condizioni emergenti, la questione sarebbe stata
risolta molti anni fa La vera fede ortodossa è impossibile che sia una fonte di nazionalismo Ovunque appaia il
nazionalismo in un contesto ortodosso, esso ha altre radici e motivazioni.
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C. Brandon Ogbunu
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(NCI) at the time, on the campus of the National Institutes of Health (NIH) in Bethesda, Md. (where the Human
Genome Project lived and where I commuted to work, while pursuing my degree at Howard University in nearby
Washington, D.C.). The months that followed the February 2001 announcement would be defined by as much
scientific evangelism as you will ever see. The claims? That the completion of a draft of the human genome was our
moon landing, our generation' s moment when we transcended possibility, forever saw the universe in a different
light. But while this hype-roptimism certainly lived in the vapors of the NIH campus, it didn' t follow me into the
laboratory where I worked. My advisor, Susan Gottesman, barely spoke of the announcement. Not because she
denied its importance, but rather, because she had other things to do and think about. Her research program almost
functioned as the anti-announcement: she studied gene regulation in Escherichia coli, the most unpretentious of
model systems. Biology didn' t operate further from the spectacle of human biology than the vagaries of E. coli and
phage genetics. But these were her instruments, where she' d built an international reputation for genetic approaches
to understanding how proteins are managed inside of cells, how microbes respond to stressful environments. Rather
than grand statements about what understanding a genome could do in a fight against superbugs across the
universe, Gottesman would speak directly about how studying single sets of genes, in a single species of bacteria ( E.
coli ) could tell us about the quirks of microbial metabolism and physiology, how they operated like a board of
modules and switches. So detailed and pure in thought was she that she barely made reference to disease in her
work, even though her discoveries absolutely applied to pathogenic organisms (for example, the small regulatory
RNAs that she helped to discover in E. coli have now been found to regulate virulence genes in pathogens like Vibrio
cholerae ). But her greater gospel, that I learned by osmosis (we didn' t talk much about matters not directly about the
work), is that the details matter at least as much as the hifalutin concepts do. This was an important spirit to be
around at that time. I was a college activist, who was consuming and reciting big ideas in the genus of social justice
(ideas I stand behind, even today). My favorite writers were James Baldwin and Stephen Jay Gould, both authors of
bold and beautiful manifestos (even in short essay form). And it was all of these forces, a nonlinear mix of nature and
nurture-my politics, my background (a young, financially disadvantaged African American, raised in a single parent
home), and the environments in which my scientific ethics were made-that made me a natural skeptic of big
announcements, big pronouncements and scientific grandstanding. And yes, this included the notion that the draft of
the human genome was our moon landing. LESSONS FROM GELSINGER After Interviewer Z' s advice on how to
"win," I tried my hand at offering a real response in the form of a question. Given recent events, did they plan on
pivoting away from the study of adenovirus-associated viral vectors for delivering gene therapy? I asked it with a
rebellious buzz in my chest, but it was a perfectly reasonable question. In September 1999, roughly two years before
that interview, a young person named Jesse Gelsinger had died while enrolled in a clinical trial for gene therapy run by
the University of Pennsylvania. Gelsinger' s death had a large effect
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on me: we were close in age, and his death happened less than two years after the release of Gatttaca , a film
about a perilous future defined by genetic discrimination. Since the Gelsinger death, I had noticed a subtle signature
of virology programs-like the one run by Interviewer Z-migrating away from a gene-therapy focus vectors and into
other areas of virus biology. The brand of gene therapy that had been in vogue-near the turn of the millennium-was
one where the corrected form of genes were delivered to the site of interest using viral vectors. Thousands of viruses
have evolved machinery to integrate their DNA into their host' s. The logic followed that this aspect of viruses, where
they can deliver genes to certain parts of the host genome, could be manipulated for our own good-we can fix gene
variants associated with disease. And after some early promising results, clinical trials were set up to test this in
patients. Gelsinger died during a clinical trial to cure ornithine transcarbamylase deficiency , a genetic condition that
he suffered from. After injection with an adenovirus vector, Gelsinger' s body mounted a large immune response
against the virus, which led to a cascade of events culminating in his death. The Gelsinger death, combined with my
personality, experiences and developing ethics, was the reason that the announcement of the completion of the first
draft didn' t land on me the way it did many others. I had already seen big ideas in science rise and fall. Twenty years
later, I can say that some of my skepticism was poorly founded and misguided. I can proudly admit that almost every
field of biology has been irreversibly changed, if not revolutionized, by technology that sprung from that
announcement. We now understand more about the origins of species, the ones that Darwin speculated on, than we
ever have. We have almost real-time outbreak pictures of bacterial and viral genomes creeping through sequence
space, sometimes landing on jackpot solutions that facilitate adaptations (but more often landing nowhere, and quite
often, off a cliff towards genetic doom). Genomic technologies driven by the announcement allow us to assess our
risk for many important diseases and afflictions. We can even quantify, to some degree, the magical biodiversity that
populates our planet. The completion of the draft of the human genome helped to democratize the technology,
through making genomic sequencing more affordable . You no longer need to study a well-funded human genetic
disease in order to afford the tools to sequence and analyze DNA. People who study rainbow trout use genomics.
People who study archaea use genomics. But while some of my young takes might have been sophomoric, others
were mature and responsible (even wise). Among the central messages during the last two decades of genomic
science is that the relationship between genotype and phenotype does not function like the pieces of a puzzle. Genes
and mutations speak to each other and the environments in which they operate, in surprising ways that defy any
existing analogies. We' ve learned that resolving phylogenetic relationships between species and organisms can be a
nightmare because biology doesn' t operate according to the categories that make it easy to understand. (To put this
in perspective, we can' t even agree on the very basics, like whether there are two or three domains of life) We' ve
learned that "genes for" disease A often don' t cause disease at all. And paradoxically, many people with disease A
don' t have any identifiable genetic predisposition.
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And Homo sapiens ? We' re an even messier story than we ever predicted: not only are social ideas like race
unhelpful for understanding anything essential about the species, they are plainly in the way of a full grasp of the
increasingly complex picture of our true origins. Genes from several nonhuman species are peppered throughout our
genomes in nontrivial amounts, telling a story of wanderlust and widespread copulation . As it turns out, my education
about the rules of biology over the past two decades has functioned a lot like my education about the rules of real
life. With regard to the latter, there are truths that I can and will hold onto: nice people are great. Greed is bad, and so
is racism. But life isn' t that simple. Because I' ve also learned that some people are mean for a reason, greed might
happen by accident, and maybe we' ve all been raised to be bigoted in one way or another. I' ve learned the challenge
and joy in being empathetic, recognizing our privileges, and dealing with our own biases. Similarly, DNA is the most
fascinating and important string of information in the universe. It tells powerful stories about this bizarre collection of
matter that we call life on earth. And it is a privilege to be a part of the species that can study and discuss what it is
and how it works. But it isn' t everything. Because life isn' t that simple. And this is what Interviewer Z has since
learned. Opportunism around big announcements didn' t land them where they hoped. And ironically, the discovery
that created the modern face of genetic modification and was awarded a Nobel Prize in 2020- CRISPR -was the
product of tinkering in microbes in a manner that resembled Susan Gottesman' s methods, more than it did
Interviewer Z' s Art of War tactics. Months after the interview, I would begin a two-decade-long scientific adventure,
where I' ve since engaged insect ecology, medicine, biophysics, evolutionary biology and others-almost entirely (I
believe) based on inspiration. I have landed as an academic who runs my own research program in infectious
disease, and am not much younger today than Interviewer Z was at the time of our 2001 interview. But the advice I
give young people today is much different than theirs: Who the hell knows where the next big discovery will come
from? Just hustle and flow, enjoy learning, and ignore the fads and big announcements.
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Health
Andy Newman
Advocates for homeless people in New York City sued the Metropolitan
Transportation Authority on Friday over a series of Covid-19 rules that the suit
says unfairly target people who shelter in the city' s subways. The rules
prohibit people from staying in a subway station for more than an hour or
after a train is taken out of service, and ban carts more than 30 inches long or
wide. They were enacted on an emergency basis last April and made
permanent in September. Last spring, the pandemic and shutdowns emptied
the subways of regular commuters, and dozens of transit workers died of the
coronavirus. Images of trains half-filled with sleeping homeless people
accompanied by the sprawl of their belongings became a symbol of a city in
crisis and helped prompt Gov. Andrew M. Cuomo to shut down the system
every night for cleaning. The rules' stated purposes were to 'safeguard public
health and safety,' help first responders get to work and 'maintain social
distancing.' But the rules exempt so many activities from the one-hour limit -
including public speaking, campaigning, leafleting, artistic performances and
collecting money for religious or political causes - as to make it 'clearly
apparent' that their real purpose is to exclude homeless people from the subways, the suit says. The lawsuit was filed
by the Urban Justice Center' s Safety Net Project on behalf of Picture the Homeless and a homeless man named
Barry Simon. Mr. Simon had been ordered out by the police 'dozens of times' while resting in a station and threatened
with arrest on several occasions, according to the lawsuit. Mr. Simon, 54, was ejected from stations at least 10 times
because the cart he wheels his possessions in was too big, the suit says. Because those experiencing homelessness
in New York City are disproportionately Black and Latino and people living with disabilities, the rules violate state
human and civil rights law, the suit says. It also says that the rules were enacted without proper review. Abbey Collins,
a spokeswoman for the M.T.A., said in a statement: 'We are reviewing the lawsuit that we first learned of in the press.
We will vigorously defend the regulations in court that were put in place to protect the health and safety of customers
and employees in the midst of a global pandemic - period.' Homeless people' s use of the subways as de facto
shelters, long a fact of life in New York, has become a hot-button issue. Many homeless people now avoid the city' s
barracks-style group shelters for fear of contracting the coronavirus. While the city is adding hundreds of private
rooms in hotels to the shelter system, the contested rules and the nightly shutdown have left some people to choose
between sleeping outdoors in winter and taking their chances in the group shelters.
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