Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Prior research on group support system (GSS) mostly compares outcomes from
various levels of GSS without measuring and testing the influence that GSS has on group
interaction and the corresponding influence that group interaction has on meeting
outcomes. Most experiments are performed only one time with unplanned small group.
This research studies the validity of dynamic theories by examining the relationship
among GSS structures, group interaction processes, and meeting outcomes over time. To
do this, the adaptive structuration theory (AST), which is a general research model, is
riding, and sucker effect) and three outcomes (group cohesion, self-reported learning, and
affective reward) are selected in this context. A longitudinal experiment including eight
tasks is conducted for a face-to-face group and GSS group. The experiment has been
done over two consecutive academic semesters and data have been gathered in a form of
GSS is a technology that can promote social interactions and enhance meeting
process losses. GSS will be the most effective when it is used with a large-size group.
The social information processing (SIP) proposes that interpersonal notion will
take longer to develop in groups without any history and that personalized
groups than it does in face-to-face groups. Hence, time is expected to have an impact on
To examine the relationship between GSS structures and social interaction, four
process constructs are identified. Production blocking refers to the loss of ideas or failure
to generate or remember new ideas while waiting for a turn to speak during a meeting.
GSS reduces production blocking through the structure of group memory and
group members and precludes participants from presenting their ideas to a group. GSS
decreases evaluation apprehension through the structure of anonymity. Free riding occurs
when individuals choose to diminish effort in a group setting resulted from social
comparison to match the level of other members. GSS lowers free riding through the
structure of simultaneity. The sucker effect happens when hardworking members feel
their efforts are being taken advantage of by other members. GSS lessens the sucker
believed that participants in GSS meetings will report less production blocking,
evaluation apprehension, free riding, and sucker effect than participants in face-to-face
meetings.
three outcome constructs are identified as group cohesion, self-reported learning, and
confidence, and trust that exists among group participants. It is presumed that production
blocking, evaluation apprehension, free riding, and sucker effect are negative predictors
of group cohesion.
evaluation apprehension, free riding, and sucker effect are negative predictors of self-
reported learning.
Production block, evaluation apprehension, free riding, and sucker effect are negative
AST and SIP theories propose that group dynamics and outcomes change over
time. In AST theory, changes in group dynamic and outcomes are neither positive nor
development that can occur over multiple time periods. Basically, both social dynamic
and meeting outcomes are procedural in nature and subject to change over time.
Consequently, time will be expected to have a significant impact on group dynamic and
meeting outcomes.
semesters. One semester is face-to-face group and the other semester is GSS group.
Students from both classes debate eight ethical scenarios. Survey is conducted by the
students after each topic discussion. Items on the survey are tested with exploratory factor
analysis using Equamax rotation. All constructs except evaluation apprehension achieve
high validity. One affective reward item also shows low reliability. These items are
subsequently excluded from further analysis. SEM is later used to analyze and test the
The result of the experiment is that GSS reduces every process construct, except
That is, GSS is still a tool to support group and meeting interaction. Only the sucker
findings support the cooperative learning theory that students learn through working in
groups and playing an active role in the learning process. The sucker effect turns out to
other students, they have to be engaged in the learning process and such engagement
leads to self-reported learning. Free riding has a negative impact on affective reward,
while group cohesion and self-reported learning positively influence affective reward.
Time period is a negative predictor of self-reported learning and affective reward, but a
positive predictor of the sucker effect. In summary, SEM supports the procedural
methodology to examine effects of group interaction of GSS on process losses and the