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A Complete Guide to Adobe

Flash Scripting
Full Screen Command
Select the First frame  right click  actions
fscommand("fullscreen", "true");

Quit Command
Create button  actions 
on (release) {
fscommand("quit");
}
Go to Next Page
Select & right click the button  actions 
on (press) {
gotoAndPlay("type the scene name",
1);
}

URL Command
Select the Button  actions 
on (release) {
getURL("type the folder name",
"_self");
}

On mouse Command

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First create the Movie clip  drag the movie clip in
to the current scene
Actions
onClipEvent (load) {
_x = 0;
_y = 0;
speed = 5;
}
onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}

Stop All sounds


Mute all sounds when clicked in a button  actions

on (press) {
stopAllSounds();

}
Juke box Command
Import the sound in to the library  press F11 
right click the sound  linkage 
Tick  Export for action script  and give a Name
 create the button  Actions 
on (press) {
stopAllSounds();
mysound = new Sound();
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mysound.attachSound("type the sound
name");
mysound.start();
}

Mouse Trail
Select the first frame  right click  actions 

Text = "keltron animation campus";


letters = Text.split("");
letterformat = new TextFormat();
letterformat.font = "Tahoma";
letterformat.align = "center";
letterformat.size = "10";
spacing = 6;
speed = 2;
for (var LTR = 0; LTR<letters.length; LTR++) {
mc = _root.createEmptyMovieClip(LTR+"l",
LTR);
mc.createTextField(letters[LTR]+"t", LTR,
LTR*spacing, 10, 20, 20);
with (mc[letters[LTR]+"t"]) {
text = letters[LTR];
setTextFormat(letterformat);
selectable = false;
}
if (LTR) {
mc.prevClip = _root[(LTR-1)+"l"];
mc.onEnterFrame = function() {

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this._x += (this.prevClip._x-
this._x+5)/speed;
this._y += (this.prevClip._y-this._y)/speed;
};
} else {
mc.onEnterFrame = function() {
this._x += (_root._xmouse-
this._x+10)/speed;
this._y += (_root._ymouse-this._y)/speed;
};
}
}

Game Command
First create a Movie Clip  apply the actions 

onClipEvent (enterFrame) {
if ((Key.isDown(Key.LEFT)) &&
!(Key.isDown(Key.RIGHT))) {
this._x -= 5;
this._rotation=270;
}
if ((Key.isDown(Key.RIGHT)) &&
!(Key.isDown(Key.LEFT))) {
this._x += 5;
this._rotation=90;
}
if ((Key.isDown(Key.UP)) &&
!(Key.isDown(Key.DOWN))) {

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this._y -= 5;
this._rotation=0;
}
if ((Key.isDown(Key.DOWN)) &&
!(Key.isDown(Key.UP))) {
this._y += 5;
this._rotation=180;
}
if ((Key.isDown(Key.UP)) &&
(Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.DOWN))
&& !(Key.isDown(Key.LEFT))) {

this._rotation=45;
}
if ((Key.isDown(Key.DOWN)) &&
(Key.isDown(Key.RIGHT)) &&!(Key.isDown(Key.UP)) &&
!(Key.isDown(Key.LEFT))) {

this._rotation=135;
}
if ((Key.isDown(Key.DOWN)) &&
(Key.isDown(Key.LEFT)) &&!(Key.isDown(Key.UP)) &&
!(Key.isDown(Key.RIGHT))) {

this._rotation=225;
}
if ((Key.isDown(Key.UP)) && (Key.isDown(Key.LEFT))
&&!(Key.isDown(Key.RIGHT)) &&
!(Key.isDown(Key.DOWN))) {

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this._rotation=315;
}}

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